Board Games | Party Games
Skull
An ancient game, Skull is simple to learn, but dangerously difficult to win. Successfully bet and bluff to fool your opponents, while seeing through their deception to find the flowers. Be wary, though—if you reveal a skull, the consequences are dire!
$30.00$23.00
Coup
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive... In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers: Duke: Take three coins from the treasury. Block someone from taking foreign aid. Assassin: Pay three coins and try to assassinate another player's character. Contessa: Block an assassination attempt against yourself. Captain: Take two coins from another player, or block someone from stealing coins from you. Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you. On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions: Income: Take one coin from the treasury. Foreign aid: Take two coins from the treasury. Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.) When you take one of the character actions whether actively on your turn, or defensively in response to someone else's action that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence that is, a face-down character wins the game! A new & optional character called the Inquisitor has been added (currently, the only English edition with the Inquisitor included is the Kickstarter Version from Indie Boards & Cards. Copies in stores may not be the Kickstarter versions and may only be the base game). The Inquisitor character cards may be used to replace the Ambassador cards. Inquisitor: Draw one character card from the Court deck and choose whether or not to exchange it with one of your face-down characters. OR Force an opponent to show you one of their character cards (their choice which). If you wish it, you may then force them to draw a new card from the Court deck. They then shuffle the old card into the Court deck. Block someone from stealing coins from you.
$24.00$18.00
One Night Ultimate Werewolf
No moderator, no elimination, ten-minute games. One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win! Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same. This game can be combined with One Night Ultimate Werewolf Daybreak.
$35.00$24.00
Bang! The Dice Game
In the Wild West, the eternal battle between the Law and the Outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: it`s an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you? Experience all the excitement of BANG! - now with dice! In BANG! The Dice Game, players take turns rolling the dice up to three times. The dice determine which actions that player can take on his turn. You must manage your dice rolls carefully to attack your enemies and avoid dangers and threats. Featuring the artwork of Riccardo Pieruccini - winner of the BANG! Birthday Contest Best Artwork award in 2012 - BANG! The Dice Game comes complete with five special BANG! dice, 30 game cards, arrow tokens, and bullet tokens.
$21.00
Sheriff of Nottingham: 2nd Edition
In Sheriff of Nottingham 2nd Edition, players take turns playing the Sheriff, looking for contraband goods, and the Merchants trying to stock their Stall with the best goods. The Sheriff can inspect any bag they want, but they must be careful, as they’ll have to pay a penalty if they find the Merchants were telling the truth. This new edition includes updated rules, as well as expansions such as the 6th Merchant, Black Market, and Sheriff’s Deputies. The game box contains 110 Gold Coins, 216 Goods cards, 6 Deputy cards, 6 Black Market cards, 2 Deputy standees, 6 Merchant stands, 6 Merchant bags, a Sheriff standee, a Booty tile, and a rulebook
$63.00$45.00
The Resistance: Avalon
A whole new way to play your favorite game. The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization.
$23.00
Ultimate Werewolf Revised
Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game. Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf, and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns if one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated. Ultimate Werewolf, a new edition of the award-winning, best-selling werewolf title from Bézier Games, has been reimagined to allow new players to quickly get up and running, with a larger box, totally rewritten and simplified rules, and a guide for the included roles. With all-new art and a great new card design, it's the perfect way to introduce groups of 7-30 people to Werewolf.
$21.00$14.00
The Resistance - Third Edition
Set in the near future, The Resistance pits a small group of resistance fighters against a powerful and corrupt government. The resistance has launched a series of bold and daring missions to bring the government to its knees. Unfortunately spies have infiltrated the resistance ranks, ready to sabotage the carefully crafted plans. Even a single spy can take down a resistance mission team, choose your teams carefully or forever lose your chance for freedom. Included in this release is a full expansion - "The Plot Thickens" is 15 additional action cards that increase the pressure and pacing of the game, and requires the spies to be even more deceitful if they are to achieve victory. The Resistance artfully balances pure deduction elements with the social elements into a game that creates the adrenaline filled moments of high stakes poker but in a full interactive and social event. Its not for the faint of heart, or slow of mind - but if you are quick on your feet you'll be proud of your hard fought victories.
