PRIMO DAYS 2026
Forest Shuffle: Exploration
Good things come in threes! The third expansion deck for Forest Shuffle offers three sets of cards to add to the base game: First, there is an official Automa deck with 12 challenges to complete. Next, a set of brand new caves with individual powers to replace the regular caves of the base game. Last but not least, this deck contains a selection of 15 special playing cards featuring selected and rare species from around the world. These cards have been available as promo cards in 2024. With 55 cards in total, this set complements the flora and fauna of Forest Shuffle base game and offers endless possibilities for exploration and adventure. THREE EXCITING EXPANSIONS IN ONE DECK: The Forest Shuffle: Exploration deck includes 3 sets of new cards—an Automa deck with 12 challenges, new caves with individual powers, and 15 rare species cards. AUTOMA DECK FOR SOLO PLAY: Tackle 12 new challenges with the Automa deck, designed to give solo players a thrilling adventure while playing against a dynamic AI. NEW CAVES WITH SPECIAL POWERS: Replace the regular caves from the base game with new caves that offer unique powers, adding fresh strategies and enhanced replayability. RARE SPECIES CARDS: Discover 15 special playing cards featuring selected and rare species from around the world, previously available as 2024 promo cards, perfect for collectors and players alike. COMPATIBLE WITH FOREST SHUFFLE BASE GAME: 55 new cards seamlessly integrate with the Forest Shuffle base game, expanding gameplay possibilities and making every session a new adventure. Contents: 55 cards 1 rule book
$16.00$14.00
Everdell: Spirecrest
Spirecrest is an expansive and challenging new expansion, sure to surprise and delight even the most seasoned of Everdell players. This expansion features a new Mountain board, Discovery cards, Weather cards, Big Critters, Maps and Expeditions! 3 extra Big Critter meeples and saddles 9 new Discovery cards More Critters! Owls, Moles, Lizards!
$86.00
Everdell Duo
Wisely govern your woodland city to ensure that your critter citizens are joyful, buildings are properly constructed, and plenty of Events are held to celebrate your triumphs! This stand-alone game in the charming world of Everdell is made especially for two players. It offers competitive head-to-head gameplay, and also a robust and exciting cooperative campaign. Featuring an innovative turn structure, over 75 unique card abilities, and more than 30 different Events to achieve, Everdell Duo is an expansive and addictive experience with easy setup and swift playtime. A complete Everdell Experience for two players, and plays in 30 min or less! Play in both cooperative and head-to-head modes! Introducing an all-new Campaign mode for endless replayability! Contents: 80 critter and construction cards 2 player aids Double-Sided Game Board 20 River Tiles Campaign Book Score Sheet 25 Good News Cards 2 pocket watch tokens 32 Event Tiles Sun and Moon tokens 3 hare, 3 tortoise and 6 Skunk workers Goal marker tokens 4 season tiles 1 six sided die twigs, berries, resin, and pebble resource tokens occupied tokens
$54.00
Forest Shuffle: Dartmoor
Forest Shuffle: Dartmoor is a stand-alone game within the Forest Shuffle family and introduces a brand new habitat and features new species with new abilities and bonuses to explore. As in the earlier original Forest Shuffle, in Forest Shuffle: Dartmoor players compete to build the most valuable environment by placing trees and shrubs, then attracting species to these locations to create an ecologically balanced habitat for flora and fauna. What's new in Dartmoor is the introduction of TERRAIN cards that are played horizontally and serve as a home or feeding ground for different species than trees or shrubs. Due to the nature of the terrain, species can only be placed above and below a terrain card. Deer and other species stay clear from bogs or peat areas in the moorland. They need their drink, but won't feel safe at dwells or next to rivulets. So players have to be watch out, where to place their species. Like its predecessor, Forest Shuffle: Dartmoor comes with a unique back side: Each of the 180 cards of the deck can be placed face down, creating a bog, if the action allows it. The caves in Forest Shuffle: Dartmoor now will be drafted at the beginning of the game and offer asymmetrical starting conditions. On top, the number of tree symbols has been reduced from eight to six to enable bonuses more easily. The game mechanism stays untouched: To start, each player has six cards in hand, with cards depicting either a particular type of tree, shrub or terrain or two moor dwellers (animal, plants), with these latter cards being divided in half, whether vertically or horizontally, with one dweller in each card half. On a turn, either draw two cards — whether face down from the deck or face up from the clearing — and add them to your hand, or play a card from your hand by discarding other cards to pay the cost, then putting that first card into play. In the end, the player with the highest score wins.
$40.00$32.00
Dice Forge
Quest for the favor of the gods with Dice Forge, a board game from Libellud that challenges you to harness your powers and challenge up to three other players in a battle for dominance. During the game, your dice provide the resources you need, but throughout the game, you’ll change your dice, snapping new faces on and improving your chances of claiming victory. When the gods call an end to your contest, the player with the most glory wins the game.
