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RPG Books

125 products


  • Gamers Guild AZ Atlas Games Cryptid Hunt: A Mystery Puzzle Gamebook (Pre-Order) AGD

    Cryptid Hunt: A Mystery Puzzle Gamebook

    A mysterious journal falls into your hands. Its worn pages chronicle a cross-country search for elusive cryptid monsters. Sove the puzzles hidden in the journal's passages to discover which one of the creatures is real, and the fate of the disappeared cryptid hunter! It's a sepia-toned 64-page journal-sized softcover book. Each section describes one of thirteen cryptids, with clues hidden in every entry. Compile the evidence to unravel the riddles, then use your answers to solve the enigma of the cryptid hunter's mysterious end! Having trouble? A special website provides hints and extra material.

    $26.00$22.00

  • Gamers Guild AZ Green Ronin Publishing Modern AGE RPG: Powers (Pre-Order) AGD

    Modern AGE RPG: Powers

      The Modern AGE Basic Rulebook and its supplements present a hugely flexible toolkit that can handle anything from alternate history and gothic horror to urban fantasy and post-apocalyptic adventures. Now Modern AGE Powers is here with the definitive expansion of the game’s extraordinary abilities. Covering magic, psychic phenomena, mutations, exotic origins, and extraordinary items, this book provides support for everything from technologically superpowered heroes to cyberpunk post-humans. Though designed for Modern AGE, Powers is also useful for GMs of other Adventure Game Engine RPGs, like Fantasy AGE and Blue Rose.

    $57.00$48.00

  • Gamers Guild AZ Magnetic Press Play Carbon Grey RPG Deluxe Boxed Set (Pre-Order) Quartermaster Direct

    Carbon Grey RPG Deluxe Boxed Set

     Enter the world of Carbon Grey with the Deluxe Boxed Set for the ultimate role-playing experience. This set from Magnetic Press Play includes all of the essential elements for a rich tabletop gaming session: - Hardcover rulebook- 21 detailed miniatures- Casebound GM screen- 140 Enemy and Item cards- 12 custom dice- Double-sided world/battle map- Eight boards of punch-out map modifiers and tokens With detailed miniatures and customizable maps, players can bring the game to life as they explore the war-torn world of Carbon Grey. The casebound GM screen provides an easy-to-use reference for game masters to keep the game flowing smoothly. The set also includes 140 Enemy and Item cards to add variety to the game.

    $212.00$180.00

  • Gamers Guild AZ Snowbright Studio Teatime Adventures 2E: Tea Pets Core Rulebook (Pre-Order) AGD

    Teatime Adventures 2E: Tea Pets Core Rulebook

      The tea pets need help! And you’re just the person to build their new sanctuary! Tea Pets is a solo or group mapmaking cozy RPG. This spinoff from Teatime Adventures can be played with or without the Teatime Adventures core rulebook. Rescue injured tea pets and collaboratively build/draw a sanctuary where they can live and grow until they are strong enough to return to the wild! This book includes dozens of new friendly but mischievous tea pets to befriend and care for as well as new pet snack recipes made special just for your furry and feathered friends!

    $36.00$30.00

  • Gamers Guild AZ Kobold Press Campaign Builder: Dungeons & Ruins Limited Edition (Hardcover) (Pre-Order) GTS

    Campaign Builder: Dungeons & Ruins Limited Edition (Hardcover)

    Brave the Darkness! Your Ultimate Guide to Dungeon Design. Challenge your players with journeys into subterranean halls and long-lost cities with Campaign Builder: Dungeons & Ruins. The ultimate dungeoneering tool, Dungeons & Ruins provides a comprehensive guide to creating engaging dungeons, terrifying traps, and much more! Campaign Builder: Dungeons & Ruins brings you everything you need: Fill your dungeons with 15 sample curses, 17 hazards, and 12 all-new traps, or concoct your own with a step-by-step guide to mayhem! New player options including 6 new subclasses, 5 new heritages, 11 new talents, more than 40 magic items, and more than 15 new spells for your team of dungeon delvers! Develop advanced exploration and skill challenges to push your characters to their ultimate limits—make each encounter count! Learn the art of dungeon design and make best use of clever tricks, wandering monsters, and logical room mapping, then put it all together to build megadungeons for major campaigns. Keep your dungeon’s secrets close with a downloadable Dungeon Tracker sheet—never lose track of your creation. Create perilous adventures in deep places today, with Campaign Builder: Dungeons & Ruins!

