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Board Games | Party Games

29 products


  • Gamers Guild AZ Eagle-Gryphon Games Tumblin' Dice (2022) Eagle Gryphon

    Tumblin' Dice (2022)

    A dexterity dice game consisting of four sets of colored dice one either slides, rolls, or flicks down a stepped surface. Usually one slides the die for better accuracy. After each person has slid their 4 dice, points are scored. You score the die roll times a multiplier of either 1×, 2×, 3×, or 4× depending on which area of the board the die is on. (Dice which land in the 0× region are immediately removed from play.) High scoring rolls are targets for opponents. Four rounds are played and the player with the most points win.

    $139.00$104.00

  • Gamers Guild AZ DV Giochi Bang! The Dice Game Alliance Games Distributors

    Bang! The Dice Game

      In the Wild West, the eternal battle between the Law and the Outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: it`s an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you? Experience all the excitement of BANG! - now with dice! In BANG! The Dice Game, players take turns rolling the dice up to three times. The dice determine which actions that player can take on his turn. You must manage your dice rolls carefully to attack your enemies and avoid dangers and threats. Featuring the artwork of Riccardo Pieruccini - winner of the BANG! Birthday Contest Best Artwork award in 2012 - BANG! The Dice Game comes complete with five special BANG! dice, 30 game cards, arrow tokens, and bullet tokens.

    $21.00

  • Gamers Guild AZ Steve Jackson Games Zombie Dice GTS

    Zombie Dice

    Eat brains. Don't get shotgunned. In Zombie Dice, you are a zombie. You want braaains more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 min or less and can be taught in a single round. Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.

    $23.00$17.00

  • Gamers Guild AZ Facade Games Bristol 1350 (Pre-Order) GTS

    Bristol 1350

    The dreaded Black Death has descended upon the town of Bristol. You are racing down the streets in one of the three available apple carts, desperate to escape into the safety of the countryside. If your cart is the first to leave the town and it is full of only healthy villagers when you leave, you and your fellow cart-mates successfully escape and win the game!    

    $35.00$25.00

  • Gamers Guild AZ Facade Games Deadwood 1876 GTS

    Deadwood 1876

    There’s gold in the Black Hills of South Dakota, and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town. But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves. Will you be ready to turn on them before they shoot you in the back? In Deadwood 1876, you use cards from your hand to try to win Safes from other players. Safes contain Badges, Gold, or Showdown Guns. Near the end of the game, players with Badges get extra turns. After the final turn, the team with the most Gold will advance to the Final Showdown. There, teammates will have to fight each other to the death using Showdown Guns. The last person alive is the winner! The game is a balance between teamwork and selfishness. If a player uses all of their best cards to hunt down Gold for their team, they’ll be defenseless to fight against their teammates if they go to the Final Showdown. But if a player only goes after Guns and saves all of their best cards, their team might not have enough Gold to actually reach the Final Showdown. If someone on your team doesn’t seem to be pulling their weight, they might be plotting to steal your gold after using you to get to the Finals! There may come a point where you need to gather Showdown Guns instead of Gold, or attack, mislead, frame, abandon, or banish your own teammates. Deadwood 1876, volume 3 in the "Dark Cities" series from Facade Games, can have 2-9 players. Learn in 20 min or less, play in 20-40 min or less.

