Out of stock
CHX27254 - Chessex Set of Ten D10 Vortex Pink / Gold
This set of 10 Chessex dice look, feel, and roll well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. This set includes 10 D10 (ten-sided) dice. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$23.00$20.00
Batman: The Dark Knight Returns - The Game
Batman: The Dark Knight Returns — The Game is a solo board game experience in which you don the cape and cowl and journey through Frank Miller’s iconic comic book series. Instead of traditional leveling up, this is a game of attrition. As Batman, you must come out of retirement and do everything you can to beat back a relentless tide of ruthless mutants, cops, and press looking to bring you down. Get ready to face villains like Two-Face, The Joker, and the leader of the Mutant Gang… as well as your powerful former ally, Superman!The game is played over the course of four epic “Books,” with the results of each carrying over to the next. Each Book features unique rules, allies, abilities, and epic boss battles. You can also play each Book standalone, with setup instructions for easy, normal, and hard modes. There’s even a VS Mode that lets one player take control of Batman’s enemies.1-2 playersAges 14+90 minute play time per bookContents:200+ Game Cards10 Oversized Cards1 Game Board160+ Tokens21 Standees21 Standee Bases1 Dry Erase Marker11 Engraved Batarang Dice35 Other Engraved Dice4 Rulebooks
$158.00
Morgan's Magic Map
After a life of raids and robberies, Captain Morgan retired from piracy. He created a magic map that would remind him where he buried his ill-gotten gains. He tore the map in many pieces to foil those who would try to find his treasures. Unfortunately for the old pirate, he was cursed by a sorceress many years ago. This curse has turned his torn-up map into a guide for others to find his treasures!You have come into possession of many pieces of Morgan’s map. Every time the fragments are rearranged, they magically point to the right place to dig! But other pirates have found other parts of the magic map as well. You race against your fellow pirates to see who can collect the most valuable treasure before the map fades to dust forever.Game Features:★ Search for treasure on an ever-changing map!★ Easy to learn with fast and simple turns!★ Outwit your opponents to dig deep to find the most valuable treasures!★ Great with 2 players!★ A modular game board with thousands of possible configurations will provide a unique experience each time you play!★ Play cards and position your pirate to find the best spot to dig on an ever-changing map!
$43.00$26.00
Magnet: Fullmetal Alchemist Roy and Edward
This high-quality, officially licensed magnet will add some fun to your locker, file cabinet or fridge door. It also makes a great gift that will remind someone of their favorite characters and provide a daily dose of enjoyment.
$6.00
Gangster's Dilemma
In Gangster's Dilemma, you play a gangster eager to satisfy the Mob Boss' demands. Each round, you will secretly choose to loot one of the city's hot spots in hopes of eluding the cops, avoiding other gangsters, and grabbing crates, art, jewels, gin, and cash when possible. But the cops are on patrol at all times, and they randomly search those same hot spots. So if caught in the presence of another gangster, do you pay bribes to the cops, stay silent, or rat out your fellow gangsters? What a dilemma!Gangster's Dilemma was designed by Adrian Adamescu and Daryl Andrews (Sagrada). It features beautiful art and graphic design by Kwanchai Moriya (Dinosaur Island, Pret-a-Porter).Gangster's Dilemma is #23 in our Gryphon Bookshelf Series.Components:42 Gangster Cards6 Cop Cards8 Character Cards6 Location Cards19 Boss Demand Cards7 Play Summary Cards7 Talk/Silent Tokens2 Closed Tokens72 Loot Tokens42 Dollar TokensAdditional Character, the Enforcer, + Church mini-expansion!Rulebook
$43.00$33.00
Magnet: Inuyasha Fighting
This high-quality, officially licensed magnet will add some fun to your locker, file cabinet or fridge door. It also makes a great gift that will remind someone of their favorite characters and provide a daily dose of enjoyment.
$6.00
Magnet: Inuyasha Mad
This high-quality, officially licensed magnet will add some fun to your locker, file cabinet or fridge door. It also makes a great gift that will remind someone of their favorite characters and provide a daily dose of enjoyment.
$6.00
Magnet: Friends Cast on Beam
This high-quality, officially licensed magnet will add some fun to your locker, file cabinet or fridge door. It also makes a great gift that will remind someone of their favorite characters and provide a daily dose of enjoyment.
