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Board Games | Historical Games

120 products


  • Gamers Guild AZ Gale Force Nine World of Tanks Miniatures Game: Starter Set (Pre-Order) GTS

    World of Tanks Miniatures Game: Starter Set

      The World of Tanks: Miniatures Game is an easy to learn, quick play, smallscale tabletop game. You take command of a Tank Platoon, seeking todestroy your opponent’s tanks and secure victory. It is a fast and furious,do-or-die game – In half an hour you can pick your tanks and crew,upgrade them to your specifications, defeat your enemy (or die trying),and be ready for the rematch! TARGET AUDIENCE:• Fans of the World of Tanks computer game• People with an interest in historical tanks• Skirmish wargamers KEY MESSAGES:• Quick and fast tank-on-tank gameplay• Designed for competitive events with organized play• Tactical depth with tank and platoon customization MECHANICS:• Construct your tank platoon along with their upgrade cards• Move & Shoot gameplay loop with opportunities to turn the tide!

    $71.00$52.00

  • Gamers Guild AZ Draco Ideas ONUS! Under The Eagle (Pre-Order) GTS

    ONUS! Under The Eagle

    Simon Scarrow's Eagle series of books takes us back to the times when Claudius was emperor in Rome, beginning with the invasion of Britain, through the adventures of his characters Macro and Cato. The Eagle expansion incorporates new rules for the use of characters (in addition to generals), palisades, assaults, limited visibility and much more. It includes scenarios of the main confrontations of the first three books, starting on the border of the Rhine River against a tribe of Germanic tribesmen, suffering an ambush in Gaul escorting the imperial secretary or decisive battles in the conquest of Britain. Eagle includes units, characters and markers, although you need one of the base games, ONUS! Traianus or ONUS! Pack, to play with this expansion.

    $43.00$40.00

  • Gamers Guild AZ GMT Games Liberty Or Death (Third Printing) (Pre-Order) GTS

    Liberty Or Death (Third Printing)

    "It will be necessary …to gain the hearts and subdue the minds of America." — British General Henry Clinton, In his Campaign Narrative of 1776."It’s easier to crush evils in their infancy than when grown to maturity."— British General Thomas Gage, March 28, 1775."It is evident the enemy mean to … oblige us to fight them on their own terms or surrender at discretion, or by a Brilliant Stroke endeavor to cut this army in pieces…"— George Washington in a letter to John Hancock, President of the Congress 1776.Volume V in GMT’s COIN Series takes us back to the struggle of the American Patriots against their parent British government. A unique multi-faction treatment of the American Revolution, Liberty or Death: The American Insurrection will take 1 to 4 players between lines of clashing red and blue infantry, Indian raids, European politics, British control of the seas, French intervention, and the propaganda war.Building off the good works of COIN Series Creator Volko Ruhnke and Series Designers Jeff Grossman, Brian Train, Mark Herman, and Andrew Ruhnke, Designer Harold Buchanan applies his knowledge of the American Revolutionary period to take a new look at the struggle that built a nation. COIN Series Developer Mike Bertucelli continues his work on this project and Volko Ruhnke is an active advisor.Liberty or Death: The American Insurrection features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, A Distant Plain, Fire in the Lake, and Gallic War, with a set of twists that take the COIN Series to the 18th Century, including:★ Brilliant Strokes that trump initiative (Led by leaders like Washington, Rochambeau, Clinton and Joseph Brant)★ Irregular troops (Patriot Militia and Indian War Parties)★ Regular troops (British and French Regulars and Patriot Continentals) for battles and skirmishes with line infantry★ Rabble-rousing, Skirmishing, Tories, variable French entry, and Indian Raids★ Variable impact of naval commitments between the British and French★ French blockades to confound British plans★ French financing options to feed the Patriot’s war effort★ A large deck of 110 + cards for great play variety★ Short, medium, and long-length scenarios with period-event or random options.

