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RPG Books

145 products


  • Gamers Guild AZ Severed Books MÖRK BORG: Darkest Rock (Pre-Order) AGD

    MÖRK BORG: Darkest Rock (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A brutal delve into a living cave. In Darkest Rock, adventurers will explore a Vile Geyser, a living cave that they can, if they work hard enough, befriend as a massive walking Caver familiar. But death awaits at every turn. No single chamber stands alone -- each one has items or familiars that activate other parts of the environment. Horrid Corpse Worms feed on equally deadly bile-filled Gelatinous Cubes. The Ryja-Krek, a cult who has burrowed into this cave's guts, will capture and torture anyone who jeopardizes their temple. If you're cunning, you may survive. Written, Designed, and illustrated by Justin Sirois of Severed Books BOOK SPECS High quality hardcover 90+ full-color pages Thick interior paper Sewn binding D4 Goliaths/Protagonists for an optional funnel into the cave New weapons and abilities of all six core classes Non-linear multi-level cave with vicious traps and awesome loot 4 Special Mork Borg Caver classes with brutal abilities Easy map reference on every page. Dice Not Included.

    $42.00$36.00

  • Gamers Guild AZ Paizo Pathfinder 2E: Hellfire Crisis: Lost Omens | Hellfire Dispatches - Special Edition (Pre-Order) GTS

    Pathfinder 2E: Hellfire Crisis: Lost Omens | Hellfire Dispatches - Special Edition

      Whether you’re fighting the battles of the Hellfire Crisis in the Hellbreakers or Hell’s Destiny Adventure Paths, assisting the Pathfinder Society as it navigates the continent-spanning war in the Pathfinder Society Organized Play campaign, or running your own exciting war-based adventure, Pathfinder Lost Omens Hellfire Dispatches Special Edition has everything you need to bring the Pathfinder setting’s largest conflict to your table!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. A single spark has ignited the dry tinder of decades-long saber-rattling into the full-fledged inferno of the Hellfire Crisis, embroiling an entire region into the war between infernal Cheliax and its former holding of Andoran. Dispatches from each front reveal the past and present of the war, along with how the right group of heroes might shape the future of the conflict. From the front line to back-room intrigue and from grim reality to fantastical struggles, these dispatches cover the full range of the Hellfire Crisis. In addition to news of the war and fronts where heroes might win important victories, this 128-page setting sourcebook provides new options for factions involved in the war. The Eagle Knights loyal to Andoran and the Hellknights divided by Cheliax’s wartime demands were there when the first blows were struck. Others were pulled in as the crisis spread into their homes, from shadowy Nidal to the halls of power in Absalom and from the already-bloody forests of Nirmathas to settlements beneath the Inner Sea. Pathfinder Lost Omens Hellfire Dispatches is an invaluable resource for any player or Game Master operating within the Hellfire Crisis event, including: A comprehensive overview of the war’s timeline and effects throughout the Lost Omens campaign setting told through first-person accounts from every front of the conflict. A gazetteer of prominent NPCs and plot hooks in each of the conflict’s primary fronts, from the Arch of Aroden to Absalom, and from shadowy Nidal to the waters of the Inner Sea itself. Ten archetypes, including three freedom-loving Eagle Knight options, the law-bound Hellknight, Starstone aspirant, and more! New character options for members of all classes and themes. More than a dozen new troops to challenge parties on all sides of the conflict, a perfect complement to the skirmish rules presented in Pathfinder Battlecry!   Whether you’re fighting the battles of the Hellfire Crisis in the Hellbreakers or Hell’s Destiny Adventure Paths, assisting the Pathfinder Society as it navigates the continent-spanning war in the Pathfinder Society Organized Play campaign, or running your own exciting war-based adventure, Pathfinder Lost Omens Hellfire Dispatches has everything you need to bring the Pathfinder setting’s largest conflict to your table! Written by: Rigby Bendele, Caryn DiMarco, Stephanie Lundeen, Liane Merciel, Matt Morris, Erin Roberts, Kendra Leigh Speedling, Tan Shao Han, Landon Winkler, and Andrew White

    $93.00$79.00

  • Gamers Guild AZ SoulMuppet Publishing Mad As Hell RPG: The Scarred (Pre-Order) ACD Distribution

    Mad As Hell RPG: The Scarred (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. From the pen of writer, game designer, and friend of SoulMuppet Elliot Davis, the Scarred is a Demon creation game and prep tool for Mad as Hell. You’ll discover how the Demon hunts, how it manifests, and crucially, how you can stop it. You’ll have to maintain your composure as your research forces you to confront memories of your own losses and the harm created by capitalism itself.

    $36.00$31.00

  • Gamers Guild AZ SoulMuppet Publishing Mad As Hell RPG: Field Guide to Hell on Earth (Pre-Order) ACD Distribution

    Mad As Hell RPG: Field Guide to Hell on Earth (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A zine containing over a dozen demons to use in your games of Mad As Hell, written and illustrated by a swathe of writers and illustrators from the industry.

    $36.00$31.00

  • Gamers Guild AZ Free League Publishing Vaesen: City of My Nightmares (Pre-Order) Free League Publishing

    Vaesen: City of My Nightmares (Pre-Order)

    This item is a pre-order item with an expected release date of 04/07/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Did you think you were safe from the vaesen in the crowds and lights of the city? Think again. Unspeakable horrors lurk in the dark alleys, crawl underneath the cobblestone streets, or soar through the twilight skies above. City of My Nightmares is a full-length campaign in four parts for the multiple award-winning Vaesen – Nordic Horror Roleplaying. In this bone-chilling tale, the characters are invited to the capital to investigate a series of grisly murders, only to become embroiled in a much deeper mystery involving the very origins of the Society itself and threatening to throw the city into utter chaos. City of My Nightmares, gloriously illustrated by Johan Egerkrans and Anton Vitus, is set in 19th century Stockholm but can be adapted to London, Prague or any Gothic metropolis of the era. This hardback volume includes separate large city map with a huge newspaper handout (format 432 x 558 mm).

    $58.00$49.00

  • Gamers Guild AZ Stillfleet Studio The Blister Critters RPG: Growing Pains (Pilot Episode) (Pre-Order) AGD

    The Blister Critters RPG: Growing Pains (Pilot Episode) (Pre-Order)

     This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Growing Pains is a plantastic, zine-length Pilot Episode (starter adventure) for Blister Critters. Written for first-time Producers and players, this pilot episode is the perfect start to a kinda gnarly season of Blister Critters. When Jenny Broadstripe, your rough n tumble Burrow leader, reveals she’s found an end to the Burrow’s ongoing food crisis, your Pack is thrust into a perilous adventure of scientific intrigue and discovery! This episode features several Stuff-laden locations, a diverse cast of NPCs ranging from bovine Beasts to plant-eating Pests, and a whole new category of plant-based beings in the Blister Critters world—Plitters! Producers can use the concepts, NPCs, and stories told in this Episode to launch into a Season of intrigue, mutated sentient plants, and hedgehog villainy.    

    $22.00$19.00

  • Gamers Guild AZ Heltung Storytelling Pilgrimage RPG (Pre-Order) ACD Distribution

    Pilgrimage RPG (Pre-Order)

    This item is a pre-order item with an expected release date of April 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Black Orb has appeared, and everyone is drawn to it. The closer people get, the stranger it becomes. Experience a unique take on the OSR genre, featuring bizarre classes, an unorthodox magic system, and a mystery woven into the book itself.