$6.00
Magnet: Amazing Spiderman 129
This high-quality, officially licensed magnet will add some fun to your locker, file cabinet or fridge door. It also makes a great gift that will remind someone of their favorite characters and provide a daily dose of enjoyment.
$6.00
Magnet: Archer Group
This high-quality, officially licensed magnet will add some fun to your locker, file cabinet or fridge door. It also makes a great gift that will remind someone of their favorite characters and provide a daily dose of enjoyment.
$6.00
Magnet: Archer Lana Yup
This high-quality, officially licensed magnet will add some fun to your locker, file cabinet or fridge door. It also makes a great gift that will remind someone of their favorite characters and provide a daily dose of enjoyment.
$6.00
Magnet: Fight Club Soap
This high-quality, officially licensed magnet will add some fun to your locker, file cabinet or fridge door. It also makes a great gift that will remind someone of their favorite characters and provide a daily dose of enjoyment.
$6.00
Magnet: Friends On a Break
This high-quality, officially licensed magnet will add some fun to your locker, file cabinet or fridge door. It also makes a great gift that will remind someone of their favorite characters and provide a daily dose of enjoyment.
$6.00
Magnet: HOTD Silver Dragon Sigil
This high-quality, officially licensed magnet will add some fun to your locker, file cabinet or fridge door. It also makes a great gift that will remind someone of their favorite characters and provide a daily dose of enjoyment.
$12.00
Magnet: Jnaylor Live life Love
This high-quality, officially licensed magnet will add some fun to your locker, file cabinet or fridge door. It also makes a great gift that will remind someone of their favorite characters and provide a daily dose of enjoyment.
$6.00
Magnet: Marvel Spiderman Explosion
This high-quality, officially licensed magnet will add some fun to your locker, file cabinet or fridge door. It also makes a great gift that will remind someone of their favorite characters and provide a daily dose of enjoyment.
$6.00
Magnet: Scooby Doo Group
This high-quality, officially licensed magnet will add some fun to your locker, file cabinet or fridge door. It also makes a great gift that will remind someone of their favorite characters and provide a daily dose of enjoyment.
$6.00
Magnet: Spiderman Logo
This high-quality, officially licensed magnet will add some fun to your locker, file cabinet or fridge door. It also makes a great gift that will remind someone of their favorite characters and provide a daily dose of enjoyment.
$6.00
Mandala Stones: Harmony
Welcome back to Mandala Stones, a game of tranquility and beauty! After becoming familiar with arranging colorful stones to create stunning works of art, it is time for you to undertake a new challenge. With a whole new set of 12 stones at your disposal the Mandala board comes with renewed strength: the new stones serve as wild cards! Competing with your friends and family to create beautiful patterns has never been more challenging and more enjoyable!☆ This expansion comes with minimal, yet significant changes to the game play.☆ Adding another portion of strategic decisions.☆ The game becomes even more challenging, more enjoyable, and interactive. This is not a standalone game. A copy of Mandala Stones is needed to play.
$20.00$15.00
Maul Peak
Skulk Hollow might have been attacked by surprise, but now all the smallfolk know: Titanic monsters walk the land. High in the cold western mountains, Maul Peak has always been surrounded by wild peril. The Grizzar are ready; the Guardians have arrived! Maul Peak is the standalone, cross-compatible sequel to Skulk Hollow. It features 2-player asymmetric tactical combat where players take on the roles of either the fierce bears or a towering behemoth of a Guardian. Featuring unique winter beasts for the Grizzar to choose from and 4 Guardians, many exciting matchups and challenges lie ahead in these battles that span the board AND the Guardian!