    $133.00$100.00

  • Gamers Guild AZ Ares Games WunderWaffen (Pre-Order) ACD Distribution

    WunderWaffen

    WunderWaffen (“wonder weapons”) is set during the last year of World War II, when the Normandy landings paved the way to the occupation of Berlin and the resulting defeat of the German army. Using simple rules the game recreates the troubled collaboration between the Russian, British, and American Allies in the final phase of the war. The German army is near collapse, but inside its laboratories scientists and technicians are designing new and terrible weapons, the “WunderWaffen,” in the hope of turning the tide of a hopeless situation. During the game, the Allied players must carefully balance the urgency to rapidly advance toward Berlin with the need to limit the Germans’ scientific research, while trying to help one another. The German player will have to move forward on the Research Track, trying at the same time to put up a desperate fight against the Allies’ advance to delay the inevitable defeat for as long as possible. Germans may also win, though losing Berlin, thanks to a scoring system that rewards the results of forces on the field. Ages 13+2 or 4 players60+ minute play time Contents:1 Game board4 Faction boards24 Territory tiles40 Territory control cubes16 markers72 double-sided Faction counters24 Research cards4 Summary sheets1 Rulebook

    $57.00$43.00

  • Gamers Guild AZ Gamelyn Games The Last Kingdom Board Game (Pre-Order) GTS

    The Last Kingdom Board Game

      The Last Kingdom Board Game is game of war and politics for 2-5 players by renowned designer John D Clair that's based on the Netflix series The Last Kingdom. In this world, the kingdoms of Britain are at war. Many have already fallen to the invading Danes, leaving the great kingdom of Wessex standing alone and defiant under the command of King Alfred. You are one of the great commanders and politicians in this war-torn land known today as England. Both Saxon and Dane armies openly battle for dominance, and it is up to you to title the scales of power. To claim these lands, you will need to tread a dangerous path between both sides of the conflict. Will you betray your allies for power? What part will you play in the birth of a new nation, and will you ultimately rule it all? The Last Kingdom Board Game plays over the course of two rounds during which players will perform actions to command armies to shape the course of the war. Your allegiance to the Saxons or the Danes can be firm or fickle, and your score will reflect not just your prowess in battle, but your political skill in maneuvering the competing forces of Britain. Each of the ten leaders offers unique benefits to your strategy and provides special cards to start your hand. At the start of each round, players complete their hand by drafting cards from a deck specific to that round, then the war begins in one of the five regions. Players take turns playing cards to command Saxon or Dane armies, gaining affinity with the different factions, or positioning their heroes and leaders to shift the tides of war. Players also have access to a rotating market of actions that are available to everyone. Alternatively, players may choose to not act on their turn and instead pass to see what moves their opponents make. Once all players have passed consecutively, the war in the current region will be decided by the strengths of the Saxon and Dane armies battling there. Players gain victory points if they are aligned with the winning faction and based on their level of affinity. The focus of the war then moves to the next region, and the battle continues. After the fate of each of the five regions has been decided, the round ends. After two rounds of play, the player who has accrued the most points wins.

    $100.00$80.00

  • Gamers Guild AZ Osprey Games The King is Dead (2E) Gamers Guild AZ

    The King is Dead (2E)

    The kingdom is divided. Three factions — the Scottish, the Welsh, and the English — vie for control and, across the sea, foreign invaders prepare to take advantage of the chaos. The King is Dead: Second Edition refreshes the game with updated graphic design, gorgeous new artwork, and a brand-new asymmetric game mode for advanced play.

    $69.00$58.00

  • Gamers Guild AZ GMT Clash of Sovereigns: The War of the Austrian Succession 1740-48 GTS

