Board Games | Historical Games
Brass Birmingham
Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870. As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game): 1) Build - Pay required resources and place an industry tile.2) Network - Add a rail / canal link, expanding your network.3) Develop - Increase the VP value of an industry.4) Sell - Sell your cotton, manufactured goods and pottery.5) Loan - Take a £30 loan and reduce your income. Brass: Birmingham also features a new sixth action: 6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.) The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles. Birmingham features dynamic scoring canals/rails. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement. Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham. New "Sell" system Brewing has become a fundamental part of the culture in Birmingham. You must now sell your product through traders located around the edges of the board. Each of these traders is looking for a specific type of good each game. To sell cotton, pottery, or manufactured goods to these traders, you must also "grease the wheels of industry" by consuming beer. For example, a level 1 cotton mill requires one beer to flip. As an incentive to sell early, the first player to sell to a trader receives free beer. Birmingham features three all-new industry types: Brewery - Produces precious beer barrels required to sell goods. Manufactured goods - Function like cotton, but features eight levels. Each level of manufactured goods provides unique rewards, rather than just escalating in VPs, making it a more versatile (yet potentially more difficult) path vs cotton. Pottery - These behemoths of Birmingham offer huge VPs, but at a huge cost and need to plan. Increased Coal and Iron Market size - The price of coal and iron can now go up to £8 per cube, and it's not uncommon. Brass: Birmingham is a sequel to Brass. It offers a very different story arc and experience from its predecessor.
$115.00
Splendor: Duel
The award-winning game Splendor returns with this fresh take on its classic drafting gameplay. Featuring the clever engine building that Splendor is known for, Splendor Duel offers a compact, tight two-player experience that will be instantly recognizable to fans of the original game, while also adding new decisions and mechanisms that offer deeper strategic options.The new common board has players drafting Gem, Gold and rare Pearl tokens from a 5x5 grid. Only allowed to draft up to 3 tokens in a consecutive line, taking tokens will create gaps in the board and will limit how many and what kind of token players will be able to take in future turns.Co-designed by Marc André (Splendor) and Bruno Cathala (7 Wonders Duel, Kingdomino), Splendor Duel is an exciting new entry in the Splendor product line.
$48.00$38.00
A Feast For Odin
Command a Viking band and create your own saga in this epic game. In this epic game, command a band of Vikings to trade, hunt, raid, pillage, and plunder in search of wealth and glory for your tribe. A Feast for Odin is a saga in the form of a board game, from acclaimed designer Uwe Rosenberg. In this strategic worker placement game for one to four players, you will experience the Viking way of life. Each player explores new territories—and raids the villages they find there—to increase their wealth and glory, while also taking part in day-to-day activities such as gathering food to feed their band of hungry Vikings. In the end, the player whose possessions carry the greatest value is the winner. Blending worker and tile-placement game elements with intriguing puzzle aspects, A Feast for Odin provides an unforgettable experience. With an entire action board’s worth of possibilities each round, every new game presents unique challenges, opportunities, and paths to victory. Take command of your Vikings, sail into the unknown, and write your own saga in A Feast for Odin!
$158.00$120.00
7 Wonders: Duel
Experience an intense two-player struggle for supremacy in the ancient world! Designed by Antoine Bauza and Bruno Cathala, 7 Wonders: Duel adapts the game play and excitement of 7 Wonders for one-on- one battles. Choose the Wonders you aim to build and guide your city through three Ages of drafting cards from cunningly shaped tableaus. Victory can be achieved in three ways: by invading your opponent’s capital, by achieving a monopoly on scientific advancement, or simply by crafting the city that will earn the most victory points in the end. But be warned: only seven of the eight Wonders in play can be built. Will your city achieve greatness, or will your opponent prevent you from completing all your Wonders?
$53.00$43.00
A Feast For Odin: The Norwegians
Discover and tame new lands, forge new items, and face new challenges when you return to the Viking way of life. Continue the epic saga started in A Feast for Odin with The Norwegians expansion! This product is an expansion: A Feast for Odin base game required to play.
$62.00$46.00
Splendor
A great entry point into the world of board games! Splendor has been the #1 game played between me and my wife since the day we bought it on our honeymoon. It is very very simple, yet has a lot of strategic play to it based on the order in which you buy your cards. So fun! Make a name for yourself in the prestigious and lucrative jewelry business of Renaissance Europe in Splendor, the award-winning game of gems! First, collect raw gems to fund the development of mines throughout the world then acquire the means to transport them, artisans to shape them, and finally a storefront where you can sell your polished jewels. If you produce exactly the right jewelry, a powerful Noble may become your patron, but even then they won't just hand you victory: the player whose business earns the most prestige wins. Deceptively simple Splendor involves quick strategic thinking and intense competition!
$58.00$46.00
7 Wonders
Make the right decisions to lead your civilization to prosperity! Lead one of the seven greatest cities of Antiquity. Develop your civilization on a military, scientific, cultural, and economic level. Once built, will your Wonder bring you glory for millennia to come? No downtime, renewed fun in each game and perfect balance regardless of the number of players.
$86.00$69.00
Concordia
Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious! Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities that produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes: They allow a player to choose actions during the game. They are worth victory points (VPs) at the end of the game. Concordia is a strategy game that requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold or after the first player builds his 15th house, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vesta, etc.) wins the game.