    $35.00$25.00

  • Gamers Guild AZ Hollywood 1947 (Pre-Order) Gamers Guild AZ

    Hollywood 1947

        The year is 1947 and you are a member of the thriving movie-making industry of Hollywood. However, it is suspected that there are communists hiding among your small production studio slipping “un-Patriotic” messages, themes, props, and lines into your movies! Will you be able to find all the communists before your studio is shut down? Or will you be suspected yourself and banned from the industry? In the game each player will secretly be a Patriot, Communist, or Rising Star. Each round every player will have a unique Job to perform (such as the Screenwriter, Gaffer, Director, Actor, Editor, etc). These jobs will affect what kind of movie is getting made that round, what cards are in players’ hands, and who will receive special information. Players can choose to skip their jobs to instead re-roll any two of the dice in the game. At the end of each round the players with stars showing on their dice will get to add a card into the movie. The added cards will be shuffled, one will be removed, and the rest will be revealed. The team with the majority of revealed symbols (including the symbols on that round’s movie poster) wins the round! Indicate the winning team for the round by placing that team’s matching film-strip over the movie poster. The first team to win 4 rounds wins the game! The Rising Star plays both sides by trying to make the game go to 7 rounds and making the 7th round a tie. Hollywood 1947 is a social deduction game. You must never show your cards or loyalty to anyone, but you may say whatever you’d like about the cards you put into a movie, or about your true allegiance. Open discussion about which cards were added into a movie is encouraged. However, if you are a Communist or the Rising Star, lying will often help you accomplish your goals since the majority of players will be Patriots. That’s a wrap. Most players get the hang of the game after only a few min or less. So let’s go make some movies, but be careful who you trust! Hollywood 1947 is the 5th standalone game in the Dark Cities Series by Facade Games. Previous games in the series include Salem 1692, Tortuga 1667, Deadwood 1876, and Bristol 1350.

    $35.00$25.00

  • Gamers Guild AZ Oink Games Deep Sea Adventure Boost (Pre-Order) GTS

    Deep Sea Adventure Boost

    In Deep Sea Adventure, you and up to five other explorers are searching for riches under the sea, and while you're all rivals, you're also all poor, so you've pooled resources to rent a shared submarine...which means you're sharing the air supply too. If you don't return to the sub before air runs out, you have to drop everything in order to make it to safety. In each of three rounds, players take turns rolling dice and moving their diver along a trail of face-down treasure tokens. The deeper you go, the more valuable the tokens are! At the start of each turn, decide whether to dive deeper or head back toward the sub, lower the air supply, then roll the dice to move. On the space where you land, you can do nothing, pick up treasure (not looking at it and replacing it with an X token), or dropping off treasure in an X space. Why would you drop the object of your dreams? Because you need to make it back to the sub in order to score your treasure collection, and for each object you hold, you subtract 1 from the movement dice. Pick up too much, and you might not move at all. Glub. Deep Sea Adventure Boost features the same gameplay and components as Deep Sea Adventure, but it adds three new dice for a new way to play. These dice feature the digits 0 & 3, 1 & 3, and 1 & 2. When you roll, you now roll these three dice, then choose two of them to determine your movement, although you still subtract points for the treasure you hold. What's more, at the start of your turn, you can decide to "boost" your movement by using the sum of all three dice — but doing so uses an addition unit of air. Will your need for speed leave everyone gasping?

    $32.00$23.00

  • Gamers Guild AZ DV Giochi Bang! The Dice Game: Undead or Alive Alliance Games Distributors

    Bang! The Dice Game: Undead or Alive

      BANG! The Dice Game: Undead or Alive includes five "modules" for BANG! The Dice Game that can be used on their own or combined in any way desired. This expansion adds eight new enraged gunslingers and two new duel dice for fighting duels. If you lose a duel, you must draw a duel wound token. During your turn, each duel wound token you have cancels one identical symbol rolled on a die that you decided to keep. The new dice also feature another new symbol: the whiskey bottle. If you roll a whiskey bottle during your turn and you have no duel wound tokens to discard or if you lose two or more life points in one turn, you must draw a rage card; the symbols on those cards are added to the results of the dice! With four or more players, you can play the "Undead or Alive" module, which adds a deck of boneyard cards. If the boneyard overflows with corpses, a zombie outbreak might begin!

    $24.00$17.00

  • Gamers Guild AZ Steve Jackson Games Zombie Dice 3: School Bus (Pre-Order) GTS

    Zombie Dice 3: School Bus

     Zombie Dice 3: School Bus, an expansion for Zombie Dice, adds a 12-sided die to the game that's rich with tasty teenage brains, jam-packed with nutritiousness from all their time at school — but those kids are packing shotguns, too, so you might find yourself chowing down on a brain bullet, chasing runners off the bus, getting run over the bus(!), or finding yourself on the receiving end of multiple shotguns.

