Board Games | Games with Solo Mode
Ascension: 10th Year Anniversary
Welcome to the world of Vigil.The barrier that protected Vigil from distant realms is collapsing. Samael, the Fallen One, has returned with an army of monsters from beyond. You are one of the legendary warriors capable of protecting Vigil from annihilation, but you cannot do it alone. Recruit mighty heroes and wield powerful constructs to aid you in battle. Each honor and defeat Samael's forces to save the world!★ Designed by Magic: The Gathering Pro Tour Champions.★ A deeply strategic deckbuilding game set in a unique fantasy world.★ Remastered Cards for Improved Gameplay.★ All New Premium 10th Anniversary Game Board and Card Art.Contents:• 181 Cards• 50 Honor Tokens• Premium Game Board• Rulebook Deckbuilding Game, Card Drafting
$57.00
Race to the Raft
From the creator of Isle of Cats: Race to the Raft is a cooperative path building and tile laying social puzzle board game for 1 – 4 players.In the game, you play the role of the disorientated island cats who are lost on the smoke-filled island. Nothing seems to be where it once was, and you must find a safe route to the raft by placing pathway cards.As you build pathways, fire — which is represented by different shaped tiles — will spread across the island, limiting your options. You need to find the balance between creating long pathways and keeping the cats ahead of the flames as you move towards the raft.The game includes 81 scenarios from which to choose, including a simple tutorial that gradually introduces you to new rules and an advanced tutorial for when you're ready for a far greater challenge.Choose cards, build pathways, and control the spread of the fire as you work together to guide all the cats in their race to the raft!
$72.00$61.00
Dice Kingdoms of Valeria
Dice Kingdoms of Valeria is a Roll & Write game. Will you hire citizens to patronize the guilds and fill up your treasury so that you can gain scoring options? Will you slay monsters for glory and rewards?
$36.00$32.00
Exit: The Game - The Disappearance of Sherlock Holmes
Sherlock Holmes needs your help! The famous journalist Ignatius Loyde was murdered shortly after an article he published portrayed Sherlock Holmes as an imposter. There are leads that make Holmes the prime suspect in the murder…and Holmes has disappeared! Dr. Watson has turned to you to get to the bottom of things. How did Holmes become the accused? And what role did Moriarty play? Can you support Dr. Watson in searching for evidence, following the clues, and solving the case, riddle by riddle?
$26.00
Call of Kilforth Expansion 2 - Deluxe Upgrades
Call of Kilforth: Deluxe Upgrades is a set of extra deluxe components for Call of Kilforth: A Fantasy Quest Game which includes: 4 reference guides, 1 bigger velvet bag, 12 more dice - 6 white, 6 black, 4 ancient standees plus 4 plastic stands, 16 race art standees plus 16 plastic stands, and 26 larger (tarot-sized 120mm x 70mm) location cards.
$50.00$40.00
Sagani
Welcome to Sagani where achieving harmony between the natural elements of Earth, Water, Air and Fire is the central goal of the spirits that populate this world. These spirits spend most of their time in their vessel-like dwellings. But when the elements are put in balance, the spirits emerge from their vessels and show themselves in their full form.Each spirit embodies one of the four elements and influences the harmony between them. In Sagani, as you and your opponents create this colorful, harmonious world by employing your Sound discs, the spirits become fully visible. Every spirit that shows itself also brings you a step closer to victory.
$36.00$31.00
Tiny Epic Vikings
In the frigid Runic Isles of the North Sea, the Viking’s reign supreme. These determined explorers navigate the icy fjords, build fertile settlements upon rocky crags, and fight for the glory of their clans with blood and steel. Only the Gods stand above them, and it is every Vikings’ dream to serve their God in the afterlife, Valhalla. Tiny Epic Vikings is a fast-playing 1-4 player strategy game of drafting, area control, and set collection. In Tiny Epic Vikings, players lead a clan of Vikings over 3 eras, in hopes of claiming the icy lands for their own. They play Viking Cards that represent their clan’s leaders, choosing the best builders, harvesters, explorers, and warriors. Raid and conquer the islands with settlers, build boats and temples to gain influence, and battle for the favor of the gods!
$43.00$37.00
ISS Vanguard: Close Encounters Miniatures Expansion
The Close Encounters expansions upgrades more than 32 standee tokens into beautifully crafted miniatures. These upgraded miniatures replace Threat, Landers, and Mission Equipment tokens. This product is an expansion: ISS Vanguard base game required to play.