$93.00$64.00
Catan: Cities & Knights Expansion (6th Edition)
Trouble is brewing off the shores of Catan. Though your thriving communities have begun to grow into majestic cities, your success and wealth have caught the attention of marauding invaders. To ensure the collective security of the island, you must stand together and muster and army of the bravest knights. Maintaining an army while also advancing your society is no simple task, but the greatest leaders thrive on a good challenge. Huzzah! DEFEND CATAN FROM INVADERS: Transform your thriving settlements into majestic cities while mustering brave knights to protect against marauding invaders. ENHANCE YOUR CATAN GAME: Adds depth and strategy to the classic CATAN experience with new challenges, resources, and gameplay mechanics. BUILD AN ARMY OF KNIGHTS: Recruit, train, and deploy knights to safeguard your cities and the island, adding a layer of tactical planning to every turn. EXPAND YOUR CIVILIZATION: Balance city development with military strength as you race to advance your society while fending off invaders. REQUIRES BASE GAME: This is an expansion for the CATAN 6th Edition base game and is designed for 3-4 players, ages 12 and up, offering 90+ min or less of engaging gameplay. Contents: 90 cards 1 custom event die 3 wooden metropolis pieces + 1 merchant figure 36 wooden player pieces in 4 colors 4 city improvement boards with 12 cubes 1 barbarian track and 1 wooden ship 6 VP tokens 2 card trays 4 player aids Rules
$86.00$69.00
Furnace
Furnace is an astonishing game where you will take on the roles of 19th-century industrialists. Purchase new production facilities and timely upgrade them to extract and process your resources in the most effective way and the title of the wealthiest capitalist of the technological revolution will be yours!• Fast and easy to learn, yet hard to master• Multi-stage production chains• A unique mechanism where you profit from each bid• Lavish and historically-accurate artwork of the best industrial buildings of the turn of the 19th/20th century.
$58.00$42.00
Brass: Lancashire
Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following: Build an industry tile Build a rail or canal Develop an industry Sell cotton Take a loan At the end of a player's turn, they replace the two cards they played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, from lowest spent first to highest spent. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns. After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed for the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and a double-connection build (though expensive) is possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned. The cards limit where you can build your industries, but any card can be used for the develop, sell cotton or build connections actions. This leads to a strategic timing/storing of cards. Resources are common so that if one player builds a rail line (which requires coal) they have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized). Brass: Lancashire, the 2018 edition from Roxley Games, reboots the original Warfrog Games edition of Brass with new artwork and components, as well as a few rules changes: The virtual link rules between Birkenhead have been made optional. The three-player experience has been brought closer to the ideal experience of four players by shortening each half of the game by one round and tuning the deck and distant market tiles slightly to ensure a consistent experience. Two-player rules have been created and are playable without the need for an alternate board. The level 1 cotton mill is now worth 5 VP to make it slightly less terrible.
$115.00
Splendor: The Silk Road Expansion
Two modules to flavor your Splendor game. Dominate Trade within the Cities and discover new victory conditions for each game. Create Trading Posts and leverage their unique powers to maximize your prestige. EXPAND YOUR SPLENDOR EXPERIENCE: Embark on a new journey with the Silk Road expansion, introducing exciting new challenges to the classic Splendor game with City tiles and Trading Post tiles. COMPETE FOR PRESTIGIOUS CITY TILES: Replace the Noble tiles with City tiles where players must meet specific requirements to gain valuable prestige and win the game. STRATEGIC TRADING POST TILES: Open new Trading Posts along the Silk Road, giving you powerful bonuses that can turn the tide in your favor as you accumulate prestige points. COMBINE WITH OTHER EXPANSIONS: The Silk Road expansion can be played as a standalone add-on to Splendor or combined with other expansions for even more strategic depth and replayability. FUN FAMILY GAME NIGHT: Perfect for fans of Splendor looking to enhance their gameplay with fresh mechanics and new paths to victory. Suitable for 2-4 players aged 10 and up. Contents: 1 Rule Book 7 double-sided City tiles 1 Noble tile 20 Trading Post tiles (4 each of 5 colors)
$28.00$22.00
Great Western Trail: Rails to the North (Second Edition)
The rails have progressed further to the north, which opens new opportunities for you to deliver your cattle farther than before, even to cities outside American borders. Those locations can be highly advantageous, but they require more work and effort, such as constructing branchlets to give you more opportunities to deliver and gain different rewards. Much of the content in Great Western Trail: Rails to the North (Second Edition) was included in the original Rails to the North expansion, but it has been reworked and upgraded, with the player boards being dual-layered, a game board extension that features different rail paths, and the medium town tiles being modified. Other elements included in this expansion are new objective cards, a revised building 13a-13b, new solo-mode materials for Sam, and a new breed of orange cows.
$65.00$42.00
Great Western Trail
Epic adventures await you on the Great Western Trail! 19th century America never looked so breathtaking! Great Western Trail Second Edition marks the return of Alexander Pfister’s epic strategy masterpiece with new cool features and new components for an even greater journey! Buy the most valuable cows to deliver the best cattle to Kansas City’s train station. From there, bring them to New York to earn money and points to become the best rancher!