    $14.00$9.00

  • Gamers Guild AZ Czech Games Edition Galaxy Trucker: Do What?! Expansion (Pre-Order) ACD Distribution

    Galaxy Trucker: Do What?! Expansion

      Are you a fearless trailblazer or perhaps a complete daredevil? If so, Corp Incorporated invites you to...do what?! More trucking! In Galaxy Trucker: Do What?!, you'll get the chance to undertake missions that might — quite literally — blow your mind. Escort aliens with special powers, build crazy ships beyond human imagination, place bets, and laugh in the face of danger. Win the annual Transgalactic Trek — the most prestigious trucking achievement in the known universe — and join Club Gold! Or at least cross the finish line on a toilet seat, but alive. If hauling boombastic or suspiciously glowing cargo isn't wild enough, take it up a notch with some supercards! After all, what's a galactic mission without a good old meteor shower, eh? We all know how important connections are in life. On your adventures, you'll meet many high-profile VIPs and even have the opportunity to earn some serious cash by becoming their space taxi driver! Some of the prominent passengers just want to have fun, even if it means smuggling goods in pipes, boosting weapons, or flying away with a part of your ship! P.S. Having quality life insurance is highly recommended...just in case. Galaxy Trucker: Do What!? is the second expansion for the new edition of Galaxy Trucker, offering even more opportunities to gain riches and new ways to destroy your run-down ship. This expansion features two big modules for seasoned truckers: Missions and VIP Astronauts, as well as a turn-based mode for a more laid-back experience. The Galaxy Trucker (Second Edition) base game in required for play, and this expansion is compatible with Galaxy Trucker: Keep on Trucking.

    $42.00

  • Gamers Guild AZ Alley Cat Games Message in a Bottle (Pre-Order) ACD Distribution

    Message in a Bottle

    A bottle with a letter inside was washed ashore by a giant wave. Challenge yourselves to decrypt its mysterious message! Shake the bottle with the dice inside. The first to name a word with all the letters the dice are showing. Receive tokens for correct answers and win the game!

    $24.00$17.00

  • Gamers Guild AZ 25th Century Games Liars Dice (Pre-Order) AGD

    Liar's Dice

    Liar's Dice, a.k.a. Bluff, Perudo or Dudo, is a South American dice game in which each player is given five dice and cup to roll and hide them with. Players make successively higher declarations regarding the results of all the dice remaining in the game, e.g. "there are ten sixes". However, someone can always contest the bid. When that happens, all the dice are revealed and either the bidder or the caller loses dice, depending on who was correct. The last player with dice is the winner.

    $35.00$25.00

  • Gamers Guild AZ Mokuomo Tawa Kickstarter

    Tawa

    Tawa is a portable and handcrafted wooden tabletop game designed for travel enthusiasts. It offers compact, palm-sized components. Tawa can easily fit in bags and can be paired with a bespoke 100% handmade leather bag for added style, portability and protection. With rules that can be grasped in 5 min or less and gameplay lasting 10 min or less, Tawa offers 3 game modes, ensuring diverse entertainment on the go. Tawa also exemplifies Mokuomo's tradition of blending art with fun. Crafted from high-quality beech wood with Japanese-inspired engravings, Tawa not only promises engaging gameplay but also serves as an exquisite home décor piece. As Tawa is designed for traveling, it has a pretty straight-forward and simple gameplay. There are in total 3 different game modes, including competitive, co-op and solo mode. Competitive gameplay: Every player roll the dice and see what number they get. Then create a tower based on the dice number. Score points if they succeed. Players will get the chance to steal points from the others if they roll the special face on the dice. The first player to reach 20 points (2 players) / 13 points (3 players) / 10 points (4 players) wins. Co-op gameplay: Every player roll the dice and see what number they get. Then create a tower based on the dice number. Score points if they succeed. Players will get the chance to deduce from the total score if they roll the special face on the dice. In order to win the game, all players need to amass exactly 20 points in total within 8 rounds. Solo gameplay: Every player roll the dice and see what number they get. Then create a tower based on the dice number. For each number, there wi

