RPG Book 2 For 1 Sale
Pathfinder 2E: NPC Core Pocket Edition
Populate Your World! Devotees of the gods, cunning mercenaries, fun-loving performers, crafty engineers, devious villains and more all have roles in your game with the Pathfinder NPC Core! Over 250 stat blocks for NPCs let you drop all kinds of characters into your game, from servants and farmers to masters of magic and martial arts. The NPCs are crafted to be fun and easy to use, with sets of adjustments to quickly change their ancestry, level, and more. You'll also find a trove of NPCs specific to non-human ancestries, like a dwarf general, goblin get-gang, and kobold egg guardian. Each section of NPCs is themed, and includes lore, custom rules, and random tables to spice up your gameplay. Never find yourself making up statistics on the fly again—you can find everything you need in the Pathfinder NPC Core! The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.
$42.00$36.00
The World We Left Behind
In The World We Left Behind, play as astronauts trekking across an alien planet. Learn about the planets flora and fauna while uncovering vestiges of the past. What happened to the sapient species that called this planet home? Why do only remnants of their lives remain?During this casual worldbuilding game, players draw symbols on playing cards to create a planet, populate it with traits, and uncover the mystery of the species that left this world behind. Tell a story of wonder, companionship, and legacy in the midst of a lonely planet.The World We Left Behind is GMless and designed for 1-5 players. The game is 44 pages long (including covers), there is zero prep needed to play, and a full game lasts 2-4 sessions. Alternate rules for one-shots are found in the back of the book.Instructions and templates for online, one-shot play are included in the digital bundle.To play The World We Left Behind, you will need the following:A standard deck of playing cards (these cards will be written on during play)At least one fine-tipped permanent markerA six-sided die (d6)A flat surfaceA few hours of time per sessionThe World We Left Behind was originally commissioned by BalletCollective to be used as Source Art in their 2023 season, THE MOMENT IS IMMINENT. Composer Phong Tran and choreographer Troy Schumacher played The World We Left Behind and used it as inspiration for the music and choreography of the ballet.
$23.00$19.00
RuneQuest RPG: The Red Book of Magic
Dive into the ultimate guide to magic for RuneQuest! Penned by Zzabur, the Sorcerer Supreme himself, The Red Book of Magic is the indispensible source for expanded Rune & Spirit magic. It`s an essential expansion to the RuneQuest experience for players and Gamemasters alike.
$49.00$33.00
Warhammer Fantasy RPG: High Elf Player's Guide Collectors Edition
“A guide to the lands and culture of Ulthuan, and the High Elves that live there “ Collector’s Edition The High Elf Player’s Guide comes wrapped in deep blue faux leather, with pages edged in silver and a silver satin bookmark. The cover is adorned with a commanding silver rune of Asuryan, revered by the High Elves above all the other Elven Gods. The central rune is bordered with distinctive designs used by the High Elf military and navy. The book is full of information about the lands and culture of the High Elves and how to play them as Characters in Warhammer Fantasy Roleplay. High Elves are great Characters to create and play. Their acute senses, athletic grace, perceptive minds, and long lives provide them with many natural advantages over the Humans of the Old World. Added to this, their potential to achieve mastery in the fields of swordsmanship, archery, and magic, means that High Elves make the most of a life of adventure. They can develop into powerful Characters with access to a suite of abilities few can rival. High Elves also present challenges. Controlling their emotions is key to making the best of them, their abilities require dedication to learn, and failure to keep abreast of the latest intrigues in the courts of Ulthuan could lead to a quick fall from grace. The High Elf Players Guide is the ultimate guide to creating and playing High Elf Characters in Warhammer Fantasy Roleplay. An essential guide to the High Elves of Ulthuan, their land, history, religion and culture. New careers for High Elf Characters, including the Swordmaster, Mage, Sea Guard, and Shadow Warrior. Rules for the High Elves prophetic Dreams, overriding Obsessions and maintaining the spiritual balance-Yenlui. A system for playing an Elf who has lived for many centuries or one that carries the cursed Blood of Aenarion, the first of the High Elf Phoenix Kings. Explore the Lore of High Magic, including a comprehensive list of spells and creating powerful high mages. Participate in the infamous intrigues of the kingdoms of Ulthuan.
$112.00$95.00
DIE RPG: Deluxe Version
DIE RPG is a roleplaying game based on the comic of the same name by Kieron Gillen and Stephanie Hans – and it too has been made by Kieron Gillen and Stephanie Hans! In DIE, you play a group of authentically flawed and desperate real-world people (Personas) who are sucked into a cursed roleplaying game and take on the form of heroes, villains and power players (Paragons). Some of you might want to get back to the real world for whatever’s waiting for you there. Some of you might want to stay in a reality where you can finally get what you want out of life. You all have to agree whether you stay or go, and dead people can’t vote. It can get pretty bloody. More than 400 pages of clever words and beautiful art are yours for the taking in this gorgeous PDF published by Rowan, Rook and Decard. Gillen’s original beta manuscript has been refined, polished, trimmed, tweaked and edited into one of the best games you’ll ever read. DIE RPG features: Six unique classes adapted from the pages of the comic More than 60 new full-colour illustrations from Stephanie Hans, Guest appearances from a range of illustrious comic artists including Tula Lotay, Abz Harding, Marguerite Sauvage, Elsa Charretier and Gene Ha, and writers including Adrian Tchaikovsky, Becky Annison, Cat Evans, Emily Allen, Tini Howard, and Sasha Sienna. Rules and advice for running DIE as a one-shot, a short campaign, or a grand epic A bestiary penned by RPG and comics luminaries that talks at length about not only the combat abilities of different monsters, but also their place games, literature and folklore
$132.00$101.00
Heart RPG: The City Beneath - Burned and Broken
FROM THE CITY ABOVE TO THE CITY BENEATH Burned and Broken is a sourcebook for the Heart roleplaying game with details on how to bring characters from Spire into Heart and how to use the themes of the Ministry in regular campaigns. A new way of playing Heart: flee the Ministry after they’ve turned against you and make your way to the City Beneath Origins for each Spire character class that allow them to function as characters in Heart More information on Derelictus, the City Between, giving players the chance to explore it as though it were a series of landmarks and delves The Minister calling, which allows players to quest for fragments of Our Hidden Mistress Four new spells for those devoted to the dark goddess Active Operations of the Ministry in the Heart, each a plot hook for a zealous character or crew A copy of Heart: The City Beneath is required to use this book fully.
