Board Games | Historical Games
Veiled Fate: Adventures Micro Expansion
This pack includes 6 quest sized Adventure cards. These cards are placed in unused quest regions at the beginning of each Age. These cards provide exciting bonuses or penalties for a discerning player to take advantage of.Contents:6 Adventure Cards1 Guide Card Ages: 14+Players: 2-8Game Length: 60-120 min or less
$15.00
Skara Brae
Around five thousand years ago, a resilient group of farmers and hunters built a thriving community on the Orkney Islands of Northern Scotland. Rather than discarding their empty shells, broken tools, bones, and other waste, they used them to form large mounds of earth over hundreds of years. Later generations dug into these midden piles to create a series of rooms and tunnels to shelter from the harsh winds and cold winter months. The aim of Skara Brae is to gather various resources in order to feed, clothe, and shelter the growing number of settlers. Players take turns drafting cards and using their workers to furnish, cook, craft, clean, and trade. At the end of each round, players need to provide for their settlers and will likely create more midden that needs to be cleaned up. After four rounds, the player with the most points wins.
$86.00
Dungeon Crawl Classics #109: Beneath the Isle of the Serpents
Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. When islanders on the Starry Archipelago start going missing, the region teeters on the edge of warfare. It’s up to the characters to discover what lurks beneath the island and end its threat to the surface world. This adventure for 2nd-level characters expands on the material presented in Caverns of Thracia.
$16.00$14.00
A Town Called Despair: Core Game
A Town Called Despair is a Wild West miniature game set in a small town in the late 1800's. The game comes with six multi-level buildings, wagons, cacti, barrels, crates, gallows, etc. to set up your town on a 3' x 3' neoprene playmat. Miniatures can be placed inside buildings with detailed floor plans and move up/down levels, even onto the roofs. From 2-4 players construct outlaw gangs armed with a variety of pistols, shotguns, and rifles, name their characters, and assign random skills. After deploying on the edge of town, each player is dealt a hand of 5 cards that are used to determine turn initiative, outdraw opponents in a gun fight, and engage in brawls. Each player takes up to three actions on their turn moving, aiming, shooting, reloading, recovering, or healing. Hitting and wounding opponents is determined by dice rolls with customized dice and players keep track of their gang members' wounds and rounds expended on specially designed cards. Gold coins are awarded for wounding and killing opponents, carrying money bags to the edge of town, or completing objectives. Each game normally ends with a bloody showdown on main street, with gold awarded to the last man standing. The player that has collected the most gold wins the game.
$227.00$171.00
Amalfi: Renaissance
A century after the tidal wave that devastated this port city, you play as a merchant family working to help Amalfi to be reborn. Sail to the East, establish new trade routes and return to port filled with treasures from the ends of the earth. To achieve the goals decreed by the city council, enlist the help of the most illustrious historical figures, acquire the most beautiful artworks and gain the most ambitious titles. Your ships allow you to act on the board, but they also represent the resources you will bring back to your holds. Will you be able to use them in the best way to bring Amalfi to its renaissance?
$86.00$73.00
Axis & Allies: WWI 1914
The world is at war! With the assassination of the Archduke Franz Ferdinand of Austria by a Serbian nationalist in Sarajevo, a fuse is lit and the armies of Europe, and soon the entire world, will be on the march. This war will be like no other ever fought in human history. With the introduction of machine guns, flying machines, tanks and chemical weapons, casualties will be measured in the millions, and advances against the enemy measured in yards. Eight major powers struggle for supremacy. The Central Powers of Germany, the Austro-Hungarian Empire, and the Ottoman Empire are aligned against the great alliance of France, the British Empire, the Russian Empire, Italy, and eventually the United States. Download the Axis & Allies: 1914 rulebook here. What's New: Updated Renegade Limited Edition Includes more German and British Empire infantry units, 30 more chips, and rulebook updates from official errata! Features: Epic Axis & Allies gameplay set in World War I. Over 400 plastic miniatures! Extra large 34” x 32” game board for a greater play experience. Contents Summary: 2 Game Boards 8 National Storage Boxes 1 General Storage Box 1 Battle Board 1 Rulebook 36 Dice 120 National Control Markers (15 for Each Power) 190 Chips (70 Light Red, 25 Dark Red, 70 Light Blue, 25 Dark Blue) Over 400 Plastic Miniatures 102 infantry 80 artillery 32 tanks 32 fighters 32 battleships 48 cruisers 32 submarines 48 transports
$142.00
BANG! The Duel: Renegades Expansion Pack
BANG! The Duel Renegades allows players to play BANG! The Duel in four new exciting ways: three with two players (two "The Third Group" modes and one "Reinforcements" mode) and one with three players ("Mexican Standout"). This expansion includes a deck of green-bordered cards called "Resources", which are a special type of equipment. Just like any other equipment cards, players must put these cards into play on their rearguard character or their opponent's active character, but unlike blue-bordered equipment, resources may be used only starting with the next turn, not in the same turn during which they were put into play.