    $113.00$96.00

  • Gamers Guild AZ Beadle & Grimm D&D (5E): Beadle and Grimm's: Faster, Purple Worm! Everybody Dies, Vol. 1 (Pre-Order) GTS

    D&D (5E): Beadle and Grimm's: Faster, Purple Worm! Everybody Dies, Vol. 1

      Packed with adventures both from the TV series and new for this book, Faster, Purple Worm! Everybody Dies, Vol. 1 is a killer addition to everyone's adventure library!What is Faster, Purple Worm! you ask? Every episode is the incredible story of four intrepid 1st-level characters who go up against an epic DUNGEONS & DRAGONS monster on an unpredictable journey to meet their heroic demise. Full of improv fun and excitement, it gives every player the joy of creating a truly heroic character and playing them to their fullest.These adventures are being written by the DMs from the show along with industry-acclaimed writers who couldn't pass up the opportunity to kill off novice heroes in the most epic of manners! Adventure authors include: Jasmine Bhullar, Kailey Bray, Jon Ciccolini, Matthew Lillard, Sarah Madsen, Bill Rehor, Charlie Rehor, Brian Suskind and Kate Welch!

    $64.00$54.00

  • Gamers Guild AZ Cubicle 7 One Shot Wonders (5E) (Pre-Order) AGD

    One Shot Wonders (5E)

    With our book of DnD one shots, you're armed with over 100 ready-to-play adventures. Perfect for when you've had no time to plan, or if a player drops out last minute, or if you just want an epic session without hours of planning.  Each DnD adventure in One-Shot Wonders takes around 3 hours to play and, because they're on two pages or less, you can read everything in minutes. The layouts are clean, the plot twists are fresh, and you're covered from levels 1 to 20. You'll spend less time reading and more time rolling.  This A4-sized, 200-page hardcover book is a must-have for any game master who loves D&D but hates endless prep.

    $78.00$66.00

  • Gamers Guild AZ Soul Muppet Publishing Gardens of Ynn (Pre-Order) GTS

    Gardens of Ynn

      Find a wall covered in ivy, vines, moss, or similar, and clear that vegetation away. Using chalk and charcoal draw a realistic door (with keyhole, hinges and doorknob) on the surface below. Write upon the door: “Ynn, by way of [the current location]”.Leave, so the drawing is no longer visible, and on return the drawing will be replaced by a real door. When it is opened, the Gardens of Ynn will be on the other side: infinite, overgrown, extradimensional. This realm is full of magic and treasure, worthy of exploration and plunder by sellswords, occultists and adventures. The doorway remains there for a full day, after which it fades away as if it never existed, leaving anybody still on the other side stranded. The Gardens of Ynn is a point-crawl adventure set in an ever-shifting extradimensional garden. Each expedition randomly generates a new route as it explores, resulting in different vistas being unlocked with every visit.The 160 page adventure location is a perfect toolkit for generating a zero prep session or campaign for fantasy adventurers, no matter the system or the sub-genre. Every room is stacked full of whimsy, delight and surreal perils, so that even the procedurally generated adventure is novel and tightly themed.The Gardens of Ynn is statted generically for Old School systems, allowing it to be easily converted into any fantasy adventuring system. A remastered version of Emmy Allen’s whimsical and vibrant 2018 adventure with new art from RiotBones and layout from Mina McJanda. Features a beautifully tactile clothbound cover with a silk-printed design by Alderdoodle. Over 2,900 backers pledged to bring this new version to life, making it SoulMuppet’s biggest ever Kickstarter. The adventure is a zero-prep exploration of a fey-cursed garden, absolutely bristling with surreal and spooky vibes    

