Board Games | Historical Games
Zombicide: White Death Crossfire Pack
Everybody knows that you should keep your distance from zombies. Those teeth and claws are the most dangerous part. Best to pick them off from afar with crossbow bolts. Hey… is that a zombie with their own crossbow? Better duck! The Crossfire Pack for Zombicide: White Death brings bolts aplenty for both the players and the zombies. It includes Crossbow Guards, ready to take out zombies from afar. However, there’s also Deadbolt Zombies, who can still just barely use their own crossbows to deal out wounds from afar. Turn-about is fair play, as they say. EXPAND YOUR ARSENAL: Introduces 12 Crossbow Guard Miniatures and 15 Deadbolt Walkers to enhance your Zombicide fantasy campaigns. UNIQUE GAME MECHANICS: Features innovative gameplay with 6 Delayed Ranged Action Cards, bringing a tactical edge to ranged combat. SEAMLESS INTEGRATION: Easily adds to any Zombicide fantasy game, increasing the strategic depth and variety of your zombie encounters. NEW CHALLENGES: Utilize the 6 Deadbolt Walker Spawn Cards to face new undead threats that require precise teamwork and strategy to overcome. COMPLETE EXPANSION SET: Includes all necessary components such as 2 Reference Cards and a Rules Leaflet for a smooth incorporation into your existing game setup. Contents: 27 Highly Detailed Miniatures
$58.00$39.00
D&D 5E: Original Adventures Reincarnated #9 Caverns of Thracia
A Megadungeon For Character Levels 1-10 A Thousand-Year-Old Dungeon Mystery Waiting To Be Solved! The end of one empire sees the birth of a new one deep within the earth. Born in the forgotten chambers and caverns of age-lost Thracia rises a formidable foe: the Minotaur King, along with his host of dogfolk, gnolls, lizardfolk and others. Some say even Death itself lingers in the Caverns of Thracia, ready to claim any who stumble upon its unholy chapel. The secrets of Thracia are manifold, its treasures thrice that. Do you have the mettle to survive… the Caverns of Thracia? The Caverns of Thracia is a complete mega-dungeon setting that supports a full-year campaign! - Takes characters from levels 1 through 10 - 6 vast dungeon levels - 150+ detailed encounter areas - 45+ fully-developed new monsters and NPCs - 35+ new magic items and spells, plus one new divine domain - Plenty of opportunities for combat, exploration, and social interaction with interesting NPCs - Tribute essays from professional RPG designers - A full reprint of the original The Caverns of Thracia by Jennell Jaquays
$86.00$73.00
Castle Panic: Engines of War (Second Edition)
Castle Panic: Engines of War introduces an engineer who uses new resource cards to build catapults, ballistas, barricades, and more in order to better defend the castle from the growing capabilities of the monsters — and you're going to need his help since they're now charging at you with a siege tower, war wagon, and a battering ram. What's more, they've enlisted the help of a shaman, breathtaker, and goblin saboteurs. Prepare your forces! Castle Panic: Engines of War can be used with the Castle Panic base game on its own or with any combination of other expansions.
$29.00$20.00
Tiny Epic Defenders: The Dark War
Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains. Tiny Epic Defenders The Dark War, an expansion to Tiny Epic Defenders, is the latest installment in Chronicles of Aughmoore. It introduces new Heroic characters like the Lionkin Charioteer and the Birdfolk Shadow Walker. It also introduces new Epic Foes, new Dire Enemies, and new Artifacts, but more importantly it introduces new and exciting features that keep players making difficult choices from the edge of their seats. These new features include a Campaign Mode, with Enemy Generals, Skills that Heroes can learn, Advanced Regions and Caravans. Caravans represent the shattered homes of villagers during this dark time and are spread across all the Regions. Players are faced with the additional challenge of rescuing these Caravans and escorting them safely to the Capital City before they are can defeat the Epic Foe. Skills are useful abilities players can assign to their Heroes and require Experience Points to activate. Experience Points are now earned during play by making meaningful decisions that help the party reach their goals. The Campaign Mode plays like an evolving gauntlet challenge, where players must play through the game multiple times facing Generals at the intervals instead of the regular Epic Foe. The different abilities players will have at their disposal, as well as the threats they face, are unique to each Campaign and evolve with the choices players make during each Campaign. If players can survive long enough, they will face an Epic Foe at the conclusion of the Campaign. The Advanced Regions introduce new threats and also new abilities to aid the players in The Dark War. These new threats and abilities come in the way of 3D constructs like a giant Tree Heroes can hide in, a flying Manticore Heroes can ride, or mysterious Sandstorms! They play a big part of the evolving Campaign Mode. Each Advanced Region features a dark, harmful, side and a light, helpful, side. As player progress through the Campaign Mode, they will work to restore the dark regions to their helpful side. Making the right choices to restore these Regions and rescue the Caravans are critical to achieving victory in Campaign Mode.
$43.00$35.00
Tainted Grail: King Arthur
Collectible King Arthur model (plastic). This model has no gameplay value - it is purely collectible miniature.
