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RPG Books

1400 products


  • Gamers Guild AZ Chaosium RuneQuest RPG: Cults of RuneQuest - Mythology AGD

    RuneQuest RPG: Cults of RuneQuest - Mythology

    Cults of RuneQuest: Mythology is part of the new Cults of RuneQuest sourcebook series for RuneQuest. It contains an indispensable history of the mythology of the storied and epic Bronze Age fantasy world of Glorantha. A supplement ideal for both players and Gamemasters. A system-free book, Mythology is perfect for any fan of Glorantha, players of other roleplaying games, and anyone with an interest in creative mythology. An explanation of myths and mythology and how it works in Glorantha. Dozens of Gloranthan myths, ready for players and Gamemasters to draw inspiration from, giving further context to the mythical history of the world. This supplement is an enhancement to Cults of RuneQuest, but is system-free and requires no other book to use.

    $56.00$34.00

  • Gamers Guild AZ Chaosium RuneQuest RPG: The Smoking Ruin and Other Stories AGD

    RuneQuest RPG: The Smoking Ruin and Other Stories

    The Pegasus Plateau & Other Stories is a collection of new, ready-to-use adventures or locations written with the specific purpose of introducing Glorantha and RuneQuest to new players by providing short and easy-to-run gameplay experiences. Like The Broken Tower from the RuneQuest Quickstart Rules & Adventure, these are suitable for new gamesters and layers alike. In the same vein, most of the adventures in this collection are from newcomers to the world of published RuneQuest and Glorantha material, all eager to put their own stamps upon this renowned setting.

    $53.00$32.00

  • Gamers Guild AZ Chaosium RuneQuest RPG: The Pegasus Plateau & Other Stories AGD

    RuneQuest RPG: The Pegasus Plateau & Other Stories

    The Pegasus Plateau & Other Stories is a collection of new, ready-to-use adventures or locations written with the specific purpose of introducing Glorantha and RuneQuest to new players by providing short and easy-to-run gameplay experiences. Like The Broken Tower from the RuneQuest Quickstart Rules & Adventure, these are suitable for new gamesters and layers alike. In the same vein, most of the adventures in this collection are from newcomers to the world of published RuneQuest and Glorantha material, all eager to put their own stamps upon this renowned setting.

    $49.00$42.00

  • Gamers Guild AZ Chaosium RuneQuest RPG: Weapons & Equipment AGD

    RuneQuest RPG: Weapons & Equipment

    An essential reference guide for RuneQuest players, Weapons & Equipment showcases Gloranthan culture and life, describing the items and services adventurers use everyday, exceptional and magic items, as well as how they can sell their hard-won treasure. Weapons & Equipment dramatically expands the RuneQuest core rules, with new means of equipping and advancing your adventurers, Gamemasters can use these contents for treasure hoards and other material rewards, making this an invaluable resource for every RuneQuest player.

    $49.00$30.00

  • Gamers Guild AZ Chaosium RuneQuest RPG: Roleplaying in Glorantha Quick Start AGD

    RuneQuest RPG: Roleplaying in Glorantha Quick Start

    Enter a mythic world of mortals and gods, myths and cults, monsters and heroes! In Glorantha, the Runes permeate everything, and mastery of Runes allows astonishing feats of bravery and magic. Glorantha is an ancient world, and has known many ages, but now it`s at the brink of the greatest conflict it has ever known - the Hero Wars! This Quickstart booklet collects all the essential rules in abbreviated form for RuneQuest: Roleplaying in Glorantha and includes a new, introductory adventure (`The Broken Tower`).

    $14.00$10.00

  • Gamers Guild AZ SoulMuppet Publishing Orbital Blues RPG: Trouble at the Rock of Tariq (Pre-Order) AGD

    Orbital Blues RPG: Trouble at the Rock of Tariq

    Trouble at the Rock of Tariq is an Orbital Blues adventure based around a succession crisis on the Rock of Tariq and an incredibly valuable terraformation satellite in the possession of your player crew. The adventure starts as the characters take a suspiciously lucrative delivery job, ferrying mysterious cargo to the Rock on behalf of its ruler, before everything goes horribly horribly wrong. Your character are trapped on a foreign space station, trying to survive shifting politics long enough to get paid, discharge their cargo, and get the hell out of dodge. Written by Basheer Ghouse andd illustrated by Orbital Blues co-creator Josh Clark, Trouble at the Rock of Tariq is an adventure for Orbital Blues, a sad space western about Interstellar Outlaws trying to make ends meet in the corporate dominated dustbowl of the Frontier Galaxy. 

    $28.00$24.00

  • Gamers Guild AZ SoulMuppet Publishing Orbital Blues RPG: Chega de Saudade (Pre-Order) AGD

    Orbital Blues RPG: Chega de Saudade

    "I want to see the golden shores of my old home, feel its warm sands on my feet, hear the bittersweet melodies, the ones sang to me in bedtime stories by sobbing workers. Day and night the people of Tradis station toil away, forced to clean the planet-side wasteland that the corp calls the “future of living.”We are tired, angry and dying. We have nostalgia for a home that is unknown to us. This is not a strike. This a call for help. Bring us home, outlaws. Chega de Saudade."Written by Giuliano Roverato and illustrated by Orbital Blues co-creator Josh Clark, Chega de Saudade presents an adventure that explores themes of home, nostalgia, place and being. Your Interstellar Outlaws will visit Tradis station and discover the meaning of Saudade, know the plight of its workers, and be tempted by corporate money beyond their wildest dreams. Here, you can’t save everyone.Chega de Saudade is an adventure for Orbital Blues, a sad space western about Interstellar Outlaws trying to make ends meet in the corporate dominated dustbowl of the Frontier Galaxy.