$17.00$15.00
Heart RPG: The City Beneath - Vermissian Black Ops
From the depths of the cursed mass transit network known as the Vermissian, the Ministry of Our Hidden Mistress wages a shadow war against their cruel high elf overlords. You are part of the Throne Division: cells of black ops paramilitary assets drawn from the people of the Heart. You undertake vital missions in support of the Ministry’s cause, using the miles of twisting tunnels to move secretly through the city. This sourcebook for the Heart RPG contains expanded and alternative rules for sending your undercity delvers on dangerous missions for the dark elf revolutionary front. You’ll also find information on the factions that make the Vermissian their home, details on Throne Division equipment, a guide to building operations and a line-by-line breakdown of the network. A copy of Heart: The City Beneath is required to use this book.
$17.00$15.00
Humblewood Tales: Adventure Box Set
Humblewood Tales is a 5th Edition supplement book for the lush world of Humblewood! Featuring five new adventures and packed with expanded lore from Alderheart, Humblewood Tales is loaded with over 200 pages of adventures, premade characters, bestiary, magic items, subclasses & more. Book Contents: Five new Humblewood adventures for levels 3 to 8 Expanded world locations and lore Alderheart Traveler’s Guide Shoppes and Stores for your Humblewood campaign Join the ranks of the Tenders of the Scorched Grove (or subvert them...) 60+ new items, monsters, and NPCs Box Set Contents: Humblewood Tales Hardcover Book 122 Humblewood Tales Reference Cards 4 Double Sided Foldout Maps 3 Sets of Cardboard Standees + Bases Share
$153.00$130.00
Campaign Builder: Dungeons & Ruins
Brave the Darkness! Your Ultimate Guide to Dungeon Design. Challenge your players with journeys into subterranean halls and long-lost cities with Campaign Builder: Dungeons & Ruins. The ultimate dungeoneering tool, Dungeons & Ruins provides a comprehensive guide to creating engaging dungeons, terrifying traps, and much more! Campaign Builder: Dungeons & Ruins brings you everything you need: Fill your dungeons with 15 sample curses, 17 hazards, and 12 all-new traps, or concoct your own with a step-by-step guide to mayhem! New player options including 6 new subclasses, 5 new heritages, 11 new talents, more than 40 magic items, and more than 15 new spells for your team of dungeon delvers! Develop advanced exploration and skill challenges to push your characters to their ultimate limits—make each encounter count! Learn the art of dungeon design and make best use of clever tricks, wandering monsters, and logical room mapping, then put it all together to build megadungeons for major campaigns. Keep your dungeon’s secrets close with a downloadable Dungeon Tracker sheet—never lose track of your creation. Create perilous adventures in deep places today, with Campaign Builder: Dungeons & Ruins!
$70.00$59.00
Pathfinder RPG: NPC Core Hardcover (P2)
Populate Your World! Devotees of the gods, cunning mercenaries, fun-loving performers, crafty engineers, devious villains and more all have roles in your game with the Pathfinder NPC Core! Over 250 stat blocks for NPCs let you drop all kinds of characters into your game, from servants and farmers to masters of magic and martial arts. The NPCs are crafted to be fun and easy to use, with sets of adjustments to quickly change their ancestry, level, and more. You'll also find a trove of NPCs specific to non-human ancestries, like a dwarf general, goblin get-gang, and kobold egg guardian. Each section of NPCs is themed, and includes lore, custom rules, and random tables to spice up your gameplay. Never find yourself making up statistics on the fly again you can find everything you need in the Pathfinder NPC Core.
$98.00$83.00
The Blister Critters RPG: The Squirrel Queendom of Atlanta
In the eco-horrific cartoon TTRPG Blister Critters by Anthony Grasso and Wythe Marschall, you play as an animal who can wield bizarre mutations called Blisters. These strange abilities will help you survive in a vast, cruel suburbia populated by fellow Critters and their feral counterparts, Beasts, as well as even stranger cartoon-beings. This 12-page zine by Wythe Marschall (an Atlanta native) details the neo-feudal squirrel state that has taken over the Southeast after the fall of humanity. The zine features a complete setting for Blister Critters, with new encounters and episode treatments (plot hooks). You can use this zine with the Blister Critters Quickstart, Blister Critters Rulebook, or full Blister Critters Boxed Set.