    Clash of Sovereigns: The War of the Austrian Succession 1740-48

    December 1740: Young King Frederick II leads the army of upstart Prussia in a surprise invasion of Austrian Silesia. He hopes for an easy conquest of the rich province at a time when the Austrian Empire appears vulnerable following the death of Charles VI, King of Austria and Holy Roman Emperor. But despite internal opposition to the ‘Pragmatic Sanction’ that allowed a woman to inherit the throne, Austria’s new Queen, Maria Theresa, is cowed neither by Frederick, nor by France’s scheme to place a Bavarian puppet candidate on the throne of the Holy Roman Empire, nor by Spanish designs on Austria’s holdings in Italy. Amid these conflicting dynastic ambitions, Frederick’s local territorial coup proves to be only the opening act in a major European war that none of the great powers had anticipated - but all wished to profit from. It would ultimately span eight years and half the globe. Clash of Sovereigns (COS), GMT’s 2-4 player card-driven game of the War of the Austrian Succession, has been 9 years in the making. It is a free-wheeling, faster-playing, stream-lined “nephew” of the widely-regarded Clash of Monarchs (COM). A 12-hour campaign game and three shorter scenarios covering 2-3 years apiece that can be played to completion in as little as three hours! 2-4 players. The French, Prussians/Spanish (“Pr/Span”), Austrians, and British/ Piedmontese (“Br/Pied”) each have their own separate card decks divided into Early, Middle, and Late war periods Half a dozen minor powers add their own blood and diplomatic wrinkles to the tableau and can sometimes reshape it utterly by switching sides. Leaders are rated for Initiative, Offense and Defense modifiers, and Action Points. Distinctive national tactics and troop quality factors are ‘captured’ by Army Battle Ratings (which evolve over time) and event and Battle Tactics cards. A simple, but significant, naval sub-game simulates naval operations in the Mediterranean and Atlantic, including the annual Bourbon Treasure Fleet’s risky voyage home. Colonial conflicts in Canada and India are simulated by event cards Design-for-Effect economic factors are “baked into” the event and reinforcement cards and can therefore be resolved in only a small fraction of the time required by COM’s more complex economic model.

    $98.00$71.00

  • Gamers Guild AZ GMT Games Fields of Fire: Deluxe Edition Update Kit (Pre-Order) ACD Distribution

    Fields of Fire: Deluxe Edition Update Kit

    For those who own the 1st or 2nd Edition of Fields of Fire and want to upgrade to Deluxe Edition components instead of owning the new Deluxe Edition, GMT Games is providing an Update Kit.Contents:3" Game BoxRulebookFour mission booksNormandyNaktong RiverHeartbreak RidgeVietnamStand-Alone Mission & Example of Play2 Field Manuals (Basic Training, Advanced Operations)12 cardsTwo Company Logs (double-sided, one log for each of the four campaigns)Two 11"x17" fold-out player aidsSeven 8.5"x11" player aidsThree Countersheets

    $54.00$46.00

  • Gamers Guild AZ GMT Games Virgin Queen GTS

    Virgin Queen

    Virgin Queen is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther’s posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen: over half of the rulebook remains unchanged.

    $131.00$91.00

  • Gamers Guild AZ Ares Games Guerre Eclair (Pre-Order) ACD Distribution

    Guerre Eclair (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The fate of Western Europe will be decided by this momentous battle.  Guerre Éclair is a fast-paced, card-driven wargame for two players that recreates the dramatic Fall of France in May 1940. As German forces launch their invasion of the Netherlands, Belgium, and France following the Manstein Plan, the fate of Western Europe hangs in the balance. Designed by Yasushi Nakaguro, Guerre Éclair delivers an accessible yet deeply strategic experience, ideal for both seasoned wargamers and newcomers. With a playing time of around 45 minutes, it offers a compact but intense simulation of one of the most decisive campaigns of World War II. One player commands the German armies, relying on deception, hidden objectives, and the concentrated power of Panzer divisions to break through enemy lines and advance toward Paris or the English Channel. The opposing player controls French and British forces, tasked with organizinga fragile defense, anticipating enemy intentions, and launching decisive counterattacks at the right moment. Gameplay begins with secret operational plans, forcing both players into a tense battle of bluff and strategic foresight. The German player must keep their true objectives concealed, while the Allied player must decide whether to spread forces to cover every possible threat or risk everything on a well-timed concentration of strength. Momentum, card selection, and precise positioning are key to victory. Contents: 1 A3 Game board 37 Different cards 40 Different meeples (25 soldiers, 13 tanks, 2 track disks) 3 Cardboard shields 4 Dice 1 Rulebook