$79.00$50.00
Saigon 75
Saigon 75 is a fast-paced strategy game pitting the “Communist” forces from North Vietnam and the Viet Cong against the “Liberal” forces from South Vietnam. Both sides are fighting for control of the capital. At the end of the Vietnam War, after the US troops have gone home, the North Vietnamese regime plans to take Saigon as quickly as possible against a well-prepared but corrupt South Vietnam.Saigon 75 is a simple and fast-playing strategic game, and everything is contained within a few pages of rules and 1 hour of fun, with pressure at every moment!After activating some of your units (with a die roll and depending on your turn), you will play an event card from your hand. The activated units can then move and attack. Battles are resolved by special dice rolls, which determine enemy losses and the number of units that must retreat. The event cards are what gives the game its great re-playability.The game is highly asymmetrical, with the North Vietnam player having more activations, more events to his advantage, better battle dice, and the ability to conduct assaults on a very wide front, while his opponent has air support as well as parachute and mechanized units.There’s also a solo mode that allows you to play as the South Vietnam forces as they attempt to resist the onslaught of an automated enemy, guided by specific cards.Contents:• A2 Mounted Gameboard• Rulebook• 20 Event cards• 10 Solo cards• 13 Different dice• 80 mixed tokens• 41 mixed counters
$89.00$76.00
Dungeons and Dragons: 3-inch Plush Charms Wave 2 - Monodrone
From the rich lore of Dungeons & Dragons ®, these 3" plush charms feature famous monsters made miniature and look great attached to anything. Wave 2 includes Demogorgon, Owlbear, Monodrone, and Bulette. Which monster will accompany you on your travels? Roll for initiative and find out!
$13.00
Subtext
In Subtext, players try to communicate with one another by drawing hints about the word on their card. Writing / Drawing well is not required — just being clever in selecting your hints. Each round, one person is the dealer. This player looks at their word, then shuffles the card into the cards for the other players and distributes them randomly. By doing this, one player will have the same word as the dealer, but nobody — not even the dealer — knows who it is. The dealer then draws a picture, and you want to hint at your word so that ideally only the person who has the same word will understand what you're depicting. In the subsequent guessing phase, all players (including the dealer) guess which player got the same word as the dealer. Points are awarded based on the number of incorrect guesses, but the dealer and their partner have to guess correctly to even get points. How vague do you want to be in your drawing efforts to still get your message across without anyone else knowing it?
$76.00
Space Freaks: Violet Morass
In Space Freaks: The Violet Morass, you will discover two new arenas buried amongst the deadly thickets and perilous waters of the planet Azorax 5. Mow down everything in your path as you claim new territory. Erect your corporate flag over a Neutral Base and score victory points each turn. Revel in the amazing combinations of new head- and body parts. Create Freak upgrades in laboratories to propel your Freaks to the next lethal level. Outwit your opponents by integrating new equipment into your game tactics. Be on the lookout for any tricks up the new Arena Master’s sleeve. Amazing new combinations and replayability is yours in Space Freaks: Violet Morass! Contents:• 1 Double-Sided Game Board• 8 Head Cards• 32 Freak Cards• 10 Arena-Master Cards• 15 Sponsor Cards• 5 Myron Cards• 16 Freak Upgrade Tokens• 34 Various Tokens 2-4 Players, 60-90 Mintues, Ages 14+
$50.00$33.00
Among the Stars: Revival
Among the Stars: Revival, a new expansion for Among the Stars, can also be played as a standalone game for two players! This game features new mechanisms that add more interaction to the game and more things to consider when drafting a card. New elements in the game include: 30 locations: 15 Basic and 15 Special (90 Location cards in total) New two-player rules: More strategic and skill-testing especially for two players! These rules can also be used for Among the Stars base game. Spaceships: A new highly-interactive mechanism used by many of the new cards. It allows the players to put Spaceship tokens on the Stations, preventing anyone from building on those spaces. Advisors: This new module, which can also be added to the Among the Stars base game, increases competition among the players in order to control Advisor cards that grant them special abilities as well as additional victory points. Among the Stars: Revival can also be enhanced by using the miniatures from the Among The Stars: Miniatures Pack (available separately).
$65.00$46.00
Car Wars 2 Player Starter Set - Red/Yellow
A complete redesign of the original game of autoduelling, Car Wars Sixth Edition plays faster and includes new plastic miniatures! This Starter Set has everything that two players need to start play. The dashboards and car bases are Red and Yellow. Comes with six pre-assembled, unpainted minis: Dragon, Jackrabbit, Slipstream, Superflash, Goblin, and Boomerang. Combine with Blue / Green set for up to four players! Ages 10+, 2 Players, 60-180 min or less playing time
$72.00$58.00
The Fantasy Trip - Wizard
Originally released in 1977 and 1978, the two first releases in The Fantasy Trip series, Melee and Wizard, were out of Steve Jackson's reach during the eighties when the classic Pocket Box was first produced. Finally, we're able to present these two great games in an 80s-styled package, making this the "What If?" edition you're sure had to have existed in the early days of gaming. Wizard -- The magic companion to Melee -- sorcerous combat, in the arena or in the dungeon. Create your wizard, choose his spells, and go into combat. Zap your foe with fireballs or lightning. Summon giants, dragons, and wolves to destroy them all. Or be subtle and entangle them with Magic Rope and Slippery Floor spells. Successful wizards gain skill and power. Losers die.
