RPG Dice
Endangered
The march of humankind’s progress threatens the survival of many species. It's up to you and your team to save them! Work with your fellow conservationists to save tigers and sea otters from extinction. Influence the UN to save the animals and stop environmental destruction. If four UN ambassadors vote yes on the resolution then the players win. But until the vote takes place, players need to keep the destruction at bay, and keep the animals alive! Each turn players will roll the dice they can allocate to action cards. After actions are taken, mating pairs will have a chance to procreate, and destruction tiles will enter the board, possibly killing already scarce animals. Play as the Zoologist, Philanthropist, TV Wildlife Host, Lobbyist, or Environmental Lawyer, each with a special ability. Time is short. Can the animals be saved while also influencing the Ambassadors' votes? Or will threatened animals be lost forever?
$47.00
The Witcher: Old World DELUXE EDITION
The Witcher: Old World sees 1 to 5 players travelling across a vast map, embarking on masterfully penned quests, encountering and making ambiguous moral choices, fighting monsters — and sometimes even brawling with other witchers to defend their school’s honor! The game lets players construct their own unique decks of cards by choosing from a wide range of abilities: attacks, dodges, and witcher combat magic — known as Signs. Through card synergy, players aim to achieve powerful combos as they utilize their witcher school’s hallmark abilities to their full potential. Quests, battles, and even dice poker will allow each player to earn money, obtain new items, and train their skills.Become the mightiest witcher on the Continent. A great adventure awaits!The deluxe edition includes 28 monster miniatures, 1 closed tavern miniature, and 5 plastic scoring tokens not found in the standard version.
$284.00$227.00
The Witcher: Old World
The Witcher: Old World sees 1 to 5 players travelling across a vast map, embarking on masterfully penned quests, encountering and making ambiguous moral choices, fighting monsters — and sometimes even brawling with other witchers to defend their school’s honor! The game lets players construct their own unique decks of cards by choosing from a wide range of abilities: attacks, dodges, and witcher combat magic — known as Signs. Through card synergy, players aim to achieve powerful combos as they utilize their witcher school’s hallmark abilities to their full potential. Quests, battles, and even dice poker will allow each player to earn money, obtain new items, and train their skills. Become the mightiest witcher on the Continent. A great adventure awaits!
$142.00$114.00
Too Many Bones
The original and award-winning dice-builder RPG! You and up to three other players are Gearlocs. Your homeland has been invaded by seven savage Tyrants, and the Gearloc Council has summoned you to defeat them. Draw daily encounters filled with tough decisions and battles as you make your way to the Tyrant’s lair. Discover powerful Loot and Trove Loot to help you on your way. Build your character and unlock new dice to roll as you take down unique Baddies, each with their own special abilities and traits. Loaded with content for solo and co-op play, Too Many Bones comes with 136 custom dice, beautiful edge-stitched neoprene mats, PVC cards and dozens of high-quality chips. The seven Tyrants employ their own special encounters and a unique final battle that will put all your skills to the test. Each of the four Gearlocs come with 21 custom dice, numerous character build options and completely unique gameplay mechanics and skills. This a game you’ll bring back to the table to try something new again and again.
$213.00
Twice as Clever! (Doppelt So Clever)
Doppelt so clever follows the model of 2018's Ganz schön clever. Each turn the active player rolls six dice, chooses one of them to mark off a space on their scoring grid, places any dice with lower numbers aside, then re-rolls any remaining dice. The white die is a joker and can be used as any one of the other five colors. After the active player chooses at most three dice, then the other players each choose one of the set-aside dice for use on their scoring sheet. Doppelt so clever has five new dice-marking challenges and a new action beyond the re-roll and "use one more die" actions of the earlier game.
$36.00$32.00
Deep Space D-6
You are a Captain of the UEF! Your RPTR class starship was on routine patrol of the Auborne system when a distress call was received. Upon warping in you quickly realized it was a trap! With the help of your crew, you must survive until a rescue fleet appears.Deep Space D-6 is a solitaire dice game about surviving the cruel depths of space. Each turn you’ll roll Crew dice and assign them to stations. You must plan carefully to take care of internal and external threats to your ship. Survive to win.
$42.00$33.00
Bristol 1350
The dreaded Black Death has descended upon the town of Bristol. You are racing down the streets in one of the three available apple carts, desperate to escape into the safety of the countryside. If your cart is the first to leave the town and it is full of only healthy villagers when you leave, you and your fellow cart-mates successfully escape and win the game!