$51.00$36.00
Zombicide: White Death Climbers & Terrorcotta Pack
When it seemed to be getting calm, it got worse. First, the zombie plague started infecting even the statues in the city. Then, the ramparts, once thought safe, came under assault from zombies who can climb. The Climbers & Terrorcotta Walkers pack for Zombicide fantasy gives players two new horrors to face in their games. Terrorcotta Walkers can reform if there’s other Terrorcotta Walkers in their zone, meaning they have to be entirely eliminated to stay gone. Meanwhile, Climbers, as the name suggests, can go over various types of terrain, making previously safe zones into dangerous places to be. ENHANCE YOUR GAMEPLAY: Add 15 Terrorcotta Walkers and 15 Climbers to your Zombicide fantasy universe for a thrilling challenge in every game. UNIQUE ABILITIES: Terrorcotta Walkers can reform unless completely eliminated, adding a strategic layer to your gameplay, while Climbers traverse obstacles, ensuring no barrier is safe. COMPATIBILITY: Perfectly compatible with any Zombicide fantasy game, this set integrates seamlessly to elevate your zombie battles. NEW TACTICAL CHALLENGES: Master the Climbers’ wall-scaling skills and the regenerative properties of Terrorcotta Walkers to keep your games unpredictable and exciting. COMPLETE KIT: Includes 30 new zombie miniatures, 18 Zombie Cards for game integration, and a detailed Rules Leaflet to guide your encounters. Contents: 30 Highly Detailed Miniatures18 Minicards; 1 Rules Leaflet
$58.00$39.00
The Red Dragon Inn: Allies - Jin vs. Greppa
It’s the battle of the bards at the Red Dragon Inn! Two new bards storm into the tavern – one who encourages patrons to get up on stage and sing, the other who’ll get on stage herself to dish out insults.The friendly and popular Jin joins the hardcore snark-master Greppa in this new two-character expansion!The CharactersJinScraping by as a busker, Jin noticed that he earned more coin when he encouraged audience participation. Now everyone at The Red Dragon Inn looks forward to “singalong nights” with Jin and his Traveling Song-o-Fier 9003! (Patents pending in Copperforge and Greyport.)The Good: Jin will help you put on your best performance...The Bad: ...even if it’s terrible.GreppaMost bards spend their time encouraging their friends. A saltier few know that bringing your enemies down a peg or two can be just as effective. Greppa’s extensive library of insults, retorts, zingers and one-liners pairs with her headbanging tunes to ensure that our heroes never get too full of themselves.The Bad: Her wicked shredding will hurt your ears.The Worse: Her vicious mockery will shed your tears.Plus A New Tavern!Nestled below the Greyport Bard College, The High Note caters to musicians and music lovers of all types!The High Note is designed to be played with the Pub Crawl Variant introduced in Red Dragon Inn 8. In that variant, instead of spending the entire night at the Red Dragon Inn, you hop around from one tavern to another, only returning to the Red Dragon Inn if you’ve literally closed down every other bar in town.Components:• 40 Card Jin Character Deck• 14 Card Song Deck• 40 Card Greppa Character Deck• 15 Card Mockery Deck• 15 Card Greppa Boss Deck• 2 Prize Cards• Tavern Event Card• 6 Card Tavern Drink Deck• Fortitude and Alcohol Content Markers• Gold Coin Tokens• Player Mats• Deck Dividers compatible with The Red Dragon Inn 5: The Character Trove• Rules
$36.00$28.00
Castle Panic - Crowns and Quests Expansion
Castle Panic: Crowns and Quests adds new characters and quests to the world of Castle Panic. Players can choose from a variety of playable characters, each with their own game-changing power that can be used on that player's turn. Players use these powers to attempt a series of quests that must be completed before the castle is destroyed. Quests can include retrieving magical items from spaces on the board, destroying a cursed temple, or teleporting the entire castle to safety, among other challenges — all while fighting off the monster army. In more detail...Crowns and Quests, the newest expansion to Castle Panic, adds 12 playable characters with unique abilities that allow players to join the royal court to defend the Castle. Each character is assigned to 1 of the 6 towers at the start of the game. If that tower is destroyed, the character is lost, and the player must continue without that ability. Players will need those abilities too, since there are now quests that the players must try to survive to win the game. At the start of the game, players choose 1 Standard Quest and 1 Endgame Quest. Until both of those Quests are completed, the pile of Monsters will refill over and over. Standard Quests include searching for magic scrolls, looking for a cure for a plague of madness, holding off magical stones that cause the Monsters to spawn closer and closer to the Castle, and much more. Once the Standard Quest is achieved, players move on to the Endgame Quest, which they either complete or perish trying. Endgame Quests feature challenges such as collapsing caves to stop the flow of Monsters, racing against time to destroy a cursed obelisk, and placing magical portals to teleport the entire Castle to safety. There are 11 Standard and 7 Endgame Quests to choose from, providing hours and hours of replay as players explore all the different challenges.
$43.00$33.00
Castle Panic: The Dark Titan - 2E
The story of the castle is enhanced by the addition of the Dark Titan himself: Agranok. An unparalleled threat, Agranok has returned from banishment with a vengeance, and he's bringing new enemies that will test players like never before. The Dark Titan, an expansion for Castle Panic, adds more powerful enemies to the game, as well as new reinforcements and weapons with which the players can defend the castle. The Dark Titan Agranok is a new 8-point monster seeking vengeance, and his support includes the Dark Sorceress, elite monsters, and a boom troll. To defend against these new threats, players will have a Cavalier that fights for them on the board as well as boiling oil and support tokens. The Dark Titan is compatible with The Wizard’s Tower, the first expansion for Castle Panic, for even more of a challenge.