    $57.00$48.00

  • Gamers Guild AZ Autarch Games Adventurer Conqueror King System II Revised: Judges Journal (ACKS II) (Pre-Order) Gamers Guild AZ

    Adventurer Conqueror King System II Revised: Judges Journal (ACKS II)

        EEnter a world where empires stand on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, weeping innocents are sacrificed to chthonic cults and nobles live in decadent pleasure while the realm burns; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors and conquerors can become kings! The Adventurer Conqueror King System Imperial Imprint (ACKS II) is the new edition of the acclaimed bestselling fantasy role-playing game. It offers everything you need to run epic fantasy campaigns with a sweeping scope.

    $99.00$84.00

  • Gamers Guild AZ Autarch Games Adventurer Conqueror King System II Revised: Monstrous Manual (ACKS II) (Pre-Order) Gamers Guild AZ

    Adventurer Conqueror King System II Revised: Monstrous Manual (ACKS II)

        EEnter a world where empires stand on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, weeping innocents are sacrificed to chthonic cults and nobles live in decadent pleasure while the realm burns; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors and conquerors can become kings! The Adventurer Conqueror King System Imperial Imprint (ACKS II) is the new edition of the acclaimed bestselling fantasy role-playing game. It offers everything you need to run epic fantasy campaigns with a sweeping scope.

    $92.00$78.00

  • Gamers Guild AZ Catalyst Game Labs Shadowrun RPG: 6th Edition - World Companion AGD

    Shadowrun RPG: 6th Edition - Sixth World Companion

    The Shadowrun Companion offers advanced and alternate rules for players and gamemasters. This indispensable book includes a guide to creating adventures and campaigns, and suggests step-by step techniques to help gamemasters get the most out of the Shadowrun universe.

    $71.00$39.00

  • Gamers Guild AZ Cubicle 7 Warhammer: The Old World RPG - Gamemaster's Guide (Pre-Order) ACD Distribution

    Warhammer: The Old World RPG - Gamemaster's Guide (Pre-Order)

    This item is a pre-order item with an expected release date of 04/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Welcome to the World of Legend This 192 page full colour hardback provides Gamemasters with tools and guidance used when running the game. Combined with the core rules in the Player’s Guide, it’s everything your group needs for a Warhammer: the Old World Roleplaying Game campaign. Features:Designed to complement the Player’s Guide, this essential volume gives Gamemasters everything they need to build immersive, perilous, and character-driven campaigns.Teaches how to run engaging sessions with expert GM advice tailored to the unique tone, themes, and mechanics of the Old World. Perfect for both new and veteran GMs.An Allies & Antagonists chapter with a huge array of fully developed NPCs, complete with plot hooks, goals, and conspiracies to weave into campaigns.Dynamic campaign tools like Grim Portents, NPC Contacts, and Dark Threads that craft layered stories and keep players invested in every twist of fate.

    $64.00$54.00

  • Gamers Guild AZ Cubicle 7 Warhammer: The Old World RPG - Collector's Edition (Pre-Order) ACD Distribution

    Warhammer: The Old World RPG - Collector's Edition (Pre-Order)