$13.00$11.00
The Blister Critters RPG: Boxed Set
Take the reins of radiation-blasted animals called Critters starring in an eco-apocalyptic Saturday-morning cartoon in this goofy and exciting tabletop roleplaying game (TTRPG) from Odd Gob Games and the Stillfleet Studio! Using the innovative Grit System, Blister Critters drops players into a bizarre posthuman world of Blisters (mutations), physics-bending Nonsense powers, dangerous feral Beasts, and a near-infinite amount of human Stuff. The boxed set includes a set of thoughtfully designed, nostalgia-washed tools to help players and Producers make the most of each episode: The Blister Critters Rulebook! 100 pages of mayhem, including player-empowering rules for exploring odd and eerily familiar locations in a vast, cruel suburbia The Tons-o-Stuff Mega-Poster! A gorgeous, double-sided, poster cataloging the relics of humanityAKA, Stuff The Blister Critters Booster Pack! 48 poker-sized, pok-styled cards of Beasts and Bliffs for handy reference Blister Stickers! Who doesn't want a full sheet of mutant cartoon animal stickers? Blister Critters dice! All the colorful clickity-clacks you need to play: d4, d6 2, d8 2, d10, and d12 The Book of Ad-Libs! 52 pages of collaborative, improvised worldbuilding to jumpstart your sessions
$77.00$65.00
Two Summers
TWO SUMMERS is a tabletop RPG for a GM and 3 to 5 players, who take the role of the same characters at two different time periods: as teenagers in the 1990s, living an unforgettable adventure, and as adults 30 years later, coming back to the same place and realizing the adventure is not over. The game is conceived for campaigns of 7-8 sessions, lasting around 3 hours each. Its diceless system is deliberately very simple: you can explain it in a few minutes and its summary fits on a single page, so as to better put a greater emphasis on storytelling and roleplaying. The zine features a complete game system plus everything you need to build your own campaign within its 60 pages: Instructions to create characters and a relation map through a session zero, A thorough guide helping you to create your own TWO SUMMERS campaign, including advice, step by step examples and 25 semi-prepared subplots to insert into your story, Players and GM advice, A character and GM sheet, Beautiful illustrations and a full-color layout!
$24.00$21.00
The Parthenogenesis Of Hungry Hollow
The Parthenogenesis of Hungry Hollow is the first hardback adventure module for Liminal Horror. Something strange is happening in Hungry Hollow, seemingly centered around the upcoming birth of its newest resident. Dive into the town, make acquaintance with its inhabitants, and unravel the horrid truth that lies buzzing just beneath the surface.This sandbox adventure features:♦ Multiple formats for play (with 3 different one-shot options and 3 custom starting scenarios that include party building questions).♦ 8 custom archetypes for players to use when creating their Investigator.♦ 6 Investigation Kit Loadouts for the party (extermination, artillery, heavy duty, reconnaissance, containment, espionage)♦ 3 easy to use premade associates (additional party members).♦ 56 keyed locations throughout town (4 of these are larger mapped "dungeon" locations).♦ 89 total NPCs. 28 Citizens (non-implanted) and 31 Apiarists (implanted) tied to a location. There are an additional 24 townsfolk provided in the Appendix NPC table (12 Citizens and 12 Apiarists)♦ New Monsters. 1 multiphase boss (Brea and the growing God-Queen) and four “followers” (Apiarists, Parasite Bee, Husk, Swarm)♦ A custom kidnapping procedure the Apiarists use each night to grow their ranks.♦ Four factions throughout the town trying to forward their plans or learn about what is going on.
$56.00$43.00
Ecryme RPG: Player's Guide
The world has long been submerged by an ocean of ecryme, a strange acidic substance that corrodes everything. Humanity managed to survive on the small outcroppings and islands left in its wake. They built a civilization based on steelwork and stonework, where wood is almost nonexistent. Large cities, built vertically to make the most of what little space exists, sprang up from the horizon. After a few hundred years of development, driven by impulse, humanity built the traverses, endless gigantic bridges to cross the ecryme sea and connect to one another coming together through chance or perhaps something greater. For in the strange world of Ecryme, the emotions of humankind seem to hold a power of their own. Ecryme is a dystopian steampunk TTRPG set in a time parallel to our Gilded Age, but in a world forever changed by an apocalyptic event in the distant past
$77.00$65.00
Star Crossed: Love Letters
Love Letters is a supplement for Star Crossed, the award-winning two-player game of forbidden love. It’s full of beautiful illustrations, character pairings, settings, advice, and alternate modes of play to help your Star Crossed sessions feel fresh and exciting! In this cute little 6×9 booklet, you’ll find: Instructions to play with 3 players, solo, or online New sets of Scene Cards and Epilogue tables Bayshore Landing, a new setting featuring 30 new characters, for multi-table games of Star Crossed in which up to 15 pairs of players can play simultaneously Advice for playing Star Crossed with friends Advice for incorporating Star Crossed as a prologue, interlude, or epilogue to your longer-term campaign games Pre-generated character pairings, each in their own unique setting, from Alex and our fabulous guest contributors: Amal El-Mohtar, Max Gladstone, Kieron Gillen, Banana Chan, Cecilia Tan, James Mendez Hodes, and Sharang Biswas! All-new illustrations by Jess Fink, HamletMachine, G.C. Houle, Bloomer, Milsae Kim, Ouhie, Mye Bi, and Sovanny Vorn!
$28.00
Five Days RPG
Five Days is an intense, emotionally charged role-playing experience where players navigate the raw pain of loss and fractured relationships. Each player takes on the role of a Component of a Family (which may go beyond blood relations to include close friends, motorcycle gangs, cults, or any bonded group) who have yet to fully face a past trauma that has damaged their bonds.Five Days is deeply personal. It invites players to explore grief and their place within their family as they reveal secrets, confront the past, and ultimately come to terms with their role in the tragedy. The story unfolds in five stages, mirroring the five stages of grief, as players answer the haunting question, "What happened that day, and why doesn't anyone want to talk about it?" The five-stage structure provides a clear yet flexible framework, while the universal themes of grief, loss, and family dynamics ensure that it resonates with a broad audience. It’s an ideal game for those who love character-driven narratives with raw emotional depth.This game is about facing the unresolved and accepting one's trauma. Only through self-awareness and shared pain can the truth of your family history be unveiled.PRODUCT DESCRIPTION:♦ 48-page RPG book, A5 size, softcover.