$155.00$132.00
Honey Buzz
Spring has sprung in Sweetwater Grove. The flowers are blooming, the bees are buzzing, and the bears are getting awfully hungry. Is a honey stand really the key to peace and prosperity between all the woodland creatures? It just may BEE!In Honey Buzz, the bees have discovered economics, and the queen has devised a plan to corner the bear market! You've been entrusted to manage a portion of the hive to produce honey and improve the BEE-conomy. Sell this honey in bulk to the bear market or fulfill specific orders placed by the woodland critters. Forage, build, produce, and sell, all the while vying for the queen's favor! When the market closes, be the player with the most money, and you'll be rewarded with a victory most sweet!Contents: 1 Hive Board1 Woodland Board40 Worker Beeples (Wood)4 Forage Tokens4 Fan Tokens4 Player Boards4 Player Aids16 Starting Hive Tiles63 Standard Hive Tiles24 Nectar Tiles60 Coins15 Pollen (Acrylic)28 Honey (Squishy Plastic)1 First Player Marker26 Order Cards*18 Configuration Cards*24 Queen's Contest Cards*10 Drone Cards*2 Drone Beeples (Wood)1 Rulebook *Mini-European Cards (44x68mm)
$43.00
Kanban EV: Upgrade Pack
The Kanban EV Upgrade Pack adds the following expansions to Kanban EV:Speed Charger ExpansionGarage Tile Expansions The SpeedCharger expansion provides players with persistent special abilities they may pay shifts to unlock. During setup, place 4 SpeedCharger tokens per player in a supply next to the Game board. Each player receives a Charging board which is placed next to their Player board. When working Shifts in R&D (or indirectly through Administration), you may spend 1 Shift to take a SpeedCharger token from the supply and place it on a space of your choice on your Charging board. From now on, the covered bonus is active for the rest of the game. Also, at the end of the game, each Charger token is worth 1 PP for each Car in your garages. For example: If you have 3 cars and 4 SpeedCharger tokens, you score 12 PP. You can only take one SpeedCharger per turn. The Bonuses when played in... R&D - Once per turn, you can upgrade 1 Design with a Car Part from the supply. Assembly - You may ignore the restriction of having to provide upgraded parts first. Logistics - You bank 2 Shifts instead of 1 when placing a Kanban card. Design - When you take a Design from the Central Design Stack, gain 1 Book. Administration - When working in Administration, you receive 1 extra Shift.
$22.00$20.00
Tiny Epic Tactics
Tiny Epic Tactics utilizes a simple combat system with variable player powers and 3-D terrain to achieve endless layers of strategy and fun. Tiny Epic Tactics offers competitive play, cooperative play and solo play! Conquer your opponents in tactical combat where every calculated move matters... or journey across the land and through the caves in a grand cooperative/solo adventure! Nesting inside the game box are 5 smaller boxes and a map/scroll. Players will set up the game by placing these 5 boxes, plus the box bottom, onto the scroll in designated areas. This creates the environment that players will explore and battle across. In Tiny Epic Tactics, players will have a team of four unique heroes: a Fighter, a Wizard, a Rogue and a Beast. Each hero type, and each character within that type, offers unique advantages to movement, attacks, and/or support. Finding the synergy in your team is key to victory. In competitive play, players will pit their teams against one another in effort to score the most victory points by the end of the game. Each turn, players will have three actions to assign across their team. They can move and/or attack with their heroes. Victory points are rewarded for area control, enemy heroes captured, and keeping your own heroes alive. Gaining complete control of one, or multiple, specific areas offers the most victory points in competitive play. Gaining control of said areas requires your heroes maintaining majority presence in these areas over the course of a few turns. This requires a careful balance of offense and defense. The control of these areas can easily shift from one player to another based on which player has the majority heroes present in the designated spaces. Once a set number of areas are captured, or one of the players has lost all of their heroes, the end game is triggered. Tiny Epic Tactics offers a distinctly different experience for solo and cooperative play. In these modes, players will adventure across the map, fighting spawning enemies and exploring caves (printed on the interior of each of the boxes). The goal is to acquire treasures, that belongs to the enemy, from these caves while keeping your heroes alive. Once the end of the game is triggered, victory points are tallied based on how many treasures you took from the enemy and how many of your heroes you kept alive.
$29.00
Tiny Epic Pirates: Base Game
Tiny Epic Pirates is a 45 minute, 1-4 player game of high-seas adventure, utilizing a variable rondel action system and action combo-ing!. In Tiny Epic Pirates you take control of a Pirate ship with the goal of burying vast amounts of wealth on secret island hideaways. Each turn, you move your Captain Token around your ship’s action wheel (rondel), selecting which action to perform... Plunder, Trade, Crew Up, Attack, or Search. Each player has a randomized and unique arrangement of these actions on their rondel. Sailing your Pirate Ship is something every player can do every time they take an action. Plundering allows you to acquire booty from settlements at a very reasonable rate. It’s amazing how negotiating changes when your blunderbuss is at the ready. A crate of gunpowder for a promise of no harm? Fair exchange. Trading allows you to sell your ill-gotten goods to the Black Market for gold. Each Market is only interested in a specific good, so make sure you are sailing in the right direction. Timing is everything, sell your good at the wrong time and it’s worth a pittance. Crew Up adds a new crew member to your growing Pirate Ship. Crew increases your ship’s combat advantage and unlocks new abilities for each spoke of your ship’s action wheel, making that action more powerful every time you take it! Attacking Merchant Ships and other Pirates will grow your reputation. It also happens to be a great way to score some gold and more booty to sell. Be enough of a menace and you may just become a Legend of the Sea! Search the high-seas for treasures left behind by the unfortunate souls that preceded you. Salvage old ship parts for temporary aid or get lucky and find something worth selling. The end of the game is triggered once a player has buried three treasures. To do this, a player must first acquire the amount of gold required to bury at the various bury spots on the map. After all players have had an equal number of turns. The player who has buried three treasures wins the game. Ties are decided by the player who has the highest legendary status, followed by which player has the most gold.