    $28.00$24.00

  • Gamers Guild AZ Rowan Rook and Decard Heart RPG: The City Beneath - Doors to Elsewhere (Pre-Order) AGD

    Heart RPG: The City Beneath - Doors to Elsewhere

    THE CITY LIVES. THE CITY SPEAKS IN DOORS AND PATHWAYS. THE CITY IS DYING. As dozens of doors to a strange land between dimensions begin to open throughout the Heart, the delvers step through to find the city of Elsewhere in turmoil. The lights which keep them safe are going out one by one. An ocean of vicious darkness roils at the edge of Elsewhere and seeps through to the City Beneath. Will the delvers save this nexus of worlds? A campaign frame designed to pull characters into the City Elsewhere Places to go and people to see in this land between worlds Rules for surviving the city at night Details on major and minor dimensional links through Elsewhere Spells specific to the culture of Elsewhere, such as Summon Bridge This is a scenario supplement for Heart: the City Beneath. A copy of the core rulebook is required to play. 

    $17.00$15.00

  • Gamers Guild AZ Rowan Rook and Decard Heart RPG: The City Beneath - Sanctum (Pre-Order) AGD

    Heart RPG: The City Beneath - Sanctum

    SANCTUM is a sourcebook for the Heart RPG. Inside, you’ll find a guide to building havens with your group to create the basis for an exciting campaign. You’ll also find advice on running haven-based campaigns, special fallout results that reflect your settlement’s trials and tribulations and ways to create and reinforce bonds with the people within. Inside you’ll find rules for four new types of angel, the fell-handed messengers of the Heart Itself which infiltrate and smash apart havens. You’ll also enjoy in-character ramblings on them from washed-up pulp fiction author Gris Hannemann who, potentially, invented them to sell more copies of his books. But they’re real now. Build fantastical, tragic settlements under threat from within and without Do your level best to defend them and keep the people inside alive and prosperous Watch, broken, as an emissary of a vast alien consciousness arrives and tears apart the walls like paper A copy of Heart: The City Beneath is required to use the rules and advice in Sanctum.

    $17.00$15.00

  • Gamers Guild AZ Aces Games Unglorious RPG: Core Book (Pre-Order) AGD

    Unglorious RPG: Core Book

    You’re dead. Well, it’s no surprise considering how recklessly you launched into adventure. You thought a sword, a map and some sunscreen would be enough to face hungry fiends and cursed forests? Tell me again, how did you die? …Good heavens, I’ve heard some stupid deaths in my time, but this one takes the cake! But fear not, all is not lost. Never mind the fact that you don’t even have one shred of flesh left on you, because now you have the opportunity to settle your unfinished business, to gain the glory you so coveted and to continue the journey that you cut short in such a silly way, so you can gain access to the most exclusive afterlife available! You are now in the Orchard, the world of the dead, a sort of metropolis inhabited by corpses. You will find there are many laws to follow, queues to respect and paperwork to sign in order to travel from here to the world of the living… but hey, even if it seems like a bleak and boring world, you can make a lot of friend who are as stup– I mean, as eager for adventure as you are, with whom you can embark on dozens of adventures without worrying about the passage of time (or a pitchfork piercing your chest). Well, go now. This is your death certificate and this is your sword. Of course it’s rusty! What did you expect? After all, it died too. Unglorious is the RPG that begins where all others end… with the death of your character! Embark on this adventure beyond the limits (and limitations) of life and face all that the World of More will throw at you. But don’t be scared… there probably won’t be anyone more frightening than you! Unglorious, the Necro-fantasy RPG lets you play the role of an adventurer who passed away due to their carelessness and has now risen again to seek the glory they couldn’t obtain when they were alive. Settle your unfinished business in the land of the living, face the land of the dead’s exhausting bureaucracy and join the most heroic deceased warriors! It’s time to rise and fight once more… and hopefully do better this time around.

    $69.00$58.00

  • Gamers Guild AZ Renegade Game Studios Transformers: RPG - Technorganic Secrets Sourcebook (Pre-Order) AGD

    Transformers: RPG - Technorganic Secrets Sourcebook

    With the power of the Technorganic Secrets at your fingertips, your adventures are ready to leap into the Beast Wars or dive into animal forms for your Autobots and Decepticons. With signature characters like Optimus Primal, Blackarachnia, Grimlock, Tankor, and Megatron at the ready, you have a full cast of characters to play some of the best stories the Transformers Roleplaying Game can offer! Create fan favorite characters including Dinobots and Maximals. Also included are new gear options for Alt Mode and Beast Modes. Get advice on creating Beast Wars-style campaigns with a limited recurring cast of characters, exploring alien worlds, and facing Quantum Surge events that threaten reality!

    $63.00

  • Gamers Guild AZ Renegade Game Studios Power Rangers: RPG - Through the Shattered Grid Sourcebook (Pre-Order) AGD

    Power Rangers: RPG - Through the Shattered Grid Sourcebook

      Through the Shattered Grid requires the Power Rangers Roleplaying Game to play. Infinite Worlds await through the Shattered Grid! Through the Shattered Grid collects aspects from the most exciting stories from across the Mighty Morphin Power Rangers, Go Go Power Rangers, Power Rangers Unlimited, and other comics in the BOOM! Universe for your Power Rangers Roleplaying Game adventures! Do your Rangers dare to wander the Void to save countless worlds, or are they busy defending Earth from an Eltarian invasion and the machinations of Promethea? Protect the Grid with the first two non-Ranger Roles: The Magna Defender and The Guardian of Eltar! This sourcebook contains three new Influences and Seven new Origins! Is your character from the Coinless Resistance or a Void-Touched Hero who survived an encounter with the Praetor? You can call on some of the 15 new Contacts for aid, like Grace Sterling, the AI XI, and some “friends” you can’t trust like Drakkon, Lord in Exile.  Dive into 42 Threats, from Eltarian super-team Sentry Force Four to Spa’ark, the Death Ranger!

