RPG Books
Mothership RPG Core Set
Everything you need to play in one horrifying box. It's complete with all the 1e (First Edition) core rulebooks, an introductory module, and a set of dice. When we first started designing Mothership®, this was the set we envisioned.
$82.00
Pathfinder 2E: Pathfinder Player Core (Special Edition)
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.Pathfinder Player Core includes:♦ Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun. ♦ Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!♦ A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!♦ Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.♦ A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!♦ Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!♦ This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Beautiful faux-leather cover and bound-in ribbon bookmark add a touch of class for collectors.★ Pathfinder Player Core is the definitive “main” rulebook for Pathfinder Second Edition players, effectively replacing the Pathfinder Core Rulebook. All players need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.
$111.00$75.00
Coyote and Crow Core Rulebook
This is the physical edition of the core rulebook for the Coyote & Crow roleplaying game. This 480 page full color hardcover manual with spot UV cover, provides you with everything you need (short of dice) to dive into the alternate future science fantasy world of Coyote & Crow.Developed and led by a team of Natives from all over North America, this game envisions a world where colonization never happened and Indigenous nations rose to future prominence. The game features dozens of supernatural abilities and skills for your characters. It has a whole chapter devoted to Legends and Icons, characters, spirits and creatures you can fill your game world with if you so choose. It includes a full color pull out map of the city of Cahokia and a one shot adventure with pre-generated characters so you can jump into game play quickly!
$98.00$70.00
Symbaroum: Treasure Hunts in Davokar Starter Set
Enter the wondrous world of Symbaroum! This starter set for the Symbaroum RPGs designed to let you and your friends experience treasure hunts and expeditions in the dark and mysterious forest of Davokar, featuring two ready-made adventure sites for you to explore and guidelines for creating your own treasure hunt adventures. The Ashurani dynasty was as short lived as it was cruel, known for its insights into the light - and the darkness. Key to their power was an artefact known as the Rod of Light and Darkness. Its touch could breathe life into dead things, or steal it away from that which lived. And guess what, the rod's current whereabouts have been revealed! To students of the Eternal Night, this opportunity cannot be ignored! Its final resting place is said to be Lafarda's Tower, situated in the are known to treasure-hunters as the Blasted Heath, where lightning rain burns flesh and shatters dreams.Featured Content:• A 64-page rulebook, introducing the game's easy-to-lean and highly flexible ruleset along with its dark and mysterious game world.• A 64-page adventure compendium, including two adventure locations for your players to explore and rules for designing adventures of your own.• The Symbaroum Bright Davokar Dice Set, with all the dice you need for combat, problem-solving, and social challenges.• A double-sided map, with one side depicting the game setting at large, and the other the treasure-hunters' town of Thistle Hold.• A second double-sided map, showing the main locations of the two pre-made adventure landscapes, meant to be used at the gaming table.• Six character sheets, describing five readymade player characters and one mystical companion for you to play.
$58.00$50.00
The Electric State RPG: Core Rulebook
A road trip on the verge of reality.When did it all start? I can’t really remember. It started like any recreational activity, I guess. Like TV. Sometimes they watched TV and sometimes they would sit there wearing their neurocasters. I didn’t care. It was after the big update of 1996 that things got weird. Mode Six.This is a game about a group of travelers heading out on a journey through a strange America in an alternate 1997. The ruins of gigantic battle drones litter the countryside, heaped together with the discarded trash of a high tech consumerist society in decline.The game is not about the goal but the journey – what the characters experience along the way and how it changes them. This is a game of exploration, of finding out who you are, who your friends are, and what you are willing to do when the world collapses around you.
$70.00$48.00
Korvus: A MÖRK BORG Inspired Expansion For Be Like A Crow
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. It’s the apocalypse. You’re goths. You’re also Samurai.In this quick-to-learn TTRPG, you will be unlikely heroes fighting back an ever-encroaching, ever-hungry evil known as THE GLOOM.It’s an unwinnable war, or so you’ve been told, but maybe you have the skills and the will to prevent yourself and your friends from being consumed into the Gloom’s seemingly endless ranks.Maybe...FEATURES★ Quick to learn and run.★ All you need are some d6.★ Beautiful artwork throughout.★ Great price point.★ Compact A5 zine format.
$9.00
Call Of Cthulhu RPG (7E): Arkham
Unveil the secrets of the legend-haunted city! On the streets of Arkham, the threat of the Cthulhu Mythos is ever-present. A quiet town in New England—home to the prestigious Miskatonic University—Arkham’s underbelly hides criminals, speakeasies, and a witch-cursed history.What’s Inside?Call of Cthulhu: Arkham is the definitive guide to the signature setting of Call of Cthulhu. With 290 locations detailed across 9 neighborhoods, Call of Cthulhu: Arkham is the perfect supplement for a sandbox-style campaign. The book also contains Gossip & Rumors to use as scenario seeds, and over 80 fully-detailed NPCs with their own secrets to discover—investigators will never be without a lead to follow up on!