$86.00$69.00
Ticket to Ride: Germany
Ticket to Ride: Germany is a standalone game in the Ticket to Ride series. Over the course of the game, players collect cards in order to then claim routes on the game board between two cities. Ideally the players create a network of routes that connect the cities showing on their secret ticket cards. Players score points both for claiming routes and for completing tickets, with incomplete tickets counting against a player's score. In addition to scoring points for tickets, whenever a player places a route on the board, they claim a passenger from the two cities that form the endpoints for that route (assuming that the passengers have not already been claimed). At the end of the game, whoever has the most passengers of each of the six colors scores 20 points for that color; whoever has the secondmost passengers in a color scores 10 points. Whoever has the most points at the end of the game wins. Ticket to Ride: Germany combines most of Zug um Zug: Deutschland and the Deutschland 1902 expansion in one box. Zug um Zug: Deutschland, published solely for the German and Austrian market, consisted of the same map as Ticket to Ride: Märklin, but ZuZ:D didn't include the passenger mechanism from Märklin in which players scored additional points by moving passengers from city to city. The Deutschland 1902 expansion introduced a different method of scoring passengers, and that method is now present in this collection.
$94.00$75.00
Res Arcana
In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid grinds herbs for a mystical ritual. In the catacombs, a Necromancer summons a bone dragon... Welcome to the world of Res Arcana!Each player is a mage vying for power against
$64.00$42.00
Citadels (Revised Edition)
Citadels is a fantastic card game that combines strategy and deception to create a thrilling gameplay experience. Players take on the roles of various characters in a medieval city, each with unique abilities and goals. The game involves building a citadel and gathering resources while trying to thwart the plans of other players. One of the best things about Citadels is its replayability. With 18 different characters to choose from and a variety of strategies to explore, the game can be played over and over again without getting stale. It's also easy to learn, making it a great choice for both seasoned gamers and those new to the hobby - whether you're playing with friends or family, this game is sure to provide hours of entertainment.                                           - Andrew (GSR - Tempe, AZ) The Kingdom is in need of a new Master Builder, and you are among those vying for the prestigious post. Recruit local citizens and use their unique expertise to outwit your rivals. Only the most majestic metropolis will earn its creator the coveted title of Master Builder! This revised edition of Citadels retains the signature bluffing and intrigue of Bruno Faidutti’s celebrated classic, condensing all the published content into a travel-friendly version at an unbeatable price. A game of intrigue awaits!
$47.00$38.00
The Fox Experiment
 In 1958, Demitri Belyaev and Lyudmila Trut started an experiment on domestication. From a large group of foxes, the selected the ones that reacted to humans with more curiosity and less aggression. In each generation, they selected only the friendliest pups to become parents - hoping to recreate the process that originally led to domestication thousands of years ago. In The Fox Experiment players will breed their own domesticated foxes over the course of the game. Each round represents one breeding generation, in which each player will select a pair of fox parents to breed. They will take dice according to the traits they have and roll them, attempting to make whole trait symbols to mark on their pup cards. These pups then go on to become parents in the next round! Be strategic in the foxes you choose to breed, because the right ones will help you finish studies and please your patrons to score points and win the game.
$86.00$55.00
Ticket to Ride Map Collection: Volume 1 - Asia & Legendary Asia
Days of Wonder's Ticket to Ride Map Collection is a series of expansions for Alan R. Moon's Ticket to Ride, with each expansion including a double-sided game board and destination tickets and rules for those locations. Ticket to Ride Map Collection: Volume 1 - Team Asia & Legendary Asia presents players with two set-ups on Earth's largest continent: • Team Asia from Alan R. Moon Four or six players compete as two-player teams, with teammates sitting next to one another at the table. Each player has her own secret hand of cards and tickets, in addition to some cards and tickets being placed in a shared cardholder that either player on the team can access. When a player draws cards, she must place one card in the cardholder and the other in her hand (unless she takes a face-up locomotive, in which case it must be shared); when a player draws tickets, the first ticket kept must be placed in the cardholder and any additional tickets kept added to her hand. A player can spend her turn to add two tickets from her hand to the cardholder. A team's points are tracked collectively, and the team with the highest score wins. • Legendary Asia from François Valentyne The main change in this set-up is that some of the routes through Asia are labeled mountain routes, with one or more spaces on the route bearing an X. Whenever a player claims one of these routes, she must place a train from her reserve in the Mountain Crossing area of the game board, earning two points for each such train but losing access to them for the rest of the game. The player who connects to the most cities in a single network earns a ten point "Asian Explorer" bonus. Ticket to Ride or Ticket to Ride: Europe is required to use the maps in this expansion. Part of Ticket to Ride series.
$62.00$49.00
Everdell: Mistwood
Lurking in the depths of Mistwood, the cunning and villainous Nightweave plots to take over Everdell with the aid of her spiderlings. Pit your wits against Nightweave and her sticky schemes in solo or two-player games, and recruit heroes of yore from the More Legends and Corrin Evertail expansion packs as well as transform your farms with our new Through Every Season expansion pack!