$32.00
Books of Time
History of humankind has been written down for thousands of years. Our technological achievements, geographical discoveries, and the will to prosper are weaved into intricate threads spread throughout books that tell the story of our time on earth. Now you have the chance to shape this story.Books of Time puts a unique and exciting twist on tableau building, allowing you to construct three great books, each with their own sets of special abilities that you can write – and create incredible combinations. The story of a civilization is now truly at your fingertips.Books of Time is a unique tableau-building game, in which you not only select the paths of your progress but also create a ever-changing engine to tell the story of your civilization. You start the game by constructing three ring-binders: three books that you will fill with card-pages as the game progresses.★ A simple and fast-playing, innovative twist on tableau building and set collection.★ High quality components used in a unique way: build real books with cards as pages.★ Immersive art design, which combines impressive illustrations and intuitive graphic designContents• 8 x Industry Cover Tiles• 8 x Science Cover Tiles• 8 x Trade Cover Tiles• 2 x Chronicle Cover Tiles• 13 x Binder Rings• 5 x Bookmarks (1 In Each Of The 4 Player Colors And 1 Chronicle Bookmark)• 24 x Starting Pages• 72 x Regular Pages• 23 x Chronicle Pages• 1 x Civilization Board• 4 x Player Boards• 16 x Science Tokens• 4 x Player Reference Cards (1 Per Player)• 16 x Industry Objective Tiles• 16 x Science Objective Tiles• 16 x Trade Objective Tiles• 8 x Victory Point Tokens (With 50 Victory Points Printed On One Side, And 100 Victory Points Printed On The Other Side) Track Markers• 24 x File Tokens• 36 x Pen Tokens (28x Denomination of 1, 8x Denomination of 5)• 36 x Paper Tokens (28x Denomination of 1, 8x Denomination of 5)• 1 x Chronicle Lectern (To Be Assembled From Several Components)Ages 14+, 1-4 players, 45-60 minutes
$72.00$48.00
Meadow: Downstream
Meadow: Downstream is an expansion for Meadow inspired by the fascinating nature of aquatic environments. Start a new journey to observe flora, fauna and landscapes connected with rivers, streams and lakes. Go kayaking down the river and compete with others on the new fields of exploration. Meadow: Downstream includes over 80 new cards depicting wildlife living in an aquatic environment and a new thematic envelope to discover. Kayaking mechanism allows players to score extra points for progressing down the river. Adjust the level of competition with two-sided river board. Choose between a fast stream and calm river to explore two faces of nature. This is an expansion. A copy of Meadow is required to play!
$43.00$37.00
Terracotta Army
Emperor Qin Shi Huang has passed away. To protect him in the afterlife, a great army in the form of statues of faithful warriors must be assembled to stand guard in the emperor's tomb. You will be among those tasked with building this magnificent army.In Terracotta Army, you represent talented craftsmen and artists laboring to build the wondrous assembly of statues.During the game, you collect resources, upgrade your workers, and seek favor with the emperor's advisors. Your goal is to play a crucial role in the process of creating the terracotta army, and your success is measured in victory points (VPs). During the game, you and your fellow players build the army together, but after the fifth round of the game is over, only one of you — the one with the most points — will stand as the winner. During the game, you place warrior miniatures within the mausoleum, forming groups. A group's miniatures may belong to multiple players as denoted by the player bases on those miniatures. Multiple separate groups consisting of the same type of miniature may exist within the mausoleum. You will have many opportunities to score points based on domination and presence. To achieve domination, you must be the only player with the most of the specific resource or type of statue currently being scored. (if you are the only player, you have domination.) To have presence, you must have at least one of the specific resource or type of statue currently being scored. At the end of the fifth round, the player with the most VPs wins.
$67.00
Mint Cooperative
The "big game in a tiny tin" Mint Series continues with Mint Cooperative, a co-op game that fits in a mint tin! Work to deliver Mintopia City and the other towns of Mortimer County from the periodontal peril that is the Dominion of Halitosis! The players, will be collectively trying to defeat the villain by making it through all of the Mayhem cards in the Trouble deck, utilizing each of their individual Superhero specialties and other randomized stunts, before triggering the end of the game. To win, the players must reveal and process all of the Mayhem cards in the Trouble Deck without the Regional Panic Track meeting or exceeding 27.
$22.00$15.00
Aeon's End: Southern Village
Southern Village is an expansion for the cooperative deck building game Aeon's End. This expansion features two mages, one nemesis, and several new player cards and treasures.
$29.00$20.00
Call to Adventure: The Name of the Wind
Call to Adventure: Name of the Wind is a 75-card expansion for Call to Adventure based on The Kingkiller Chronicle by Patrick Rothfuss. This expansion, and others to follow, add new challenges, new destinies, and mechanisms unique to the author's world to the base game.