$35.00$23.00
One Night Ultimate Werewolf Daybreak
One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role, each with a special ability. (No plain "villagers" here!) In the course of a single morning, your village will decide who among them is a werewolf...because all it takes is finding one werewolf to win! Daybreak includes eleven new roles, and it can be played on its own or combined with the original One Night Ultimate Werewolf game; when combined, you can have up to ten players in a single game.
$37.00
Salem 1692
Hunt down the witches before you become one of them! Will you be the hero who purges your town of witches, or will you be wrongly accused and hanged for witchcraft? Or perhaps you will become a witch yourself, escape conviction, and bring Salem to the ground in hysteria. Gather cards to accuse, or defend, other players. Deciding who to trust is key to survival, since you can never play a card on yourself. Players each start the game with 5 Tryal cards. If a player receives enough accusations, one of their Tryal cards is revealed. Once all "Witch" Tryal cards have been found, the villagers of Salem win. Players can also use green and blue cards such as "Alibi", "Stocks", "Matchmaker", "Asylum", and "Scapegoat" to help or hurt their allies or enemies. The "Night" card, forces all players to close their eyes while the Witches secretly choose someone to eliminate. The "Conspiracy" card forces all players to take a face-down Tryal card from the player to their left. Killing witches quickly is essential, otherwise "Conspiracy" may soon have the whole town turned evil
$35.00$25.00
Don't Mess With Cthulhu Deluxe
Don’t Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end. The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered. Before each round players receive a number of Investigation cards, which they look at but then shuffle and put in front of themselves so they know what cards they have, but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards, and gather all unrevealed cards are shuffled an redistributed evenly among the players. Reveal Cthulhu, and the Cultists win instantly. Reveal all the Elder Signs, and the Investigators win. If you want to play multiple rounds (it's highly recommended), the losers in each game get Insanity tokens. Get three tokens, and the night is over with the winner(s) being those most sane. Don’t Mess with Cthulhu Deluxe is a new edition of this game with the Necronomicon and Objects of Power that allows for play with 4-8 players.
$28.00$21.00
Werewords Deluxe
In Werewords Deluxe Edition, players guess a word by asking "yes" or "no" questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the magic word. If you don't guess the word in time, you can still win by identifying the werewolf! To help you out, one player is the Seer, who knows the word, but has to be careful while helping you. If you guess the word, the werewolf can pull out a win by identifying the Seer! A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels, so everyone can play. Werewords Deluxe Edition contains several new special roles in addition to the Mayor, Seer, Werewolves, and Villagers, and a brand new Speedwords mode, new artwork, and can play as few as two players and up to twenty players.
$35.00$25.00
Deadwood 1876
There’s gold in the Black Hills of South Dakota, and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town. But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves. Will you be ready to turn on them before they shoot you in the back? In Deadwood 1876, you use cards from your hand to try to win Safes from other players. Safes contain Badges, Gold, or Showdown Guns. Near the end of the game, players with Badges get extra turns. After the final turn, the team with the most Gold will advance to the Final Showdown. There, teammates will have to fight each other to the death using Showdown Guns. The last person alive is the winner! The game is a balance between teamwork and selfishness. If a player uses all of their best cards to hunt down Gold for their team, they’ll be defenseless to fight against their teammates if they go to the Final Showdown. But if a player only goes after Guns and saves all of their best cards, their team might not have enough Gold to actually reach the Final Showdown. If someone on your team doesn’t seem to be pulling their weight, they might be plotting to steal your gold after using you to get to the Finals! There may come a point where you need to gather Showdown Guns instead of Gold, or attack, mislead, frame, abandon, or banish your own teammates. Deadwood 1876, volume 3 in the "Dark Cities" series from Facade Games, can have 2-9 players. Learn in 20 min or less, play in 20-40 min or less.
