Board Games | Historical Games
Brass Birmingham
Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870. As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game): 1) Build - Pay required resources and place an industry tile.2) Network - Add a rail / canal link, expanding your network.3) Develop - Increase the VP value of an industry.4) Sell - Sell your cotton, manufactured goods and pottery.5) Loan - Take a £30 loan and reduce your income. Brass: Birmingham also features a new sixth action: 6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.) The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles. Birmingham features dynamic scoring canals/rails. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement. Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham. New "Sell" system Brewing has become a fundamental part of the culture in Birmingham. You must now sell your product through traders located around the edges of the board. Each of these traders is looking for a specific type of good each game. To sell cotton, pottery, or manufactured goods to these traders, you must also "grease the wheels of industry" by consuming beer. For example, a level 1 cotton mill requires one beer to flip. As an incentive to sell early, the first player to sell to a trader receives free beer. Birmingham features three all-new industry types: Brewery - Produces precious beer barrels required to sell goods. Manufactured goods - Function like cotton, but features eight levels. Each level of manufactured goods provides unique rewards, rather than just escalating in VPs, making it a more versatile (yet potentially more difficult) path vs cotton. Pottery - These behemoths of Birmingham offer huge VPs, but at a huge cost and need to plan. Increased Coal and Iron Market size - The price of coal and iron can now go up to £8 per cube, and it's not uncommon. Brass: Birmingham is a sequel to Brass. It offers a very different story arc and experience from its predecessor.
$75.00
Splendor: Duel
The award-winning game Splendor returns with this fresh take on its classic drafting gameplay. Featuring the clever engine building that Splendor is known for, Splendor Duel offers a compact, tight two-player experience that will be instantly recognizable to fans of the original game, while also adding new decisions and mechanisms that offer deeper strategic options.The new common board has players drafting Gem, Gold and rare Pearl tokens from a 5x5 grid. Only allowed to draft up to 3 tokens in a consecutive line, taking tokens will create gaps in the board and will limit how many and what kind of token players will be able to take in future turns.Co-designed by Marc André (Splendor) and Bruno Cathala (7 Wonders Duel, Kingdomino), Splendor Duel is an exciting new entry in the Splendor product line.
$47.00$38.00
A Feast For Odin
Command a Viking band and create your own saga in this epic game. In this epic game, command a band of Vikings to trade, hunt, raid, pillage, and plunder in search of wealth and glory for your tribe. A Feast for Odin is a saga in the form of a board game, from acclaimed designer Uwe Rosenberg. In this strategic worker placement game for one to four players, you will experience the Viking way of life. Each player explores new territories—and raids the villages they find there—to increase their wealth and glory, while also taking part in day-to-day activities such as gathering food to feed their band of hungry Vikings. In the end, the player whose possessions carry the greatest value is the winner. Blending worker and tile-placement game elements with intriguing puzzle aspects, A Feast for Odin provides an unforgettable experience. With an entire action board’s worth of possibilities each round, every new game presents unique challenges, opportunities, and paths to victory. Take command of your Vikings, sail into the unknown, and write your own saga in A Feast for Odin!
$156.00$119.00
7 Wonders: Duel
Experience an intense two-player struggle for supremacy in the ancient world! Designed by Antoine Bauza and Bruno Cathala, 7 Wonders: Duel adapts the game play and excitement of 7 Wonders for one-on- one battles. Choose the Wonders you aim to build and guide your city through three Ages of drafting cards from cunningly shaped tableaus. Victory can be achieved in three ways: by invading your opponent’s capital, by achieving a monopoly on scientific advancement, or simply by crafting the city that will earn the most victory points in the end. But be warned: only seven of the eight Wonders in play can be built. Will your city achieve greatness, or will your opponent prevent you from completing all your Wonders?
$53.00$42.00
A Feast For Odin: The Norwegians
Discover and tame new lands, forge new items, and face new challenges when you return to the Viking way of life. Continue the epic saga started in A Feast for Odin with The Norwegians expansion! This product is an expansion: A Feast for Odin base game required to play.
$61.00$45.00
Splendor
A great entry point into the world of board games! Splendor has been the #1 game played between me and my wife since the day we bought it on our honeymoon. It is very very simple, yet has a lot of strategic play to it based on the order in which you buy your cards. So fun! Make a name for yourself in the prestigious and lucrative jewelry business of Renaissance Europe in Splendor, the award-winning game of gems! First, collect raw gems to fund the development of mines throughout the world then acquire the means to transport them, artisans to shape them, and finally a storefront where you can sell your polished jewels. If you produce exactly the right jewelry, a powerful Noble may become your patron, but even then they won't just hand you victory: the player whose business earns the most prestige wins. Deceptively simple Splendor involves quick strategic thinking and intense competition!
$57.00$46.00
7 Wonders
Make the right decisions to lead your civilization to prosperity! Lead one of the seven greatest cities of Antiquity. Develop your civilization on a military, scientific, cultural, and economic level. Once built, will your Wonder bring you glory for millennia to come? No downtime, renewed fun in each game and perfect balance regardless of the number of players.