    $111.00$71.00

  • Gamers Guild AZ Radish Games Bark Magic: Ultimutt Edition (Pre-Order) Southern Hobby

    Bark Magic: Ultimutt Edition

    An expanded and redesigned version of the original Bark Magic, Ultimutt Edition adds new wizards, spells, trials and more. In Classic Battle, 2 to 4 players manage their hand of spell cards, using them to gain magic points (MP), thwart opponents, and dig up relics. Players compete in various dice-based trials to peek at relic cards, gain bonus MP and dig faster. The first to unearth four mystic gems from The Ruins is crowned Ultimutt Sorcerer. In Ultimutt Battle, 2 to 8 players race to gain 7 MP in a non-stop onslaught of trials consisting of both battles and alliances. Winning means digging and relics are the only way to increase one's MP (unless they're cursed of course).

    $35.00$30.00

  • Gamers Guild AZ VRG Popcorn Dice VRG

    Popcorn Dice

    Shake the dice real good and roll ‘em! Keep your popped popcorn, but don’t burn it! Put the kernels back and use double pops to cancel burnt pops! Pop again or stop and score?Score 30 points or get the Perfect Pop to win!2-6 playersAges 7+10-15 minute play time

    $21.00$17.00

  • Gamers Guild AZ Ultra Pro Food Fight Frenzy (Pre-Order) AGD

    Food Fight Frenzy

    Food Fight Frenzy is a dice rolling, speed, pattern recognition, and dexterity game for 2-6 players. Each player has a stack of tiles and starts with 5 face up. Each turn all the dice are rolled and it's a mad dash to place your tiles on top of the dice showing the matching icons. When there's no more available moves a player says "STOP" and the turn is over. Be careful though, if you call stop too early or have any of your tiles fall off the dice you're out of the round. First player to get rid of all their tiles is the winner. Speed pattern recognition and dexterity game 72 tiles depicting cute animals being hit with food and 13 oversized dice with the matching food items Quick to learn and even faster to play with each game only taking about 15 min or less Be the first player to get rid of all your tiles and you win.  2-6 players Ages 6+

    $28.00$23.00

  • Gamers Guild AZ Jordan Draper Tokyo Game Show Jordan Draper

    Tokyo Game Show

    In TOKYO GAME SHOW you will host 5 rounds of a Japanese game show, inviting up to 5 of your friends to put on colorful wrist bands and compete in your mini games! With over 50 included games from 10 categories, plus the option to use any of the other TOKYO SERIES titles as game show games, this party hit is perfect for any player count or skill level! CONTENTS *Subject to change ・5 colorful wrist bands ・30 circular point chits ・63 game show cards ・9 discs ・6 custom wooden dice ・1 thick ruleook

    $56.00$48.00

  • Gamers Guild AZ Dragons Fire Games Mage Dice GTS

    Mage Dice

    Introducing Mage Dice, the exciting board and card game played with Dice, brought to you by Dragons Fire Games. Mage Dice is perfect for all ages play it as a family or challenge your friends! As an Apprentice Mage, you have to gather Essence with your dice and examine face down Puzzle Shards in the Nether. You can place a Puzzle Shard face up if it matches your dice color and place a non-matching puzzle Shard back in the Nether. The goal is to complete your Spell Puzzle first whoever does, wins the game! With fast paced and frantic gameplay or slow and methodical playstyles available, everyone can choose how they want to experience this thrilling adventure. Grab your set of Mage Dice from Dragons Fire Games now!

    $63.00

  • Gamers Guild AZ Oink Games Deep Sea Adventure (Pre-Order) GTS

    Deep Sea Adventure

      A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don't get back to the sub before they run out of air, they'll drop all their treasure. Now it's time to see who can bring home the greatest riches. Game ObjectiveThe game takes place over 3 rounds, and the player to gain the most points over the 3 rounds is the winner. In order to gain points, you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round, and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips.

  • Gamers Guild AZ Keymaster Games Chicken! GTS

    Chicken!

