Living Card Games
Arkham Horror: The Card Game - scarlet
 There is a hidden realm outside the world of the waking: a realm of whimsy, imagination, and nightmares. After occult author Virgil Gray writes about his adventures in these “Dreamlands,†you decide to set forth and learn the truth for yourself. Nothing could have prepared you for the terrible wonders that dwell on the other side… In The Dream-Eaters Campaign Expansion, one to four investigators take on the roles of either a group venturing into the Dreamlands or their companions who have been left in the waking world. Together, these divided groups must confront not one, but two ancient terrors vying for control over both worlds. What is real, and what is fiction? And what secrets await in the dark, forbidden places beyond the gates of sleep? This expansion combines all of the campaign and scenario content from the original The Dream-Eaters cycle, which was the fifth cycle of expansions for Arkham Horror: The Card Game. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story. DREAM-EATERS CAMPAIGN: Embark on an enigmatic journey into the Dreamlands with the Dream-Eaters Campaign Expansion for Arkham Horror: The Card Game, featuring two distinct 4-part campaigns. EPIC NARRATIVE: Play The Dream-Quest and The Web of Dreams campaigns separately or weave them together into an epic 8-part narrative, where reality blurs with fiction, and ancient terrors vie for control over both worlds. SWARMING FOES: Face the new "swarming" keyword that brings hordes of foes, from packs of zoogs to spiders, to overwhelm unsuspecting investigators. A new level of challenge awaits! MAJESTIC DREAMLANDS: Explore the majestic, mystical, and dangerous realms of the Dreamlands, delving deep into the nightmarish Underworld in search of answers and uncovering hidden secrets. VERSATILE GAMEPLAY: Challenge these scenarios with your favorite investigators from any Arkham Horror: The Card Game product, adding versatility to your gaming experience.
$105.00$78.00
Arkham Horror: The Card Game - The Midwinter Gala Scenario Pack
It’s the dead of winter, and Arkham’s social elite have arrived in mist-shrouded Kingsport for an exquisite gala hosted by the enigmatic Lantern Club. Unfortunately, it doesn’t take long before nightmarish creatures crash the festivities, and it falls to you to uncover the Club’s dark schemes before Arkham’s most powerful leaders all meet a terrible fate!In The Midwinter Gala, one to four investigators ally with a faction of their choice and work together to claim the powerful relic at the center of the Lantern Club’s nefarious plot. The scenario can be played on its own or inserted into any campaign as a side-story, and it can also be played semi-competitively between multiple teams of investigators!Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the scenario. ENGROSSING NEW SCENARIO: Dive into the eerie world of Arkham's social elite with The Midwinter Gala Scenario Pack, where you must thwart nightmarish creatures and uncover dark schemes at a lavish party. CHOOSE YOUR ALLIANCE: Start the game by allying with one of several factions, influencing the unfolding events and the endgame, enhancing replayability with multiple gameplay outcomes. VERSATILE GAMEPLAY: Suitable for 1-4 players, this scenario can be played as a standalone experience or integrated as an exciting side-story in any existing Arkham Horror: The Card Game campaign. EARN THE TOP SCORE: The optional ‘Best Guests’ variant allows 2-5 groups to compete for the highest score, with each group allying with a different faction REQUIRES CORE SET: This is an expansion pack and requires the Arkham Horror: The Card Game core set to play, ensuring you have the necessary components for this immersive scenario. Contents 78 Cards
$31.00
The Lord of the Rings: The Card Game - Ered Mithrin Campaign Expansion
As dark threats loom over Middle-earth, ever more people are torn from their homes and left without safety or refuge. What begins as a simple task of escorting a band of such wanderers to a new home quickly evolves into something drastically more perilous when a mighty threat emerges from the wilds of Rhovanion.  In the Ered Mithrin Campaign Expansion for The Lord of the Rings: The Card Game, one to four players explore the Wilderlands of Middle-earth in their quest to defeat a dragon that is terrorizing the countryside. Over the course of nine scenarios—which can be played standalone or as part of a larger campaign—the heroes must battle Goblins, explore the vast Wilderland, and steel themselves for a showdown with the dragon itself! This expansion includes all of the scenarios originally featured in The Wilds of Rhovanion and the Ered Mithrin cycle, now repackaged into one box along with all-new campaign content. EPIC QUEST IN MIDDLE-EARTH: Embark on a daring adventure with the Ered Mithrin Campaign Expansion, where players venture across Middle-earth to defeat a dragon terrorizing the countryside. Experience the thrill of exploration, battle, and heroism. NINE THRILLING SCENARIOS: Nine engaging scenarios can be played as standalone adventures or woven into an epic campaign. From battling Goblins to exploring vast Wilderland, prepare for a showdown with the formidable dragon in a narrative-rich quest. TEAM UP WITH ICONIC CHARACTERS: Join forces with the Woodsman and the people of Dale, delving into Middle-earth's lore. Together, face the challenges that lie ahead and forge a path to victory against the darkness that threatens the land. DISCOVER POWERFUL ARTIFACTS: Throughout your journey, uncover artifacts of great power to aid in your quest. With an evolving encounter deck, each playthrough offers a unique and thrilling experience, ensuring no two adventures are the same. COMPATIBLE WITH ALL EXPANSIONS: Players can challenge these scenarios with their favorite heroes and decks from any The Lord of the Rings: The Card Game expansions, offering endless possibilities for customization and strategy.
