PRIMO DAYS 2026
Castle Combo
Hark, people, brave and small! Â You're hereby invited to the His Majesty's grand Combo Party! Recruit characters to your personal tableau, making sure to take note of the unique abilities and scoring conditions each one offers. Players will take turns buying cards from either the Village or Castle (depending on where the Messenger pawn is) and placing them in their personal tableau, making sure to follow these placement rules: - Each card after the first must be orthogonally placed to at least one other card in your tableau- At the end of the game your tableau must be a 3x3 grid of cards Afterwards, trigger the card's ability. The game ends once all players have built their 9-card tableaus. Score points based on each card's end-game scoring conditions and the player with the most points wins! BUILD YOUR PERFECT TABLEAU: Recruit characters from the Village or Castle to create a 3x3 grid of cards in your personal tableau. Each card offers unique abilities and end-game scoring conditions! STRATEGIC CARD COMBINATIONS: Master the art of combos by strategically placing your cards and triggering their abilities to rack up the most points by the end of the game. PLAYER AGENCY & FLEXIBILITY: Use the Messenger pawn to switch between the Village and Castle markets and wipe the board to gain access to fresh cards and maximize your strategic choices. EASY-TO-LEARN, QUICK TO PLAY: With clear symbology and a helpful game aid, Castle Combo is perfect for family game nights or competitive sessions with friends. Playable in about 20-30 min or less. PERFECT FOR FAMILY GAME NIGHT: A light yet challenging game designed for 2-4 players, Castle Combo offers a mix of strategy and luck in every round. Ideal for ages 8 and up! Contents: 78 cards 1 wooden messenger pawn 96 tokens 1 game aid 1 scoring pad 1 rulebook
$43.00$28.00
Faraway
The land in this mysterious continent regularly shifts, twists, and reforms itself, making any attempt at mapping it obsolete. The only way one can master Alula is by walking it time and time again to make one’s own atlas. Travel this ever changing-world, meet its inhabitants, and gain more Fame than your competitors. Over the course of the game you will play a row of 8 cards in front of you from left to right. These cards represent the Regions you will come across while exploring the lands. Characters on these cards will grant you Fame if you later fulfill the conditions they demand. However at the end of the game, you walk back the way you just explored, scoring cards in the opposite order you played them. The player with the most Fame after scoring Regions and Sanctuaries wins! EXPLORE MYSTERIOUS ALULA: Navigate the ever-changing landscapes of Alula, where the land twists and reforms, offering a unique gaming experience. STRATEGIC REGION BUILDING: Play a row of 8 cards representing Regions to explore, each with characters granting Fame for fulfilling conditions. REVERSE SCORING MECHANIC: Experience a unique twist with scoring cards in the opposite order of play, adding depth to your strategic decisions. FAME-BASED VICTORY: Accumulate Fame by meeting conditions set by characters and scoring Regions and Sanctuaries to win the game. IMMERSIVE ADVENTURE GAME: Immerse yourself in the world of Alula, meeting its inhabitants and competing for Fame in this engaging card game. Contents 68 region cards 45 sanctuary cards 1 scoring pad 1 rulebook
$43.00$28.00
Courtisans
Guide the Courtiers around the hall and attempt to sway a family's influence. Manage your Courtiers and read the plans of your opponents to emerge with the most points! There are 6 different families consisting of 15 Courtier cards each. On your turn you'll draw 3 cards, then play 1 to the Queen's Table, 1 in your Domain, and the last in an opponent's Domain. At the Queen's table, cards can be played either above or below the column of the matching family. At the end of the game, the families with more cards above than below will be Esteemed. Those with more cards below the mat than above will be Disgraced. The cards in each player's domain will be scored based on whether their families are Esteemed (+1) or Disgraced (-1). Additionally, some Courtiers have special powers when played and each player begins the game with a secret scoring objective. The player with the most points wins! STRATEGIC GAMEPLAY: Guide Courtiers around the hall, sway family influence, and outmaneuver opponents in this strategic card game of royal intrigue. FAMILY DYNAMICS: Navigate the complexities of 6 different families, each with 15 unique Courtier cards, and strategically position them to gain Esteem or avoid Disgrace. DYNAMIC CARD PLAY: Draw 3 cards each turn and strategically place 1 at the Queen's Table, 1 in your Domain, and 1 in an opponent's Domain to maximize your influence. SPECIAL POWERS: Discover Courtiers with special abilities that can tilt the balance of power in your favor, adding layers of depth and strategy to every game. SECRET OBJECTIVES: Begin the game with a hidden scoring objective, adding an element of mystery and unpredictability to each playthrough. Contents 90 Courtier cards 20 secret mission cards 1 game mat 1 rulebook
$43.00$29.00
Castle Combo: Out of The Oubliette!