$22.00$16.00
Senators
It is the late Republican period of Rome, and you are the leader of one of the factions in the city, competing for power in the Senate. You are increasing your wealth by buying up resources, then using your position to sell them to the state for fat profits. With the resulting cash, you then "buy" more Senators, controlling yet more votes in the Senate. Rome is constantly in conflict, and you know that at some point wars will increase to the point that the Senate will choose to centralize power and appoint a single leader. At that moment, the leader of the faction with the most Senators will be made Caesar. Senators is best described as an adversarial bidding game. Players earn money by purchasing resources at auction, extorting them from other players, then selling them in sets to the bank. Cash is required to support wars, defend against aggressive bids, and most importantly to buy more Senators. The game lasts a variable number of turns, and when the fourth war is revealed it immediately ends. At that point, the player with the most Senators wins. On their turn, a player first draws an event card from the deck, then takes one of three actions: a) launching an auction by putting new cards up for sale, b) extorting cards from other players, or c) cashing in sets of cards and buying new Senators. The game is simple, relatively short, and highly interactive. The key decisions are both tactical — how to value the cards at auction and how to bid for the wars, deficits, and other events given your relative position — and strategic: choosing which Senators to collect and how long to build sets versus when to cash in and buy Senators. Everyone is transacting all the time, and the game integrates different bidding systems including an open step bid (like many worker placement games) at the market auctions, blind bidding at the wars, an innovative high/low blind bid at the budget deficits, dutch auctions when new Senators arrive, and shotgun offers (similar to Kuhhandel or Medici v Strozzi) when players extort from each other.
$36.00$34.00
Munchkin: Petting Zoo
Ah, the good old petting zoo. Where else can you find adorable animals, screaming children, and the most awful smells? Munchkin Petting Zoo lets you add a menagerie of surprisingly friendly fauna to your arsenal! But you should probably still wash your hands after you pet that...giraffe.
$16.00$12.00
Stress Botics: Odyssey (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Stress Botics Odyssey expands the heavy eurogame experience in 5 axes, while maintaining the basic rules and rhythm of the base game. The first enhanced axis is the main room (the room where Alpha Bot currently is). Odyssey’s alternate board contains a zoom of the main room, and thus players will have to take into account their positioning, in order to fight against the cylindroids and defend Alpha Bot from them. If Alpha Bot does not reach the surface, deliveries to ships will be much more complex to execute! The second enhanced axis are the Cylindroids. When the players eliminate an entire wave of enemies, a Cylindroid Elite will appear. This powerful enemy is Alpha Bot’s nemesis, and boasts its own AI and complex behaviour. The third enhanced axis is Alpha Bot. Beta Bots will be able to access the interior of Alpha Bot through a new type of action. Once inside they will be able to control Alpha Bot's AI in order to speed up its behavior, change its direction to crush enemies or avoid obstacles, repair shields, collect resources or equip objects, among many other things. However, players will have to be cautious when interacting with AlphaBot... If it receives damage while being controlled, it will activate its other temperamental AI revealing one of its multiple aggressive behaviors, such as going back to an already explored main room or indiscriminately attacking any robot next to it! The fourth enhanced axis is the Solo Mode. By adding Delta Bot, a small robot that will accompany us to fulfill our objectives, adventurous players can play the game on their own. Odyssey includes an additional board to be affixed to the player's blueprint in order to expand management during the maintenance phases, as well taking care of Delta Bot. If the little companion accumulates too much stress it will explode, making the game much harder for the solo player. The fifth enhanced axis is additional content. Odyssey adds more items to the current sets, including a new type of item: the boxed items. Those can be dynamically equipped from the main room to be used more immediately, adding a touch of improvisation both to combat and to the strategies that structure the game. In addition, Odyssey includes modular boards that expand the detail of several mechanics and include unique characteristics in each player count.