    $63.00

  • Gamers Guild AZ Penguin Random House Minecraft: Roll for Adventure - The Temple of the Charged Creeper (Pre-Order) AGD

    Minecraft: Roll for Adventure - The Temple of the Charged Creeper

    Roll the dice to create your very own Minecraft story in this tabletop game—with dice, instructions, and an adventure book!When a village is raided by illagers, its poor inhabitants seek the aid of a mighty hero to track down the invaders. They need someone brave, clever, and determined. They need you!Make crucial decisions, craft powerful items, roll dice to battle mobs, and explore the Overworld on your epic journey to discover and destroy the mysterious Temple of the Charged Creeper. This book contains: A complete adventure book with a bestiary of wicked mobs and a collection of perilous adventure locations. Four dice to help—or hurt—you as you battle mysterious foes. A removable character sheet and rules reference to help you track your heroic progress (or to let you play with a friend as your narrator!). So sharpen your sword, prepare your pickaxe, and grab your green dice. Your epic Minecraft adventure begins now!  

    $28.00$24.00

  • Gamers Guild AZ Goodman Games D&D 5E: Monsters & Magic of Thracia (Pre-Order) ACD Distribution

    D&D 5E: Monsters & Magic of Thracia

    Nocturnal attacks have locals terrified, fearful of leaving the safety of home and hearth once the sun goes down. Something is haunting the night and the locals have dubbed it “NightFang.” Hushed whispers and pointed gestures suggest that the Hellpits, a trio of sinkholes said to house the tomb of a great hero of old may be the lair of NightFang and are desperate for help. Does the party possess the cunning and prowess to confront the ferocious vampire which haunts the Hellpits? And is this un-dead menace the sole evil that lurks within those sunken chambers and passages? Only bravery and luck will help determine if the party can defeat NightFang or end up the helpless thralls of a vampiric master. Hellpits of NightFang is a DCC RPG adventure intended for use by four to five 5th level PCs. It includes six new monsters, including stats for vampires and a pair of demonic agents for your game, and can be easily inserted into any DCC RPG campaign. 

    $21.00$18.00

  • Gamers Guild AZ Draco Studios Eldritch Century: Expeditions and Almanac RPG Slipcase (5E) (Pre-Order) GTS

    Eldritch Century: Expeditions and Almanac RPG Slipcase (5E)

      Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. Premium slipcase including two hardcover books (rules & setting book), totalling over 600 pages with beautiful full colour illustations. Eldritch Century is a sci-fi horror roleplaying game where each character takes the role of an agent in a 1986 alternative earth where a great fog has swallowed Europe, and all it touches have been corrupted past the veil of sanity. The untouched world has divided into factions in an eternal struggle for survival, power and growth, each with its own agendas and grey moralities. With rules inspired by 5e.

    $125.00$107.00

  • Gamers Guild AZ Son of Oak Game Studio City of Mist: Nights of Payne Town GTS

    City of Mist: Nights of Payne Town

    A complete story arc for City of Mist with ten legendary cases of crime and magic.This City is going to hell. Here, ordinary people have the power of legends and no-one on the streets even knows. Everyone is hustling. Gods fight for their next paycheck while monsters control the drug trade. Why do we keep hurting ourselves? Do the stories inside us push us to kill? Or is it just our old wounds, buried out of sight and out of mind? The people who once tried to heal this City are now haunting it, drinking the misery of millions. All these wounded souls are stealing, backstabbing, killing, their pain glowing like neon in the night. That’s the way this City is. These are the Nights of Payne Town.It is a time of turmoil in the City. The police are helpless against a new wave of crime, powered by forces they neither see nor understand. Ancient legends that were scheming in the shadows for decades are now finally enacting their insidious plans, raining chaos and suffering on the streets. The only ones who can stop this mayhem are nameless individuals, anti-heroes like your crew, caught in this mess unwillingly or all too willingly...Behind it all lies a sordid truth and a malignant power that has been feeding on the misery of the City since its early days. But, even there, in the heart of darkness, there is hope... Can you find it?Customer review:"just finished reading nights of Payne Town... what a beautiful, creative, original and deep story arc! I kept being surprised by things (and I have been a GM for over 30 years and read hundreds of RPG books) any MC who didn't buy it yet really should"What's in this book:Nights of Payne Town is a story arc book, a collection of ten cases (adventures) that can be run individually or as an ongoing series (campaign), following the insidious operation of an all-powerful Avatar.Each case contains everything you need to run a game of City of Mist, including a teaser for your players, the backstory, locations, clues, NPCs, Danger descriptions and maps.Nights of Payne Town cases break down into three "veins", or sub-plots:- The Criminal Vein, cases involving the rise of an unstoppable crime baron, a violent self-proclaimed monarch, and the struggle for power over the City streets.- The Mystical Vein, cases following a magical arms race, where a mystery collector will stop at nothing to gather every form of magical object and being in the City; and- The Personal Vein, cases trailing the personal tragedy of the victims of a scheme to slowly and painfully destroy the very fabric of society in the City.At the culmination of the story arc, these three veins combine into a single super-plot.Among the modern-day legends featured are Hansel & Gretel, the Wendigo, Goldilocks, the Snow Queen, a slew of characters from Arthurian legend, the Philosopher's Stone, King David, Paul Bunyan, spirits of Haitian Voodoo, and many more.  