$29.00$20.00
Axis & Allies: 1940 Europe Second Edition
Decide the Fate of a Nation and the Destiny of the World As an Axis power, you will plan, build, and maneuver your mighty fleets of ships and aircraft in your effort to dominate the world. When the time is right, you will enter into direct military confrontations with the mightiest economic powers on earth, attempting to cripple them before they can thwart your plans. As one of the Allied powers, you will come together with your allies in the recognized need for a common defense. To succeed, you will need to take charge of your economic, political, and military might, because you’ll be challenged by the greatest land, sea, and air powers the world has ever seen. Rewrite the story and leave your mark on history. Features: Theater-level combat focusing on the Western Hemisphere at the beginning of World War II. Leave your mark on history! Play as United States, France, United Kingdom, Soviet Union, Germany, or Italy. 610 plastic pieces! Punchboard tokens are now double sided! Extra large 35” x 32” game board for a greater play experience. Updated rulebook based on Errata documents and FAQs. Stand-alone game, but compatible with Axis & Allies Pacific 1940 (sold separately) for a huge Axis & Allies experience! Contents Summary: 1 Game Board 5 National Storage Boxes 1 Research & Development Chart 1 Battle/Casualty Strip 100 National Control Markers 16 Naval Base Markers 14 Air Base Markers 22 Industrial Complex Markers (10 Major & 12 Minor) 55 Gray Chips 15 Green Chips 10 Red Chips 6 Dice 610 Plastic Miniatures At a Glance Number of Players: 2-5 For Ages: 12+ Playing Time: 6 hours Game Type: Strategy
$142.00
Castle Panic - Crowns and Quests Expansion
Castle Panic: Crowns and Quests adds new characters and quests to the world of Castle Panic. Players can choose from a variety of playable characters, each with their own game-changing power that can be used on that player's turn. Players use these powers to attempt a series of quests that must be completed before the castle is destroyed. Quests can include retrieving magical items from spaces on the board, destroying a cursed temple, or teleporting the entire castle to safety, among other challenges — all while fighting off the monster army. In more detail...Crowns and Quests, the newest expansion to Castle Panic, adds 12 playable characters with unique abilities that allow players to join the royal court to defend the Castle. Each character is assigned to 1 of the 6 towers at the start of the game. If that tower is destroyed, the character is lost, and the player must continue without that ability. Players will need those abilities too, since there are now quests that the players must try to survive to win the game. At the start of the game, players choose 1 Standard Quest and 1 Endgame Quest. Until both of those Quests are completed, the pile of Monsters will refill over and over. Standard Quests include searching for magic scrolls, looking for a cure for a plague of madness, holding off magical stones that cause the Monsters to spawn closer and closer to the Castle, and much more. Once the Standard Quest is achieved, players move on to the Endgame Quest, which they either complete or perish trying. Endgame Quests feature challenges such as collapsing caves to stop the flow of Monsters, racing against time to destroy a cursed obelisk, and placing magical portals to teleport the entire Castle to safety. There are 11 Standard and 7 Endgame Quests to choose from, providing hours and hours of replay as players explore all the different challenges.
$43.00$32.00
Tawantinsuyu: Golden Age
Pachacuti’s leadership allows the people of Cuzco to build their empire faster, better, and further than it was possible ever before. A new class of citizenry emerges: nobles, supporting their great leader with their wisdom and riches. If you hope to be Pachacuti’s successor and maintain the level of prosperity currently known to our people, keep these nobles happy and build them palaces worthy of their status! Sounds of your constructions will echo far and wide beyond the mountain ranges of Antikuna, inspiring newcomers to travel east to bask in your glory. While the priests debate whether they should follow the Path of Ruruy (growth, fruit bearing) or Simpa (braiding, entwining) to worship the sun god inti, your advisors tell you to look to the four suyu (region) you’ve conquered. Not just for plunder, but to learn from these vassal nations, and use their expertise to bring glory to the Inca. Do you have what it takes to be the leader of the realm of the four parts in this golden age?This expansion contains 4 modules:★ The “Way of the Sun” module introduces two alternative layouts for the sun temple.★ The “Vassals of the Inca” module introduces a new secondary action that lets you utilize the specialties of the other nations your armies (or other players’ armies) conquer.★ The “Nobles and Newcomers” module is the largest of the new modules, and it introduces a number of new features: a new building type, newcomer workers, and several new passive buildings★ The “Pachamama” module is an improved and streamlined solo opponent for the game, based on (and replacing) Axomamma.★ Additionally, this expansion contains 8 new passive buildings, that can be added to the game regardless of playing with any of the modules or not.
$43.00$36.00
Kingdom Rush: Rift in Time
Kingdom Rush: Rift in Time is the tabletop adaptation of the famous mobile tower defense game. It is campaign-driven, has asymmetric hero powers and an infinite replay-ability mode! In Kingdom Rush: Rift in Time, you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage. Command Heroes and build Towers to defend the realm by placing polyomino pieces to attack your enemies and deploying soldiers to hold back the ever-advancing horde. Be careful, though! The Time Mage’s portals are wreaking havoc, causing all of the Towers to warp in and out of existence! Will you play your Towers to defend the Kingdom, or will you pass them to your compatriots so that the Towers can be upgraded? The decision is yours!
$86.00
Imperial Settlers
Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins... Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points.
$71.00$50.00
Castle Nightingale
Castle Nightingale looms out of the night, both intimidating and full of promise. Three ninjas slip inside, searching for the fabled treasure hidden within. Yet a vigilant samurai patrols the halls, watching and listening for intruders. STEALTH VS. VIGILANCE: Three nimble ninja infiltrators face off against a lone samurai guardian in a tense, asymmetric strategy game of hidden movement, deception, and sharp observation. IMMERSIVE MODULAR CASTLE: Features 4 double-sided boards and a garden tile, allowing players to create multiple castle layouts for high replayability and shifting tactical challenges. TACTICAL ACTION SYSTEM: Includes 20 action cards that drive player decisions, encouraging creative infiltration, clever patrol routes, dynamic cat-and-mouse gameplay, and unexpected twists. HIGH-QUALITY GAME COMPONENTS: Comes with 4 detailed miniatures (3 ninja + 1 samurai), equipment tokens, trap door tiles, vase tokens, footprint discs, helper sheets, and a game turn board for smooth, thematic play. SEARCH FOR TREASURE… OR STOP THE THIEVES: Ninja players attempt to locate the fabled treasure hidden within Castle Nightingale, while the samurai uses sound, deduction, and vigilance to track and capture intruders before it’s too late. Contents: 4 miniatures (3 ninja, 1 samurai) 20 action cards 4 double-sided boards and 1 garden tile 1 game turn board 6 nightingale tiles 14 equipment tokens 8 closed trap door 8 vase tokens 5 footprint discs 2 helper sheets 1 rulebook
$43.00
Axis & Allies: Commanders (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Take on the role of a famous commander with abilities that shake up the tried-and-true way you’ve played for years. The “standard” opening moves that you’ve seen over and over again will soon be a thing of the past, and that will lead to new and exciting conclusions as well! Axis & Allies: Commanders introduces Admirals and Generals from 9 different countries, plus two WWI Supreme Commanders, each with power-specific abilities that can be used in any version of Axis & Allies. Features new artwork of every commander!