    $36.00$31.00

  • Gamers Guild AZ Dyskami Publishing Heart Attack Roleplaying Game (Pre-Order) ACD Distribution

    Heart Attack Roleplaying Game

    The year is 2052. A generation after the Great Outbreak wiped out half the human race, some children born from those vaccinated against the pandemic develop powers ranging from the unusual to the extraordinary. Leaders transformed entire facets of society to monitor and control these Variants. Born into a world ravaged by a silent apocalypse, feared by every previous generation, and oppressed by police divisions created to control them, Variants organise to fight for their freedom. The future of the world teeters on a knife’s edge in a struggle as serious as a heart attack. The Heart Attack Role-Playing Game is an officially licensed tabletop role-playing game based on Skybound Entertainment’s powerful and poignant Heart Attack comic book series from writer/creator Shawn Kittelsen and artist/creator Eric Zawadzki. The Heart Attack series combines a wide array of genres – including superheroic, science fiction, post-apocalypse, romance, espionage, and political thriller – in a story that relies on them all for both plot and mood. Its theme is far simpler at its core: bigotry always provides opportunities for corruption and the abuse of power. When people with superpowers are the targets of that bigotry, though, it raises the stakes for all concerned. At the intersection of all those clashing forces stand the player characters. Forced to defend their right to simply exist, they must stand up to hostile agencies, slanderous influencers, and activist infighting if they hope to discover their full potential. In a world that holds them in contempt, the greatest battle Variants face is the one to stay free. The Heart Attack Role-Playing Game is a dual-system release, featuring both the influential Powered by the Apocalypse (PbtA) game mechanics framework as well as Dyskami’s popular and modular superpowered Tri-Stat System game engine.

    $72.00$61.00

  • Gamers Guild AZ Dyskami Publishing Tri-Stat Refined: Universal Roleplaying Game (Pre-Order) ACD Distribution

    Tri-Stat Refined: Universal Roleplaying Game

      You’re searching for a new universal, multi-genre tabletop role-playing game. One that offers your group a robust, comprehensive, and flexible suite of diverse character talents and abilities, yet isn’t bogged down by heavy game mechanics and seemingly endless rules. You want a smooth and dramatic RPG that drives narrative adventures with an intuitive system to support immersive storytelling and heroic action. And if this new game was also portable and inexpensive? Icing on the cake. Welcome to Tri-Stat Refined. The critically acclaimed Tri-Stat role-playing game system that is the foundation for over a dozen RPGs has been iterated and refined into a new tabletop experience. Tri-Stat Refined is the ideal gaming tool for any adventure you can imagine across all genres, settings, themes, time periods, and power levels.

    $36.00$31.00

  • Gamers Guild AZ Dyskami Publishing Big Eyes, Small Mouth RPG: Imago - Realitypunk Anime Adventures (Pre-Order) ACD Distribution

    Big Eyes, Small Mouth RPG: Imago - Realitypunk Anime Adventures

      In the myriad realms of imagination, there are an infinite number of fantastic realms waiting to be explored. BESM Imago offers your group a world of realitypunk anime adventures! Imago is one of seven Prime Worlds of BESM’s official Anime Multiverse setting. This book explores the futuristic realm’s history and its many regions, peoples, alliances, monsters, heroes, and villains. Featuring plenty of ready-to-play game stats for equipment, weapons, vehicles, high-tech artefacts, and NPCs – as well as advice for running realitypunk anime adventures – BESM Imago is an essential expansion for your RPG campaign.

    $50.00$43.00

  • Gamers Guild AZ Magpie Games Root: The Roleplaying Game: Ruins & Expeditions - Clearing Booklet 2 (Pre-Order) ACD Distribution

    Root: The Roleplaying Game: Ruins & Expeditions - Clearing Booklet 2

      Clearing Booklet 2 collects Pellenicky Glade, Bertram's Cove, Hacksaw Dell, and Talon Hill. Each clearing contains interesting conflicts, important residents (with stats), unique locations, and special rules.

    $36.00$29.00

  • Gamers Guild AZ Mythworks Pro Patria Mori RPG Zine (Pre-Order) Quartermaster Direct

    Pro Patria Mori RPG Zine (Pre-Order)

    This item is a pre-order item with an expected release date of 05/29/26 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A Tabletop Roleplaying Game that depicts the horrors of the First World War. Pro Patria Mori is a 2-4 player, mini-RPG that puts players in the shoes of soldiers on the Western Front in 1917. Using your Grit and Fear, embark on a challenging mission across no man's land and fulfill your goals that could end the First World War. Try to survive combat to make it back home, one way or another...    The game focuses on the physical and psychological horrors of World War One, challenging players with morally gray scenarios where death is an ever-present danger.  Accompanying the game are CC0 artworks created over 100 years ago by soldiers who experienced the war firsthand, offering a glimpse of the stories and experiences of that time. Download a free Digital Copy of Pro Patria Mori in our FREE GAMES section! All profits from physical issues sold are donated to veteran's funds in the US and GB. Published: 2021 Writers: Vincenzo Ferriero and Ray Chou  Artists: Gilbert Rogers, Harold Septimus Power, Arthur Nantel, et al.

    $22.00$19.00

  • Gamers Guild AZ Troll Lord Games Castles & Crusades: Player's Handbook (Pre-Order) ACD Distribution

    Castles & Crusades: Player's Handbook

      What is Castles & Crusades? Castles & Crusades is a fantasy table top role playing game (#ttrpg) that is quick to learn, easy to play, and allows you a wide range of customization. With our simple yet diverse attribute-based rules system, players choose among 13 archetypal character classes and 7 races with which to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades are in the Players Handbook. What you Find In the PHB: The RPG: In the opening pages, we explain the tools you will need and how to play a game of Castles & Crusades. We explain the basics of the attribute check system, the Siege Engine, and touch on attribute modifiers and attribute checks. The Classes: In this second section, the PHB delves into the classes. From the Fighter to the Wizard, it presents 13 classes to choose from, as well as various customizable options, such as multi-classing, or class-and-a-half. Each class description includes all the relevant info from skills to weapons they use. Artists Peter Bradley and Zoe DeVos bring each class alive depicting both male and female versions of the class. (Check out the Adventurers Backpack for even more classes!) The Races: Expand your character with one of seven races. You can choose from seven different races: human, elf, dwarf, halfling, half-elf, gnome, and half-orc. Each unique race includes different mechanics, their strengths and weaknesses, and a wealth of background information that any character or player could make brilliant use of. As with the classes above, our art team depicts both male and female versions! Completing the Character: Here the Players Handbook delves into names, how to create background and personality, alignment, equipment, and other necessary details to help you bring the character you want to play to the table. Magic: Magic unleashes a whole new dimension of play at the table top and C&C has plenty of it. Here we explore the four major spellcasters, Cleric, Druid, Wizard, and Illusionist, how they cast spells, and the spells they cast. From the Cleric’s spiritual weapon to the Illusionists’ healing ability, it is all here. Spell Descriptions: Hundreds of spells put into simple words with all the required information for your table to run smoothly; range, saving throws, casting time, duration, and anything else can be answered in this segment of the Player’s Handbook. The Castle Keeper & the Game: This section expands upon the Siege Engine and how to play using attribute checks. It is simple, extremely versatile, and allows for immediate resolution of conflict for expanded story development. All of this is covered as well as how to role play, what you need, expectations and a plethora of examples on how to use the attribute check system. (Don’t miss the Castle Keepers Guide for more optional rules and a mountain of material on how to play!) Combat: Here the book explores the painless to learn combat system. It includes how to begin and run fights, the necessary stats and rolls, surprise, initiative, non-lethal combat, melee and ranged, unarmed, situational modifiers, armor class, maneuvers, hit points, and damage. Turning Undead: The cleric and paladin both have special abilities when it comes to controlling or destroying the undead. All that is covered here. Rewards: How to award treasure and experience points, allowing the characters and the game to advance, literally to the next level. Movement, Spell Resistance, Languages, Vision & Time: All of these sections discuss the various aspects of the game that come into play. Each is dealt with and explained, making deployment at the table fast and easy. Example of Play: The book is wrapped up by an example of play. Learn how to do it from the creators! Plunge into worlds of fantastic adventure where dragons lie and the undead stalk the shades of your mind’s imaginings, where creatures of legend plunder wealth through the horror of their passage. Monsters grim and foul taunt with the ecstasy of gold and glory. Upon the heels of these foes stalk heroes of great might; those who take up sword and shield, who harness eldritch might, those who traverse the narrow corridors in search of sport, and those who serve a purpose greater than all the others: Heroes, Freebooters, Mercenaries, and Adventurers.