$35.00$25.00
The Werewolves of Millers' Hollow
The tiny hamlet of Millers Hollow is beset by monstrous enemies hidden in their midst! Werewolves of Millers Hollow is a social game of deduction and suspicion for eight to eighteen players. Some of you are innocent villagers, tasked with organizing the townsfolk and uncovering the evil in disguise, so you can kill the beasts before they claim the entire town. But if you're a werewolf, band with your fellow monsters to pick off the frightened townsfolk one by one, spreading distrust and suspicion until the town belongs to you alone!
$19.00$15.00
Hollywood 1947
The year is 1947 and you are a member of the thriving movie-making industry of Hollywood. However, it is suspected that there are communists hiding among your small production studio slipping “un-Patriotic” messages, themes, props, and lines into your movies! Will you be able to find all the communists before your studio is shut down? Or will you be suspected yourself and banned from the industry? In the game each player will secretly be a Patriot, Communist, or Rising Star. Each round every player will have a unique Job to perform (such as the Screenwriter, Gaffer, Director, Actor, Editor, etc). These jobs will affect what kind of movie is getting made that round, what cards are in players’ hands, and who will receive special information. Players can choose to skip their jobs to instead re-roll any two of the dice in the game. At the end of each round the players with stars showing on their dice will get to add a card into the movie. The added cards will be shuffled, one will be removed, and the rest will be revealed. The team with the majority of revealed symbols (including the symbols on that round’s movie poster) wins the round! Indicate the winning team for the round by placing that team’s matching film-strip over the movie poster. The first team to win 4 rounds wins the game! The Rising Star plays both sides by trying to make the game go to 7 rounds and making the 7th round a tie. Hollywood 1947 is a social deduction game. You must never show your cards or loyalty to anyone, but you may say whatever you’d like about the cards you put into a movie, or about your true allegiance. Open discussion about which cards were added into a movie is encouraged. However, if you are a Communist or the Rising Star, lying will often help you accomplish your goals since the majority of players will be Patriots. That’s a wrap. Most players get the hang of the game after only a few min or less. So let’s go make some movies, but be careful who you trust! Hollywood 1947 is the 5th standalone game in the Dark Cities Series by Facade Games. Previous games in the series include Salem 1692, Tortuga 1667, Deadwood 1876, and Bristol 1350.
$35.00$25.00
Obscurio
The Sorcerer is out to get you! Find your way among the illusions but beware of the traitor in your ranks! The Grimoire guides his team towards the exit using images, on which he points at certain details. In cooperation, the other players have to find it as quick as possible while avoiding to pick the wrong cards. However a member of the team is a Traitor looking to lead the other players astray. A wide variety of Traps are on your way to the exit of the Library, making player communication harder! Obscurio is a family game, an original mix between an image-based communication game and a secret role game, in which the players have to be careful when sharing ideas with their team. Supported by rich contents, Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the Traitor Communicate efficiently and avoid the illusions on your way to escape the Sorcerer’s Library!
$78.00$56.00
Bang! The Dice Game: Undead or Alive
BANG! The Dice Game: Undead or Alive includes five "modules" for BANG! The Dice Game that can be used on their own or combined in any way desired. This expansion adds eight new enraged gunslingers and two new duel dice for fighting duels. If you lose a duel, you must draw a duel wound token. During your turn, each duel wound token you have cancels one identical symbol rolled on a die that you decided to keep. The new dice also feature another new symbol: the whiskey bottle. If you roll a whiskey bottle during your turn and you have no duel wound tokens to discard or if you lose two or more life points in one turn, you must draw a rage card; the symbols on those cards are added to the results of the dice! With four or more players, you can play the "Undead or Alive" module, which adds a deck of boneyard cards. If the boneyard overflows with corpses, a zombie outbreak might begin!