    This item is a pre-order item with an expected release date of 04/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This two-book Collector’s Edition combines the Player’s Guide and Gamemaster’s Guide for Warhammer: the Old World Roleplaying Game. United in a beautiful slip case, both book covers feature exclusive cover art in a woodcut style, tastefully enhanced with metallic foil and spot UV.  Player's Guide: Welcome to the World of Legend The Empire is locked in unending war. Beyond the light of civilisation, its armies clash with furious Beastmen, marauding Orc & Goblin tribes, and accursed sorcerors. Perhaps you thought yourself safe from such horrors, far from the frontlines, hidden behind tall walls and lofty promises. Such lies no longer comfort you. You have seen the face of true evil — the corruption of Chaos, the dead returned to life, or the blind and grasping greed of the Empire’s own citizens. Worse, that evil has seen you too, and marked you as a witness to be silenced. To survive, you must find your courage, take up arms, and fight back against the ravening hordes. If fate is kind, you will rise to glory and vanquish your foe. If not, the Garden of Morr will have your corpse. This 192 page full colour hardback contains everything players need to begin their adventures in Warhammer: the Old World Roleplaying Game.  Everything you need to create a character, including 6 Origins and 30 iconic Careers, from cunning Rat Catchers to tarnished Knight-Exiles. An introduction to the World of Legend, the beloved setting of the Old World tabletop wargame. The grim and glorious rules, a fast-paced, easy to learn, d10 dice pool system with all the lethality you’d expect of gaming in the Old World. Options to customise your character, including 18 Skills to advance, dozens of Talents and Lores to learn, trappings and Assets to purchase, and Endeavours to pursue in downtime. Rules for magic, both lists of spells your Wizard can memorise, and rules for casting your own improvised spells. Favours, prayers, and miracles bestowed by ten of the gods.   Gamemaster's Guide: This 192 page full colour hardback provides Gamemasters with tools and guidance used when running the game. Combined with the core rules in the Player’s Guide, it’s everything your group needs for a Warhammer: the Old World Roleplaying Game campaign.  Practical, expert gamemaster advice for first-time GMs, specific to the system and setting of the Warhammer: the Old World Roleplaying Game. Directions on how to use tools like your Grim Portent, Contacts, and Dark Threads of connected NPCs to create an amazing campaign experience that engages your players. Embellishment of the core setting of Talagaad and its inhabitants, along with guidance on how to adapt your campaigns to other settings. Rules for magic items, downtime Events, and Paths to Corruption, that you can use to surprise your players. A massive bestiary of Allies and Adversaries, including not just dozens of NPCs profiles but named examples of those types, with plot hooks, agendas, and conspiracies to use in your game.

    $226.00$192.00

  • Gamers Guild AZ Cubicle 7 Warhammer: The Old World RPG - Player's Guide (Pre-Order) ACD Distribution

    Warhammer: The Old World RPG - Player's Guide (Pre-Order)

    This item is a pre-order item with an expected release date of 04/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Welcome to the World of Legend The Empire is locked in unending war. Beyond the light of civilisation, its armies clash with furious Beastmen, marauding Orc & Goblin tribes, and accursed sorcerors. Perhaps you thought yourself safe from such horrors, far from the frontlines, hidden behind tall walls and lofty promises. Such lies no longer comfort you. You have seen the face of true evil — the corruption of Chaos, the dead returned to life, or the blind and grasping greed of the Empire’s own citizens. Worse, that evil has seen you too, and marked you as a witness to be silenced. To survive, you must find your courage, take up arms, and fight back against the ravening hordes. If fate is kind, you will rise to glory and vanquish your foe. If not, the Garden of Morr will have your corpse. This 192 page full colour hardback contains everything players need to begin their adventures in Warhammer: the Old World Roleplaying Game.  Everything you need to create a character, including 6 Origins and 30 iconic Careers, from cunning Rat Catchers to tarnished Knight-Exiles. An introduction to the World of Legend, the beloved setting of the Old World tabletop wargame. The grim and glorious rules, a fast-paced, easy to learn, d10 dice pool system with all the lethality you’d expect of gaming in the Old World. Options to customise your character, including 18 Skills to advance, dozens of Talents and Lores to learn, trappings and Assets to purchase, and Endeavours to pursue in downtime. Rules for magic, both lists of spells your Wizard can memorise, and rules for casting your own improvised spells. Favours, prayers, and miracles bestowed by ten of the gods. This book contains everything a player needs to explore the World of Legend. Gamemasters should also own a copy of the Warhammer: the Old World Roleplaying Game, Gamemaster’s Guide.