$29.00
Rising Cultures
In Rising Cultures, you take control of one of four different civilizations — Egypt, Persia, Rome, or the Abbasid Caliphate — each with its own unique deck and abilities. Your goal is to lead your culture to fame and glory through conquered provinces or building cards. Each of the multi-use cards presents you with an important decision: Do you use them for resources, for your military, to build important buildings, or to play unique leaders? The decision is yours!
$50.00$40.00
Veiled Fate: Tribunal Expansion (Standard)
New expansions bring deeper strategy and enhanced deduction to a game that asks one not-so-simple question—can you hide in plain sight? The Tribunal expansions elevate every aspect of a strategic deduction game that already stands apartWhen Veiled Fate first launched in 2020, it didn't fit in any genre—and still doesn't. It requires social deduction, but that's not how you win. You win through strategic decisions that are informed by the deduction. Hence strategic deduction. The Tribunal expansions supercharge both the strategy & deduction in Veiled Fate—further elevating a game that already stands apart. HADRIA EXPANSIONA being to be feared, Hadria mercilessly annihilates any demigod found ahead of her on the score tracker at the end of the game—meaning having the most points isn't always a winning strategy. Use new powers to move Hadria and create all kinds of new quandaries for your opponents. The Hadria Expansion is focused on introducing more strategic variables to the game and adds a new miniature, renown tracker, and favor cards. CELESTIALS EXPANSIONEach of the seven celestial beings bestows one player with an asymmetric win condition & abilities. All other players will have to adapt their strategies around the Celestial's win condition to ensure their own victory. The Celestials expansion is focused on introducing more deduction and misdirection to the game and adds a new miniature, renown tracker, spell cards, and 7 celestial cards. SERVANTS EXPANSIONEach servant influences the quest in its region, so players must consider their effects when determining where to move their Demi. Moving the servants introduces new strategic and tactical options towards victory. The Servants expansion adds 3 new miniatures and cards. Servants can be commanded by all players. RENEWAL EXPANSIONEvery time a demigod enters The Pools when being moved out of the Abyss, the player moving them activates the current modifier on the Renewal Dice. That play then re-rolls the renewal dice, resulting in a new modifier for the next player to move a demigod from the Abyss to the Pools. The Renewal Dice replaces the permanent 'refresh card' effect that normally activates in the Pools, creating more dynamic gameplay and ever-shifting strategies surrounding how players use the Abyss.
$86.00
Quorum
The Roman Empire extends throughout the known world. As as senator in this vast empire, are you capable of expanding your influence in all of the provinces? In Quorum, you’ll play cards to accumulate points in different specialties, while growing your influence in the 6 different territories on the board. The gods also intervene to grant favors (or punishments) as a twist to the game. Are you ready to rule the empire?FEATURES★ Continuous decisions in a game of open drafting and area majorities.★ Easy to play but difficult to master. Constant interaction among players!★ Set in the age of the Roman Empire with fantastic illustrations by Bea Tormo.
$43.00$35.00
Atlantis Exodus
The legendary Atlantis is shrouded in so many stories and myths, an island realm that was reputed to have completely drowned in only one night. Atlantis Exodus presents the player kings with the challenge of rescuing as many citizens as possible before the impending downfall and, by doing so, saving the knowledge they have acquired for a different world and time. Thanks to an innovative rotation mechanism, 1-4 kings have to face constantly changing conditions and keep adjusting their own strategy to the different action possibilities in order to ultimately become the savior of the achievements of their time.
$86.00$73.00
Red Dust Rebellion
“200 years of Earth rule. 200 years of being told what to do by people on some distant blue orb in the sky. A pampered planet populated by soft people. Earth politicians playing golf on a sunny day while sipping French champagne and eating grapes dare to tell us how to live? They don’t know us because they are not us! We are the sons and daughters of Mars! The children of the red planet! We were born in the red dust, and we say no more to Earther rule!” -Aroha Thompson, Red Dust spokesperson and Mining Union organizer.It is 2250, and the bicentennial celebrations of the first human colony on Mars are about to begin. 200 years of human achievement, but also 200 years of hardship. Mars is an unforgiving world, a barren wasteland on the surface; therefore the people live in vast underground cities known as labyrinths.Over the years, the people of Mars have formed their own culture and identity and want more say in their own rule. To many, Earth is a remote world with too much control over Martian affairs. Furthermore, Earth’s corporations have too much power over life and death. Some long for a green Mars, covered in oceans and life, while others recoil at the idea that humanity will destroy the climate of another planet.Red Dust Rebellion tells the story of the Martian revolts of the 2250’s and the rise of Martian nationalism. Up to 4 players will take part in this game and control the following factions:The Martian Provisional Government (MG) believes it has the best interests of Mars at heart. Made up of bureaucrats appointed from Earth and locally-elected officials, they are walking a political tightrope of representing Earth interests while keeping the local population happy. They need the support of Martian locals to effectively administer the planet. The MG has the backing of Earth and access to their resources, but Earth is far away, and shipping is a time-consuming process, so they will need to manage their flow of resources carefully. They will rely on their sometimes-allies the Corporations to help stabilize Mars and protect against raids from the Church of the Reclaimer.Mars is the future for humanity, and with rampant climate change events on Earth, the push to further colonize