RPG Dice
Freelancers: A Crossroads Game
Congratulations! Humanity is dead! The bad news is that all they left behind is their garbage and a broken gig economy. That's why we need freelancers like you who are ready to take any job, no matter how loathsome. As a freelancer, you will delve into ruins, brave the wilds, and slay the hordes of hideous creatures that litter the dark forgotten corners of the world. All so you can gather loot and return home, ready to blow it all and start over again the next day. It's a lousy gig, so it's perfect for the likes of you. Freelancers: A Crossroads Game condenses the fantasy RPG campaign experience into a single night of fun and mayhem. Create a character, roll funky dice, and blaze your way through multiple stories set in a world of magic, monsters, and murder. Better yet, no game master is required, as a magical companion app does all the storytelling for you! Immerse yourself in fully-voiced, industry-leading audio as you play. Explore hundreds of branching paths in five highly replayable campaigns. Mix and match a multitude of species and jobs to build your own unique character. Pick up and play, simple rules, low commitment and no prep.
$86.00$61.00
Call of Kilforth Expansion 1 - Ventures
Call of Kilforth: Ventures includes 54 brand new, unique, and gorgeously illustrated cards to add to your games of Call of Kilforth! Ventures adds even more stunning content to your encounter and reward decks to enhance the variety and narratives of your journeys through the world of Kilforth - simply shuffle the extra cards into your game and you are ready to go.
$50.00$40.00
Call of Kilforth
Along the southern fringes of Kilforth, the Ancients finalise their insidious plans and send forth the unstoppable gloom. Heroes and villains take to their ships, boasting loyalties to the imperious Blue Drake Navy or the lawless Sea Dogs. And as ill winds blow through the idyllic tropical archipelago, beneath the cerulean waves, great beings stir... Call of Kilforth is the third Fantasy Quest Game: sequel and stand-alone expansion to Gloom of Kilforth, and Shadows of Kilforth. It is a game of high fantasy with a gothic edge, where 1-4 players, working individually or together, assume the roles of heroes on a journey through a dark world of magic and peril. They will visit strange places, meet stranger people and defeat powerful enemies in their mission to discover mysterious artefacts and mystical spells. Each player follows their hero’s tale, an epic saga from modest beginnings through to a climactic battle that will decide the fate of the world...
$114.00$91.00
Siege of Valeria
Do you have what it takes to defend Valeria? For more than a month, the monster-kin have surrounded your fortress at Valeria’s southern border with hordes of monsters and mighty engines of war. Your supplies are nearly exhausted, but you’ve rallied your soldiers and holy troops to meet the foe’s latest surge. If you cannot break the siege in seven days, your fortress will fall and the southern border will crumble. Siege of Valeria is a quick-playing survival game that tasks players with defending their castle from wave after wave of monstrous enemies. You will use cards and dice to defeat the assault and it is vital that you find clever ways to combo your powers! This game includes custom dice, and art by The Mico.
$43.00$37.00
Call of Kilforth Expansion 2 - Deluxe Upgrades
Call of Kilforth: Deluxe Upgrades is a set of extra deluxe components for Call of Kilforth: A Fantasy Quest Game which includes: 4 reference guides, 1 bigger velvet bag, 12 more dice - 6 white, 6 black, 4 ancient standees plus 4 plastic stands, 16 race art standees plus 16 plastic stands, and 26 larger (tarot-sized 120mm x 70mm) location cards.
$50.00$40.00
Call of Kilforth Expansion 3 - Dark Call
Call of Kilforth: Dark Call is a set of 12 promo cards for Call of Kilforth: A Fantasy Quest Game, but with original artwork that was either a bit too terrifying, or a bit too racy for the base game. To add Dark Call to your game either replace your existing cards with these new alternate versions, or simply shuffle them into your games along with their existing counterparts.