$105.00$78.00
Arkham Horror The Card Game: Mythos Pack - The Secret Name
The Secret Name is the first Mythos Pack in The Circle Undone cycle. Following the events of The Circle Undone, you are desperate to find more information about the dangerous new coven of that has taken up residence in Arkham. Such knowledge is difficult to come by, even in a place like Arkham, but you do know of one witch whose story has been passed down for nearly two hundred years: Keziah, who escaped from the Salem Gaol back in the late 1600’s and whose ghost still supposedly haunts the condemned Witch House in French Hill. With many questions and few leads, you have no choice but to chase the ghosts of Arkham’s past. As a new cycle begins, you will need new tools to help you battle these unholy forces. To help you with this task, some of the new player cards in The Secret Name belong to more than one class. These cards, which can be identified by their golden hue and dual class icons in the upper right corner of the card, can be added to your investigator’s deck if you have access to either of the classes detailed on the card. If, however, an investigator has limited access to one of the classes on a multiclass card, that card will occupy one of the investigator’s limited slots, even if they have unlimited access to the other class detailed on the card. But with diverse uses and powerful effects, they make a worthy addition to any investigator’s arsenal. This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.
$24.00$16.00
Arkham Horror The Card Game: Mythos Pack - The Depths of Yoth
The Depths of Yoth is the fifth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game. Following the events of The City of Archives, your team of investigators find yourselves trapped deep in the of the Earth and the only way out is...down. Your mission to protect humanity continues, but the threats to your life increase with each level of the descent. There is no telling what monsters have grown in these dark caverns and now pursue your team, but you cannot look back, or you are surely lost. This Mythos Pack features new player cards to customize your investigators' decks and treacherous encounter cards to immerse you in the peril of your investigation. This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play.
$24.00$16.00
Arkham Horror The Card Game: Mythos Pack - Shattered Aeons
Shattered Aeons is the sixth and final Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game. In The Forgotten Age, you journeyed to the darkest corners of Central America in search of a lost Aztec city-state. What you found during your expedition may be the greatest scientific discover of the age, but it could also be the Earth's undoing. Throughout The Forgotten Age cycle, you have tried to set your mistakes to right, chasing answers about the mysterious artifact your uncovered and those who pursue it. Retracing your path south, you have uncovered secrets that threaten your entire understanding of the world, of time, and of humanity's place in the universe. Now, the last and greatest of your questions will be answered in Shattered Aeons. But be wary- mere mortals may not be meant to gain such knowledge and the truths you seek may destroy what little remains of your sanity. This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play.
$16.00
Arkham Horror The Card Game: Mythos Pack - Heart of the Elders
Heart of the Elders is the third Mythos Pack in The Forgotten Age Cycle. Following the events of The Boundary Beyond, you and your team of investigators head deep into the jungles of southern Mexico in search of an ancient, forgotten cavern. After several days of trekking through the jungle, you find what you believe to be the entrance of the cave, but something is not right. Six pillars surround the cavern, carved with strange symbols. Are they a warning? A lock? You must investigate this further, but time is running short. Your supplies are already starting to run low and countless eyes watch you from the shadows of the trees. What secrets are they trying to protect? This Mythos Pack features an immersive two-part scenario that takes you on an adventure both above and below the Earth. Immediatley forced to face the consequences of your choices, you shape the scenario as you go, determining which dangers you face and which allies you rely upon. Isolated from the rest of civilization, who can you trust? This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play.
$24.00$16.00
Arkham Horror The Card Game: Mythos Pack - Threads of Fate
Threads of Fate is the first Mythos Pack in The Forgotten Age cycle. In The Forgotten Age, you journeyed deep into the rainforests of southern Mexico and made the discovery of a lifetime. Now, returning home, a peaceful respite is in order. But your relaxation is cut short when an uninvited guest arrives and tells you that the artifact you uncovered is not what is seems and now the entire Earth is in danger. Her wild claims suddenly become more believable as your world erupts into chaos. Three tasks stand before you at once: you must protect the relic from falling into the wrong hands, solve the mystery of a missing friend, and determine whether to trust your mysterious guest. The stakes are high and time is short- which will you pursue? This new scenario throws you into the investigation like never before with three separate Act decks that are each in play simultaneously. With few leads and a limited amount of time before the trail runs cold, you must weigh your evidence to decide which leads to follow and which to ignore. Your choices will permanently shape your adventure throughout The Forgotten Age cycle, so you must choose wisely. This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play.