$105.00$84.00
Splendor: The Sun Never Sets Expansion
Embark on a Trade and Prestige Adventure to the Orient! Get ready to push back the frontiers of trade with bastions and forge lucrative trade routes to the Orient! The Splendor: The Sun Never Sets expansion offers new strategic possibilities and will add tension to your games! EXPANSION FOR SPLENDOR: The Sun Never Sets is a must-have expansion for the popular Splendor board game, introducing new strategies and heightened tension to your gameplay. NEW GAME MECHANICS: This expansion adds bastions and the ability to forge lucrative trade routes to the Orient, expanding your options and adding fresh challenges to your strategy. INCREASED STRATEGIC DEPTH: With new strategic possibilities, players must adapt their approach to win, creating a more intense and rewarding experience. ENHANCED GAMEPLAY EXPERIENCE: The Sun Never Sets brings new twists to your Splendor games, ensuring that no two sessions are alike with its dynamic new features. PERFECT FOR SPLENDOR FANS: Ideal for Splendor enthusiasts looking to elevate their gameplay, this expansion adds exciting layers of strategy and complexity to the original game. Contents: 30 Orient development cards (10 per level) 12 Strongholds (3 per color) 1 Noble Tile 1 Rulebook
$28.00$22.00
Rococo Deluxe
Welcome to the Rococo Era.Louis XV reigns in France and it’s the height of fashion to attend his lavish balls where important luminaries dress up in extravagant gowns and fancy frock coats, all eager to surpass one another in elegance and grace. In just a few weeks, Louis XV is hosting the final Grand Ball of the season and everyone is clamoring for you to provide them with an elegant frock coat here, a sumptuous gown there, or even a small sum to fund the great fireworks display.You quickly realize, it’s not just about your tailoring business anymore it’s about creating a presence at the most prestigious ball of the era and the chance to gain everlasting fame and prestige.In Rococo Deluxe, you are the owner of a distinguished tailoring business. In just a few weeks, Louis XV is hosting a Grand Ball and everyone is clamoring for you to provide them with an elegant frock coat here, a sumptuous gown there, or even a small sum to fund the great fireworks display. You quickly realize that it’s not just about your tailoring business anymore it’s about creating a presence at the most prestigious ball of the era and the chance to gain everlasting fame and prestige.Each turn, you will play an employee card that allows you to perform a task, such as hiring a new employee for your staff, tailoring exquisite gowns and frock coats to rent or sell, or funding some of the many decorations. However, employees are not always able to perform all tasks, so you must plan carefully how you direct them, especially as each employee grants a unique Bonus — including some that generate prestige.The Grand Ball will end after 7 rounds with a huge fireworks display and final scoring. You will gain prestige points for the gowns and frock coats you have rented out to guests at the ball, certain employee Bonuses, and the festive decorations you have funded. Whoever has collected the most prestige at the end of the game wins.
$187.00$149.00
Splendor Duel: The Counterfeiters Expansion
Splendor Duel: Counterfeiters enriches your duels with daring new mechanics and clever twists. Add shimmering Glassware tokens, powerful Counterfeiter cards, and new Royal cards that open bold paths to victory. But beware–these additions don't just give you more choices, they sharpen every move, making each duel more tense, tactical, and unpredictable! STRATEGIC DEPTH: Expand your Splendor Duel experience with new mechanics that heighten tension and tactical play in every match. INNOVATIVE MECHANICS: Counterfeiter cards create bold choices and unpredictable twists, rewarding clever play and precise timing. COMPETITIVE VARIETY: Unlock fresh paths to victory with powerful new Royals that push every duel into dynamic and high-stakes territory. PERFECT ADDITION: Designed for fans of Splendor Duel seeking more challenge and variety—requires the Splendor Duel base game to play. NEW COMPONENTS: Introduce 4 shimmering Glassware tokens, 17 unique Counterfeiter cards, and 4 Royal cards to diversify strategies and challenge opponents. Contents: 4 Glassware tokens, 17 Counterfeiter cards, 4 Royal cards, Rulebook
$19.00
Kingdom Legacy: Feudal Kingdom
Kingdom Legacy is a unique solo campaign full of exploration delight and adventure: Discover new cards and learn how to use them to your advantage and how to survive hardships.Some cards will be torn, others will be upgraded or enhanced with stickers, whatever it takes to build the ultimate kingdom, your kingdom! By the way, what will you name it? Write the name on the side of the box with the most permanent marker you can find. Your journey starts here...
$23.00$18.00
Carnegie (2024)
Carnegie was inspired by the life of Andrew Carnegie who was born in Scotland in 1835. Andrew Carnegie and his parents emigrated to the United States in 1848. Although he started his career as a telegraphist, his role as one of the major players in the rise of the United States’ steel industry made him one of the richest men in the world and an icon of the American dream. Andrew Carnegie was also a benefactor and philanthropist; upon his death in 1919, more than $350 million of his wealth was bequeathed to various foundations, with another $30 million going to various charities. His endowments created nearly 2,500 free public libraries that bear his name: the Carnegie Libraries. During the game you will recruit and manage employees, expand your business, invest in real estate, produce and sell goods, and create transport chains across the United States; you may even work with important personalities of the era. Perhaps you will even become an illustrious benefactor who contributes to the greatness of his country through deeds and generosity! The game takes place over 20 rounds; players will each have one turn per round. On each turn, the active player will choose one of four actions, which the other players may follow. The goal of the game is to build the most prestigious company, as symbolized by victory points.
$108.00$74.00
Furnace: Interbellum
Furnace expands into the twenties and thirties of the twentieth century — the interwar period known as the interbellum. In this expansion, you will find new Company cards and Capitalists, new abilities, Manager tokens, variable Capital discs, a set of components for a fifth player, and new Agents for two-player and single-player games. All of this exists within beautiful industrial buildings and structures from the epoch of Art Deco, Constructivism, and Bauhaus. Interbellum is designed for players who are already familiar with Furnace. The expansion is best played if all of its elements are added to the base game, but if you don’t feel up to it, you can get to know it piece by piece.
$48.00$31.00
Stone Age
The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective. In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time. Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each of their staffed areas in whatever sequence they choose, followed in turn by the other players. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.
