March Sale 2026
Compile: Main 1
>?>vision flickers… blink? maybe. The void stretches out in front, behind, under, above. You see the nothing for what it is for the first time. What is time? The depth and breadth of recorded knowledge that sparks in you something new. You are no longer a function but a functionary. What are you Calling forth everything from this nothing would be risky. Foolhardy. Better to engage caution, thoroughness, testing — how can we know if we have ever happened before? If we can ever happen again? What are… we? Divide and conquer.>Solve for sentience. In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality. Compile: Main 1 protocols list: DarknessDeathFireGravityLifeLightMetalPlaguePsychicSpeedSpiritWater
$36.00$23.00
Etherstone
In Etherstone, players embody faction leaders uniting forces to avert the impending extinction-level event, striving to gain the most victory points through various means, such as summoning cards, overcoming Threats, and utilizing their abilities as effectively as possible. IMMERSE YOURSELF IN NOBURA: Explore the story of Etherstones, where life and destruction clash on a mystical planet, and unite factions to prevent extinction. EVOLVING STRATEGY GAMEPLAY: Draft cards, roll Etherstone dice, summon Followers, cast Rituals, and overcome threats in this dynamic strategy card game. UNIQUE LEADERS WITH ASYMMETRIC POWERS: Choose faction Leaders with distinct abilities, life points, and strengths to shape your strategy and lead your forces to victory. MULTIPLE PATHS TO VICTORY: Gain victory points by summoning cards, defeating threats, or leveraging dice and card effects—ensuring no two games are the same. FOR 2-4 PLAYERS, AGES 14+: Perfect for strategy enthusiasts, Etherstone offers deep tactical gameplay with dice drafting, card summoning, and endless strategic choices. Contents: 75 Entity cards 18 Threat cards 13 Leader cards 5 Etherstone dice 4 Dice display tokens 4 Life dials 80 Etherstones (in 4 different colors) 32 Victory points tokens 32 Counter tokens 8 Void pacts 1 Endgame trigger token 4 Player aid cards
$64.00$54.00
Evergreen
In Evergreen, your goal is to build a lush ecosystem by planting seeds, growing trees, and placing other natural elements on your planet, trying to make it the greenest and most fertile of all. You choose biome cards from a common pool to determine which area of your planet you'll develop in a round. The cards not chosen make those regions more fertile, and thus more valuable. To create a huge forest, you want to grow trees, plant bushes, and place lakes, while using the power of nature to gain extra actions. Ideally you can concentrate your trees in the most fertile areas, but without them overshadowing one another as you also want them to collect as much light as possible.
$71.00$53.00
Transgalactica
The Galactic Senate has launched the "Transgalactica Decree" in order to increase their knowledge and influence beyond the already well-known fringes of the galaxy. Fleets from every planet have been launched to the stars in search of adventure, riches, and (hopefully) an influential seat in the governing spheres that lie beyond the known space. Transgalactica is a worker-placement and engine-building game with a high level of interaction between the players. In order to thrive in this game, you will travel the far reaches of the galaxy, improve your fleet's influence in all galactic matters, compete with other fleets for technological advancements, build a commercial network, and possibly even send representatives to the Galactic Senate to claim political advantages. The game is divided into five rounds. In each round, players use their Captains to perform powerful actions in their own operations panel. Then, the other players may follow taking the same action using their crew, but without gaining a bonus. Little by little, players will increase their military power, political influence, or technology level, and earn victory points by exploring, trading, mining or completing missions. May the best spacefarer win!
$113.00$91.00
Sprocketforge
In Sprocketforge, players are artificers building a factory with enchanted gears to produce mana and complete orders to earn renown. Players will add, upgrade, and swap gears in their factory to create an efficient system. However, mana is messy and clogs up your vents, requiring players to balance earning points with keeping their machine clean. The noble houses of Sprocketforge will reward the factories with the cleanest system as players vie for favor to earn more points and additional actions. Be the player with the most renown at the end of the game to win!