and terraform Mars is growing. The Corporations (CORP) are Earth-controlled companies with vested interests in Mars. And while they have a bottomless amount of resources to commit to the conflict, they ultimately have to answer to their shareholders. This means that profits are their primary motivation. Replacing units costs money, so they want the Mars Government to fight their battles for them. The Corporations also wish to extend their infrastructure to ready the planet for eventual terraforming.Native-born Martian workers form the backbone of the Red Dust (RD) movement. The so-called "Dusters" demand a government for Martians, by Martians, without Earth interference, and they are willing to take it by force. Nominally a worker's movement, the Dusters are an organized and determined force within the labyrinths of Mars and must rally the unions, guilds, and various popular assemblies to their cause to force the Earthers out and secure a free Mars for Martians.And finally, many look at the mistakes of old Earth and do not wish to repeat them. We have poisoned our home world and are planning on poisoning another. Human history is a process of making the same mistakes over and over again. These ideas have created The Church of the Reclaimer (CR). A post-humanist faith, they seek to adapt humanity to Mars, not the other way around. And they are opposed to all terraforming and further colonization on Mars. While the moderates of the faith seek to block this progress using peaceful protest and political action, the more extreme elements are not above using violence to achieve their goals—a Mars returned to its natural state with human impact kept to an absolute minimum.KEY FEATURES★ A hostile world Dust storms will appear and block access to different regions for extended periods of time. Fighting in the densely-populated labyrinths can end up damaging life-giving infrastructure. And the vast surface of the planet means forces can just disappear in the dust.★ The unpredictable raiders The CR does not use Resources or appear on the standard order of activation. Instead, they use a new system to the COIN series that allows them to interject and decide when they wish to act, allowing for less frequent but sudden moves.★ The Aldrin Cycler Earth is a long way from Mars. Many COIN supplies and replacements will take a long time to get from Earth to Mars, forcing those factions to plan for the long term.★ Multiple battlefields Red Dust Rebellion takes place across 3 major theaters on Mars: The Noctis Labyrinthus, The Hellas Basin, and Arabia Terra. Between these areas is the vast wilderness of Mars, largely unpopulated with barren wastes as vast as the total landmass of Earth.★ Satellite warfare The COIN forces control a network of surveillance satellites, but there are rumors that some are equipped with mass drivers and orbital assault pods as well.★ Everything is connected All of the major cities on Mars are connected by spaceports. If you control both locations, you can freely move forces back and forth, allowing for sudden changes in the complexion of each theatre.★ The Earth Governments (EG) form a 5th faction that maintains elite forces and an extensive satellite network. Control of the EG forces changes between the MG and CORP based on how much Earth trusts the Martian government to manage the rebellion.Components• A 22" x 34" mounted game board• 93 playing cards• 24 tarot-sized non-player cards• 162 wooden pieces• 12 pawns• Two full-color countersheets• Five 8.5" x 5.5" double-sided, full-color cardstock player mats• Two 8.5" x 11" double-sided, full-color player aids• Four 11" x 17" full-color player aid foldouts• Two 8.5" x 11" double-sided, full-color non-player aids• One 11" x 17" full-color non-player aid foldout• Four 6-sided dice• A rulebook• A non-player rulebook• A background playbook• A 3" box
$135.00$111.00
Doggerland
Step into Doggerland, a board game where you lead a tribe in 15,000 BCE. Lead your clan, grow your population, and survive changing seasons. Explore diverse landscapes, adapt to resources, and compete with rival clans. The game's dynamic terrain and strategic leadership add depth, as clans migrate to thrive. Each game features unique terrain with modular tiles. Players strategize, adapting to available resources, and rival actions. Resources deplete over time, necessitating migration for survival. Navigate 6-8 seasons, accumulate points, and aim for the most enduring legacy. Doggerland offers a history-packed, mystical tabletop adventure, blending strategy and resource management!
$114.00
Shogun No Katana
Feudal Japan; land of mystery, tradition, honor and sharp steel!Shogun no Katana is a strategic Eurogame that will transport you to the magical atmosphere of feudal Japan. Use your workers to choose which swords to make, among those requested by the powerful local Daimyo. Collect resources to improve your craft, and request your artists to create breathtaking decorations. Have your family members admitted to the most strategic rooms of the Shogun’s palace to obtain the privileges of their rank. And finally, create the most beautiful SHOGUN NO KATANA!You will have to manage your Forge wisely, as crafting Katanas will be the real beating heart of the game. The original and innovative sword-making mechanism allows you to activate an entire row or column to work on different Katanas at the same time. Each player has its own forge where all the katana crafting will take place.
$107.00$80.00
Imperial Settlers: Empires of the North
Imperial Settlers: Empires of the North is a new, standalone card game in the established Imperial Settlers universe, with players heading to the far north where three different factions live: Scotsmen, Inuits, and Vikings. Take on the role of leader, and make your faction into the best empire in the world! Choosing the faction is only the first step, though, as each faction can be played using one of the two separate and unique decks. Yes, in the base game, players will find six pre-constructed decks ready to use straight out of the box. Each one offers a completely different gameplay style! Develop your economy, deflect your opponent, and fight for dominance in the north. Learn new mechanisms, and experience a unique style of Imperial Settlers. Will you be able to create the most successful civilization in Imperial Settlers: Empires of the North?