    $58.00$49.00

  • Gamers Guild AZ Cubicle 7 Warhammer: The Old World RPG - Wounds & Conditions Card Deck (Pre-Order) ACD Distribution

    Warhammer: The Old World RPG - Wounds & Conditions Card Deck

    Never lose track of the scrapes, cuts, bruises, and gut-rending injuries your character has suffered with the Wounds and Conditions Deck. This deck of 55 cards includes all the Wounds unfortunate characters might suffer, along with additional reference cards for conditions like Stunned, Ablaze, and Prone.

    $29.00$25.00

  • Gamers Guild AZ Cubicle 7 Warhammer: The Old World RPG - Weapons & Armour Card Deck (Pre-Order) ACD Distribution

    Warhammer: The Old World RPG - Weapons & Armour Card Deck

    Arm yourself against the ravening hordes of the World of Legend with the Weapons and Armour Deck, which includes all the armour, melee and ranged weapons found in the Warhammer: the Old World Roleplaying Game Player’s Guide.

    $29.00$25.00

  • Gamers Guild AZ Cubicle 7 Warhammer: The Old World RPG - Prayers & Miracles Card Deck (Pre-Order) ACD Distribution

    Warhammer: The Old World RPG - Prayers & Miracles Card Deck

    The Prayers and Miracles Deck includes cards detailing favours, prayers, and miracles bestowed by Taal, Sigmar, Ulric, and seven other gods.

    $29.00$25.00

  • Gamers Guild AZ Cubicle 7 Warhammer: The Old World RPG - Spells Card Deck (Pre-Order) ACD Distribution

    Warhammer: The Old World RPG - Spells Card Deck

    Unleash the Winds of Magic with this 55 card Spell Deck. These handy cards form a grimoire on the fly, and include spells from lores of Illusion, Elementalism, Necromancy and Battle Magic found in the Warhammer: the Old World Roleplaying Game Player’s Guide.

    $29.00$25.00

  • Gamers Guild AZ Cubicle 7 D&D 5e: Victoriana - Corebook Collector's Edition (Pre-Order) ACD Distribution

    D&D 5e: Victoriana - Corebook Collector's Edition (Pre-Order)

    This item is a pre-order item with an expected release date of 08/19/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A FANTASTICAL VICTORIAN WORLD OF SORCERY AND STEAM FOR 5E! Set in an 1887 that never was, the British Empire is the strongest force on the planet as it prepares for the Queen’s Golden Jubilee. But while the Pax Britannica gives the illusion of peace, dangers lurk in every corner and beyond. Ambitious scholars and inventors push the boundaries of magic science without care for consequence. Revolutionaries wish to reform or topple the government. Foreign powers look to diminish the Empire while monsters from beyond prey on humanity’s weaknesses.  Only the Irregulars stand in their way! Drawn from all social classes, Irregulars band together in Associations to combat the evils of their world. Some rely on the wonders of magic and science, while others apply their sharp minds, charismatic wits and martial prowess. Together, they work to make their world a better place, or at least hold back the excesses of Entropy for another day. The Victoriana Corebook offers rules and guidelines for adapting 5e to a Victorian setting where magic is giving way to science. The book includes: Irregular Associations: All Irregulars belong to an Association that focuses their energies and provides them with a headquarters and support.  New Character Options: 6 new lineages and 8 classes fit for a Victorian world of sorcery and steam, as well as new weapons and equipment, mechanical enhancements, and magical relics. Complications also add roleplaying opportunities for playing to one’s weaknesses. Downtime: Irregulars have lives between their adventures and may improve or adjust their stories during these breaks in the action. Sorcery and Steam: 3 new magical traditions are detailed. Animism draws magic from the natural world, Gadgeteering uses magic to push the boundaries of science and Thaumaturgy draws on the power from within to produce magical effects. Expanded Investigations: Expanded rules for uncovering and deciphering clues, social interactions, time segments and vehicle combat.  Exploring the Smoke: Advice for Gamemasters on running the game, adapting 5e monsters to the setting and a guide for a fantastical London. From the award-winning team that brought you A Life Well Lived, Broken Weave, Doctors and Daleks, Hammer & Anvil, Mortar & Pestle, Adventures in Middle Earth and Uncharted Journeys.

    $172.00$146.00

  • Gamers Guild AZ Cubicle 7 D&D 5e: Victoriana - Menagerie (Pre-Order) ACD Distribution

    D&D 5e: Victoriana - Menagerie (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Victoriana: MenagerieA Comprehensive Guide to the Denizens and Dangers of the world of Victoriana  Victoriana: Menagerie is an essential supplement for the Victoriana 5th Edition Roleplaying Game, offering a detailed exploration of the world’s most intriguing characters, factions and creatures. Designed for both Game Masters and players, this bestiary expands the setting with a wealth of narrative and mechanical content. Inside, you will find: A Diverse Cast of NPCs – Dozens of allies, adversaries and richly detailed non-player characters to populate your adventures Secret Societies and Political Intrigue – Explore the inner workings of hidden factions and conspiracies shaping the world from the shadows. Supernatural Threats and Dark Powers – Encounter creatures born of myth, magic and science run amok. Legendary Beasts – Face iconic monsters, including the infamous Monster of the Thames, brought to life with atmospheric lore and game-ready stats. With its blend of gothic horror, high adventure, and steampunk sensibilities, Victoriana: Menagerie is the perfect resource for those seeking to enrich their campaigns with immersive encounters and vivid worldbuilding.