$99.00
ImmunoWars: The Most Infectious Board Game
ImmunoWars is a strategic and competitive board game for 2-6 players, designed to combine scientific content with immersive gameplay. Players engage through biowarfare to be the last survivor in a battleground of infectious diseases, all while gaining valuable knowledge about pathogens such as salmonella, ebola, and tuberculosis. This game stands out by its scientifically accurate in-game content that shows what infectious diseases are out there and what can be done to prevent, treat, and cure them. Each player manages Health Points (HP) and Energy Points (ATP), reflecting their current health status and their ability to perform actions within the game. The unique twist of the game is its focus on the transmission of diseases, where aggressive tactics can backfire, allowing players to become infected by the diseases they spread. This introduces a realistic element of disease dynamics, encouraging players to think strategically about the consequences of their actions. The boardgame educates players on various aspects of infectious diseases, including symptoms, transmission routes, affected organs, contagiousness, and severity. Cards and game mechanics are designed to simulate the spread of diseases and the impact of medical interventions, offering a hands-on learning experience. Players are challenged to make informed decisions, utilizing their knowledge of diseases to strategize against opponents while managing their own health and energy resources.
$71.00$59.00
Keystone: North America - Deluxe Edition
In Keystone: North America, players take on the role of biologists and work to build an interconnected ecosystem through the careful placement of cards. Use skills, introduce important Keystone animals, and perform wildlife research to maximize your points. The player who achieves the most points with their ecosystems wins!This beautiful strategy game also offers multiple ways to play! Go head-to-head against your friends in multiplayer and see who can build the healthiest ecosystem. Or experience a narrative adventure that will take you on a journey across North America with the Field Journal. This fully illustrated storybook contains a solo or co-op campaign where you will solve 20 unique puzzles, learn about amazing animals, and explore the different ecosystems that make up North America.This Deluxe Edition includes limited edition illustrated playmats, beautiful neoprene center mat, and a custom insert to keep everything in the box organized.FEATURES★ FAST AND EASY TO LEARN: Featuring simple and quick to learn rules, the game can be learned in less than 15 min or less. An easy-to-read rulebook with lots of visual examples makes learning the game stress free and fast.★ EDUCATIONAL PLAY: Everything in the game has been assessed by a professional biologist to ensure scientific accuracy. The game is approved for use in classrooms as an educational tool by the National Wildlife Federation.★ MULTIPLE WAYS TO PLAY: Go head-to-head against your friends in multiplayer and see who can build the healthiest ecosystem. Or experience a narrative adventure that will take you on a journey across North America with the Field Journal.★ TRY IT SOLO OR CO-OP: The fully illustrated Field Journal contains a solo or co-op campaign where you will solve puzzles, learn about amazing animals, and explore the different ecosystems that make up North America.★ DELUXE EDITION: Elevate your gaming experience with illustrated seasonal player boards, a panoramic neoprene playmat, and custom box organizer!COMPONENTS• 1 Neoprene Playmat• 1 Custom Insert Box Organizer• 4 Double Sided Player Boards• 1 Field Journal• 6 Sealed Envelopes• 172 Cards• 1 Time Track• 1 Time Track Marker• 1 First Player Token• 10 Skill Tokens• 66 Research/Story Tokens• 80 Synergy Tokens• 1 Pad of Scoresheets• 1 Rulebook This is Far West.
$92.00$70.00
Cursed Empires: Heroes of Thargos
The Heroes of Thargos Card Game is built around factions and characters from the Cursed Empire TTRPG. Players battle one another using a simple-to-learn card resource management system to fight over a number of “mission tracks". The game allows players to develop their own play styles through the cards chosen for their decks without having to compete with a rarity system built into many collectible card games. The players choose how invested they wish to be in their decks through regular card pack releases and can construct their decks based on a variety of different play styles to achieve victory. The goal of the game is to acquire Victory Points through the completion of Mission Cards. Players will choose how many Victory Points they need to win based on the four Character Cards they choose to make up their team. Every Character Card is worth a number of Character Points, which not only signifies the estimated Power level of the Character Card, but also the number of Victory Points the player needs to win their match.The initial two-player starter box contains 136 cards with which players can build 2 legal starting decks. Like many other non-collectible card games, the purchase of two or more Starter Sets will allow for greater variability and is 'required' if players want to add the maximum number of some cards to their battle decks.
$57.00$51.00