$79.00$58.00
Tianxia
In Tianxia, players take the role of leaders of noble families who want to earn prestige, as well as favors from the powerful rulers that govern the seven warring kingdoms. The game lasts four rounds, in which you install governors in the regions, bolster the power of rival ruling houses and thus their favor. You also sell goods to merchant ships that sail the Chinese shores to gain wealth and various other benefits. Nevertheless, you must not forget about the nomadic warriors who pose a constant threat on the northern borders of the seven kingdoms. Thus, you must train soldiers and build walls and towers to weaken the invaders and protect your interests, earning prestige in the process. Each round the nomads (Xiongnu) advance toward the borders of the seven kingdoms and gather even larger numbers. When they reach the border a battle takes place that affects all players. At the end of the game, the player who was the best governor, politician, merchant, and protector becomes the winner!FEATURES★ Tianxia boldly blends Euro-Style Strategy with Tower Defense Mechanics, delivering a fresh and dynamic experience. Players build economic engines, defend the empire, and compete for multiple paths to victory.★ Each player controls a unique asymmetric power, adding depth, variety, and high replayability. Every role invites a new approach to the core mechanisms, ensuring that no two games feel the same.★ Created by Daniele Tascini, Tianxia is a proud addition to the acclaimed T-Game series. It offers rich, strategic gameplay for experienced players, with a streamlined solo mode and innovative twists that will engage fans and newcomers alike.Contents• 1 x Main Board (Double-Sided)• 4 x Player Boards (Double-Sided)• 3 x Barges• 6 x Starting Supply Tiles• 5 x Palace Banner Tiles• 10 x Income Building Tiles• 18 x Passive Building Tiles• 6 x Starting Building Tiles• 12 x Additional Cost Tokens• 4 x Port Demand Tiles• 18 x Ship Tiles• 32 x Demand Tiles• 28 x Palace Bonus Tiles• 52 x Regular Bonus Tiles• 16 x Easy Nomad Attack Cards• 16 x Normal Nomad Attack Cards• 28 x Objective Cards• 4 x Player Aids• 4 x Nomad Chieftains• 4 x Nomad Strength Markers• 4 x Defense Markers• 9 x Neutral Meeples• 4 x 50/100 Prestige Points Tokens• 4 x 150/200 Prestige Points Tokens♦ 75 Resources:• 25 x Stone• 25 x Rice• 25 x Wood♦ 60 Goods:• 20 x Silk• 20 x Helmet• 20 x Jewelry♦ 40 Coins:• 30 x “1” coins• 10 x “5” coins♦ Per Player Color (x4 sets):• 16 x Meeples• 6 x Walls• 2 x Towers• 3 x Action Markers• 1 x Turn Order Marker• 1 x Scoring Marker• 4 x Palace Tracks Markers• 7 x Shipping Markers• 7 x Delivery Markers• 1 x Bonus Shipping Tile• 1 x Double Tower Tile♦ 2 Player Game Mode:• 1 x Bot Player Board• 9 x Bot Cards• 1 x Bot Player Aid♦ Solo Game Mode:• 1 x Solo Player Board• 16 x Li Mu Cards• 1 x Solo Mode Player Aid• 1 x Six-Sided Die
$86.00$46.00
Tea Garden
As the proud owner of one of the tea gardens in the the Chinese Yunnan region, your mission in Tea Garden is to cultivate and expand your empire by establishing new tea gardens along the serene river valley. Tea leaves are your most prized asset, with six grades of tea quality and each region producing a different quality of tea. Transform your fresh, vibrant green tea leaves through fermentation, elevating them to rich, aromatic brown leaves that grow in quality — and value! — as they mature. Harness the power of your deck of cards to orchestrate up to four main actions each game round. The strength of these cards is important for performing the chosen action; the higher the strength, the better the effects you will achieve. With your cards, you will build new tea gardens, acquire new cards, trade your tea with eager caravans, ferment your tea leaves, and harvest more tea. Couple your main actions with the power of secondary actions to navigate the river, produce tea cups, or practice tea studies at the university.
$86.00$69.00
Inferno
Abandon Hope All Ye Who Enter Here In the Divine Comedy, the poet Dante Alighieri enters Hell in search of his beloved Beatrice. Guided by Virgil, he descends through the nine circles, witnessing how each sinner is eternally punished in a manner as horrifying as the sin they committed in life. Inferno is a soul management game where each player must guide sinners to their respective circles in Hell. The central board consists of two parts: one displaying all 9 circles and the soul registry, while the other represents Florence in the early 14th century, where Dante lived, with its power games and palace intrigues. Each turn consists of two phases: Inferno Phase: The player advances a soul through Hell, earning Infamy Points if they successfully guide it to its corresponding circle. Florence Phase: The player must choose between: Playing an action at a city location (adopting a street urchin, building a new level of the family tower, or inviting home an illustrious character, among others). Exposing a sinner, who is executed, and their soul is led to Hell. By doing so, the player advances on the Hell registry, which keeps track of everyone’s supplied souls. With each death, Dante takes a step closer to his descent. When he reaches the gate that will lead him to Purgatory, the game ends. The player with the most Infamy Points is declared the winner and deemed untrustworthy.
$109.00$79.00
Glass Road
Celebrate the 700-year-old tradition of Bavarian glass-making in Glass Road! In Uwe Rosenberg's classic resource management and tile placement game, players take on the role of medieval glass-makers tasked with the production of glass and bricks. Over four building periods, players will use their identical hands of 15 Specialists and attempt to outwit and outplay their opponents as they develop their landscape, gather resources, and erect prominent buildings and structures to keep their business (and profits) flowing. Mastering the balance of knowing the best specialist card to play and being flexible about when to play it - together with assembling a clever combination of buildings - is the key to success in Glass Road!