$86.00$69.00
Concordia
Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious! Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities that produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes: They allow a player to choose actions during the game. They are worth victory points (VPs) at the end of the game. Concordia is a strategy game that requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold or after the first player builds his 15th house, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vesta, etc.) wins the game.
$93.00$64.00
Furnace
Furnace is an astonishing game where you will take on the roles of 19th-century industrialists. Purchase new production facilities and timely upgrade them to extract and process your resources in the most effective way and the title of the wealthiest capitalist of the technological revolution will be yours!• Fast and easy to learn, yet hard to master• Multi-stage production chains• A unique mechanism where you profit from each bid• Lavish and historically-accurate artwork of the best industrial buildings of the turn of the 19th/20th century.
$57.00$41.00
Brass: Lancashire
Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following: Build an industry tile Build a rail or canal Develop an industry Sell cotton Take a loan At the end of a player's turn, they replace the two cards they played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, from lowest spent first to highest spent. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns. After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed for the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and a double-connection build (though expensive) is possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned. The cards limit where you can build your industries, but any card can be used for the develop, sell cotton or build connections actions. This leads to a strategic timing/storing of cards. Resources are common so that if one player builds a rail line (which requires coal) they have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized). Brass: Lancashire, the 2018 edition from Roxley Games, reboots the original Warfrog Games edition of Brass with new artwork and components, as well as a few rules changes: The virtual link rules between Birkenhead have been made optional. The three-player experience has been brought closer to the ideal experience of four players by shortening each half of the game by one round and tuning the deck and distant market tiles slightly to ensure a consistent experience. Two-player rules have been created and are playable without the need for an alternate board. The level 1 cotton mill is now worth 5 VP to make it slightly less terrible.
$114.00$78.00
Splendor: The Silk Road Expansion
Two modules to flavor your Splendor game. Dominate Trade within the Cities and discover new victory conditions for each game. Create Trading Posts and leverage their unique powers to maximize your prestige. EXPAND YOUR SPLENDOR EXPERIENCE: Embark on a new journey with the Silk Road expansion, introducing exciting new challenges to the classic Splendor game with City tiles and Trading Post tiles. COMPETE FOR PRESTIGIOUS CITY TILES: Replace the Noble tiles with City tiles where players must meet specific requirements to gain valuable prestige and win the game. STRATEGIC TRADING POST TILES: Open new Trading Posts along the Silk Road, giving you powerful bonuses that can turn the tide in your favor as you accumulate prestige points. COMBINE WITH OTHER EXPANSIONS: The Silk Road expansion can be played as a standalone add-on to Splendor or combined with other expansions for even more strategic depth and replayability. FUN FAMILY GAME NIGHT: Perfect for fans of Splendor looking to enhance their gameplay with fresh mechanics and new paths to victory. Suitable for 2-4 players aged 10 and up. Contents: 1 Rule Book 7 double-sided City tiles 1 Noble tile 20 Trading Post tiles (4 each of 5 colors)
$27.00$22.00
Great Western Trail: Rails to the North (Second Edition)
The rails have progressed further to the north, which opens new opportunities for you to deliver your cattle farther than before, even to cities outside American borders. Those locations can be highly advantageous, but they require more work and effort, such as constructing branchlets to give you more opportunities to deliver and gain different rewards. Much of the content in Great Western Trail: Rails to the North (Second Edition) was included in the original Rails to the North expansion, but it has been reworked and upgraded, with the player boards being dual-layered, a game board extension that features different rail paths, and the medium town tiles being modified. Other elements included in this expansion are new objective cards, a revised building 13a-13b, new solo-mode materials for Sam, and a new breed of orange cows.
$64.00$42.00
Great Western Trail
Epic adventures await you on the Great Western Trail! 19th century America never looked so breathtaking! Great Western Trail Second Edition marks the return of Alexander Pfister’s epic strategy masterpiece with new cool features and new components for an even greater journey! Buy the most valuable cows to deliver the best cattle to Kansas City’s train station. From there, bring them to New York to earn money and points to become the best rancher!