    $63.00$54.00

  • Gamers Guild AZ Stillfleet Studio The Blister Critters RPG: Producer Screen (Pre-Order) AGD

    The Blister Critters RPG: Producer Screen

     Get a beautiful 3-panel screen for game Producers (GMs) PLUS a pad of 52 character sheets! The Producer screen features epic art by Tony Grasso and 3 slots for cards, so you can show players whatever dangerous animals their Critters run into. In the eco-horrific cartoon TTRPG Blister Critters by Anthony Grasso, you play as an animal who can wield bizarre mutations called Blisters. These strange abilities will help you survive in a vast, cruel suburbia populated by fellow Critters and their feral counterparts, Beasts, as well as even stranger cartoon-beings. Will you explore, thrive, and die as a Critter or live long enough to see yourself become a Beast?    

    $28.00$24.00

  • Gamers Guild AZ Come Martin Two Summers: Other Summers (Pre-Order) AGD

    Two Summers: Other Summers

    Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated.In this 80-page supplement for Two Summers, you'll find: Options to create adventures as a group and/or play without a GM, A darker version to the base game and a one-shot adventure to go with it, Variants to introduce supernatural elements to the base game: magic, parallel universes and time travel options, with a one-shot adventure to go with the latter, Variants to play a short campaign of Two Summers based in the city instead of the country and/or in the winter instead of the summer, Variants to play in other eras, play children and/or old people, or play people from the same family, with a one-shot adventure to go with the latter, A SRD (System Reference Document) of the game to encourage other hacks, variants and options!

    $24.00$21.00

  • Gamers Guild AZ Come Martin The 7th Rainbow RPG (Pre-Order) AGD

    The 7th Rainbow RPG

      In The Seventh Rainbow, you explore the life of a protagonist, from childhood to death, through six summer trips scenes. A GM-less game in freeform narration, for sessions of around 2 hours; made for thes econd CyberConv Jam then revisited by Nicolas Folliot and Kickstarted in February 2024!

    $9.00$8.00

  • Gamers Guild AZ Arc Dream Publishing Delta Green RPG: Dead Drops (Pre-Order) AGD

    Delta Green RPG: Dead Drops

    Four discrete Delta Green scenarios accrete under the cruel attraction of fear. Meridian witnesses the induction of new Agents into a world of unsuspected terrors, lifeless and deathless. In From the Dust, infants have vanished in Brooklyn and strange events echo by night at a construction site. The Agents must sift superstition and rumor from a horror that lingers across decades, across centuries. In Presence, a young woman vanishes from Alabama, appears in the same instant in Vermont, and opens a door of discovery to secrets deeper than the most appalling proliferations of life. Jack Frost looks back to the bitter Alabama winter of 1998, when a cold snap and extraordinary floods wiped out a tiny town. Operation WEATHERWATCHER brings them together as a sprawling team of expert researchers from the blackest reaches of government: the infamous MAJESTIC project, at its staggering height as the twentieth century stumbled and died. Dead Drops is played with Delta Green: The Role-Playing Game.

    $70.00$59.00

  • Gamers Guild AZ Antre Monde Editions Knight: An Avalon RPG - Dice set (Pre-Order) AGD

    Knight: An Avalon RPG - Dice Set

      A custom set of 10 custom thematic 6-sided Knight dice and an imitation leather pouch.

    $25.00$22.00

  • Gamers Guild AZ Antre Monde Editions Knight: An Avalon RPG - Player's booklet (Pack of 5) (Pre-Order) AGD

    Knight: An Avalon RPG - Player's booklet (Pack of 5)

      These player booklets provide quick references for players during sessions of Knight: An Avalon RPG, covering topics like: Important elements of the lore, Rules around meta-armour overdrives, Different weapons and modules- And more! Supplied in packs of 5, they enable players to write down the entire legend of their Knight!

    $28.00$24.00

  • Gamers Guild AZ Antre Monde Editions Knight: An Avalon RPG - Bestiary (Pre-Order) AGD

    Knight: An Avalon RPG - Bestiary

      Knight: An Avalon RPG's Bestiary is a beautifully illustrated work by Lionel Prats featuring the creatures from the Knight universe. It also contains new rules for creating more powerful enemies.

    $42.00$36.00

  • Gamers Guild AZ Antre Monde Editions Knight: An Avalon RPG - 2038 (Pre-Order) AGD

    Knight: An Avalon RPG - 2038

      The 112 colour pages of 2038 offers new gameplay elements that can be incorporated into Knight: An Avalon RPG stories. 2038 marks the beginning of Knight's golden age. After the difficult months of its creation, the organization is now at the pinnacle of its power. It's during the opening of this year that the quest for the Grail really begins, the Knights learn what lies beneath the darkness, but also that Knight's new base, Avalon, is created and new modules with abilities that defy comprehension are produced. 2038 offers Knight an even more fantastic setting, rubbing shoulders with the super-heroic and the techno-thriller. In short, the Horror, though ever-present, is less of a threat to the Knights, and the latter truly function as saviors of the world, as heroes whose legend is being written. What's more, 2038 introduces a new level of gameplay, giving knights access to the Round Table and, in particular, to prestigious equipment, 4 meta-armors with surprising abilities. In short, new elements, a new color of play, which the GM can decide whether or not to stage.

    $42.00$36.00

  • Gamers Guild AZ Aces Games Sweet Cherry Pie vs Evil RPG: Adventure Cookbook (Pre-Order) AGD

    Sweet Cherry Pie vs Evil RPG: Adventure Cookbook (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A true Warrie is never short of feats. Five pre-built adventures are collected in this anthology, to which are added those unlocked through the Stretch Goals. With the Adventure Cookbook, you'll have no more excuses to avoid the conflict for Omnom Island. Corebook required to play the Adventure Cookbook.    