$24.00$17.00
One Night Ultimate Bonus Roles
One Night Ultimate Bonus Roles contains all the extra characters featured in the One Night Ultimate Bonus Packs (1-4) with the exception of alternative artwork cards. These roles can be integrated with any of the games in the One Night Ultimate series by Bézier Games. This box also includes six artifact tokens, as well as two player number tokens. Roles included: Aura Seer Cursed Prince Apprentice Tanner Beholder Thing (that goes bump in the night) Squire Body Snatcher Empath Nostradamus Family Man Windy Wendy Defender-er The Sponge Ricochet Rhino Innocent Bystander
$35.00$28.00
One Piece: Luffy's Bento Panic - The Game
Lunch is served… with a side of panic! With all pirates sitting in a circle, pirates point to eat, scavenge for any leftovers Sanji cooked up, or mischievously steal from fellow pirates!Watch out! Any pirate bold enough to leave extra meat on their plate may just be left empty handed when Luffy shows up.Play as the Straw Hats as you fight for your favorite foods in this chaotic 3-9 player game for ages 10+! Can you pack your bento box with your favorite foods before your greedy crewmates, or Luffy’s hunger, steal it all away?
$35.00$24.00
Night of the Ninja
In Night of the Ninja, your mission is to kill the members of a rival house before they can kill you. The challenge: you don’t know who’s friend or foe!Each round you take a different role. Will you be an insightful Spy or Mystic, a game-changing Trickster, or a deadly Assassin? To win, you’ll have to deceive your opponents, figure out who can and can’t be trusted, and fight for your house's honor!Supporting up to eleven players, Night of the Ninja is perfect for parties, but plays equally well at lower player counts. Designed by Justin Gary (Ascension, Shards of Infinity), this competitive, fast-paced game shakes up the social deduction genre. Clear and simple card abilities provide the structure that make some social deduction games challenging to teach, while a role-based turn order provides the simplicity that others are missing. Every card features papercraft art, hand-cut by star artist Ben Charman. The game's unique visual style is a certain eye catcher on the table.The sun is setting.... Make your next game night a Night of the Ninja!Contents:• 33 Ninja cards• 11 House cards• 11 Player standees• 40 Honor tokens• Rulebook• Strategy guide
$35.00$27.00
Goodcritters
It's the most anticipated moment of any heist: time to split the loot. Of course, everybody trusts the boss to divide everything evenly, right? But will the boss be even-handed and make sure that every "made critter" gets a piece? Maybe the boss will pay off only some of them and keep the rest of it...GoodCritters is a game for 4-8 criminal critters who are pulling off heists and fighting over the loot! Whoever is chosen as the boss can distribute the loot from the heist however they desire, but it's the crew that has the final say. If the crew doesn't like the split, they might just tell the boss to take a hike and put some other critter in charge! In the end, the critter that collects the most valuable stash of loot wins!
$35.00$25.00
One Week Ultimate Werewolf
One Week Ultimate Werewolf takes the gameplay of One Night Ultimate Werewolf and twists it up in a knot, with ever-increasing tension as you venture into the special rooms of Ludwig Castle. Each room provides a special power, and those powers are the key to figuring out the mystery of who among you is a werewolf. Roles can be viewed and switched several times before all is said and done, then the final vote takes place. As in One Night Ultimate Werewolf, your goal is to figure out the secret roles of your opponents as well as your own role by the end of the game. Each day, you enter a different room with a unique ability, and each night you interact with the other players in that room. In addition to the 3-7 players, three staff members roam the castle, and each of them also has a secret role. After a week's investigation (which should take about 45 min or less), it all comes down to a vote. If you're a werewolf, you're trying to remain undiscovered. If you're a villager, you're trying to find those sneaky werewolves. And if you're a Tanner, well, you're trying to get caught! One Week Ultimate Werewolf comes with more than a dozen unique rooms. You play with just a few each game, making each game different.
$63.00$45.00
Saboteur (20th Anniversary)
Testing alliances for 20 Years!For 20 years the dwarves have been searching the tunnels and caves for precious gold while saboteurs have tried to prevent them from achieving their goal. Place path cards into the tunnel network and explore the mines, hoping to find great golden treasure. Block those you think are working against you, but keep your own intentions secret unless you want to become the target of some sabotage. Stay vigilant and consider whom you want to trust—because in the end, only the gold counts! Besides the Saboteur base game and the Saboteur 2 expansion, this anniversary edition also contains the special action cards from the Saboteur World Championships 2016-2023 and the mini expansions Tunnel Toll, Wardrobe Cavern, and Tunnel Party, as well as two brand-new mini expansions: New Goals and Treasure Chests
$35.00$26.00
Coyote
A cunning bluffing game inspired by the trickster himself. Bluff, challenge, and discover who's got the wily Coyote on their side.
