Board Games | Historical Games
Zombicide: Black Plague/Green Horde - Friends and Foes
Zombicide: Friends and Foes is an expansion for Zombicide: Green Horde. On the "Friends" side, it includes new Survivors and weapons to equip them, but also faithful Familiars to aid them in their quests. On the "Foes" side, the expansion contains challenging Tainted Walkers and Abomination, from which you'll want to keep your distance, 5 new treacherous tiles, and 10 new deadly Quests! The full contents of the Zombicide: Friends and Foes expansion are: 4 Survivor figures and ID cards6 Familiar figures18 Tainted Walker figures1 Tainted Abomination figure5 double-sided tiles17 Equipment cards14 Zombie cardsRulebook with 10 new Quests
$77.00$56.00
Bang! The Dice Game
In the Wild West, the eternal battle between the Law and the Outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: it`s an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you? Experience all the excitement of BANG! - now with dice! In BANG! The Dice Game, players take turns rolling the dice up to three times. The dice determine which actions that player can take on his turn. You must manage your dice rolls carefully to attack your enemies and avoid dangers and threats. Featuring the artwork of Riccardo Pieruccini - winner of the BANG! Birthday Contest Best Artwork award in 2012 - BANG! The Dice Game comes complete with five special BANG! dice, 30 game cards, arrow tokens, and bullet tokens.
$21.00
Castle Panic (Second Edition)
Castle Panic Second Edition is the latest version of the hit cooperative tower defense board game for 1 to 6 players. The co-op element makes Castle Panic a great family game and the perfect kick-off for your weekly game night. You and your friends must work together to defend your Castle, in the center of the board, from Monsters that attack out of the forest, at the edges of the board. Trade cards, hit and slay Monsters, and plan strategies together to keep your Castle towers intact. You either win or lose together, but only the player with the most victory points is declared the Master Slayer. Castle Panic Second Edition features the same great gameplay as the original game, but with all-new updated art, and a custom die. Includes: Game board Rule book 1 Die 1 Tar token 6 Walls 6 Towers 2 Fortify tokens 49 Castle cards 49 Monster tokens 6 Order of Play cards 12 Plastic Stands
$49.00$42.00
BANG! Dynamite Box
BANG! Dynamite Box is the new must-have edition of BANG!, the world's best-selling Western-themed card game for 3-8 players, ages 8 and up, created by Emiliano Sciarra twenty years after its initial release. In BANG!, you take on the role of the Sheriff and his Deputies, Outlaws, or Renegade and begin the hunt, plotting in secret, gaining the favor or disadvantage of numerous characters and facing various circumstances in this famous elimination game.Hitting your shots, dodging those of your opponents, gaining or losing life points will be more thrilling and engaging than ever with the BANG! Dynamite Box, which offers limitless gaming experience. The Box contains all expansions and some pieces for true collectors: a dynamite stick for an explosive gameplay variant, 34 wooden bullets, 9 extra cards, and 8 premium game boards, in addition to all the components of BANG!, Dodge City, Gold Rush, Wild West Show, The Valley of Shadows, High Noon, Armed & Dangerous, and The Great Train Robbery. Ages 8+, 3-8 players, 20-45 min
$139.00$83.00
Zombicide: Undead or Alive
Zombicide: Undead Or Alive is a cooperative game for 1 to 6 players, ages 14 and up.Play as a team with your friends, as survivors of a zombie invasion in the Old West, with an action twist! Zombies are played by the game itself, using simple rules and a deck of cards. Find weapons, kill zombies, build your Survivors’ adrenaline to unlock their true potential. The more zombies you kill, the more of them are coming!
$174.00$139.00
BANG! The Bullet!
A High Caliber Card Game!Since the beginning, the Outlaws hunt the Sheriff, the Sheriff hunts the Outlaws. The Renegade plots in secret, ready to take one side or the other. But who are the merciless Outlaws, willing to gun him down? To find out you have to draw! (Your cards, that is!)Under the burning High Noon sun, unexpected events send the gunmen scurrying for cover in a ghost town.While in the bison town of Dodge City, new gunmen compete with the old, using new tricks and unknown techniques.When the going gets tough, the tough put it all on the line, putting up A Fistful of Cards and going for broke.If that weren’t enough, even stranger gunmen emerge from their secret hideouts!Now the Sheriff has decided to settle things once and for all in his own way.He has written a name on a single bullet. That name is... BANG!This special edition in a bullet-shaped metal box includes the cards of BANG! and three expansions!
$70.00$50.00
Bang! The Dice Game: Undead or Alive
BANG! The Dice Game: Undead or Alive includes five "modules" for BANG! The Dice Game that can be used on their own or combined in any way desired. This expansion adds eight new enraged gunslingers and two new duel dice for fighting duels. If you lose a duel, you must draw a duel wound token. During your turn, each duel wound token you have cancels one identical symbol rolled on a die that you decided to keep. The new dice also feature another new symbol: the whiskey bottle. If you roll a whiskey bottle during your turn and you have no duel wound tokens to discard or if you lose two or more life points in one turn, you must draw a rage card; the symbols on those cards are added to the results of the dice! With four or more players, you can play the "Undead or Alive" module, which adds a deck of boneyard cards. If the boneyard overflows with corpses, a zombie outbreak might begin!