$84.00$56.00
Spire: The City Must Fall (Hard Back)
You are a dark elf. Your home, the towering city of Spire, was occupied by the high elves two hundred years ago. Now, you have joined a secret organisation known as the Ministry, a paramilitary cult with a single aim – to overthrow the cruel high elves and restore the drow as the rightful rulers of the city. The revised, 5th anniversary edition of Spire is a 252-page book which contains: A quick and easy D10 system that lets you tell stories of brutal rebellion Details on the districts, factions and personalities that make up Spire – the frozen high elf kingdom of Amaranth, the lawless undercity of Red Row, the mysterious Mortician sect and the bleeding hole in reality known as the Heart Eleven character classes, including the vagabond Knight, the sorcerer-artist Idol and the arachnid nurse Midwife Multiple extra advances to sculpt your character, allowing them to learn the hidden magicks of the Ministry, fall back on their military training, or devote their existence to a mad cannibal king who lives under an abandoned warehouse A gamesmastery chapter, written with an eye to help you craft conspiracies and power structures that your players can topple, subvert or be consumed by Over fifty illustrations by the tremendously talented Adrian Stone The full contents of the previously-separate Black Magic sourcebook, including full and inadvisable rules for demonology The adventure Blood & Dust, also available separately Beautifully redesigned by ENnie award-winning layout artist Mina McJanda
$77.00$49.00
MÖRK BORG: Crawling Death: Below the Dying Forest
Created under the third-party license for the Mork Borg roleplaying game, this is an ever-shifting dungeon crawl. This book contains new monsters, new occult treasures, new scrolls, and more than 50 rooms! What is Crawling Death: Below the Dying Forest? A 55 room, ever-shifting dungeon crawl Compatible with Mork Borg Randomly generate the dungeon. Include specific rooms using four distinct adventure hooks, or include all 55 in an ongoing mega-crawl campaign
$35.00$33.00
The Chronicles of Exandria, Vol 1: The Tale of Vox Machina
A stunning book collecting Vox Machina artwork from international Critter artists The Chronicles of Exandria Vol I: The Tale of Vox Machina collects tons of Vox Machina art from the first half of their campaign journeys on Critical Role, collected in stunning coffee table book format. This volume collects over 250 pages of art from Critters around the world, curated and art directed by Lauryn Ipsum as well as Critical Role’s Liam O’Brien and Taliesin Jaffe. With in-world commentary by the Cobalt Soul archivists of Exandria, this book devotes its first chapters of gorgeous illustrations to each member of Vox Machina. Later chapters take you on a whirlwind tour of the first half of the campaign, bringing the story’s arcs to vivid life through its artwork. The Chronicles of Exandria Vol. I: The Tale of Vox Machina will serve as a treasured companion to all who come to love these characters and their adventures.
$70.00
Call of Cthulhu, 7th Ed.: Down Darker Trails Old West Setting Guide
Saddle up! Get yourself a posse together and have a look-see what’s over that hill. There’s strange rumors coming in from the whisperin’ desert. You’d best put a round in that iron and make haste! Down Darker Trails is a new setting for Call of Cthulhu—the American West of the late 19th century. The era of gold rushes, outlaws and lawmen, discovery and expansion. Rub shoulders with the likes of Wild Bill Hickok, Crazy Horse, and Calamity Jane, while journeying through towns like Deadwood and Dodge City—names and places that have transcended history to become legend. Down these dark trails the taint of the Cthulhu Mythos stirs, ready to lure the unwary and tempt the power hungry with whispered secrets of cosmic knowledge. This is a West of hidden worlds, lost treasures and cities, dubious deals and unsavory alliances. A land filled with beauty, mystery, terror—and wild adventure! Here you will find the means to create Old West investigators, new occupations, new pulp talents, and new skills. Captured in text and image is the history of the Old West, famous individuals, playing American Indian heroes, notable places and sites, as well as inspiration and guidance on bringing the terrors and mysteries of the Great Old Ones into your games. Two complete towns, the gold-hungry Pawheton and San Rafael on the Texas border, are fully detailed, providing Keepers with ready-made inhabitants and locales from which to stage campaigns. Four different Lost Worlds are discussed, from the weird subterranean world of K’n-yan to the eerie Shadow Desert. This supplement is packed with advice on creating Old West campaigns and adventures, contains two different Character Sheets, and includes two complete introductory-level adventures to transport your players to the Old West: Something From Down There—join the rescue of a group of missing miners whose digging stirred things best left forgotten. Scanlon’s Daughter—a murder mystery set between two feuding Texas ranches. Down Darker Trails is a setting supplement compatible with Call of Cthulhu and Pulp Cthulhu.
$63.00$45.00
Call of Cthulhu Keeper Rulebook
The World’s Best Game Of Intrigue, Mystery & Horror! The Old Ones ruled the earth aeons before the rise of humanity. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth.
$77.00$56.00
The One Ring: Starter Set: Over Hill and Under Hill
‘Not far ahead were dreary hills, rising higher and higher, dark with trees. On some of them were old castles with an evil look, as if they had been built by wicked people.’ You are enjoying a rare, quiet evening at the inn in Bree when a hunter joins your table to share a tale about a dark threat looming over the North Downs. However, you are not merely simple guests at The Prancing Pony — you are members of a Company. It is your self-appointed duty to inquire about the bone-chilling dangers that might emerge from the houseless hills beyond. Are you ready to take the road to adventure? This new and beginner-friendly starter set for The One Ring™ tabletop RPG, based on the works of J.R.R. Tolkien, provides all you need to embark on your journeys in Middle-earth. Immerse yourself in a world set between the time of Bilbo’s first adventure and the events of The Lord of the Rings™, exploring the Lone-lands of Eriador and taking on the roles of characters whose stories are yet to be told. This boxed set contains: Condensed rules for action resolution, combat, councils and journeys. The complete adventure Over Hill and Under Hill, bringing the heroes deep into the wild lands of northern Eriador to face a dark threat. A large full-colour map of Eriador, with a combat diagram on the back. Beautifully illustrated cardboard stand-up figures for Player-heroes and Adversaries. Five pre-generated and illustrated Player-heroes. Two D12 Feat Dice and six D6 Success Dice, all engraved with custom symbols.
$42.00$36.00
One Shot Wonders (5E)
With our book of DnD one shots, you're armed with over 100 ready-to-play adventures. Perfect for when you've had no time to plan, or if a player drops out last minute, or if you just want an epic session without hours of planning. Each DnD adventure in One-Shot Wonders takes around 3 hours to play and, because they're on two pages or less, you can read everything in minutes. The layouts are clean, the plot twists are fresh, and you're covered from levels 1 to 20. You'll spend less time reading and more time rolling. This A4-sized, 200-page hardcover book is a must-have for any game master who loves D&D but hates endless prep.