$24.00$16.00
Arkham Horror The Card Game: Mythos Pack - Blood on the Altar
“It is hard to prevent the impression of a faint, malign odour about the village street, as of the massed mould and decay of centuries.” H.P. Lovecraft, The Dunwich Horror Blood on the Altar is the third Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Its sixty cards (including a complete playset of each new player card), challenge you to delve the secrets of Dunwich, where you suspect a series of recent disappearances may be related to the events in Arkham. But the more you explore, the more you get the impression the townsfolk aren't exactly pleased to see you. There are secrets in this town that its inhabitants don't wish to share… Even as your investigation of the town leads you to many of the locations infamously identified in H.P. Lovecraft's classic tale, The Dunwich Horror, the player cards in Blood on the Altar allow you to translate the experience you gained in your previous adventures to Permanent new Talents, several new assets, events, and skill cards, and higher-level, more efficient versions of cards from the Core Set. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.
$24.00$21.00
Arkham Horror The Card Game: Mythos Pack - The Boundary Beyond
The Boundary Beyond is the second Mythos Pack in The Forgotten Age cycle. As the thread pulls, the weave unravels. Following the events of Threads of Fate, you are driven from Arkham to Mexico City to find answers about an enigmatic relic and those who pursue it. After a seemingly endless string of failures, it appears the trail has gone cold. But on the very day you are ready to return home, something is wrong—the city has altered. Silver lightning crackles in the sky overhead, and the earth rumbles below your feet. Monstrous entities float just below the clouds and the architecture looks more like something out of a history book than modern Mexico. The Boundary Beyond scenario skews your idea of reality as the city shifts around you. By using the Explore action to investigate different locations, you may find that time has become destabilized as Modern locations are replaced with Ancient ones. You must discover a way to restore the proper timeline before the city and your fate become completely unalterable. Will you be able to return, or will you become lost in time? This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play.
$24.00$16.00
Arkham Horror The Card Game: Mythos Pack - The Miskatonic Museum
"Almost eight feet tall, and carrying a cheap new valise from Osborn’s general store, this dark and goatish gargoyle appeared one day in Arkham in quest of the dreaded volume kept under lock and key at the college library—the hideous Necronomicon of the mad Arab Abdul Alhazred in Olaus Wormius’ Latin version." H.P. Lovecraft, The Dunwich Horror The Miskatonic Museum is the first Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game, and it begins with a book… Somewhere in the Miskatonic Museum, Olaus Wormius’s Latin translation of a book called the Necronomicon lies hidden away, kept locked and secret so that those individuals who shouldn't gain access to it do not gain access to it. When recent events at the university and Clover Club lead you to believe that someone may now be searching for this strange and ancient tome someone who should not be permitted to delve its secrets you make your way to the Museum. The hour is late, and the place is locked. But you know you must recover the book before anyone can access its arcane secrets for dark purposes. The cards and adventure from The Miskatonic Museum grant you access to the Museum and its many exhibitions even while the expansion's twenty-six player cards (two copies each of thirteen different cards) vie for your attention. Will you make use of these cards? How will you make use of them? Several of the cards offer a remarkable focus on long-term benefits over short-term returns, and you'll have plenty of time to incorporate them into your Arkham LCG® campaigns provided you first succeed on the task at hand. After all, there's something else stalking the museum's exhibits… This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.
$24.00$16.00
Arkham Horror The Card Game: Mythos Pack - The City of Archives
The City of Archives is the fourth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game.Following the events of Heart of the Elders, you and your team of investigators have journeyed deep into a series of caverns where a new world lays hidden from the outside world. Strange creatures that cannot be of this world have seemingly lived beneath the shell of the Earth for centuries. They are horrifying to look upon, but are they dangerous? Now within their domain, it may be best to go along with whatever they want, but how much can you trust them, and what might your naïveté cost you?This Mythos Pack features a new mechanic that makes playing this scenario an out-of-body experience, as well as new player cards to customize your investigators' decks.This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play.