$24.00$17.00
Zombicide: Undead or Alive - Running Wild
Running Wild introduces mounted combat to Zombicide: Undead or Alive, featuring 6 new Survivors that have the ability to go on foot, or on horseback, each mode with its own miniature. Riders are faster, stronger, and can evade zombies, but cannot enter buildings. If you have to dismount, be sure to protect your trusty steeds! Running Wild also comes with the Nightmare Horse Abomination, a noble mount infected with the zombie disease. Driven mad by its mere presence, zombies become stronger than ever!
$56.00$42.00
Castle Panic: Big Box
Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up. Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win. To celebrate the ten-year anniversary, Fireside Games is releasing the Castle Panic Big Box. This extra-large box will contain the original Castle Panic game as well as all four expansions. For the first time ever, fans both new and old will be able to get the core game and all the expansions together in one box. Castle Panic Big Box will also include seven promotional game cards and five promotional Tower tokens, one of which has never been available before 2019. Players will also find an updated, comprehensive rulebook that covers the rules for the base game and all three expansions. The insert for the box has a space for all the game pieces and provides a handy way to organize everything players need.
$167.00$125.00
Destinies: Witchwood Expansion
Destinies: Witchwood is a new expansion for Destinies that adds additional scenarios in a brand new setting for players to explore. The world is filled with folklore-inspiredccharacters, monsters, and adventures. Destinies: Witchwood offers more flexible quest paths, more narratively driven character goals and more ways to achieve them.• The world is filled with folklore-inspired characters, monsters, and adventures.• In each scenario, players will compete to fulfill one of their character’s two possible Destinies. Players will develop their character’s skills, gather items, complete quests, and uncover thousands of words of rich narrative.• In Witchwood, players’ decisions can drastically change the world the characters find themselves in and can impact later scenarios.Ages 14+, 1-3 Players, 90-150 Min per Scenario
$56.00$45.00
Destinies
The prophets speak of the Angel of Death and his descent upon the Earth to bring forth the End of Days. The chosen few will be given the power to shape these ordeals and bring onto others both punishment and salvation. Their deeds will be a testament to the will and strength of the mortal. Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a board game. The Destinies system offers a fully story-driven, app-supported, RPG-like board game experience without the need for a game master. Each scenario pictures a part of a vivid world, full of dark stories, epic characters, and mysteries to solve. Each player takes the role of a hero on a quest to fulfill their destiny.
$77.00$44.00
Zombicide: Undead or Alive - Gears and Guns
Gears & Guns features an alternate setting to Undead Or Alive, in a world powered by steam! The new survivors and the equipment they have feature new Full Steam rules, unleashing tremendous power against zombies at the risk of getting depleted. Discover the new Engineer class for Survivors, and get your hands on the fabulous Inventions, gearing your Survivors with augmented limbs! The box also contains new tiles with dangerous Steam Machines, and new campaign rules to earn new Skills and keep your precious equipment from a game to the next. Explore the retro-futuristic city of Bolton’s Reach along the 10-Mission campaign, and be careful of this new era’s Abomination: the Steam Monster!
$70.00$54.00
Tiny Epic Kingdoms
Tiny Epic Kingdoms is the full 4X experience in a tiny package, and forgoes all the weighty setup and teardown of other games in the genre. The game’s main appeal is its lack of player down time. Every time a player takes an action on their turn, each other player has the choice to take one of two actions. This unique action economy adds a surprising amount of tactical depth, and eliminates one of the biggest problems that 4X games typically have, the wait time. The game is built to be incredibly easy to learn, and I would highly recommend it as an entry point into the 4X genre. - Pat (Guild Service Representative) You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed... In Tiny Epic Kingdoms, a 4x fantasy game in a pocket-size package, each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm.
$42.00
Sorcerer
Sorcerer is a 2-4 player dark fantasy game from the creators of Star Realms. This new character building game combines the best elements of a strategy card game and a tactical board game to create a whole new play experience! At the start of the game, each player will create a unique sorcerer by combining one of the 4 Character Decks (which shows who you are) with one of the 4 Lineage Decks, (which represents the style of magic you inherited) and one of the 4 Domain Decks (which reveal where you honed your magical powers). Shuffle those cards together to form your Grimoire, which contains your dark magic and evil minions and you are ready to play! There are 64 possible deck combinations in the base game alone, each with a unique blend of skills and game cards. Every different match-up provides an exciting new game experience! If you want an even greater variety of possible sorcerers, just add on Character, Lineage and Domain expansion decks. The 2-4 player base set includes: Four 10 card Character Decks (Ariaspes, Miselda, Tegu, and Zevrane) Four 20 card Lineage Decks (Followers of Usir, Hellfire Cult, Keepers of Progeny, and Oberon's Kingdom) Four 10 card Domain Decks (Forgotten Temple, Haunted Forest, Outcast Sanctuary, and Screaming Coast) 12 skill cards One Blood Pool card Four avatar standees Four player boards Three battlefield boards Seven wooden tokens Eight custom dice Over 100 counters A full color rule book
$84.00$53.00
Colt Express: Couriers & Armored Train
This new expansion brings a breath of fresh air to the worldwide famous game Colt Express. It is now as a team that you will try to become the wealthiest Bandit of the Wild West and what better than a second train containing precious and very well kept secret documents to spice up this adventure?