    $19.00$16.00

  • Gamers Guild AZ Aces Games Sweet Cherry Pie vs Evil RPG: Gummy Landing (Pre-Order) AGD

    Sweet Cherry Pie vs Evil RPG: Gummy Landing (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The inhabitants of Gummy Island have landed on the shores of Omnom in search of a land to conquer. Are you ready for a new, gelatinous war? This supplement contains the Gummy Island setting, a dedicated campaign, new equipment for your Warrie and a new bestiary. Something that will hurt your teeth. Corebook required to play Gummy Landing.    

    $23.00$19.00

  • Gamers Guild AZ M. Allen Hall Godspark RPG (Pre-Order) AGD

    Godspark RPG

    Ruina Dei. A purgatorial space of dead gods and living saints. You are a Saint, granted new life by the last of your gods power, a godspark. That power is fading. Soon, your god will be gone, as will you. To survive, you will need to collect more godsparks. You do not need food. You do not need water. You do not even need air. You only need godsparks. Godspark is a tabletop adventure game in which players take on the role of Saints reborn in a graveyard of gods. Using a few six-sided dice and a deck of playing cards, players explore the graveyard, fighting angels, meeting other Saints, and scavenging the divine energy that they can use to perform miracles and eventually Ascend and win the game. Solo-first adventure game with as much role-playing as the player wants to add. Rules for a competitive 2-player game. Tables of encounters to populate the four godfalls explored during each game. Randomly generated map allows for replayability. Unique decaying dice pool mechanism to encourage tactical decision making and resource management.    

    $28.00$24.00

  • Gamers Guild AZ M. Allen Hall Sprinkles is Missing RPG (Pre-Order) AGD

    Sprinkles is Missing RPG

    Welcome to Arbor Haven, a small town on the edge of an enchanted forest. For the last week, the emelentary schools mascot, Sprinkes the unicorn, has been missing. Despite the principals warnings, you and your friends have decided that the evil wizard Grumpster the Gray has kidnapped Sprinkles. You gather some supplies and head into The Forest to rescue him. Sprinkes is Missing is a tabletop role-playing game for 1-5 players (the Students) and a Game Master (the Principal). The Students attend a magical elementary school. Each player will pick their characters favorite class (be that Art, Science, or Gym) and get magic spells to match. Written to be accessible for new TTRPG players as well as first-time Game Masters. Story-focused game with an emphasis on creative, collaborative problem solving. Requires only a few six-sided dice. Thematic dice mechanics focus on the Students learning magic and improving the more they use it. Playable by children as young as 6, but enjoyable by TTRPG players of all ages.    

    $35.00$30.00

  • Gamers Guild AZ Space Penguin Ink A Dead Festival 4 ACD Distribution

    A Dead Festival 4

    The Veil is thin,The nights draw long,Winter is approaching,And with it the Siren Songs… A Dead Festival IV is a miniatures game expansion of bone-chilling Scenarios for Forbidden Psalm. The fourth entry into our horror film-themed collection of content, this brand-new volume arrives just in time for the holiday season! In this spine-tingling collection you will find such horrors as:Can your warband survive against waxwork versions of themselves, come to life!An unstoppable killer, after your warband. Can they survive till dawn?Your warband finds themselves trapped in a cave, what lives there now hunts them!Fully compatible with all other Forbidden Psalm products and MÖRK BORG.Solo rules!

    $14.00$12.00

  • Gamers Guild AZ Space Penguin Ink Liminal Horror: Adventure: One Night at the Shelterwood Inn ACD Distribution

    Liminal Horror: Adventure: One Night at the Shelterwood Inn

    Under New Management...Interrupting a lonely stretch of highway, nestled between towering pines, lies the Shelterwood Inn. To the weary traveler its blazing neon sign promises a restful stay... but a deep darkness hangs beneath the glow. On this rainy night, the fate of two parties intertwine, and both face the darkness: one to survive, the other to control!One Night at the Shelterwood Inn is a crossover adventure playable in two game systems. With Liminal Horror, players take on the roles of unfortunate souls stranded in a lonely hotel, with something sinister hiding beneath the surface. With Triangle Agency, players take the roles of Field Agents straddling the line between containing a paranormal phenomenon and maintaining cover.This full-color dual adventure features:Pre-generated characters for Liminal Horror and Triangle Agency inspired by Scooby-Doo and many government agency depictions in popular mediaSetup and procedures for both systemsA creepy hotel with a horrid secret, the Shelterwood Inn can be placed on any stretch of abandoned road the players are traveling one, making it perfect for a one-shot, as spice for an existing campaign, or as the starting location to spin up a new campaignAn Anomaly from the past to haunt Investigators and Field Agents alike and more!

    $21.00$18.00

  • Gamers Guild AZ Two Little Mice Adventures in the Household RPG: Narrator Screen and Map of the House (5E) (Pre-Order) AGD

    Adventures in the Household RPG: Narrator Screen and Map of the House (5E)

      A hardback 3-panels Narrator Screen with a summary of all the main rules of Adventures in the Household, and a Map of the House printed on the back of a giant candy wrapper. Adventures in the Household is a 5E supplement about Littlings, little folks living grand-tiny adventures in a big abandoned House. Set in a regency-like era, 100 years after the disappearance of the Master, Adventures in the Household features an immersive lore that takes players into a unique setting.    