$25.00$23.00
One Night Ultimate Alien
One Night Ultimate Alien is similar to other One Night Ultimate... titles in that players each secretly take a role as part of a team, but this time the roles all relate to aliens. One Night Ultimate Alien can be combined with any other One Night Ultimate... game.
$35.00$25.00
Hellapagos: Big Box
Your group of survivors washed up on Hellapagos, a desert island where resources are very scarce. Your only way to escape is to work together and build a raft. But time is short as a hurricane is approaching rapidly! As days go by, Hellapagos will get the best of your group and turn friends into enemies. Diplomacy, wit, and skullduggery are all fair game if you are to survive this unforgiving adventure. Hellapagos: Big Box combines the components of the Hellapagos base game and They're No Longer Alone expansion, which adds the following new features to the game: twenty character cards, thirty event cards, and twenty additional shipwreck cards. All three expansion elements are independent; players can incorporate a single new component, or all three if they wish.
$42.00
Ultimate Werewolf: Pro
You've played Ultimate Werewolf Extreme countless times. You know the game and the roles inside and out. This is the expansion for you. Ultimate Werewolf Pro contains over 50 new carefully balanced roles, a new player item, and new pro rules that will enhance games specifically for experienced players and moderators. This expansion is compatible with Ultimate Werewolf Extreme and Ultimate Werewolf Bonus Roles
$17.00
Bah! Humbug! & the 12 games of Christmas
Bah! Humbug! and the 12 Games of Christmas is a collection of 13 original holiday card games by 13 designers, reimplementing and expanding Bah! Humbug!: A Twelve Days of Christmas Bluffing Game by Emily Willix into a versatile box of games for 1-12 players. At the heart of the collection is a 78-card "12 days of Christmas" deck featuring Victorian-inspired animal art. The box also contains 34 wooden pieces, a detailed rulebook, and several additional card sets which may be combined with the base deck in various ways. The box includes rules for these original games: * Animal Menagerie (2 players) a card-drafting and set collection game by Emily Willix & Clark Willix* Christmas Parade (2 players) a card manipulation game by Felix Falk* Deckbuild the Halls (3-4 players) a trick-taking and deckbuilding game by Duncan Hecht* Dress the Mantel (2 players) a tile-laying game by David Waldman* The Duke's Daughters (1-4 players) a solo/cooperative game by Koyomi Kawasumi* The Giving Spirit (3-6 players) a trick-taking game by Evan Halbert* Ladies Dancing (1-3 players) a rondel and set collection game by Emily Willix & Clark Willix* O Christmas Tree (2-4 players) a racing and press-your-luck game by Pedro Kerouac & Jan Spodek* Post the Parcels (3-6 players) a pick-and-pass set collection game by James Gjaltema* Snapdragon (2-3 players) a dexterity and press-your-luck game by Chris Stone (II)* Swindling Suitors (3-4 players) a card-shedding and bluffing game by Galen McCown* Woodland Winter (1-2 players) a solo/co-op strategy game by Ren Vice
$49.00$30.00
Ultimate Werewolf: Bonus Roles
More variety. More ways to protect the village. More great special abilities. More incredible role combos. More ways to play Ultimate Werewolf Extreme than ever before. Ultimate Werewolf Bonus Roles contains 44 new unique roles and 2 new player items to keep your games compelling and fresh for moderators and players alike.