$56.00$35.00
Tiny Epic Tactics
Tiny Epic Tactics utilizes a simple combat system with variable player powers and 3-D terrain to achieve endless layers of strategy and fun. Tiny Epic Tactics offers competitive play, cooperative play and solo play! Conquer your opponents in tactical combat where every calculated move matters... or journey across the land and through the caves in a grand cooperative/solo adventure! Nesting inside the game box are 5 smaller boxes and a map/scroll. Players will set up the game by placing these 5 boxes, plus the box bottom, onto the scroll in designated areas. This creates the environment that players will explore and battle across. In Tiny Epic Tactics, players will have a team of four unique heroes: a Fighter, a Wizard, a Rogue and a Beast. Each hero type, and each character within that type, offers unique advantages to movement, attacks, and/or support. Finding the synergy in your team is key to victory. In competitive play, players will pit their teams against one another in effort to score the most victory points by the end of the game. Each turn, players will have three actions to assign across their team. They can move and/or attack with their heroes. Victory points are rewarded for area control, enemy heroes captured, and keeping your own heroes alive. Gaining complete control of one, or multiple, specific areas offers the most victory points in competitive play. Gaining control of said areas requires your heroes maintaining majority presence in these areas over the course of a few turns. This requires a careful balance of offense and defense. The control of these areas can easily shift from one player to another based on which player has the majority heroes present in the designated spaces. Once a set number of areas are captured, or one of the players has lost all of their heroes, the end game is triggered. Tiny Epic Tactics offers a distinctly different experience for solo and cooperative play. In these modes, players will adventure across the map, fighting spawning enemies and exploring caves (printed on the interior of each of the boxes). The goal is to acquire treasures, that belongs to the enemy, from these caves while keeping your heroes alive. Once the end of the game is triggered, victory points are tallied based on how many treasures you took from the enemy and how many of your heroes you kept alive.
$42.00$28.00
BANG! Legends
In the old West, a lot of rumors travel far; voices of epic adventures and stories that are recounted at sunset. They tell of heroes, crooks, and lost places in the desert.BANG! Legends is an expansion that lets you play as a “Legendary” version of the classic BANG! characters and discover new lethal abilities. But be careful: Only by completing amazing feats (or by boasting about them!) can you enter into Legend! Take on legendary versions of the classic characters from BANG! Perform heroic deeds—or brag about them—to gain fame and enhance your abilities. This expansion introduces 16 legendary characters (to swap with the characters in the base game), 16 Feat cards, and 35 wooden Fame tokens in 7 different shapes and colors. “This is the West, sir. When the legend becomes fact, print the legend.”(M. Scott, “The man who shot Liberty Valance”)
$28.00$21.00
Captain's Log
Captain’s Log is a sandbox board game where you will be in charge of a ship from the colonial period and you will compete against other players to become the most famous captain of all. The game starts with the selection of our ship. You will have a choice between a swift and agile but fragile ship; a well-balanced ship, if you want to play it safe; and a heavy and slow but strong ship. We can transform our ship into a frightening man-o-war and loot boarded ships or into the fastest sailboat ever imagined. We will be able to trade in the market to get doubloons, grow our crew, improve our weapons and load capacity, enrol on a mission and get a reward, explore the ocean to search for treasures, fight against or with others, and above all acquire wealth. Throughout the game, we will make contact with other ships commanded by our friends (although we know in a board game is better not to rely on friendships). While exploring the map, we will start catching sight of other ships belonging to the different nations in the game. These are Spain, Holland, France, England, and pirates and corsairs. During the game, you will be able to decide if you want to side with any of these nations which will give you a variety of perks. However, nothing in this life comes for free and your acts might take you to make enemies of some other nations which will make their ships come after yours and try to sink you into the ocean.
$167.00$124.00
Colt Express: Marshal and Prisoners
The Union Pacific Express is still loaded with sacks of money and priceless jewels, but your banditry is about to be more dangerous than ever before! Marshal Samuel Ford is fully armed and ready to shoot down any villains who dare attack his train, and a few of your trusty sidekicks have been taken prisoner in the train's prison car. Freeing them may bring you significant rewards—but is it worth trying to slip past the marshal's watchful gaze?The Marshal and Prisoners expansion gives one of the players the chance to take on the role of the marshal himself, unlocking an entirely new way to play the game. This product is an expansion: Colt Express base game required to play.