    $21.00$18.00

  • Gamers Guild AZ Stillfleet Studio Danse Macabre: Prima Mors (Quickstart) (Pre-Order) GTS

    Danse Macabre: Prima Mors (Quickstart)

      In Danse Macabre by Christopher Pickett and the Stillfleet Studio, you play a Pilgrim, a conscripted peasant, sentenced to traverse the wilderness in pursuit of quintessence—the sole remedy against the curse of undeath. Because in the twilight of the 14th century, death is no longer final: those who die are miraculously and terribly revived, each time with new maleficia—mutations of both the spirit and the flesh. Your journey unfolds alongside a caravan of fellow exiles, united in the quest for artifacts of a bygone era which hold the keys to your—and your city’s—salvation. There is no magic to save you here, only a rich, realistic, historical setting: to complete your quest, you will travel through the intrigue-filled cosmopolitan cities of the medieval Mediterranean, its mutant-infested wildernesses, and the abandoned ruins of its many broken kingdoms, Christian and Muslim alike. Danse Macabre: Prima Mors includes a full early version of the game, which is currently in development and being actively playtested. This OSR-adjacent book is 64 pages long and features: complete rules; 6 backgrounds (classes, including Archer, Mendicant, and more); 20 maleficia (wild body-horror mutations); Full lists of equipment (weapons, armor, useful medieval travel gear; a beautiful written introduction to the game-world (which is a twisted shadow of our own in 1390 CE); an introductory quest; an ornamental character sheet; and amazing art (all #HumanMade by the author!).

    $21.00$18.00

  • Gamers Guild AZ Lame Mage Productions Microscope Explorer Heart of the Deernicorn

    Microscope Explorer

    Microscope Explorer is a supplement for Microscope, the award-winning role-playing game of epic histories. Loaded with tools and strategies to get the most out of your Microscope games. One of the biggest challenges is picking an idea for your history: the possibilities are nearly infinite but game time is not. Microscope Explorer includes new step-by-step seeds to get you started playing more quickly. Want something novel to spark your imagination? Roll on an oracle to generate a random seed instead. There are also techniques for using Microscope for world-building, rules experiments and more.

    $42.00

  • Gamers Guild AZ Elf Lair Games Thirteen Parsecs RPG: Beyond The Solar Frontier (Pre-Order) GTS

    Thirteen Parsecs RPG: Beyond The Solar Frontier

    Thirteen Parsecs: Beyond the Solar Frontier is a new tabletop role playing game from Elf Lair Games that offers all the rules you need to run any sort of sci-fi campaign from gritty cyberpunk to outer space war dramas, to science fantasy in the grand planetary romance tradition, to hard sci-fi, isolationist starfaring horror, and beyond! Whether your jam is Asimov, Lucas, Roddenberry, Larson, Bradbury, Clarke, Dick, Gibson, Heinlein, or any other, 13P will do the job!Powered by O.G.R.E.S., the celebrated rules system that drives Wasted Lands: The Dreaming Age and Night Shift: Veterans of the Supernatural Wars, it seamlessly integrates with other Elf Lair Games products and offers fast playing, intuitive, and fun rules.Within you'll find:★ Character archetypes ready to take on the stars including the Augmented, Blaster, Bounty Hunter, Diplomat, Merc, Mystic Knight, Psychic, and Slicer.★ Unique starship creation and combat rules that focus on the systems of your vessel and cover everything from tiny shuttles to full space stations and beyond!★ Alien species including the Android/Robot, Canis, Decti, Felis, Grey, Jalex, Remoni, Saurian, plus guidelines for creating your own original species.★ Cultural backgrounds to give your characters a unique history!★ Fate Points to give your players some extra agency - escape hits, make saves, and even engage in minor scene edits!★ Complete skills system to customize character abilities★ Psionics, mystical powers, superpowers, and custom gear!★ Heroic Touchstones, an option to build campaigns around heroes with true destinies★ Solar Frontiers: mini-settings detailing what lies within and beyond the 13-parsec limit.★ A complete GM chapter discussing various sub-genres of sci-fi and how to use them in game★ A custom planetary creation system★ Custom time machine design★ and more!The New Class of Old School takes on the Solar Frontier! Are YOU game?    

    $63.00$54.00

  • Gamers Guild AZ MS Edizioni Last Resort RPG (Pre-Order) GTS

    Last Resort RPG

    Last Resort is a cooperative role-playing game set on a tropical island, during a zombie apocalypse. Players take on the roles of Survivors who must work together to stay alive as long as possible on Kahakai Resort Island, a once-idyllic location now crawling with danger.Survivors can be resort guests, staff members, or people who ended up on the island by chance. Whether you're a vacationer or someone stranded, you’ll have to rely on your limited resources and the relationships you forge with other survivors to make it through.The island itself is just as much a character in the game. It offers resources that need to be carefully managed, but it also threatens the Survivors’ lives at every turn. The map is deliberately empty and stylized, allowing the Narrator and players to create interesting locations and potentially uncover hidden surprises.The game’s system is inspired by the resource management mechanics of The Black Hack, later adapted in games like Cthulhu Hack and Mecha Hack. This system emphasizes the strategic use of resources and cooperation among players to ensure survival.PRODUCT DESCRIPTION:♦ 64-page RPG book, A5 size, softcover (to play with polyhedral dice, not included).    

    $38.00

  • Gamers Guild AZ Adamant Entertainment The Far West AGD

    The Far West

    Enter the archives and encounter the NotThem, the Anglerfish, or the Man Upon the Stair. Learn the truth of the books of Jurgen Leitner, the coffin that is also a pit, and The People`s Church of the Divine Host. Work alongside Jonathan and Martin, Basira, Daisy, and the rest of the staff. Or create and investigate your own supernatural horrors. This complete TTRPG uses the Cypher System and let`s you delve into the world of the top horror podcast. Interact with the podcast characters and pursue classic horrors from the show as a researcher at the Magnus Institute. Or create your own similar institution and investigate horrors of your own creation. There`s even a very cool system for generating new statements, as a group, to create your adventures.