$26.00$22.00
Sorcerer
Sorcerer is a 2-4 player dark fantasy game from the creators of Star Realms. This new character building game combines the best elements of a strategy card game and a tactical board game to create a whole new play experience! At the start of the game, each player will create a unique sorcerer by combining one of the 4 Character Decks (which shows who you are) with one of the 4 Lineage Decks, (which represents the style of magic you inherited) and one of the 4 Domain Decks (which reveal where you honed your magical powers). Shuffle those cards together to form your Grimoire, which contains your dark magic and evil minions and you are ready to play! There are 64 possible deck combinations in the base game alone, each with a unique blend of skills and game cards. Every different match-up provides an exciting new game experience! If you want an even greater variety of possible sorcerers, just add on Character, Lineage and Domain expansion decks. The 2-4 player base set includes: Four 10 card Character Decks (Ariaspes, Miselda, Tegu, and Zevrane) Four 20 card Lineage Decks (Followers of Usir, Hellfire Cult, Keepers of Progeny, and Oberon's Kingdom) Four 10 card Domain Decks (Forgotten Temple, Haunted Forest, Outcast Sanctuary, and Screaming Coast) 12 skill cards One Blood Pool card Four avatar standees Four player boards Three battlefield boards Seven wooden tokens Eight custom dice Over 100 counters A full color rule book
$86.00$68.00
Dice Throne Season Two: Tactician vs Huntress
Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups. A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.
$36.00
Guild Master
Guild Master is a fantasy tabletop game for 2-4 players. Players manage an adventuring guild, competing with each other to become the most famous guild as an escalating series of events threaten the land. In each of the nine rounds, players simultaneously and secretly program orders to send teams of adventurers out to do the following: Recruit more adventurers. Attempt increasingly difficult contracts to gain money, fame and other rewards. Hire builders to upgrade their guild to increase their capacity to do all of that more. All players then sequentially resolve their planned orders, starting with each players' 1st order, then 2nd order and so on, and in the order they appear on the board (builders, then adventurers A-F then contracts 1-6). Players plan and program orders carefully around other players' likely moves, various strategies, risks, and rewards. They manage their guilds' growth and optimize combinations between their adventurer abilities and contract rewards to achieve their goals. As the game advances, guilds become more powerful and must rise to meet an increasing number of game state changing threats. Recruiting increasingly powerful adventurers and upgrading your guild capacity are both key to victory. There are various ways to exert control over the board, your dice rolls, and your chances to get what you want. Most orders are resolved by paying coin or rolling dice based on your adventurers' skills. Sometimes players resolve these orders alone, and sometimes cooperating with, or in conflict with, other guild's adventuring teams attempting the same thing at the same time. When players' orders overlap, coins and negotiated prisoners' dilemma cooperate/conflict skill checks resolve the contest. Negotiation over shared goals, contract bonuses and reward splits is encouraged and rewarding, but not absolutely required to win. Everything you do earns you fame (victory points) and other rewards. At the end of nine rounds, any remaining coins are converted to fame at a rate of 5 coins = 1 fame. Then any special prestige upgrade fame is added. The most famous guild is then declared the winner.