$35.00$25.00
Hoplomachus: Remastered
Enter the arena again, for the first time!Hoplomachus: Remastered is a gladiatorial combat game set in mythic first century AD. Play as one of seven factions in an easy to learn, difficult to master ruleset of squad-based tactics, holding your own in an arena against other warriors and beasts from other worlds.Featuring play modes for solo, two-player co-op, and PVP up to four players, Hoplomachus: Remastered is an epic collection of the very best content from Chip Theory classics Hoplomachus: The Lost Cities and Hoplomachus: The Rise of Rome. Now updated with streamlined rules and original, beautiful art, Hoplomachus: Remastered provides hours of revitalized gameplay content no matter which way you prefer to play! Box contents • 121 Heavy Weighted Chips • 22 Heavy Weighted Thick Chips • 68 Health Chips • 1 Double-Sided Edge-Stitched Arena Mat • 17 Attack Dice • 3 Arena Dice • 2 Crowd Favor Beads • 4 Chip Trays • 2 Chip Bags • 7 Reference Sheets • Rulebook
$181.00
Castle Panic: The Wizard's Tower 2E
The Wizard's Tower is an expansion to the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up. Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells. And you'll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You'll fight against magical Imps, evasive flying creatures, and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well! The challenge is high but so is the adventure. Can you survive more panic and defend The Wizard's Tower?
$42.00
Castle Panic: The Dark Titan - 2E
The story of the castle is enhanced by the addition of the Dark Titan himself: Agranok. An unparalleled threat, Agranok has returned from banishment with a vengeance, and he's bringing new enemies that will test players like never before. The Dark Titan, an expansion for Castle Panic, adds more powerful enemies to the game, as well as new reinforcements and weapons with which the players can defend the castle. The Dark Titan Agranok is a new 8-point monster seeking vengeance, and his support includes the Dark Sorceress, elite monsters, and a boom troll. To defend against these new threats, players will have a Cavalier that fights for them on the board as well as boiling oil and support tokens. The Dark Titan is compatible with The Wizard’s Tower, the first expansion for Castle Panic, for even more of a challenge.
$28.00$20.00
Zombicide: White Death Crossfire Pack
Everybody knows that you should keep your distance from zombies. Those teeth and claws are the most dangerous part. Best to pick them off from afar with crossbow bolts. Hey… is that a zombie with their own crossbow? Better duck! The Crossfire Pack for Zombicide: White Death brings bolts aplenty for both the players and the zombies. It includes Crossbow Guards, ready to take out zombies from afar. However, there’s also Deadbolt Zombies, who can still just barely use their own crossbows to deal out wounds from afar. Turn-about is fair play, as they say. EXPAND YOUR ARSENAL: Introduces 12 Crossbow Guard Miniatures and 15 Deadbolt Walkers to enhance your Zombicide fantasy campaigns. UNIQUE GAME MECHANICS: Features innovative gameplay with 6 Delayed Ranged Action Cards, bringing a tactical edge to ranged combat. SEAMLESS INTEGRATION: Easily adds to any Zombicide fantasy game, increasing the strategic depth and variety of your zombie encounters. NEW CHALLENGES: Utilize the 6 Deadbolt Walker Spawn Cards to face new undead threats that require precise teamwork and strategy to overcome. COMPLETE EXPANSION SET: Includes all necessary components such as 2 Reference Cards and a Rules Leaflet for a smooth incorporation into your existing game setup. Contents: 27 Highly Detailed Miniatures
$56.00$38.00
Colt Express: Horses & Stagecoach
The West just got a little wilder! The surliest bandits this side of the Mississippi have taken to horseback to compete for new loot and maybe even take a few hostages.Horses and Stagecoach expands on the award-winning Colt Express, adding new components and new ways to play! Horses allow you to move around the train or over to the Stagecoach to nab one of the Hostage characters. Hostages can earn you a tasty ransom, but while you're holding onto them, you'll need to cope with their escape attempts. New Round cards and new final events change the way you plan your actions and always keep you guessing. At the end of the day, who will get away with the loot and who won't escape at all?This product is an expansion: Colt Express base game required to play.