    $72.00$48.00

  • Gamers Guild AZ Cubicle 7 D&D 5e: Victoriana - Dreadful Inquiries (Pre-Order) ACD Distribution

    D&D 5e: Victoriana - Dreadful Inquiries (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Victoriana: Dreadful Inquiries 5e Adventures in a World of Magic & Revolution   Five darkly imaginative adventures for Victoriana 5e. Step into the smog-filled streets of 1887 London, where mystery, magic, and revolution collide. Victoriana: Dreadful Inquiries is a collection of five fully developed adventures designed to take your Irregulars from levels 1- 5. Whether you are unravelling occult conspiracies, hunting monsters in the fog, or sabotaging the engines of industrial greed, each story immerses you in the steampunk fantasy world of Victoriana for 5th Edition.   What Awaits Inside: Solve Sinister Mysteries: investigate murders, strange cults, and shadowy organisations. Confront Steampunk Conspiracies: battle the Pyrophonic League and uncover threats hidden in London’s industrial heart. Explore Iconic Locations: from gaslit alleyways to decaying ruins and glittering halls of power. Choose Your Cause: fight for justice, challenge corruption, or embrace dangerous secrets.   Why You’ll Love It: Ready to Run Adventures: Perfect for new and experienced Game Masters. 5e Compatible: Built for the world’s most popular roleplaying system with Victoriana’s unique rules for social intrigue, investigation, and steampunk tech. Expands the Victoriana Setting: Deepens the lore of London during Queen Victoria’s Jubilee year.   With Victoriana: Dreadful Inquiries, your group won’t just solve mysteries,  you’ll shape the future of a world caught between magic, machinery, and revolution.   Pair with the Victoriana Corebook for the complete setting experience.

    $65.00$55.00

  • Gamers Guild AZ Cubicle 7 D&D 5e: Victoriana - Corebook (Pre-Order) ACD Distribution

    D&D 5e: Victoriana - Corebook (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A FANTASTICAL VICTORIAN WORLD OF SORCERY AND STEAM FOR 5E! Set in an 1887 that never was, the British Empire is the strongest force on the planet as it prepares for the Queen’s Golden Jubilee. But while the Pax Britannica gives the illusion of peace, dangers lurk in every corner and beyond. Ambitious scholars and inventors push the boundaries of magic science without care for consequence. Revolutionaries wish to reform or topple the government. Foreign powers look to diminish the Empire while monsters from beyond prey on humanity’s weaknesses.  Only the Irregulars stand in their way! Drawn from all social classes, Irregulars band together in Associations to combat the evils of their world. Some rely on the wonders of magic and science, while others apply their sharp minds, charismatic wits and martial prowess. Together, they work to make their world a better place, or at least hold back the excesses of Entropy for another day. The Victoriana Corebook offers rules and guidelines for adapting 5e to a Victorian setting where magic is giving way to science. The book includes: Irregular Associations: All Irregulars belong to an Association that focuses their energies and provides them with a headquarters and support.  New Character Options: 6 new lineages and 8 classes fit for a Victorian world of sorcery and steam, as well as new weapons and equipment, mechanical enhancements, and magical relics. Complications also add roleplaying opportunities for playing to one’s weaknesses. Downtime: Irregulars have lives between their adventures and may improve or adjust their stories during these breaks in the action. Sorcery and Steam: 3 new magical traditions are detailed. Animism draws magic from the natural world, Gadgeteering uses magic to push the boundaries of science and Thaumaturgy draws on the power from within to produce magical effects. Expanded Investigations: Expanded rules for uncovering and deciphering clues, social interactions, time segments and vehicle combat.  Exploring the Smoke: Advice for Gamemasters on running the game, adapting 5e monsters to the setting and a guide for a fantastical London. From the award-winning team that brought you A Life Well Lived, Broken Weave, Doctors and Daleks, Hammer & Anvil, Mortar & Pestle, Adventures in Middle Earth and Uncharted Journeys.

    $86.00$57.00

  • Gamers Guild AZ Magnetic Press Play Planet of the Apes RPG: The ANSA Files Sourcebook (Pre-Order) Quartermaster Direct

    Planet of the Apes RPG: The ANSA Files Sourcebook (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Bring the cinematic thrills and shocking twists of the five original PLANET OF THE APESmovies to your tabletop game. Now you can interact with apes and humans direct from the silver screen — Caesar, Taylor, Zira, Hasslein, and, of course, Dr. Zaius — every iconic character is gamified for campaign use with biographies and statistics. This sourcebook showcases a detailed chronology of the distinctly different timelines that arose out of choices made by both human and ape alike. New rules, campaigns, and adventures give you everything you need to play in all eras from the films! The ANSA Files are filled with reference resources of the larger-than-life personalities, weapons, and settings from the classic films and novelizations — The Planet of the Apes, Beneath the Planet of the Apes, Escape from the Planet of the Apes, Conquest of the Planet of the Apes, and Battle of the Planet of Apes — plus linking material from the novels Conspiracy of the Planet of the Apes and Death of the Planet of the Apes, the television series, and comics! With more than five times the adventure in one place, this sourcebook expands on the Official Role-Playing Game of the PLANET OF THE APES, letting you experience the span of the POTA universe like never before! The Planet of the Apes RPG Core Rulebook is required to play.

    $72.00$61.00

  • Gamers Guild AZ Officina Meningi Totem - The Spirits' RPG (Pre-Order) AGD

    Totem, The Spirits' RPG

      Totem - The Spirits' RPG is a Narrative Map-Making Horror Role-Playing Game with simple rules inspired by classics of the Ghost Story genre, from Poltergeist to Paranormal Activity, as well as The Ring, Insidious, Silent Hill, The Exorcist and other such disquieting masterpieces. The game will guide your group of Seekers along a chilling voyage through the uncanny in search of contact with entities populating other planes of reality. You’ll explore haunted houses, exorcize demons, pry into the will of otherworldly entities with the Spirit Board, and even cross the threshold into the farthest reaches of Limbo! In Totem - The Spirits' RPG the Game Master (GM) will take on the role of the Spirit and introduce otherwordly elements into a collaborative narrative where the players (referred to as the Seekers) must sketch the Map of the haunted location in an attempt to understand how to exorcise the Spirit.During the investigation, the Spirit will reveal to the players three elements related to the reason for its presence in our world (the Bindings) and will present chilling challenges that must be resolved by flipping the Coin of Destiny.With each Failure, the Seekers’ psychological or physical conditions worsen to the point where the Spirit might gain control of the them!And… yes, you play with a Spirit Board!

    $68.00

  • Gamers Guild AZ Free League The One Ring: Core Rulebook GTS

    The One Ring RPG: Core Rulebook

    Enter the world of Middle-earth with The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Designed specifically to evoke the atmosphere of The Hobbit™ and The Lord of the Rings™, the game contains rules for creating heroes and sending them off on adventures in a land threatened by the growing Shadow.  This beautifully illustrated, full-colour hardcover manual presents Middle-earth as it was twenty years after Bilbo Baggins’ remarkable disappearance and unexpected return. The great events narrated in The Lord of the Rings™ are still fifty years away, leaving plenty of room to narrate stories worthy of an epic. Now in its second edition, The One Ring™ comes with updated and revised rules, a new visual style, and a focus on the land of Eriador — the lone-lands west of the Misty Mountains. Among its key features are: Rules for travelling across the land (Journey), facing frightening foes (Combat), and meeting the personalities of Middle-earth (Council). Thorough advice for the Loremaster on how to bring Middle-earth to life, including rules for magical treasure, the Shadow, and the Eye of Mordor. In-depth information on six Patrons — individuals sponsoring the adventures of the Player-heroes — including Bilbo Baggins and Gandalf the Grey. A bestiary containing a spread of adversaries, from lowly Orc Soldiers and Highway-robbers, to monstrous Cave-Trolls and Barrow-Wights. Rules to create your very own Nameless Things — unknowable beings from the dark corners of the world. A complete Landmark adventure, The Star of the Mist, with extra support for new Loremasters, in the form of tutorial advice throughout. The One Ring, Middle-earth, and The Lord of the Rings and the characters, items, events, and places therein are trademarks or registered trademarks of the Saul Zaentz Company d/b/a Middle-earth Enterprises (SZC) and are used under license by Sophisticated Games Ltd. and their respective licensees. All rights reserved.