$104.00$83.00
Splendor: The Sun Never Sets Expansion
Embark on a Trade and Prestige Adventure to the Orient! Get ready to push back the frontiers of trade with bastions and forge lucrative trade routes to the Orient! The Splendor: The Sun Never Sets expansion offers new strategic possibilities and will add tension to your games! EXPANSION FOR SPLENDOR: The Sun Never Sets is a must-have expansion for the popular Splendor board game, introducing new strategies and heightened tension to your gameplay. NEW GAME MECHANICS: This expansion adds bastions and the ability to forge lucrative trade routes to the Orient, expanding your options and adding fresh challenges to your strategy. INCREASED STRATEGIC DEPTH: With new strategic possibilities, players must adapt their approach to win, creating a more intense and rewarding experience. ENHANCED GAMEPLAY EXPERIENCE: The Sun Never Sets brings new twists to your Splendor games, ensuring that no two sessions are alike with its dynamic new features. PERFECT FOR SPLENDOR FANS: Ideal for Splendor enthusiasts looking to elevate their gameplay, this expansion adds exciting layers of strategy and complexity to the original game. Contents: 30 Orient development cards (10 per level) 12 Strongholds (3 per color) 1 Noble Tile 1 Rulebook
$27.00$22.00
Catan: Cities & Knights 5-6 Player Expansion (6th Edition)
Gather more knights to defend the island of Catan! When barbarians gather on the shores, you need even more friends to help. Invite up to two additional players to your CATAN Cities & Knights game for even more excitement! The 5-6 Player Expansion adds additional pieces and components for more players and adds a simple turn-taking mechanism to engage more players throughout. EXPAND YOUR ADVENTURES: Add up to two additional players to your CATAN Cities & Knights game and face the barbarians together for an even bigger challenge. INCLUDES EXTRA COMPONENTS: Comes with additional roads, cities, knights, and resource cards to seamlessly integrate more players into your game. ENGAGING TURN-TAKING MECHANIC: Introduces a simple and effective system to keep all players involved, even with expanded player counts. COMPATIBLE WITH CITIES & KNIGHTS: Designed specifically as an extension for the CATAN Cities & Knights 6th Edition Expansion, maintaining the strategic depth and excitement of the original game. PERFECT FOR GROUP GAME NIGHTS: Designed for 5-6 players, ages 12 and up, this extension is ideal for larger groups of friends or family looking to enhance their CATAN experience. Contents: 18 wooden player pieces in 2 colors 2 development trackers 21 cards 2 player turn markers Rules
$52.00$41.00
Rococo Deluxe
Welcome to the Rococo Era.Louis XV reigns in France and it’s the height of fashion to attend his lavish balls where important luminaries dress up in extravagant gowns and fancy frock coats, all eager to surpass one another in elegance and grace. In just a few weeks, Louis XV is hosting the final Grand Ball of the season and everyone is clamoring for you to provide them with an elegant frock coat here, a sumptuous gown there, or even a small sum to fund the great fireworks display.You quickly realize, it’s not just about your tailoring business anymore it’s about creating a presence at the most prestigious ball of the era and the chance to gain everlasting fame and prestige.In Rococo Deluxe, you are the owner of a distinguished tailoring business. In just a few weeks, Louis XV is hosting a Grand Ball and everyone is clamoring for you to provide them with an elegant frock coat here, a sumptuous gown there, or even a small sum to fund the great fireworks display. You quickly realize that it’s not just about your tailoring business anymore it’s about creating a presence at the most prestigious ball of the era and the chance to gain everlasting fame and prestige.Each turn, you will play an employee card that allows you to perform a task, such as hiring a new employee for your staff, tailoring exquisite gowns and frock coats to rent or sell, or funding some of the many decorations. However, employees are not always able to perform all tasks, so you must plan carefully how you direct them, especially as each employee grants a unique Bonus — including some that generate prestige.The Grand Ball will end after 7 rounds with a huge fireworks display and final scoring. You will gain prestige points for the gowns and frock coats you have rented out to guests at the ball, certain employee Bonuses, and the festive decorations you have funded. Whoever has collected the most prestige at the end of the game wins.
$185.00$148.00
Kingdom Legacy: Feudal Kingdom
Kingdom Legacy is a unique solo campaign full of exploration delight and adventure: Discover new cards and learn how to use them to your advantage and how to survive hardships.Some cards will be torn, others will be upgraded or enhanced with stickers, whatever it takes to build the ultimate kingdom, your kingdom! By the way, what will you name it? Write the name on the side of the box with the most permanent marker you can find. Your journey starts here...
$23.00$17.00
Stone Age
The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective. In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time. Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each of their staffed areas in whatever sequence they choose, followed in turn by the other players. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.
$78.00$57.00
Tea Garden
As the proud owner of one of the tea gardens in the the Chinese Yunnan region, your mission in Tea Garden is to cultivate and expand your empire by establishing new tea gardens along the serene river valley. Tea leaves are your most prized asset, with six grades of tea quality and each region producing a different quality of tea. Transform your fresh, vibrant green tea leaves through fermentation, elevating them to rich, aromatic brown leaves that grow in quality — and value! — as they mature. Harness the power of your deck of cards to orchestrate up to four main actions each game round. The strength of these cards is important for performing the chosen action; the higher the strength, the better the effects you will achieve. With your cards, you will build new tea gardens, acquire new cards, trade your tea with eager caravans, ferment your tea leaves, and harvest more tea. Couple your main actions with the power of secondary actions to navigate the river, produce tea cups, or practice tea studies at the university.