$36.00$26.00
Deep Space D-6: The Endless
This is an expansion a copy of Deep Space D-6 is needed. Deep Space D-6 adventures continue with a new, much more challenging enemy. The Endless Expansion includes an entirely new threat deck of relentless enemies that attempt to overwhelm the player with tough decisions.Luckily, this expansion also includes ship upgrade cards that can be researched by the player to help them adapt.Game Contents:• All new, even more challenging threat deck.• Introduction of new Research mechanic.• Includes a set of stickers and replacement cards to update first edition copies of Deep Space D-6.• Fits in the base game box!• The Deluxe Edition a great starting point if you're new to Expedition and a solid upgrade if you're already a fan.
$10.00$8.00
Too Many Bones: Unbreakable
Too Many Bones: Unbreakable ups the stakes with the addition of the Lava Battle Mat and new Break-type baddies. Made up of 16 chips that slot into the neoprene play surface, the Lava Battle Mat is a dynamic battlefield where the ground beneath your adventurer’s feet can change at any time, turning from solid ground into molten lava in an instant. This deadly change is controlled by Unbreakable’s unique encounters and the Break-type baddies, who have a variety of new powers that specifically interact with the lava chips.
$142.00
The Witcher: Old World: Legendary Hunt Expansion
Legendary Hunt brings a whole new Game Mode with 7 huge boss monsters. It includes 7 huge miniatures, 7 monster Cards with other special tokens, and Cards. With that expansion there is a big monster moving through the Continent, sowing terror and destruction. Witchers train, hunt monsters, and strive to prepare for a final enemy. Killing a Legendary Monster is the only way to win the game.
$100.00$71.00
Hoplomachus: Victorum
The squad tactics love letter to solo gaming!Hoplomachus: Victorum casts you as one of eight epic heroes on a worldwide journey to prevent the apocalypse. As you travel the world, you will build a squad of elite gladiators, gaining strength until you are powerful enough to take on Pluto, lord of the underworld!Hoplomachus: Victorum is Chip Theory Games' first solo-only game, an immersive tactical system that is easy to learn and difficult to master. Featuring a wide variety of battle scenarios, gladiator synchronicity and new levels of premium componentry, Hoplomachus: Victorum has been designed from the ground up as a solo player's ultimate strategic experience.
$213.00
The Witcher: Old World - Skellige Expansion
Skellige Expansion brings a large Board Game extension with 3 new locations!You get a sizable Board extension with all-new locations and location tokens. Your map gets bigger and more interesting. There is a special way to travel to the Islands by using Ship miniatures, and each travel always comes with a new, sea adventure. There Is a special Deck of Exploration and Event Cards just for that Expansion, and some of them may result in Dagon, an ancient monster, being summoned.
$93.00$67.00
Call of Kilforth Expansion 1 - Ventures
Call of Kilforth: Ventures includes 54 brand new, unique, and gorgeously illustrated cards to add to your games of Call of Kilforth! Ventures adds even more stunning content to your encounter and reward decks to enhance the variety and narratives of your journeys through the world of Kilforth - simply shuffle the extra cards into your game and you are ready to go.
$50.00$40.00
The Witcher: Old World - Mages Expansion
Includes 5 new characters – mages. Each has a unique miniature, a full set of components that include an individual deck and a player board with an individual specialty. Mages get a Board extension and a full deck of Action Cards. So mages and witchers can compete in the Old World, but they train and fight in their own style.Mages in the Witcher universe are powerful characters traveling through the Continent. They get involved in a lot of political intrigues, either on a smaller or bigger level.Mages are also hunting beasts – not for the trophies, but to collect valuable ingredients for their magical concoctions.In the Old World, with magical beasts roaming the continent, everyone is trying to make a name for themselves.As Witchers are trying to reach fame and respect by collecting trophies, Mages become more famous, as they gather magical ingredients … and show a thing or two, if they are provoked in a tavern.
$107.00$69.00
Call of Kilforth
Along the southern fringes of Kilforth, the Ancients finalise their insidious plans and send forth the unstoppable gloom. Heroes and villains take to their ships, boasting loyalties to the imperious Blue Drake Navy or the lawless Sea Dogs. And as ill winds blow through the idyllic tropical archipelago, beneath the cerulean waves, great beings stir... Call of Kilforth is the third Fantasy Quest Game: sequel and stand-alone expansion to Gloom of Kilforth, and Shadows of Kilforth. It is a game of high fantasy with a gothic edge, where 1-4 players, working individually or together, assume the roles of heroes on a journey through a dark world of magic and peril. They will visit strange places, meet stranger people and defeat powerful enemies in their mission to discover mysterious artefacts and mystical spells. Each player follows their hero’s tale, an epic saga from modest beginnings through to a climactic battle that will decide the fate of the world...