$86.00$52.00
Zhanguo The First Empire
In 221 B.C., all the so-called Warring States are brought together. This is the birth of the vast Chinese empire, ruled by Qin Shi Huangdi. A skilled and determined strategist, but also a shrewd governor, he undertakes actions aimed at standardizing all the elements at the basis of Chinese society and culture; he imposes a single script and a single currency, then he establishes a new system of laws equal for all. He also builds palaces, installs local governors, and above all, starts the works for the construction of the greatest building in the history of mankind: the Great Wall. A single life cannot suffice for such a vast empire. He sends ships to distant lands in search of the legendary elixir of life, and he builds a huge mausoleum containing the scale reconstruction of his empire. In defense of it for eternity, he deploys an impressive terracotta army... In Zhanguo: The First Empire, you go along with the Emperor's plans to offer your
$107.00
Raiders of Scythia
Many centuries ago, the Greek, Persian and Assyrian empires controlled vast amounts of land and riches. Yet, despite their fortifications and imposing armies, rumors began spreading of a formidable foe in the lands above the Black Sea. They came on horseback. Fierce warriors, both male and female. Skilled with the sword, axe and bow. But they weren’t mindless savages. Their artisans were renowned for their ability to craft detailed trinkets of gold. They fashioned leather armor and improvised the recurve bow. They trained eagles for hunting and war. Some even believe they inspired the Greek tales of the Amazons. But they were more than legend or fable. They were the Raiders of Scythia. The aim of Raiders of Scythia is to be the player with the most Victory Points (VP) at the game’s end. VP are gained by raiding Settlements, taking Plunder and completing Quests. Players will need to assemble a Crew, train Animals and gather Provisions. The game ends when there are only 2 unraided Settlements or 2 Quests remaining on the Main Board. Features: Play as one of eight Scythian Heroes each with their own unique player power. Play against up to 3 friends or against the rival Scythian Chieftain in a highly intuitive Solo Mode. Builds on the award-winning game play of Raiders of the North Sea Adds eagles and horses to customize your crew with special abilities, strength and VP bonuses. Designed for 1-4 Raiders ages 12+ to explore in 60 min. Contents 1 Main Board 4 Player Boards 26 Quests 136 Cards 1 Plunder Bag 80 Plunder Tokens 32 Wounds 32 Kumis 32 Provisions 31 Workers 6 Dice 4 Score Markers 32 Silver 1 Illustrated Rulebook
$86.00
Roll Through The Ages: The Iron Age - Mediterranean Expansion
Build a thriving civilization--in under an hour! Collect goods, assign workers to build cities and erect monuments, advance your civilization through cultural and scientific developments, but don't forget to harvest enough food to feed your growing population. Grab those dice and Roll Through the Ages in this addictive and strategic game. Players roll dice to obtain commodities and workers to build up their civilizations. Dice can be rerolled twice unless they come up as a hazard. Players use their workers to build infrastructure to support additional works or to build monuments that are worth points. At the same time commodities are gathered which allow your civilization to develop. Once all monuments or five developments are achieved by a player the game ends at the end of the round, points are counted, and a victor is declared! GRYPHON BOOKSHELF SERIES #2
$22.00
Phanerozoic
Phanerozoic is the current geologic eon that started about 530 million years ago. In this game, you will simulate the evolution of life on Earth during this time period. Starting with Trilobites and Algae, each player will try to influence the ecosystem by mutating and evolving plants and animals into new species to try to score points according to their unique goals. During the action phase, players will draft cards and play mutations, evolve species or use events to their advantage. Each round ends with a nature phase, where the ecosystem finds its balance as plants grow and animals feed. Will you cause the extinction of the dinosaurs or will you rejoice when inventive animals thrive? Phanerozoic is a thinky game that feels bigger than its box suggests. Components: 112 cards, achievement sheet, rulebook.
$19.00$16.00
HERD: Epoch Environments Expansion
HERD: Epoch Environments adds a new level of strategy and decision-making to your HERD experience. This expansion features new Herds, Prey, and Predators to up the challenge level, as well as an entirely new gameplay element: Environments and Environmental Hazards! Your Herd can migrate to new Environments throughout the game, from jagged prehistoric coastlines to blustery tundra landscapes, each imposing new challenges and providing certain advantages which can be the key to your Herd’s survival. Watch out for new Environmental Hazards though. From sudden forest fires to volcanic eruptions, these new cards drawn from the Prey deck can spell doom for you and your fellow Herds!
$29.00
Santorini: Tides of Poseidon God Pack
Santorini: Tides of Poseidon is an expansion for the Santorini 2nd Edition board game, developed by Roxley Games. This expansion introduces new god powers inspired by Poseidon, the Greek god of the sea, adding depth and variety to the strategic gameplay. This expansion features a selection of new god powers, each representing a mythological character associated with Poseidon and the sea. Santorini: Tides of Poseidon contains 17 characters: Achilles Agamemnon Ares Charybdis Clio Echo Enodia Gaea Hephaestus Hippolyta Melpomene Moros Odysseus Poseidon Proteus Pythia Siren
$19.00$12.00
Veiled Fate: Tribunal Expansion (Metal)
The Metal version of the game includes metal miniatures. New expansions bring deeper strategy and enhanced deduction to a game that asks one not-so-simple question—can you hide in plain sight? The Tribunal expansions elevate every aspect of a strategic deduction game that already stands apartWhen Veiled Fate first launched in 2020, it didn't fit in any genre—and still doesn't. It requires social deduction, but that's not how you win. You win through strategic decisions that are informed by the deduction. Hence strategic deduction. The Tribunal expansions supercharge both the strategy & deduction in Veiled Fate—further elevating a game that already stands apart. HADRIA EXPANSIONA being to be feared, Hadria mercilessly annihilates any demigod found ahead of her on the score tracker at the end of the game—meaning having the most points isn't always a winning strategy. Use new powers to move Hadria and create all kinds of new quandaries for your opponents. The Hadria Expansion is focused on introducing more strategic variables to the game and adds a new miniature, renown tracker, and favor cards. CELESTIALS EXPANSIONEach of the seven celestial beings bestows one player with an asymmetric win condition & abilities. All other players will have to adapt their strategies around the Celestial's win condition to ensure their own victory. The Celestials expansion is focused on introducing more deduction and misdirection to the game and adds a new miniature, renown tracker, spell cards, and 7 celestial cards. SERVANTS EXPANSIONEach servant influences the quest in its region, so players must consider their effects when determining where to move their Demi. Moving the servants introduces new strategic and tactical options towards victory. The Servants expansion adds 3 new miniatures and cards. Servants can be commanded by all players. RENEWAL EXPANSIONEvery time a demigod enters The Pools when being moved out of the Abyss, the player moving them activates the current modifier on the Renewal Dice. That play then re-rolls the renewal dice, resulting in a new modifier for the next player to move a demigod from the Abyss to the Pools. The Renewal Dice replaces the permanent 'refresh card' effect that normally activates in the Pools, creating more dynamic gameplay and ever-shifting strategies surrounding how players use the Abyss.