$71.00$61.00
The Lord of the Rings: Journey to Mordor
Sauron threatens to push Middle-Earth into eternal darkness in his desire for the One Ring. All hope lies on Frodo Baggins and his friends from the Shire. You task: Bring the One Ring to Mordor, then destroy it in Mount Doom.With each roll of the dice in Lord of the Rings: Journey in Mordor, players make decisions and try to move their hobbits as quickly as possible to get to Mount Doom. They're supported by Gandalf and the community, but also potentially blocked by orcs and persecuted by Ringwraiths. Players must be bold enough to choose the right dice symbols and shake off the Nazgul.Contents:• 5 dice• notepad
$18.00
Shaolia: Great Houses
Shaolia: Great Houses is an expansion to Shaolia: Warring States which brings not only new cards, but also new mechanics and game modes to give the players more options in pursuing their paths to victory. The expansion introduces the titular Great Houses. There is also a solo mode new to Shaolia which introduces a Boss for the player to battle. A game of Great Houses proceeds much the same as one of Warring States, but with the addition of the Noble House tiles and Quest cards. These two new components work in tandem. Noble House TilesThese tiles can be purchased during the purchase phase of the game. The currency to purchase them are Quest cards that players have earned in the game. After a Noble House tile has been purchased, it is immediately replaced by another from the deck. Noble House tiles are placed near the player’s territory board, and function the same as Level 1 & 2 cards, with one important exception: They cannot be attacked, blocked, or destroyed, so a player will benefit from their abilities until the end of the game. Quest CardsIf a player completes the requirement listed on a Quest card during their turn, they get to take the quest card into their hands. Another Quest card from the deck is immediately drawn to replace the one taken. As mentioned previously, Quest cards can be used to purchase Noble House tiles. Alternately, you may sell one a Quest card for 2 gold. There are two types of Quest cards: ones that are immediately achieved by meeting their requirements, and ones with 2–3 open slots that require players to repeat the action listed on the card that many times before they complete the quest. Cards with these repeating quests can only be completed by whoever does the action first, claiming it with one of their quest trackers. A game of Shaolia: Great Houses ends the same turn that someone either gains 18 culture, or does 12 damage to their opponent’s palace. Additionally, there will be that previously-mentioned third victory path achieved through completing quests.
$36.00$31.00
Thrones of Valeria
If you like trick-taking games then you will love this one. In Thrones, cards you play have powers, the rank of suits fluctuates, and winning a trick can actually be damaging depending on timing!
$43.00$37.00
Dawn: Rise of the Occulites - Expansion Tribe Pack (Painted)
The Nimbus Tribe Expansion contains everything you need to add a player to, and expand the world of, your Dawn: Rise of the OcculitesNimbus Tribe Expansion Contents: 5 Nimbus mini's - plastic (Not Painted) 10 Nimbus Objective Cards 10 Nimbus Natural Selection Deck Cards 5 Nimbus Individual Player Boards (1 for each Nimbus Figure) 14 Tokens (5 Nimbus Tribal Tokens, 3 Hidden Tokens and 6 Nymphlet Tokens - (1 ea. Blue, Green, Purple, Red, Orange, Yellow) 2 Terrain Overlays (Elevated) 1 Reference Board Description:Behaviour: Despite their appearance, the Nimbus Occulites are a mostly peaceful sub-species who keep to themselves. Not many other Tribes would dare to try and take mountainous land from them. It would be far too dangerous. The Nimbus Tribes only take what they need, but when the temperature drops and food becomes scarce, they are forced to move further away from their mountains, into other Tribes’ land, conducting raids for equipment and resources. They communicate with other Tribes through similar eyestalk movements that have been observed before. Amongst themselves though, they communicate through a series of chirps, whistles and clicks. More recently, Darwin has observed them doing what can only be described as dancing. Jumping and gliding around Lumino Trees with their feathers ruffled and large flowers in their hands. He believes that it might be some form of Tribal dance to attract Nymphlets.Warfare: Nimbus Occulites are traditionally a little weaker in straight hand to hand combat due to their low bone density and as such adpot a more hit and run style of fighting. They like to swoop in and attack from above before making a quick get away. Nimbus Occulites have also been documented as grabbing things in their talons and dropping them onto the enemy or even picking up the enemy themselves! Tricky and fast, the Nimbus Occulites fight with a very different style to other sub-species. The Nimbus Tribes fashion axes from Snow Gum-like tree branches and chiseled stones, held fast by tight vines or reeds. Combined with a swooping charge, these axes can deliver a powerful force that makes the very rocks themselves tremble.Historical Notes: Nimbus are the fourth species of Occulite that was witnessed by Darwin. Early on when Charles Bruce first took Darwin to the Ridge, Darwin found the first Nimbus Occulite Tribe doing battle there. This Tribe had the Orange-bellied Parrot colouration and Darwin kept a close eye on it from then on, regularly visiting the location.
