Resolution Sale 2026
Zoomies - Resolution Sale
You're a dog walker helping your pups at the dog park make friends, become the leader of the pack, collect bones, and get the zoomies. Your goal is to score the most points by matching a dog tile to the middle of the table and placing a scoring token on that tile. Tokens give you points based on adjacent dogs, bone icons, and more. Play your dogs right and you can add points to a previous token while digging up a whole new way to score. At the end of the game, score each token to see who's top dog.
$35.00$17.00
Race to the Ark - Resolution Sale
The flood is coming... Race to the ark and gather animals along the way. Featuring rules for children as young as five years old, this game grows in complexity along with your child. 2-4 players race along a colorful board, collecting cute animals drawn in a variety of cartoon styles. A quick play the whole family can enjoy, Race to the Ark includes three sets of rules and a double sided game board to accommodate children of all levels of gaming experience. From simple rules for as young as 5, this game adds new mechanics as your kids grow, with push-your-luck, set collection, and more!
$49.00$24.00
Rumble Jungle - Resolution Sale
In the jungle, the animals are always looking for trouble. So, get ready to win this fight, where anything goes! Welcome to Rumble Jungle! Place matching cards to continue the rumble, if you can't, you will loose it and receive some heavy blows! In this fast paced card game the animals need to prove who is the best. There can only be one winner!
$14.00$7.00
Speedy Feedy - Resolution Sale
Speedy Feedy is a fun dexterity game for kids and adults. Reveal the food cards, count which food appears the most, and slap the card of the animal that likes this food!Each round, players take 3 simple actions: reveal cards from the top of the deck, count which food appears the most, and slap the card of the animal that likes this food. There’s no time to lose — the player that slaps the card first is the quickest to feed the animal. And the speediest feeder wins the game!★ YOU CAN LEARN TO COUNT QUICKLY Playing is fun, but to win you need to be attentive and quick. The more you play, the better you get!★ SUITABLE FOR DIFFERENT AGES Simple and clear rules allow an easy start. Optional rules provide challenge for older children.★ EASY TO TAKE ALONG Compact box and small table footprint allow you to play Speedy Feedy pretty much anywhere!♦ Engine Building / Pattern Building ♦ Engine Building / Pattern Building ♦ Simultaneous Action SelectionAges 6+, 2-5 players, 5-10 min or less
$21.00$11.00
Space Puppies - Resolution Sale
Space Puppies is a deck-building game for 2-5 players. Each player begins with 5 cards and can take 2 actions per turn: play a dog in front of you, play an action card, save a planet, or discard a card. Once a player completes a set of dog cards, they choose one of the planets on the dog cards to save, thus earning points. Play continues in turn order, with each player taking 2 actions per turn. The endgame trigger is chosen at the beginning of the game; the game can end when someone scores 40 points or when someone has saved 3 planets.
$32.00$18.00
Space Puppies: Eclipse - Resolution Sale
Will the Space Puppies beat the Aliens before they cause complete chaos in the universe? A board game of pure strategy and logic. A skilled player learns to anticipate the opponent's next moves. Get your game on and don't get blindsided. Space Puppies is a game that never repeats itself, there are never two equal matches and it never bores you! Easy to learn and quick to play, it is an entertaining game for beginners and veterans alike and something for kids and adults to enjoy. A mix between tic tac toe and checkers, this game is a perfect precursor for anyone interested in playing chess like a pro! Let the battle of the universe begin.
$49.00$26.00
Hula-Hoo! - Resolution Sale
Animals from around the world are gathering for the hula hoop championships. Their goal is to keep up the hoop for as long as possible. This is represented by cards. The goal is to get rid of all of your cards; or make all other players drop out ("drop their hoop").Each player starts with five cards in their hand, plus five cards openly in front of them. When it's their turn, they can choose to play one of their open cards or one from their hand. The first player plays any card and demands the next player to play "higher" or "lower". A player can follow this, or "double" - play the same card as the player before them. Then everyone has to double (or break the double with a neighboring card or a joker. A player who cannot play drops their hoop and is out of the round. When only one player is left, or when one player has gotten rid of all their cards, they get as many cards as have been played in that round. First player to reach 77 points wins the game.
$21.00$11.00
Ultimate Dinosaur Fighting: Triassic Terror Expansion - Resolution Sale
In the near future when cloning dinosaurs is a reality and people are tired of seeing them in a zoo, the next logical step is combat. Triassic Terror adds 2 more dinosaurs for use in Ultimate Dinosaur Fighting, the Extra-Large Diplodocus and the Pteranodon. In addition to the new dinosaurs, it includes 10 new Mutations, 10 new Tech Upgrades and 10 new Events to spice up your game. Ages 13+, 2-6 Players, 30-45 min or less. You must have a copy of Ultimate Dinosaur Fighting to use this expansion.