$35.00$23.00
Zombicide: White Death Climbers & Terrorcotta Pack
When it seemed to be getting calm, it got worse. First, the zombie plague started infecting even the statues in the city. Then, the ramparts, once thought safe, came under assault from zombies who can climb. The Climbers & Terrorcotta Walkers pack for Zombicide fantasy gives players two new horrors to face in their games. Terrorcotta Walkers can reform if there’s other Terrorcotta Walkers in their zone, meaning they have to be entirely eliminated to stay gone. Meanwhile, Climbers, as the name suggests, can go over various types of terrain, making previously safe zones into dangerous places to be. ENHANCE YOUR GAMEPLAY: Add 15 Terrorcotta Walkers and 15 Climbers to your Zombicide fantasy universe for a thrilling challenge in every game. UNIQUE ABILITIES: Terrorcotta Walkers can reform unless completely eliminated, adding a strategic layer to your gameplay, while Climbers traverse obstacles, ensuring no barrier is safe. COMPATIBILITY: Perfectly compatible with any Zombicide fantasy game, this set integrates seamlessly to elevate your zombie battles. NEW TACTICAL CHALLENGES: Master the Climbers’ wall-scaling skills and the regenerative properties of Terrorcotta Walkers to keep your games unpredictable and exciting. COMPLETE KIT: Includes 30 new zombie miniatures, 18 Zombie Cards for game integration, and a detailed Rules Leaflet to guide your encounters. Contents: 30 Highly Detailed Miniatures18 Minicards; 1 Rules Leaflet
$56.00$35.00
Kingdom Rush: Elemental Uprising
Kingdom Rush: Elemental Uprising is the standalone sequel to Kingdom Rush: Rift in Time. It is scenario-based and can be played as individual replayable scenarios or as a steadily evolving campaign leading up to big boss fights, hero challenges, and more. The game offers simple to learn rules with a high level of tactics for experienced gamers. Upon starting each scenario, players will be able to choose from a range of difficulty levels or even take on the dreaded Iron Challenges which require near-perfect strategies to overcome.This is not an expansion, and knowledge of Kingdom Rush: Rift in Time is not necessary to play. STANDALONE TOWER-DEFENSE ADVENTURE: Jump into intense tower-defense action with Kingdom Rush: Elemental Uprising, a complete game for 1-4 players. No need for prior knowledge of Kingdom Rush: Rift in Time to enjoy this sequel's innovative challenges. COOPERATIVE STRATEGY FOR EVERYONE: Designed for both newcomers and seasoned gamers, featuring simple rules with deep tactical gameplay. Work together to defeat monster hordes through strategic planning and cooperation. VARIABLE DIFFICULTY & IRON CHALLENGES: Tailor your gameplay experience with multiple difficulty levels or test your skills with the Iron Challenges, demanding perfect strategies to conquer. Offers a tailored challenge for every type of player. UNIQUE HEROES & ASYMMETRICAL POWERS: Choose from unique, asymmetrical heroes, each with their own powers and playstyles. This diversity allows for dynamic gameplay and endless strategic combinations in every game session. EVOLVING CAMPAIGN & REPLAYABLE SCENARIOS: Engage in an evolving campaign with big boss fights, hero challenges, and more. Replayable scenarios ensure that every game is a new adventure, providing lasting entertainment and value.
$98.00$70.00
Sorcerer: Godforsaken Church Domain Pack
Claim the Godforsaken Church as your domain and rain bullets down on your enemies. You will deal lots of collateral damage, but your opponent will always choose how to assign it! The minions of the Godforsaken Church are extremely aggressive. Many deal collateral damage, which the opponent must immediately assign to their minions or the battlefield.This pack is a complete Domain Deck for use with Sorcerer, containing the Godforsaken Church domain skill card and 10 cards for your grimoire.Contains:11 game cardsThe Forsaken Church Domain skill card10 grimoire cards
$9.00$7.00
Assassin's Creed: Brotherhood of Venice
DIVE INTO THE WORLD OF ASSASSIN’S CREED® Assassin’s Creed®: Brotherhood of Venice is a cooperative miniature board game in the Assassin’s Creed® universe. A storydriven campaign of 26 Memories in Venice, the heart of Italian Renaissance.Play as a small team of Assassins in charge of setting up the Brotherhood’s Headquarters in Venice in 1509. You and your team must identify the new threat to the Brotherhood, investigate and eliminate it!★ Choose your Assassins according to their unique abilities: Level up during the campaign and unlock new skills for each of them!★ Original Characters: Meet the many famous personalities you’ve encountered in the Assassin’s Creed® video games as well as unique ones created especially for this game.★ Unexpected developments: Many surprises are awaiting, hidden in 6 secret envelopes!Components• 5 Highly Detailed Assassins Miniatures• 139 cardboard Miniatures on standees• 6 Secret Envelopes• 1 HQ Envelope• 41 Tiles• 180 Large Playing Cards• 232 Small Playing Cards• 22 Custom Dice (3 types)• 4 Double Layered Player Boards• 1 HQ Board• 1 Enemy Board• 1 Compass Board• 60 Tokens• 5 Clipon Bases• 67 Plastic Cubes• 1 Sticker Sheet• 1 Campaign Booklet• 1 Rulebook
$195.00$136.00
Castle Panic: Engines of War (Second Edition)
Castle Panic: Engines of War introduces an engineer who uses new resource cards to build catapults, ballistas, barricades, and more in order to better defend the castle from the growing capabilities of the monsters — and you're going to need his help since they're now charging at you with a siege tower, war wagon, and a battering ram. What's more, they've enlisted the help of a shaman, breathtaker, and goblin saboteurs. Prepare your forces! Castle Panic: Engines of War can be used with the Castle Panic base game on its own or with any combination of other expansions.
$28.00$20.00
Ultra Tiny Epic Kingdoms
You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed... In Tiny Epic Kingdoms, a 4x fantasy game in a pocket-size package, each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm. Ultra Tiny Epic Kingdoms (UTEK) is everything Tiny Epic Kingdoms (TEK) is — minus the exploration mini-expansion, but with added solo play — but much smaller. UTEK and TEK are virtually the same game. The only rule difference between the two versions is how units react to the Ruins region and certain faction/territory restrictions exist due to having them back to back on the cards.