$29.00$17.00
Can't Stop Express
Can't Stop Express is an addictive and easy to learn dice game designed by Sid Sackson. To be successful you will need the courage to take risks, but also the ability to strategize and plan ahead. After each roll of the five dice, you must choose the best combination of two pairs in order to score the most points. The 5th die acts as a timer that will indicate the end of the game. The player with the most points at the end of the game is the winner!Can't Stop Express is #12 in our E.G.G. Pocket Size Game Series.Components5 Dice100 Page ScorepadRulebook
$15.00
Aeon's End: The New Age
Aeon's End: The New Age introduces the Expedition system which allows players to replay all of the content they own in a short campaign format. After each game, players will receive new treasures and player cards that allow them to become more powerful. However, the nemeses that players will face grow stronger and stronger with each battle.
$86.00$63.00
Eleven
There is no other sport like this. Nothing evokes such emotions, nothing causes such publicity and nothing brings as much income as football. But it is one thing to sit in the stands, and another to stand on the pitch, and another to watch everything from the side. Managing a club is a hell of a job...Time to get ready for the match! Eleven is a strategic game by Thomas Jansen (Club Stories, Tavern, Streetpainball) set in the world of football. You own a football club and have six weeks ahead of you. What season will it be for you? Relative Stability? Disgusting failures? Or maybe you will fight for victory in the league?Proper management of club resources will allow you to carry out further transfers, train players, hire new employees, acquire sponsors and expand your own stadium. All this to ensure that your team is ready to win on the decisive day of the match. Hire the right people in the right position and make your club invincible.Are you ready for kick-off?★ A strategic game by Thomas Jansen (Club Stories, Tavern, Streetpainball) set in the world of football★ Huge success of the crowdfunding campaign and nearly 4,000 backers on Gamefound★ Manage and develop your own football club by leading it to victory in the league - also in solo game!
$72.00$48.00
Dungeons & Dragons: The Yawning Portal
Settle in for a rollicking time at the Yawning Portal tavern with the Dungeons and Dragons: The Yawning Portal game—a fresh take on the D&D experience for both D&D experts and newcomers! This iconic inn attracts fascinating adventurers with one thing in common: they’re famished and have unique tastes in food. As part of the tavern's staff, feed them by matching up food tokens with the orders pictured on their Hero card. Earn colored gems (and points) for every matching food token, or a bonus for completing an order. Collect more points if you’re the first to achieve an Objective challenge or earn an endgame bonus. The player with the most points at the end wins! But there’s a twist—the colored gems that appear most frequently on the board receive the highest point value. So, strategize to tip the scoring scale in your favor. This D&D game makes a great gift for D&D fans and beginners alike, and it's an exciting game for Family Game Night.1-4 playersAges 12+Contents:5 gameboard pieces48 food tokens68 Hero cards9 Objective cards16 Action tiles9 Enchant Food Potion tokens30 blue sapphire gem tokens30 green emerald gem tokens30 red ruby gem tokens30 yellow topaz gem tokens20 white diamond gem tokens4 player reference cardsGame guideWe endeavor to provide accurate information, but this product’s name, color, and materials are subject to change without notice.
$80.00
Gloomhaven: Forgotten Circles
Gloomhaven: Forgotten Circles, the first expansion for Gloomhaven, features twenty new scenarios that take place after the events of the original Gloomhaven campaign and involve one new character class — the Aesther Diviner — and her attempts to prevent an approaching calamity. The accompanying scenario book breaks these scenarios up across multiple pages to create more dynamic and surprising encounters. The expansion also features seven new monster types (including three new bosses) and fourteen new items.
$44.00
Paladins of the West Kingdom
Paladins of the West Kingdom is set at a turbulent time of West Francia's story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications and spread faith throughout the land. Fortunately you are not alone. In his great wisdom, the King has sent his finest knights to help aid in our efforts. So ready the horses and sharpen the swords. The Paladins are approaching. The aim of Paladins of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by building outposts and fortifications, commissioning monks and confronting outsiders. Each round, players will enlist the help of a specific Paladin and gather workers to carry out tasks. As the game progresses, players will slowly increase their faith, strength and influence. Not only will these affect their final score, but they will also determine the significance of their actions. The game is concluded at the end of the seventh round. Features: Enlist the help of your Paladins to defend your city from increasing threats Multiple paths to victory, thanks to the Suspicion system, Attribute Tracks and wide array of potential Townsfolk and Outsider combinations Just the right amount of player interaction, with no take-that mechanisms Intuitive and easy to use solo play mode From the designer of Raiders of the North Sea! Contents 2 Part Main Board 4 Double-sided Player Boards 48 Paladin Cards 32 Townsfolk Cards 36 Outsider Cards 10 King’s Favour Cards (Green Seal) 6 King’s Order Cards (Red Seal) 24 Debt Cards 24 Suspicion Cards 24 Tavern Cards 24 Wall Cards 17 Scheme Cards (For Solo Play) 50 Silver 40 Provisions 1 Start Player Marker 1 Resource Marker (For Solo Play) 22 Labourers 18 Fighters 32 Workshops 28 Outposts 18 Scouts 18 Clerics 28 Monks 28 Jars (4 of each number) 18 Merchants 18 Criminals 12 Attribute Markers (4 of Each Colour)
$86.00
Robinson Crusoe: Adventures on the Cursed Island - Mystery Tales
Robinson Crusoe: Mystery Tales is the second big expansion for Robinson Crusoe: Adventures on the Cursed Island. Unlike its predecessor, it not only includes a campaign (titled "The Lost City of Z") in which you follow great explorer Lieutenant Colonel Percy Fawcett, but also a full set of rules and components that can be played with the base game of Robinson Crusoe, along with two standalone scenarios. Robinson Crusoe: Mystery Tales introduces ten new characters, the new deck of event cards, three new decks of adventure cards, new beast cards, new mystery cards, and the new mechanism of sanity that you can use in the base game of Robinson Crusoe to change it into a game of dreadful stories! Additionally, the expansion includes five missions that form a long and epic campaign: "The Lost City of Z".