    $85.00$59.00

  • Gamers Guild AZ Free League The Lord of the Rings RPG: Core Rulebook (5e) GTS

    D&D 5E: The Lord of the Rings - Core Rulebook

    The Lord of the Rings™ Roleplaying 5E Return to Middle-earth with The Lord of the Rings™ Roleplaying, a brand new adaptation of the works of J.R.R. Tolkien using the rules for 5E. Based on the second edition of The One Ring™ roleplaying game by Francesco Nepitello, the beautifully illustrated full-color hardback volume The Lord of the Rings™ Roleplaying contains everything you need to create exciting adventures set in the world’s most popular fantasy setting - six original heroic cultures from the land of Eriador, six new classes, a host of terrifying adversaries, and comprehensive rules for journeys, councils, wondrous artefacts, and the subtle magic of Middle-earth.

    $78.00$48.00

  • Gamers Guild AZ The One Ring RPG The One Ring: Starter Set GTS

    The One Ring RPG: Starter Set

    A strange invitation from cousin Bilbo, mentioning that he's in need of help. Most odd! But then again, a great many things about that particular Hobbit have been odd ever since that business with the Dragon. Nothing wrong with taking a stroll and helping old Bilbo out I supposed. After all, there aren't any dangers to worry about here in The Shire. . .The One Ring  RPG: Starter Set contains all you need to take your first step into Middle-earth and experience the adventures Hobbits get up to. With streamlined rules and ready-to-go characters, it is easy to quickly sit down and play the game. The One Ring is set between the time Bilbo went on his journey and the events in The Lord of the Rings, allowing you to explore the Shire by taking on the roles of some Hobbits whose children will go on to do extraordinary things, such as Drogo Baggins, Rory Brandybuck, and Esmeralda Took.This boxed set contains:• A 24-page volume of condensed rules• A 53-page compendium covering the four farthings of the Shire, all the way from Greenholm in the west to Buckland and the Old Forest in the east• A 32-page volume containing five exciting adventures to play• 8 Double-sided pre-generated character sheets• A huge full-color double-sided map showing the Shire and Eriador• 30 Wargear Cards for weapons and armor• 6 double-sided Journey Role and Combat Stance Cards• 2 d12 Feat Dice• 6 d6 Success Dice

    $80.00$48.00

  • Gamers Guild AZ Free League Publishing The One Ring: Realms of the Three Rings (Pre-Order) ACD Distribution

    The One Ring RPG: Realms of the Three Rings

      “In Eregion long ago many Elven-rings were made, magic rings as you call them, and they were, of course, of various kinds: some more potent and some less. The lesser rings were only essays in the craft before it was full-grown, and to the Elven-smiths they were but trifles – yet still to my mind dangerous for mortals. But the Great Rings, the Rings of Power, they were perilous.” In the twilight of the Third Age, three realms of the West-elves still endure in Middle-earth. By the power of the Three Rings, they exist as a testament to a time that was. But not only the Elves remember. As Sauron gathers his strength to bring war to Middle-earth once again, he plans a devious vengeance against those who humbled him long ago.Realms of the Three Rings™ is a supplement for The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Chapter 1: Where The West-elves Still Linger describes the realms of Lórien, Rivendell and Lindon and those who dwell there, including the Elf-lords who are their guardians. Chapter 2: The Days Darken provides the Loremaster with details about Sauron’s schemes against the Immortal Folk, including possible events, Adversaries, and Loremaster characters. Chapter 3: Landmarks outlines twelve sites of interest, including locations mentioned in The Lord of the Rings™ and others created specifically for the game. The Appendix contains rules to play High Elves of Rivendell and Elves of Lórien, and introduces guidelines to create Elf-lords, powerful characters especially suited for solo play.

    $60.00$42.00

  • Gamers Guild AZ Mythworks The Wildsea: RPG - Core Rules Indie Press Revolution

    The Wildsea: RPG - Core Rules

    A post-fall fantasy tabletop roleplaying game set in a rampant ocean of verdant green. Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride. You play a wildsailor, part of a motley crew consisting of humanity's weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things. With your fellow crewmembers, you'll journey across the lingin' tide discovering charts, pursuing drives, and avoiding mires of the deep. The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths? The Wildsea is a tabletop roleplaying game from Quillhound Studios for 2-6 players inspired by stories like Sunless Sea, Bastion, and the Bas-Lag Trilogy. The Wildsea uses a narrative, fiction-first d6 dicepool system that draws inspiration from games like Belly of the Beast, Blades in the Dark, and 13th Age.

  • Gamers Guild AZ Free League Publishing The One Ring: Hands of the White Wizard (Pre-Order) Free League Publishing

    The One Ring RPG: Hands of the White Wizard

    He is great among the Wise. He is the chief of my order and the head of the Council. His knowledge is deep, but his pride has grown with it, and he takes ill any meddling. Hands of the White Wizard contains six adventures for The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien, in which the heroes are sent to serve – or watch – the White Wizard Saruman. The adventures take place from the year 2965 to the opening moves of the War of the Ring, and can be played individually, or as part of a larger tale. For Saruman the White is the Lord of Isengard, a counsellor to kings, a master of Ring-lore, and the chief adversary of the Enemy. Great is his wisdom, yet greater still is his pride. The tale starts before his fall; the treason of Isengard has not begun. Perhaps Saruman’s doom is already written, or perhaps the heroes can change the ending and save the White Wizard from corruption. Saruman’s fate – and that of all Middle-earth – lies in their hands!

    $58.00$49.00

  • Gamers Guild AZ Free League Publishing PIRATE BORG: Down Among the Dead (Pre-Order) ACD Distribution

    PIRATE BORG: Down Among the Dead

      A terrible expansion for PIRATE BORG, the worst pirate RPG ever made. Included in the 148-page expansion are three character classes, three full-length adventures, 90+ tables, generators for flags, islands, coral reefs, and treasure, plus a scattershot of other player and GM resources. The hardcover book contains a glow-in-the-dark, 5-color Pantone spot ink cover, two book ribbons, and other premium features.

    $58.00$49.00

  • Gamers Guild AZ Free League Publishing The One Ring: Moria - Through the Doors of Durin Free League Publishing

    The One Ring RPG: Moria - Through the Doors of Durin

    Moria™ – Through the Doors of Durin is an epic campaign expansion delving into the depths of Khazad-dûm for the award-winning second edition of The One Ring™ roleplaying game (TOR), based on the works of J.R.R. Tolkien. Set in the years before Balin’s doomed expedition, this supplement contains a hoard of Patrons, Landmarks, foes, encounters and treasures that a Loremaster can use to construct their own adventures in Moria – from a single desperate journey in the dark to a grand campaign to retake Durin’s Halls. For long ages, the great city of the Dwarrowdelf was the seat of Dwarven kings, and they were rich beyond measure in gold and Mithril. But a thousand years ago, Durin’s Bane arose and drove the Dwarves from their halls. The city fell into darkness, becoming an abode of Orcs, Goblins – and worse. Countless Orcs perished in the Battle of Five Armies. Maybe the Halls of Durin lie empty once more. Maybe there are piles of treasure there, waiting to be claimed. Maybe Mithril still glimmers in the mines under Caradhras. Cross the dread threshold, adventurer, and delve deep!