$86.00
7 Wonders Architects
We all aspire to leave our mark. As one of the great ancient architects, your goal is to create a wonder to amazing that it, as well as you, will go down in history as a testament to human ingenuity and skill! 7 Wonders Architects in a new game in the world of 7 Wonders. Designed for a fluid and immersive game experience, Architects is a gateway game that still retains the strategic depth the 7 Wonders brand is so well known for.
$71.00$46.00
7 Wonders Cities (New Edition)
In the dark alleys of your city, gold changes hands, alliances are made and secrets betrayed... Now, your influence extends into the heartof rival cities. But be careful, they won’t be shy to return the favor! In addition to two new Wonders and the option of playing in teams, this expansion offers you a new type of card: Cities cards. Mercenaries, thieves, spies, and diplomats will give a new sense of interaction to your games. The new edition features a new box with gold leaf; improved layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansion’s new effects, and includes cards originally released as the Cities Anniversary Pack.
$53.00$34.00
Splendor: The Silk Road Expansion
Two modules to flavor your Splendor game. Dominate Trade within the Cities and discover new victory conditions for each game. Create Trading Posts and leverage their unique powers to maximize your prestige. EXPAND YOUR SPLENDOR EXPERIENCE: Embark on a new journey with the Silk Road expansion, introducing exciting new challenges to the classic Splendor game with City tiles and Trading Post tiles. COMPETE FOR PRESTIGIOUS CITY TILES: Replace the Noble tiles with City tiles where players must meet specific requirements to gain valuable prestige and win the game. STRATEGIC TRADING POST TILES: Open new Trading Posts along the Silk Road, giving you powerful bonuses that can turn the tide in your favor as you accumulate prestige points. COMBINE WITH OTHER EXPANSIONS: The Silk Road expansion can be played as a standalone add-on to Splendor or combined with other expansions for even more strategic depth and replayability. FUN FAMILY GAME NIGHT: Perfect for fans of Splendor looking to enhance their gameplay with fresh mechanics and new paths to victory. Suitable for 2-4 players aged 10 and up. Contents: 1 Rule Book 7 double-sided City tiles 1 Noble tile 20 Trading Post tiles (4 each of 5 colors)
$27.00$22.00
Pixies
As the seasons pass, pixies emerge. Step into this whimsical world where players compete to strategically place colorful pixie cards in their playing area! Each card, adorned with numbers, colors, and symbols, must be thoughtfully placed to maximize points and create harmonious patterns. This clever card game will leave you wanting to play more! STRATEGIC CARD DRAFTING: Choose cards wisely based on their numbers, colors, and symbols to maximize points and outsmart your opponents. EASY TO LEARN, FUN TO MASTER: Learn the rules in min or less, but refine your strategy over multiple games for endless fun. THREE ROUNDS OF PLAY: Compete over three rounds, using your cards to build point-scoring combinations in your playing area. QUICK PLAYTIME: With a playtime of just 30 min or less, Pixies is perfect for a quick and satisfying gaming session. VIBRANT ARTWORK AND DESIGN: Beautifully illustrated cards that add charm and color to every game. Perfect for game nights with friends or family, with engaging gameplay for up to 5 players.
$26.00$17.00
7 Wonders Leaders (New Edition)
At the heart of your city, exceptional men and women inspire your people and carry your civilization to its acme. Choose them carefully and they will contribute to your greatness. Neglect them and they will end up leading rival cities! In addition to two new Wonders, this expansion offers you a new type of card: Leader cards. Queens, astronomers, philosophers, and generals will bring an extra strategic dimension to your games. The new edition features a new box with gold leaf; improved layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansion’s new effects, and integrates the Leaders Anniversary Pack and the Leader cards presented in the original Cities and Armada Expansions.
$53.00$34.00
Dune: War For Arrakis
Dune: War for Arrakis is a thematic strategy board game centered around the Desert War events from the acclaimed Dune novel by Frank Herbert. In this asymmetric game, House Harkonnen must dominate Arrakis with its troops and keep the spice flowing, lest they lose the support of the great powers of the Imperium. Meanwhile, the young Atreides leader-turned-messiah, Paul-Muad’Dib, must lead the Fremen rebels and wrestle with his prescient visions, finding his path between the fate of Arrakis, the inexorable jihad, and the destiny of the Kwisatz Haderach. While the Harkonnens rely on their vehicles, like Ornithopters and Carryalls, to move their forces and avoid the dangers of the desert, the Atreides harness desert power, riding the colossal Sandworms into battle. Each faction employs different strategies, complemented by their unique Leaders and sets of Planning Cards, to achieve their own victory conditions. ASYMMETRICAL STRATEGY GAME: Experience the power struggle between House Harkonnen and House Atreides with unique starting situations and tactics. DETAILED PLASTIC FIGURES: Immerse yourself in the Dune universe with highly detailed colored plastic figures representing various units and characters. CAPTURE THE ESSENCE OF DUNE: Engage in the epic Desert War, bringing the lore and story of the Dune novels to life on your tabletop. CONTROL THE SPICE, CONTROL THE UNIVERSE: Strategize to gain control of Arrakis and the precious spice, essential for interplanetary travel. TWO-PLAYER BATTLE FOR DOMINANCE: Lead either House Harkonnen or Atreides in a tense and strategic battle for control over the most important world in the Imperium.