    $64.00$54.00

  • Gamers Guild AZ Cubicle 7 Warhammer 40K: Wrath & Glory RPG - Sons of Russ (Pre-Order) ACD Distribution

    Warhammer 40K: Wrath & Glory RPG - Sons of Russ (Pre-Order)

    This item is a pre-order item with an expected release date of 07/08/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. “WE ARE THE FURY OF THE STORM AND THE PITILESS WRATH OF ENDLESS WINTER.” The Space Wolves are Space Marines like no other. Hailing from the frozen death world of Fenris, they hold to the tribal traditions of their home, going to battle adorned in shamanic totems and runic script. Their Great Companies journey tirelessly across the Sea of Stars, seeking adventure and glory, and hoping to honour their oaths to defend the Imperium. Savage by nature, the Space Wolves fight with bestial fury and lupine cunning. Sons of Russ is packed with everything you need to begin your adventures as one of the Space Wolves in Warhammer 40,000 Roleplay: Wrath & Glory, including:  New Archetypes - A range of exciting new Space Wolves Archetypes from initiate Blood Claws to the fabled  Wolf Guard  Psychic Powers - Harness the fury of the storm and unleash devastating psychic powers on your enemies. Wargear and Relics - From ancient Wolf Totems to deadly Frost Blades, bring the weapons of the Space Wolves into your Wrath & Glory games. Champions of Fenris -  Comprehensive new Frameworks featuring some of the most iconic and powerful heroes of the Chapter. Fangs of the Beast - Begin your saga as the Space Wolves face a mounting Ork threat in this extensive and exciting Tier 4/5 Adventure.

    $50.00$42.00

  • Gamers Guild AZ Magnetic Press Play Planet of the Apes RPG: Into the Forbidden Zone Box Set (Pre-Order) Quartermaster Direct

    Planet of the Apes RPG: Into the Forbidden Zone Box Set (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. From mind-bending illusions to radioactive shrines and strange mutated creatures, you can forge your path through the wastelands with this epic boxed set. Planet of the Apes RPG: Into The Forbidden Zone is as astonishing and strange a setting for your game as the realization that apes have evolved beyond humans. This lavish adventure set lets you assume the starring roles in a campaign that will take you on a trek through the Forbidden Zone and beyond. Cross the great desert, make for the jungles beyond, and you may just understand why the Lawgiver’s scarecrows warn you to never step foot into the Forbidden Zone! Contains 96 page Softcover Module, 8.5 x 11”, a 3-panel LAWGIVER’S screen, 10 Alpha and Omega dice, 2 Wild dice, a deck of 64 reference cards, 2 double-sided fold out terrain and cutaway maps, 2 sheets of punch out map markers, and 6 pregenerated character sheets . This boxed set requires Planet of the Apes RPG Core Rulebook to play.

    $71.00$44.00

  • Gamers Guild AZ Cubicle 7 Warhammer 40,000 Roleplay: Imperium Maledictum: Voll Adventures (Pre-Order) ACD Distribution

    Warhammer 40K RPG: Imperium Maledictum - Voll Adventures (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. “GRIM AND TRECHEROUS ADVENTURES ON THE ACID-SOAKED WORLD OF VOLL”In the shadow of Macharia and Persepolis lies the world of Voll, a hive world run by an ancient Rogue Trader Dynasty and a cutthroat highborn caste. Every day, citizens toil in their hive cities to fulfil the Imperial Tithe, caught between the guilds and the gangs, while at odds with the world’s dangerously acidic atmosphere and hazardous conditions. Meanwhile, Heretics and Infractionists see Voll as a ripe stage for their insidious plans. In all the centuries that the Imperium has claimed the world, the planet still hides terrible secrets in its depths, shrouded by history and shielded by the wastes above. Voll Adventures contains five thrilling stories for Warhammer 40,000 Roleplay: Imperium Maledictum. Each adventure is built for parties of any Patron or composition, and only the Imperium Maledictum Core Rulebook is required to play. Voll Primer: An introduction to the world of Voll, its people, hazards, cultures and hive cities. The Eye of Voll: Chase down a rogue cult leader across Voll’s industrial wastes, competing with other hunting parties and against the world’s hazards. Illicit Fabrications: A cataclysm has raised Manufactorum Vitus-II to the ground; a Tech-Priest has disappeared, and mutants have been spotted in the surrounding area. Implacable: On the eve of Halion’s Triumph, death rates spike in Hive Rokarth — too much for mere coincidence, as rumours swirl of a local cult on the rise. Interminable Devotion: A Capitol Imperialis rolls across the acid wastes. Answer its S.O.S call, solve the captain’s murder, and confront Voll’s mysteries. Paradigm Shift: A declining manufactorum has shuttered its doors without explanation. The highborn overseer needs a team to investigate and discover what happened.