$30.00
Cthulhu Bay
Cthulhu Bay is an innovative investigative role-playing game that breathes new life into the classic Cthulhu Mythos created by H.P. Lovecraft. With a layout inspired by the old pulp horror magazines like Weird Tales and gameplay mechanics drawn from The Cthulhu Hack and Brindlewood Bay RPGs, Cthulhu Bay offers a fresh take on uncovering cosmic horrors.This 'zine-format game includes simple yet innovative rules that allow players to dive into its gripping investigations—known as Tales—and unravel the mysteries behind them. In Cthulhu Bay, there are no predetermined endings.As players gather Clues throughout the game, they weave together their own interpretations of events, ultimately shaping a unique epilogue for each Tale. The game encourages creativity and offers endless possibilities in its storytelling structure.The manual provides everything needed to start playing, including a detailed section on how to run a game session.Additionally, Cthulhu Bay includes four ready-to-play Tales, taking players on a journey through time and space, from 1930s Greenland to a mysterious planet, from a 17th-century Karelian village to a medieval monastery shrouded in death and intrigue.PRODUCT DESCRIPTION:♦ 64-page RPG book (to play with polyhedral dice, not included), A5 size, softcover.
$30.00
Alien Bestiary (5E)
In the Alien Bestiary you’ll find allies and adversaries, from playable races for your sci-fi game to cosmic horrors and apocalyptic enemies inspired by classic themes of science fiction. This volume collects nearly 300 monsters, from mutant minions to cosmic abominations. The Alien Bestiary is more than just monsters too, with appendices devoted to cults of the Great Old Ones, creatures of the Aethera system, creature indices by type and CR, high-tech traps and hazards, and spells, feats, and expanded rules for aetherite radiation, vacuum, and more! These monsters are dynamic and cinematic in how they play at the table, with ecology, history, and lore that are a pleasure to read. Don’t let your 5th Edition campaign get lost in space or just be a trek among the stars! Grab a copy of this incredible 344-page monster accessory today and Make Your Game Legendary!
$84.00$46.00
Shadowrun RPG: 6th Edition - Smooth Operations
Smooth Operations is the core face rulebook for Shadowrun, Sixth World. Shadowrun has never had a core face rulebook, and this book provides a ton of options for players who want to emphasize the social element of the game. With details and mechanics of how to make a face character function as part of the team, this is a useful book for all players.
$70.00$35.00
Pathfinder 2E: Adventure Path: Triumph of the Tusk Part 2 of 3 - Hoof, Cinder, and Storm
Having bested an orc hold and proven they`re no mere dignitaries, the PCs are invited to the mighty orc city of Urgir to quell the raging ancestor storms and protect the invaluable aurochs herds that sustain Belkzen`s people. Yet many would exploit the ongoing chaos: orc rebels in the vertical mining city of Blisterwell, Shoanti raiders answering old vendettas, and more. The PCs must repel these attacks, turning foes into friends in Belkzen`s ongoing fight for survival. Hoof, Cinder, and Storm is an orc-focused Pathfinder adventure for four 6th-level characters. The adventure continues the Triumph of the Tusk Adventure Path, a three-part monthly campaign in which an eclectic band of dignitaries become battle-hardened survivalists fighting for orcs homeland and independence. This volume includes a collection of additional adventures in Belkzen, an overview of Shoanti culture, new magical items, and fearsome creatures that stalk the badlands!
$42.00$32.00
Port Royal: Rulebook
Port Royal is a campaign based, tactical, small-scale warband-sized skirmish wargame that is easy and fast to learn and play. Loosely based on the historical events following the 1692 earthquake that devastated the island of Jamaica. In Port Royal, players take control of small companies of pirates, privateers, Native Americans, African Maroons, or local government forces as they battle against opponents for their share of the plunder that litters the ruins of the place. Players will gain loot and experience between games while building infamy and growing in their piratical expertise. But take heed! The ruins are fraught with dangers! Falling buildings, wild animals, desperate civilians, and opposing companies can bring a quick end to members of your company
$42.00
Pathfinder 2E: Adventure Path: The Resurrection Flood (Triumph of the Tusk) Part 3 of 3 - Destroyer`s Doom
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. At last, the orc nation of Belkzen is on the offensive! As their ally Ardax gathers his army, the PCs scout ahead to clear the way and infiltrate Wyvernsting, capital of orc traitors. To sneak into the city, they must liberate the Drowning Sands orcs and borrow boats able to cross a quicksand sea. Once inside Wyvernsting, the PCs must sabotage the defenses, motivate rebellious factions to rise up against their enemies, and finally join Ardaxs forces in besieging the city. Yet when the dust clears, the PCs identify the root of the undead uprising thats ravaged the land: a haunted divinity that dwells high in Belkzens mountains. Destroyers Doom is an orc-focused Pathfinder adventure for four 9th-level characters. The adventure concludes the Triumph of the Tusk Adventure Path, a three-part monthly campaign in which an eclectic band of dignitaries become battle-hardened survivalists fighting for orcs homeland and independence. This volume includes opportunities to continue the adventure, an exploration of orc faiths, a gazetteer of the treacherous city of Wyvernsting, new magic items, and an assortment of new creatures that haunt Belkzens mountains and silt seas. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.
$42.00$28.00
Humblewood Tales: Hardcover Campaign Setting (5E)
Humblewood Tales is a new adventure book for 5th Edition that takes place in the lush world of Humblewood. Featuring expanded lore from the mystical tree city of Alderheart, Humblewood Tales is packed with over 200 pages of new adventures, premade characters, bestiary magic items, subclasses and more. Contains: Humblewood Tales Hardcover book, 122 Humblewood Tales Reference Cards, 4 Double Sided Foldout Maps, 3 Sets of cardboard standees + bases.