$21.00$16.00
Don't Get Got
Trick each other but don’t get caught!In this party game, each player gets six secret missions to pull off. First to three wins.This isn’t a sit-down-at-a-table sort of game you play it alongside whatever else you’re doing. So whether you’re at home, on holiday or at a party, you’ll always be looking for sneaky ways to get them… before they get you.This new-look edition contains all the same missions but two extra wallets so more people can get plotting!Ages 10+2-10 players30 min or less - 3 days play time
$28.00$18.00
Squirrel Away
You and your ragtag crew of squirrely thieves just pulled off the biggest heist of your bushy-tailed lives, grabbing a whole winter's worth of acorns back from the clutches of a greedy raccoon. Now you're at the rendezvous point, up to your cheeks in nuts, and it's time to split up the haul. To get away with more than your fair share, it'll take sneaky sleight-of-paw and every underhanded trick you can think of. Will you successfully scurry off with the biggest pile of acorns, or will another rogue rodent call you out as a scoundrel? In each round of Squirrel Away, a player will pick a card that determines what they're allowed to take, then grab acorn gems from the middle of the table...possibly sneakily grabbing more than they should or acorns other than the ones indicated. They then claim to the group how many they grabbed, and the other players decide whether that player is telling the truth — that is, squirreling away what they took — or if they're a scoundrel, taking something they're not supposed to. In the end, the player who squirrels away the most sets — that is, one gem of each color — wins.
$42.00$32.00
One Night Ultimate Super Villains
Unbeknownst to the citizens of Shady Grove, USA, a battle is brewing while they sleep. The most powerful heroes the world has ever known have converged to stop an onslaught of malicious super villains. The trouble is, these nefarious criminals are hiding in plain sight as residents of Shady Grove, so the heroes first have to find these treacherous evil-doers before it’s too late... In One Night Ultimate Super Villains, players take on the roles of heroes or villains, each with amazing superpowers that help further their cause. The vile trio of Rapscallion, Dr. Peeker, and Henchman #7 are intent on getting away with their crimes, while the members of the Super Club Of Overt Powers (SCOOP), are all out to catch them. Shady Grove — maybe even the world — will never be the same. One Night Ultimate Super Villains is a standalone game in the One Night series that's perfect for the whole family to enjoy, challenging you to capture the baddies and save the world! Super Villains can also be combined with the other entries in the series — One Night Ultimate Werewolf, Daybreak, Vampire, and Alien — to create even more fun and chaos. The game also includes a free companion app which guides players through the different player actions during the night phase of the game.
$35.00$24.00
Spyfall 2
Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple! Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story! At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points. After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious! Spyfall 2 features the same gameplay as Spyfall with two important changes: (1) Enough location cards are included that the upper player count is now twelve instead of eight, and (2) two spies can be found at each location, giving all of the non-spy players more of a challenge when it comes to tracking down who doesn't belong.
$42.00$32.00
The Werewolves of Millers Hollow: The Pact
The Werewolves of Miller's Hollow: The Pact consists of The Werewolves of Miller's Hollow base game as well as the three existing expansions for that game as of 2014: New Moon, Characters, and The Village.
$63.00$50.00
The Resistance: Hostile Intent
Hostile Intent is an expansion to The Resistance consisting of three modules. Hunter Module: The battle between resistance and imperial has become more intense. It is no longer enough to target facilities in missions - the target has become personal as both sides look to neutralize their opponent's leaders. In this module both the resistance and spies must identify a specific individual among the opposing team to win. Hunters introduces many new game concepts that bring a whole new level of deduction and deceit into The Resistance. Reverser Module: Reversers have the ability to change the results of any mission in the hands of the resistance this can make a doomed mission succeed, or turn certain victory into defeat. A very interesting and potentially chaotic twist that is certain to change your meta game forever. Inquisitor Module: The Inquisitor is an optional player ability first seen in Avalon. The player with the Inquisitor will be able to look at the affiliation of another player and is a simple way to ensure every game is full of interest twists and turns as the Inquisitor uncovers the truth (at least their version of the truth). Includes 34 new cards (89mm x 64mm) and 2 character tokens.