$86.00$69.00
Splendor Kids
The legendary strategy game, now for younger audiences! STRATEGY GAME FOR YOUNG PLAYERS: A child-friendly version of the hit game Splendor, Splendor Kids teaches resource management and tactical thinking in a colorful, cooperative setting. ENGAGING KINGDOM ADVENTURE: Players take on the role of Travelers delivering food across the kingdom. The goal? Be the first to reach the Palace of Splendor and earn the Queen’s Medal! FAMILY-FRIENDLY FUN: Designed for 2–4 players, ages 6 and up, with quick 25-minute play sessions that keep young minds engaged without overwhelming them. HIGH-QUALITY COMPONENTS: Includes a vibrant modular game board, 42 resource tokens, purse boards, traveler pawns, palace gates, city tiles, and more for immersive gameplay. MODULAR REPLAYABILITY: With double-sided kingdom boards, multiple city tiles, and future variant rules, each game offers a new adventure and lasting replay value. Contents: 1 Kingdom Game Board 4 Purse Boards 4 Traveler Pawns 1 Resource Supply 42 Resource Tokens (7 per color) 20 Square City Tiles (4 per color) The Palace Gates 4 Queen's Medals 8 Round Village Tiles 1 Rulebook
$43.00$35.00
7 Empires
In 18th century Europe, seven old Empires vie for supremacy. Exert your influence on them to manipulate their policies to your personal favour. The destiny of the continent is in your hands. But beware: Your impact on any individual empire can slip away from you in a heartbeat as other players make their own plans and forge alliances leading to a fascinating interplay.7 Empires is a game with compact rules but a multitude of challenging decisions. Strategic foresight is key to winning. Only those who can correctly assess the plans of others can emerge victorious!
$101.00$66.00
Dark Ages: Heritage of Charlemagne
Dark Ages is a historically-based civilization-building game that features an innovative action selection mechanism. As long as your action markers remain on the board, you may be able to gain secondary bonus actions whenever you or another player repeat the action. While Dark Ages features objectives commonly found in 4x games — encouraging you to explore nearby regions, expand your territory, exploit the resources, and exterminate your opponents — it does so featuring several euro-centric mechanisms. Collect resources from lands under your control, using them to build up your cities and fortifications. Some building types provide several ways for you to gain important in-game advantages, while others enhance your military strength or simply score you victory points. As you expand your territory, you will lay claim to noble titles, acquire new technologies, and train your military units. Each region and leader offer asymmetrical choices with their unique abilities. Dark Ages is actually two games: Western Europe (subtitled Heritage of Charlemagne) and Central Europe (subtitled Holy Roman Empire). While both versions feature identical gameplay, each focuses its attention on a specific part of europe during the dark ages (Western and Central, respectively). As a result, the game board maps differ between the two versions, as do the lands in which players vie for control over along with the flavor of the inhabitants and leaders of those lands. However, by combining both versions, you can enlarge the map into an epic battle for superiority for five or more players!Each game box is filled with finely sculpted miniatures of cities, fortresses, farms, and other buildings. The different types of troops — infantry, bowmen, and cavalry — are represented by unique miniatures.The solo mode for dark ages has been designed by dávid turczi.
$144.00$99.00
Axis & Allies: 1942 Second Edition
Spring 1942, The world is at war! Five major powers struggle for supremacy: Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 25 players, the game is set in 1942—the historical high-water mark of Axis expansion. Show that you are a brilliant military strategist by planning your attacks, marshaling your forces into embattled territories, and resolving the conflicts. Victory goes to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. Change the course of history in a few short hours! Features: Controlling one of the Axis or Allied powers, you will command both your country’s military forces and its wartime economy. Punchboard tokens are now double sided with resealable bags for storage! 410 plastic pieces with resealable bags for storage! Game board measures 40” wide x 26” high! Updated rulebook and reference cards based on Errata documents and FAQs! Contents Summary: 1 40” x 26” Game Board 1 Battle Strip 1 Casualty Strip 410 Plastic Pieces 12 Industrial Complex Markers 100 National Control Markers 5 Setup Cards 80 Chips 6 Dice At a Glance Number of Players: 2-5 For Ages: 12+ Playing Time: 3-4 hours Game Type: Strategy
$108.00
Ora and Labora
In Ora & Labora, each player is the head of a monastery in the Medieval era who acquires land and constructs buildings - small enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items, such as books, ceramics, ornaments, and relics, to gain the most victory points by the end of the game.
$101.00$72.00
Concordia: Roma And Sicilia Expansion
Concordia: Roma/Sicilia is an expansion for Concordia that provides a double-sided game board, and one diecut board. for two different experiences:♦ In the Eternal City of Rome, a new Ship track with exciting bonuses is waiting to be explored.♦ In the eastern part of Sicily, Mount Etna defines ancient life. If the volcano becomes active, it impacts the production and construction activities of the three province.