$86.00$69.00
Inferno
Abandon Hope All Ye Who Enter Here In the Divine Comedy, the poet Dante Alighieri enters Hell in search of his beloved Beatrice. Guided by Virgil, he descends through the nine circles, witnessing how each sinner is eternally punished in a manner as horrifying as the sin they committed in life. Inferno is a soul management game where each player must guide sinners to their respective circles in Hell. The central board consists of two parts: one displaying all 9 circles and the soul registry, while the other represents Florence in the early 14th century, where Dante lived, with its power games and palace intrigues. Each turn consists of two phases: Inferno Phase: The player advances a soul through Hell, earning Infamy Points if they successfully guide it to its corresponding circle. Florence Phase: The player must choose between: Playing an action at a city location (adopting a street urchin, building a new level of the family tower, or inviting home an illustrious character, among others). Exposing a sinner, who is executed, and their soul is led to Hell. By doing so, the player advances on the Hell registry, which keeps track of everyone’s supplied souls. With each death, Dante takes a step closer to his descent. When he reaches the gate that will lead him to Purgatory, the game ends. The player with the most Infamy Points is declared the winner and deemed untrustworthy.
$108.00$78.00
Glass Road
Celebrate the 700-year-old tradition of Bavarian glass-making in Glass Road! In Uwe Rosenberg's classic resource management and tile placement game, players take on the role of medieval glass-makers tasked with the production of glass and bricks. Over four building periods, players will use their identical hands of 15 Specialists and attempt to outwit and outplay their opponents as they develop their landscape, gather resources, and erect prominent buildings and structures to keep their business (and profits) flowing. Mastering the balance of knowing the best specialist card to play and being flexible about when to play it - together with assembling a clever combination of buildings - is the key to success in Glass Road!
$86.00$69.00
Splendor Kids
The legendary strategy game, now for younger audiences! STRATEGY GAME FOR YOUNG PLAYERS: A child-friendly version of the hit game Splendor, Splendor Kids teaches resource management and tactical thinking in a colorful, cooperative setting. ENGAGING KINGDOM ADVENTURE: Players take on the role of Travelers delivering food across the kingdom. The goal? Be the first to reach the Palace of Splendor and earn the Queen’s Medal! FAMILY-FRIENDLY FUN: Designed for 2–4 players, ages 6 and up, with quick 25-minute play sessions that keep young minds engaged without overwhelming them. HIGH-QUALITY COMPONENTS: Includes a vibrant modular game board, 42 resource tokens, purse boards, traveler pawns, palace gates, city tiles, and more for immersive gameplay. MODULAR REPLAYABILITY: With double-sided kingdom boards, multiple city tiles, and future variant rules, each game offers a new adventure and lasting replay value. Contents: 1 Kingdom Game Board 4 Purse Boards 4 Traveler Pawns 1 Resource Supply 42 Resource Tokens (7 per color) 20 Square City Tiles (4 per color) The Palace Gates 4 Queen's Medals 8 Round Village Tiles 1 Rulebook
$43.00$35.00
Dark Ages: Heritage of Charlemagne
Dark Ages is a historically-based civilization-building game that features an innovative action selection mechanism. As long as your action markers remain on the board, you may be able to gain secondary bonus actions whenever you or another player repeat the action. While Dark Ages features objectives commonly found in 4x games — encouraging you to explore nearby regions, expand your territory, exploit the resources, and exterminate your opponents — it does so featuring several euro-centric mechanisms. Collect resources from lands under your control, using them to build up your cities and fortifications. Some building types provide several ways for you to gain important in-game advantages, while others enhance your military strength or simply score you victory points. As you expand your territory, you will lay claim to noble titles, acquire new technologies, and train your military units. Each region and leader offer asymmetrical choices with their unique abilities. Dark Ages is actually two games: Western Europe (subtitled Heritage of Charlemagne) and Central Europe (subtitled Holy Roman Empire). While both versions feature identical gameplay, each focuses its attention on a specific part of europe during the dark ages (Western and Central, respectively). As a result, the game board maps differ between the two versions, as do the lands in which players vie for control over along with the flavor of the inhabitants and leaders of those lands. However, by combining both versions, you can enlarge the map into an epic battle for superiority for five or more players!Each game box is filled with finely sculpted miniatures of cities, fortresses, farms, and other buildings. The different types of troops — infantry, bowmen, and cavalry — are represented by unique miniatures.The solo mode for dark ages has been designed by dávid turczi.