$24.00$16.00
Arkham Horror The Card Game: Mythos Pack - Black Stars Rise
Your investigations have led you to the island commune of Mont Saint-Michel, as brooding, dark clouds cover the sky. A storm is coming—and it’s unclear if our world will survive. Black Stars Rise offers the latest chapter in The Path to Carcosa cycle for Arkham Horror: The Card Game, and the latest tale of your own madness. Between the new player cards included in this Mythos Pack and an adventure unlike any other, Black Stars Rise races towards the stunning conclusion of the Path to Carcosa cycle. The darkling spires of Carcosa are breaching the walls between dimensions and Hastur will rule over all…
$24.00$16.00
Arkham Horror The Card Game: Mythos Pack - Dim Carcosa
Songs that the Hyades shall sing,Where flap the tatters of the King,Must die unheard inDim Carcosa-Robert W. Chambers Dim Carcosa is the sixth and final Mythos Pack in the Path to Carcosa cycle for Arkham Horror: The Card Game. Your investigation into the mysterious play The King in Yellow has led you across the globe and brought you to the edge of madness. Now, in the final act of the Path to Carcosa you travel beyond the cosmos to a place beyond all imagining. Before you lies a warped, alien city. Its twisting streets and aberrant architecture have no semblance of order or structure. In the distance, a murky lake reflects the glare of two suns. This is Carcosa the realm of madness in the stars, where Hastur reigns supreme. All shall be revealed when you travel to Dim Carcosa, meaning that the locations in this scenario have no unrevealed side. Instead, their reverse sides bear story cards to push your plotlines forward to their final curtain. In this lost realm, insanity is inevitable. But even with your mind fractured and broken, your investigation does not end here. In Dim Carcosa, you are not defeated when you have horror equal to or greater than your sanity. Instead, you journey on, facing impossible odds in the hopes to return home alive. This is not a standalone product. It requires the Arkham Horror: The Card Game Care Set and The Path to Carcosa deluxe expansion to play.
$24.00$21.00
Arkham Horror The Card Game: Mythos Pack - The Unspeakable Oath
"…So numerous are the recorded troubles in insane asylums, that only a miracle can have stopped the medical fraternity from noting strange parallelisms and drawing mystified conclusions." H.P. Lovecraft, The Call of Cthulhu It was always going to come to this… you're finally headed to the asylum. The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham’s asylum. You’ll find yourself behind locked doors, wracked by Doubt, and surrounded by Lunatics. And, still, you’ll catch hints of deeper and darker secrets. And while its scenario continues and deepens the game’s exploration of the mystical realms between the traditional roleplaying and card game experiences, its twenty-four player cards (two copies each of twelve different cards) provide you access to a number of wealthy Patrons and allow you to “learn” from your mistakes. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.
$24.00$16.00
Arkham Horror The Card Game: Mythos Pack - Echoes of the Past
"This is the thing that troubles me, for I cannot forget Carcosa where black stars hang in the heavens; where the shadows of men's thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali; and my mind will bear for ever the memory of the Pallid Mask." Robert W. Chambers, The King in Yellow Echoes of the Past is the first Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game. The King in Yellow has come to Arkham, you caught the performance, and now you find yourself drawn into the maddening web of powerful forces and sinister event that seems to surround the mysterious play. So how do you proceed? Where do you continue your investigations? How you do hold onto the tattered threads of your limited sanity? If there are ties between the play and Arkham, there's one place where you might uncover them—the Arkham Historical Society, a landmark building that holds age-old secrets even its curator doesn’t know… Even as it introduces a new scenario through which you can explore the Society’s hidden secrets—and the many terrors with which they are associated—Echoes of the Past introduces a wealth of player cards driven by two major themes that allow you to refine your investigator’s practiced Talent and Composure. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.
$24.00$16.00
Arkham Horror Card Game/Feast of Hemlock Vale Investigator Expansion Bundle
Dive into the cosmic horror of Arkham Horror with this comprehensive bundle designed for both seasoned investigators and newcomers. This collection includes the core Arkham Horror Card Game, expanded by the Feast of Hemlock Vale Investigator Expansion, providing fresh investigator options and challenging scenarios. The bundle features two distinct investigator boxes—one in striking blue and one in vibrant orange—each offering unique deck-building possibilities and thematic gameplay experiences. To protect your investment and ensure tournament-ready card condition, this package includes premium card sleeves: eleven packs of Thick TTCG MTL sleeves for standard cards and one pack of Thick TMEV MTL sleeves for expansion-specific cards. Whether you're unraveling mysteries in Arkham or preparing for competitive play, this bundle delivers everything needed for an immersive cooperative card gaming experience. Bundle Contents: - Arkham Horror Card Game - Feast of Hemlock Vale Investigator Expansion - 1x Blue Investigator Box - 1x Orange Investigator Box - 11x Thick TTCG MTL Sleeves - 1x Thick TMEV MTL Sleeves
$218.00$167.00
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