$17.00$13.00
Captain's Gambit: Kings of Infinite Space
The Social Deduction Space Opera Captain's Gambit sets the stage for a game night to remember. To win, complete the hidden objective of your Shakespeare-inspired character: for example, Lady Macbeth must bloody her hands and ascend to the throne, while Hamlet must assassinate a specific player. But it's not easy to complete your goal without tipping your hand and getting murdered yourself! Luckily, since many roles can share victory, you can form temporary or lasting alliances to win together... unless your ally lied about their identity and backstabs you instead! Perhaps you'll instead attack players to limit their odds of victory while advancing your own... but does that blood on your hands mark you for death if the vindictive Portia or jealous Iago come looking to collect? This high-tension space opera combines hidden roles with bluffable actions, allowing you to build multiple layers of deceit or honesty. But unlike social deduction games that only reward lies, this game allows you to win through a range of skills like strategic planning, honest negotiations or opportunistic gambits. Captain's Gambit guarantees that your table will recount the struggles and triumphs of each game long after it's put away.
$49.00
Liar's Dice
Liar's Dice, a.k.a. Bluff, Perudo or Dudo, is a South American dice game in which each player is given five dice and cup to roll and hide them with. Players make successively higher declarations regarding the results of all the dice remaining in the game, e.g. "there are ten sixes". However, someone can always contest the bid. When that happens, all the dice are revealed and either the bidder or the caller loses dice, depending on who was correct. The last player with dice is the winner.
$35.00$25.00
Survivor: The Tribe Has Spoken
Survivor: The Tribe Has Spoken is meant to replicate the fun, drama, and excitement of the long-lived television reality show without you needing to sleep in the jungle or eat bugs.To survive, players must collect advantages, find hidden immunity idols, form secret alliances, and face devastating blindsides, while surviving Tribal Council eliminations, in which players decide who should be voted out by using the game box as a "voting urn" in which players secretly cast votes. Cards let you look at opponents' hands, steal cards, manipulate votes, declare yourself tribal council leader, protect you from elimination, and more.The last two players standing must make a case to all eliminated players as to why they deserve the title of "Sole Survivor".The game includes player cards featuring memorable contestants from the 47 seasons of Survivor that have aired as of 2024.
$28.00
The Resistance: The Plot Thickens
This is a bundle of the Plot Cards and the Sergeant and Rogue promos and a full set of Resistance/Spy cards and a full set of Mission (Success/Fail) cards.The Plot Cards add opportunities for the resistance players to gain information about their fellow conspirators. But in the hands of a crafty spy, the plot cards can be used to cause even more confusion and subterfuge.The Rogue Agent module introduces both resistance and spy Rogue Agents. Rogues march to a different drum that have their own victory conditions and would rather win by themselves than see their side victorious. Rogues are the first players in The Resistance that have a unique victory condition and are very interesting play option.The Sergeant is designated by the leader with ability to change mission results. A very tricky proposition and sure to have everyone second guessing when to use, and when to just threaten with this ability.Requires The Resistance main game to play.
$17.00$13.00
The Werewolves of Millers' Hollow: The Village
Welcome to the Village! As in the original game of The Werewolves of Miller's Hollow, players assume characters in the charming village, with some players secretly being werewolves who tear apart one of the human citizens each night. However, in Village, players will also assume a trade/profession.Note that The Werewolves of Miller's Hollow: Village is both a standalone game and an expansion for the original game, although the card sizes in Village differ from those in the original game.
$21.00$12.00
Ultimate Werewolf: Artifacts 2E
Ultimate Werewolf Artifacts, the first-ever mega-expansion to Ultimate Werewolf (and usable in other versions of Werewolf), brings the game into the 21st century by using ancient artifacts to propel the game forward. Each player gets, in addition to his Ultimate Werewolf role card, his own Artifact card. He secretly looks at that card, which has an artifact with some special power on it. At any time during the game, he can choose to reveal his Artifact card and use its special power. Some artifacts, like the Cloak of the Prince, provide a direct benefit to the player with the artifact. Others, like the Cudgel of the Old Hag, impact other players. And still others, like the Ring of Truth, provide information about another player in the game. Some artifacts might not be to your benefit to use right away, like the Claw of the Werewolf, but others, like the Ruby of Kismet, might cause someone to reveal and activate an artifact anyway! What this ends up doing is providing a whole new layer to Ultimate Werewolf games, adding new strategies and tactics to your games. Each game is different, with unique combinations of artifacts in the mix.