    $43.00$37.00

  • Gamers Guild AZ GMT Games Wolfpack ACD Distribution

    Wolfpack

    Wolfpack is a tactical, historical game depicting the struggles between the German submarine Wolfpacks and the allied merchant convoys of WWII. Wolfpack is set in the vast North Atlantic from late 1941 to early 1943. Wolfpack is a 1-4 player solitaire/team game. When playing solo, the player will command 2 - 4 submarines. In a team game, players will command 1 - 2 submarines depending on the number of players. The convoy merchant ships and escorts will be controlled by an AI system. In Wolfpack, players will assume the role of a German WWII submarine commander. Players will need to work together to achieve victory. In a game of Wolfpack, players will start by approaching the Allied merchant ship convoy while trying to make it through the escort's screen undetected. If successful, your submarine will make an attack run on the convoy. As the commander, you will make many decisions like maneuvering your submarine to the best firing angle while making TDC (torpedo data computer) calculations for each of your torpedos, trying to achieve your best shot. You will issue orders to your crew to deal with any damage that your submarine may have sustained. Should we run silent? Do we press the attack? The decisions are up to you. Do all of this while trying to sink as much allied merchant ship tonnage as possible and avoid being detected and sent to the bottom by the allied escort ships. Components: One 34” x 22” Mounted Map Board (double sided, small & large convoy) Four 8 1/2” x 5 1/2” Submarine Player Boards (double sided, Type VII & IX) 240 Cards Four Countersheets Four 17” x 11” & Six 8 1/2” x 11” Play Aids One Campaign Information Pad One Rulebook One Playbook One 3” Box Game Design: Mike BertucelliGame Development: Joel Toppen

    $123.00$92.00

  • Gamers Guild AZ Compass Games LLC Trench Raid (Pre-Order) AGD

    Trench Raid (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Trench Raid is a single-player game set on the Western Front in World War One. The player assembles a group of 10 raiders and plots their course on a map towards the enemy lines on the other side of No Man`s Land. With 12 different raid objectives and 20 random events that can take place during the crossing, no two playthroughs will be exactly the same.

  • Gamers Guild AZ Draco Ideas Onus! Army XVIII: Allies (Pre-order) Quartermaster Direct

    Onus! Army XVIII: Allies

    Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. The Allies box, finally, is filled with hordes of new mercenary units, allies and vassals of the powers of the era, coming from all corners of the Roman world, ready to serve the highest bidder, their partners - according to the winds of war and history - or their patrons, whoever they may be. Contents:- 2 Massylii Guardsmen- 6 Numidian Infantry- 3 Gaetuli Riders- 2 Numidian Elephants- 3 Cantabri Warriors- 3 Hispani Soldurii- 4 Iberian Scutati- 5 Iberian Caetatri- 2 Hispani Noblemen- 2 Cilician Pirates- 2 Rhodian Slingers- 2 Galatian Legionaries- 2 Balearic slingers- 2 Numidian cavalry

    $22.00$19.00

  • Gamers Guild AZ Draco Ideas Onus! Army XVI: Pompeius (Pre-order) Quartermaster Direct

    Onus! Army XVI: Pompeius

    Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. Pompeius Army Box puts this great Roman general at the head of his army, as well as his sons, Pompeius Junion and Sextus Pompeius, along with the Republic’s outstanding hero Metellus Scipio, determined to defend the Roman State from Caesar’s ambitions… and in favor of their own! Contents:- Generals Pompeius Magnus, Metellus Scipio, Pompeius Iunior and Sextus Pompeius- 6 Marius Mules- 6 Antesignani- 2 Veterani- 2 Legio Vernacula- 4 Tirones- 2 Equites Consulares- 3 Light Equites- 2 Numidian Infantry- 1 Numidian Elephants- 2 Iberian Scutati- 2 Rhodian Slingers- 2 Numidian Cavalry- 2 Thessalian Cavalry

    $22.00$19.00

  • Gamers Guild AZ Draco Ideas Onus! Army XV: Vercingetorix (Pre-order) Quartermaster Direct