    Pop open the tube and start chucking dice with family and friends! In Chicken!, players will be rolling dice each turn—pressing their luck to score more Chickens while avoiding those foxes. On a turn, a player must choose to roll all the dice passed to them or "Chicken Out" to roll fewer dice. Players will score points from the Chickens they roll, but they will bust (and score no points) if 3 or more foxes appear across their dice. For each Egg symbol rolled, a die is hatched from the Coop and then the active player will choose to reroll all of their blanks, eggs, and newly hatched dice, or they may score their points and pass the dice to the next player. If a player chooses to "Chicken Out" at the start of their turn, they lose a point for being a chicken, but they get to place all Yellow and Orange dice back into the Coop. The first player to reach 25 Points from their Chickens wins the game!

    $28.00$25.00

  • Gamers Guild AZ DV Games Bang! Dice Explosion (Pre-Order) GTS

    BANG! Dice Explosion

      When the stakes are high, there's only one solution: a stick of dynamite!BANG! The Dice Game and all expansions published to date, plus brand-new character cards: The Brave. Thanks to the 10 game modules, each game becomes an epic and memorable challenge!Includes:♦ BANG! The Dice Game™♦ BANG! The Dice Game™ — Old Saloon♦ BANG! The Dice Game™ — Undead or Alive♦ BANG! The Dice Game™ — The BraveCONTENTS• 9 dice• 36 Character cards• 18 Roles cards• 17 Summary cards• 1 Ghost card• 29 small cards• 3 cards dividers• 76 tokens• 3 rulebooks• 3 rule cards

    $63.00$45.00

  • Gamers Guild AZ DV Giochi Bang! The Dice Game: Old Saloon Alliance Games Distributors

    Bang! The Dice Game: Old Saloon

      The first expansion for Bang! The Dice Game, Old Saloon features five modules which can be added to the game individually or combined with other modules. The expansion also includes lethal, new characters, two Saloon dice (the Loudmouth and the Coward), extra-roles, and new tokens.

    $23.00$15.00

  • Gamers Guild AZ Steve Jackson Games Zombie Dice Deluxe (Pre-Order) GTS

    Zombie Dice Deluxe

      Eat brains. Don't get shotgunned. In Zombie Dice, you are a zombie. You want braaains more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 min or less and can be taught in a single round. Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.

  • Gamers Guild AZ Zygomatic Perudo Pack (Pre-Order) Asmodee

    Perudo Pack

      In this game of betting and bluff, each player gets a color-coordinated set of a cup and five dice. Roll the dice, bet on the outcome and be the best bluffer to win!This party game is perfect for summer nights and groups of friends who likes betting and bluffing ! BET, BLUFF, AND WIN: Outplay your opponents by rolling dice, making bold bets, and mastering the art of deception in this exciting bluffing game. COLOR-COORDINATED PLAYER SETS: Each player receives a matching cup and five dice, making gameplay simple, organized, and stylish. PERFECT PARTY GAME: Ideal for game nights, summer gatherings, and casual hangouts, ensuring endless fun and competitive excitement. FAST-PACED & EASY TO LEARN: Simple rules make it accessible for beginners and seasoned players, with quick rounds keeping the energy high. FOR 2-6 PLAYERS, AGES 8+: Great for groups of friends and family, making it a must-have for travel, parties, and game nights. BET, BLUFF, AND WIN: Outplay your opponents by rolling dice, making bold bets, and mastering the art of deception in this exciting bluffing game. COLOR-COORDINATED PLAYER SETS: Each player receives a matching cup and five dice, making gameplay simple, organized, and stylish. PERFECT PARTY GAME: Ideal for game nights, summer gatherings, and casual hangouts, ensuring endless fun and competitive excitement. FAST-PACED & EASY TO LEARN: Simple rules make it accessible for beginners and seasoned players, with quick rounds keeping the energy high. FOR 2-6 PLAYERS, AGES 8+: Great for groups of friends and family, making it a must-have for travel, parties, and game nights.