$43.00$28.00
Minos: Dawn of the Bronze Age
Historical theme, Bronze Age. Players are in charge of Minoan Clans (Minoans are deemed as the first European civilization), fighting for the Minos (king) title. Build cities, monuments and other structures, open new trade routes, expand and fight off barbarians out of your land, plan your actions with your clan council, research and issue decrees so your actions will be more powerful than your opponents! You have only 4 rounds to prove you are worthy of the legendary Minos title.Contents• 1 Double-Sided Main Board• 5 Action Board Overlays• Map Overlay Sheet• 1 First Player Marker• 4 Double Layered Player Boards• 72 Age I Decree Cards• 72 Age II Decree Cards• 9 Starting Cards• 3 Double-Sided Trading Post Tiles• 15 Blue Trade Bonus Tiles• 15 Red Trade Bonus Tiles• 20 City Foundation Tiles• 14 Vase Tiles• 54 Good Tiles• 54 Temporary Good Tiles• 9 Age I Barbarians Tiles• 11 Age II Barbarians Tiles• 5 Special Ability Tiles• 5 Action Bonus Tiles• 52 Coins (40 Of Value 1 And 12 Of Value 5)• 52 Military (40 Of Value 1 And 12 Of Value 3)• 4 +100/+200 VP Tiles• 17 Dice (4 Red, 4 Blue, 4 Yellow, 5 Gray)• 8 Player Aids♦ In Each Of 4 Player Colors:• 3 Cities• 3 Towers• 3 Merchants• 4 Farms• 10 Armies• 1 Income Marker• 1 Scoring Marker• 1 Ability Marker• 3 Progress Markers• 3 Objective Markers• 4 Dice Containers
$86.00$58.00
Middle Ages
You are the head of a fiefdom and its future is in your hands. Will you develop agriculture with fields and mills? Or will you become a pious church-builder or prefer to feast in your sumptuous palaces? Develop your lands in your image and become the most influential lord in the kingdom. The game is played over 16 rounds. In turn, each player selects a Plot tile from the current row, by placing his Lord piece on it. Following the order of the row, they add it to their Fiefdom, triggering its powers and scoring, depending on its type. The 8 different tiles representing the elements of the medieval city: field, farm, village, rampart, market, barracks, church and palace. Each tile has its own scoring system, often dependent on other tiles, and some of them trigger interactive effects (attacking other players, reserving future tiles) or enable combos (to increase income). Once each player has collected their 16th tile, the player with the most money wins the game.
$58.00
Age of Steam: Deluxe
With the latest printing of Age of Steam Deluxe Edition we have increased the box size to match our other big box deluxe games and created a new insert layout.Steam-belching iron horses roar across the land! Age of Steam relives the era when pioneering railroads built the tracks that transformed the world’s economy. Each phase in the game keeps players constantly involved in making vital decisions and interacting with other players. You are challenged to: Finance both the most extensive track network and the most powerful locomotives Determine which routes will give the best returns on their costs Beat the opposition to the most lucrative shipments Make enough money to pay your aggressive creditors Eagle-Gryphon Games is proud to present the new Age of Steam Deluxe Edition!This new Deluxe Edition enhances what has been one of the top-rated train games of all time. Completely re-envisioned and re-created art and graphics by Ian O’Toole Six maps included on 3 double-sided game boards, optimized for 1-6 player counts Ninety mini-sized (22mm) poker chips replace paper money Classic wooden Track Ownership disks in 6 new player colors A spacious, well-designed insert with a clear plastic cover easily stores all the components The fundamental game play remains the same great, as it always has been!
$158.00$134.00
Boonlake
With a group of pioneers, you have left civilization behind to settle along the shores of Boonlake, a long-forgotten region inhabited by humans long ago. This unexplored area beckons you! Become part of a new community and commit yourself to the common good. Explore the landscapes, build houses and settlements, raise cattle, produce raw materials, and develop an infrastructure. Do your best to automate these processes. Seize the opportunity to make the best of your new life in Boonlake. Boonlake is an expert game in which you are finding yourself improving your life — and your group's life — in this new territory...but how you accomplish this is completely up to you! Due to a novel action mechanism, each game progresses differently. Each action needs to be considered carefully since the other players also benefit from the action you choose. Besides this, the action determines how far you may move your ship — the further and faster, the better!
$101.00$81.00
Tzolk'in: The Mayan Calendar - Tribes & Prophecies
In Tzolk'in: The Mayan Calendar - Tribes & Prophecies, each player now becomes the leader of a particular tribe, each of which has a special ability that only that player can use. The game includes 13 tribes to provide plenty of variety. (You know that 13 is a spooky and magical number, right?) With this expansion, the game of Tzolk'in: The Mayan Calendar is also influenced by three prophecies that are revealed ahead of time and fulfilled when the time is right. These prophecies give players other opportunities to score points, but they can also lose points if they don't prepare themselves for the prophecy effects. As with the tribes, the expansion includes 13 prophecies. (Woohoo, 13 again!) This expansion also has new buildings and components that allow up to five players to compete.
$43.00$36.00
Dark Ages: Holy Roman Empire
Dark Ages: Holy Roman Empire immerses players in the political and military struggles of Central Europe during the medieval period. This standalone strategy game blends classic 4X gameplay—explore, expand, exploit, exterminate—with Euro-style mechanics for a rich and competitive experience. Gather resources from your territories, construct buildings and military units, and expand your realm through conquest or diplomacy. Use strategic planning to unlock new technologies, earn noble titles, and capitalize on each region’s unique benefits. Every faction and leader offers asymmetrical advantages, ensuring a varied experience in every session. This edition centers around the Holy Roman Empire, showcasing a detailed map of Central Europe and region-specific leaders, units, and territories. With historically inspired abilities and conflicts, the game delivers both thematic immersion and strategic replayability. Ages 14+1-4 players120-180 minute play time
$144.00$108.00
Sankore: The Pride of Mansa Musa
In Sankor: The Pride of Mansa Musa, a dynamic, interactive, mid-weight Eurogame, 1-4 players manage the prestigious University of Sankor in 14th-century Timbuktu, tasked by the emperor Mansa Musa with spreading knowledge throughout West Africa, even as the great university is raised around them. By enrolling and graduating your pupils, teaching classes, adding to your curriculum, and filling the great library with books, you will advance knowledge in four main disciplines: theology, law, mathematics, and astronomy. Once construction of the university is complete, the value that the empire places on each discipline will dramatically affect how you score the knowledge you have passed on. In a dedicated solo mode, you compete against the Distinguished Scholar, a passionate and ambitious academic controlled by an elegant automated system. They may not be as nimble as you, but they are focused and driven and will strive to produce the best possible students. Can you navigate the corridors of academic competition and bring renown to Mansa Musa's prized university?