$29.00$21.00
Northgard: Wilderness
The Wilderness expansion introduces 8 advanced creatures in addition to the existing ""classic"" creatures like wolfs or the brown bear. Creatures from this expansion have higher strength values and more exotic powers than those found in the core game, representing a tougher challenge for the players. We recommend playing the core game before adding this extra content. Beside the new creatures, you will find a module of 11 special environmental tiles. Introducing tiles with special effects. Like geysers - they increase your happiness and resilience to winter. In Uncharted Lands, it allows you to place one extra viking for free in the Geyser’s territory at the end of the turn, as your units reap its benefits to invigorate themselves and get ready to jump into the fray!"
$41.00
Factions: Battlegrounds
Factions: Battlegrounds is an easy to learn fantasy combat board game that mixes tile laying, resource management, and real-time strategy. Command factions influenced by cultures & mythologies from around the world while outwitting & eliminating your opponent's units to score enough points for victory.KEY FEATURES★ UNIQUE COMBAT♦ No Luck: No deck, choose when your units enter the fray.♦ No Blow Outs: Risk/Reward scoring system keeps you in each game when you're down.♦ No Long Turns: Rank system keeps you & your opponents engaged in the action.★ HIGH REPLAYABILITY♦ Lay your tiles to build a unique battleground each game.♦ Explore 9 unique asymmetrical factions with different play styles & abilities.★ UNIQUE THEME♦ The cultures & mythologies are central to how each faction plays.COMPONENTS• 1 Game Board• 135 Faction Unit Cards• 9 Faction Overviews• 45 Terrain Tiles• 4 Resource/Score Trackers• 6 Resource Center Tokens• 20 Score Tracking Cubes• 100 Combat Tokens
$94.00$32.00
Sorcerer: Godforsaken Church Domain Pack
Claim the Godforsaken Church as your domain and rain bullets down on your enemies. You will deal lots of collateral damage, but your opponent will always choose how to assign it! The minions of the Godforsaken Church are extremely aggressive. Many deal collateral damage, which the opponent must immediately assign to their minions or the battlefield.This pack is a complete Domain Deck for use with Sorcerer, containing the Godforsaken Church domain skill card and 10 cards for your grimoire.Contains:11 game cardsThe Forsaken Church Domain skill card10 grimoire cards
$9.00$7.00
Ultra Tiny Epic Kingdoms
You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed... In Tiny Epic Kingdoms, a 4x fantasy game in a pocket-size package, each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm. Ultra Tiny Epic Kingdoms (UTEK) is everything Tiny Epic Kingdoms (TEK) is — minus the exploration mini-expansion, but with added solo play — but much smaller. UTEK and TEK are virtually the same game. The only rule difference between the two versions is how units react to the Ruins region and certain faction/territory restrictions exist due to having them back to back on the cards.
$22.00$18.00
It's a Wonderful Kingdom
You are vying for the throne of the kingdom, intent on restoring the rightful heir. Use one of the three included modules to experience different play modes. Master the “Split & Trap” system to trick your opponent into choosing the wrong cards. Be the best at developing your duchy, and become the new ruler of this Wonderful Kingdom!It’s a Wonderful Kingdom is a standalone solo or 2-player game in a fantasy universe. Inspired by the core mechanics of its predecessor “It’s a Wonderful World”, this new game offers more interaction, a bluff mechanism and new challenges. The game is played using modules, each different and offering mechanical twists. Each game, players will choose one of the different modules to compete against each other.The players take turns offering cards from their hands using an “I split, you choose” mechanism, choosing one of the opponent’s offerings, then making an offering of their own. Trap tokens allow some cards to be offered face down. Once all the cards have been offered, both players simultaneously review their selections to decide what they want to add to their duchy, and what they want to recycle for immediate resources. Finally, both players’ duchies produce resources. Clever planning will enable growth and development at this stage.Once production is complete, the round ends and a new offering phase begins. This process is repeated a total of four times, after which the player who has earned the most victory points is the winner, and is crowned ruler of the Wonderful Kingdom!CONTENTS:• 130 cards• 1 game board• 3 Quest boards• 90 translucent cubes• 46 tokens• 1 dry erase scoreboard• 1 dry erase marker• 1 rulebook
$65.00
Adventurer Conqueror King System II Revised: Judges Screen (ACKS II)
Enter a world where empires stand on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, weeping innocents are sacrificed to chthonic cults and nobles live in decadent pleasure while the realm burns; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors and conquerors can become kings! The Adventurer Conqueror King System Imperial Imprint (ACKS II) is the new edition of the acclaimed bestselling fantasy role-playing game. It offers everything you need to run epic fantasy campaigns with a sweeping scope.
$43.00$37.00
Kingdom Rush: Elemental Uprising
Kingdom Rush: Elemental Uprising is the standalone sequel to Kingdom Rush: Rift in Time. It is scenario-based and can be played as individual replayable scenarios or as a steadily evolving campaign leading up to big boss fights, hero challenges, and more. The game offers simple to learn rules with a high level of tactics for experienced gamers. Upon starting each scenario, players will be able to choose from a range of difficulty levels or even take on the dreaded Iron Challenges which require near-perfect strategies to overcome.This is not an expansion, and knowledge of Kingdom Rush: Rift in Time is not necessary to play. STANDALONE TOWER-DEFENSE ADVENTURE: Jump into intense tower-defense action with Kingdom Rush: Elemental Uprising, a complete game for 1-4 players. No need for prior knowledge of Kingdom Rush: Rift in Time to enjoy this sequel's innovative challenges. COOPERATIVE STRATEGY FOR EVERYONE: Designed for both newcomers and seasoned gamers, featuring simple rules with deep tactical gameplay. Work together to defeat monster hordes through strategic planning and cooperation. VARIABLE DIFFICULTY & IRON CHALLENGES: Tailor your gameplay experience with multiple difficulty levels or test your skills with the Iron Challenges, demanding perfect strategies to conquer. Offers a tailored challenge for every type of player. UNIQUE HEROES & ASYMMETRICAL POWERS: Choose from unique, asymmetrical heroes, each with their own powers and playstyles. This diversity allows for dynamic gameplay and endless strategic combinations in every game session. EVOLVING CAMPAIGN & REPLAYABLE SCENARIOS: Engage in an evolving campaign with big boss fights, hero challenges, and more. Replayable scenarios ensure that every game is a new adventure, providing lasting entertainment and value.