$26.00
Sorcerer: House of Petro Lineage
Play as the Ritualist and make sacrifices to loa spirits in exchange for power! You’ll sacrifice cards, adding them to your temple. Then you may spend those cards to call upon one loa each round. With this lineage you will serve spirits called Loa. You will add cards to your temple (placing them under your House of Petro skill card), then use those cards to power new abilities as you channel a different Loa each turn. This pack is a complete Lineage Deck for use with Sorcerer, containing the Ritualist lineage skill card, a Temple card, 4 Loa cards, and 20 cards for your grimoire.Contains:A complete House of Petro DeckThe Ritualist lineage skill cardA temple card4 Loa Cards20 grimoire cards
$14.00$10.00
Kingdom Rush: Rift in Time
Kingdom Rush: Rift in Time is the tabletop adaptation of the famous mobile tower defense game. It is campaign-driven, has asymmetric hero powers and an infinite replay-ability mode! In Kingdom Rush: Rift in Time, you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage. Command Heroes and build Towers to defend the realm by placing polyomino pieces to attack your enemies and deploying soldiers to hold back the ever-advancing horde. Be careful, though! The Time Mage’s portals are wreaking havoc, causing all of the Towers to warp in and out of existence! Will you play your Towers to defend the Kingdom, or will you pass them to your compatriots so that the Towers can be upgraded? The decision is yours!
$84.00$48.00
A Town Called Despair: Core Game
A Town Called Despair is a Wild West miniature game set in a small town in the late 1800's. The game comes with six multi-level buildings, wagons, cacti, barrels, crates, gallows, etc. to set up your town on a 3' x 3' neoprene playmat. Miniatures can be placed inside buildings with detailed floor plans and move up/down levels, even onto the roofs. From 2-4 players construct outlaw gangs armed with a variety of pistols, shotguns, and rifles, name their characters, and assign random skills. After deploying on the edge of town, each player is dealt a hand of 5 cards that are used to determine turn initiative, outdraw opponents in a gun fight, and engage in brawls. Each player takes up to three actions on their turn moving, aiming, shooting, reloading, recovering, or healing. Hitting and wounding opponents is determined by dice rolls with customized dice and players keep track of their gang members' wounds and rounds expended on specially designed cards. Gold coins are awarded for wounding and killing opponents, carrying money bags to the edge of town, or completing objectives. Each game normally ends with a bloody showdown on main street, with gold awarded to the last man standing. The player that has collected the most gold wins the game.
$223.00$167.00
Castle Panic - Crowns and Quests Expansion
Castle Panic: Crowns and Quests adds new characters and quests to the world of Castle Panic. Players can choose from a variety of playable characters, each with their own game-changing power that can be used on that player's turn. Players use these powers to attempt a series of quests that must be completed before the castle is destroyed. Quests can include retrieving magical items from spaces on the board, destroying a cursed temple, or teleporting the entire castle to safety, among other challenges — all while fighting off the monster army. In more detail...Crowns and Quests, the newest expansion to Castle Panic, adds 12 playable characters with unique abilities that allow players to join the royal court to defend the Castle. Each character is assigned to 1 of the 6 towers at the start of the game. If that tower is destroyed, the character is lost, and the player must continue without that ability. Players will need those abilities too, since there are now quests that the players must try to survive to win the game. At the start of the game, players choose 1 Standard Quest and 1 Endgame Quest. Until both of those Quests are completed, the pile of Monsters will refill over and over. Standard Quests include searching for magic scrolls, looking for a cure for a plague of madness, holding off magical stones that cause the Monsters to spawn closer and closer to the Castle, and much more. Once the Standard Quest is achieved, players move on to the Endgame Quest, which they either complete or perish trying. Endgame Quests feature challenges such as collapsing caves to stop the flow of Monsters, racing against time to destroy a cursed obelisk, and placing magical portals to teleport the entire Castle to safety. There are 11 Standard and 7 Endgame Quests to choose from, providing hours and hours of replay as players explore all the different challenges.
$42.00$32.00
Token Terrors: Battlegrounds
Welcome Warlords to the Battleground! Battles rage between fearsome factions on the continent of Terra, and you must command your army to crush your opponent in a savage skirmish! In Token Terrors: Battlegrounds, two players each draft an army of 10 Token Terrors from a variety of factions, and use them to completely eliminate their opponent's army on the 7x7 battleground grid. Through strategic movement, well-timed attacks and clever use of each factions' unique abilities, one army will conquer the Battleground, and reign victorious. This compact strategy battle game is deceptively simple, with remarkable strategic depth. The combat is packed with decisive choices, action point management, area control, press your luck, and sometimes a bit of puzzle-solving. The Token Terrors miniatures themselves, are also durable, inexpensive, dice-sized mini-monsters with a ton of character, that make great MTG token creature representations or RPG minions. See you on the Battleground!