    $65.00$55.00

  • Gamers Guild AZ Free League The Lord of the Rings RPG: Loremaster's Screen (5e) GTS

    D&D 5E: The Lord of the Rings - Loremaster's Screen

    The Lord of the Rings™ 5E Loremaster's Screen & Rivendell Compendium A deluxe Loremaster’s screen in landscape format for the The Lord of the Rings™ Roleplaying 5E. It features beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the Loremaster’s schemes hidden from the eyes of inquisitive players. The Rivendell compendium contains information about The Last Homely House, including a map of the valley and a plan of the house itself. Some of Rivendell’s inhabitants are included, including Elrond, who can be used as a new patron. Finally, there are also new rules for how to create High Elf Player-heroes.

    $41.00$26.00

  • Gamers Guild AZ Edge Arkham Horror RPG: The Thompson Files (Pre-Order) Asmodee

    Arkham Horror RPG: The Thompson Files (Pre-Order)

    This 96-page hardcover expansion for the Arkham Horror RPG offers a narrative driven approach to the traditional bestiary. Compiled by Mandy Thompson—an esteemed researcher known for her obsession with the arcane—the book gathers firsthand accounts from investigators who have faced unspeakable horrors. Each chapter combines gripping stories, practical Game Masters advice, and detailed monster profiles, enriched by Mandy’s annotated notes. Whether you’re seeking narrative depth, creative inspiration, or terrifying foes, this expansion delivers a compelling and original toolset for enhancing any Arkham Horror RPG campaign. A NARRATIVE APPROACH TO ELDRITCH HORRORS: Enhance your Arkham Horror RPG experience with this unique sourcebook that blends atmospheric storytelling with essential game mechanics, serving as both an immersive field guide and a thematic expansion for your campaigns.        RICH 96-PAGE HARDCOVER EXPANSION: Compiled by Mandy Thompson, this detailed book features firsthand investigator accounts, annotated research notes, and comprehensive monster profiles to bring the arcane threats of Arkham to life.      PRACTICAL GAME MASTER ADVICE: Empower your storytelling with dedicated GM tools and creative inspiration designed to deepen the narrative stakes, offering new ways to introduce terrifying foes and arcane mysteries to your tabletop. ELEVATE YOUR HORROR CAMPAIGNS: Perfect for intense weekly roleplaying sessions, dark winter evenings, or themed Halloween gaming events; this expansion provides the dark inspiration needed to keep your players on the edge of their seats.

  • Gamers Guild AZ Ghostfire Gaming D&D 5E: Grim Hollow 2E: Player's Guide (Pre-Order) ACD Distribution

    D&D 5E: Grim Hollow 2E: Player's Guide (Pre-Order)

    This item is a pre-order item with an expected release date of 05/01/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Forge your path through a cursed world with new character options tailored for dark fantasy adventuring.The Grim Hollow: Player’s Guide brings bold power and grim consequences to your character’s journey. Monster Hunter Class 40 Subclasses 12 Transformations 40+ Feats 100+ Spells

    $86.00$73.00

  • Gamers Guild AZ Magpie Games Root: The Roleplaying Game: Ruins & Expeditions - Corebook (Pre-Order) ACD Distribution

    Root: The Roleplaying Game: Ruins & Expeditions - Corebook

      Ruins & Expeditions is a 190+ page, hardcover 6”x9” book that explores the dangerous forests and mysterious ruins of the Woodland, offering players and GMs new tools to expand their games of Root: The Roleplaying Game.

    $58.00$46.00

  • Gamers Guild AZ Edge Dungeons & Kittens RPG: Core Rulebook (Pre-Order) Asmodee

    Dungeons & Kittens RPG: Core Rulebook (Pre-Order)

    Dungeons and Kittens is an adorable and accessible roleplaying game where daring kittens and meowgic unite to explore a world full of wonder, adventure, and challenges. This complete Core Rulebook is your gateway to an unforgettable journey, inviting you to unleash your imagination and experience extraordinary tales with family or friends. Within its pages, you’ll find everything you need to bring your campaigns to life. The book features a simple and enjoyable guide on creating your own unique kitten and a detailed background based on their quirky childhood experiences. Richly woven lore brings the setting to life, while complete rules provide everything you need to master the game’s mechanics. You’ll also uncover expert advice and intuitive systems to harness the art of meowgic and cast enchanting spells. To help you get started, the Core Rulebook includes a selection of pre-generated characters, expertly crafted to jump right into the action. There are also four ready-to-play adventures, perfectly tuned to guide storytellers through their first epic tales in the world of Dungeons and Kittens. ADORABLE & ACCESSIBLE RPG: Dungeons & Kittens is a charming tabletop roleplaying game where brave kittens and powerful meowgic explore a whimsical fantasy world filled with adventure and discovery. COMPLETE CORE RULEBOOK: This 288-page hardcover includes everything needed to play—core rules, world lore, character creation, magic systems, and guidance for both new and experienced players. CREATE YOUR OWN KITTEN HERO: Features a simple, fun character creation system that builds each kitten’s abilities and personality from their quirky childhood background and experiences. MASTER THE ART OF MEOWGIC: Learn intuitive spellcasting rules and expert advice that make magic easy to understand, creative to use, and delightful at the table. READY-TO-PLAY CONTENT INCLUDED: Comes with pre-generated characters and four complete adventures, perfectly designed to help storytellers and players jump straight into their first epic tales. Contents: 288 page hardcover book

    $72.00$58.00

  • Gamers Guild AZ Studio Agate Tainted Grail TTRPG: Song of a Dying World - Corebook (Pre-Order) ACD Distribution

    Tainted Grail TTRPG: Song of a Dying World - Corebook

    The corebook of Tainted Grail TTRPG: Song of a Dying World provides all you need for tabletop role-playing in the world of Tainted Grail. Features:• an encyclopedia detailing the island of Avalon 100 years after the Fall• a complete Character creation process and options for the Characters' evolution through the game• five pre-generated Characters• the game's system, which notably includes rules related to the Wyrd• a short bestiary• useful equipment for the exploration of Avalon• game aids for both game leaders and players 400 pages, US Letter size, hardcover, full-color

    $86.00$73.00

  • Gamers Guild AZ Mythworks The Wildsea RPG: Storm and Root Expansion (Pre-Order) Indie Press Revolution

    The Wildsea RPG: Storm and Root Expansion

    From the hungry skies to the wilds below ... Storm & Root is the first expansion for The Wildsea roleplaying game with expanded shipbuilding rules for airships and submersibles, new character options, and dozens of new Hazards and Reaches. Over 300 pages of original new content for one of the most wildly imaginative roleplaying games in recent memory. Journey to the depths below or sail the wild blue above, exploring the wonders and horrors of the waves and discovering new scavenges, factions, and mysteries. Careful though, for both the skies and depths hold inscrutable eyes and pressures both. For a wildsailor who chooses to sail, the riches are worth the risk.