$249.00$211.00
Shaolia: Warring States (Standard Edition)
Shaolia is a board game filled with deadly strategy and countless possibilities to build your own kingdom. Build your very own kingdom with various building & character cards Utilize creative tactics to take the lead with highly dynamic game play Dive into the world of Shaolia through fantastic artwork and storylines There are two ways to win in Shaolia. You can either deal 12 damage to your opponent’s palace and destroy it, or you can achieve 18 culture score. The game is played through multiple rounds. A round consists of 3 different phases. Purchase Phase: Purchase cards and resources. Building Phase: Build the purchased cards on the territory board. Action Phase: Roll the dice and activate cards built on the territory board, using dice.
$56.00$48.00
Dawn: Rise of the Occulites - Expansion Tribe Pack (Unpainted)
Dawn: Rise of the Occulites 3 Expansion Bundle (Unpainted) NOTE: This Bundle includes the 3 Expansions for Nimbus, Floris and Ignis.Painted Version PicturedDawn: Rise of the Occulites is the first in a series of games that depict the different evolutionary stages of creatures called Occulites. This first foray into the Occulite world sees you control a small tribe of Occulites as they fight for survival. Lead your tribe through a series of campaign scenarios as they learn new abilities and traits from their surroundings. Become stronger or weaker depending on your actions during the game. Or pick and choose your tribe's specialties and then jump right in to a one-off game.Dawn: Rise of the Occulites is a skirmish level miniatures game that uses an innovative card based action resolution mechanic that is both interesting and engaging. This system is called the "Natural Selection Deck" and is responsible for everything from activating your tribe members, to resolving movement through terrain and a deep and rewarding combat system.However, Dawn: Rise of the Occulites is not primarily a combat game, but involves each side striving to achieve different objectives. Whether it be to collect Sungems to provide heat for the long night, recruit other denizens like Luftles to help your tribe succeed, take over an uninhabited (or inhabited cave), fight in cooperation against larger predators, protect your land. There are many scenarios and objectives to keep the game fresh.Dawn: Rise of the Occulites is a fun and accessible game that is easy to pick up, but difficult to master.
$128.00$109.00
Dawn: Rise of the Occulites
Dawn: Rise of the Occulites Complete Bundle (Unpainted)Painted Version PicturedDawn: Rise of the Occulites is the first in a series of games that depict the different evolutionary stages of creatures called Occulites. This first foray into the Occulite world sees you control a small tribe of Occulites as they fight for survival. Lead your tribe through a series of campaign scenarios as they learn new abilities and traits from their surroundings. Become stronger or weaker depending on your actions during the game. Or pick and choose your tribe's specialties and then jump right in to a one-off game.Dawn: Rise of the Occulites is a skirmish level miniatures game that uses an innovative card based action resolution mechanic that is both interesting and engaging. This system is called the "Natural Selection Deck" and is responsible for everything from activating your tribe members, to resolving movement through terrain and a deep and rewarding combat system.However, Dawn: Rise of the Occulites is not primarily a combat game, but involves each side striving to achieve different objectives. Whether it be to collect Sungems to provide heat for the long night, recruit other denizens like Luftles to help your tribe succeed, take over an uninhabited (or inhabited cave), fight in cooperation against larger predators, protect your land. There are many scenarios and objectives to keep the game fresh.Dawn: Rise of the Occulites is a fun and accessible game that is easy to pick up, but difficult to master.Follow Darwin's accounts of these creatures throughout the Rise of the Occulites SagaBase Game Contents Rulebook 5 Palaudis Tribe Mini's 5 Hydris Tribe Mini's 18 Luftle Tribe Mini's 1 Large Game Board 22 Terrain Overlays 108 Card Natural Selection Deck 20 Natural Selection Cards (10 each for Palaudis Tribe and Hydris Tribe) 20 Objective Cards (10 each for Palaudis Tribe and Hydris Tribe) 2 Reference Boards 10 Player Boards (1 for each Occulite Mini) 120 Tokens (10 Tribal, 10 Hidden, 28 Health, 12 Search, 6 Podmothine Tentacle, 16 Wild Luftle Grunt, 6 Wild Luftle Scout, 8 Wild Luftle Guard, 8 Puscual, 4 Reed Basket, 12 Nymphlet) 6 Nymphlet Movement Wedges 12 Sungems 10 Ten-Sided Dice 1 Condition Track Marker
$249.00$155.00
Bushido
Bushido is a game of dueling martial artists, testing their training against one another. One shall prevail and prove their techniques superior. The other will return to studying until they are strong enough to win. Players begin with a card draft which represent the training of their fighters. After training players play a series of round wherein they play technique cards from their hands, or change their guards, in order to create a pool of combat dice which they hope to use to strike their opponent or defend their attacks. In this game damage escalates quickly so players must be able to block, evade, and strike simultaneously to try and keep the momentum of the encounter in their favor. The game ends when one warrior has bested the other.