    $105.00$67.00

  • Gamers Guild AZ Electi Studio Blaster Volume 5: Dead By Lead GTS

    Blaster Volume 5: Dead By Lead

    Dead by Lead is a complete miniature skirmish game set in the lawless town of Bloodstone, offering epic showdowns, campaign play, and a chance to build a legendary gang in the Old West. Featuring stunning graphic design and intuitive mechanics, this immersive game captures heart-pounding shootouts, daring robberies, and high-stakes jailbreaks, all in one magazine format.★ Brutal western skirmish game for miniatures, with campaign rules.★ Election supplements Blaster with miniature releases and play support after the launch of a new issue.★ Stand-alone miniatures games for only $24.99. Each Blaster has a long shelf-life making even back-issues desirable after the newest release.★ Each volume of Blaster features incredible illustrations, photography, lore and a complete rules set to use with whatever miniatures you want.★ Regular releases every 6 months. Add fresh miniature game rules to your shelf every 6 months.

    $35.00$28.00

  • Gamers Guild AZ The Game Night Book The Game Night Book Quartermaster Direct

    The Game Night Book

    The Game Night Book for scorekeeping and memories. This must have accessory to game nights provides, multiple use scoresheets, and 12 divided sections to help you remember all the important facts of your game night. Who came to play, who brought the great food. Who was the big winner, who was the biggest loser. Brag board to remember all the hilarious and epic events of your game night. You will love the section in the back to write down all the house rules, and games you love and games you hate. Added bonus are the cribbage sheets, 3 card game insturctions and the very fun stickers to help enhance your memories. You'll be asking yourselves how you had game night without The Game Night Book.

    $28.00$24.00

  • Gamers Guild AZ Studio Hermitage Our Brilliant Ruin RPG Quartermaster Direct

    Our Brilliant Ruin RPG

    Your story of decadence and doom awaits in a world of rust and ruin. Discover your faction. Confront the Ruin. What will you do with the time you have left?  Our Brilliant Ruin is a tabletop roleplaying game set in the Dramark, a place where the last fragile remains of society live in the shadow of a dying world. The Ruin, a preternatural force befouling everything it touches, has ravaged geography and culture alike, wreaking destructive havoc and loosing monstrous creatures into a previously bucolic region. Written by industry veterans Justin Achilli (World of Darkness series, Assassin’s Creed series), Rachel J. Wilkinson (Vampire the Masquerade: Port Saga, Dune: Adventures in the Imperium), and Pam Punzalan (Journeys through the Radiant Citadel, 2022 Nebula Award Finalist), this tabletop roleplaying game is the first of many steps into the world of Our Brilliant Ruin. A complete roleplaying game, this book contains:- A guide to the world of the Dramark, and the gilded-age wonders and Ruined horrors it contains- An overview of the aristocrat, truefolk, and unbonded factions, and their many families, guilds, and other organizations- Systems for character creation, gameplay rules, a regional gazetteer, and gallery of allies and antagonists

    $84.00$71.00

  • Gamers Guild AZ Mana Project Studio Journey To Ragnarok: Echoes Of Doom (5E) (Pre-Order) GTS

    Journey To Ragnarok: Echoes Of Doom (5E)

    Journey to Ragnarok: Echoes of Doom is a massive adventure book to plunge into the world of Journey to Ragnarok, the Norse Mythological setting for 5E. Echoes of Doom is not only an anthology of adventures that you may play as single sessions or as a campaign, but it’s also a useful tool for getting inspired and creating your own campaigns in this astonishing setting.Echoes of Doom includes the following adventures:• The Grey Wanderer, with which you’ll be called to follow the steps of Odin, father of the gods.• Battle Beyond the Seas, with which you’ll set sail in the frozen oceans, hurling yourself onto sea monsters and creatures of the abyss.• Like Wings Beneath the Skin, in which you’ll have the chance to prove your worth to Freyja, to save your people.• The Four Corners of the Sky, a colossal adventure divided in four chapters in which you’ll meet the four entities that rule the winds on Midgard. You will have to unravel the plots hatched by Loki, god of deception and magic, but also confront creatures capable of changing their appearance, of deceiving the eyes but not the soul.• Imprisoned Within the Flame, with which you will master the power of fire, demonstrating your ardour in battle and in life.• Twilight of Doom, an engrossing multi-table adventure in which you will come face-to-face with the End, the Ragnarok, the waning of all things. Fight alongside Thor, god of thunder, and the powerful valkyries, resisting against a horde of enemies at the end of time.Sharpen your axes for the last stand, prepare your Drakkar to take the sea; be ready to confront supernatural threats, to interface with faraway cultures. Brace yourselves for the final battle; get ready to follow the Echoes of Doom.  

    $70.00

  • Gamers Guild AZ Q-Workshop Q-Workshop: Dwarven Dice Set: RPG Dice - Gray And Black (Pre-Order) GTS

    Q-Workshop: Dwarven Dice Set: RPG Dice - Gray And Black

      Alongside the book, we present the Nightfell's official dice set by Q-Workshop! Face the eternal darkness of Iùrmen with the proper set of dice!