$77.00$65.00
What Lies Beneath
A solo dungeon-crawler of dice, decisions and death You dream you’re in a chapel. Small, high-pitched voices sing an ancient song. Yet a sense of unease washes through you. The core is more macabre. Dream yields to waking confusion. Dust, bones and dried death. A flickering torch. Underground. A crypt. You catch a wisp of a breeze, heavy with the stench of rot. You gag. Yet a breeze suggests a way out. You take the torch, determined to get out of here alive. Structured as a branching narrative, What Lies Beneath invites you to direct the plot – but only if you master a unique combination of game mechanisms. Enjoy all the challenges of solo roleplay: Buffing your character: Gain items that unlock new powers Classic skill checks: Roll against thresholds to hit enemies Intellectual puzzles: Manipulate dice using limited actions Dexterity tests (optional): Flick dice at specified targets And when (not if) you die, you can spend experience points to boost your next character. Perhaps, this time, you will survive.
$23.00$15.00
Fallout: The Roleplaying Game - Wanderers Guide Book
FALLOUT: THE ROLEPLAYING GAME - WANDERERS GUIDE BOOK - Explore the Unknown! Journeying through the devastated wasteland, resourceful wanderers from all walks of life travel from settlement to settlement in order to survive and, sometimes, even thrive! Now, the Wanderer’s Guide Book for Fallout: The Roleplaying Game gives you new tools to create wanderer characters, equip them with weapons and vehicles, and send them into the wasteland to face deadly new adversaries.The Wanderer’s Guide Book includes a wealth of content for both players and gamemasters. If you want new character origins, perks, and equipment, you’ll find them here. If you want quick and easy scavenging locations, look no further! But watch out for the expansive bestiary full of creatures and factions that make the wasteland so dangerous.★ NEW CHARACTERS & ENEMIES: Create new characters from brand new origins, including the Brotherhood Outcast, Child of Atom, Nightkin, robots, and more! Create unforgettable legendary foes and creatures with new optional rules★ SCAVENGE anywhere in the Wasteland with pre-built locations or use them to create your own! Spend your Luck for chances at more loot!★ NEW PERKS: Get ahead of the competition with 54 brand new perks. Become fireproof, fight like a gladiator, work those healing hands, or become a natural born survivor. Remind everyone why you’re SPECIAL.★ LOADS OF NEW EQUIPMENT just waiting to be found in the Wasteland! Create your own legendary weapons and armor! Introducing vehicles and new rules to tear across the Wastes! Roll in style in a Chryslus Cherry Bomb or soar the skies in a Vertibird.★ EVOLVE YOUR ENEMIES with new legendary abilities that mutate as the fight goes on! Face off against a myriad of new creatures and foes from cryptids, mutated experiments, and iconic factions across the East and West coasts.
$61.00$49.00
Zombicide Chronicles: Road To Haven
A mysterious radio signal. Secret organizations. Mutated Zombies. Government safehouses… There’s more going on in this outbreak than we thought… In Road to Haven, old and new Survivors find a new way to fight for their lives against the Zombie outbreak. Introducing the Campaign game mode, players will walk through the well-known City, finding new challenges, allies, and many, many new enemies, both alive and undead. The story develops throughout 10 different missions, all connected to each other, where Survivors search for a secret hideout that might still be safe, a place called Haven 3. NEW CAMPAIGN GAME MODE: Dive into the Road to Haven campaign with 10 connected missions full of challenges, allies, and new enemies. SURVIVOR ARCHETYPES: Introduces 4 brand new Survivor Archetypes for diverse gameplay options. UNVEIL NEW DANGERS: Encounter well-trained humans, mutated Zombies, and terrifying Abominations as you progress through the campaign. ANATOMICAL GUIDE TO ZOMBIES: Unlock deeper knowledge about each Zombie type and discover their weaknesses. FIND HAVEN: Join old and new Survivors on a quest to locate the elusive safe haven known as Haven 3 in the midst of the outbreak.
$35.00$25.00
Monster of the Week RPG: The Codex of Worlds
YOUR TEAM GETS STRONGER, THE WORLD GETS WEIRDER... In the Monster of the Week roleplaying game, hunters must solve all manner of mysteries before they can save the day. The Codex of Worlds unites your team of hunters with new Team rules and takes your game to new worlds and alternate timelines.Codex of Worlds requires Monster of the Week to play. In this supplement, you’ll find 15 different Team playbooks to give your characters new allies, new moves, and new assets in their battle against supernatural evil. Don your suit and sunglasses as Agents In Black, patrol the veil between worlds as Guardians of the Borderland, or guard the galaxy as part of the Interdimensional Crisis Team. All together over a dozen different options let you team up in a wide variety of genres.For game masters, five new series frameworks give you new settings and alternate timelines to explore. Journey into the prehistoric world of Bone Spear, sort out the occult secrets of This Strange Old House, and open the portals to even more fantastical realms beyond earth.Each series framework includes game tweaks, new Threats, and an introductory Mystery to get you started. Or take inspiration from your own sources and use the advice inside to build your own world!THE CODEX OF WORLDS. THE MOVES ARE BIGGER, THE STAKES ARE HIGHER, AND THE WORLD GETS WEIRDER!