$43.00$30.00
Tales From The Red Dragon Inn
Put down your flagons and strap on your swords, it’s time to delve through some dungeons in Tales from the Red Dragon Inn! A new 1-4 player cooperative board game by SlugFest Games! In Tales you will take on the role of one of the famous characters from The Red Dragon Inn series of games as they tackle their day job of being big damn heroes. The multi-scenario campaign pits the players against game-controlled enemies tailor-made for each illustrated fold-out game map. Each scenario will take you to a new map, with new foes and even a few tricky puzzles to solve. You'll need to work together with the other players by equipping hero and item cards to support your allies who have their own unique abilities and roles. Each scenario has specific objectives, so how you and your party beat each one varies from "kill all the enemies" to "survive X turns" to "protect this thing until something happens" to "get to this room on the map". All of the players win the scenario together by completing that scenario's final objective. They can also all lose together if any one of them are defeated in combat, or in the case of many scenarios, the enemies complete their own AI-controlled objective.
$156.00$133.00
Dice Throne Season Two: GunSlinger vs Samurai
Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups. A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.
$36.00$30.00
Dice Throne: Santa Vs Krampus
Two new and original Dice Throne heroes battle in this exciting, accessible stand-alone dueling game. Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). Dice Throne: Santa v. Krampus introduces two new heroes that can play against each other or any other hero in Dice Throne. Also compatible with Dice Throne Adventures! This is a stand-alone release supporting 2 players. Additional heroes are required to play with more than 2 players.
$43.00$31.00
Verdant
Verdant is a gorgeous spatial puzzle game for the whole family!Take on the role of a houseplant enthusiast – collecting and caring for plants as you compete to create the coziest, most verdant home!Turns are simple – select a card / token set and place each into your expanding home. Earn points by providing plants with the lighting conditions they desire, coordinating your interior space with furniture and pets, and racing against your opponents to pot plants and earn bonuses.With variable scoring goals, each game of Verdant brings a new spatial puzzle to your table!Contents:• 60 Deluxe Wooden Verdancy Tokens• 60 Unique Plant Cards• 60 Unique Room Cards• 60 Unique Goal Cards• 45 Nurture Item Tokens• 36 Pot Tokens• 36 Green Thumb Tokens• 25 Unique Furniture Tokens• 20 Unique Pet Tokens• 1 Deluxe Printed Cloth Bag• 1 Full Color Scorepad• 1 RulebookAges 10+, 1-5 players, 30-45 minutes
$57.00$46.00
Token Terrors: Battlegrounds
Welcome Warlords to the Battleground! Battles rage between fearsome factions on the continent of Terra, and you must command your army to crush your opponent in a savage skirmish! In Token Terrors: Battlegrounds, two players each draft an army of 10 Token Terrors from a variety of factions, and use them to completely eliminate their opponent's army on the 7x7 battleground grid. Through strategic movement, well-timed attacks and clever use of each factions' unique abilities, one army will conquer the Battleground, and reign victorious. This compact strategy battle game is deceptively simple, with remarkable strategic depth. The combat is packed with decisive choices, action point management, area control, press your luck, and sometimes a bit of puzzle-solving. The Token Terrors miniatures themselves, are also durable, inexpensive, dice-sized mini-monsters with a ton of character, that make great MTG token creature representations or RPG minions. See you on the Battleground!