$142.00$121.00
Tianxia
In Tianxia, players take the role of leaders of noble families who want to earn prestige, as well as favors from the powerful rulers that govern the seven warring kingdoms. The game lasts four rounds, in which you install governors in the regions, bolster the power of rival ruling houses and thus their favor. You also sell goods to merchant ships that sail the Chinese shores to gain wealth and various other benefits. Nevertheless, you must not forget about the nomadic warriors who pose a constant threat on the northern borders of the seven kingdoms. Thus, you must train soldiers and build walls and towers to weaken the invaders and protect your interests, earning prestige in the process. Each round the nomads (Xiongnu) advance toward the borders of the seven kingdoms and gather even larger numbers. When they reach the border a battle takes place that affects all players. At the end of the game, the player who was the best governor, politician, merchant, and protector becomes the winner!FEATURES★ Tianxia boldly blends Euro-Style Strategy with Tower Defense Mechanics, delivering a fresh and dynamic experience. Players build economic engines, defend the empire, and compete for multiple paths to victory.★ Each player controls a unique asymmetric power, adding depth, variety, and high replayability. Every role invites a new approach to the core mechanisms, ensuring that no two games feel the same.★ Created by Daniele Tascini, Tianxia is a proud addition to the acclaimed T-Game series. It offers rich, strategic gameplay for experienced players, with a streamlined solo mode and innovative twists that will engage fans and newcomers alike.Contents• 1 x Main Board (Double-Sided)• 4 x Player Boards (Double-Sided)• 3 x Barges• 6 x Starting Supply Tiles• 5 x Palace Banner Tiles• 10 x Income Building Tiles• 18 x Passive Building Tiles• 6 x Starting Building Tiles• 12 x Additional Cost Tokens• 4 x Port Demand Tiles• 18 x Ship Tiles• 32 x Demand Tiles• 28 x Palace Bonus Tiles• 52 x Regular Bonus Tiles• 16 x Easy Nomad Attack Cards• 16 x Normal Nomad Attack Cards• 28 x Objective Cards• 4 x Player Aids• 4 x Nomad Chieftains• 4 x Nomad Strength Markers• 4 x Defense Markers• 9 x Neutral Meeples• 4 x 50/100 Prestige Points Tokens• 4 x 150/200 Prestige Points Tokens♦ 75 Resources:• 25 x Stone• 25 x Rice• 25 x Wood♦ 60 Goods:• 20 x Silk• 20 x Helmet• 20 x Jewelry♦ 40 Coins:• 30 x “1” coins• 10 x “5” coins♦ Per Player Color (x4 sets):• 16 x Meeples• 6 x Walls• 2 x Towers• 3 x Action Markers• 1 x Turn Order Marker• 1 x Scoring Marker• 4 x Palace Tracks Markers• 7 x Shipping Markers• 7 x Delivery Markers• 1 x Bonus Shipping Tile• 1 x Double Tower Tile♦ 2 Player Game Mode:• 1 x Bot Player Board• 9 x Bot Cards• 1 x Bot Player Aid♦ Solo Game Mode:• 1 x Solo Player Board• 16 x Li Mu Cards• 1 x Solo Mode Player Aid• 1 x Six-Sided Die
$86.00$60.00
7 Empires
In 18th century Europe, seven old Empires vie for supremacy. Exert your influence on them to manipulate their policies to your personal favour. The destiny of the continent is in your hands. But beware: Your impact on any individual empire can slip away from you in a heartbeat as other players make their own plans and forge alliances leading to a fascinating interplay.7 Empires is a game with compact rules but a multitude of challenging decisions. Strategic foresight is key to winning. Only those who can correctly assess the plans of others can emerge victorious!
$100.00$66.00
Ora and Labora
In Ora & Labora, each player is the head of a monastery in the Medieval era who acquires land and constructs buildings - small enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items, such as books, ceramics, ornaments, and relics, to gain the most victory points by the end of the game.
$100.00$71.00
Kutná Hora: The City of Silver
Join other ambitious guild leaders in mining and developing the famous City of Silver during its period of rapid economic growth and expansion in the 14th century — from the first discovery of silver near the cistercian monastery to the construction of Kutná Hora, which quickly became one of the most important cities in central Europe.Kutná Hora is a historical, asymmetrical city building euro game for 24 players that features a real-life supply and demand experience where every action you take has an impact on the game's dynamic economic systems.Mine ore and smelt it into a fortune of silver for expanding this beautiful historic city, but take care to balance your personal goal advancement with the need to further the city’s growth. Everything is connected, and sometimes the path to personal victory relies on the prosperity of the many.
$86.00
Axis & Allies: 1942 Second Edition
Spring 1942, The world is at war! Five major powers struggle for supremacy: Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 25 players, the game is set in 1942—the historical high-water mark of Axis expansion. Show that you are a brilliant military strategist by planning your attacks, marshaling your forces into embattled territories, and resolving the conflicts. Victory goes to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. Change the course of history in a few short hours! Features: Controlling one of the Axis or Allied powers, you will command both your country’s military forces and its wartime economy. Punchboard tokens are now double sided with resealable bags for storage! 410 plastic pieces with resealable bags for storage! Game board measures 40” wide x 26” high! Updated rulebook and reference cards based on Errata documents and FAQs! Contents Summary: 1 40” x 26” Game Board 1 Battle Strip 1 Casualty Strip 410 Plastic Pieces 12 Industrial Complex Markers 100 National Control Markers 5 Setup Cards 80 Chips 6 Dice At a Glance Number of Players: 2-5 For Ages: 12+ Playing Time: 3-4 hours Game Type: Strategy
$107.00
Concordia: Roma And Sicilia Expansion
Concordia: Roma/Sicilia is an expansion for Concordia that provides a double-sided game board, and one diecut board. for two different experiences:♦ In the Eternal City of Rome, a new Ship track with exciting bonuses is waiting to be explored.♦ In the eastern part of Sicily, Mount Etna defines ancient life. If the volcano becomes active, it impacts the production and construction activities of the three province.