    $57.00$38.00

  • Gamers Guild AZ Free League Publishing Vaesen Nordic Horror RPG: Lost Mountain Saga Adventure Free League Publishing

    Vaesen Nordic Horror RPG: Lost Mountain Saga Adventure

    The Lost Mountain Saga is a campaign of five mysteries, where you will explore ancient myths and old Nordic folk tales as you get entangled in social intrigue and encounter unspeakable horrors while you travel across the Mythic North.

    $57.00$48.00

  • Gamers Guild AZ Free League Publishing Vaesen Nordic Horror RPG: A Wicked Secret and Other Mysteries Free League Publishing

    Vaesen Nordic Horror RPG: A Wicked Secret and Other Mysteries

    This book contains four standalone mysteries for Vaesen Nordic Horror Roleplaying, playable on their own or as a part of a longer campaign. In these pages you will find: The Silver of the Sea - The death of a preacher leads the characters to the rocky western archipelago, where something strange is afoot on Wrecker Isle. A Wicked Secret - Travel to the deep forests of northern Sweden and investigate rumors of a murderous beast in a remote village. The Night Sow - Welcome to beautiful Mlle, a city by the sea, known to many as the heart of sin and now also for cold-blooded murder. The Song of the Falling Star - A cursed child, a strange instrument and a desperate aristocrat.

    $57.00$56.00

  • Gamers Guild AZ Catalyst Game Labs Shadowrun RPG: 6th Edition - Risks & Rewards (Pre-Order) AGD

    Shadowrun RPG: 6th Edition - Risks & Rewards

    The Sixth World is full of great cities to stage a campaign, and Risks and Rewards brings players to Cairo for corporate espionage-heavy campaigns. They`ll discover trade secrets, help shift the balance of power in the area, and try to keep one step ahead of their adversaries. With details about the city and a compelling plotline, this book provides a campaign structure for any Shadowrun group.

    $71.00$53.00

  • Gamers Guild AZ Gallant Knight Games Siege Perilous: In the Age of Arthur GTS

    Siege Perilous: In the Age of Arthur

    "What happiness to reign a lonely king?" - Alfred, Lord Tennyson, Idylls of the KingSiege Perilous is a solo and troupe (group) roleplaying game about Arthurian knights questing across England. You will travel through the life of your knight, encountering characters, enemies and NPCs. You will undertake quests, both for your own advancement and that of those you serve alongside and for.Siege Perilous about getting older and moving past old scars that still pull at you. It's about loss, discovery, pursuing perfection and failing. It is about romance, battle, conflict, duty, loyalty, love, faith, and death.Siege Perilous is powered by a heavily modified version of Firelights by Fari Games. You will use Tarot cards to define your quests and goals, while using dice (two six-sided ones) and minor arcana cards to resolve and undertake actions.The game features one quest for every major arcana, as well as rules for battles, manors, challenges, aging, and romances.You will need a tarot deck, six-sided dice and some tokens to play this roleplaying game.

    $57.00$48.00

  • Gamers Guild AZ Catalyst Game Labs Shadowrun RPG: 6th Edition - Margin Calls (Pre-Order) AGD

    Shadowrun RPG: 6th Edition - Margin Calls

    Margin Calls is the newest corporate plot sourcebook for Shadowrun, Sixth World. Immediately following the world-changing events depicted in Lethal Harvest, this book explores the fallout from those events from a corporate and street point of view and sets up a new foundation for how business is conducted going forward.