$56.00$41.00
Humblewood: Box Set
Contains the Humblewood Campaign setting Hardcover Book, Reference cards, Maps, and Cardboard Standees
$111.00$89.00
Call of Cthulhu, 7th Ed,: Cthulhu Dark Ages 3rd Edition Hardcover
Cthulhu Dark Ages is a world lit only by fire. The ancient empires collapsed centuries ago, taking their culture and learning with them. It’s a dark world and people are right to be afraid of the dark. Apart from the Viking raiders, witches, and outlaws, there are the unquiet dead, ancient horrors, and other malevolent beings stalking the countryside. Dark entities, beyond good and evil, wait hidden in the recesses of time and the angles of space. A few brave souls try their best to resist the horrors and push them back from whence they came. Will you be one of them? With the 3rd Edition, Cthulhu Dark Ages has been updated for Call of Cthulhu 7th Edition, completely revised and includes a wealth of new setting material. Inside you will find a player’s guide to the Dark Ages, an optional Sanity mechanic for mirroring the medieval mindset, rules for the oral tradition of storytelling and mounted combat, a grimoire of Dark Age spells plus optional rules for Folk Magic, a bestiary of monsters, as well as a fully detailed setting—the Anglo-Saxon community of Totburh in England’s Severn Valley, full of interesting characters, dwelling descriptions, and a multitude of plot hooks for Keepers to use and develop. This new 3rd edition comes in hardback and full color, with additional material concerning poetry and kennings, the written word, using the Oral Tradition in games, amulets, further use of Sanity in the setting, Paganism, and Norse Paganism. Chapters Introduction and Foreword Anglo-Saxon England A to Z of the Dark Ages Dark Age Investigators Game System Investigative Horror in the Dark Ages The Cthulhu Mythos in the Dark Ages Bestiary The Community of Totburh Scenarios Appendices Three ready-to-play scenarios introduce players to the world of Cthulhu Dark Ages, building on the tensions, characters, and horrors lurking in Toburh and the lands surrounding the community. The Hunt—wherein a terrifying wolf is troubling the community of Totburh and must be dealt with. This short adventure provides the perfect introduction to the Dark Ages setting. The Doom That Came to Wessex—all is not well at the Monastery of S. Swithun, with an attack leaving some of the monks dead or injured. Something foul is afoot threatening the very sanctity of the monastery. Eseweald—Oswyn, the thegn of Totburh, is concerned about the disappearance of his son, sent on a diplomatic mission to calm tension with a neighboring community, who seems to have vanished without a trace in the dark foreboding Eseweald forest The book is rounded out with comprehensive appendices containing a Dark Ages Glossary of historical terms, a Timeline covering 950–1054 CE, a Who’s Who of notable historical people, kings, and popes, and a bibliography of texts and sources of inspiration. Throughout, advice and guidance on running adventures and presenting the world of the Dark Ages is provided. With nothing but candle light and your wits, your journey into the Dark Ages begins... This supplement is best used with the CALL OF CTHULHU (7th Edition) roleplaying game and optionally PULP CTHULHU, available separately.
$63.00$38.00
The Seekers Guide to Twisted Taverns
The Seeker’s Guide to Twisted Taverns is a wondrous collection of taverns and inns, all with varying scales of fantasy. This addition is primarily designed to be compatible with5th edition Dungeons and Dragons, but also functions as a huge collection of inspiring rooms, characters, and more to plug and play into your campaigns! With 17 different taverns total, each of these taverns can be enjoyed by any adventurer, and can be scattered across any setting! Ranging from the grim and seedy dealings in the Bloated Bounty to the world shaping Wildaback Tavern, the diversity of each tavern and inn’s culture is a spectacle of its own. The Seekers Guide to Twisted Taverns Includes:- 17 total taverns ranging from levels 1-20 perfect to incorporating into any 5th edition Dungeons and Dragons campaign- Tavern Operators and guests to introduce to your party to encounter in a tavern brawl - A unique Quest board for each Tavern with a range of adventures for your players to choose from no matter how big or small- Food and Drink menus featuring items that you would experience if you visited these Twisted Taverns!- A brand new 2-4 player card game to play with your players and friends!
$70.00$59.00
Big Book Of Battle Mats: Rooms Vaults And Chambers
The Big Book of Battle Mats – Rooms, Vaults and Chambers is a book of 5E compatible RPG Maps.It features maps of fantasy interiors. Taverns, dungeons, vaults, chambers, banks and hideouts, there is the map for any adventure in a handy book!
$38.00$27.00
Avatar Legends RPG: Uncle Iroh's Adventure Guide
Uncle Iroh’s Adventure Guide expands the play material found in Avatar Legends: The Roleplaying Game with special GM tools to add multi-generational stories to your campaign, new NPC Legends, new playable character archetypes, and a brand new setting for stories of adventure and heroism—Jasmine Island!
$63.00$50.00
Slayers RPG
The City sits at the nexus of the world. Once you're inside it, it is the world. Something drives the borders of The City ever-onward, crawling towards the horizon. Urban sprawl made real. Neighborhoods appear and disappear overnight, The City is filled to brim with no shortage of interesting characters, cultures...and monsters. That's where you come in, Slayer. Slayers is a tabletop RPG of mercenaries and monster hunters for hire. Known by locals as Slayers, players wander a haunted city, cursed long ago to expand towards the horizon forever. Slayers help clean out the monsters that infest the alleyways and shadows, and those that the city seems to be manifesting on its own. It's slay or be slain. Better get to work, Slayer. The System Slayers uses a simple 4+ system to create an action filled session that moves quickly. What sets Slayers apart from other RPGs is its emphasis on asymmetrical combat. Each class in the game uses completely different combat mechanics than the others, allowing the players to have an entirely unique experience at the table. The Setting Slayers takes place in The City, an urban sprawl that expands forever towards the horizon. Made of an infinite number of districts, each version of The City will be unique to your table. Exploring and building the setting is just as important as hunting monsters! In the book you'll see examples of some districts and locations, to help inspire your next Hunt.
$35.00$30.00
Call of Cthulhu, 7th Ed.: Dead Light and Other Dark Turns
Two unsettling encounters on the road With the rise of the automobile in the 1920s, people were no longer tied to the railways as a means of getting to distant locations. For those who could afford the relative luxury of a car, the expanding United States’ highway network brought with it the opportunity to travel and see new places, as well as visit those that the railways didn’t reach—and all at your own pace, too. But the new road network also meant that strangers began making their way into once isolated and secluded locations. Places where they may not be welcome, and where old secrets have been hidden for generations. Who knows what lurks behind the lace curtains of the houses you drive past? What dangers lie in wait for the unwary along the out of the way highways and byways? The Scenarios Dead Light and Other Dark Turns contains two scenarios for Call of Cthulhu 7th Edition dealing with the theme of roadside adventure, along with six story seeds for the Keeper to expand and develop. In the classic Dead Light scenario, now revised, a chance encounter with a distressed young woman leads the investigators into the hideous aftermath of a crime gone terribly wrong. In the brand-new Saturnine Chalice scenario, seeking help from a nearby homeowner after their vehicle runs out of gas traps the investigators in a house where nothing is quite what it seems. Both scenarios can be used as standalone adventures suitable for one to two sessions’ worth of play, or they can be slotted into an ongoing campaign as the investigators journey between locations, and come with six ready-to-play investigators. Suitable for use with either the Call of Cthulhu: Keeper Rulebook or the Call of Cthulhu Starter Set. This new edition of Dead Light features new art throughout by Magda Meiszczak, Doruk Golcu, and Caleb Cleveland, with the scenario revised and reorganized to address a few minor issues in the original (such as the reference to an NPC, Walter the Pump Jockey, who does not actually appear in the scenario). We have included five player handouts providing further insight into the plot and agendas of the characters concerned.In addition, the book includes a new scenario, Saturnine Chalice, by Matthew Sanderson, which also takes place during a roadside stop that leads to danger and mystery. Carrying on the roadside theme of both Dead Light and Saturnine Chalice are six new adventure seeds, each with ideas for encounters on the road that Keepers can use as inspiration for short sidetracks, one night games, or to develop into full-blown scenarios.
