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Board Games | Games with Solo Mode

7 products


  • Gamers Guild AZ Ludonova Arkham Noir: Case #3 - Infinite Gulfs of Darkness Asmodee

    Arkham Noir: Case #3 - Infinite Gulfs of Darkness

    This third installment of Arkham Noir includes 2 game modes. The Classic Mode where the goal is to collect 5 different types of clues with the Puzzle Attribute before time runs out or you lose your sanity. And the Hardboiled Mode that consists of completing all the Objective Cards before running out of time or sanity.

    $35.00$23.00

  • Gamers Guild AZ CMON Fictions - Memoirs Of A Gangster Asmodee

    Fictions - Memoirs Of A Gangster

    Fictions is a 1 to 4 player cooperative game set in gangster pulp literature. Players will take on the role of the mob bosses with the goal to take control of the city by winning the mayoral election. To achieve this, they will play through 3 chapters that are presented as three different scenarios, during which they will reinforce the ranks of the accomplices at their disposal. The strength of the mafia resides in its deck of Accomplice cards. In the first two chapters, players must achieve the maximum possible Reputation Points and spend them on getting new and better accomplices. Then in the final scenario, A Bid for Power, they will use their upgraded Accomplices in order to win the election. GANGSTER-THEMED COOPERATIVE GAME: Play as mob bosses in a 1-4 player game, striving to take control of the city and win the mayoral elections. BUILD YOUR MAFIA CLAN: Strengthen your clan with a deck of Accomplice cards, gathering Reputation Points to recruit new and better accomplices. NARRATIVE-DRIVEN SCENARIOS: Engage in 6 different scenarios, each offering unique challenges and storylines, enhancing replayability. STRATEGIC DECK-BUILDING: Focus on strategic deck-building to prepare for the final scenario, "A Bid for Power," and secure victory in the elections. ELEGANT BOOK-STYLE BOX: Packaged in a stylish book-style box, capturing the essence of gangster pulp literature and making it a great addition to any game collection. e and strategic battle for control over the most important world in the Imperium.

    $56.00$39.00

  • Gamers Guild AZ Board Game Amritsar Asmodee

    Amritsar: The Golden Temple

    In Amritsar, the players will represent the different personalities of the time who helped the Maharaja of the Sikh Empire with the reconstruction of the Golden Temple.Using a clever mechanic based on the sowing system of the classic mancala games, players will use the different workers and their very own elephant to carry out the necessary tasks. On your turn, you will be able to perform 1-3 actions depending on how well you have coordinated the workers and your elephant. These actions will consist of collecting resources in the quarry or the market, advancing on the different paths of knowledge, improving your personal board, turning to your mahout (elephant rider) for help and above all making donations to the temple with the aim of obtaining as many prestige points as possible. At the end of the game, the player with the most prestige will be declared the winner of the game.

    $70.00$42.00

  • Gamers Guild AZ Ludonova Coming of Age (Pre-Order) Asmodee

    Coming of Age (Pre-Order)