$115.00$98.00
Cubeamajigs - WUBRG 10CT
Capacity: 1 pack can hold 15+ Double Sleeved Cards (including Perfect Hards), or 20+ Single Sleeved Cards, or 40+ Sleeveless Cards, or 35 12mm Dice More Details: Outer Dimensions: 67 x 14 x 94mm (2.64" x 0.55" x 3.7") The are made from a sturdy durable plastic Easy fold technology makes assembling the box a snap Custom interlocking mechanism that won't open accidentally Helps to prevent damage to cards and sleeves Scratch resistant coating Compatible with most sleeves (not compatible with outer sleeves) Fits into most deck boxes and gaming boxes Ships flat for easy storage and shipping Compatible with board games with poker sized cards or smaller, like Keyforge, Pokémon, and Dropmix
$23.00$18.00
Stop Thief! 2E
An alert pops up on your smartphone: A crime has just been committed! Grab your investigator's license and your keen powers of deduction and hunt down the suspect. But watch out because you're not the only private eye on the hunt, and only one of you can slap the cuffs on the suspect and claim the reward. Get enough reward money, and you can finally leave this rat race behind and retire to a sunny tropical beach in the Caribbean. Stop Thief is a family game of logical deduction for 2-4 players. An invisible suspect commits a crime. Only the sounds they make give them away. Listen to the clues and figure out where they are hiding. Play cards from your unique deck to move around the board, sneak through a window, or even get a private tip. Once you have the suspect pinned down, swoop in and make the arrest. The obvious first step in this restoration was taking the electronic device and turning it into an app. Doing that allows for better sound quality and a more dynamic platform for different modes of play. Next step was ditching the roll-and-move mechanism and, in general, stripping out some of the luck and adding in a healthy dose of strategy. By replacing the dice with decks of movement cards, it also allows asymmetrical decks, which increases the fun and replayability. Game effects were also added to the suspect cards to further spice things up.
$51.00$47.00
New York Slice
You've just been given a shot at being the head chef at the prestigious New York Slice pizza parlor. Now you and your fellow pizza chef wannabes have to make the most amazing pizzas...one slice at a time! In New York Slice, each player slices pizzas into portions, giving their opponents first choice, while they take the leftovers. There are a dozen kinds of pizza to work with, from veggie to hawaiian to meat lover's, and each player decides if they want to eat or keep some of the slices, building the best collection of pizzas possible! Each time a player slices a pizza, there's a different special to go along with it, whether it's allocated to one of the portions or placed on its own. Specials provide the player with special powers or points, such as calling dibs on a slice before the pizza is divided, getting one of the normally-out-of-the-game "mystery slices', having an opportunity to "sneak a slice" by moving it from one portion to another when they choose, and many more—there are 14 different "Today's Specials" in the game. Some slices have anchovies on them (yuck!), which are worth negative points to anyone who collects them — but anchovies might show up on different pizza types you're collecting, so in order to have the majority of a type, you just might have to collect one with anchovies on it! If you tie another player for the most slices of a type, neither of you gets any points — but a bunch of slices have two types of pizza on them, with each combo slice being worth half a slice of each type, which is great for breaking ties. Most slices have pepperoni on them, which you can eat for points (instead of collecting to go for the majority of each slice type).
$43.00$31.00
Istanbul - Choose and Write
Welcome back to the Istanbul Bazaar! Once again, players take on the role of shrewd merchants whose goal is to gather goods and lira, then trade them for the precious rubies needed to win. In Istanbul: Choose & Write, instead of a common set of locations in the middle of the table, each player has a bazaar in front of them as a game plan, a personal tracking sheet where players will mark their choices as they play. On their turn, players must choose to play either a Location card or a Guild card. Location cards will allow all merchants to perform the action of the specified location, or the action of an adjacent space on their sheet. If a player would rather prevent others from taking this follow action, they can instead play a Guild card, which is expensive but triggers powerful effects. Fans of the Istanbul game series will recognize familiar locations in Istanbul: Choose & Write, such as the Large Market and the Gemstone Dealer. However, thanks to the innovative choose-and-write mechanism, this visit to the bazaar will challenge players in a completely new way. Contents• 1 Pad with 80 Game Plan sheets• 40 Location cards• 20 Ruby cards• 16 Guild cards• 16 Goods cards• 8 Caravan cards• 2 Sultan Palace cards• 1 Active Player card• 5 pencils• 2 rulebooks (German, English)
$51.00$34.00
Muse: Renaissance
Muse: Renaissance is a stand-alone expansion for Muse and Muse: Awakenings featuring 84 additional and unique Masterpiece cards. This version can be played alone or added as an expansion to Muse and/or Muse: Awakenings. Muse: Renaissance also has an all-new individual scoring system which opens up more options for playing. Enjoy a new game, or play the classic party style, it’s up to you!