    $72.00$61.00

  • Gamers Guild AZ 1985 Games D&D 5E: Obojima - Tales From The Tall Grass (Pre-Order) ACD Distribution

    D&D 5E: Obojima - Tales From The Tall Grass (Pre-Order)

    This item is a pre-order item with an expected release date of 04/01/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Obojima: Tales From The Tall Grass hardcover book Obojima is a leisure fantasy setting from 1985 Games that is inspired by the works of Studio Ghibli and the Legend of Zelda. Explore an island full of whimsy, mystery, and possibility! Meet spirts, uncover the secrets of the ominous Corruption spreading across the island, and eat some good ramen! Go on an unforgettably unique roleplaying adventure that everyone at your table will love! Featuring:- 2 New Ancestries- the frog-like Nakudama and the mysterious Dara- 4 New Factions- witch covens, diver leagues, youth scouts, and academic adventurers- 2 New Skills- break and fix things with Mechanics. Find ingredients and parts with Salvaging- 20 New Feats- including Sword fighting skills, ancestral modifiers, and faction feats- 48 New Magic Items- keytars, lunar weapons, even flame trail leaving bicycles- 50 New Spells- use Jolt to power ancient machines back to life, make weapons out of vegetables, sculpt sand to your whim, or even create magical train stops- 60 New Monsters & NPCs- friends and foes! Spirit companions, legendary monsters, corrupted creatures and more- 11 New Subclasses- Origami-wielding wizards, mask-wearing bards, potion-brewing barbarians, and the community - created sheep dragon monk- Potions, potions, potions!- A brand new, one of a kind, potion brewing system that can be seamlessly added into other campaigns. Includes over 60 ingredients and 180 new potions for combat, utility, and fun! Fully compatible with Dungeons & Dragons 5th Edition. 5E basic rules needed for optimal gameplay.

    $72.00$61.00

  • Gamers Guild AZ Modiphius Entertainment Cohors Cthulhu RPG: Player's Guide (Pre-Order) AGD

    Cohors Cthulhu RPG: Player's Guide

    Welcome to an epic struggle of heroic mortals pitting blade, spear, and bow against the claws and tentacles of eldritch horrors from beyond the stars. These Hidden Wars in the shadows of ancient Rome are all that safeguards humanity from oblivion. Enter a world of stalwart Roman legionaries, brave Germanic, Gaulic, and Celtic warriors, shrewd schemers from Greece and Britannia, and valiant archers and mystics from distant lands like Parthia, Aegyptus, and the island of Hibernia. Embody these heroes and forge unlikely bonds with former enemies to confront the Cult of Mormo, minions of Nyarlathotep and Yog-Sothoth, and other nefarious cabals. Mi-Go skitter voraciously through the tunnels of lost mines, while Deep Ones lurk beneath the waves seeking sacrifices. Answer the call of secret organizations like the Fingers of Dawn and Temperari, who possess the knowledge and will to defy the malevolent gods. These groups offer the secrets of mystic arts and access to the legendary weapons of Atlantis. Your enemies wield dark magics and profaned relics, their minds corrupted by the whispers of beings like Sarthothus, a shattered god whose divided mind lurks within the very weapons you require to defeat the cults inviting humanity’s doom. Can you prevail against overwhelming odds, or will you succumb, like so many others, to Mythos forces that thrive on conflict and war? This is your story!

    $68.00$58.00

  • Gamers Guild AZ Modiphius Entertainment Cohors Cthulhu RPG: Legends of Laurium - Fiction Anthology (Pre-Order) AGD

    Cohors Cthulhu RPG: Legends of Laurium - Fiction Anthology

    Laurium is a bustling but isolated town on the edge of Germanic territory controlled by the Roman Empire in the late second century. There, daily life can be difficult, laden with simmering tension between the citizens of the empire, whose soldiers control the town, and the Germanic people who have lived in this region as long as anyone can remember. They are the descendants of proud tribes who reluctantly bent their knees to Roman conquerors, though many still plot to see these interlopers overthrown. Yet strange creatures lurk in the forests beyond Laurium's palisade walls and stalk the forgotten tunnels beneath the town. These foul monsters are tied to sinister forces that threaten life and sanity, themselves echoes of malevolent alien gods from beyond the stars-deities older than Rome, older even than lost Atlantis, who see humanity as nothing but fodder and fuel. These are the collected stories of an odd assortment of unlikely heroes of Laurium. Although they all come from different walks of life and backgrounds, they must set aside old enmities and bitter feuds in order to save their home from the sinister plots of devious cultists. For at the bidding of these power-hungry individuals, a greater threat arises from its slumber-a god of slaughter, sealed away long ago and nearly forgotten. Welcome to Cohors Cthulhu: Legends of Laurium! This 204-page fiction anthology features the stories of the brave few who risk everything to safeguard both friend and foe from an unimaginable evil. Here, in this ancient and mysterious land, the Hidden Wars play out in full. Those brave heroes willing to confront the darkness will claim hidden knowledge and eternal glory-but terror, insanity, and doom await those who fail.

    $29.00$25.00

  • Gamers Guild AZ Modiphius Entertainment Cohors Cthulhu RPG: Gamemaster's Guide (Pre-Order) AGD

    Cohors Cthulhu RPG: Gamemaster's Guide

    CONTROL THE COURSE OF THE HIDDEN WARS! Take your place as gamemaster of a dark epic RPG set in an age of world-shaking heroes and villains vying to protect or corrupt humanity. This is a setting rife with brutal battles, sinister plots, and murderous intrigue, blending Lovecraftian cosmic horror with ancient civilizations who must rise above old feuds. As gamemaster, you will bring this world to life, shining a light into dark corners along the borders of an expanding empire encroaching on proud cultures already beset by nefarious threats. The supernatural wars are instigated and controlled by secretive cabals. The most powerful of these are led by quasi-immortal beings who have turned to dark magic, poorly understood relics, and unholy pacts to extend their lifespans. This includes the last remnants of fallen Atlantis, whose shadow spreads wide. Some of these groups are largely benevolent, if pragmatic and sometimes cruel, seeking to safeguard humanity against its greatest foes. Others are fully devoted to the Outer Gods and would see the world burn. Will your players rise to become great legends or, like so many others, fall to the corruptive temptations offered by Mythos Gods? Their fates are in your hands. Features: Detailed information on the factions at play, including the history of the Hidden Wars, and a guide to the frontier town of Laurium, which serves as an ideal place for heroic PCs of all backgrounds to assemble. Perspectives on the mindset of the ancient era and how this can inform your own games, including an examination of the gods and divine pantheons of the ancient world. Lore and rules systems to generate artifacts of legend, including those built by the fallen Atlanteans, the vanished Hyperboreans, and the lurking Mythos cults. Description of the magic tomes and grimoires, with four complete spellbooks covering Mormo, Nyarlathotep, Cthulhu, and Yog-Sothoth. A repository of profiles for adversaries including potent and dangerous mortals as well as many monstrous Mythos creatures. Special advancement options to create Voidforged, the most experienced PCs who have shouldered difficult burdens in exchange for great power. Detailed Plot Generator to help generate NPCs, Hooks, Plot Concepts, Antagonists, Themes, Goals, Objectives, Artifacts, Locations, and more.