$142.00
Trailblazer: the Arizona Trail
Travel the spectacular 800 mile long Arizona Trail as you take in the sights and sounds of the mountains, canyons, plateaus and deserts seeking out the amazing variety of wildlife such as the Roadrunner and Javelina, while avoiding the Gila Monster. From Saguaro National Park, the Sonoran desert, through the largest Ponderosa pine forest on Earth and into the Grand Canyon, you will interact with the incredible diversity of Terrain, Flora and Fauna found in State 48... aka Arizona. Players will call upon the legendary Jackalope and Lost Dutchman to aid in their travel. Turn order is determined for each round of travel and actions through a unique movement and observation mechanism. Players will need to acquire an interesting blend of key Natural and Personal resources to obtain advantages and create their own mural of Arizona wonders through efficient placement of polyomino depictions. After 8 weeks/rounds of travel, the player who builds a reserve of the most Arizona Grit and Superstition Gold is declared ... TRAILBLAZER
$84.00
Battalion: War Of The Ancients
Battalion: War of the Ancients is an accessible two or four-player game. Command a wide range of units from four playable historical factions, each with their own strengths and weaknesses. Employ faction-specific tactics cards to outmaneuver your opponents. Compose your unique forces with rigor. Judge the tempo of battle with precision. Seize victory for your people! Take charge of the formidable Roman legions and their allies. Command the powerful crossbowmen of the Han dynasty as they traverse unfamiliar deserts. Steer the renowned Greco-Bactrian cavalry, and fight for every oasis. Direct Hannibal’s diverse array of mercenaries, elephants, and the Sacred Band of Carthage.
$93.00$61.00
Perspectives: Blue Box
Dive into the mystery and excitement of "Perspectives: The Information-Sharing Investigation Game." Designed for players aged 12 and up, this cooperative board game challenges you to solve complex cases through a unique mechanic where each player holds crucial pieces of information.Each of the three included cases, set in vivid historical contexts, unfolds in four acts filled with intricate details and hidden secrets. As players, you'll need to communicate and collaborate without showing your hand, making for a suspense-filled gameplay experience."Perspectives" comes complete with 3 envelopes, 12 folders, 108 cards, and a tutorial, ensuring you have everything required to start your detective adventures right out of the box. Whether you're solving the riddles of the Roman Empire, uncovering the secrets behind a mysterious inheritance in the West, or exploring tales of deceit and redemption, this game promises a captivating experience.Perfect for game nights, educational environments, or as a unique gift, "Perspectives" fosters teamwork, sharpens deductive reasoning, and guarantees engaging fun for friends and family alike. Join forces to decode the mysteries and prove that sometimes, the right perspective is all you need to uncover the truth. INTERACTIVE DETECTIVE GAME: Engage in thrilling problem-solving as you and your team work to unravel three unique cases, each split into four intriguing acts. Perfect for 2-6 players aged 12 and up. DEEP STORYTELLING: Each case from "Perspectives" offers a rich narrative involving historical settings, where players cross-reference photographs, reports, and clues without sharing their individual documents. UNIQUE INFORMATION-SHARING MECHANIC: Players hold key information individually, fostering an immersive experience where communication and collaboration are key to piecing together the mystery. LEARN AND PLAY: Not only is "Perspectives" fun, but it also enhances critical thinking and teamwork skills, making it a great educational tool for families, friends, and educational settings. INCLUDES EVERYTHING YOU NEED: The game contains 3 envelopes, 12 folders, 108 cards, and a comprehensive tutorial, ensuring you have all you need for hours of investigative gameplay. Contents: 3 Envelopes 12 Folders 108 Cards 1 Tutorial
$50.00$37.00
SAS Rogue Regiment: Jager Expansion
SAS ROGUE REGIMENT: JAGER EXPANSION - Jager takes the collabourative play of SAS and turns it on it's head allowing one player to take the role of the Axis. With a team of 4 axis operators added vehicles and the ability to influence the sentries on the board, can you hunt down the SAS before they complete their mission?SAS: Rogue Regiment is a WW2 stealth action game for 1-4 players. Taking on the role of SAS soldiers in the pivotal weeks following D-Day, players must carry out acts of sabotage deep behind enemy lines. Ambush convoys, assassinate high ranking officers, destroy ammo dumps and much, much more in your four man campaign against the Axis war machine!FEATURES★ SAS soldiers wage a guerrilla war deep behind enemy lines in this stealthy WW2 action game for 1-4 players.★ 4x Axis Operators (Officer, Sniper, Engineer & Driver) with Operator cards and rules for competitive play. A full playdeck of 16 Event and 16 Asset cards.★ 2 additional Axis Vehicles (Sd.Kfz.2 “Kettenkraftrad” & Kübelwagen with HMG).★ Fully compatible with co-operative play with options to use Axis operators.★ Compatible with SAS Rogue Regiment.Components• 4 Axis Operators• 1 HMG infantry• 2 Axis Operator vehicles• 1 Sturmboot• 1 Torpedo Store• 4 Axis Operator cards• 6 maroon event cards• 26 Jaeger asset cards• rulebook• 1 bonus mission
$33.00$24.00
SAS Rogue Regiment: Hot Dog Expansion