$101.00
Sorcerer: House of Petro Lineage
Play as the Ritualist and make sacrifices to loa spirits in exchange for power! You’ll sacrifice cards, adding them to your temple. Then you may spend those cards to call upon one loa each round. With this lineage you will serve spirits called Loa. You will add cards to your temple (placing them under your House of Petro skill card), then use those cards to power new abilities as you channel a different Loa each turn. This pack is a complete Lineage Deck for use with Sorcerer, containing the Ritualist lineage skill card, a Temple card, 4 Loa cards, and 20 cards for your grimoire.Contains:A complete House of Petro DeckThe Ritualist lineage skill cardA temple card4 Loa Cards20 grimoire cards
$15.00$10.00
Twisted Trumpets
Twisted Trumpets is a lively, competitive tile-laying game where you vie for the prestigious title of “Royal Bugler” by crafting the most whimsical trumpet in the kingdom! On your turn, choose from three actions: draw a basic pipe tile from the face-down stack, trade for face-up premium tiles, or lay tiles on your player board to build your trumpet. As you go, you’ll create a fantastical, Dr. Seuss-like horn that twists and turns in all directions. Adorn your trumpet with flags, birds, and musical notes to meet various scoring criteria. Additionally, you’ll race to complete any of the three public Royal Decrees before your rivals to earn extra points. Collect private Queen’s Plans cards, which challenge you to build your trumpet in specific ways by the end of the game to score additional points. As you build your trumpet, you’ll trigger special bonus actions by covering “King’s Favor” scrolls on your player board. These scrolls let you choose one of these powerful bonuses: take a free premium tile, perform two additional actions, or gain an extra Queen’s Plans card. Each time you trigger the same favor, it becomes less powerful and eventually unavailable, so timing is everything! The game ends when a player completely fills all but three squares on their player board. You’ll finish that round, then all players take one final turn. Everyone tallies their scores based on the length of completed pipes, sets of flags, notes surrounding birds, public objectives, and private goals. The player with the most points wins and becomes the new Royal Bugler!
$58.00$33.00
Kingdom Rush: Rift in Time
Kingdom Rush: Rift in Time is the tabletop adaptation of the famous mobile tower defense game. It is campaign-driven, has asymmetric hero powers and an infinite replay-ability mode! In Kingdom Rush: Rift in Time, you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage. Command Heroes and build Towers to defend the realm by placing polyomino pieces to attack your enemies and deploying soldiers to hold back the ever-advancing horde. Be careful, though! The Time Mage’s portals are wreaking havoc, causing all of the Towers to warp in and out of existence! Will you play your Towers to defend the Kingdom, or will you pass them to your compatriots so that the Towers can be upgraded? The decision is yours!
$86.00
Dungeon Crawl Classics #109: Beneath the Isle of the Serpents
Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. When islanders on the Starry Archipelago start going missing, the region teeters on the edge of warfare. It’s up to the characters to discover what lurks beneath the island and end its threat to the surface world. This adventure for 2nd-level characters expands on the material presented in Caverns of Thracia.
$16.00$14.00
Tiny Epic Kingdoms: Heroes Call Expansion
The war continues and spreads further and further. New factions have arrived from the north igniting more epic battles than before. Heroes rise over the fallen bodies of their enemies. Kingdoms spread across the frozen wastelands in search of silver. War Towers grow taller than the trees. Who will be victorious in the end? Tiny Epic Kingdoms: Heroes' Call introduces heroes to the war. Heroes will bring to play a variety of benefits unique to their class. Players will use a larger meeple to represent the hero of their faction. Additionally new mechanisms are introduced to the building action of the game. This will have players tracking their tower progress by placing tower cubes onto regions they possess. Players are encouraged to keep these tower cubes safe because losing them in war results in a loss of progress on the tower card. Furthermore Tiny Epic Kingdoms: Heroes' Call introduces a slew of new factions, new regions with new mechanisms and a new resource type, and even brings solo play to Tiny Epic Kingdoms! The lore of Tiny Epic Kingdoms: Heroes' Call occurs after Tiny Epic Kingdoms and before Tiny Epic Defenders.
$43.00$37.00
Token Terrors: Battlegrounds
Welcome Warlords to the Battleground! Battles rage between fearsome factions on the continent of Terra, and you must command your army to crush your opponent in a savage skirmish! In Token Terrors: Battlegrounds, two players each draft an army of 10 Token Terrors from a variety of factions, and use them to completely eliminate their opponent's army on the 7x7 battleground grid. Through strategic movement, well-timed attacks and clever use of each factions' unique abilities, one army will conquer the Battleground, and reign victorious. This compact strategy battle game is deceptively simple, with remarkable strategic depth. The combat is packed with decisive choices, action point management, area control, press your luck, and sometimes a bit of puzzle-solving. The Token Terrors miniatures themselves, are also durable, inexpensive, dice-sized mini-monsters with a ton of character, that make great MTG token creature representations or RPG minions. See you on the Battleground!