$70.00$59.00
Craftwork
Alternative character generation for all of your favorite Fantasy Adventure Games!Do you ever get tired of the same old character generation? Give CraftWork a try to quickly develop diverse and memorable player and non-player characters through flexible crafts instead of system-prescribed classes. Inside you'll find:Eight classic character paths, or “crafts,” such as MageCraft, ThiefCraft, Stagecraft, all of which interweave as broadly as you can imagine!Crafts, skills, and abilities laid out so they can be easily randomized using a standard set of dice.Procedures to evolve unique PCs and NPCs with intriguing skill-sets that work alongside multiple systems.Favoring description and common mechanics, CraftWork references many RPG touchstones and is playful, hackable, and adaptable.Created by Will Purves44 pages, 5.5”x8.5”, saddle stitched zine, color cover, b&w interiors.
$21.00$14.00
Convoke What Doom Ye Angels Hath Wrought
Machinery infested death-fugue......powered by MÖRK BORG, brought to you by the minds behind Terror of the Stratosfiend, crapland., and The Tragedy That Begot Ternwillow, CWDYAHW! is a wild ride through desolation and back again.Inside you will find out to:Take control of a “Machination of Abaddon”, a titan of flesh and steel and bone.Find your pilot, soul bound to your hulking stature.Harness the “desolation triggers” by mining your own sadness to supercharge your walking fortress. - Scream in horror as metal beasts go berserk and ransack “forsaken townships”Tattoo yourself with “flesh scrolls” and unlock power previously bound to demonic entities. - Feel the warping power of angels of lust, gluttony, violence, and fraud. Their existence is constant pain.Crawl through the depths of “in broken earth”, discover the warring faiths of the wolf-devoted, and the organ faithful. The Team:Writing by Sean Richer Afterword by J. Kap Cover Art by Jonathan LaMantia Editing by Jarrett Crader Design and Layout by Anxiety Wizard20 pages, 8" x 11", saddle stitched zine, color cover & interiors.Convoke What Doom Ye Angels Hath Wrought! is an independent production by Exalted Funeral Press and Sean Richer and not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the Mörk Borg Third Party License. `
$21.00$18.00
MÖRK BORG: Garth Grimgar's Guide: Flora Of The Dying World
Maybe you shouldn't eat that!These are the field notes of the famously reclusive Occult Herbmaster Garth Grimgar, found in the ruins of his hut years after his death. The precise meaning of Grimgar's astrological diagrams was known only to himself. It is a secret he has taken with him to his grave. Despite the possibility that he was dabbling in blasphemy, the Church Elders have elected to preserve his notes for the potentially useful knowledge they might contain.About the Book:Garth Grimgar's Guide to the Flora of the Dying World is a brand new supplement for MÖRK BORG! A companion volume to Creatures of the Dying World, it is sure to bring many hours of fun to your table!Featuring:16 detailed entries on flora found throughout the Dying Worldlavish full color illustrationsstats and game play effects for MÖRK BORGCreator:Created by Jonny Bloozit An Exalted Funeral exclusive!20 pages, 8" x 10" saddle stitched zine, color cover & interiors. Includes PDF.This is an independent production by Jonny Bloozit and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
$25.00$22.00
TORQ: Operator Manual
Published by Good Luck PressDistributed by Deernicorn Distro TORQ is a post-apocalyptic car-PG for 2-5 players, half road warrior tactics, half freeform roleplaying. In TORQ, you are a driver, licensed to go anywhere, with the grit to handle anything. You venture from community-to-community, using your special talents to help in anyway you can. There’s gas in the tank, an X on the map, and miles of blacktop ahead. Race along the open road, collect the pieces of a changed world, and build something new together. Let’s hit the road. TORQ is a blend of two games, interconnected: Road, a quick tactical game where players drive through a hostile world using a playmat: a modular grid representing the many highways, mountain passes, wide-open canyons, and city streets of TORQ. Powered by a unique tactical system, drivers dodge obstacles, investigate oddities, and thrash those who stand against them. Reststop, a character-focused roleplaying game where drivers visit communities, bringing their special talents to those who need it. The reststop is a low-stakes, chill hangout portion of the game where players inhabit different characters in each community, playing scenes and building the world together. TORQ’s world exists after a global change. Is that a disaster, an apocalypse, a choice? Create and play vignettes of this weirded-world, a world where people and communities strike a truce with the hostile environment, surviving and thriving in a post-anthropocene world. TORQ’s world is more humanistic than its post-apocalyptic predecessors: this is not a game for prepper-power fantasy, gun nut brinksmanship, or a rehash of feudalism. TORQ’s world is one of many communities living independently and together, tied together by the driver’s who make it from point A to point B, mutual aid, and the weird world. Create that world and those places, and inhabit the people finding connection and joy in a different world.
$44.00
Orbital
Published by Mousehole PressDistributed by Deernicorn Distro ORBITAL gives us airlocks and control panels, pensive faces looking out into the cosmos, improvised fixes for critical systems, military-sponsored subterfuge, warm embraces in the cold vacuum, frantic struggles in zero-gravity and unknowable ancient technology, asking WHAT DO YOU DO NEXT? ORBITAL is a tabletop roleplaying game for three to six players. You’ll start by creating your own space station with your friends, filling it with interesting people and threatening it with impending dangers. You’ll all create and own aspects of the setting, taking a shared ownership of your world and your story. You’ll also create your own character, a specialist who can push back against the threats you’re facing. Together, you’ll explore your station, it’s people and their problems using the simple No Dice, No Masters system that puts the focus on character relationships, community struggles and player choice. Through play, you’ll determine your community’s fate as equal storytellers in your own unique story.