$63.00
Tiny Epic Kingdoms: Heroes Call Expansion
The war continues and spreads further and further. New factions have arrived from the north igniting more epic battles than before. Heroes rise over the fallen bodies of their enemies. Kingdoms spread across the frozen wastelands in search of silver. War Towers grow taller than the trees. Who will be victorious in the end? Tiny Epic Kingdoms: Heroes' Call introduces heroes to the war. Heroes will bring to play a variety of benefits unique to their class. Players will use a larger meeple to represent the hero of their faction. Additionally new mechanisms are introduced to the building action of the game. This will have players tracking their tower progress by placing tower cubes onto regions they possess. Players are encouraged to keep these tower cubes safe because losing them in war results in a loss of progress on the tower card. Furthermore Tiny Epic Kingdoms: Heroes' Call introduces a slew of new factions, new regions with new mechanisms and a new resource type, and even brings solo play to Tiny Epic Kingdoms! The lore of Tiny Epic Kingdoms: Heroes' Call occurs after Tiny Epic Kingdoms and before Tiny Epic Defenders.
$42.00$36.00
Epic Card Game: Duels
Welcome to Epic, a fast-paced fantasy card game designed by the creators of Star Realm Deckbuiling Game: Magic Hall of Famers Rob Dougherty and Darwin Kastle. Epic gives you all the great gameplay and beautiful art of a trading card game, but without the high cost or hard-to-find cards!This starter set contains everything needed for two players to learn and play the game.Contents:100 Cards2 Gold Trackers1 Turn Marker1 Rulebook1 Quick Start Guide
$17.00
BANG! Most Wanted Mini-Expansion
All the promo cards for BANG! packed into a small 9 card mini-expansion!
$14.00$11.00
Hoplomachus: Pandora's Might
Pandora's Might Expansion for both Hoplomachus base gamesBridge the gap between Hoplomachus: Victorum and Hoplomachus: Remastered with “Pandora's Might,” an expansion that allows further cross-compatibility between the titles and doubles the hero options in Victorum! This crossover pack furnishes all your favorite heroes from Remastered with their own prowess deck, making them fully-functional now as both primus and hero. Additionally, the legendary Pandora herself leads this intrepid band, but you must balance her ability to earn almost any prowess in the game with an unrelenting flood of scion influence. Pandora can also be recruited or drafted in some modes of Hoplomachus: Remastered.
$28.00
Axis & Allies: 1940 Pacific Second Edition
Decide the Fate of a Nation and the Destiny of the World The year is 1940. Japan continues to flex its military might in China as political tension grips the world. In Europe, France is about to fall, and Asia braces for the impact. Holland, now occupied by Germany, is forced to leave its resource rich colonies in the Dutch East Indies vulnerable to the oil-starved Imperial Japanese Empire. French Indo-China will soon be occupied by Japanese land, sea, and air forces. Britain has received an ultimatum to close the Burma Road or risk war with Japan. The United States reacts with an embargo of strategic materials. The stage is set. Features: Theater-level combat focusing on the Eastern Hemisphere at the beginning of World War II. Leave your mark on history! Play as Japan, China, the U.S., U.K. or ANZAC forces. 500 plastic miniatures! Extra large 35” x 32” game board for a greater play experience. Punchboard tokens are now double sided! Updated rulebook based on Errata documents and FAQs. Stand-alone game, but compatible with Axis & Allies: Europe 1940 (sold separately) for a huge Axis & Allies experience! Contents Summary: 1 Game Board 5 National Storage Boxes 1 Battle Strip 1 Casualty Strip 100 National Control Markers 16 Naval Base Markers 16 Air Base Markers 16 Industrial Complex Markers (8 Major & 8 Minor) 55 Gray Chips 15 Green Chips 10 Red Chips 6 Dice 500 Plastic Miniatures At a Glance Number of Players: 2-4 For Ages: 12+ Playing Time: 6 hours Game Type: Strategy
$125.00
Yucatan
Yucatan is a strategic board game where players take on the role of a Mayan city leader, competing to win the favor of the gods. Capture enemies with your warlords, sacrifice prisoners to the gods, and enlist the help of mythological creatures and heroes to increase your power and dominate your opponents. With four seasons of fierce fighting, each decision counts in building the glorious and eternal sanctuary of the mighty Mayan gods. Become more formidable and glorious with every passing season, but remember that your opponents are doing the same. Sacrifice captured enemies at the end of each season to gain reputation, but beware of the demanding gods who require each sacrifice to be more glorious than the last. Your goal is to capture prisoners and prepare for the ritual sacrifices, ensuring that each move strikes the right balance in your quest for dominance.