$21.00$18.00
Pathfinder 2E: Gamemastery Guide
Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. This 256-page Pathfinder Second Edition rulebook contains a wealth of new information, tools, and rules systems to add to your game. Inside you will find handy advice for building your own adventures, designing towns, and creating vibrant characters alongside rules systems for dramatic chases, thrilling tournaments, and deadly duels. This book also includes more 40 pages of sample nonplayer characters, from the simple town guard to the vile cultist, presented to make your job as GM that much easier! The Pathfinder Gamemastery Guide includes: Rules, advice, and guidelines to build adventures, campaigns, and the denizens and treasures that lurk within, from settlements to nations to infinite planes! Creative variant rules to customize the rules to make the game your own, including variant bonus, feat, and magic item progressions, characters gaining the power of multiple classes at once, and more! All sorts of new and variant magic items including intelligent items, cursed items, artifacts, quirks you can add to items, and a brand new type of item called a relic that scales with your character! A catalog of subsystems to handle unique situations, from thrilling chases to researching mysteries to vehicle combat to elaborate duels to sandbox-style "hexploration" and more! Plus, a universal victory point system to help you design your own subsystems! More than 60 new NPCs to use in your game, designed for maximum usefulness to all Pathfinder campaigns!
$70.00$45.00
Wanderer's Emporium Minis: DM Starter Pack
WHAT'S IN THE BOX: Minis curated to be a powerhouse for Game Masters in creating the most vibrant and immersive playing experience. Dozens of PC's, NPC's, Monsters, Villians, and Terrain! Dragons, Trolls, Goblins, Humans, Elves, Bugbears, Fairies, Gnomes and SO much more. PORTABLE: Travel at ease without worry of damaging minis. Our minis are flat and compact to stack and store with ease. BASES included. Quick clip bases are extremely easy to slide on and off each mini. See images for exact quantity. DURABILITY: No more flimsy plastic. Hard pressed multi layered cardboard. This gives you a quality feel with extreme durability. COST EFFECTIVE: An extremely well built bulk option that's affordable is finally here! SIZING: Standard 28mm - 32mm scale. Compatible with any 1" grid system. Sized to fit in any campaign with existing 3D minis. DOUBLE SIDED: Front and backs have unique vibrant high resolution designs. Contains 183 hard pressed cardboard miniatures, 30 small quick-remove plastic bases, and 5 large quick-remove plastic bases.
$84.00$71.00
Triangle Agency RPG: Normal Briefcase Collection
Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. The Triangle Agency: Normal Briefcase Collection is the ultimate Triangle Agency experience.While the Core Rulebook on its own contains everything required to play Triangle Agency, the extras included in this Collection, from The Vault mission collection and Triangle Agenda character organizer to the special dice, will all support you and your team every step of the way. All of this is packaged in a stylish box, designed to replicate the iconic Normal Briefcase assigned to Agents at the start of every mission.FEATURES★ The Triangle Agency Core Rulebook contains all the rules you need to play Triangle Agency, from your Agents’ onboarding to their retirement.★ The Vault: Missions for Triangle Agency contains unique and varied Anomalies to study and apprehend, comprising enough Missions to span a team of Agents’ entire careers.★ The Triangle Agenda: Character Keeper and custom-designed four-sided Triangle Agency Dice Set offer Agents the material support they need to track notes during play and to roll in Agency-approved style.★ The Normal Briefcase box and additional Secret Dice that offer special power to Agents who unlock them during play!★ Join the Triangle Agency and crack the case.CONTENTS• 3 books• 6 dice
$125.00$107.00
Forbidden Psalm: End Times (Hard Cover)
A Game of Blood, Metal, Death, and Socks.Forbidden Psalm: The End Times Edition is the definitive version of the renowned 28mm miniature skirmish game. Assemble your warband, outfit and equip them with whatever meager protections you can afford, and prepare to face the horrors of the night in intense solo skirmish warfare! This version includes both the revised and expanded Forbidden Psalm base game, as well as the first expansion In the Footsteps of the Mad Wizard.Inside you’ll find:Complete rules for creating and running a game of Forbidden Psalm using whatever 28mm miniatures you have availableFast, deadly combat that rewards clever tactics and positioningA bestiary of vile fiends, from the Blind Spider Queen to the deceptively-violent GoatBoth campaign and scenario procedures so you can take your game beyond the initial skirmishFully compatible with Forbidden Psalm and MÖRK BORG
$70.00$59.00
Shadowrun: First Edition 35th Anniversary
Celebrate 35 years of the iconic Shadowrun First Edition with this special anniversary edition by Catalyst Game Labs. This classic RPG blends cyberpunk and fantasy, providing a unique and immersive experience for role-playing enthusiasts. The collector's edition features exclusive content and high-quality materials, making it a must-have for both new players and long-time fans. Suitable for ages 14 and up, the Shadowrun First Ed. 35th Anniversary edition offers deep and engaging role-playing adventures in the beloved Shadowrun universe.