$28.00
Monster of the Week: Tome of Mysteries
In the Monster of the Week roleplaying game, hunters must solve all manner of mysteries before they can save the day. The Tome of Mysteries expands their options-and magnifies their peril-with a wide variety of GMing advice, essays, rules, and mysteries from the Monster of the Week “Roadhouse Regulars” online community.Tome of Mysteries requires Monster of the Week to play. In this supplement, you'll find:Eight alternative Weird Moves that go beyond Use Magic.Four new Hunter playbooks: The Gumshoe, the Hex, the Searcher, and the Pararomantic.Support for weird phenomena type Mysteries like those found in Fringe or The X-Files.Tips and techniques used by experienced Keepers. 29 fully detailed mysteries ready to drop into your game
$49.00
Starfinder RPG (2E) Playtest Adventure: Empires Devoured
The Azlanti Star Empire and Veskarium—two interstellar powers with a long history of conquest and war—are set to sign a historic accord on the distant settlement of Atuity. A group of heroes attend the peace talks on behalf of the Pact Worlds, navigating civil unrest and negotiations to make sure everything goes as planned. When a surprise attack interrupts the diplomatic proceedings, the heroes must fight back against rogue Azlanti forces and mysterious saboteurs to protect Atuity (and the entire Adalawe system) from the destructive schemes of Devourer cultists who are preparing to activate a weapon of cosmic destruction! Empires Devoured is a complete Starfinder Second Edition playtest adventure for 10th-level characters written by Thurston Hillman, and features classic creatures updated to Second Edition, all-new monsters and threats, and a mix of cinematic combats, intense negotiations, and dramatic events that will shake the galaxy. This adventure is designed to introduce the Starfinder Second Edition Playtest rules, giving players like you a chance to shape the new edition through feedback surveys about your playtest experience! It also takes place during a pivotal moment in Starfinder history—even if you miss the playtest window, you won’t want to miss the adventure! Sales Points★ The second and final playtest adventure for Starfinder Second Edition! Events at your table will have an impact on the development of the new edition!★ Massive Starfinder Second Edition marketing campaign is already in swing, and will continue throughout 2024!★ Works with the all-new Starfinder Flip-Mat: Second Edition Playtest Multi-Pack (PZO21000-FM), also on sale in July!
$35.00$24.00
Pathfinder 2E: Adventure Path: The Resurrection Flood (Triumph Of The Tusk 1 of 3)
For ages, the orcs of Belkzen have been marginalized, subjugated, and vilified, relegated to the rocky northern wastes. Yet in recent battles waged against their undead nemeses, orcs showed the world that they have a common enemy—the evil lich-lord known as the Whispering Tyrant. Now, openminded leaders like Ardax the White-Hair have initiated a grand diplomatic campaign to bury old grudges and forge alliances across the continent. There are few takers.In the Triumph of the Tusk Adventure Path, the PCs are dignitaries representing the few orc communities or foreign organizations who answered Ardax’s call. Their mission of peace soon turns violent when supernatural weather disasters, betrayals, undead uprisings, and even deicide turn the orcs’ homeland into a desperate battlefield. With the PCs’ help, Belkzen won’t just survive, but will earn the respect it has always deserved!"The Resurrection Flood" is an orc-focused Pathfinder adventure for four 3rd-level characters.The adventure begins the Triumph of the Tusk Adventure Path, a three-part monthly campaign in which an eclectic band of dignitaries become battle-hardened survivalists fighting for orcs’ homeland and independence. This volume includes an overview of orc culture, an exploration of the Flood Truce tradition, new magical items, and fearsome creatures that wander the wilds!Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.★ The exciting first volume of an all-new three-volume Pathfinder Adventure Path campaign, promising an easy on-ramp for new and experienced players and a thrilling new storyline exploring the meaning of heroism on an extravagant stage!★ Contains dozens of hours of exciting Pathfinder play, either as a stand-alone adventure or as part of the epic Curtain Call campaign!★ Adventure/sourcebook hybrid.★ Extensive marketing support throughout 2024.
$42.00$28.00
PF2E: Mini-Dungeon Tome II Standard Edition
Over 110 adventures for your PF2 game!The massive Mini-Dungeon Tome II is to make your job as a GM easier, ready to rock for your gaming table! Mini-Dungeons are setting-agnostic adventures that span two pages per adventure and are designed specifically so you can run them with no, or next to no preparation. With a new and improved layout, detailed indexes organizing adventures by terrain and level, an index of monsters used, and diverse arrays of challenges, ranging from roleplaying-focused scenarios to tactical mini-games and encounters, the Mini-Dungeon Tome II is sure to deliver!
$70.00$53.00
Cypher System RPG: Starter Set
The Cypher System is the critically acclaimed roleplaying game system that powers any campaign in any genre. Lauded for its elegance, ease of use, flexibility, and narrative focus, the Cypher System unleashes the creativity of GMs and players. The rules are unintrusive, but give you the power and sophistication to create any story, character, or adventure you can imagine.
$42.00$27.00
Symbaroum: Karvosti - The Witch Hammer
Karvosti – The Witch Hammer is the second episode in the Chronicle of the Throne of Thorns. The 152 page book is a freestanding sequel to Thistle Hold – Wrath of the Warden and will be followed by five other episodes. It focuses on the cliff of Karvosti – the age-old thingstead of the barbarian High Chieftain, located deep within the forest of Davokar. The module is divided into three sections; one for both players and GMs, one for only GMs and one being the adventure itself.