$125.00$84.00
Valor & Villainy: Minions of Mordak
The beloved king Shapiro has perished in a freak catapult accident, but not before his most suspiciously named and irrefutably trusted adviser, Evil Wizard Mordak, claimed credit for his “murder” and legged it through a hastily conjured portal to the WORLD OF ETERNAL AND UNCARING DARKNESS. Mordak promised the kingdom he’d return in 8 days with semi-phenomenal cosmic powers to take his rightful seat upon Shapiro’s ruined throne! A lofty promise for an amateur Wizard… Valor & Villainy: Minions of Mordak is a one vs many roleplaying board game for 2-6 players. One of you plays as the comically evil wizard, Mordak, and the rest form a band of Allies called the "Order without Borders", who must halt his path of destruction! The game focuses on a strong and playful theme, capturing the best parts of a classic roleplaying game and boiling it into a one time play session. Every player will appreciate satisfying character progression. Spending Experience Points their team has earned and locating powerful Treasures to make their characters mightier with every passing turn! Mordak has vanished into the WORLD OF ETERNAL AND UNCARING DARKNESS! This player will have a lot of fun, plotting secrets in the dark and throwing despair into the Allies' plans in order to grow in power. They must hold nothing back, drawing upon all of their cunning and evil genius to win the game for themselves! The Allies must locate three Ancient Shrines hidden among the land. For each of these Shrines diminishes Mordak's power. Finding them all will reveal his location and commence a final battle for victory. They can explore the map at their own pace, however they will learn they must balance their ambitions with what they can handle! Exploring too quickly will fuel Mordak with threats the game-board has to offer, yet doddling will allow him the time to grow his cosmic powers! Ultimately the winner of the game is the victor of the final showdown between the Allies and their nemesis Mordak! Only the party which is better prepared and utilizes superior tactics will win the day!
$56.00$42.00
Anunnaki: Trade With Atlantis
Expand your pacts pool in order to add variability! This promo contains a set of 4 new Commercial Pacts with the Gaia icon.
$7.00$6.00
Sorcerer Endbringer
Sorcerer is a 2-4 player dark fantasy game from the creators of Star Realms. It combines the best elements of a strategy card game and a tactical board game to create a whole new play experience! This game expansion allows one to three players to team up and battle against a crazed demigod known as a Maneater. You’ll create the Maneater by combining one of four Nemeses (who they are), one of four Archetypes (what army they lead), and optionally one of four Scenarios (what they are doing).For example, you may battle Erlik Khan the Deathdealer who is Leading the Invasion. There are 64 different combinations you can battle against, each providing unique challenges for you and your friends to overcome! The Sorcerer Base Game is required to play.Ages 14+1-3 players90 minutes play timeContents:12 oversized cards260 standard cardsA health dial4 oversized standees72 other punchoutsA full-color rulebook
$48.00
Hoplomachus: Victorum: Pandora's Ruin
Pandora's Ruin Expansion for Hoplomachus: VictorumThe heavens have split open, and new evils have come rushing out. Pluto's deadly games with the realm of mankind have just changed forever."Pandora’s Ruin" brings a wealth of new content to the world of Hoplomachus: Victorum, adding to the vast options offered by the core game as well as introducing added variety in several places. Featuring new scions, new arena rules, new primus events, additional events to add scion-specificity to your campaigns, and an expedited play mode, "Pandora's Ruin" adds hours of playability and enhanced theme to your Victorum games.
$70.00
BOOM Patrol
Hello and welcome to the BOOMburg Battle Arena where the most celebrated tank crews have assembled for an all-out battle for gold & glory. So get ready to crush buildings, grab those power-ups and make things go BOOM! Choose your celebrity tank Captain, like Jonesy Ninelives of Crew Tomcat or Rosie Rhino of the Charging Armored - then outsmart, outmaneuver, and outblast your rivals in the ultimate arena battle. BOOM Patrol is a competitive tank battle game that plays like a mash-up of Mario Kart and Battlebots. Whether you Medal - or get blown into next week comes down to your strategic and tactical decisions. All in a game that cares more about fun than precision. 'Cause if it looks close enough, it's close enough to crush with 30 tons of treads and armor! Featuring an intuitive and innovative movement system, programmed command cards, asymmetric tank captain abilities, and videogame-like logic, this is just a blast to play. And with the toy-etic cardboard tanks, you will find yourself making tank noises as they rumble across the arena and turn their turrets with a "TINK, TINK, TINK," before firing.
$56.00$44.00
Epic Card Game: Guardians of Gowana
Guardians of Gowana is a two-player box set exploring the tropical supercontinent of Gowana, land of the Gods. A complete game on it’s own, Guardians of Gowana may also be combined with other Epic sets to support more players. The box includes 60 all-new game cards, 34 token cards, score cards, rules reference cards, “Gold” trackers, “+1/+1” counters, and a rulebook.
$19.00
Knight Fall
During the game, you choose a unique knight or demon, each with a variety of special powers—such as the Flame Knight’s ability to surround his foes in fire, or the Bone Crusher’s power to summon skeletal minions. The cards you play from your hand to perform actions can each be used in different ways, and a set of unique location tiles allows you to create the monastery with a different layout every game. Knight Fall also features a campaign mode for one to two players. In this mode, you read stories while exploring the map of a haunted valley, drawing your path as you travel. Wander through crumbling churches, a sinister forest, and a dark mountain to stop the demons before the final battle at Thornmar Abbey. You must do whatever you can to keep your knights alive; the death of each knight means one fewer hero to combat the invading demons in the final battle!
$63.00$41.00
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