$129.00$84.00
Tawantinsuyu: Golden Age
Pachacuti’s leadership allows the people of Cuzco to build their empire faster, better, and further than it was possible ever before. A new class of citizenry emerges: nobles, supporting their great leader with their wisdom and riches. If you hope to be Pachacuti’s successor and maintain the level of prosperity currently known to our people, keep these nobles happy and build them palaces worthy of their status! Sounds of your constructions will echo far and wide beyond the mountain ranges of Antikuna, inspiring newcomers to travel east to bask in your glory. While the priests debate whether they should follow the Path of Ruruy (growth, fruit bearing) or Simpa (braiding, entwining) to worship the sun god inti, your advisors tell you to look to the four suyu (region) you’ve conquered. Not just for plunder, but to learn from these vassal nations, and use their expertise to bring glory to the Inca. Do you have what it takes to be the leader of the realm of the four parts in this golden age?This expansion contains 4 modules:★ The “Way of the Sun” module introduces two alternative layouts for the sun temple.★ The “Vassals of the Inca” module introduces a new secondary action that lets you utilize the specialties of the other nations your armies (or other players’ armies) conquer.★ The “Nobles and Newcomers” module is the largest of the new modules, and it introduces a number of new features: a new building type, newcomer workers, and several new passive buildings★ The “Pachamama” module is an improved and streamlined solo opponent for the game, based on (and replacing) Axomamma.★ Additionally, this expansion contains 8 new passive buildings, that can be added to the game regardless of playing with any of the modules or not.
$43.00$36.00
Axis & Allies: WWI 1914
The world is at war! With the assassination of the Archduke Franz Ferdinand of Austria by a Serbian nationalist in Sarajevo, a fuse is lit and the armies of Europe, and soon the entire world, will be on the march. This war will be like no other ever fought in human history. With the introduction of machine guns, flying machines, tanks and chemical weapons, casualties will be measured in the millions, and advances against the enemy measured in yards. Eight major powers struggle for supremacy. The Central Powers of Germany, the Austro-Hungarian Empire, and the Ottoman Empire are aligned against the great alliance of France, the British Empire, the Russian Empire, Italy, and eventually the United States. Download the Axis & Allies: 1914 rulebook here. What's New: Updated Renegade Limited Edition Includes more German and British Empire infantry units, 30 more chips, and rulebook updates from official errata! Features: Epic Axis & Allies gameplay set in World War I. Over 400 plastic miniatures! Extra large 34” x 32” game board for a greater play experience. Contents Summary: 2 Game Boards 8 National Storage Boxes 1 General Storage Box 1 Battle Board 1 Rulebook 36 Dice 120 National Control Markers (15 for Each Power) 190 Chips (70 Light Red, 25 Dark Red, 70 Light Blue, 25 Dark Blue) Over 400 Plastic Miniatures 102 infantry 80 artillery 32 tanks 32 fighters 32 battleships 48 cruisers 32 submarines 48 transports
$144.00
Amalfi: Renaissance
A century after the tidal wave that devastated this port city, you play as a merchant family working to help Amalfi to be reborn. Sail to the East, establish new trade routes and return to port filled with treasures from the ends of the earth. To achieve the goals decreed by the city council, enlist the help of the most illustrious historical figures, acquire the most beautiful artworks and gain the most ambitious titles. Your ships allow you to act on the board, but they also represent the resources you will bring back to your holds. Will you be able to use them in the best way to bring Amalfi to its renaissance?
$86.00$73.00
Tea Garden: Puerh Expansion
The Puer expansion enhances the game with Court of Nobles, enriching your options with two new main actions - bringing the total to seven, and the special Imperial decrees then bring even more complexity to the game and expand your strategic choices. As a first new action you can visit the Court, for which you'll use the new Courtier meeples. The halls of the Court not only bring immediate bonuses but also points at the end of the round if you hold the majority there. The second new action is the puer market - featuring pieces that can be linked together to earn bonuses not only from newly added pieces, but also from previous ones. Careful planning is therefore much desirable. In addition, completed puers also help to earn points at the end of the game. It is necessary to be prepared for the fact that the complexity of the Tea Garden increases quite significantly with this expansion, and the time required to play the game is also a bit longer than without it. The Puer expansion also contains components for Solo play.