$70.00$50.00
Yazeba's Bed & Breakfast
Beam Saber is a Forged In The Dark game about the pilots of powerful machines in a war that dominates every facet of life. They are trying to do their part, then get out physically and mentally intact. The organizations that perpetuate The War throughout all of known space are too incomprehensibly huge to take down. There is no “winning” The War, there is only surviving it. Hopefully you can help others get out too. This game is best played with 4 or 5 players, with one player filling the role of Game Master, and the other players will be the protagonists of the story. Engage challenges on a titanic scale! Each pilot has a custom vehicle created from the ground up to suit their desires. The base frame can be humanoid, a more traditional vehicle, or something completely bizarre! They can be equipped with holo-projectors, grapnel anchor tools, missiles, and much more. Take advantage of your vehicle's Quirks (such as Loads of Guns, Exposed Boosters, and Ominous) to more effectively overcome obstacles. Or lean into your machine's faults for XP! Bombard, Scan, Maneuver, and more to deal with threats. There are several pilot types players can choose from, each facing The War in a unique way, and all have a powerful vehicle to command.
$104.00
Bunkers & Badasses RPG: Deluxe Edition
From Nerdvana, directly inspired by Gearbox Studios' Borderlands series, made for you!Within the Sourcebook, you'll find over 200 pages of skag-shooting, skeleton-looting, treasure-hoarding tabletop action! The sourcebook doesn't just include everything you need to know in order to play Bunkers & Badasses for yourself -- it's also got:- Over a hundred pieces of custom art- Over two hundred jokes- Twenty of which are funny- Three full adventure campaigns you can run straight out of the book, each chock full of Borderlands characters, enemies, and general badassery!The Bunkers & Badasses sourcebook includes everything you need to create your own custom adventures, whether you're crafting a simple one-shot or a sprawling campaign! It also includes advice on how to lie, cheat, and cut corners to make it seem like you did more preparation than you actually did.The Deluxe Edition also comes with:- Bunker Master Game Screen; a four panel BM screen filled with information to aid the BM in running a fun and smooth campaign.- Over 100 different collectible Gun Cards including dozens of blank, customizable cards.- Custom Borderlands Dice Set forged from the highest quality eridium and comes with a one of a kind weighted Badass Die. keep rollin rollin rollin- Battle Grid Game Board; durable, double sided, dry erase board for customizing and enhancing any game session.- 10 unpainted Vault Hunter Miniatures! Play with the original ten Vault Hunters from Borderlands 1 & 2.- More than 50 Enemy Standees representing the various adversaries in the game!Make your own unique badass using the deep but intuitive Bunkers & Badasses character creation system! Pick from ten newly imagined Vault Hunter classes and skill trees from both Borderlands 1 and 2!
$167.00$139.00
Star Trek Adventures RPG (2E) Game Toolkit
SEEK OUT THE UNKNOWNThe Star Trek Adventures Game Toolkit provides you with a wealth of materials to expand your game beyond the core rulebook. It provides players and gamemasters with additional options and rules references to aid your group in exploring the final frontier.★ A full-color 4-panel gamemaster screen, packed with reference tables for the Star Trek Adventures second edition roleplaying game.★ An A2-sized map of the Galaxy as of the mid-23rd century, and on the reverse, full-color art to inspire your bold adventures.★ 8 double-sided reference sheets including the actions of each role aboard a starship, Momentum spend reference tables, conflict rules references, and more.★ A 40-page booklet containing a wealth of material expanding the scope of the game: Seventeen additional spaceframes to choose from as your group’s starship. Five new starship mission profiles and five new starship talents. Player guidance on tackling extended tasks via observation and analysis. Advice for the gamemaster on developing Star Trek-style stories. Additional gamemaster options for using extended tasks and Threat. Random tables for creating new planets, systems, and era-specific random adversaries to support your adventures.★ The Star Trek Adventures Game Toolkit requires the Star Trek Adventures second edition core rulebook to use.Components• 140-page book• 1 4-paneled Game Master screen• 1 double-sided A2-sized map• 8 double-sided reference sheets
$59.00$47.00
If I Were A Lich, Man
If I Were a Lich, Man is a trilogy of funny Jewish roleplaying games about creative resistance against authoritarianism. The villains in the stories of our oppressors become the heroes in our play.Written and illustrated by a team of avant-garde Jewish designers led by Lucian Kahn.
$56.00$46.00
Cowboy Bebop RPG: Spike Spiegel Dice Set
The Official Cowboy Bebop Role-Playing Game couldn't fail to have some truly incredible dice. Choose wisely and have fun.
$25.00$20.00
Dungeon Crawl Classics Rpg: Against The Thieves Guild
Goodman Games presents Against the Thieves Guild, an adventure for 2nd-level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap-laden dungeon. Sounds like a simple heist? But soon, the characters are embroiled in a centuries-old rivalry between master thieves. Assuming they survive the deathtraps, they still must deduce the secret of the enchanted lockbox!Against the Thieves Guild is an all-new 32-page softcover adventure, fully compatible with Dungeon Crawl Classics RPG. This adventure features numerous traps pulled from OAR #8 Grimtooth’s Old School Traps, plus several new traps. That book is not required to use this adventure, which can be easily dropped into your own campaign setting.
$16.00$11.00
Glitter Hearts
Glitter Hearts is an action-packed RPG in a fun-filled world of everyday people who transform into powerful super heroes that fight off the foces of evil. Your character will try to find the balance between their everyday life needs and heeding the call to save the world. You and your friends will create your own hero, your own team, and even your own special mascot!While based off many popular magical girl shows, Glitter Hearts can be set in any time, place, or world that you can imagine.