$72.00$46.00
Tiny Epic Defenders: The Dark War
Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains. Tiny Epic Defenders The Dark War, an expansion to Tiny Epic Defenders, is the latest installment in Chronicles of Aughmoore. It introduces new Heroic characters like the Lionkin Charioteer and the Birdfolk Shadow Walker. It also introduces new Epic Foes, new Dire Enemies, and new Artifacts, but more importantly it introduces new and exciting features that keep players making difficult choices from the edge of their seats. These new features include a Campaign Mode, with Enemy Generals, Skills that Heroes can learn, Advanced Regions and Caravans. Caravans represent the shattered homes of villagers during this dark time and are spread across all the Regions. Players are faced with the additional challenge of rescuing these Caravans and escorting them safely to the Capital City before they are can defeat the Epic Foe. Skills are useful abilities players can assign to their Heroes and require Experience Points to activate. Experience Points are now earned during play by making meaningful decisions that help the party reach their goals. The Campaign Mode plays like an evolving gauntlet challenge, where players must play through the game multiple times facing Generals at the intervals instead of the regular Epic Foe. The different abilities players will have at their disposal, as well as the threats they face, are unique to each Campaign and evolve with the choices players make during each Campaign. If players can survive long enough, they will face an Epic Foe at the conclusion of the Campaign. The Advanced Regions introduce new threats and also new abilities to aid the players in The Dark War. These new threats and abilities come in the way of 3D constructs like a giant Tree Heroes can hide in, a flying Manticore Heroes can ride, or mysterious Sandstorms! They play a big part of the evolving Campaign Mode. Each Advanced Region features a dark, harmful, side and a light, helpful, side. As player progress through the Campaign Mode, they will work to restore the dark regions to their helpful side. Making the right choices to restore these Regions and rescue the Caravans are critical to achieving victory in Campaign Mode.
$43.00$35.00
Aeon's End: The Void
The Void is the first expansion of Aeon's End: War Eternal, and requires a standalone set to play with. It was originally shipped to kickstarter backers in September 2017, with retail release in January 2018. The box contains 8 sets of supply cards, 2 playable mages, and 2 nemeses to fight.
$29.00$20.00
Lords of Ragnarok: Valkyrie Hero
Brunhild is a ferocious valkyrie leading her Armies to glory, even for the price of their lives. But each heroic sacrifice only makes Brunhild stronger. To add Brunhild to the game, simply shuffle her Hero tray with all other Hero trays.
$15.00$12.00
Terraforming Mars Ares Expedition: Discovery
Discovery adds four new mechanics to base Ares Expedition: awards, milestones, upgraded phase cards, and wild tags.Awards are end-of-game scoring that are granted to the player with the most of something. Three awards are drawn at the beginning of the game so that players know what they will be rewarded for at the end of the game. The player with the most of that item earns 5VP, second place earns 2VP.Milestones are VP that are awarded during the game. They are granted to the player to first achieve the milestone. Milestones are worth 3 VP at the end of the game.Some new project and corporation cards allow players to upgrade their phase cards. Each phase card has two different version that players choose from when they upgrade them. The upgrade gives the player a better bonus when they choose that phase.Some new project cards have a wild tag. Whenever a player reveals this card either from the deck (due to an effect) or from their hand because they are going to play it, that player chooses what tag they want it to be. Tokens are used to keep track of what tag was chosen for the rest of the game.
$36.00$31.00
Tainted Grail: Echoes of the Past
Echoes of the Past expands all three Tainted Grail campaigns (Fall of Avalon, Last Knight, Age of Legends) by adding personal stories and unique memories dedicated to each of 13 playable characters. Gather individual achievements and unlock short, interesting memories that will change the way you look at your character. Gain access to powerful, one-use legendary action cards. Complete your journey of self-discovery to receive a permanent, advanced Character Action, but stay vigilant – some things are best left forgotten.
$27.00$26.00
Horizon Zero Dawn: The Board Game - The Stormbird Expansion
Hunt an aerial combat-class machine in your next Horizon Zero Dawn™: The Board Game session! The Stormbird is one of few machines with the ability to fly, but don’t expect it to stay airborne. This mechanical ace is more than comfortable attacking hunters from the air and chasing them on foot! You’ll need to adapt to this enemy as it switches between air and land. When the Stormbird’s flying high, can you find a way to bring it down? Made for Horizon Zero Dawn™: The Board Game, this expansion dares you to hunt a Stormbird. Will you survive the tempest, or be struck down in a flash of lightning?