$65.00
Chrysanthemum
The Faerie Queen has decreed that flowers must be planted on the World Bloom, promising the champions of the effort a handsome reward. Unable to settle on a single best approach for the task, the Faerie Guild fractured into several sects, each of whom believe their own magic is best suited for the task. In Chrysanthemum, you will learn the magic of the guilds as you travel across the World Bloom, gathering and planting seeds in pursuit of the Faerie Queen's reward. Chrysanthemum is a mechanically simple natural-fantasy strategy game with high replayability due to its complex interactions.
$36.00
Epic Card Game: Duels
Welcome to Epic, a fast-paced fantasy card game designed by the creators of Star Realm Deckbuiling Game: Magic Hall of Famers Rob Dougherty and Darwin Kastle. Epic gives you all the great gameplay and beautiful art of a trading card game, but without the high cost or hard-to-find cards!This starter set contains everything needed for two players to learn and play the game.Contents:100 Cards2 Gold Trackers1 Turn Marker1 Rulebook1 Quick Start Guide
$18.00
The Red Dragon Inn: Adventure is Nigh! - Extras Pack
This Extras Pack contains the material that was exclusive to the Collector’s Edition for the Red Dragon Inn: Adventure is Nigh Kickstarter. If you missed the project, or only backed it for the base game, you can still snag everything RDI x AIN! The Red Dragon Inn: Adventure is Nigh! Extras Pack is an expansion for The Red Dragon Inn, and a base game is required in order to play.
$36.00$28.00
Knight Fall
During the game, you choose a unique knight or demon, each with a variety of special powers—such as the Flame Knight’s ability to surround his foes in fire, or the Bone Crusher’s power to summon skeletal minions. The cards you play from your hand to perform actions can each be used in different ways, and a set of unique location tiles allows you to create the monastery with a different layout every game. Knight Fall also features a campaign mode for one to two players. In this mode, you read stories while exploring the map of a haunted valley, drawing your path as you travel. Wander through crumbling churches, a sinister forest, and a dark mountain to stop the demons before the final battle at Thornmar Abbey. You must do whatever you can to keep your knights alive; the death of each knight means one fewer hero to combat the invading demons in the final battle!
$65.00$42.00
Taverns & Dragons (Kickstarter Edition)
Embrace the role of a tavern owner and strive to win the favor of the King in Taverns & Dragons! Prepare delectable dishes, recruit fearless heroes, and collect dragon trophies to prove your worth. Engage in strategic gameplay through dice placement and worker movement mechanics, where every decision counts on your path to success. Explore a vibrant and fantastical world, venturing into mystical locations, collecting magic ingredients, and embarking on thrilling dragon hunts. Experience the game with a variety of modules, from the Sneaky Goblin to Quest cards, adding and exciting twists to your adventures. Content: 154 cards, 1 gameboard, 5 tiles, 5 tavern boards, 15 minion meeples, 28 engraved dice, 14 galet gems, 10 standees, 7 dragon boards, 1 bag, 10 woodeen markers, 25 acrylic gems, 159 tokens, 2 rulebooks
$65.00
Sorcerer Endbringer
Sorcerer is a 2-4 player dark fantasy game from the creators of Star Realms. It combines the best elements of a strategy card game and a tactical board game to create a whole new play experience! This game expansion allows one to three players to team up and battle against a crazed demigod known as a Maneater. You’ll create the Maneater by combining one of four Nemeses (who they are), one of four Archetypes (what army they lead), and optionally one of four Scenarios (what they are doing).For example, you may battle Erlik Khan the Deathdealer who is Leading the Invasion. There are 64 different combinations you can battle against, each providing unique challenges for you and your friends to overcome! The Sorcerer Base Game is required to play.Ages 14+1-3 players90 minutes play timeContents:12 oversized cards260 standard cardsA health dial4 oversized standees72 other punchoutsA full-color rulebook
$72.00$47.00
Dungeon Crawl Classics RPG: Caverns of Thracia
A Megadungeon for Character Levels 1-5 A thousand-year-old dungeon mystery waiting to be solved! The end of one empire sees the birth of a new one deep within the earth. Born in the forgotten chambers and caverns of age-lost Thracia rises a formidable foe: the Minotaur King, along with his host of dogbrothers, gnolls, lizardmen, and others. Some say that even Death itself lingers in the Caverns of Thracia, ready to claim any who stumble upon its unholy chapel. The secrets of Thracia are manifold, its treasures thrice that. Do you have the mettle to survive…The Caverns of Thracia? - Designed for use with four to six Dungeon Crawl Classics PCs, The Caverns of Thracia is a complete mega-dungeon suitable as part of an ongoing campaign or to kick off a new one! - 150+ encounter areas providing a year or more or game play! -Enough adventure to take characters from levels 1 to 5—and possibly beyond! -Six dungeon levels, including one never-before-seen, waiting to be explored! -50+ new monsters and NPCs to challenge your players! -More than 25 new magic items, spells, and curses! -Plenty of opportunities for combat, exploration, and social interaction with interesting NPCs! -Tribute essays from professional RPG designers! -A full reprint of the original The Caverns of Thracia by Jennell Jaquays!