$221.00$177.00
Frostpunk: The Board Game
In Frostpunk: The Board Game, up to four players will take on the role of leaders of a small colony of survivors in a post-apocalyptic world that was hit by a severe ice age. Their duty is to effectively manage both its infrastructure and citizens. The core gameplay will be brutal, challenging, and complex, but easy to learn. The citizens won’t just be speechless pieces on the board. Society members will issue demands and react accordingly to the current mood, so every decision and action bears consequences.The players will decide the fate of their people. Will you treat them like another resource? Are you going to be an inspiring builder, a fearless explorer, or a bright scientist? Is your rule going to be a sting of tyranny or an era of law and equality?
$171.00$121.00
Earth
Over millions of years of evolution and adaptation, the flora and fauna of this unique planet have grown and developed into amazing life-forms, creating beautiful symbiotic ecosystems and diverse habitats. It's time to create your island: a 4x4 tableau of self-supporting growth, expansion and supply where even the cards you don't need become compost for future gain. Earth is an open-world engine builder for 1 to 5 players with simple rules but many strategic possibilities.
$71.00$61.00
Project L: Ghost Piece Expansion
Add a 6th player, puzzles with new upgrade mechanics, and ghost pieces with their own special action. LARGER PUZZLES: Experience bigger puzzles that will challenge your brain even further with this expansion. LEVEL-5 PIECES: Unlock the power of larger level-5 pieces to complete intricate puzzles with ease. NEW REWARDS: Discover over 20 new puzzles, each offering unique rewards like instant level-ups and level-5 pieces. STRENGTHEN YOUR CHOICES: Enhance your gameplay options with larger level-5 pieces that introduce the new Ghost action. UNIQUE GAMEPLAY: The Ghost Piece expansion adds depth and excitement to Project L, making each game feel more unique than ever.
$33.00$25.00
Bärenpark
Your town is planning a new bear park, and you have been hired to build it! Since animal welfare and species-appropriate housing is a matter dear to your heart, you're going to build large enclosures and specious animal houses. However, it's not as easy as it sounds to fit everything within the space you've been given, so skillful puzzling is key to getting the most valuable animals in your park and constructing impressive (and valuable) Bear Statues. At the end, will your park be the best?
$64.00$42.00
Everdell: Pearlbrook
Explore a new underwater society in Pearlbrook, the first expansion for Everdell! Pearlbrook introduces a new side board, the river board, where you'll send your frog ambassador to gather a new resource: pearls. You'll also encounter new aquatic critters and constructions! Collect enough pearls and you can construct fabulous wonders and adornments, to make your city the pride of Everdell!
$86.00
Catan: Rivals for Catan Age of Darkness Revised
This expansion includes three new Theme Sets, The Era of Intrigue, The Era of Merchant Princes, and The Era of Barbarians, which add more variation to the existing game. In addition, the Tournament Game is introduced. The Era of Intrigue! Determine Catan's spiritual balance! A Religious Dispute causes both players to lose cards. Churches and Temples minimize losses. Temple cards strengthen your access to your own draw stacks. Church cards lure opposing heroes and earn gold. With a Church and a Temple, you may build the Great Thing stead and end the conflict. The Era of Merchant Princes! Control Catan's commerce! This set focuses on the Commercial Harbor and the Merchant's Residences, decisive buildings in the struggle for trade advantage. Maritime Trade Monopolies and the Master Merchants enhance trade ships. The Shipbuilder reduces the building costs of ships. Dominate trade using clever card combinations! The Era of Barbarians! Barbarians invade! Both players must muster and fend off their attacks. Employ Castles, Border Fortresses, the Strategist, the Caravel, and new heroes. Will you prevail or be ransacked? "Requires Rivals for Catan to Play
$36.00$23.00
Meadow
inspiration and capturing breathtaking views. Players are driven by passion and curiosity, but also by competition for the title of the keenest nature observer! It will be awarded to whoever scores the most points from the observed species of animals and plants, landscapes and souvenirs collected from the hike. Competition continues by the fire, where players compete in achieving the goals of their expeditions.