    $86.00$73.00

  • Gamers Guild AZ Free League Publishing Blade Runner RPG: Replicant Rebellion (Pre-Order) Free League Publishing

    Blade Runner RPG: Replicant Rebellion

      The streets are teeming with Blade Runners, attacking from every angle. Wallace Corp has LA under its private microscope, scalpel at the ready. The city is reeling from the return of Replicants just a year ago, and one controversy could spark an anti-Replicant brushfire, rallying the seething mobs into an outright civil war with humans and Nexus on both sides. You are a member of the Replicant Underground, a decentralized network of independent rebels dismantling the machine one cog at a time. The Underground is everyone and no one. Human and Replicant. Soldiers, smugglers, street rats, senators, and saboteurs. Grizzled vets, off-grid ghosts, even a few born yesterday. Quite literally. Welcome to the Replicant Rebellion expansion for Blade Runner The Roleplaying Game. An evocative cat & mouse race of provocateurs and powder kegs lit to explode, expose, and oppose the establishment, one way or another. In a neon-noir city of dazzling lights and moral contradictions, it’s you on the streets, walking a razor’s edge between reform and revenge, and bearing the burdens of having too much to lose for a cause expecting you to sacrifice it all. Yet regardless of the price, the Rebellion must live on. Features:Detailed information about the Replicant Underground and its history, assets, and operations.New character archetypes and specialties.New rules for Heat and maintaining your cover.New gear and weapons.Five thrilling Operations, playable separately or connected in a longer campaign.

    $58.00$49.00

  • Gamers Guild AZ Cubicle 7 Warhammer: The Old World RPG - Player's Guide (Pre-Order) ACD Distribution

    Warhammer: The Old World RPG - Player's Guide

    Welcome to the World of Legend The Empire is locked in unending war. Beyond the light of civilisation, its armies clash with furious Beastmen, marauding Orc & Goblin tribes, and accursed sorcerors. Perhaps you thought yourself safe from such horrors, far from the frontlines, hidden behind tall walls and lofty promises. Such lies no longer comfort you. You have seen the face of true evil — the corruption of Chaos, the dead returned to life, or the blind and grasping greed of the Empire’s own citizens. Worse, that evil has seen you too, and marked you as a witness to be silenced. To survive, you must find your courage, take up arms, and fight back against the ravening hordes. If fate is kind, you will rise to glory and vanquish your foe. If not, the Garden of Morr will have your corpse. This 192 page full colour hardback contains everything players need to begin their adventures in Warhammer: the Old World Roleplaying Game.  Everything you need to create a character, including 6 Origins and 30 iconic Careers, from cunning Rat Catchers to tarnished Knight-Exiles. An introduction to the World of Legend, the beloved setting of the Old World tabletop wargame. The grim and glorious rules, a fast-paced, easy to learn, d10 dice pool system with all the lethality you’d expect of gaming in the Old World. Options to customise your character, including 18 Skills to advance, dozens of Talents and Lores to learn, trappings and Assets to purchase, and Endeavours to pursue in downtime. Rules for magic, both lists of spells your Wizard can memorise, and rules for casting your own improvised spells. Favours, prayers, and miracles bestowed by ten of the gods. This book contains everything a player needs to explore the World of Legend. Gamemasters should also own a copy of the Warhammer: the Old World Roleplaying Game, Gamemaster’s Guide.

    $65.00$55.00

  • Gamers Guild AZ MS Edizioni Broken Tales RPG: Core Book ACD Distribution

    Broken Tales RPG: Core Book

    Once upon a time...a child saved the world of fairytales. His reward was a wish. The child asked the King of Fairytales that the Villains, accursed for centuries, be granted a new life. This was to be their chance for redemption. This was how the Villains became good. But any light needs a shadow, and in turn, the Heroes became evil. At that moment, all fairytales were shattered. Play the villain!Broken Tales reinterprets traditional fairytales through a dark lens, upending their premises. Players belong to the Order, a secret group whose duty is to investigate events and threats beyond human understanding. An eerie 18th century Europe becomes the background for these unusual heroes – the infamous villains of fairytales. • A narrative-driven Tabletop RPG that is both beginner-friendly and rules-light.• Featuring a who’s who of infamous pregenerated villains and fairytale-inspired adventures to sink your teeth into.• Stylish and appealing to lovers of fantasy and horror alike.

    $72.00$61.00

  • Gamers Guild AZ Magnetic Press Play Planet of the Apes RPG: Into the Forbidden Zone Box Set (Pre-Order) Quartermaster Direct

    Planet of the Apes RPG: Into the Forbidden Zone Box Set (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. From mind-bending illusions to radioactive shrines and strange mutated creatures, you can forge your path through the wastelands with this epic boxed set. Planet of the Apes RPG: Into The Forbidden Zone is as astonishing and strange a setting for your game as the realization that apes have evolved beyond humans. This lavish adventure set lets you assume the starring roles in a campaign that will take you on a trek through the Forbidden Zone and beyond. Cross the great desert, make for the jungles beyond, and you may just understand why the Lawgiver’s scarecrows warn you to never step foot into the Forbidden Zone! Contains 96 page Softcover Module, 8.5 x 11”, a 3-panel LAWGIVER’S screen, 10 Alpha and Omega dice, 2 Wild dice, a deck of 64 reference cards, 2 double-sided fold out terrain and cutaway maps, 2 sheets of punch out map markers, and 6 pregenerated character sheets . This boxed set requires Planet of the Apes RPG Core Rulebook to play.

    $72.00$44.00

  • Gamers Guild AZ Free League Publishing Outgunned: Core Rulebook ACD Distribution

    Outgunned: Core Rulebook

    Outgunned is a cinematic action RPG inspired by the classics of the genre, from Die Hard to True Lies, passing through James Bond, Atomic Blonde, Kingsmen, Ocean’s Eleven, Hot Fuzz, and John Wick. In Outgunned, Players take on the role of action Heroes facing terrible odds. They will be constantly surrounded by enemies while trying to carry out their mission, be it robbing a casino or saving the day. Outgunned features a game system called Director’s Cut, a set of mechanics using small pools of six-sided dice to determine the outcome of the Heroes’ actions. When rolling dice, your goal is not to score the highest or lowest possible number, but to roll two-, three-, and four-of-a-kind. The Outgunned Corebook features the full set of game rules, deep rules for Enemies and Chases, and a ready-to-play Shot! All neatly bonded, with Soft Touch cover, and a ribbon bookmark.

    $72.00$61.00

  • Gamers Guild AZ Pelgrane Press 13th Age RPG: Gamemaster's Guide AGD

    13th Age RPG: Gamemaster's Guide

    “Our goal with 13th Age is to recapture the free-wheeling style of old-school gaming by creating a game with more soul and fewer technical details. …13th Age makes the play group’s campaign the center of attention, with a toolkit of rules that you can pick and choose from based on the kind of game you want to play. The mechanics draw from classic games as well as newer, story-based games.” – Jonathan Tweet, co-designer Wide Open Stories An evocative setting that’s deliberately half-designed so that you and your players can customize it for your campaign. Each player character is connected to one or more icons, high-fantasy archetypes such as the Archmage, Lich King, or Prince of Shadows, which gives them a place in the world’s story, even at 1st level. Crunchier Crunch Streamlined combat rules harness the good bits of crunchy tactical combat without ticky-tacky measurements. Innovations like the escalation die ensure that battles crescendo instead of getting bogged down. Each character class has its own unique features, advantages, and play style. In this Gamemaster’s Guide, you’ll find: The Dragon Empire, ready to embellish and reimagine for your campaign. Guidelines to help you set up memorable campaigns, perilous adventures, and challenging battles. Hundreds of monsters, newly revised to highlight each creature’s unique place in the ecology of heroic fantasy battles. Hundreds of redesigned magic items for when the heroes earn loot that matters…or when you want to equip monsters with magic weapons! An introductory adventure that shows how to work with heroes’ backstories, develop icon connections, and run a living dungeon filled with surprising encounters. This new second edition is fully compatible with earlier 13th Age adventures, sourcebooks, and bestiaries.

    $79.00$67.00


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