$100.00$60.00
Ultra Tiny Epic Kingdoms
You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed... In Tiny Epic Kingdoms, a 4x fantasy game in a pocket-size package, each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm. Ultra Tiny Epic Kingdoms (UTEK) is everything Tiny Epic Kingdoms (TEK) is — minus the exploration mini-expansion, but with added solo play — but much smaller. UTEK and TEK are virtually the same game. The only rule difference between the two versions is how units react to the Ruins region and certain faction/territory restrictions exist due to having them back to back on the cards.
$26.00
Aeon's End: Buried Secrets Expansion
Buried secrets is an expansion for the cooperative deck building game Aeon's end. This expansion features over 150 new player cards, new nemesis cards, and new tokens!
$29.00$21.00
ISS Vanguard: Lost Fleet - Stretch Goals
The Lost Fleet is a continuation of the best-selling board game ISS Vanguard, offering players multiple new options and a complex, intriguing plot. Many years after Vanguard’s initial journey, the global government is shocked by frightening news: Earth’s most modern ships have disappeared in mysterious circumstances. The sole remaining interstellar spaceship, the good-old Vanguard, is swiftly refitted to embark on a rescue mission. Little do the crew know that they are about to stumble upon one of the Universe’s darkest secrets EXPANSIVE CONTENT UPGRADE: The ISS Vanguard Stretch Goals Expansion enriches your gameplay with a wealth of exclusive content and add-ons. VARIETY OF MISSIONS: Immerse yourself in varied missions and challenges, each designed to add depth and excitement to your interstellar journey. EXCLUSIVE COMPONENTS: Enjoy unique game components not available in the base game, enhancing the diversity and replayability of your space adventures. SEAMLESS INTEGRATION: These new elements blend flawlessly with the ISS Vanguard base game, maintaining the game's balance while expanding the universe. ENDLESS ADVENTURE: Experience new layers of strategy and exploration, keeping your ISS Vanguard sessions fresh and engaging with each playthrough.
$99.00$84.00
ISS Vanguard: Deadly Frontier Campaign
A full add-on campaign centered on a group of survivors who build a new home in the far reaches of the galaxy. Requires ISS Vanguard base game and the Lost Fleet expansion to play. NEW CAMPAIGN ADVENTURES: Embark on the Deadly Frontier Campaign, a thrilling expansion to the ISS Vanguard universe with new challenges and missions. EXPANDED GAME UNIVERSE: Explore uncharted territories and face unique hazards in a campaign that broadens the scope of your space exploration. STRATEGIC DEPTH: Encounter new scenarios that require strategic planning and decision-making, enhancing the complexity and enjoyment of your game. ADDITIONAL CONTENT: Enjoy a wealth of additional content including new equipment, enemies, and story elements, enriching your ISS Vanguard experience. FRESH GAMEPLAY EXPERIENCES: Designed to integrate seamlessly with the base game, this expansion offers fresh and exciting gameplay experiences for veteran ISS Vanguard players.
$157.00$133.00
Kids Chronicles: The Old Oak Prophecy
Cooperative family game of adventure and mystery investigation, mixing a board game and app. An old prophecy says that danger is coming to the forest, and only the bravest people will be able to save this peaceful place. In each scenario players will face a mystery. Solving the mystery will earn them an object which can be used in the battle against the Robot that is destroying the forest.• Second, standalone game in the Kids Chronicles series - a family version of the worldwide bestseller Chronicles of Crime.• Great tableau presence: location tiles, inventory tray and character standees.• New world, new story, and new component types will attract both new and experienced Kids Chronicles fans.• Beautiful, magical illustrations.Ages 7+, 1-4 Players, 30-45 Min per Scenario
$29.00$25.00
Clinic: Deluxe Edition - Biohazard
To conclude the Clinic: Deluxe Edition series, I wanted to focus on the disposal and recycling of all the refuse produced when patients are treated. This final, lone expansion is compatible with all expansions, because it merely depends on having nurses and orderlies, which are part of the base game! If you can include Janitors from The Extension, you can experience my full vision. I know the janitors already have a lot of challenging work, but as CEO of my own game, I am now adding a new role to their job description: They must tend to biohazards!