$49.00$39.00
Cowboys with Big Hearts
Cowboys With Big Hearts is a dark take on the myth of the West.It’s 1900, and we’re in Sunny Slope, a tent city and sanitarium north of Phoenix, Arizona Territory. What could compel a posse of diseased chuckaboos on death’s front porch to saddle up for one last hard desert ride?Well, it’s a complicated ball of yarn, but at this end — the end we are holding in our sweaty hands — is an outrage, and at the other end of the string is the Death Brothers.Whatever it is they did, we all made a promise to make it right. That probably means killing them, or trying. Maybe it means other things, too.So let’s gather our keepsakes and our guns. The Death Brothers got a day’s lead, heading for Mexico. We made a promise to drop them, and people like us keep their word or go down trying. We’re going to find the Death Brothers and have a serious conversation about right and wrong if it’s the last thing we do.Which it will be.★ A punchy one-shot game that is easy to pick up and play.★ Characters that begin already doomed, so players can take big swings and big risks.★ Packed with colorful and carefully researched western lore.★ Easily adjustable from gritty realism to fantastic, mythic adventure.★ Evocatively laid out by Brennen Reece
$21.00
Zombicide: Chronicles RPG Field Guide
When the zombie apocalypse happened, it came quickly. Even the police and military were overwhelmed before they knew what was happening. That means that there’s a lot of… stuff just scattered everywhere, most of it is still pretty useful. That’s good, because we’re going to need everything we can find if we want to survive. The Field Guide for Zombicide: Chronicles gives players a whole host of new gear for their games. From mundane to military-grade, this 60-page book has stats for a little bit of everything. There’s even some heavy weaponry, along with the rules for how to use it. Also included are rules for new vehicles and special skills for law enforcement and paramilitary Survivors.
$28.00$23.00
Zombicide: Chronicles RPG Gamemaster Starter Kit
The GameMaster Starter Kit gives GMs in Zombicide: Chronicles some new tools to help them run their games. First, there’s a GM screen that will help keep their notes safe from prying gamer eyes. There are also 13 Survivor ID sheets that they can either use themselves or hand out to players for their use. Finally, there are Stress dials so players can keep track of just how intense things are getting.
$35.00$20.00
Call of Cthulhu, 7th Ed,: Mansions of Madness
Five Adventures of Horror and Madness Includes two fully updated and revised classics, along with three brand new adventures. All can be played as standalone adventures, used as sidetracks for ongoing campaigns, or strung together to form a mini-campaign spanning the 1920s. Suitable for up to six players and their Keeper, each scenario should take between one and three sessions to play through, and are an ideal next step for those who have already experienced the horrors contained within the scenario collections Doors to Darkness and Gateways to Terror. The Adventures: Mister Corbitt: Does a seemingly shy and retiring local businessman hide a terrible secret? Can the investigators solve the riddle and save the day? The Crack’d and Crook’d Manse: Long considered to be a cursed place by the folk of Gamwell, it seems the Fitzgerald Manse has finally escaped its sordid past. But, no one’s seen the new owner, Arthur Cornthwaite, for quite some time. Is history repeating itself? The Code: Summoned to the home of Dr. Kenneth Connolly by an urgent telegram, can the investigators make sense of the bizarre events afflicting Wellington Manor? The House of Memphis: World-famous magician Memphis the Great has not been seen for weeks. Has he merely gone off on another of his legendary magic-hunting trips, or is there a more sinister reason for his disappearance The Nineteenth Hole: Renovation work at Thistledown Golf Club has not been running smoothly. First, there were tales of illnesses, then ghostly sightings, and now no one can find the owner. Dark shadows fall over Scotland and all is not what it seems.
$60.00$38.00
Fighting Fantasy Slipcase
Fighting Fantasy Returns! Part story, part game – and you are the hero! In 1982, Games Workshop co-founders Ian Livingstone and Steve Jackson co-created Fighting Fantasy, a series of solo adventure books that would revolutionize the genre. Combining gripping narratives with dice rolls and other tabletop RPG mechanics, Fighting Fantasy captivated readers, becoming a worldwide hit. Now this multi-million-selling book series returns to print in the United States for the first time in over 2 decades. The Fighting Fantasy series features epic fantasy adventures where you are the hero. In each book, your character’s life depends a bit on luck . . . but mostly on the decisions you make. Will you triumph . . . or meet a sad fate? This first set includes five books: The Warlock of Firetop Mountain, Deathtrap Dungeon, City of Thieves, The Citadel of Chaos, and The Forest of Doom, as well as a full-color, custom-designedslipcase.
$111.00
Starfinder 2E: Galaxy Guide (Pocket Edition)
Blast off into Starfinder Second Edition with a star chart of the galaxy and a thrilling tour of adventuring locations across the vastness of interstellar space! The Starfinder Galaxy Guide is a primer designed for new and experienced players that explores popular types of science fantasy campaigns—galactic exploration, horror, war-torn space opera, and more—giving GMs and players tools for playing out those types of stories in their Starfinder game. The Galaxy Guide also introduces several powerful galactic factions as potential friends or foes, including AbadarCorp’s holy corporate empire, the infernal orders of the Hellknights, and the world-preserving Xenowardens. Each major faction includes a new archetype players can use to create a character with ties to that faction. The galactic tour ends with a database of playable alien ancestries including a telepathic mega-brain with an atrophied body (contemplative), a friendly shapeshifter with a secretly bizarre true form (astrazoan), and more!The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.The Starfinder Galaxy Guide Pocket Edition includes:♦ A double-sided map featuring the Starfinder galaxy and the Pact Worlds system.♦ Six new playable alien ancestries: astrazoan, contemplative, dragonkin, kalo, sarcesian, and vlaka.♦ Six new archetypes related to powerful galactic factions.♦ Exciting new lore introducing new gods, current events, and important hotspots in the Starfinder setting!FEATURES★ Smaller size, lighter weight, and increased portability make Pathfinder Pocket Editions an ideal choice for gamers on the go or on a budget. Perfect for convention and in-store play!★ Reveals the first big-picture look of the Starfinder Second Edition campaign setting, with ideas and information to propel a huge variety of Starfinder campaigns.★ Released a few months before Starfinder Player Core, the Galaxy Guide is the first true hardcover rulebook for Starfinder Second Edition, and its release and updates to the popular Starfinder setting are sure to create a buzz among gamers eager to play the new edition.★ Includes a huge poster map of the Starfinder galaxy!★ Beautiful full-color illustrations on nearly every page.★ Extensive marketing support throughout 2025.