$79.00$51.00
Don't Go In There
In this fast and easy-to-learn push your luck game, players play as meddling kid wandering too far into a creepy haunted house. Accidentally awakening an evil presence in the house, players will have to undo the curse to escape! Players must decide how risky to play and how far to venture into the haunted house. Will they rush in to take their choice of items and risk attracting ghosts, or play it safe? The further players go, they will attract more ghosts and curses, but if they collect the right items and they can dispel some of the curses. At the end of the game. The player with the most ghost tokens is haunted! They will gain curses equal to the number of ghosts they have collected. The player with the fewest curses wins! Contains: Dice Tower Box Dice Ramp Insert 6 Glow-In-The-Dark Ghost Dice 96 Cursed Cards 5 Screens 3 Room Mats 25 Custom Meeples 46 Ghost Tokens 1 Active Player Token 1 Rulebook
$39.00$29.00
7 Wonders Architects: Medals
Constructing a Wonder isn't enough anymore! From now on, Medals will reward you for completing your objectives. Every decision counts towards leaving your mark on History and making sure your opponents don't take the lead. This expansion features two new Wonders (the Colosseum of Rome and the Ziggurat of Ur), new Progress tokens and a new game element: Medals. These are objectives to be achieved before your neighbours to gain extra Victory Points. This expansion brings new strategies to the base game 7 Wonders Architects, but the victory conditions remain the same. INCREASED STRATEGIC DEPTH: Elevate your 7 Wonders Architects experience with the Medal Expansion, introducing new layers of strategy without extending game length. MEDALS AND OBJECTIVES: Compete for victory with Medals that reward you for achieving specific objectives, adding a new dimension to decision-making and competition. NEW WONDERS: Explore the Colosseum of Rome and the Ziggurat of Ur, two impressive new Wonders that offer fresh gameplay dynamics. MORE PLAYER INTERACTIONS: Engage in exciting interactions with your opponents as you strive to outsmart and outscore them to leave your mark on history. EXPERT VARIANT: For those seeking an even greater challenge, the expansion provides an expert variant to test your strategic prowess.
$35.00$23.00
Project L: Finesse Expansion
Adjust your strategy to earn Credits, a new resource that you can pay for extra actions ENHANCED STRATEGY: Elevate your Project L experience with strategic goals that test your finesse. EARN CREDITS: Perform finesses to earn valuable credits and gain an advantage during your turn. EXPAND YOUR GAME: The Finesse expansion adds depth to Project L by introducing new ways to play and score points. COMPROMISE OR DEVIATE: Completing goals may require strategic compromises or deviations from your original strategy. FAST-PACED FUN: Enjoy the same fast-paced gameplay of Project L with added strategic depth. .
$25.00$18.00
Azul Summer Pavilion Mini
Make your own Dr Seuss-esque cheese factory will ridiculous machines, strange animal chefs and nonsense ingredients. Build a Custom Factory that makes cheese in it's own unique way High Quality Cards and Box, with a linen finish Make all kinds of different and weird cheeses Entry level engine building and set collecting Contents 8 Large Chef Cards 69 Craft Cards 31 Machine Cards 23 Recipe Cards Rulebook
$36.00$29.00
Sheriff of Nottingham: 2nd Edition
In Sheriff of Nottingham 2nd Edition, players take turns playing the Sheriff, looking for contraband goods, and the Merchants trying to stock their Stall with the best goods. The Sheriff can inspect any bag they want, but they must be careful, as they’ll have to pay a penalty if they find the Merchants were telling the truth. This new edition includes updated rules, as well as expansions such as the 6th Merchant, Black Market, and Sheriff’s Deputies. The game box contains 110 Gold Coins, 216 Goods cards, 6 Deputy cards, 6 Black Market cards, 2 Deputy standees, 6 Merchant stands, 6 Merchant bags, a Sheriff standee, a Booty tile, and a rulebook
$64.00$52.00
The Witcher: Old World DELUXE EDITION
The Witcher: Old World sees 1 to 5 players travelling across a vast map, embarking on masterfully penned quests, encountering and making ambiguous moral choices, fighting monsters — and sometimes even brawling with other witchers to defend their school’s honor! The game lets players construct their own unique decks of cards by choosing from a wide range of abilities: attacks, dodges, and witcher combat magic — known as Signs. Through card synergy, players aim to achieve powerful combos as they utilize their witcher school’s hallmark abilities to their full potential. Quests, battles, and even dice poker will allow each player to earn money, obtain new items, and train their skills.Become the mightiest witcher on the Continent. A great adventure awaits!The deluxe edition includes 28 monster miniatures, 1 closed tavern miniature, and 5 plastic scoring tokens not found in the standard version.
$299.00$193.00
My Lil' Everdell
Introducing the best board game for little fans of Everdell, My Lil Everdell. Join Chip, Sweep, and the other kids of Everdell to build the most spectacular make-believe city anyone has ever built. This easy to learn worker-placement and tableau building game will provide family fun while getting the lil’ ones' brains a buzzin’, improving focus and enhancing young learner skills. Climb across the rope bridge, watch out for the dragon’s den, and join us in the fort for the latest addition to the award-winning Everdell line, My Lil Everdell.
$64.00
Brew
Bring balance back to the forest!Time is broken and shattered. The seasons all exist at once, and day and night have no real cycle—they rotate at the whim of the forest. This enchanted land has been driven into chaos and it's up to you, the cunning mystics of the forest, to tame extraordinary woodland creatures and use your magic to bring back balance.In Brew, players must choose how to use element dice—either to take back control of as many seasons as possible in an area control game or to procure goods at the local village in a worker-placement game. Recruiting woodland creatures and brewing potions can help offset chance die-rolls or create an engine to help you tame the lands.