$86.00$73.00
Campaign Builder: Dungeons & Ruins
Brave the Darkness! Your Ultimate Guide to Dungeon Design. Challenge your players with journeys into subterranean halls and long-lost cities with Campaign Builder: Dungeons & Ruins. The ultimate dungeoneering tool, Dungeons & Ruins provides a comprehensive guide to creating engaging dungeons, terrifying traps, and much more! Campaign Builder: Dungeons & Ruins brings you everything you need: Fill your dungeons with 15 sample curses, 17 hazards, and 12 all-new traps, or concoct your own with a step-by-step guide to mayhem! New player options including 6 new subclasses, 5 new heritages, 11 new talents, more than 40 magic items, and more than 15 new spells for your team of dungeon delvers! Develop advanced exploration and skill challenges to push your characters to their ultimate limits—make each encounter count! Learn the art of dungeon design and make best use of clever tricks, wandering monsters, and logical room mapping, then put it all together to build megadungeons for major campaigns. Keep your dungeon’s secrets close with a downloadable Dungeon Tracker sheet—never lose track of your creation. Create perilous adventures in deep places today, with Campaign Builder: Dungeons & Ruins!
$72.00$61.00
Please Don't Burn My Village
A fearsome dragon is threatening to burn all the villages in the kingdom! Luckily dragons are greedy, so if you can bribe him with treasures from the battlefield like a barbarian's axe or a phoenix feather, you might persuade him to spare your village. Unfortunately, other villagers in the kingdom have the same idea... In Please Don't Burn My Village!, which is set in the world of Castle Panic, you want to bribe with the right treasure at the right time to keep the dragon's attention — while buying treasures at the black market and cursing the other villagers' treasures. When no treasure remains, the dragon will burn all of the villages except one. Will yours be the one that survives? In more detail, players hold a hand of treasure cards that they can use to 1) bribe the dragon, 2) buy more treasure cards from the black market, or 3) draw a treasure card. When they bribe the dragon, they place the cards in sets in front of them, move the token up in value in the dragon's favor, and deal more cards into the black market. If they instead choose to buy at the black market, they pay from their hand the number of cards indicated on a black market stall, take the cards from that stall into their hand, and move down a treasure in the dragon's favor that matches one of the cards they used to buy their cards. The number of spaces a player moves a token up (when bribing the dragon) or down (when buying at the black market) equals the number cards played. If players don't want to affect the values in the dragon's favor or are out of cards, they can simply draw a card. The game features a push-your-luck ending: every time someone bribes the dragon, cards are turned over and placed in the black market spaces until a matching card or wild is revealed. When no card is found and the deck runs out, the game ends, play stops and players add any cards in their hand to bribes that match cards they previously played. (A player cannot add wild cards and new treasure types at this time.) Then they sum the total value of their bribes, with each card being worth its value in the dragon's favor. Unplayed wild and treasure cards are worth -1 to -4 points. The player with the highest score wins, sparing their village from disaster. Who can best time their bribes to ensure their treasures are most valued by the dragon when the game comes to an end?
$36.00$28.00
Angel Fury
Welcome to the world of the unseen. Armies of angels and demons clash in an epic battle over a human soul. While the forces of heaven try to influence for good, the demonic fallen angels strive to draw the soul into darkness and despair. In the realm of the spirital world, mighty angel warriors try to hold their positions against onstorming demons and tormentors, by seeking to break their defenses, or by taking control of valuable crystals and living water fountains to slowly turn the tide of war to their advantage. The mighty and mysterious 6-winged seraphs summon new angels to gain a foothold on the enemy´s flank. Meanwhile the archangels, God´s chosen messengers, move like lightning over the battlefield, commanding their forces, and bringing fear to the hosts of evil. The archdemons, false gods of the ancient world, no less cunning, rise up to meet them in battle. They all know the victory belongs to the wisest leader. Are you that leader?
$179.00$129.00
Shadows of Brimstone: Custodians of Targa with Targa Pylons
Ancient caretakers from the Targa Plateau, these large, spider-like Robots roam the halls and chambers of the ancient, alien city, maintaining the systems and repairing damage done by intruders and the rigors of time. On occasion these machines will stray through a portal, and begin terraforming whatever world they end up in, building new pylons and converting the local area into a remote extension of Targa, itself. This Enemy Pack contains everything you need to add the robotic Custodians of Targa to your games of Shadows of Brimstone! There are 3 large Custodian models and 2 Targa Pylon models. This set also includes the large Enemy Record Sheet for the Custodians and all of the Threat Cards needed to add them to your games.
$29.00$28.00
Valor & Villainy: Minions of Mordak
The beloved king Shapiro has perished in a freak catapult accident, but not before his most suspiciously named and irrefutably trusted adviser, Evil Wizard Mordak, claimed credit for his “murder” and legged it through a hastily conjured portal to the WORLD OF ETERNAL AND UNCARING DARKNESS. Mordak promised the kingdom he’d return in 8 days with semi-phenomenal cosmic powers to take his rightful seat upon Shapiro’s ruined throne! A lofty promise for an amateur Wizard… Valor & Villainy: Minions of Mordak is a one vs many roleplaying board game for 2-6 players. One of you plays as the comically evil wizard, Mordak, and the rest form a band of Allies called the "Order without Borders", who must halt his path of destruction! The game focuses on a strong and playful theme, capturing the best parts of a classic roleplaying game and boiling it into a one time play session. Every player will appreciate satisfying character progression. Spending Experience Points their team has earned and locating powerful Treasures to make their characters mightier with every passing turn! Mordak has vanished into the WORLD OF ETERNAL AND UNCARING DARKNESS! This player will have a lot of fun, plotting secrets in the dark and throwing despair into the Allies' plans in order to grow in power. They must hold nothing back, drawing upon all of their cunning and evil genius to win the game for themselves! The Allies must locate three Ancient Shrines hidden among the land. For each of these Shrines diminishes Mordak's power. Finding them all will reveal his location and commence a final battle for victory. They can explore the map at their own pace, however they will learn they must balance their ambitions with what they can handle! Exploring too quickly will fuel Mordak with threats the game-board has to offer, yet doddling will allow him the time to grow his cosmic powers! Ultimately the winner of the game is the victor of the final showdown between the Allies and their nemesis Mordak! Only the party which is better prepared and utilizes superior tactics will win the day!