    $24.00$18.00

  • Gamers Guild AZ Modiphius Entertainment Dreams And Machines: Echoes Of An Ancient Enemy (Pre-Order) GTS

    Dreams And Machines: Echoes Of An Ancient Enemy

    DREAMS AND MACHINES: CAMPAIGN BOOK - ECHOES OF AN ANCIENT ENEMY - There is Yet More To Discover. You have taken your first steps onto Evera Prime, found a party of like-minded individuals, battled Thralls and Wakers, and discovered secrets of the ancient past… but you have barely scratched the surface of the mysteries to be discovered. Echoes of an Ancient Enemy is a brand new campaign for Dreams and Machines. Starting in New Mossgrove, this campaign takes you into a whole new region of Evera, and the depths of the wondrous city of Emerta, across 12 adventures. The gargantuan city of Emerta forms a monument to the fallen glories of Evera’s past, with ruined towers striking five kilometers into the sky and an entire ecosystem contained within its empty, cavernous buildings. It also forms a fantastic new location dripping with forgotten secrets and long buried foes in which new adventures, or even whole campaigns, could be set.This carefully crafted campaign will help you explore this new region, showing off intriguing new locations and uncovering secrets as you work to defeat a new threat to the people of Evera.Dreams and Machines collide in a far future where its people come together to rebuild their world. As the danger grows and the world is under threat once more, do you dare to dream?★ FULL ADVENTURES: 12 full sized adventures, which can be played sequentially to form an enthralling campaign based around a rising new threat to the people of Evera.★ NEW STORY: A new story showing the meeting of Kari and Abe for the first time.★ NEW ENEMIES & NPCs: Dozens of brand new enemies and NPCs to use in your games.★ NEW REGION: A brand new, never seen before region of Evera to explore.★ A GLIMPSE at the fallen megacity of Emerta.    

    $53.00$45.00

  • Gamers Guild AZ MONGOOSE PUBLISHING Paranoia RPG: 404 Compendium (Pre-Order) GTS

    Paranoia RPG: 404 Compendium

    Presenting the Paranoia Compendium, a collection of six books from this editions Kickstarter! includes: Central Casting: A collection of ready-made NPCs to drop into missions to make things even more deranged. My Metal Chums: 7 most common bots get their own NPC write ups and several variations, as well as more bots than you can shake a 5-prong plug at. Not So Simple: Here are ways to complicate things during missions, specific tasks like bureaucracy, and how service groups can ruin the Troubleshooters plans. Traitors-A-Poppin: Top 5 Most Wanted Traitors in Alpha Complex. Each comes with full stats, lackeys, locations and mission prompts. Keep Traiting On, Traitor: In-character flyers for every secret society to hand out to players or mine for ideas. As an added bonus, each group also gets 3 hideouts where they can plan their nefarious plots against all that The Computer says is good and pure. Puppet Strings: A character generation mini-game that ups the shenanigans so players have even more reasons to be at each others throats at the start of the game. The Paranoia Compendium: 6 books, 1 title, and a metric ton of treason. READ THIS! THIS BOOK IS FOR GAMEMASTERS ONLY!  

    $70.00$45.00

  • Gamers Guild AZ Catalyst Game Labs Shadowrun: Tarnished Star (Pre-Order) GTS

    Shadowrun: Tarnished Star

      Tarnished Star is the core law enforcement and security rulebook for Shadowrun, Sixth World. Shadowrun has a long history of law enforcement and security themed books. Tarnished Star takes this a step further and not only looks at and updates these tactics, techniques and tech currently used in the Sixth World, but also takes a look at those behind the badge.

    $70.00$52.00

  • Gamers Guild AZ MCDM Productions Kingdoms and Warfare (5E): Deluxe Edition (Pre-Order) GTS

    Kingdoms and Warfare (5E): Deluxe Edition

    Kingdoms & Warfare allows players to lead an organization that takes on villainous realms in shadowy intrigues, and build an army to battle tides of enemies.    

    $112.00$95.00

  • Gamers Guild AZ McMiller Fool's Gold Animated Spell Reference Cards (Pre-Order) GTS

    Fool's Gold Animated Spell Reference Cards

    30 cards that introduce new spells from the Fool’s Gold Campaign Setting.Tilt them in your hands to make the cards animate.  

    $42.00$30.00

  • Gamers Guild AZ SoulMuppet Publishing Here, There, Be Monsters! GTS

    Here, There, Be Monsters!

    Here, there, be monsters! is a rules-lite response to monster-hunting media from the monsters' point of view. It's both a love letter and a middle finger to stuff like Hellboy (and the BPRD), the SCP Foundation, the Men in Black, the World of Darkness games and the Urban Fantasy genre in general. It is an explicitly queer, antifascist and anti-capitalist game about the monstrous and the weird, in any flavor you want, not as something to be feared, but to be cherished and protected.Play as a diverse crew of monstrous, anomalous or just generally odd beings, fighting against those who would use, abuse or even annihilate you. Create and populate your own supernatural underworld, abnormal gang and extra-dimensional haven. Hunt monster hunters! Punch nazi occultists! Eat the rich! Protect each other! Fight back! Here, there, be monsters! Featuring: A simple tag-based system and quick character creation; 100 pre-made character background options to get you started as fast as you want; Collaborative worldbuilding; Dozens of tables with ideas for characters, factions, places and objects; Optional screenwriting-inspired long-term mechanics with focus on character arcs; Simple resolution mechanics based on rolling 2 six-sided dice (2d6); Completely illustrated and colorful layout.

    $35.00

  • Gamers Guild AZ SoulMuppet Publishing Cantrip GTS

    Cantrip

    Cantrip is a Belonging Outside Belonging game about young witches attending a magical academy. In play, the witches will grapple with their place in the world at large, their emotions, their budding relationships, the expectations placed on them by everyone in their lives, the secrets held by the Academy, and the constant scheming of their fellow witches. Taking cues from Little Witch Academia, The Owl House and high school anime, as well as Witch Hat Atelier and Discworld’s Unseen University, players will build the world together during play, make trouble, learn magic, fall in love, make friends and try to make it through a full school year. Cantrip is unabashedly queer and explicitly rejects the reactionary and unfun tropes that tend to show up in Magical Academy media and opts to tell a story that, while not free of conflict, is decidedly about girls living their best lives.

    $35.00$25.00


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