$43.00$32.00
ISS Vanguard
ISS Vanguard is a chunky game. Setting it up is a lot of work, but underneath all the complexity lies a campaign that hooked me quickly and had me fooled on the direction of the story multiple times. There's a ton of game in this box, and even more with the fully-voiced companion app. If you like sci-fi or mysteries, consider picking this one up.                                         - May (Guild Service Representative) ISS Vanguard is a 1-4 player co-operative, campaign Board Game. It will bring players right into epic Sci-Fi adventure, as they will play as 4 sections (security, recon, science, engineering) onboard the first human ship with the possibility to reach outer space. Campaign will introduce the unique story written by Krzysztof Piskorski (Tainted Grail) full of hard player choices, twists and branching storylines. The game will come with over 100 different Crew members, each with unique characteristics. Gameplay is divided into 2 main stages: Ship phase and landing on planets. During the Ship phase, players will manage their ship (binder with printed sleeves), where every section will have to make gameplay decisions. Then, you will prepare your crew for landing on the next planet, in search of answers to humanity's biggest questions. Together you will pick lander and customize it with modules, then each section will choose a crew member to take on a mission ( more experienced crew members will have better ranks ), deck-build skills deck, take equipment and choose dices for his character. During all phases of the games players will be directed to Log-book, consisting story encounters, often written in the form of action-packed dialogues between the characters.
$263.00$211.00
Agatha Christie's: Death on the Cards
There has been a murder and all suspects are gathered around this table. Using your detective skills, you must cooperate to unmask the murderer and prevent their escape, but you all have dark secrets you want to keep hidden and the murderer is secretly working against the group. Who can you trust?
$32.00$21.00
Agricola: Farmers of the Moor (2017 Revised)
Agricola: Farmers of the Moor adds new improvements and new features: Horses are introduced, and winter has come to your land–harvest fuel to keep your family warm! This expansion includes 150 cards, horse-shaped wooden pieces, many tiles, and a new score pad. This product is an expansion: Agricola base game required to play.
$63.00$43.00
Canvas Reflections
Paint from a new perspective! In Canvas: Reflections, the artistic puzzle has a new layer -- Mirror Cards! These reversible cards add deeper strategy, and also give you increased flexibility to string together combinations of Elements. Additionally, the new board offers a wider selection of Art Cards that allows you to better plan ahead and presents more choices even when running low on Inspiration Tokens.NEW PERSPECTIVES AWAIT: Expand your artistic journey with Canvas: Reflections. This expansion adds Mirror Cards, introducing deeper strategy and creative possibilities to the original game.MIRROR THE CREATIVITY - Discover the unique gameplay of Mirror Cards, reversible cards that offer increased flexibility to combine Elements and unlock stunning combinations in your artwork.ENHANCED STRATEGIC PLANNING: The new board provides a wider selection of Art Cards, empowering you to better strategize and plan ahead. Make informed choices even when Inspiration Tokens are scarce.GOLDEN OPPORTUNITIES: Earn Gold Bonus Ribbons by aligning specific Elements next to Gold Bonus icons. Utilize these ribbons to gain extra rewards and enhance your scoring potential.FRESH CHALLENGES AND REPLAYABILITY - Experience new puzzling dynamics with the introduction of unique Scoring Cards. Engage in fresh challenges that will test your strategic thinking and creativity..
$36.00
7 Wonders: Edifice
These majestic edifices cannot be built by an isolated city. Participate in communal projects to reap the benefits, or suffer the consequences of failed projects. In addition to two brand new Wonders, this expansion introduces a new type of card: Edifices. Amphitheater, Belvedere, Archives, and much more will bring new challenges to your games. This product is an expansion: 7 Wonders base game required to play.
$43.00$28.00
Res Arcana Duo
In a realm steeped in arcane mysteries, two mages vie for supremacy. With ancient relics at their disposal and mystical creatures under their command, these two mages engage in a spellbinding duel of wits and strategy. Will you emerge as the ultimate conjurer, or will your opponent unravel the secrets of the arcane before you?Res Arcana Duo is a stand alone installment in the acclaimed series of Res Arcana games. Specifically designed for two players and offering a dynamic and quick gameplay, Duo offers a whole new set of Mages, Artifacts, Monuments and Places of Power. You can also use Res Arcana Duo as an expansion to Res Arcana or expand Duo with Lux et Tenebrae et Perlae Imperii for even more possibilities and strategies. EXCLUSIVELY DESIGNED FOR TWO PLAYERS: Res Arcana Duo offers a tailored gameplay experience specifically for two players, making it an intense and competitive duel of magical mastery. QUICK AND STRATEGIC PLAY: Enjoy fast-paced gameplay lasting only about 20 min or less, perfect for players looking for a strategy game that’s both deep and accessible within a short period. EXPANDABLE GAME SYSTEM: Use Res Arcana Duo as a standalone game or expand your gameplay with additional sets from the Res Arcana series for even more depth and strategy. RICH FANTASY THEME: Dive into a beautifully illustrated world of ancient relics and mystical creatures with artwork by Julien Delval, and engage in a battle of wits and magic. HIGH REPLAYABILITY: Comes with a variety of mages, artifacts, monuments, and places of power, ensuring that no two games are the same and offering a unique challenge every time. Contents: 4 Mage cards 16 Artifact cards 7 Monument cards 2 double sided Place of Power tiles 5 Magic Item tiles 1 Starting Player tile 5 x5 Essence chips 60 Essence tokens 1 Storing / Sorting tray 1 rule booklet.