$21.00$18.00
Hello Neighbor: The Secret Neighbor Party Game
Your creepy Neighbor has something locked up in their basement, and it’s up to you and your friends to reveal their plot! You’ll need to use Objects you find around the Neighbor’s house to locate three different Keys, but there is one problem: some of your friends are secretly villainous Neighbors in disguise! Trade and cooperate as one of the Kids or steal and lie your way to victory as one of the Neighbors in this thrilling social-mystery card game where you’re never quite sure who’s on your side.
$28.00$17.00
The Werewolves of Millers' Hollow: Characters
Under a new moon, new threats arise. New Moon is an expansion for Werewolves of Miller’s Hollow. It adds new characters, event cards, and new gameplay variants. The new variants include: Moonlight (play outdoors), Community of Hamlets (up to 200 players at the same time), Harvest Festival (putting new twists on familiar abilities), Double You (the villagers have dual identities), and also The Writing’s on the Wall, The Black Death, Lycanthropic Trance…
$19.00$11.00
Hidden Leaders: Forgotten Legends
This expansion for Hidden Leaders comes with 3 new modules: A new faction, four leaders, and 20 new heroes. The guardians are a powerful race that everyone can use but using them too much will lead to the Guardian Leaders winning. Artifacts will upgrade your leader character. Each artifact gives the respective player a unique ability that can be used 2-3 times during the game. A bag full of nasty corruption tokens. Two times during the game, a wave of corruption allows you to secretly change the alliance of your heroes or the heroes of your friends. But be careful: some of these changes are dangerous traps that players can use to protect their heroes.
$31.00$24.00
Teabbles: That Bubble Tea Game
Players: 2-5 • Playing Time: 15-25 • Age: 8+ Teabbles is a card game where you get to have a different kind of fun with the most-loved beverage boba! Assume the role of a boba store owner and make drinks by having all the ingredients each drink requires. There are 3 gameplay variants in one set: Original Play, Bluff, and Boba the Builder. Choose a variant to suit your cravings, just like your boba orders! This game is easy to learn, strategic, and super fun. It might not be as innocent as it looks.
$35.00$30.00
The Werewolves of Millers' Hollow: New Moon
Under a new moon, new threats arise. New Moon is an expansion for Werewolves of Miller’s Hollow. It adds new characters, event cards, and new gameplay variants. The new variants include: Moonlight (play outdoors), Community of Hamlets (up to 200 players at the same time), Harvest Festival (putting new twists on familiar abilities), Double You (the villagers have dual identities), and also The Writing’s on the Wall, The Black Death, Lycanthropic Trance…
$21.00
Ultimate Werewolf: Inquisition
Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game. Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf, and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns if one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated. Ultimate Werewolf, a new edition of the award-winning, best-selling werewolf title from Bézier Games, has been reimagined to allow new players to quickly get up and running, with a larger box, totally rewritten and simplified rules, and a guide for the included roles. With all-new art and a great new card design, it's the perfect way to introduce groups of 7-30 people to Werewolf.
$35.00$25.00
I Would Fight the Dragon...
You want to fight a dragon? Let's think about this a moment... Setting aside the fact that it has a large mouth full of nasty, sharp, pointy teeth, it outweighs you by about four tons, it flies, and it breathes fire. And you're going to pick up a sharp, pointy stick and wrap yourself in metal skin like some kind of TV dinner waiting to be cooked? Of course you aren't! But the king commands it, and all the other knights are watching, so you have to do something! I Would Fight The Dragon... is a fun, fast-paced game of bluffing and bluster. Show no fear, make your excuses, and foist gear onto the other knights to help them on their way. One brave soul will be facing the dragon today. Don't let it be you!
$17.00$13.00
You have seen 48 out of 76 products