    This item is a pre-order item with an expected release date of 04/10/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Coming of Age, you will start the game as a child, and as such, you will have a limited set of interests and skills that will determine your development. During this time, your parents’ help will be important for your progress. As the years go by, you will grow and acquire new interests, gain more independence, and with it, access to other experiences that will allow you to achieve your own life goals. Throughout this journey through adolescence, you will form memories, shape different traits of your personality, make friends, fall in love, and try to manage frustrations with the goal of realizing yourself as a person by fulfilling your dreams and ambitions. Using a dice management mechanic, you will visit different locations in the city, acquiring experiences that will modulate various aspects of your personality reflected on your personal board, with the goal of achieving the different life goals you will acquire during the game. LIVE YOUR LIFE STORY: Begin as a child and grow through adolescence into adulthood, shaping your personality, interests, and dreams. Every decision in Coming of Age helps define the person you’ll become. DICE MANAGEMENT STRATEGY GAME: Visit different city locations, gain experiences, and balance emotions like motivation, frustration, and willpower to pursue personal fulfillment and achieve your life goals. IMMERSIVE PERSONAL DEVELOPMENT THEME: Experience friendship, love, ambition, and resilience in a heartfelt narrative game that mirrors the challenges and triumphs of real life, blending emotion with strategy. PERFECT FOR STORYTELLERS & STRATEGISTS: Designed for 1-4 players, ages 14 and up, with deep replayability and a 90 minute playtime—ideal for fans of narrative-driven, strategic, and emotionally rich board games. BEAUTIFULLY DESIGNED COMPONENTS: Includes 1 Main Board, 4 Personal Boards, 36 Dice, 44 Parent Cards, 36 Memory Cards, 28 Trait Tiles, 16 Goal Tiles, and dozens of tokens that bring your life story to vivid tabletop life. Contents: 1 Main Board 10 Bus Stop Tiles 6 Roadblock Tiles 4 Personal Boards 48 Character Tokens 20 Mood Counters 36 Dice 4 Vital Experience Point Counters 4 Personal Fulfillment Counters 16 Mimic Trait Tokens 20 Frustration Tokens 36 Memory Tokens 50 Motivation Tokens 42 Willpower Tokens 28 Interest Tokens 44 Parent Cards 36 Memory Cards 28 Trait Tiles 16 Goal Tiles 1 Bus 1 Player Aid 4 Turn Summaries 1 Rulebook

  • Gamers Guild AZ Ludonova Sabika Asmodee

    Sabika

    In Sabika, you play the role of one of the Nasrid nobles who contributed to the construction of the towers, gardens, and palaces of this ancient monument. In addition to this honorable task, you have to establish trade routes through Europe and the Maghreb. These routes will provide you with sufficient income to be able to take on the demanding tribute that has been commanded by the Catholic Monarchs. In exchange for your work, you will receive military protection against the various conflicts of the Taifas Kingdom. Sabika implements a novel mechanism that integrates three interrelated rondels. Each rondel focuses on a different scenario: the construction of the Alhambra, the carving of poems in its halls, and the export of goods along the trade routes. All of this takes place over five eras (rounds), and at the end of the fifth round, the player who has accumulated the most prestige points takes the victory.

    $84.00$56.00

  • Gamers Guild AZ Ludonova Arkham Noir: Case #1 - The Witch Cult Murders Asmodee

    Arkham Noir: Case #1 - The Witch Cult Murders

    Case #1 – The Witch Cult Murders Walpurgis Night, May’s Eve, is always a nightmare in witch-haunted Arkham. There are bad doings, and a child or two frequently goes missing. This year, Miskatonic University students engaged in occult studies have been turning up dead. Arkham Police, in deference to your unusual expertise, have asked for your help to get to the root of the matter. Time is of the essence: after Walpurgis Night the trail will grow cold and the culprits will retreat to the shadows until the next Witches’ Sabbat, when the next cycle of deaths will begin. As private investigator Howard Lovecraft, you will investigate events based on the stories “The Dreams in the Witch House” (1933), “The Thing on the Doorstep” (1933) and “The Unnamable” (1923).

    $35.00$27.00

  • Gamers Guild AZ Ludonova Arkham Noir: Case #2 - Call Forth by Thunder Asmodee

    Arkham Noir: Case #2 - Call Forth by Thunder

    Arkham Noir is a solitaire card game inspired by the interconnected stories of H.P. Lovecraft and other authors, re-imagined as noir detective stories. Each case stands alone. In Case #2 - Called Forth By Thunder, as private investigator Howard Lovecraft, you will investigate events based on the stories “The Lurking Fear” (1923) and “The Diary of Alonzo Typer” (1938). New elements such as Storm Cards and Formula Card are introduced, which will force players to face new challenges and play differently.

    $28.00$23.00

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