$40.00$26.00
Ticket to Ride: New York
Welcome to the ’60s! Admire the stunning view from the Empire State Building, the world’s tallest skyscraper, or take a walk through the magnificent Central Park. Go from Times Square to Brooklyn to do some sightseeing… and enjoy! In this fast-paced Ticket to Ride game, players race one another through the busy streets of New York City to visit the most prestigious Tourist Attractions and complete their Destination Tickets. The elegantly simple Ticket to Ride gameplay appeals to both beginners and seasoned players. Learn the game in 3 min or less, play it for hours!
$40.00$31.00
Agricola: Dulcinaria Deck
Like the Artifex, Bubulcus and Corbarius decks, the Dulcinaria deck contains 120 cards for Agricola, almost all of which have never been published before. It is the fourth self- contained deck for the revised Agricola reprint of 2016 and can also be played with older editions of Agricola, although with slight drawbacks. It can be played on its own with the base game or in combinations with any or all other expansions.
$29.00$19.00
The Witcher: Old World
The Witcher: Old World sees 1 to 5 players travelling across a vast map, embarking on masterfully penned quests, encountering and making ambiguous moral choices, fighting monsters — and sometimes even brawling with other witchers to defend their school’s honor! The game lets players construct their own unique decks of cards by choosing from a wide range of abilities: attacks, dodges, and witcher combat magic — known as Signs. Through card synergy, players aim to achieve powerful combos as they utilize their witcher school’s hallmark abilities to their full potential. Quests, battles, and even dice poker will allow each player to earn money, obtain new items, and train their skills. Become the mightiest witcher on the Continent. A great adventure awaits!
$157.00$125.00
Ticket to Ride Map Collection: Volume 6 - France & Old West
Ticket to Ride Map Collection: Volume 6 France & Old West includes a double-sided game board that features France on one side and the western half of the United States on the other. In the France half of this expansion, 2-5 players collect train cards and claim routes in order to complete tickets in hand, but most of the tracks on the board aren't colored! Each time that you draw cards, you must take a colored tile that's 2-5 train cars long and place that tile on an empty track bed. Once you've done this, any player can claim that route by discarding the appropriately colored cards from hand, as in any other Ticket to Ride game. (Single-length routes are already colored, and the map contains a number of gray-colored ferry routes.) Multiple track beds on the game board overlap, and once a tile has placed on the board, any track beds crossed by this tile are off-limits and nothing can be built on them. At the end of the game, players score their tickets, with bonuses being awarded for longest continuous route and most tickets completed. In the Old West half of the expansion, 2-6 players start the game by choosing (in reverse player order) a starting location for one of their three city pieces. The first route that a player claims must have this city as one of the route's two endpoints, and each subsequent route claimed must connect to that player's existing network. After claiming a route, a player can place one of their remaining cities on either end of that route by discarding a matching pair of train cards. Only one city marker can be in each city. Whenever a player builds a route that connects to a city owned by another player, the owner of the city claims the points for the route, not the player placing the trains. If both endpoints of the route have cities, then the owner of each city scores these points. Whoever completes the most tickets in this expansion scores 15 bonus points. As a variant, you can play Old West with Alvin the Alien. No player can start the game in Roswell, and the first player who builds a route into Roswell scores 10 points, then places the Alvin marker in any city that they control. The next player to connect to this city scores 10 points, then moves Alvin as before. Whoever controls Alvin at the end of the game scores 10 bonus points.