$42.00$32.00
Don't Play This Game RPG: Core Rulebook
Oh come on, please stop reading, otherwise it'll happen to you too, it says it on the cover for Christs sake. Well if you're reading this its already too late, you're cursed now. Anyone who reads this must play this game or bad things will happen. Trust me because, well, I didn't play, and if you're reading this, then I'm dead. WHAT IS THIS GAME?A Legacy Solo Tabletop Roleplaying Game about someone (YOU) who has been cursed to play a game with a mysterious Entity. Journal, document, create, explore, and scare the #### out of yourself. In a unique experience that takes horror beyond the tabletop. HOW DO YOU PLAY? You'll create a character, then Events will start happening. The game is simple, an Event happens. You add an entry to your Record about it. Sometimes words, sometimes photos, sometimes something else, whatever the Entity asks. Finish an Event & the Entity will give you another. Over & over until you complete the game and are free, or you lose, and well, then really bad things happen… CREATING A RECORD The Entity wants you document your experience while you play with it. Why? Perhaps to prove it exists, or perhaps as a means to spread its game further, who knows? You'll create a Record as you take part in Events. Sometimes the Entity will instruct you to create Artifacts. These are manifestations of the horror you're experiencing. Artifacts could be photos of abandoned buildings, scrawled messages from a stranger, recordings of strange noises. Whatever they are they should be collected and stored in your Record. Because if you die, the game isn't over... SOLO BECOMES LEGACY MULTIPLAYER - PASS IT ON Stories of this game never truly end. Something is always left behind. Even when you've 'finished' playing. Eventually someone else will find it and start a new game. In the full version of Don't Play This Game rules and events will be available to curse your friends to carry on your story, whatever the ending may have been.
$49.00$42.00
Perfect Draw RPG
Born with an enchanting voice that causes men to fall helplessly in love with her, our protagonist lives a life of unintended turmoil. Every word she utters brings chaos, making normal relationships impossible and forcing her to live in isolation. Haunted by fragmented memories of a past she cannot fully recall, she embarks on a perilous journey to rediscover her identity and understand the origins of her extraordinary gift. Along the way, she encounters allies and adversaries, each with their own hidden motives, and faces challenges that test her resolve and ingenuity. As she delves deeper into her past, she uncovers a web of secrets that reveals not only the truth about her abilities but also the key to her future. Balancing the power of her voice with the need for human connection, she must navigate a world where love is both her greatest strength and most dangerous vulnerability
$49.00$39.00
Stewpot RPG: Tales from a Fantasy Tavern Hardcover
Stewpot is a cozy, story-based RPG that begins where most games end. The adventurers life is tough. It's time to call it quits. For years you wandered through hostile lands, seeking gold and glory. Now its time to hang up your axe, kick off your boots, and settle down. If only it were that easy. Stewpot: Tales from a Fantasy Tavern by Takuma Okada is a collection of cozy mini-games that tell the story of a tavern run by former adventurers. Only this time your adventures start behind the bar. Stewpot is divided into a series of slice-of-life scenes, with a different set of simple rules and prompts helping adjudicate each scene. Scramble to cook for a visiting dignitary, smelt down an old magic item, break up a tavern brawl, and more! All the while, you`ll work to upgrade your tavern's cuisine, atmosphere, and service. In the process, you might just learn a little bit about yourself - and your fellow party members. Whether you're looking to play a chill pick-up session, or provide a campaign epilogue to your heroes' epic adventures, Stewpot: Tales from a Fantasy Tavern will serve you well.
$35.00$30.00
Star Trek Adventures 2nd Edition: Starter Set
TO BOLDLY GO WHERE NO ONE HAS GONE BEFORE!The Star Trek Adventures roleplaying game takes you to the final frontier! You may travel to the edges of known space, to colonies in need, to the borders of neighbouring galactic powers, or into the eye of interstellar phenomena. Explore strange new worlds, encounter fantastical alien life forms, and engage in dramatic adventures in a detailed and immersive Galaxy.This Starter Set contains everything you need to begin your journey into the final frontier, including an epic campaign of three linked missions designed to challenge a brave crew of 3–7 player characters.Contents:RULES BOOKLET: A 48-page booklet providing an overview of the 2d20 gamesystem adapted for Star Trek Adventures, for use with the included campaign.CAMPAIGN BOOKLET: A 60-page booklet containing the epic, three-part campaign“Infinite Combinations,” which guides you through the rules as you play so you canbegin exploring the Galaxy straight out of the box.SHIP SHEET and CHARACTER SHEETS: A statistics sheet for theConstitution-class U.S.S. Challenger and seven-player character sheets, with rulesreferences on the backs.REFERENCE SHEETS: Four double-sided rules reference sheets.DICE: Five twenty-sided dice (d20s) in a unique colour only available in this StarterSet.TOKENS: Six Momentum tokens for each of six different civilizations (i.e., 36 totalMomentum tokens), 36 Threat tokens on the reverse side of the Momentum tokens,and 9 Determination tokens.
$42.00$36.00
Starfinder 2E: Galaxy Guide Special Edition
Blast off into Starfinder Second Edition with a star chart of the galaxy and a thrilling tour of adventuring locations across the vastness of interstellar space! The Starfinder Galaxy Guide is a primer designed for new and experienced players that explores popular types of science fantasy campaigns—galactic exploration, horror, war-torn space opera, and more—giving GMs and players tools for playing out those types of stories in their Starfinder game. The Galaxy Guide also introduces several powerful galactic factions as potential friends or foes, including AbadarCorp’s holy corporate empire, the infernal orders of the Hellknights, and the world-preserving Xenowardens. Each major faction includes a new archetype players can use to create a character with ties to that faction. The galactic tour ends with a database of playable alien ancestries including a telepathic mega-brain with an atrophied body (contemplative), a friendly shapeshifter with a secretly bizarre true form (astrazoan), and more!
$111.00$75.00
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