The dungeon’s doors have kept in 12 outlaws (whose felonies are debatable, to say the least!). Will you free them soon enough for them to join the party? Castle Combo: Out of the Oubliette adds new characters, fresh scoring opportunities, and a brand-new mechanism: Lock abilities. These one-time powers give players flexible tactical tools they can trigger at key moments, boosting combo potential and deepening decisions without adding complexity. Just shuffle the new cards into the base game decks and you’re ready to play! NEW CHARACTERS FROM THE DUNGEON: Free 12 colorful outlaws from the oubliette—each bringing unique abilities that create surprising interactions and powerful new combos. INTRODUCES LOCK ABILITIES: Adds an all-new Lock mechanic, granting one-time tactical powers that can be triggered at critical moments for maximum impact. DEEPER STRATEGY, SAME SIMPLICITY: Expands decision-making and combo potential without adding rules complexity, keeping Castle Combo fast, intuitive, and accessible. FRESH SCORING OPPORTUNITIES: New effects and timing windows create exciting paths to victory, rewarding clever planning and well-timed plays. SHUFFLE & PLAY EXPANSION: No setup hassle—just shuffle the new cards into the base game decks and start playing immediately. Base game required. Contents: 6 Village cards, 6 Castle cards, 1 rulebook
$15.00
Shackleton Base: Below. Within. Above.
Below. Within. Above. expands the world of Shackleton Base by introducing powerful Agency Leaders and milestone-based scoring bonuses that reward players as their lunar operations grow. As corporations compete to develop the Moon’s surface, underground, and orbital infrastructure, players unlock unique leader abilities and one-time scoring bonuses when reaching key victory point thresholds. These additions deepen strategic planning, create exciting momentum swings, and offer more ways to specialize—without adding rules overhead to the core experience. EXPAND YOUR SHACKLETON BASE EXPERIENCE: Adds new strategic depth to the base game with Agency Leaders and milestone-based scoring bonuses. UNLOCK POWERFUL LEADER ABILITIES: Introduces a unique Agency Leader that provides new gameplay options and strategic specialization. MILESTONE SCORING SYSTEM: Gain one-time scoring bonuses by reaching key victory point thresholds, creating momentum shifts and rewarding progress. DEEPER STRATEGY WITHOUT COMPLEXITY: Enhances decision-making and replayability while maintaining the streamlined gameplay of the core game. COMPLETE EXPANSION CONTENT: Includes 1 Agency Leader tile, scoring bonus tokens, VP tokens, and rule sheet for seamless integration. Contents: 1 Agency Leader tile, 8 Scoring Bonus tokens, 4 ×10 VP tokens, 4 ×25 VP tokens, 1 Rule sheet
$71.00$57.00
Mind Up
Mind Up! is a clever card game that’ll leave you wanting more. You start with a line of cards on the table equal to the number of players. Each player will pick a card from their hand and simultaneously reveal to make a new line right below. Order these cards from lowest to highest value. Players will then take the card directly above the one they just played and add it to their tableau. These cards will score points at the end of the round depending on their color and the order they were picked. The round ends once there is only one card left in players hands, which will be added to their tableau accordingly. To begin a new round, the cards you played in your tableau become your hand. The game ends after 3 rounds and the player with the most points wins! STRATEGIC CARD PLAY: Engage in a clever card game where players simultaneously reveal and order cards to build their tableau. DYNAMIC GAME MECHANICS: Start with a line of cards on the table and strategically choose cards to play, aiming to score points based on color and order. FAST-PACED ROUNDS: Experience quick rounds that end when only one card remains in each player's hand, adding to their tableau and scoring points. INNOVATIVE CARD ROTATION: After each round, the cards played in the tableau become the player's new hand for the next round, keeping the gameplay dynamic. ENDGAME SCORING: The game concludes after 3 rounds, with the player having the most points declared the winner, ensuring a competitive and engaging experience.