    $25.00$22.00

  • Gamers Guild AZ Draco Ideas Party Panda Pirates (Pre-Order) AGD

    Party Panda Pirates

     Slide your Panda Pirate from the giant turtle ship in the center of the Sea board to land on the islands of the Aviar Archipelago and activate a minigame. The better you play the minigames, the more coins you'll get at the end. The minigames vary in mechanics, from dexterity skills to memory, luck, or area movement. At the end of the round, move on the Treasure Hunt board and find the buried chests. After 6 rounds, the player with the most chests wins.  

    $49.00$42.00

  • Gamers Guild AZ Czech Games Edition Galaxy Trucker: Keep On Trucking PHD

    Galaxy Trucker: Keep On Trucking

    Do you laugh at pirates, shrug off combat zones, and meet every meteor with cannons blazing? If you've mastered the basics of Galaxy Trucker, then you're ready for Galaxy Trucker: Keep on Trucking! In this expansion, Corp Inc has new ships they would like you to try, ships that will challenge you, ships that will make you ask, "What were they thinking?!" Your ships will be thoroughly tested by new adventures, and if your flights still seem easy, "Rough Roads" cards can turn a humdrum milk run into a twisted spatiotemporal nightmare. To meet these challenges, you'll have access to new components offering new tactical options, and you'll be able to fly with new aliens who each have a unique ability. The different parts of this expansion can be mixed and matched, allowing you to choose the combination that will be the most fun for you, so whether you're flying with grizzled veterans who miss the thrill of exploding spaceships or teaching newbies who just survived their first flight, this expansion will help you keep on trucking! Relaunched edition of Galaxy Trucker and its expansion Keep on Trucking keep the best gaming elements from the original while contains something extra.

    $42.00$28.00

  • Gamers Guild AZ Naasii: A Coyote & Crow Dice Game Gamers Guild AZ

    Naasii: A Coyote & Crow Dice Game

    Naasii is a push-your-luck, roll and write game inspired by well-known American classics as well as Native American games of chance. Each turn youll roll dice, choose which to keep. If you want to go for a higher score you can roll again, adding more dice, but youll risk the wrath of Crow and possibly busting! You'll be trying to get sets or runs to get a higher score than your opponents in this light-hearted family game full of daring dice fun. Art by Wolf Tomoyaketu and game design by Connor Alexander (Cherokee Nation) and Daryl Andrews. 

    $28.00$24.00

  • Gamers Guild AZ Pegasus Spiele Dice Pool Party (Pre-Order) ACD Distribution

    Dice Pool Party

    3, 2, 1…SPLASH! Shake, uncover, and—in just seconds—memorize the dice you see. Ready? Dice Pool Party is an energetic roll and write where players score points based on dice values, but will have only an instant to determine which scoring category to use each round. The pool of multi-colored dice must be considered and scored for different combinations of dice. For example, you could choose to score all dice that display a value of 5, both dice of a matching color, or even the sum total of every die in the pool. However, you will score each category only one time per game! What do you remember seeing? Are you sure? Then dive in: the water’s fine! Breezy and compact, Dice Pool Party is a refreshing dice-rolling delight.

    $21.00$19.00

  • Gamers Guild AZ Stronghold Games Space Cadets: Dice Duel - Die Fighter (Pre-Order) GTS

    Space Cadets: Dice Duel - Die Fighter

    Space Cadets: Dice Duel Die Fighter brings two new experiences to the Dice Duel universe to give veterans a whole new way to play: • Fighters are flown by a single person and are fast and maneuverable, but lack shields and can be easily destroyed. In "Carrier Strike", suitable for 6-10 players, each team gets one original ship (now called a Capital Ship) and one fighter. "Fighter Assault" has two fighters trying to take out a single heavily armed capital ship and is designed for 4-6 players. Finally, "Fighter Duel" brings the Dice Duel experience to two players, as two fighters go head-to-head for a quick and intense battle. • Experimental Equipment cards upgrade the capital ships with a variety of unique and powerful abilities. Through a draft mechanism, each side selects two upgrades and needs to tailor their strategy to take advantage of their strengths. The 27 cards include new weapons, enhancements to existing systems, new movement options, and more.  

    $49.00$32.00

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