$93.00$57.00
Age of Steam: Deluxe
With the latest printing of Age of Steam Deluxe Edition we have increased the box size to match our other big box deluxe games and created a new insert layout.Steam-belching iron horses roar across the land! Age of Steam relives the era when pioneering railroads built the tracks that transformed the world’s economy. Each phase in the game keeps players constantly involved in making vital decisions and interacting with other players. You are challenged to: Finance both the most extensive track network and the most powerful locomotives Determine which routes will give the best returns on their costs Beat the opposition to the most lucrative shipments Make enough money to pay your aggressive creditors Eagle-Gryphon Games is proud to present the new Age of Steam Deluxe Edition!This new Deluxe Edition enhances what has been one of the top-rated train games of all time. Completely re-envisioned and re-created art and graphics by Ian O’Toole Six maps included on 3 double-sided game boards, optimized for 1-6 player counts Ninety mini-sized (22mm) poker chips replace paper money Classic wooden Track Ownership disks in 6 new player colors A spacious, well-designed insert with a clear plastic cover easily stores all the components The fundamental game play remains the same great, as it always has been!
$156.00$133.00
Middle Ages
You are the head of a fiefdom and its future is in your hands. Will you develop agriculture with fields and mills? Or will you become a pious church-builder or prefer to feast in your sumptuous palaces? Develop your lands in your image and become the most influential lord in the kingdom. The game is played over 16 rounds. In turn, each player selects a Plot tile from the current row, by placing his Lord piece on it. Following the order of the row, they add it to their Fiefdom, triggering its powers and scoring, depending on its type. The 8 different tiles representing the elements of the medieval city: field, farm, village, rampart, market, barracks, church and palace. Each tile has its own scoring system, often dependent on other tiles, and some of them trigger interactive effects (attacking other players, reserving future tiles) or enable combos (to increase income). Once each player has collected their 16th tile, the player with the most money wins the game.
$57.00
Boonlake
With a group of pioneers, you have left civilization behind to settle along the shores of Boonlake, a long-forgotten region inhabited by humans long ago. This unexplored area beckons you! Become part of a new community and commit yourself to the common good. Explore the landscapes, build houses and settlements, raise cattle, produce raw materials, and develop an infrastructure. Do your best to automate these processes. Seize the opportunity to make the best of your new life in Boonlake. Boonlake is an expert game in which you are finding yourself improving your life — and your group's life — in this new territory...but how you accomplish this is completely up to you! Due to a novel action mechanism, each game progresses differently. Each action needs to be considered carefully since the other players also benefit from the action you choose. Besides this, the action determines how far you may move your ship — the further and faster, the better!
$100.00$80.00
Dark Ages: Holy Roman Empire
Dark Ages: Holy Roman Empire immerses players in the political and military struggles of Central Europe during the medieval period. This standalone strategy game blends classic 4X gameplay—explore, expand, exploit, exterminate—with Euro-style mechanics for a rich and competitive experience. Gather resources from your territories, construct buildings and military units, and expand your realm through conquest or diplomacy. Use strategic planning to unlock new technologies, earn noble titles, and capitalize on each region’s unique benefits. Every faction and leader offers asymmetrical advantages, ensuring a varied experience in every session. This edition centers around the Holy Roman Empire, showcasing a detailed map of Central Europe and region-specific leaders, units, and territories. With historically inspired abilities and conflicts, the game delivers both thematic immersion and strategic replayability. Ages 14+1-4 players120-180 minute play time
$142.00$121.00
Tzolk'in: The Mayan Calendar - Tribes & Prophecies
In Tzolk'in: The Mayan Calendar - Tribes & Prophecies, each player now becomes the leader of a particular tribe, each of which has a special ability that only that player can use. The game includes 13 tribes to provide plenty of variety. (You know that 13 is a spooky and magical number, right?) With this expansion, the game of Tzolk'in: The Mayan Calendar is also influenced by three prophecies that are revealed ahead of time and fulfilled when the time is right. These prophecies give players other opportunities to score points, but they can also lose points if they don't prepare themselves for the prophecy effects. As with the tribes, the expansion includes 13 prophecies. (Woohoo, 13 again!) This expansion also has new buildings and components that allow up to five players to compete.