$57.00
Valeria Card Kingdoms Crimson Seas Expansion
In Crimson Seas, you will obtain Maps to new far-off lands beyond the borders of Valeria allowing you to import trade Goods from Araby to increase your victory points, purchase Tomes of great power to augment your resource production, rescue captured Nobles from the villainous Amarynth Empire, and plunder the wealth of the Cursed Isle. Beware the monsters of the sea, though, as they increase in strength, sowing chaos throughout all of Valeria. Along the top of the play area is a new game board called "The Islands". To access the Islands you need to use a new action called "Sail" and to sail, you've got to spend one map token, then you can access Araby to gain Goods, Nae Aerie to gain Tomes, Exekratys to retrieve lost resources, and Amarynth to rescue captured Noble's. This expansion has new icons, new tokens, new mechanics, new card types, and new cards for all the existing card types.
$50.00$43.00
Valeria Card Kingdoms - Shadowvale Expansion
This is an Expansion to: Valeria Card KingdomsRequires a copy of "Valeria: Card Kingdoms" to play. Darkness looms upon the Kingdom of Valeria. Werewolves, Vampires, and other shadowy creatures reach out in the night to tear apart your people. But never fear, new Citizens have joined the fray - some specializing in taking out these dark creatures! Valeria: Card Kingdoms - Shadowvale brings in a whole new set of Citizens, Monsters, Domains, and Dukes that you can play stand-alone using components from the base game, or mix with card stacks from the base game and previous expansions for all new experiences. Features:• All-New Citizens• All-New Monsters• All-New Domains• All-New Dukes• All-New Events• Not a standalone game - Base game required to play. Components: 60 Citizen Cards 35 Monster Cards 22 Domain Cards 4 Duke Cards 8 Event Cards 16 Dividers 1 Rule Sheet
$36.00$31.00
Valeria Card Kingdoms - Darksworn Expansion
This is an Expansion to: Valeria Card KingdomsRequires a copy of "Valeria: Card Kingdoms" to play. The goal of Valeria: Card Kingdoms – Darksworn is to introduce co-operative play into the Valeria world through groups of related books called Sagas. These books will lead the players through a story that unfolds during the game and offers greater immersion into the Valeria setting. New rules and cards will be introduced in each book, some lasting only through the current book and some persisting through the unfolding Saga, somewhat like a "legacy game". Darksworn uses six book-decks to tell a story of wonder, sacrifice, and adventure as you explore the territory west of Valeria and encounter a darkness that cannot go unchecked. Each book presents you with a set of new rules and several tasks that must be completed by your gaming group in order to advance to the next book in the saga. Within each book you'll find special boons to assist you and powerful monsters to challenge you. Your team will have to strike a balance between building effective tableaus of citizens that will allow you to complete the tasks and defending the decreasing center stacks of citizens that are the health of your kingdom. The play area for Darksworn is much the same as an ordinary game of Valeria: Card Kingdoms, but there are some notable changes. The story board sits above the monster row. This is where each book's story and challenges are presented, where new rules are displayed, and where citizens captured by monster attacks languish in a dark oubliette. Walls provide additional protection from the attacking monsters, but if they make it past the walls, your citizen stacks are going to suffer. At the bottom of the play area is the Blessings Board where your devotion to the radiance of Aquila can grant you special powers, free captured citizens, and even rebuild fallen walls. If any of the monsters make it through to the Blessings Board, however, all is lost.
$50.00$43.00