$59.00$50.00
The Bleakness RPG
The Bleakness offers a uniquely immersive horror experience. Players assume the role of pilgrims, struggling to survive on an ancient road fraught with danger and mysteries. The Bleakness is a table top RPG system, campaign setting, and detailed adventure all bound in one text. Gritty survival mechanics and the threat of the unknown create a high-tension game like no other.There are truths hidden in the space between the alien and the familiar. Unveiled while telling and retelling stories of heroes lost in cold and unforgiving lands, alone save for vanquished terrors behind and the unknown lurking ahead. This book was inspired by many disparate sources, including its greatest and some what surprising inspiration, John Bunyan's The Pilgrim's Progress.In addition to standard in person play, this book includes instructions for playing by post.
$70.00$56.00
Shadowrun: Final Bets
The Sixth World is full of great cities to stage a campaign, and Final Bets brings players to Paris for a fast-moving, espionage-heavy campaign. They’ll discover and trade secrets, help shift alliances, and otherwise try to keep up with the powers that move the city. This book provides a campaign structure for any Shadowrun group.★ Offers plot hooks, mini adventures, NPCs, and game information to help players and gamemasters build adventures and campaigns.★ Builds on plot elements from previous books such as Scotophobia, Falling Point, and Needle’s Eye.★ Offers more details on Sixth World Paris, which offers a fun change-of-pace in a fully realized setting.
$70.00$35.00
Kittens and Dragons
In Kittens and Dragons young readers will assist Mo, the King's youngest kitten as he hunts for a dragon named Choukra and proves his bravery! Sneak through the woods, into dark caves, past the King’s guard while solving puzzles as you go in search of adventure and the Choukra along with Mo! Help Mo to overcome his fears as he learns the truth about the dreaded Choukra, proving to everyone just how brave he is.
$23.00$19.00
Not The End RPG: Core Rulebook
Not the End is a tabletop RPG that tells the adventures of Heroes willing to risk everything for what they hold dear, with an original game system called HexSys.In Not the End, each Hero is described by keywords placed in a hive of hexagons, each representing one of their distinctive traits. How the hexagons relate to each other within the hive creates bonds that make each Hero unique.Not the End uses HexSys, a system created specifically for this game, which, instead of using dice to resolve conflicts and dangerous situations, uses tokens of different colors, to represent successes and complications.Each trial the characters face will add something to the story and the game world, making the outcome of each trial unique and different from previous ones.Not the End is the result of extensive design work, involving the entire Fumble team and over a hundred playtesters, who have played many different versions of the game in every possible setting and situation.
$63.00$45.00
Rebels of the Outlaw Wastes
IndieCade 2023 Nominee for innovation in Tabletop DesignA rock-n-roll retro-dystopian tabletop roleplaying game fueled by stickers!Play misfit outlaws fighting against the authoritarian Powers That Be in a hyper-saturated, film-grained, retro dystopia. Save the future with the power of friendship, whoopass, and explosions! Features sticker-based character advancement, effortless cinematic vehicle action, and player-driven Ride-or-Die system usings d4s, d6s, d8s, d10s, and d12s.Contents include:Collaborative world-building rules to kickstart your own weird wasteland setting.9 Backgrounds and 9 Callings you can combine to create unique Rebels -- robot rawkers, mutant librarians, cyborg gunslingers, and nomad badasses are just some of the possibilities!A custom, player-driven ruleset that is satisfying to play and empowers player creativity.VROOM (Vehicle Relative Order and Orientation Map), cinematic vehicle action rules for Fury Road-style vehicle scenes. No square-counting or speed-tracking, just rules for what matters to the story.GM guidance for running a first session, creating new challenges for the players, and playing a full campaign.20 pages of additional world-building tools for creating settlements, scavs, beasts, and rad wasteland gear!6 ready-to-use scenarios written by award-winning game designers including Banana Chan, Sharang Biswas, Yeonsoo Julian Kim, Pamela Punzalan, Whitney Delaglio, and Brian Bình.56 stickers on two sheets, enough for a full campaign of Rebels of the Outlaw Wastes
$49.00
Broken Weave RPG: Core Rulebook
Broken Weave Core RulebookMagic is broken, the gods are dead, and survivors are scattered across a shattered land. Hope and community are the only path to creating something new. Explore a post-apocalyptic world of horror and hope where you must fight for survival and try to rebuild the world!Broken Weave gives players and GMs a novel 5e experience where arcane power corrupts.★ Survive and build something for the future, with players creating their own Haven — a home base.★ 6 brand new classes, a new Lifepath character creation system, new rules that make the game far more deadly.★ Rules for generational play where players can see how their actions have shaped the world, and dozens of new creatures and monsters — including two awe-inspiring Titan’s.★ Broken Weave provides a wealth of new content for any 5e player featuring an original setting.
$84.00$61.00
Pathfinder Adventure: Prey for Death
The infamous Red Mantis assassins are feared throughout the world for their ruthlessness and legacy—those they slay stay dead! Yet they are not without honor, so when a group of assassins sent on a dangerous mission are met with unexpected treachery, they must clear their own names while remaining true to their murderous calling, even as greater plots and shocking truths reveal themselves. Prey for Death is a deluxe hardcover Pathfinder Second Edition adventure for 14th level characters, and gives players the chance to play members of the world's most notorious assassin's guild. The adventure also includes new items, lore, and character backgrounds, as well as a several powerful monsters ready to threaten high level characters!