$36.00$32.00
Old Bill
Build a den of thieves with matching pairs, but avoid Old Bill by outwitting and outwitting the other Masterminds! The player who gets the most matching pairs of thieves (two cards with the same picture) wins the game, but watch out for Old Bill! If you end up with him in your hand, he will remove one of your matches! Players draw cards and either play or trade them to make matches. Old Bill will reduce some of your matches. The game continues until a player takes the last card from the deck. This is now the last round, in which each player makes a final move. Players now count the number of pairs they have managed to make in their area for the score. If a player ends up with any number of old bills in their hand, they must discard one of their scoring pairs. The player with the most pairs of thieves wins the game! If there is a tie, add up the ranks across your paired pairs, counting the pair's rank only once, not both Thieves within a pair. Whoever has the highest total score wins! If there is still a tie, the win is split. You can also pull this box out for a classic game of Old Maid (with ole' Bill) or Memory with the whole family.
$19.00
Star Munchkin
The Munchkins are back and they're in space! Now they're Mutants, Cyborgs, and Cat People . . . grabbing Lasers, Vibroswords, and Nova Grenades . . . fighting Fanged Fuzzballs, Bionic Bimbos, and the Brain In A Jar. This is a complete game using the best-selling Munchkin rules (with a few twists like Sidekicks). Yes, it CAN be combined with Munchkin and all the sequels! And, of course, it features the twisted humor of Steve Jackson and the wacky cartoons of John Kovalic. •10+•3-6 players•It's Munchkin in space! Same rules (with a couple of twists) -- but different monsters and characters!It's Munchkin in space! Same rules (with a couple of twists) -- but different monsters and characters!•Can be combined with Munchkin for even more fun!•Pokes good-natured fun at the best and worst sci-fi tropes!
$36.00$31.00
Munchkin Booty 2: Jump the Shark
Sail the seven seas. Taunt your foes with your awful Accent. Adorn your Galleon (or your Half-Galleon) with a Figurehead. Slay Blackbeard, Redbeard, or even the fearsome Nobeard, and take their stuff! Now enjoy this Guest Artist Edition, with standies and a gameboard! About the Artist Tom Siddell is best known for his webcomic Gunnerkrigg Court, launched in 2005 and still going. He has also written stories for the Munchkin comic from BOOM! Studios. This is Siddell's first illustration project for Steve Jackson Games.
$29.00$21.00
Ore: The Mining Game
In Ore: The Mining Game, players assume the roles of clever industrialists competing for fame and fortune. Ore takes place during the industrial revolution, and aims to simulate the complexities of effective supply chain management. Players take turns carefully placing their workers on one of several locations: In mines, to collect one of five different resources (lead, coal, copper, iron, or gold); In distribution, to secure lucrative contracts that allow for players' operations to scale. Each player starts with $5+ and 4 workers. Early on, players have very limited means. However, by mining resources, acquiring assets, securing contracts, and expanding their operations through new initiatives, players become more readily able to generate more and more amounts of income. Mines become exhausted after they have been mined for a certain number of turns, and, once exhausted, they are replaced by subsequent mine cards. Similarly, a limited number of assets, initiatives, and contract cards are available for players to take, and, after being acquired, they are replaced until their respective decks run out. The game ends at the end of Turn 7. At that point in time, the player with the greatest amount of victory points from buildings, Money, and completed contracts is declared the winner.