$114.00$91.00
Hollywood 1947
The year is 1947 and you are a member of the thriving movie-making industry of Hollywood. However, it is suspected that there are communists hiding among your small production studio slipping “un-Patriotic” messages, themes, props, and lines into your movies! Will you be able to find all the communists before your studio is shut down? Or will you be suspected yourself and banned from the industry? In the game each player will secretly be a Patriot, Communist, or Rising Star. Each round every player will have a unique Job to perform (such as the Screenwriter, Gaffer, Director, Actor, Editor, etc). These jobs will affect what kind of movie is getting made that round, what cards are in players’ hands, and who will receive special information. Players can choose to skip their jobs to instead re-roll any two of the dice in the game. At the end of each round the players with stars showing on their dice will get to add a card into the movie. The added cards will be shuffled, one will be removed, and the rest will be revealed. The team with the majority of revealed symbols (including the symbols on that round’s movie poster) wins the round! Indicate the winning team for the round by placing that team’s matching film-strip over the movie poster. The first team to win 4 rounds wins the game! The Rising Star plays both sides by trying to make the game go to 7 rounds and making the 7th round a tie. Hollywood 1947 is a social deduction game. You must never show your cards or loyalty to anyone, but you may say whatever you’d like about the cards you put into a movie, or about your true allegiance. Open discussion about which cards were added into a movie is encouraged. However, if you are a Communist or the Rising Star, lying will often help you accomplish your goals since the majority of players will be Patriots. That’s a wrap. Most players get the hang of the game after only a few minutes. So let’s go make some movies, but be careful who you trust! Hollywood 1947 is the 5th standalone game in the Dark Cities Series by Facade Games. Previous games in the series include Salem 1692, Tortuga 1667, Deadwood 1876, and Bristol 1350.
$36.00$31.00
Call of Kilforth Expansion 2 - Deluxe Upgrades
Call of Kilforth: Deluxe Upgrades is a set of extra deluxe components for Call of Kilforth: A Fantasy Quest Game which includes: 4 reference guides, 1 bigger velvet bag, 12 more dice - 6 white, 6 black, 4 ancient standees plus 4 plastic stands, 16 race art standees plus 16 plastic stands, and 26 larger (tarot-sized 120mm x 70mm) location cards.
$50.00$40.00
Endangered: New Species
The race is on to save 7 species in 6 new scenarios. Can you convince the UN in time, all while racing to keep populations healthy and destruction at bay? This is a big box expansion for Endangered. The base game is required to play.
$71.00$51.00
The Witcher: Old World - Metal Coins
Immerse yourself into the Witcher world even more! This product contains 30 metal coins in a special bag. Coins are in 3 different designs to represent variable currencies on the Continent, but each is worth 1.
$71.00
Endangered: Giant Panda Scenario
The march of humankind’s progress threatens the survival of Giant Pandas. It's up to you and your team to save them! Work with your fellow conservationists to save Giant Pandas from extinction and create a sanctuary. This is an expansion for Endangered.
$22.00$16.00
Terraforming Mars: The Dice Game
Terraforming Mars: The Dice Game, is a card driven dice game where players use special dice to develop their corporations and terraform Mars into a new home for humanity. The dice represent resources that players spend to play cards and perform other actions. During the game you increase your production of dice, you terraform and place cities and greenery tiles on the board and gain various bonuses. Each turn, you either produce new dice (Production Turn) or perform actions (Action Turn). Whenever you terraform Mars (raise oxygen or temperature, or place an ocean tile), you gain 2 Victory Points (VP). You can also gain VP for placing tiles and playing cards, as well as winning Awards and Milestones. The game ends when 2 of the 3 global parameters have been completed (oxygen/temperature/ocean). The player with most VP wins the game.
$86.00$73.00
The Witcher: Additional Dice
25 additional dice to bring even more comfort to the game! It contains 5 sets of dice, so each player can have their own set. Every set contains 5 dice with a witcher sign engravement and a different color. Those are used for dice poker and some Exploration Cards.