$22.00$17.00
365 Adventures: The Dungeon (2026)
Journey into the ever-changing depths of Elderglen’s cursed dungeon! 365 Adventures: Dungeon invites players on a year-long solo quest as Mira, a brave young witch-archer determined to save her village from an endless undead assault. Each day, explore new corridors, battle monstrous foes, and disarm deadly traps with quick, strategic dice rolls. Every month brings new twists, monsters, and magical items to discover! EMBARK ON A YEAR-LONG SOLO QUEST: Play as Mira, a brave witch-archer, navigating the ever-changing depths of Elderglen’s cursed dungeon over 365 unique daily encounters. STRATEGIC DICE ROLLING & EXPLORATION: Battle monstrous foes, disarm deadly traps, and explore new corridors with fast-paced, tactical dice mechanics. MONTHLY TWISTS AND DISCOVERIES: Each month introduces new monsters, magical items, and challenges to keep gameplay fresh and engaging. IMMERSIVE SOLO BOARD GAME EXPERIENCE: Designed for solo players who enjoy deep narrative, strategic planning, and immersive dungeon-crawling adventures. PERFECT FOR FANS OF SOLO RPGS AND STRATEGY GAMES: Ideal for players ages 10 and up seeking a long-lasting, evolving tabletop adventure. Contents: 1 2026 Calendar 5 Six-sided dice 1 Hero magnet 1 Rule sheet
$29.00$25.00
365 Adventures: Cthulhu 1926 (2026)
Step into the shadowy streets of Arkham in 1926 as John Miller, a private investigator drawn into an unimaginable world of cosmic horror. 365 Adventures: Cthulhu 1926 is a year-long solo adventure where each day presents a new encounter. Investigate dark alleys, battle unspeakable creatures, and uncover ancient secrets as you roll dice to overcome daily challenges. Will you protect humanity—or lose yourself to madness? A New Adventure Every Day: Bite-sized daily challenges make it easy to play & rewarding to return to. Solo Player Appeal: Perfect for players seeking an engaging, ongoing solo experience. Thematic Immersion: Deeply atmospheric, set in the haunting world of Lovecraftian horror. Progressive Storytelling: Unlock new rules, artifacts,and surprises each month. Functional: Also works as a 2026 calendar. Contents: 1 2026 Calendar 3 Black six-sided dice 2 Green six-sided dice 1 Investigator magnet
$29.00$23.00
Tulikko (Pre-Order)
This item is a pre-order item with an expected release date of 04/17/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Return to the mystical northern forests where the spirit fox Tulikko sparks the aurora with every step! In this game, players continue to build out their wilderness maps by sliding Forest tiles through the shared central board and strategically placing them onto their personal grids. Each tile placement can create valuable connections, trigger objectives, and earn special bonuses. The first to place all their Animal and River tokens wins! Tulikko is a fast, tactical, and visually stunning spatial puzzle experience. STRATEGIC TILE-SLIDING GAMEPLAY: Slide forest tiles through a shared central board to shape your personal wilderness map, creating dynamic puzzles filled with color, pattern, and tactical choices. INSPIRED BY THE FIRE FOX LEGEND: Explore enchanted northern forests where Tulikko, the mythical Fire Fox, sparks the aurora borealis—bringing animal spirits, river paths, and magical abilities to life. INTERACTIVE & COMPETITIVE PLAY: Carefully place tiles to collect animal and river tokens while triggering powerful one-time Aurora abilities that can shift the game in your favor. FAST, ENGAGING FAMILY GAME: Designed for 2–4 players and playable in about 20 minutes, Tulikko delivers quick setup, smooth turns, and high replayability for game nights. ACCESSIBLE YET TACTICAL STRATEGY: Easy-to-learn rules combined with meaningful spatial decisions make it ideal for families, casual gamers, and strategy fans alike. Contents: 1 central board, 8 aurora tiles, 12 forest tiles, 4 symbol cards, 29 landscape cards, 4 wilderness maps, 48 forest tiles, 48 animal tokens
$71.00
Faraway: Under Starry Skies
The shooting star season begins in Alula, bringing meteor showers, pilgrims, and strange new laws that reshape the land. As meteors streak across the sky, Regions shift and scoring rules bend in unexpected ways, creating new strategic challenges for seasoned explorers. EXPAND YOUR JOURNEY IN ALULA: Introduce the shooting star season to your games of Faraway with this expansion, bringing meteor showers and shifting landscapes that challenge your tactical planning. COMPACT CONTENT PACK: This expansion includes 15 unique cards and a comprehensive rules sheet, designed to integrate seamlessly with the base game for immediate replayability. STRATEGIC SCORING CHALLENGES: Adapt to "strange new laws" that bend the rules of the land; these shifting regions force seasoned explorers to rethink their card sequences and scoring priorities mid-game. QUICK ADVENTURE FOR ANY OCCASION: Perfect for fast-paced game nights, holiday gatherings, or as a travel-friendly filler game; ideal for cozy winter evenings or lively summer gaming sessions. FOR STRATEGY FANS & EXPLORERS: A must-have for fans of the original Faraway game; suitable for home play, local gaming cafes, or taking on the road for a portable gaming experience. Contents: 15 cards 1 rules sheet
$15.00