    Onus! Army XV: Vercingetorix

    Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. The army box of Vercingetorix offers the possibility of placing at the head of the best armies of Gaul and of the Celtic world as a whole those nobles and magistrates who fought most fiercely against the invasion of Iulius Caesar. Contents:- Generals Vercingetorix, Boduognatus and Divico- 2 Gaul Noble Warriors- 4 Celtic Cavalry- 2 Gaul Noblemen- 3 Helvetian Infantry- 1 Druids- 3 Celtic Swordmen- 5 Celtic Spearmen- 4 Armed Peasants- 4 Celtic Javelinmen- 4 Celtic Slingers- 2 Gaesatai- 3 Gallic Infantry

    $22.00$19.00

  • Gamers Guild AZ Draco Ideas Onus! Army XIV: Iulius Caesar (Pre-order) Quartermaster Direct

    Onus! Army XIV: Iulius Caesar

    Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. The army box of Iulius Caesar allows, naturally, to put in command of your forces the well-known Roman proconsul and dictator, paradigm of all the later Roman generals and emperors. Contents:- Generals Iulius Caesar, Marcus Antonius and Titus Labienus- 7 Marius Mules- 6 Antesignani- 4 Veterani- 1 Legio X- 1 Legio X Equestris- 1 Legio XIII Gemina- 1 Legio V Alaudae- 2 Equites Consulares- 2 Cretan Archers- 2 Belearic Slingers- 3 Germanic Riders- 2 Frisian Germanic

    $22.00$19.00

  • Gamers Guild AZ Nuts! Publishing Saigon 75 GTS

    Saigon 75

    Saigon 75 is a fast-paced strategy game pitting the “Communist” forces from North Vietnam and the Viet Cong against the “Liberal” forces from South Vietnam. Both sides are fighting for control of the capital. At the end of the Vietnam War, after the US troops have gone home, the North Vietnamese regime plans to take Saigon as quickly as possible against a well-prepared but corrupt South Vietnam.Saigon 75 is a simple and fast-playing strategic game, and everything is contained within a few pages of rules and 1 hour of fun, with pressure at every moment!After activating some of your units (with a die roll and depending on your turn), you will play an event card from your hand. The activated units can then move and attack. Battles are resolved by special dice rolls, which determine enemy losses and the number of units that must retreat. The event cards are what gives the game its great re-playability.The game is highly asymmetrical, with the North Vietnam player having more activations, more events to his advantage, better battle dice, and the ability to conduct assaults on a very wide front, while his opponent has air support as well as parachute and mechanized units.There’s also a solo mode that allows you to play as the South Vietnam forces as they attempt to resist the onslaught of an automated enemy, guided by specific cards.Contents:• A2 Mounted Gameboard• Rulebook• 20 Event cards• 10 Solo cards• 13 Different dice• 80 mixed tokens• 41 mixed counters

    $89.00$75.00

  • Gamers Guild AZ Draco Ideas 2GM United Kingdom Expansion (Pre-Order) Quartermaster Direct

    2GM United Kingdom Expansion

    2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Expand your game experience with the United Kingdom expansion for 2GM TACTICS. In this box, you will find United Kingdom, participant of World War II with new Unit cards, Support cards and Generals. More armies are joining the battle, adding new abilities and versatility to the core game. In order to play this expansion, you need a copy of 2GM TACTICS or 2GM PACIFIC. Contents: 1 rulebook (A5 size), 120 cards (56 x 87 mm), 1 headquarter (Italy), and 1 10-sides die.

    $35.00$26.00

  • Gamers Guild AZ Draco Ideas 2GM Soviet Union Expansion (Pre-Order) Quartermaster Direct

    2GM Soviet Union Expansion

    2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Expand your game experience with the Soviet Union expansion for 2GM TACTICS. In this box, you will find Soviet Union, participant of World War II with new Unit cards, Support cards and Generals. More armies are joining the battle, adding new abilities and versatility to the core game. In order to play this expansion, you need a copy of 2GM TACTICS or 2GM PACIFIC. Contents: 1 rulebook (A5 size), 120 cards (56 x 87 mm), 1 headquarter (Italy), and 1 10-sides die.