$43.00$37.00
Traveller RPG: Robot Handbook
Robots have been a staple of science fiction for a hundred years, fulfilling every role from near mindless worker, to faithful sidekick, to comic relief, to sinister villain trying to take over the world. They range from remote-controlled drones to super intelligent beings who have far exceeded the limits of their biological creators. Robots may be stationary objects equipped with a single arm or nothing more than a radio to control other machines. They may move across the ground, sea or sky, equipped with limbs, tools and weapons of all kinds.The Robot Handbook is designed to be both quick and easy to use, and configurable to customise all aspects of a robot’s functions, capabilities and skills; a standard robot can be built in just a few minutes. The Robot Handbook also includes rules for making nanorobots and microrobots, androids, clones, biological robots and brains for both vehicles and spacecraft. And what is a cybernetic limb but a robot part? The Robot Handbook covers everything from a cybernetic arm to a whole mechanical body with a live brain inside. The Robot Handbook comes complete with an immense catalogue filled with robots built using these rules, acting as a springboard for your own designs and allowing you to begin using robots right away to be tools, companions or opponents for your Travellers to encounter.
$86.00$55.00
Trophies
Trophies is a quick, easy-to-learn party game for 2-30 players. In the game, the judge holds the deck, reads a topic from the back card, and shows the group a random letter on the front card. Be the first to say a word that matches the topic and the letter and you win a trophy card! The player with the most trophies wins the game and gets to hoist the tiny metal trophy high above their head in triumph! The person who "tried their best" gets a participation trophy. That's all there is to it! You may be surprised by how simple yet addictive (and loud) this game can be. Great for Thursdays or other evenings when you want to play a game but don't have much time and want to jump right in! Trophies is the first in the "Games for Thursdays" line of party games by Facade Games.
$22.00$21.00
Velonimo
The card game Velonimo allows you to depict the merciless struggle in the animal world for the distinctive and highly prized "petits pois-carottes" jersey rewarded to the best climbing cyclist. This trick taking game features ultra simple rules for an absolutely addictive play experience. Goal of the Game: Race to the summit to score as many points as possible and win the covered jersey. To win a race, you must be the first player to get rid of all your cards. Racer cards may be played alone or in specific combinations of the same color or same value. There are also breakaway specialist cards which work alone to speed ahead of the pack. Victory: The game has 5 rounds, each representing the ascent of a different mountain summit by riders in a cycling race. To win the round, yo need to get rid of all of your cards before any other player. Even if you are not the winner, you can still score points for your position. Keep playing until there is only one player left. At the end of each round, the player with the highest points total is the leader and received the coveted jersey. The player who receives the jersey at the end of the last round, after the final scoring, is the winner.
$29.00$21.00
Wildlands: The Unquiet Dead
Within the Wildlands the word is spreading--the dead have not finished with the living. Refusing to yield to their own mortality, a nightmarish gang of undead miscreants have taken to the battlefield, striking fear into the hearts of all who oppose them. The Unquiet Dead introduces a new faction to Martin Wallace's Wildlands with the unique mechanic of common activation. Undead characters share activation symbols, giving players an aggressive new play style. The faction pack also includes an option for players to use the undead as non-player characters, with more undead flooding the board as battle rages. Please note that this expansion requires a copy of Wildlands. Components: 6 unique miniatures, 30+ cards
$36.00$24.00
GKGd2-Decision - Gate Keeper Games : The Decision Maker d2 Coin
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$4.00$3.00
GKGID1234-12d6 - Gate Keeper Games Set of 12 D6: Meeple Dice Inclusion Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$36.00$31.00
GKGAE317-12d6 - Gate Keeper Games Set of 12 D6: Swirlpool Aether Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$33.00$28.00
Knight Fall
During the game, you choose a unique knight or demon, each with a variety of special powers—such as the Flame Knight’s ability to surround his foes in fire, or the Bone Crusher’s power to summon skeletal minions. The cards you play from your hand to perform actions can each be used in different ways, and a set of unique location tiles allows you to create the monastery with a different layout every game. Knight Fall also features a campaign mode for one to two players. In this mode, you read stories while exploring the map of a haunted valley, drawing your path as you travel. Wander through crumbling churches, a sinister forest, and a dark mountain to stop the demons before the final battle at Thornmar Abbey. You must do whatever you can to keep your knights alive; the death of each knight means one fewer hero to combat the invading demons in the final battle!
$65.00$42.00
Whine Night
Get ready to whine a little and laugh a lot! Contains 300 juicy prompt cards, draw a prompt and spill the tea, whoever had the best whine wins!
$29.00$22.00
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