$50.00$46.00
Tiny Epic Crimes Kickstarter Deluxe Edition with Kingpin Expansion
Tiny Epic Crimes is a fast-paced, crime-fighting, deduction game for 1 to 4 players that offers multiple ways to play. The game can be enjoyed competitively, cooperatively, or solo. Players take on the role of detectives, and depending on the game mode, will be working either together…. OR separately…. to crack the murder case. Time matters, and the first 48 hours after any crime are the most critical. Players race around Echo Ridge City collecting evidence, such as the murder weapon, forensics, or the getaway vehicle. This secret evidence is sifted through using the novel Tiny Epic Decoder System, which keeps all of the murderer’s other evidence hidden. This knowledge eliminates suspects and helps identify the true killer. But crime doesn’t stop for one investigation. Players must answer the call of duty, juggling their time as other criminal activities arise across the city. Resolving these events allow players to gain useful alibis and powerful Force Cards, but knowing full well that their actions will take them hours closer to a reckoning. In their final hour, players will stake their careers on a final guess: who they think the murderer really is… hoping that their wits and detective skills are enough to bring the correct suspect to justice. Can you hold this city of crime together long enough to crack the case, or will it go cold and your time on the force run out? Kingpins: Criminals in the city feast in the streets, preying on the innocent citizens of Echo Ridge. But these petty gangs only squabble for the table scraps left over by the Kingpin. This despot looms large over the city’s underbelly, pulling all of its strings, and threatening Echo Ridge’s very foundation. You are willing to stake your badge that it was the Kingpin who ordered Muretti’s hit. Time to call in the Patrol Squad, an elite task force trained to bust up the Kingpin’s Flophouse network. With your help, we can smoke these bandits out and discover who the real Kingpin is, and topple them. In the Kingpins expansion, one of six Kingpins have taken over the city. You must gather your wits and take them down, adding precious time to hamper your ability to solve the murder. The identity of the Kingpin will be revealed through game play. To catch the Kingpin move the Patrol Wagon through the city to knock off the Kingpin Flophouses one by one to reveal which Kingpin you will have to take down. But beware! The Kingpins have other plans in store for the faithful officers of Echo Ridge City and will unleash a wave of events if they feel the coppers closing in. The Kingpins expansion will feature new city events tied to each Kingpin and their gang of mobsters. These new events will take valuable time for you to solve as you hunt these gang leaders. Includes: 6 kingpin mats, 6 event cards, 4 ability cards, 4 cold case cards, 1 identity card, 7 scheme cards, 2 secret envelopes, 1 patrol wagon card, 12 wooden tokens, 10 event tokens, 2 patrol wagon wooden tokens, and 16 flophouse wooden tokens
$78.00
Hoplomachus: Remastered
Enter the arena again, for the first time!Hoplomachus: Remastered is a gladiatorial combat game set in mythic first century AD. Play as one of seven factions in an easy to learn, difficult to master ruleset of squad-based tactics, holding your own in an arena against other warriors and beasts from other worlds.Featuring play modes for solo, two-player co-op, and PVP up to four players, Hoplomachus: Remastered is an epic collection of the very best content from Chip Theory classics Hoplomachus: The Lost Cities and Hoplomachus: The Rise of Rome. Now updated with streamlined rules and original, beautiful art, Hoplomachus: Remastered provides hours of revitalized gameplay content no matter which way you prefer to play!
$185.00
Rolling Heights
Roll Your Meeples, Build the City.It's the 1920's and your career as a general contractor is about to take off. You have just started your business in a rapidly expanding city.In Rolling Heights, players roll workers in the form of meeples. Standing meeples work hard that day and provide special actions and building materials, while face-down meeples provide nothing. You can always push your luck for better rolls, but you might lose valuable materials you need to contruct new buildings. Completing buildings gains you prestige, as well as new workers to help you construct even larger buildings, including skyscapers.CONTENTS• 6 double-Sided Neighborhood Boards• 1 Score Board• 2 Market Strips• 78 Building Plans• 1 Start Player Token• 98 Meeples• 285 Stackable cubes (Building pieces)• 4 Player Tokens• 4 Rolling boxes• 72 Ownership Markers• 12 Ad Tiles• 13 Target Tiles• 30 Wild Tokens
$114.00$91.00
Encore!
Encore! is a great roll & write game that allows everyone to play at the same time! A player rolls all 6 dice, picks 2, and crosses out the results. The other players select 2 of the remaining dice and cross out the results for themselves. Points are earned by completing a column, and bonus points can be earned by crossing out boxes of the same color. Be the fi rst player to fi nish a column to earn the most points!Encore! will provide hours of addictive entertainment, and you‘ll want to play again and again!Published in Germany as Noch Mal.Contents:• 1 Scoring pad• 3 Custom color dice• 3 Number dice• 6 Felt-tip pens
$36.00$35.00
Call of Kilforth Expansion 3 - Dark Call
Call of Kilforth: Dark Call is a set of 12 promo cards for Call of Kilforth: A Fantasy Quest Game, but with original artwork that was either a bit too terrifying, or a bit too racy for the base game. To add Dark Call to your game either replace your existing cards with these new alternate versions, or simply shuffle them into your games along with their existing counterparts.