$43.00$36.00
Thebai
Dark times loom over the kingdom of Thebes. The blind, old king Oedipus left the throne in disgrace and asked Polynices and Eteocles, his own sons, to rule the city together. But power corrupts and ancient feuds call for new blood to be spilled. Soon, Polynices finds himself leading an army from the rival city of Argos against his own brother. The Theban nobles support Eteocles as he maintains precarious rule over Thebes. The young king calls for defenders to man the seven gates of the city, while the invaders’ seven champions lead the attack on the gates. Meanwhile, the famous citadel of Thebes, the Cadmea, lies in disarray, as it has fallen into disrepair since the days of Oedipus’ father, king Laius. It is as if the fates themselves have lined everything up against the current rulers of Thebes! While the common folks prepare for war, the noble families whisper among themselves that the time for new leadership has come, and the time to rebuild the Cadmea is now! However, ensuring the glory of the holy birthplace of Dionysus, the god of grape himself, is no easy feat, especially with enemies at the gates.FEATURES★ Thebai is a highly interactive, heavy Eurogame that reimagines dice worker placement with a fresh, tactical twist. Players co-create the pool of available actions on the main board while carefully managing their personal abilities and long-term plans.★ Every turn presents tense, rewarding decisions - use unlocked actions on your player board or deploy your dice to the shared board to promote them into powerful councilors, securing unique scoring opportunities and triggering satisfying combos.★ Inspired by Greek mythology, Thebai plunges players into the conflict between Polynices and Eteocles. Defend the Seven Gates of Thebes while navigating deep strategy, positive player interaction, and thematic tension at every step.CONTENTS• 1 City Board (Double-Sided)• 1 Devotion Board• 1 Council Board• 4 Estate Boards• 8 Commander Standees• 14 Neutral Cadmea Tiles• 8 Commander Cards• 8 Invader Cards• 44 Contract Cards• 9 Disruption Cards• 12 Herald Cards• 7 Comfort Fate Tiles• 7 Conflict Fate Tiles• 1 Four-Player Council Tile• 24 Metic Tiles• 24 Blessing Tiles• 7 Gate Tiles• 1 Battle Marker• 5 Disruption Markers• 10 Plaza Markers• 18 Pottery Tokens• 18 Grape Tokens• 18 Bronze Tokens• 24 Drachma Tokens♦ Per Player Color (X4):• 7 Citizen Dice• 4 Hoplite Dice• 1 Turn Order Marker• 1 Scoring Marker• 2 Devotion Markers• 9 Cadmea Tiles• 1 Archon Meeple• 4 Strategos Tiles• 3 Councilor Tiles• 1 100/200+ VP Tile• 2 Player Aids♦ Solo Mode:• 16 Basic Action Cards• 9 Advanced Action Cards• 6 Antigone’s Destiny Cards• 5 Challenge Cards• 1 Endgame Antigone Card
$100.00$75.00
Amalfi: Renaissance
A century after the tidal wave that devastated this port city, you play as a merchant family working to help Amalfi to be reborn. Sail to the East, establish new trade routes and return to port filled with treasures from the ends of the earth. To achieve the goals decreed by the city council, enlist the help of the most illustrious historical figures, acquire the most beautiful artworks and gain the most ambitious titles. Your ships allow you to act on the board, but they also represent the resources you will bring back to your holds. Will you be able to use them in the best way to bring Amalfi to its renaissance?
$86.00$73.00
Axis & Allies: WWI 1914
The world is at war! With the assassination of the Archduke Franz Ferdinand of Austria by a Serbian nationalist in Sarajevo, a fuse is lit and the armies of Europe, and soon the entire world, will be on the march. This war will be like no other ever fought in human history. With the introduction of machine guns, flying machines, tanks and chemical weapons, casualties will be measured in the millions, and advances against the enemy measured in yards. Eight major powers struggle for supremacy. The Central Powers of Germany, the Austro-Hungarian Empire, and the Ottoman Empire are aligned against the great alliance of France, the British Empire, the Russian Empire, Italy, and eventually the United States. Download the Axis & Allies: 1914 rulebook here. What's New: Updated Renegade Limited Edition Includes more German and British Empire infantry units, 30 more chips, and rulebook updates from official errata! Features: Epic Axis & Allies gameplay set in World War I. Over 400 plastic miniatures! Extra large 34” x 32” game board for a greater play experience. Contents Summary: 2 Game Boards 8 National Storage Boxes 1 General Storage Box 1 Battle Board 1 Rulebook 36 Dice 120 National Control Markers (15 for Each Power) 190 Chips (70 Light Red, 25 Dark Red, 70 Light Blue, 25 Dark Blue) Over 400 Plastic Miniatures 102 infantry 80 artillery 32 tanks 32 fighters 32 battleships 48 cruisers 32 submarines 48 transports
$142.00
Tawantinsuyu: Golden Age
Pachacuti’s leadership allows the people of Cuzco to build their empire faster, better, and further than it was possible ever before. A new class of citizenry emerges: nobles, supporting their great leader with their wisdom and riches. If you hope to be Pachacuti’s successor and maintain the level of prosperity currently known to our people, keep these nobles happy and build them palaces worthy of their status! Sounds of your constructions will echo far and wide beyond the mountain ranges of Antikuna, inspiring newcomers to travel east to bask in your glory. While the priests debate whether they should follow the Path of Ruruy (growth, fruit bearing) or Simpa (braiding, entwining) to worship the sun god inti, your advisors tell you to look to the four suyu (region) you’ve conquered. Not just for plunder, but to learn from these vassal nations, and use their expertise to bring glory to the Inca. Do you have what it takes to be the leader of the realm of the four parts in this golden age?This expansion contains 4 modules:★ The “Way of the Sun” module introduces two alternative layouts for the sun temple.★ The “Vassals of the Inca” module introduces a new secondary action that lets you utilize the specialties of the other nations your armies (or other players’ armies) conquer.★ The “Nobles and Newcomers” module is the largest of the new modules, and it introduces a number of new features: a new building type, newcomer workers, and several new passive buildings★ The “Pachamama” module is an improved and streamlined solo opponent for the game, based on (and replacing) Axomamma.★ Additionally, this expansion contains 8 new passive buildings, that can be added to the game regardless of playing with any of the modules or not.