$63.00$40.00
Far West RPG
The Far West RPG is a 276-page hardcover book containing rules for creating heroes and running adventures in a unique setting combining steampunk, Chinese Wuxia, and Spaghetti Western elements. Learn how to forge heroes wrought from iron and villains born of fire; track their legendary deeds and mighty exploits; take a pilgrimage on the dust road; and wield swords, sixguns, cog science, and secret scrolls of kung fu!Western. Wuxia. WILD. Imagine: A fantasy world, but not one based on Medieval/Dark Ages European culture and myth, but rather one based on the tropes of the Spaghetti Western and Chinese Wuxia. Add steampunk elements. Mix well.A fantasy world that’s The Gunslinger meets Storm Riders meets Deadwood meets Afro Samurai meets The Wild Wild West meets Crouching Tiger, Hidden Dragon meets Django meets Brisco County meets House of Flying Daggers and more.A fantasy world that’s explored through a constantly-updated website, a tabletop role-playing game, a web series, artwork, fiction, comics and much, much, more. A fantasy world that is shaped by its own fan community.This is Far West.
$84.00$53.00
Shiver RPG: Slasher - Starter Set
Long time horror veteran? Lover of axe murderers, chainsaw wielding lunatics and nightmarish shuffling villains? Then SHIVER Slasher is for you! This starter set contains everything you need to get started with playing SHIVER & includes: A SHIVER Starter Rulebook with all the essential rules you'll need to start playing SHIVER as both a player and Director (GMs) with a gorgeous alternate cover*; A set of dice to get rolling on your SHIVER adventure; A Slasher story for you to get started playing with; A set of pre-filled character sheets for you specific story; A gorgeous themed box to store it all in. *The SHIVER Starter Rulebook contains all the game rules you need to start playing as well as character creation rules for characters up to level 5. It is perfect for new players starting out with SHIVER. It does not contain any of the expanded information contained in the SHIVER Core Rulebook (PARSHI001EN) in the Toolbox section, which includes, The Bestiary, The Armoury, Starter Adventure, etc. So if you're a GM wanting to jump into the Director's chair with all the tools at your fingertips you may want a copy of the SHIVER Core Book and to use the starter rulebook as a copy to hand out to players to create their characters.
$70.00$47.00
Midnight: Crown of Shadow
In a land plagued by darkness, you are one of the rare few who have taken a stand against the forces of the evil god Izrador. So when the free dwarves ask for aid in completing a mission vital to the battered armies of good, you pledge your blade to their cause. Little did you realize this would only be the first step in an adventure to thwart Izrador’s seemingly inevitable victory. EPIC CAMPAIGN ADVENTURE: Begin at 2nd level and advance to 8th in a land under the dark reign of Izrador. Join forces with the free dwarves to combat evil in an expansive adventure. EXTENSIVE GAMEPLAY: Offers 12 to 16 sessions of immersive gameplay, providing months of entertainment. Perfect for players seeking a deep, engaging RPG campaign experience. VERSATILE INTEGRATION: Seamlessly combines with A Single Spark or the Well of Rebellion adventure for a comprehensive path from starting characters to seasoned veterans. DIVERSE SETTINGS: Explore the varied landscapes of the Midnight setting, from besieged dwarven holds and orc-occupied human lands to the secluded redoubts of the elves. ADVANCED CHARACTER DEVELOPMENT: Craft your hero’s journey through intense challenges and strategic gameplay, preparing them for the ultimate confrontation against the forces of Izrador. Contents 112-page hardcover book
$56.00$28.00
Shiver RPG: The Cursed Library
A collection of terrifying tales for the award winning SHIVER RPG that really show the games ability to portray any setting and sub-genre you love. From Weird Wild West, to Arctic Special Ops Teams, to outer-space explorers, as long as something strange is going on SHIVER has you covered.♦ A Military operation discovers horrors aboard a lost ship in the Arctic circle.♦ A group of 1980's kids explore a haunted house on Halloween night.♦ A Wild West posse investigates mysterious disappearances at a mountain mine.♦ A crew answers a distress signal in the uncharted depths of deep space, only to find more than just survivors.♦ Broken down with no way home, a group search for help at an old farmhouse through the cornfields.The Cursed Library is a collection of stories including:★ 128 Full Colour pages packed with illustrations in Hardcover binding★ 5 stories from a range of genres including, sci-fi, weird wild west, Americana, Kids on Bikes★ New items and enemies galore to play in the stories or add to your own creations★ Detailed maps and encounters
$56.00$38.00
Dungeon Crawl Classics RPG: Cathedral of the Undying
This 20-page printed level 5 adventure is created for Dungeon Crawl Classics with a strong old-school roleplaying focus. It can be easily adapted to any RPG system. This supplement is compatible with the Dungeon Crawl Classics Role Playing Game. Among other elements, what makes Cathedral of the Undying stand out as a unique adventure is that PCs will not initially die when killed. A strange necrotic curse brings them back to life, but also a step closer towards becoming a mindless undead! PCs imagining this is a form of invulnerability may soon discover they have permanently joined the creatures of the night.DCC RPG 3rd Party.Level 5 Adventure.Softcover.Made in the USA.
$14.00$7.00
Pathfinder Adventure Path: Abomination Vaults (5e)
One of Pathfinder’s most popular and exciting campaigns comes to 5e at last! When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. Evil stirs in the depths of the Abomination Vaults, a sprawling dungeon where a wicked sorcerer attempted to raise an army of monsters hundreds of years ago. The town's newest heroes must venture into a sprawling dungeon filled with beasts and traps to prevent a spiteful spellcaster from rising again! This complete compilation of the original Adventure Path campaign has been adapted to the newest version of the world’s oldest RPG. You’ve heard about the quality and depth of Pathfinder campaigns for years—now explore the Abomination Vaults yourself without having to learn a new game system!
$84.00$61.00
You have seen 432 out of 926 products