$71.00$57.00
Splendor: The Sun Never Sets Expansion
Embark on a Trade and Prestige Adventure to the Orient! Get ready to push back the frontiers of trade with bastions and forge lucrative trade routes to the Orient! The Splendor: The Sun Never Sets expansion offers new strategic possibilities and will add tension to your games! EXPANSION FOR SPLENDOR: The Sun Never Sets is a must-have expansion for the popular Splendor board game, introducing new strategies and heightened tension to your gameplay. NEW GAME MECHANICS: This expansion adds bastions and the ability to forge lucrative trade routes to the Orient, expanding your options and adding fresh challenges to your strategy. INCREASED STRATEGIC DEPTH: With new strategic possibilities, players must adapt their approach to win, creating a more intense and rewarding experience. ENHANCED GAMEPLAY EXPERIENCE: The Sun Never Sets brings new twists to your Splendor games, ensuring that no two sessions are alike with its dynamic new features. PERFECT FOR SPLENDOR FANS: Ideal for Splendor enthusiasts looking to elevate their gameplay, this expansion adds exciting layers of strategy and complexity to the original game. Contents: 30 Orient development cards (10 per level) 12 Strongholds (3 per color) 1 Noble Tile 1 Rulebook
$27.00$22.00
Dice Forge: Rebellion
Welcome to the second edition of our legendary tournament, hero! Your courage, wits, and dice will be your best allies to face the new challenges of the gods... and of their rivals! The Dice Forge: Rebellion expansion includes new die faces and 120 new Heroic feat cards. Two optional modules, the Labyrinth of the Goddess and the Revolt of the Titans, feature alternative starting setups and new mechanics. With the Goddess Module, a mighty goddess dictates new rules to the other gods. She gives you a golem that will allow you to wander through her labyrinth and collect wonderful rewards. Join her to be covered with glory, but make sure that you don’t forget the other gods! With the Titans Module, the tournament is disturbed by the return of the original masters of the sky. The titans offer you their power to turn you away from the other gods. The time for revolt has come. To whom will you give your allegiance? This product is an expansion: Dice Forge base game required to play.
$57.00$43.00
Canvas Finishing Touches
The gallery is seeking new masterpieces! In Canvas: Finishing Touches, complete your works of art and show them off to the world with the new Frames! These Frames add a layer of interaction as players compete to have their work displayed on the gallery wall.Also features:Platinum Ribbons - Grab a Platinum Ribbon whenever your painting is framed in the gallery.New Scoring Cards for puzzling new challenges and added replayability. CREATE MASTERPIECES: Expand your artistic journey with Canvas: Finishing Touches. Complete your works of art and display them using unique Frames. INTERACTIVE GAMEPLAY: Compete with other players to have your painting showcased on the gallery wall. Use strategy and skill to secure a place among the top artists. PRESTIGIOUS PLATINUM RIBBONS: Earn coveted Platinum Ribbons when your masterpiece is selected for framing in the gallery. Showcase your talent and artistic vision. ENHANCED REPLAYABILITY: Engage in puzzling new challenges with the addition of fresh Scoring Cards. Each game offers a unique opportunity to explore different strategies and artistic techniques. EXPAND YOUR ART COLLECTION: With Frames, Platinum Ribbons, and new scoring options, Canvas: Finishing Touches provides an immersive and rewarding experience for 1-5 players, ages 14 and up.
$36.00
Nusfjord : Big Box
COMPLETE COLLECTION: The Nusfjord Big Box includes all previously released card decks and expansions, providing the ultimate experience for fans of the game. Perfect for new and veteran players looking to dive into the full strategic depth of Nusfjord. ENRICHED GAMEPLAY: Experience the life of a fisheries owner in the beautiful setting of the Lofoten archipelago in Northern Norway. The game involves managing resources, building fleets, and constructing buildings to develop your fishing empire. RICH STRATEGIC OPTIONS: With decks from the base game and the first two expansions, players can explore varied strategies through cards representing different years and types of fish, from Herring and Mackerel to Salmon and Trout. SOLO AND MULTIPLAYER MODES: Excellently suited for one to five players, Nusfjord offers an engaging solo play mode as well as a compelling multiplayer experience. Perfect for game nights and solo challenges. LIMITED MANAGEMENT OVERHEAD: Enjoy fast-paced gameplay with minimal administrative overhead, allowing players to focus on strategic choices and interactive gameplay.
$104.00$83.00
Ticket to Ride Refresh
Ticket to Ride USA's refresh offers some amazing new art, some updates to the components, and a few updates to the gameplay. It's still the great game that's sold over 20 million copies worldwide, now even better for new audiences and long-time fans. Build your tracks across the United States in Ticket to Ride, a fast-paced and strategic board game for two to five players. In every game, you and your opponents must compete for train cards which in turn allow you to run your trains between iconic American cities. You’ll earn points for every route you complete, but you need to plan for the future—ticket cards can give you many more points if you connect the two cities shown on the ticket. Just be careful: your opponents are competing for the same routes as you! What's Changed? The refresh refines the game, giving it more replay ability, making it easier to learn, and making it an even stronger pillar title. New Art An improved rulebook Larger train and ticket cards 3 additional ticket cards (total 33) Players now draw 4 ticket cards, keep 2 instead of drawing 3 Compatible with all existing expansions
$71.00$57.00
Revive
 Revive civilization, 5000 years after everything was destroyed. Lead your tribe and explore the frozen earth. Harness its resources. Recruit surface survivors to your cause. Build factories with powerful machines. And populate ancient sites to relearn your tribe's forgotten technologies. Revive is a game for 1-4 players with asymmetric player powers, highly variable setup, and no fighting or direct conflict. Playing through the 5-part campaign unlocks additional contents, and once all contents have been unlocked, the game can be replayed indefinitely. Contains: 1 Gameboard, 4 Dual layer player boards, 6 Tribe boards, 179 Wooden pieces, 208 Cardboard tiles, 77 Cards, 30 Campaign cards, 1 Rules
$125.00$100.00
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