$15.00$12.00
Shadows Of Brimstone: Valley Of The Serpent Kings
Valley of the Serpent Kings is an exciting new entry point for players into the world of Shadows of Brimstone! This Adventure Set features a group of Spanish Conquistador Heroes setting out in the Age of Exploration, where Darkness fills the jungles and abandoned stone forts, and vicious Serpentmen raid the local villages and slither to war against humanity. With a full Narrative Campaign, and a host of new Enemies to fight, the Conquistadors build and customize their Expedition Camp along the way, allying with the Aztecs to stand against the might of the Serpentmen, and exploring shimmering gateways that lead back into the Valley of the Serpent Kings, deep within the murky swamps of Jargono.This Age of Exploration-themed Shadows of Brimstone dungeon crawler can be played by 1-4 players on its own, but is also fully compatible with all other Shadows of Brimstone products.It is the Age of Exploration, and Spanish voyages set out across the vast oceans, making landfall on the sandy shores of the New World. But these jungle islands and rocky coasts hold more than new trade opportunities and rumored riches. Local people tell tales of a magical Dark Stone and shimmering gateways that lead to another world, ruled by ruthless Serpentmen that have been raiding their villages! Allying with the Aztecs and constructing stone forts to defend against these creatures, the Conquistadors sent word back to Spain for reinforcements. But they did not know the Darkness that had already begun to spread within.Shadows of Brimstone: Valley of the Serpent Kings is a fast-paced, Cooperative, dungeon-crawl boardgame set in the Age of Exploration and mixed with Unspeakable Horror! Each player creates a character, taking on the role of a classic Conquistador Archetype, such as El Capitan, Explorer, Duelist, or Soldier. They enter the deep jungles and dark halls of abandoned Spanish Forts, overrun with demonic shadows and raiding Serpentmen from another world. This Adventure Set includes an 8-part narrative story campaign, but that is only the beginning of your Heroes' expedition. Explore the lost Spanish Forts that have fallen into darkness, overcoming dangerous encounters and fighting ruthless creatures, while collecting useful Gear and ancient Artifacts to aid in your adventures.With a robust campaign system, Hero characters can be kept from game to game, earning experience and going up in levels to increase their skills and gain new abilities. The Heroes can also build and customize their Expedition Camp between adventures, spending their hard-earned loot and re-supplying for the next mission.So unfurl the sails, take up your sword, and strap on your armor, the Serpentmen are coming and the Darkness closes in, as you set out on an expedition deep into... the Valley of the Serpent Kings!
$157.00$133.00
Burncycle
In the far future, robots have resurrected humanity after mankind's hubris led to an extinction event. Upon revival, humans quickly prove that they've learned nothing from their past mistakes, subjugating the robots and becoming the ruling class of sentient life on Earth. Now, the bots are fighting back.Welcome to burncycle, a brand new title from Chip Theory Games. In this solo or cooperative game, one to four players take on the roles of robot operatives engaged in an underground resistance against tyrannical human corporations. Players must use creative action sequencing to infiltrate hostile facilities, outwit guards, and take down the corporations from within.Each player has a role to play in both the physical and virtual realms. The cat and mouse chase takes place in both dynamic corporate headquarters and across an ever-changing network. Humanity will pursue your team of bots tirelessly in an attempt to shut you down and limit your actions. Featuring escalating challenges, exciting squad-building, flexible programming mechanics and a striking retro-sci fi visual style, burncycle is poisoned to bring players the in-depth strategy and stunning production design Chip Theory is known for.
$214.00
Dark Ages: Holy Roman Empire
Dark Ages is a historically-based civilization-building game that features an innovative action selection mechanism. As long as your action markers remain on the board, you may be able to gain secondary bonus actions whenever you or another player repeat the action. While Dark Ages features objectives commonly found in 4x games — encouraging you to explore nearby regions, expand your territory, exploit the resources, and exterminate your opponents — it does so featuring several euro-centric mechanisms. Collect resources from lands under your control, using them to build up your cities and fortifications. Some building types provide several ways for you to gain important in-game advantages, while others enhance your military strength or simply score you victory points. As you expand your territory, you will lay claim to noble titles, acquire new technologies, and train your military units. Each region and leader offer asymmetrical choices with their unique abilities.Dark Ages is actually two games: Western Europe (subtitled Heritage of Charlemagne) and Central Europe (subtitled Holy Roman Empire). While both versions feature identical gameplay, each focuses its attention on a specific part of europe during the dark ages (Western and Central, respectively). As a result, the game board maps differ between the two versions, as do the lands in which players vie for control over along with the flavor of the inhabitants and leaders of those lands. However, by combining both versions, you can enlarge the map into an epic battle for superiority for five or more players!Each game box is filled with finely sculpted miniatures of cities, fortresses, farms, and other buildings. The different types of troops — infantry, bowmen, and cavalry — are represented by unique miniatures.The solo mode for dark ages has been designed by dávid turczi.
$143.00$108.00
Etherfields: Stretch Goals - Harpy and She-Wolf Campaigns
Etherfields Stretch Goals offer 2 new campaigns with eerie Dreams and secrets, plus Flying Cat and Riddler expansions, and optional game modes. The Harpy campaign follows Dreamers as they pursue a thief through the Dreamworld, visiting places like the Infinite Market and the Prison, and joining parades, parties, and carnivals. Different choices lead to different outcomes, so choose wisely! She-Wolf portrays a war between the chaotic Parasites and the natural Endless Forest. Explore the frozen taiga, confront the corrupted elven king, and survive the summer vacation to prepare for the final battle. The Dreamers' decisions will determine the conflict's outcome.
$99.00$64.00
Hoplomachus: Remastered
Enter the arena again, for the first time!Hoplomachus: Remastered is a gladiatorial combat game set in mythic first century AD. Play as one of seven factions in an easy to learn, difficult to master ruleset of squad-based tactics, holding your own in an arena against other warriors and beasts from other worlds.Featuring play modes for solo, two-player co-op, and PVP up to four players, Hoplomachus: Remastered is an epic collection of the very best content from Chip Theory classics Hoplomachus: The Lost Cities and Hoplomachus: The Rise of Rome. Now updated with streamlined rules and original, beautiful art, Hoplomachus: Remastered provides hours of revitalized gameplay content no matter which way you prefer to play!
