PRIMO DAYS 2026
Arkham Noir: Case #1 - The Witch Cult Murders
Case #1 – The Witch Cult Murders Walpurgis Night, May’s Eve, is always a nightmare in witch-haunted Arkham. There are bad doings, and a child or two frequently goes missing. This year, Miskatonic University students engaged in occult studies have been turning up dead. Arkham Police, in deference to your unusual expertise, have asked for your help to get to the root of the matter. Time is of the essence: after Walpurgis Night the trail will grow cold and the culprits will retreat to the shadows until the next Witches’ Sabbat, when the next cycle of deaths will begin. As private investigator Howard Lovecraft, you will investigate events based on the stories “The Dreams in the Witch House†(1933), “The Thing on the Doorstep†(1933) and “The Unnamable†(1923).
$36.00$27.00
Arkham Noir: Case #3 - Infinite Gulfs of Darkness
This third installment of Arkham Noir includes 2 game modes. The Classic Mode where the goal is to collect 5 different types of clues with the Puzzle Attribute before time runs out or you lose your sanity. And the Hardboiled Mode that consists of completing all the Objective Cards before running out of time or sanity.
$36.00$23.00
Coming of Age
In Coming of Age, you will start the game as a child, and as such, you will have a limited set of interests and skills that will determine your development. During this time, your parents’ help will be important for your progress. As the years go by, you will grow and acquire new interests, gain more independence, and with it, access to other experiences that will allow you to achieve your own life goals. Throughout this journey through adolescence, you will form memories, shape different traits of your personality, make friends, fall in love, and try to manage frustrations with the goal of realizing yourself as a person by fulfilling your dreams and ambitions. Using a dice management mechanic, you will visit different locations in the city, acquiring experiences that will modulate various aspects of your personality reflected on your personal board, with the goal of achieving the different life goals you will acquire during the game. LIVE YOUR LIFE STORY: Begin as a child and grow through adolescence into adulthood, shaping your personality, interests, and dreams. Every decision in Coming of Age helps define the person you’ll become. DICE MANAGEMENT STRATEGY GAME: Visit different city locations, gain experiences, and balance emotions like motivation, frustration, and willpower to pursue personal fulfillment and achieve your life goals. IMMERSIVE PERSONAL DEVELOPMENT THEME: Experience friendship, love, ambition, and resilience in a heartfelt narrative game that mirrors the challenges and triumphs of real life, blending emotion with strategy. PERFECT FOR STORYTELLERS & STRATEGISTS: Designed for 1-4 players, ages 14 and up, with deep replayability and a 90 minute playtime—ideal for fans of narrative-driven, strategic, and emotionally rich board games. BEAUTIFULLY DESIGNED COMPONENTS: Includes 1 Main Board, 4 Personal Boards, 36 Dice, 44 Parent Cards, 36 Memory Cards, 28 Trait Tiles, 16 Goal Tiles, and dozens of tokens that bring your life story to vivid tabletop life. Contents: 1 Main Board 10 Bus Stop Tiles 6 Roadblock Tiles 4 Personal Boards 48 Character Tokens 20 Mood Counters 36 Dice 4 Vital Experience Point Counters 4 Personal Fulfillment Counters 16 Mimic Trait Tokens 20 Frustration Tokens 36 Memory Tokens 50 Motivation Tokens 42 Willpower Tokens 28 Interest Tokens 44 Parent Cards 36 Memory Cards 28 Trait Tiles 16 Goal Tiles 1 Bus 1 Player Aid 4 Turn Summaries 1 Rulebook
$79.00
Chandigarh
In 1951 the Indian government commissioned the prestigious architect Le Corbusier to plan a new capital for Punjab and thus the city of Chandigarh was born. The players, in the role of urban planners, will be in charge of helping Le Corbusier to build this modern city in the north of India from scratch.Each player will try to get more prestige points than the other by making their city designs prevail, and thus win the game. BUILD CHANDIGARH: Step into the role of urban planners and construct the iconic city of Chandigarh, designed by renowned architect Le Corbusier in 1951. ORIGINAL CARD MECHANIC: Utilize a unique card mechanic to construct buildings, capitalize on others' constructions, and strategically position yourself to achieve your city plans. STRATEGIC GAMEPLAY: Employ the abilities of various municipal employees, vie for key locations within the city, and compete to fulfill the patterns of your chosen plans for maximum prestige points. IMMERSIVE EXPERIENCE: Immerse yourself in the history and architecture of Chandigarh as you navigate the challenges of urban planning and city development. COMPETITIVE FUN: Compete against friends and family in a thrilling race to score the most prestige points and emerge as the master urban planner of Chandigarh! Contents 12 double-sided Specialist Tiles 16 double-sided Sector Tiles 36 Project Cards 16 Specialist Tokens 72 Buildings 4 Specialist Pawns 1 Starting Player Token 10 Street Tiles 78 Prestige Point Tokens 4 Architects 20 Supervisors
$50.00$40.00
Sabika
In Sabika, you play the role of one of the Nasrid nobles who contributed to the construction of the towers, gardens, and palaces of this ancient monument. In addition to this honorable task, you have to establish trade routes through Europe and the Maghreb. These routes will provide you with sufficient income to be able to take on the demanding tribute that has been commanded by the Catholic Monarchs. In exchange for your work, you will receive military protection against the various conflicts of the Taifas Kingdom. Sabika implements a novel mechanism that integrates three interrelated rondels. Each rondel focuses on a different scenario: the construction of the Alhambra, the carving of poems in its halls, and the export of goods along the trade routes. All of this takes place over five eras (rounds), and at the end of the fifth round, the player who has accumulated the most prestige points takes the victory.
$86.00$57.00