$26.00$22.00
Too Many Bones: Rage of Tyranny Expansion
The Tyrants of Daelore are back, and they're more challenging than ever! An expansion to both Too Many Bones and Too Many Bones:Undertow, Rage of Tyranny introduces a new, alternate way to fight every Tyrant in both games. Featuring new chips and dice, as well as new shadow cards and final battles for every Tyrant, Rage of Tyranny adds new hours of replayability to your Too Many Bones collection. 17 Chips9 Dice53 Tyrant and Encounter Cards1 Chip Holder1 PVC Card Box2 Rule Cards
$43.00
French Quarter
Welcome to the French Quarter, the heart of New Orleans! You're in town for a weekend trip with plans to spend your Saturday evening taking in as many of the city's unique sights and sounds as possible in a mere eight hours. Whether it's the distinct food, local culture, shopping hotspots, mystic customs, or the vibrant nightlife, there's something to experience on practically every corner. There's live jazz everywhere you go, and NOLA is world-famous for its street performers. Make sure you don't miss the spontaneous wedding parades, known locally as "second lines", that roll through the streets! Play it safe or go wild — it's your choice. As you navigate the city, your map will serve as both a guidebook and a memento of your trip. Reunite with your friends at the end of the night to compare notes and swap stories. In French Quarter, you choose dice from the card row to take actions and travel via different methods of transportation with varying distances: walking, carriage ride, taxi, streetcar, riverboat, or just hanging out to socialize. As you travel around the city, you get to visit buildings and see performers where you stop. All these activities slowly fill up tracks that chart your experiences with food, culture, shopping, mysticism, and partying. You have to make tough choices between in-game bonuses and score multipliers! After eight hours of gallivanting about town, players compare their end results to see who had the most memorable night in NOLA.
$43.00$30.00
Kapow!: Volume 1
Superhero or Supervillain?You decide in this fast & furious super‑powered buildable dice game!Each round, use your dice to attack, defend, or increase your power!One copy of the game supports 1v1 and solo play.Two copies support 2v2 and three or four‑player free‑for-alls.Each box contains:• 2 Player Screens• 6 Super Boards• 2 Player Boards• 26 Dice• 52 Dice Faces• 2 Score Dials• 4 Team-Up Cards• a Rulebook• misc components
$71.00$61.00
Tesseract
The Tesseract appeared in our skies six days ago, over the exact magnetic north of the planet. It was the size of a city block. Since that time it has been condensing, collapsing upon itself. It can now fit into the palm of your hand. Our world’s best minds must now find a way to contain and control the reactions of this alien artifact, or its exponentially increasing destructive power will remove our planet from existence, reconfiguring our space and time to the extra-dimensional needs of its creators. Can you and your team work together to shut down the Tesseract, or will humankind simply be a blip in the grand scheme of the universe? Time will tell. Tesseract is a compelling, cooperative dice-manipulation game for 1 to 4 players. The focal point of the game is a block of 64 dice, the Tesseract, which sits at the center of the board on a raised platform. Players will remove cubes to place in their individual labs, transfer them as needed to others, adjust the cube's values and, importantly, isolate the cubes into the containment matrix, neutralizing them. To Contain a cube a player must have in their lab 3 or more cubes all of one value (a Set) or in sequence (a Run), either all of one color or having none of the same colors. By filling the containment matrix completely (24 total unique dice) they will stop the reaction and win the game. But if the Tesseract has its last cube removed beforehand - or if 7 breaches occur, the game is lost and our world ceases to exist. Asymetric character abilities include a passive, 'always on' ability and a unique action that is only available to that player. Research cards earned during play help give players an edge, as do the even more powerful Containment cards, unlocked from the matrix. Tesseract is a very challenging co-op game, with lots of replay value built into the number of characters and various threat platforms which govern the difficulty. The game scales remarkably well and has a solo mode that is every bit as engaging. The tension mounts quickly as the Tesseract sheds cubes at the end of every player's turn, primes them and potentially causes Breaches to occur, bringing us closer to disaster.
$78.00$67.00
Snack Time
Snack Time is a Roll and Write game for an unlimited number of players. Each round a player will roll 5 dice which will include appendages to add to your creatures as well as sewer pipes to guide them to the surface. Players are scored based on their ability to take a small bite out of people passing by and the quality of the people you snack on. If you aren't careful then the pedestrians will fight back and your creatures will be injured in their quest for food. At the beginning of the round the pedestrians will move down the street visiting different locations. Someone will roll the dice and all players will add traits to their creatures and add pipes to their sewer. Then everyone will check to see if one of their creatures can take a bite out of a pedestrian! This depends on being in the right location and having the right traits to overwhelm your prey! The Game ends when one player has completely fed all of their monsters or when a player gets caught by the authorities! Scores are based on the quality of food... I mean, people you ate, as well as how much damage your creatures sustained. Keep your monsters healthy and happy and don't alert the authorities or you will incur heavy penalties because snitches get stitches.