SAS ROGUE REGIMENT: HOT DOGS EXPANSION - Hot Dogs adds a wealth of playable elements to the SAS - Rogue Regiment game, including flamethrower troops, guard dogs, more events, and more objectives.SAS: Rogue Regiment is a WW2 stealth action game for 1-4 players. Taking on the role of SAS soldiers in the pivotal weeks following D-Day, players must carry out acts of sabotage deep behind enemy lines. Ambush convoys, assassinate high ranking officers, destroy ammo dumps and much, much more in your four man campaign against the Axis war machine!FEATURES★ SAS soldiers wage a guerrilla war deep behind enemy lines in this stealthy WW2 action game for 1-4 players.★ 4x Guard Dogs - either spawning in the battle section or placed adjacent to guards with a ”smell” detection mechanic, dogs will track down operators even when not spotted.★ 2x Flamethrower Infantry - flame units have to get up close but in addition to the heavy damage they deal they set fire to buildings forcing Operators out of cover.★ 1x Orange Event Deck of 36 cards - one of the more intense event decks packed with many oppertunities to be mauled and/or roasted! 2x Flammpanzerwagen - a hanomag variant fitted with flamethrowers!★ 2x Fuel related Objectives ready for your operators to demolish.Components• 2 Flammpanzerwagen• 1 Fuel truck• 1 Seehund submarine• 1 Fuel Dump• 3 flamethrower infantry• 4 Guard Dogs• 2 Dog Corpses• 36 Orange event cards• 8 fire tokens• 1 rulebook• 1 bonus mission
$33.00$24.00
SAS Rogue Regiment: Heavy Metal Expansion
SAS ROGUE REGIMENT: HEAVY METAL EXPANSION - Whether it's driving them, running from them, blowing them up or stealing them, vehicles play a roll in the majority Rogue Regiment missions. This expansion adds even more Axis firepower to the SAS Rogue regiment game; whether guarding or on patrol, crossing paths with these metal terrors could easily spell doom for your SAS operators.SAS: Rogue Regiment is a WW2 stealth action game for 1-4 players. Taking on the role of SAS soldiers in the pivotal weeks following D-Day, players must carry out acts of sabotage deep behind enemy lines. Ambush convoys, assassinate high ranking officers, destroy ammo dumps and much, much more in your four man campaign against the Axis war machine!FEATURES★ SAS soldiers wage a guerrilla war deep behind enemy lines in this stealthy WW2 action game for 1-4 players.★ 2 x Sd.Kfz. 234 “Puma” - These heavily armoured cars are fitted with a 75 mm howitzer for close infantry support. When playing from the grey event deck, pumas will deploy from spawn points during the battle section.★ 1 x Sd.Kfz. 222 “Leichter Panzerspähwagen” - This armoured reconnaissance scout car with a 20mm autocannon deploys from a spawn point during the battle section.★ 1 x Troop Transport - This open top variant of the axis truck acts as an additional mobile spawn point. 1 x “grey” event deck of 36 event cards.★ 2 x Mechanical Failure tokens - Similar to the cigarette token used in the base game the mechanical failure token will bring a temporary halt to an axis vehicle when triggered by the event deck.Components• 4 Vehicles• 36 Grey event cards• 2 Mechanical Fault event tokens• 15 vehicle damage tokens• 1 rulebook• 1 bonus mission
$33.00$24.00
Garum
Garum was a fermented fish sauce used as a condiment in the old ages; its manufacture and export was an element of prosperity and perhaps an impetus for the Roman penetration of Lusitanian and Hispanian coastal regions. Garum from today’s Portugal and Spain is highly prized in Rome and has now inspired a versatile strategy board game for the whole family, ages 8 and up, that plays 2 to 4 players. Garum is a tile-laying game, which plays in about 30 min or less, it is language-independent and features endless replayability, due to its board system, that ensures no two games are alike. In Garum, each player represents a master in the preparation of a specific type of fish sauce and receives a set of 16 Cetarian Tiles; each one has 4 spaces filled by 4 colors in different proportions, though the color that the player is defending is the predominant one. The game's goal is to play your Cetarian Tiles strategically, to get a considerable number of your own color symbols in selected rows or columns - the greater the number, the higher the reward! If you score the most points you are the winner!
$57.00$53.00
Medici
The object is to accrue the most points during three rounds, which you do by spending your points to bid on sets of cards. Each turn the current player turns up one to three cards for all the players to bid on, with the highest bid taking all cards. The cards denote a commodity type and quantity/value. The round ends when each player's ships are full, or the commodity card deck is exhausted. After each round, points are awarded to each player having the most of a given commodity, and to the one with the most valuable total "cargo load".
$57.00$49.00
Endless Winters: Ancestors
Ancestors is an expansion for Endless Winter: Paleoamericans. It adds a large variety of new cards into the game, including alternate animals cards, interactive Culture cards, Chief special ability cards, and more…
$29.00$22.00
3000 Scoundrels: Double or Nothing Expansion
Business is booming in Graystone Gulch! The hidden potential of the Traveler’s technology has been unlocked, making his gadgets more valuable than ever before. This expansion delivers exciting new mechanics that add depth, strategy, and drama to enhance your games of 3000 Scoundrels.
$50.00$40.00
Token Terrors: Battlegrounds
Welcome Warlords to the Battleground! Battles rage between fearsome factions on the continent of Terra, and you must command your army to crush your opponent in a savage skirmish! In Token Terrors: Battlegrounds, two players each draft an army of 10 Token Terrors from a variety of factions, and use them to completely eliminate their opponent's army on the 7x7 battleground grid. Through strategic movement, well-timed attacks and clever use of each factions' unique abilities, one army will conquer the Battleground, and reign victorious. This compact strategy battle game is deceptively simple, with remarkable strategic depth. The combat is packed with decisive choices, action point management, area control, press your luck, and sometimes a bit of puzzle-solving. The Token Terrors miniatures themselves, are also durable, inexpensive, dice-sized mini-monsters with a ton of character, that make great MTG token creature representations or RPG minions. See you on the Battleground!