    $71.00$45.00

  • Gamers Guild AZ Indie Press Revolution The Monster Overhaul Indie Press Revolution

    The Monster Overhaul

    What’s a Sphinx without a riddle, or a Minotaur without a labyrinth? What’s a Dragon without a hoard, or a Peasant without a grievance? The Monster Overhaul is a massive Role Playing Game bestiary designed for at-table utility. Monsters are presented alongside useful tools, ready for immediate use in any scenario. This book aims to provide a GM with the tools they need, as they need them, without slowing down a session. In the middle of a game, a GM doesn’t need to be told that Bears live in caves or that Ghosts haunt graveyards. They know that. What they need are interesting prompts that are difficult to invent under pressure; names, details, motivations, secrets, riddles, maps, twists, etc. Numbers are calibrated around old-school fantasy adventure game principles. This book should be compatible with, and has been tested against, the most popular and enduring old-school systems. This 336 page book contains: 200+ Monsters. 160+ Pieces of original art. 20+ Maps. Random encounter tables, indexes, and a host of other useful tools. By Skerples, the author of the CoinsandScrolls blog, Tomb of the Serpent Kings, Kidnap the Archpriest, Epochrypha, Magical Murder Mansion, and Magical Industrial Revolution. Editing by Dai Shugars. Art by Lucas Roussel, Robin Carpenter, Iguanamouth, Logan Stahl, Ash Rudolph, Nadhir Nor, Crim_Reaper, Naf, Luka Rejec, Erin Kubo, Conor Nolan, Frenden, Scott Wegener, and Dyson Logos.

    $85.00$57.00

  • Gamers Guild AZ Snowbright Studio Teatime Adventures 2E: Core Rule Book (Pre-Order) AGD

    Teatime Adventures 2E: Core Rule Book

      Welcome to the world of the Verdant Isles! This core rulebook contains everything that you need to play Teatime Adventures! Teatime Adventures is a nonviolent roleplaying game full of heartwarming magic, baked goods, and a tea pairing for every adventure. Gather a few friends around the table and imagine yourselves in the whimsical world of the Verdant Isles. Teatime Adventures uses an easy to learn, family-friendly D20 system that's perfect for newcomers and veteran RPG players alike. Will you choose to be a Deerkin or a Hoptop? Will you be aligned to the Storm or to the Twilight? Will you snack on apple turnovers or spicy dragon biscuits? These choices and more await you in Teatime Adventures. This newly revised edition has more art than ever and just as much whimsy. The core rulebook includes all the rules, lore, and recipes that you need to begin your cozy mystery adventures in the world of Teatime Adventures with cozy content and whimsical illustrations, an introductory solo adventure to begin your journeys, and new leveling mechanics to increase your characters’ coziness, harmony, and kitchen magic.

    $36.00$30.00

  • Gamers Guild AZ Free League Publishing Vaesen Nordic Horror RPG: Mythic Britain & Ireland Expansion Free League Publishing

    Vaesen Nordic Horror RPG: Mythic Britain & Ireland Expansion

    In this expansion to the award-winning Vaesen – Nordic Horror Roleplaying you will find a complete guide to the supernatural British-Irish Isles including the great city of London and the countryside beyond. Mythic Britain & Ireland is written by industry legend Graeme Davis and illustrated by Johan Egerkrans and Anton Vitus. Three new complete Mysteries to play. Information about the British Society, its founders, and headquarters. A gazetteer of the sprawling city of London, complete with adventure locations and secret societies. A guide to the mythology of Mythic Britain & Ireland, with information on a score of mythological locations across the islands. A chapter detailing several mythical beings with stats, background information, story seeds, and variants.