$52.00$41.00
Wreck Raiders
Plunge into the glittering sea to recover exotic treasures from a seafloor overflowing with pirate shipwrecks. Send your divers to the deep, but be careful; moving too close to other divers lets them get in on the haul too! Gather lost loot and beached baubles to assemble museum exhibits and construct eye-popping aquariums... but don't forget to save the best bits for your personal collection! Wreck Raiders is an innovative dice-drafting worker placement system. Choose a die from the pool, then send one of your divers to any spot on the board with that number. But be warned: the spot you choose will help any diver in the spots next to you, whether they’re friendly or not. Will you risk letting a rival in on your haul to get that treasure you want, or can you find a way to grab yourself some extra loot? Display your treasures to build museum exhibits, or send them to your vault for huge scoring opportunities... Don’t forget to visit the beach nearby to gather washed-up baubles and spend them to build awesome aquariums. (All sea creatures are treated ethically and released into the wild; also, they are cardboard tiles.) When the game ends, you’ll earn coins for your exhibits, your vault, and your aquariums. The player with the most coins wins!
$60.00
Kapow! Volume 2
Superhero or Supervillain? You decide in this fast & furious super‑powered buildable dice game!Each round, use your dice to attack, defend, or increase your power!One copy of the game supports 1v1 and solo play.Two copies support 2v2 and three or four‑player free‑for-alls.Each box contains:• 2 Player Screens• 6 Super Boards• 2 Player Boards• 26 Dice• 52 Dice Faces• 2 Score Dials• 4 Team-Up Cards• a Rulebook• misc components
$71.00$61.00
Tiny Epic Cthulhu: Cult of Chaos (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A wicked Cultist of the Shrine emerges, determined to thwart the players' efforts and empower the Great Old One. This malevolent figure seeks to plunge the world into eternal chaos and darkness.
$22.00$19.00
Sorcerer Endbringer
Sorcerer is a 2-4 player dark fantasy game from the creators of Star Realms. It combines the best elements of a strategy card game and a tactical board game to create a whole new play experience! This game expansion allows one to three players to team up and battle against a crazed demigod known as a Maneater. You’ll create the Maneater by combining one of four Nemeses (who they are), one of four Archetypes (what army they lead), and optionally one of four Scenarios (what they are doing).For example, you may battle Erlik Khan the Deathdealer who is Leading the Invasion. There are 64 different combinations you can battle against, each providing unique challenges for you and your friends to overcome! The Sorcerer Base Game is required to play.Ages 14+1-3 players90 minutes play timeContents:12 oversized cards260 standard cardsA health dial4 oversized standees72 other punchoutsA full-color rulebook
$61.00
Elder Sign
Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game. Elder Sign includes: 1 Cardboard Clock 8 Customized dice 1 Entrance Reference sheet 80 Oversized cards 76 Small cards 144 Cardboard tokens and markers
$57.00$41.00
Dungeon Ball
While the monsters wait for more heroes to wander into the dungeon to meet their untimely end, they bide their time by playing games they learned through torturing adventurers. For the most part, they understand how to play, but they’re a little hazy on things like the rules against cheating and whatnot. Dungeon Ball gives 1-2 players a fast-paced, arcade style experience as they try to outwit and outscore each other over the course of two halves of play. The player with the most points at the end wins. Games take around 45 minutes.
$63.00
Number Drop
Number Drop is a Tetris-style roll-and-write game played with shapes and numbers. Players use 4 number dice and 1 shape die to determine the way they must fill in their grid, by creating the shape with the numbers. Players also have 5 block tiles they can use to block the other players' grid. In this game, you must drop shapes in the right places to create combinations of identical or consecutive numbers on your grid. You aim at being the most efficient and being able drop penalties onto your opponents !As soon as a player reaches the Game Over line, the game ends and whoever has the most points is the winner. Will you reach the ultimate score of 100 ?
$36.00$31.00
burncycle: Ebbwall Expansion
This expansion adds a new Corporation to fight against and a powerful CEO. Ebbwall is one of the key corporations responsible for bot subjugation. With their premiere training facilities, this private defense contractor ships highly-trained guards to other corporations around the world. This expansion adds 3 new neoprene rooms, 1 thread card, 8 mission cards, 1 CEO chip, 2 captain cards with 2 captain chips, 6 guard chips, 3 equipment cards, 2 equipment dice, 2 mod cards, 1 floorplan booklet, 1 reference card.