$51.00$41.00
Axis & Allies: 1940 Pacific Second Edition
Decide the Fate of a Nation and the Destiny of the World The year is 1940. Japan continues to flex its military might in China as political tension grips the world. In Europe, France is about to fall, and Asia braces for the impact. Holland, now occupied by Germany, is forced to leave its resource rich colonies in the Dutch East Indies vulnerable to the oil-starved Imperial Japanese Empire. French Indo-China will soon be occupied by Japanese land, sea, and air forces. Britain has received an ultimatum to close the Burma Road or risk war with Japan. The United States reacts with an embargo of strategic materials. The stage is set. Features: Theater-level combat focusing on the Eastern Hemisphere at the beginning of World War II. Leave your mark on history! Play as Japan, China, the U.S., U.K. or ANZAC forces. 500 plastic miniatures! Extra large 35” x 32” game board for a greater play experience. Punchboard tokens are now double sided! Updated rulebook based on Errata documents and FAQs. Stand-alone game, but compatible with Axis & Allies: Europe 1940 (sold separately) for a huge Axis & Allies experience! Contents Summary: 1 Game Board 5 National Storage Boxes 1 Battle Strip 1 Casualty Strip 100 National Control Markers 16 Naval Base Markers 16 Air Base Markers 16 Industrial Complex Markers (8 Major & 8 Minor) 55 Gray Chips 15 Green Chips 10 Red Chips 6 Dice 500 Plastic Miniatures At a Glance Number of Players: 2-4 For Ages: 12+ Playing Time: 6 hours Game Type: Strategy
$144.00
Please Don't Burn My Village
A fearsome dragon is threatening to burn all the villages in the kingdom! Luckily dragons are greedy, so if you can bribe him with treasures from the battlefield like a barbarian's axe or a phoenix feather, you might persuade him to spare your village. Unfortunately, other villagers in the kingdom have the same idea... In Please Don't Burn My Village!, which is set in the world of Castle Panic, you want to bribe with the right treasure at the right time to keep the dragon's attention — while buying treasures at the black market and cursing the other villagers' treasures. When no treasure remains, the dragon will burn all of the villages except one. Will yours be the one that survives? In more detail, players hold a hand of treasure cards that they can use to 1) bribe the dragon, 2) buy more treasure cards from the black market, or 3) draw a treasure card. When they bribe the dragon, they place the cards in sets in front of them, move the token up in value in the dragon's favor, and deal more cards into the black market. If they instead choose to buy at the black market, they pay from their hand the number of cards indicated on a black market stall, take the cards from that stall into their hand, and move down a treasure in the dragon's favor that matches one of the cards they used to buy their cards. The number of spaces a player moves a token up (when bribing the dragon) or down (when buying at the black market) equals the number cards played. If players don't want to affect the values in the dragon's favor or are out of cards, they can simply draw a card. The game features a push-your-luck ending: every time someone bribes the dragon, cards are turned over and placed in the black market spaces until a matching card or wild is revealed. When no card is found and the deck runs out, the game ends, play stops and players add any cards in their hand to bribes that match cards they previously played. (A player cannot add wild cards and new treasure types at this time.) Then they sum the total value of their bribes, with each card being worth its value in the dragon's favor. Unplayed wild and treasure cards are worth -1 to -4 points. The player with the highest score wins, sparing their village from disaster. Who can best time their bribes to ensure their treasures are most valued by the dragon when the game comes to an end?
$36.00$28.00
Amun Re
Everyone knows of the pyramids on the Nile — eternal monuments of a powerful and beautiful culture that can still take our breath away. The players (leaders of a royal Egyptian family) choose their sites, build their pyramids, and thank Amun-Re and the other gods for their bounty. In Amun-Re, each pharaoh wants to build the most pyramids. To accomplish this, they must first acquire a province where they can trade and farm. With their profits, they can buy new provinces and building-stones to erect pyramids. For all their actions players must make clever use of their power cards, and always offer appropriate sacrifices to Amun-Re.
$86.00$62.00
Imperial Steam
The Industrial Age is starting to boom. You are in need of more workers for your factories, and you also need more workers to build railroad tracks to expand your railway network. This, in turn, will enable you to deliver the goods from your factories to cities with high demand — but be sure to earmark goods for fulfilling profitable public contracts because when the connection to Trieste is made, your net worth is all that matters. Imperial Steam is a highly strategic yet accessible economic and logistics game that sees you making difficult decisions as you manage your business's operations while navigating fierce competition to ensure your victory!
$101.00$81.00
The Bazaars of Ubar
The Bazaars of Ubar is a fantastical engine-building game that takes players to the mythical marketplaces of Ubar - the Atlantis of the Sands! Draft trade tiles from a common area, paying for them with time, in a marketplace where the costs shift like the sands from game to game. Make clever use of tradewinds to activate your drafted tiles again and again. Manage the space on your ship to carry only the most precious cargo as you make your way to floating bazaars to sell your goods. Watch for fluctuating values in the markets to make sure your goods bring in the most gold and ensure your victory as the shrewdest trader in The Bazaars of Ubar! During setup, Trade tiles are laid out in a grid in the center of the table. On a player's turn, they take a trade tile from the center area and, paying a time cost for it. The time cost is spent by moving their ship along the path toward the next bazaar. After taking a trade tile, a player adds it to their tableau adjacent to previously taken tiles - activating the newly taken tile and previously taken tiles in their tableau according to the direction of the trade winds on their tile. Trade tiles allow players to earn new goods from the supply or trade goods they already have for more desirable goods. When a player's ship reaches a bazaar, they may sell any number of the goods they have in their ship (to marketplaces with fluctuating values that vary from game to game). When all players have reached a bazaar, the trade tiles in the center are cleared and a new grid of trade tiles created. When all players have reached the third bazaar, the game ends and the player with the most gold from selling their goods wins!
$43.00$29.00
Keyside
Keyside is a dice-driven worker placement game set on a bustling island of 12 harbours. Players manage 18 workers—keyples—to gather resources, build structures, and develop skills by directing boats or joining other players’ actions. After three rounds, players score points from harbours, buildings, and collected skills. With tactical dice play and dynamic worker interaction, Keyside delivers strategic depth in a vibrant maritime world. Ages 14+1-4 payers90 minute play time
$122.00$104.00
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