$17.00$8.00
Deep Vents - Resolution Sale
In Deep Vents, players each control their own hydrothermal ecosystem to which they add new life and geological features each turn, competing to survive in the unforgiving depths by being efficient and preying on nearby systems with a host of strange and deadly predators. Start each turn by drafting a tile from the five on display — placing one archaeon, the currency of the game — on each tile you skip. Place this tile adjacent to each other tile in your ecosystem, then either grow or trigger each tile in your ecosystem, moving through them from top to bottom, left to right, and growing or triggering them individually as you like. When you grow a tile, you place archaea on it, whether a set amount or a varying number depending on other tiles in your ecosystem; when you trigger a tile, you remove archaea from it to carry out its unique effect: attacking opponents, gaining shells to defend against attacks, moving archaea to your personal supply, and decimating tiles, which leaves them as nothing but a heat source for the remainder of the game. If you ever need to discard archaea due to an attack and cannot do so, you must take a shortfall token and ten archaea, then discard archaea as needed. On your turn, you can pay ten archaea to remove a shortfall token — which you want to do because as long as you have one, you can draft only the first tile on display. If you end your turn with two shortfall tokens, you're out of the game. The game ends if only one player remains in play (with that player winning) or after eight rounds, with players scoring points for archaea and shells in reserve and archaea on tiles. In this case, whoever has the highest score wins.
$49.00$23.00
Witch Way: A Game of Twists and Turns - Resolution Sale
Witch Way is a luck-based board game for families interested in witches and magic! Your character moves through intertwining paths, visiting several destinations to collect a memento at each one. This happens by spending tokens and rolling a "wish die" to be successful. Some spaces on the journey award action cards, which may help or hinder your effort to win. You may be moved to a new location, have the opportunity to penalize another player, or earn bonus tokens (depending on your draw). This means the game can change at any time, as a leading player may have to make up ground or a slower player may have a chance to catch up. When all mementos are collected, return to Hidden Hollow and roll a series of successful dice outcomes. The first player to complete the series has brewed their potion and wins the game! 2-5 Players 8+ 20-60 min or less
$49.00$26.00
Trail Story: America - Resolution Sale
EXPLORE AMERICA’S STORIED WILDERNESS!Pack your bag and grab your journal, it’s time to trek through 1930s American wilderness! Wander the rural landscape and discover opportunities and threats unknown: friend and foe, cute and dangerous wildlife, and the mysteries of unexplored terrain, ominous abandoned buildings, and even the supernatural. You’ll look back at these experiences and grow from them, gaining new skills, as well as inspiration from the lands you’ve visited. You’ll record these memories in your journal as a testament to your grand adventure, until next time!WANDER AND WONDER!Travel to new locations, collecting stories and constructing havens along the way.ENCOUNTER AND EXPERIENCE!A hungry cougar, a lost lumberjack, an ancient burial ground, a foggy swamp there are many things in the wilderness, and you decide how to interact!REFLECT AND REMEMBER!Use memories and inspiration to record story cards into your journal to document your adventures and score points.The object of Americana is to collect the most points by establishing Havens across the land and writing about your travels in. Will you have the most exciting story to tell after your adventures?CONTENTS:• 4 Player placards• 3 Board pieces• 95 Standard cards• 48 Mini cards• 128 Tokens• 4 Meeples• 4 Dice• 72 Cubes• 24 Crystals• 1 Bag• 1 Score pad• 1 Rulebook
$56.00$30.00
Drop Bears - Resolution Sale
In Drop Bears, players must strategize and carefully choose their actions each turn to stay alive. You can Scout and Run to explore new map tiles and keep the beasts at bay, Rest and Heal to recover essential resources, or Search and Endeavour to find vital survival gear. The game's relentless Drop Bears, with their unique Drop Attack mechanic, ensure that every decision counts as you struggle to stay one step ahead. Manage your camper's heart rate to avoid panicking blindly into the darkness, and use your wits and teamwork to scavenge for gear and safety. The terrifyingly detailed Drop Bear miniatures add a chilling touch to the game, making every encounter with these monstrous creatures feel intensely real. Remember, you can't fight the Drop Bears survival depends on your ability to outwit and out maneuver them.
$98.00$46.00
Drop Bears: Ancient Oonah Expansion - Resolution Sale
Embark on another harrowing adventure in the Australian bush with the Drop Bears: Ancient Oonah Expansion. As tension runs high, unsuspecting campers find themselves facing an ancient and formidable beast: Ancient Oonah, a giant prehistoric platypus with teeth. Stirred from its slumber by the campers' presence, this powerful creature is now on the hunt. Campers must rely on their wits and teamwork to survive against this insurmountable force, all while evading the lurking Drop Bears ready to prey on those who stray from the pack. Who will emerge from the bush alive?
$30.00
Drop Bears: Ol` Bruce Expansion - Resolution Sale
Enter the perilous world of the Australian bush with a new and terrifying challenge in the Drop Bears: Ol'Bruce Expansion. This addition to the Drop Bears board game pits you against Ol'Bruce, a giant Drop Bear of ancient legend. Known for his monstrous size and ferocity, Ol'Bruce can effortlessly capture and devour large prey, making survival even more daunting. Are you brave enough to face this titanic predator and endure another harrowing night, or will you fall victim to his insatiable hunger?
$31.00
Miller Zoo - Resolution Sale
ily game where you play as the team in charge of running one of Canada’s most interesting zoos! Your job is to work together to take care of your zoo’s animals, and to welcome new ones to their new home. Like a team, everyone plays together at the same time to overcome challenges, unexpected situations, and crises. Play as the real Miller Zoo team and meet all the animal's needs before the card stack is empty.A game follows 4 steps in order: dawn, morning, afternoon, and evening. ● At dawn, each teammate draws a hand of 4 resource cards.● In the morning, each teammate draws a need card and places problem tokens on the animals according to the cards.● In the afternoon, all teammates are free to play their cards in any order.● In the evening, the team will have to manage crises according to the problems that could not be solved during the afternoon. The game contains 6 envelopes to discover, with new animals, new challenges to make the game evolve.
$49.00$25.00