  • Gamers Guild AZ Arc Dream Publishing Delta Green (RPG): God's Hunt (Pre-Order) GTS

    Delta Green (RPG): God's Hunt

    CAUGHT IN THE SPIRAL.Four scenarios embrace the works and deaths of Agents between 2016 and 2020, years called “the Spiral” in the Delta Green campaign God’s Teeth. That span of cruelty and corruption in American government seemed a bitter interregnum. A momentary irruption of spite. A spasm in the growth of a nation, baffling and grim. The Agents trapped in God’s Hunt might have had the clarity to call it what it was: a faltering first step. A yearning reflex of the desperate cruelty that runs like rot through the American psyche. A preparation for revelations to come. These operations offer the merest hints.△ God’s Eye: A baffling disappearance leads the Agents to confront the inexorable government panopticon. They must face unnatural revelations unleashed by the death of privacy. And survive desperate revenge beneath the sleepless skies.△ God’s Breath: A Delta Green friendly leaves a frantic voicemail about a Denver prisoner vomiting up an “alien worm.” Your Agents must identify the unnatural threat. Trace it to its source. Burn it out. Just be careful of the smoke.△ God’s Law: A shockingly gruesome death leads the Agents to Los Angeles. A police gang, one of many, has twisted older, deeper laws towards the tired avarice of corruption. How far do the Agents dare go to cut out the rot of the unnatural?△ God’s Light: A mass shooting in America is hardly news. But the wreckage left by one shooter catches Delta Green’s attention. They discover a surprising app that curates social media, picking and choosing experiences to suit your desires. But it may reach far deeper than that. It may reach strange places that stand on either side of the border between worlds, between realities, between madness and evil, and force the Agents to choose.The scenarios of God’s Hunt are playable with Delta Green: The Role-Playing Game, available from Arc Dream Publishing. Each can be played on its own. Optionally, God’s Hunt makes a perfect companion to the acclaimed campaign Delta Green: God’s Teeth, exploring the nature of the “Teeth” in the spiraling years. Learn more about Delta Green at delta-green.com.  

    $85.00$72.00

  • Gamers Guild AZ Six Crowns in Hell Gamers Guild AZ

    Six Crowns in Hell

    You are a lesser gretch, a soul in hell bound to servitude to the Hell Knights, as well as the Great Evil of Hell. You're done with that. You`re going to kill the six Hell Knights, the primary servitors of the Great Evil and take their crowns. With the power you amass, you can either escape hell or take the fight to the Throne of Hell itself. A Solo Roleplaying Game, Guided by Firelights. SIX CROWNS IN HELL uses the Firelights system, developed by Fari RPGs and Ren-Pier Deshaies. The book is about 44 pages in total, including all the rules, enemies, and tools you need to play the game. Using two six-sided dice and a standard deck of playing cards, you can explore a hellish landscape, creating a map and narrative as you travel through Hell, hunting down the Six Crowns you need to escape. (Hardcover, black and white book)

    $36.00$30.00

  • Gamers Guild AZ Catalyst Game Labs Voltron: Legendary Defender (Pre-Order) ACD Distribution

    Voltron: Legendary Defender RPG (Pre-Order)

    This item is a pre-order item with an expected release date of August 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The universe’s greatest defender, the warrior known as Voltron, comes to two roleplaying games—one for the classic Defender of the Universe series, the other for the newer Legendary Defender series. Both give players the chance to either play characters from either series or make their own and leap into a galaxy full of adventure. With new planets to explore and a range of enemies, from emperors bent on conquest to ferocious robeasts, the stories and adventures players can have are endless. - Both games use Catalyst’s proprietary Dice Core system, which emphasizes ease of play and fast-moving action while also providing tactical depth.- Characters from each game are compatible with the other, opening up broad adventure possibilities.- Each core rulebook has universe info, plot hooks, character information, and more, so players can immediately dive into the game.

    $57.00$47.00

  • Gamers Guild AZ Catalyst Game Labs Shadowrun RPG: 6th Edition - Deadly Arts (Pre-Order) AGD

    Shadowrun RPG: 6th Edition - Deadly Arts

    Deadly Arts is the advanced combat rulebook for Shadowrun, Sixth World, and it includes options for both players and gamemasters to put new combat features into their Shadowrun game. The book also provides optional rulesets for engaging in larger-scale combat operations.

    $71.00$51.00

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