    $35.00$32.00

  • Gamers Guild AZ Draco Ideas 2GM German Reinforcements Expansion (Pre-Order) Quartermaster Direct

    2GM German Reinforcements Expansion

    2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Expand your game experience with the German Reinforcements expansion for 2GM TACTICS. In this box, you will find new German Unit cards, Support cards and Generals. More armies are joining the battle, adding new abilities and versatility to the core game. In order to play this expansion, you need a copy of 2GM TACTICS or 2GM PACIFIC. Contents: 1 rulebook (A5 size), 120 cards (56 x 87 mm), 1 headquarter (Italy), and 1 10-sides die.

    $35.00$26.00

  • Gamers Guild AZ Draco Ideas 2GM Italy Expansion (Pre-Order) Quartermaster Direct

    2GM Italy Expansion

    2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Expand your game experience with the Italy expansion for 2GM TACTICS. In this box, you will find Italy, participant of World War II with new Unit cards, Support cards and Generals. More armies are joining the battle, adding new abilities and versatility to the core game. In order to play this expansion, you need a copy of 2GM TACTICS or 2GM PACIFIC. Contents: 1 rulebook (A5 size), 120 cards (56 x 87 mm), 1 headquarter (Italy), and 1 10-sides die.

    $35.00$26.00

  • Gamers Guild AZ Draco Ideas Onus! Army XVII: Crassus (Pre-order) Quartermaster Direct

    Onus! Army XVII: Crassus

    Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. Crassus’ army box leads the player to take up the banners of the legions that the “richest man in Rome” formed to fulfill his dream of conquering the opulent Parthian Empire. Contents:- Generals Licinius Crassus, Crassus Iunior and Surena- 7 Marius Mules- 6 Antesignani- 4 Veterani- 2 Carrhae Survivors- 3 Vigiles- 2 Equites Consulares- 3 Light Equites- 2 Rhodian Slingers- 2 Galatian Legionaries- 2 Balearic slingers- 2 Peripolos- 2 Toxotai

    $22.00$19.00

  • Gamers Guild AZ Gale Force Nine Clash of Steel: Starter - American VS German AGD

    Clash of Steel: Starter - American VS German

    Clash of Steel is a brand-new game from the design team at GF9 and Battlefront. It features Dynamic Mission Based Game Play to ensure that every battle is unique and cinematic. It is based on an Alternative History where the war in Europe finishes in 1944 with the surrender of Germany but restarts just four years later in the face of Soviet aggression. Players take to the tabletop with one of four initial forces (German, British, American, or Soviet) in Epic Tank-On-Tank Combat using Highly Detailed Multi-Part Plastic Miniatures, battling over objectives in an attempt to control the battlefield and defeat their enemies. Clash of Steel Starter Sets contain everything a player needs to get started, including rules, miniatures, dice, tokens and much more.

    $107.00$76.00

  • Gamers Guild AZ Barbarian Kingdoms (Pre-Order) GTS

    Barbarian Kingdoms

    "Gold is the lifeblood of the war!" As the Hun horde swept across Europe, they forced the Germanic tribes into exodus. These warlike peoples spread within the borders of the Western Empire and, by dint of looting and war, will eventually cause the collapse of the Empire. In the twilight of antiquity and at the dawn of the Middle Ages, the so-called "barbarian nations" founded kingdoms on the former imperial territory. In Barbarian Kingdoms, an asymmetrical and competitive strategy game, each player controls their own nascent kingdom and competes for supremacy over Western Europe. The first player to control seven territories or to eliminate two opposing kings wins. On a turn, each player chooses and resolves a single action of their choice: Recruitment: deploy a warrior from the reserve by paying a cost Taxation: collect money from the provinces in their kingdom Assault: invade a province or attack an enemy unit Maneuvers: reposition their units in their provinces or towards the sea Claim: try to take control of a province by paying a cost Assault and claim actions can be immediately challenged by an opponent and resolved by a battle. During the battle, a bribe may be paid to the opponent to try to reverse the outcome. Players must be vigilant in positioning their forces (with the constraint of a maximum of one unit per province), keep an eye on their opponents, and take advantage of their two asymmetrical powers: that of their kingdom and that of their king.

    $71.00$54.00

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