$58.00$43.00
Cosmolancer
Congratulations, you’ve landed your first gig as a freelance space photographer—a Cosmolancer! Take to the stars in the Cosmolancer game, a galactic reimagining of the Kingdoms game by Reiner Knizia set in a fantastical galaxy of Imposing Squids and Galactic Hounds. In this highly competitive tile placement game, try to collect the most Interstellar Credits by strategically placing Photo Op tiles and Imaging Devices on the board. But stay alert for cosmic dangers that can sabotage your shots! Earn the most Interstellar Credits over 3 rounds to win. The new game features custom artwork by Hugo Cuellar and Charlie Layton. Includes 1 Gameboard, 22 Cardboard tiles, 41 Wooden tokens, 94 Cardboard Interstellar Credits, and 1 Rulebook.
$43.00
Dungeon Heroes
Dungeon Heroes is a tile-placement rogue-like dungeon crawl. One player controls an adventure party consisting of four heroes: a warrior, a wizard, a cleric and a rogue. The other player is the dungeon lord. He creates the dungeon and controls the monsters within. The goal of the Dungeon Lord is to construct a devious dungeon layout by placing tiles turn by turn. When the Dungeon Lord runs out of tiles, the monsters enrage and hunt down the heroes. The heroes must unravel the Dungeon Lord's scheme by disarming traps, killing monsters early and using powerful magic to reveal hidden areas. Their goal is to locate three treasures to win the game. The Dungeon Lord, quite naturally, wants to eradicate the Heroes...
$43.00
Black Rose Wars: Duel - Lex
Duel – Lex introduces a new way to play fast and exciting two-player mage fights! Two mages clash in the cramped underground rooms of a Templar stronghold, choosing and planning spells and actions from a common deck and managing their own evocations and resources. Duel – Lex can also be used to expand Black Rose Wars and Black Rose Wars: Rebirth!
$65.00$55.00
Doomtown: Weird West Edition Base Set - 2nd Printing (Pre-Order)
This item is a pre-order item with an expected release date of 08/31/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Welcome to Doomtown, where you try to gain control of a western town set in the Weird West of Deadlands. In this world, cowpokes good and bad wield guns, steampunk gadgets, and spells of all sorts, and death is sometimes just a minor inconvenience, based on the Deadlands Role-Playing Game and original Doomtown CCG now celebrating 30 years of Weird West! The new Doomtown: Weird West Edition Base Set for Doomtown is the entry level for players and includes 2x of each card, enough to build all 6 factions while the 6 released expansions add to the card pool. Contents: 534 total cards, including 280 different cards, 38 new cards, 66 updated cards, 157 reprinted cards, 6 full-bleed faction leaders & 1 revised dude, including second printing errata/clarification updates. Punchboard tokens for ghost rock, control, influence, bullets, and more. Revamped rulebook, including rules for Automaton, Boss Battle, and Town Square Scenario variants. 11 Event Cards and 1 dude for Boss Battle **This product is a new base game compatible with all previous expansions and releases for Doomtown and Doomtown: Reloaded**
$101.00$86.00
Zombie Princess: Deluxe Edition (Pre-Order)
This item is a pre-order item with an expected release date of 08/05/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Rebel Princess, the princesses fought off unwarranted marriage proposals from pesky princes. Twenty-eight days later, the princes returned...as zombies!The zombie horde is growing. It began with the princes, but it has spread to the local villagers, the adorable woodland creatures, and even our noble knights! The rebel princesses are the last of us. If they fail, the kingdom will fall forever into darkness — a true and horrific Zombieland!Zombie Princess is the sequel to Rebel Princess. Just as Rebel Princess was a thoughtful modern spin on the classic trick-taking card game Hearts, Zombie Princess is a spin on the classic trick-taking card game Spades.As legendary princesses in Zombie Princess, players compete individually or as teams! Each princess is armed with a unique player power, giving her or her teammate much needed flexibility or information. Zombie Princess takes place over four rounds, and each round has a special rule, making each game feel fresh and unique. Princesses bid on how many hordes of zombies they will eliminate... er... save each round. Will you eradicate the resident evil of the land, or will this be the dawn of the dead?
$43.00$33.00
RuneQuest RPG: The Red Book of Magic
Dive into the ultimate guide to magic for RuneQuest! Penned by Zzabur, the Sorcerer Supreme himself, The Red Book of Magic is the indispensible source for expanded Rune & Spirit magic. It`s an essential expansion to the RuneQuest experience for players and Gamemasters alike.
$51.00$33.00
RuneQuest RPG: The Smoking Ruin and Other Stories
The Pegasus Plateau & Other Stories is a collection of new, ready-to-use adventures or locations written with the specific purpose of introducing Glorantha and RuneQuest to new players by providing short and easy-to-run gameplay experiences. Like The Broken Tower from the RuneQuest Quickstart Rules & Adventure, these are suitable for new gamesters and layers alike. In the same vein, most of the adventures in this collection are from newcomers to the world of published RuneQuest and Glorantha material, all eager to put their own stamps upon this renowned setting.