$43.00
Paleovet
We’ve brought dinosaurs back to life, but who will care for these magnificent and dangerous beasts? You are paleo-veterinarians, competing to save as many dinos as possible from modern illnesses and injuries. Roll dice, upgrade your hospital, and compete with fellow paleo-veterinarians to treat injured and sick dinosaurs. As long as the dinosaurs don’t wake up during treatment, nothing can go wrong… In Paleovet, players take turns drafting dinosaur cards from a central river, rolling dice, and spending dice icons for various effects, most notably curing sick and injured dinosaurs. Each dinosaur card lists which icons are needed to cure it, and effect, victory points, its genetic order, and diet. Dinosaur effects can occur when the dinosaur appears in the center of the table when it is added to your hospital, or while it remains in your hospital. These effects can change gameplay in a variety of ways. On your turn, you’ll follow a series of steps: 1. Remove a sleep token from each dinosaur in your hospital. 2. If you have fewer than four dinosaur cards in your hospital, select a dinosaur card from the five cards showing in the center of the table. Move it into your hospital. 3. Roll your dice. You begin with three basic dice and can purchase specialty dice later. The dice faces show the three treatments needed to cure dinosaurs, a tranquilizer dart, and a wild icon. 4. You may now spend dice and wild tokens to: a. Cure dinosaurs by matching the treatment icons on the dice to the treatments listed on the dinosaur card. Each dinosaur requires between 1 and 5 treatments to complete b. Buy additional dice by spending three matching dice icons c. Buy a one-use wild token by spending two matching dice icons d. Buy an upgrade card that provides a permanent beneficial effect by spending two matching icons e. Spend a tranquilizer dart icon to move an additional dinosaur into your hospital (if you have less than 4 in your hospital already) 5. Any dinosaurs that are not cured and have no sleep tokens on them at the end of your turn wake. When this happens, discard the dinosaur card. If it was a carnivore, you must also discard another dinosaur card in your hospital (if you have any). 6. Any dinosaurs that were cured during your turn are moved into a victory pile. You’ve now scored the points listed on that dinosaur card. Play continues until one of the card piles in the center of the table is empty. The round is completed, then all players total the points on their cured dinosaurs. The player with the highest score wins.
$64.00$55.00
Shaolia: Great Houses
Shaolia: Great Houses is an expansion to Shaolia: Warring States which brings not only new cards, but also new mechanics and game modes to give the players more options in pursuing their paths to victory. The expansion introduces the titular Great Houses. There is also a solo mode new to Shaolia which introduces a Boss for the player to battle. A game of Great Houses proceeds much the same as one of Warring States, but with the addition of the Noble House tiles and Quest cards. These two new components work in tandem. Noble House TilesThese tiles can be purchased during the purchase phase of the game. The currency to purchase them are Quest cards that players have earned in the game. After a Noble House tile has been purchased, it is immediately replaced by another from the deck. Noble House tiles are placed near the player’s territory board, and function the same as Level 1 & 2 cards, with one important exception: They cannot be attacked, blocked, or destroyed, so a player will benefit from their abilities until the end of the game. Quest CardsIf a player completes the requirement listed on a Quest card during their turn, they get to take the quest card into their hands. Another Quest card from the deck is immediately drawn to replace the one taken. As mentioned previously, Quest cards can be used to purchase Noble House tiles. Alternately, you may sell one a Quest card for 2 gold. There are two types of Quest cards: ones that are immediately achieved by meeting their requirements, and ones with 2–3 open slots that require players to repeat the action listed on the card that many times before they complete the quest. Cards with these repeating quests can only be completed by whoever does the action first, claiming it with one of their quest trackers. A game of Shaolia: Great Houses ends the same turn that someone either gains 18 culture, or does 12 damage to their opponent’s palace. Additionally, there will be that previously-mentioned third victory path achieved through completing quests.
$36.00$31.00
Tiny Epic Crimes
Tiny Epic Crimes is a fast-paced, crime-fighting, deduction game for 1 to 4 players that offers multiple ways to play. The game can be enjoyed competitively, cooperatively, or solo. Players take on the role of detectives, and depending on the game mode, will be working either together…. OR separately…. to crack the murder case. Time matters, and the first 48 hours after any crime are the most critical. Players race around Echo Ridge City collecting evidence, such as the murder weapon, forensics, or the getaway vehicle. This secret evidence is sifted through using the novel Tiny Epic Decoder System, which keeps all of the murderer’s other evidence hidden. This knowledge eliminates suspects and helps identify the true killer. But crime doesn’t stop for one investigation. Players must answer the call of duty, juggling their time as other criminal activities arise across the city. Resolving these events allow players to gain useful alibis and powerful Force Cards, but knowing full well that their actions will take them hours closer to a reckoning. In their final hour, players will stake their careers on a final guess: who they think the murderer really is… hoping that their wits and detective skills are enough to bring the correct suspect to justice. Can you hold this city of crime together long enough to crack the case, or will it go cold and your time on the force run out?