$64.00
Tiny Epic Western
Tiny Epic Western is played in a series of rounds. Each round, poker cards are dealt between the locations, which are laid out in a circle. Players place posse members on these location cards, which will both give an action and count as a bid for the location's valuable resources. Players also get a poker card of their own which uses the two adjacent cards from a location to form a three-card hand. This creates a clever mix of modern worker placement and poker that drives the game. In addition, players must manage their resources of Law, Money and Force to buy buildings and gunfight. If you have the highest stake in the most lucrative industry at the end, you will be rewarded bonus points. Add these points to the points you've collected from buying buildings and determine the winner! Yippie kay yay a!
$43.00$35.00
Tiny Epic Kingdoms: Heroes Call Expansion
The war continues and spreads further and further. New factions have arrived from the north igniting more epic battles than before. Heroes rise over the fallen bodies of their enemies. Kingdoms spread across the frozen wastelands in search of silver. War Towers grow taller than the trees. Who will be victorious in the end? Tiny Epic Kingdoms: Heroes' Call introduces heroes to the war. Heroes will bring to play a variety of benefits unique to their class. Players will use a larger meeple to represent the hero of their faction. Additionally new mechanisms are introduced to the building action of the game. This will have players tracking their tower progress by placing tower cubes onto regions they possess. Players are encouraged to keep these tower cubes safe because losing them in war results in a loss of progress on the tower card. Furthermore Tiny Epic Kingdoms: Heroes' Call introduces a slew of new factions, new regions with new mechanisms and a new resource type, and even brings solo play to Tiny Epic Kingdoms! The lore of Tiny Epic Kingdoms: Heroes' Call occurs after Tiny Epic Kingdoms and before Tiny Epic Defenders.
$43.00$37.00
Inis Nemed
Nemed is the second expansion to Inis, the area-influence game rooted in Celtic history and Lore. Nemed incorporates three different modules that will change the dynamics of your game. With the Nemetons module, try to gain control of these sacred sites. They will award you deeds based on various conditions and adjacency, as you can't enter the Nemetons! With the Hallowed Sanctuaries module, dedicate your sanctuaries to legendary heroes! Give offerings to these particular sanctuaries, and receive special favours based on the hero you honored. Finally, the Territories and Epic tales module will bring more variety to various element of the game. Discover 10 new epic tale cards, 5 new territory tiles, and new advantage cards. DEEPEN THE WORLD OF INIS WITH SACRED POWER: Expand your game with new layers of Celtic lore, divine influence, and strategic complexity through the Nemed expansion. DEDICATE SANCTUARIES TO DEITIES AND HEROES: Earn powerful favors by making offerings to gods and legendary figures, gaining new advantages on your path to kingship. DISCOVER MYSTICAL NEMETONS: Introduce unique sacred groves that break standard territorial rules and unlock special Deeds when specific conditions are met. ADAPT TO SHIFTING POWER AND NEW CHALLENGES: Navigate unexpected changes brought by sacred spaces, new Epic Tale cards, and evolving strategic opportunities. EXPAND YOUR GAME WITH PREMIUM COMPONENTS: Includes miniatures, tiles, cards, and tokens that seamlessly integrate into Inis and enhance replayability. Contents: 5 Character Miniatures, 5 Favor Tiles, 6 Nemeton Tiles, 6 Nemeton Deed Tiles, 10 Epic Tale Cards, 4 Territory tiles, 5 Advantage cards, 5 player aid cards, 1 Cailleach token, 2 Harbor tiles, 1 island tile, 1 rulebook
$64.00
Colt Express (2026 Edition) (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top? In Colt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. The game consists of five rounds, and each round has two phases: Phase 1: Schemin' Each player plays 2-5 action cards on a common pile, with the cards being face up or face down depending on the type of the round. Instead of playing a card, a player can draw three cards from her deck.Phase 2: Stealin' The action cards are carried out in the order they were played, with a player's best laid plans possibly not panning out due to mistakes and oversights!
$57.00
Veiled Fate: Providence Micro-Expansion
Contents:30 Providence Cards1 Guide Card Ages: 14+Players: 2-8Game Length: 60-120 min or less This is not a stand-alone game. A copy of Veiled Fate (Standard or Metal Edition) is required to play.
$15.00
Hoplomachus: Victorum: Pandora's Ruin
Pandora's Ruin Expansion for Hoplomachus: VictorumThe heavens have split open, and new evils have come rushing out. Pluto's deadly games with the realm of mankind have just changed forever."Pandora’s Ruin" brings a wealth of new content to the world of Hoplomachus: Victorum, adding to the vast options offered by the core game as well as introducing added variety in several places. Featuring new scions, new arena rules, new primus events, additional events to add scion-specificity to your campaigns, and an expedited play mode, "Pandora's Ruin" adds hours of playability and enhanced theme to your Victorum games.
$71.00
Onus! Army VIII: Celts
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army VIII: Celts - Add more unit cards to those included in the ONUS! games. Contents:- Generals Scáthach, Boadicea, Calgacos, and Loegaire- 2 Briton Noblemen- 3 Celtic Swordmen- 3 Pictish Warriors- 5 Celtic Spearmen- 5 Armed Peasants- 4 Celtic Javelinmen- 4 Celtic Slingers- 3 Briton Riders- 3 Gallic Infantry- 2 Gaesatai
$22.00$19.00
2GM France Expansion
2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Play as France! This expansion includes a complete deck of the nation of France and the units that participated in World War II. With emblematic units like the Renault R-35, or the Somua S-35, as well as generals like De Gaulle or Gamelin to lead your troops. Contents: 1 rulebook (A5 size), 88 cards (56 x 87 mm), 1 headquarter (France), and 1 10-sided die (blue).
$35.00$26.00
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