$185.00
Roll Through the Ages: The Iron Age
Eagle-Gryphon Games is proud to present Matt Leacock's Roll Through the Ages: The Iron Age by Tom Lehmann, the much-anticipated sequel to Matt Leacock's best-selling and highly-awarded Roll Through the Ages: The Bronze Age. Matt is also the designer of the terrific titles Pandemic and Forbidden Island, while Tom has been busy designing such notable titles as Race for the Galaxy and Pandemic: On the Brink. It's now the Iron Age and you are still rolling! Do you build provinces, raise armies, and conquer barbarians or build ports and ships to gain trade goods? Explore the strategies of Greece, Phoenicia, and Rome as you erect monuments, fend off disasters, and strive to feed your people. Roll Through the Ages: the Iron Age gives players different ways to build their empires: the Trade and Naval strategies of the Phoenicians, the conquests of Alexander the Great, and the engineering prowess and gradual absorption of new provinces by the Roman Republic. Grab those dice—including the Fate die—and prepare to build the greatest empire as you continue to Roll through the Ages!
$57.00$49.00
Epic Seven Arise: For Hope Expansion
Epic Seven Arise is the tabletop adaptation of the Epic Seven mobile game that depicts heroes attempting to save the seventh world from destruction. This expansion grows as the campaign progresses, it includes 3 new chapter boxes with new artifacts and encounter tokens to further increase replay value, it also brings the epic finale of Episode 1 and the side story "Two Keys to Freedom".In the final chapter of Episode 1, players battle the final boss Archdemon Mercedes and her powerful minions.The side story is mainly about the two new heroes, Sez and Bellona, whose memories players collect and decide which hero we will face in the final part of the game. with the expansions, new mechanics will bring even more excitement to our core box and to this expansion set.Ages 14+, 1-4 players, 60-90 minutes
$43.00$40.00
Rolling Heights
Roll Your Meeples, Build the City.It's the 1920's and your career as a general contractor is about to take off. You have just started your business in a rapidly expanding city.In Rolling Heights, players roll workers in the form of meeples. Standing meeples work hard that day and provide special actions and building materials, while face-down meeples provide nothing. You can always push your luck for better rolls, but you might lose valuable materials you need to contruct new buildings. Completing buildings gains you prestige, as well as new workers to help you construct even larger buildings, including skyscapers.CONTENTS• 6 double-Sided Neighborhood Boards• 1 Score Board• 2 Market Strips• 78 Building Plans• 1 Start Player Token• 98 Meeples• 285 Stackable cubes (Building pieces)• 4 Player Tokens• 4 Rolling boxes• 72 Ownership Markers• 12 Ad Tiles• 13 Target Tiles• 30 Wild Tokens
$114.00$91.00
Fish 'N' Flip
Unfortunately, the fishing nets that scour the ocean floor don't just catch fish. In their wake, they also capture many species of marine mammals that don't belong on our plates!In Fish 'n' Flip, play together to free as many animals as possible before the end of the game.With its original mechanics that will undoubtedly remind you of your Tetris games, Fish'n Flip is the perfect game to bring young and old together. Discuss together, and optimize the use of your action cards to create cascading movements and free the animals! Each player can only use their special ability on their turn, but beware: to achieve a clean sweep, you'll need to move together!
$32.00$27.00
Assassin's Creed: Brotherhood of Venice
DIVE INTO THE WORLD OF ASSASSIN’S CREED® Assassin’s Creed®: Brotherhood of Venice is a cooperative miniature board game in the Assassin’s Creed® universe. A storydriven campaign of 26 Memories in Venice, the heart of Italian Renaissance.Play as a small team of Assassins in charge of setting up the Brotherhood’s Headquarters in Venice in 1509. You and your team must identify the new threat to the Brotherhood, investigate and eliminate it!★ Choose your Assassins according to their unique abilities: Level up during the campaign and unlock new skills for each of them!★ Original Characters: Meet the many famous personalities you’ve encountered in the Assassin’s Creed® video games as well as unique ones created especially for this game.★ Unexpected developments: Many surprises are awaiting, hidden in 6 secret envelopes!Components• 5 Highly Detailed Assassins Miniatures• 139 cardboard Miniatures on standees• 6 Secret Envelopes• 1 HQ Envelope• 41 Tiles• 180 Large Playing Cards• 232 Small Playing Cards• 22 Custom Dice (3 types)• 4 Double Layered Player Boards• 1 HQ Board• 1 Enemy Board• 1 Compass Board• 60 Tokens• 5 Clipon Bases• 67 Plastic Cubes• 1 Sticker Sheet• 1 Campaign Booklet• 1 Rulebook
$199.00$139.00
Kingdom Rush: Rift in Time
Kingdom Rush: Rift in Time is the tabletop adaptation of the famous mobile tower defense game. It is campaign-driven, has asymmetric hero powers and an infinite replay-ability mode! In Kingdom Rush: Rift in Time, you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage. Command Heroes and build Towers to defend the realm by placing polyomino pieces to attack your enemies and deploying soldiers to hold back the ever-advancing horde. Be careful, though! The Time Mage’s portals are wreaking havoc, causing all of the Towers to warp in and out of existence! Will you play your Towers to defend the Kingdom, or will you pass them to your compatriots so that the Towers can be upgraded? The decision is yours!
$86.00$73.00
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