$55.00$33.00
Epic Card Game: Guardians of Gowana
Guardians of Gowana is a two-player box set exploring the tropical supercontinent of Gowana, land of the Gods. A complete game on it’s own, Guardians of Gowana may also be combined with other Epic sets to support more players. The box includes 60 all-new game cards, 34 token cards, score cards, rules reference cards, “Gold” trackers, “+1/+1” counters, and a rulebook.
$35.00$20.00
The Bazaars of Ubar
The Bazaars of Ubar is a fantastical engine-building game that takes players to the mythical marketplaces of Ubar - the Atlantis of the Sands! Draft trade tiles from a common area, paying for them with time, in a marketplace where the costs shift like the sands from game to game. Make clever use of tradewinds to activate your drafted tiles again and again. Manage the space on your ship to carry only the most precious cargo as you make your way to floating bazaars to sell your goods. Watch for fluctuating values in the markets to make sure your goods bring in the most gold and ensure your victory as the shrewdest trader in The Bazaars of Ubar! During setup, Trade tiles are laid out in a grid in the center of the table. On a player's turn, they take a trade tile from the center area and, paying a time cost for it. The time cost is spent by moving their ship along the path toward the next bazaar. After taking a trade tile, a player adds it to their tableau adjacent to previously taken tiles - activating the newly taken tile and previously taken tiles in their tableau according to the direction of the trade winds on their tile. Trade tiles allow players to earn new goods from the supply or trade goods they already have for more desirable goods. When a player's ship reaches a bazaar, they may sell any number of the goods they have in their ship (to marketplaces with fluctuating values that vary from game to game). When all players have reached a bazaar, the trade tiles in the center are cleared and a new grid of trade tiles created. When all players have reached the third bazaar, the game ends and the player with the most gold from selling their goods wins!
$43.00$29.00
Dubious
Doubt is in the air! How much can you tell about a person from their clothes or moods? Is it possible to work out their occupation or secret by what they have in their bag? That's what you'll have to do. Answer five questions and listen carefully to what others have to say about themselves. Try to guess who's who and become the shrewdest detective ever! Dubious is a game of deduction in which each player creates a story for their character and tries to get the majority of the players to guess their occupation and secret. At the same time, each player has to listen carefully to what others have to say about themselves and prove their detective finesse.
$65.00$43.00
Critical Role: Der Katzenprinz & Other Zemnian Tales
From the frigid regions of the Zemni Fields, born in the very heart of the Dwendalian Empire, come three fairy tales told to children on cold winter nights. Plucked straight from Exandria, this illustrated storybook is fit to grace any archmage’s library. Ornamented with a double-sided and beautifully illustrated jacket, gold trim, and a ribbon bookmark, this elegant fairy tale book includes Der Katzenprinz, Die Waldhexe, and the never-before-told Himmelsschloss, a magical story about a lost Sparrow and a soaring city. Each tale is penned by storyteller Liam O’Brien and illustrated with enchanting original art by Charlie (Newt) Borovský.
$33.00$28.00
Crimson Company (Collectors Edition)
In Crimson Company, two opposing players take on the roles of adventurous noblemen in a cut-throat fantasy world. In a battle of wits, they assemble armies of sellswords, from hardened warriors and shady merchants to mythical creatures as old as time. Your goal in a match of Crimson Company is to conquer two of the three castles in the center. You conquer a castle by amassing more strength than your opponent in the castle's lane by the time that lane is scored. A lane is scored once a player owns at least four cards in it. Cards represent a large variety of characters, all of which have specific strength values and unique effects. The latter are either one-time instant effects that happen when a card is played, or they are triggered in specific phases of the game. Four randomly drawn cards from the character deck are "on offer". You may bid coins on only one of those at a time. Then your opponent decides to either pay you off, doubling the coins you bid, or pass and let you play the card.
$58.00$49.00
Mike Hutchinson's Hobgoblin: Fortune Deck
Enhance your Hobgoblin experience with the full-color Hobgoblin Deck of 66 cards (2.5" x 3.5"), including the Fortune Deck, Abyssal Sorcery Deck, Scenario Deck, and Quick Reference Cards. This deck provides everything you need to dive straight in to the action and keep the game running smoothly.★ Necessary gameplay aid that allows players to drawn Fortune cards and keep gameplay smooth.★ Includes scenario deck to allow quick selection of the battle to play.★ Includes all Abyssal Sorcery (Spell) cards available to wizards, making in-game spell referencing easier.★ Quick reference cards to remind of turn phases and resolutions.★ UK Games Expo Judge's Choice Award for Best Miniatures Rules 2024
$23.00$19.00
Life Siphon
Dragons have taken over the surface, forcing humans underground. During explorations, you and your fellow humans discover a box with an orange glowing eye on the outside. The words DO NOT OPEN are carved on the sides. Of course you open it... ONLY TO BE INSTANTLY CURSED! The only escape is to take out your closest friend with your new cursed powers to summon Familiars and cast spells at the cost of your own life. Each player's goal in Life Siphon is to defeat the player to their left, and the game ends when the first player drops to zero health, meaning you must plan your strategy to be effective offensively against one player while defending against another. Since everything costs your own health, the heavier your offense, the more vulnerable you are. You may even find yourself aiding your attacker to give you the opportunity to make the killing blow.
$72.00$43.00
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