$43.00$37.00
Solar Sphere
Humanity has exhausted Earth's energy reserves. To become an interstellar civilization, they must harness the power of an entire solar system by building a Solar Sphere.In this dice placement/manipulation game, you will be competing against other Captains, by hiring a crew, (engine building) fighting off the resistance, (semi-cooperative combat) and building the Solar Sphere (area control). You will need to collect resources along the way if you are going to complete your tasks effectively.Drones are essential to a winning strategy. Use drones to manipulate dice, visit occupied locations, compete in combat, build the sphere, and upgrade locations.Your crew will gain morale in several ways. You can keep this for end game points or trade it in for instant bonuses.Have you got what it takes to build the solar sphere?Game Contents:• 3 Sphere Tiles• 19 Hexes• 4 Command Boards• 16 Dice• 16 Custom Markers• 1 Turn Order Track• 1 Custom Die• 26 Tokens• 36 Custom Resources• 94 Cards• 89 Cubes
$64.00$55.00
Motor City
Motor City is a strategic roll-and-write game about running an auto plant in the heyday of Detroit. In Motor City, you have two player sheets, each with multiple areas. These areas are represented by tracks that you will mark off as you make progress. Many of the tracks are interconnected with other elements in the game, giving you bonuses along the way and opportunities to unlock more points. Advancing on all of these tracks offers various amounts of points, advancements, and bonuses. The game lasts eight rounds. Each round, roll colored dice based on the number of players, then place them on spaces on the blueprint table based on value and color. Each player drafts one die and uses it. Once everyone has drafted a die twice, all players get to use the remaining die on the blueprint table. After eight rounds, you score points for your progress in engineering, assembly, testing, and more. Whoever has the most points wins. Motor City has a solo mode in which you try to top your own score against an auditor that drafts dice and blocks areas of your sheet. Its difficulty can easily be adjusted by changing the colors of dice during setup, with no added rules. Motor City is game 3 of the Motor City Gameworks Loaded Roll and Write series. Game 1: Fleet: The Dice GameGame 2: Three SistersGame 3: Motor City Each series framework includes game tweaks, new Threats, and an introductory Mystery to get you started. Or take inspiration from your own sources and use the advice inside to build your own world!THE CODEX OF WORLDS. THE MOVES ARE BIGGER, THE STAKES ARE HIGHER, AND THE WORLD GETS WEIRDER!
$43.00$37.00
Fuji Koro
Japan Hosei 4 (1707). Mount Fuji is on the verge of erupting. Red hot lava will soon consume the three secret Seien-ji (???), sacred temples hidden deep in the bowels of the volcano. The Shogun is determined to preserve the precious heritage and sends his most noble and gifted samurai warriors on a quest inside the volcano to retrieve the valuable goods. After a grueling climb through snowstorms and treacherous rocky terrain the samurai find the entrance that leads down into the cavern. The volcano rumbles and the walls start shaking! The floor underneath their feet crumbles and our brave samurai fall into the huge cavern that contains the three temples, which are slowly sinking into the smoldering lava. It is now up to our heroes to explore the cavern and find as many of the relics, sacred scrolls, and monks as possible, to bring back safely to the Shogun before the volcano erupts and all is lost forever.Fuji Koro can be played in a competitive mode with 2 to 6 players or a cooperative mode with 1 to 6 players. Players will try and gather sacred scrolls and blueprints for magical weapons, gather resources, craft the best possible gear, and try to get out of the volcano before it fully erupts. To make matter worse, players will encounter fantastical dragons on their journey throughout the volcano, that they will have to try and defeat by themselves or with the help of other players. The game continues until the end phase of the game, which is triggered by one player reaching 30 victory points. Once that happens, players will have 8 final turns to escape the volcano. - Offers a competitive mode, 2-6 Players, or a cooperative mode, 1-6 players.- Craft weapons, helmets, sandals, with collected cube resources, to suit a battle or match patterns on scrolls to claim bonus and/or magical qualities.- End game is triggered when players pass a point threshold, then the volcano erupts, filling the game board with lava tiles, making it harder to achieve points in the few remaining turns.
$128.00$78.00
Tiny Epic Galaxies: Player Dice Set
Includes 28 dice!• seven (7) Red• seven (7) Blue• seven (7) Green• seven (7) Yellow
$29.00$25.00
burncycle: The Renegades Bot Pack
There are some bots so unpredictable that Processor thinks twice before putting them on missions. However, when the situation calls for it, there are not bots better than the Renegades. Featuring the mole Packet, medic Lithium, grifter Cathode, and bruiser Torrent, the Renegades bot pack injects exciting new options for players and command modules to your game of burncycle.
$22.00
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