$43.00$36.00
Tea Garden: Puerh Expansion (Pre-Order)
This item is a pre-order item with an expected release date of May 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Puer expansion enhances the game with Court of Nobles, enriching your options with two new main actions - bringing the total to seven, and the special Imperial decrees then bring even more complexity to the game and expand your strategic choices. As a first new action you can visit the Court, for which you'll use the new Courtier meeples. The halls of the Court not only bring immediate bonuses but also points at the end of the round if you hold the majority there. The second new action is the puer market - featuring pieces that can be linked together to earn bonuses not only from newly added pieces, but also from previous ones. Careful planning is therefore much desirable. In addition, completed puers also help to earn points at the end of the game. It is necessary to be prepared for the fact that the complexity of the Tea Garden increases quite significantly with this expansion, and the time required to play the game is also a bit longer than without it. The Puer expansion also contains components for Solo play.
$50.00$40.00
Axis & Allies: 1940 Pacific Second Edition
Decide the Fate of a Nation and the Destiny of the World The year is 1940. Japan continues to flex its military might in China as political tension grips the world. In Europe, France is about to fall, and Asia braces for the impact. Holland, now occupied by Germany, is forced to leave its resource rich colonies in the Dutch East Indies vulnerable to the oil-starved Imperial Japanese Empire. French Indo-China will soon be occupied by Japanese land, sea, and air forces. Britain has received an ultimatum to close the Burma Road or risk war with Japan. The United States reacts with an embargo of strategic materials. The stage is set. Features: Theater-level combat focusing on the Eastern Hemisphere at the beginning of World War II. Leave your mark on history! Play as Japan, China, the U.S., U.K. or ANZAC forces. 500 plastic miniatures! Extra large 35” x 32” game board for a greater play experience. Punchboard tokens are now double sided! Updated rulebook based on Errata documents and FAQs. Stand-alone game, but compatible with Axis & Allies: Europe 1940 (sold separately) for a huge Axis & Allies experience! Contents Summary: 1 Game Board 5 National Storage Boxes 1 Battle Strip 1 Casualty Strip 100 National Control Markers 16 Naval Base Markers 16 Air Base Markers 16 Industrial Complex Markers (8 Major & 8 Minor) 55 Gray Chips 15 Green Chips 10 Red Chips 6 Dice 500 Plastic Miniatures At a Glance Number of Players: 2-4 For Ages: 12+ Playing Time: 6 hours Game Type: Strategy
$142.00
Feudum: Rudders & Ramparts Expansion - Kickstarter Edition
The Feudum: Rudders & Ramparts Expansion features artisan-edition vessels and castles that may be used purely for decoration—or to play a military variant of the game Feudum!The Feudum: Rudders & Ramparts Expansion - Kickstarter Edition includes all the Stretch Goals from the Kickstarter campaign including a foil box, lone isle card, deluxe royal guards, 6th player wine barrel, velvet stating mat, artisan box sleeve, metal flight stand, and a royal writ compendium. This is not a standalone game and requires Feudum to play.
$71.00$61.00
Keyside
Keyside is a dice-driven worker placement game set on a bustling island of 12 harbours. Players manage 18 workers—keyples—to gather resources, build structures, and develop skills by directing boats or joining other players’ actions. After three rounds, players score points from harbours, buildings, and collected skills. With tactical dice play and dynamic worker interaction, Keyside delivers strategic depth in a vibrant maritime world. Ages 14+1-4 payers90 minute play time
$121.00$103.00
Imperial Steam
The Industrial Age is starting to boom. You are in need of more workers for your factories, and you also need more workers to build railroad tracks to expand your railway network. This, in turn, will enable you to deliver the goods from your factories to cities with high demand — but be sure to earmark goods for fulfilling profitable public contracts because when the connection to Trieste is made, your net worth is all that matters. Imperial Steam is a highly strategic yet accessible economic and logistics game that sees you making difficult decisions as you manage your business's operations while navigating fierce competition to ensure your victory!
$100.00$80.00
Amun Re
Everyone knows of the pyramids on the Nile — eternal monuments of a powerful and beautiful culture that can still take our breath away. The players (leaders of a royal Egyptian family) choose their sites, build their pyramids, and thank Amun-Re and the other gods for their bounty. In Amun-Re, each pharaoh wants to build the most pyramids. To accomplish this, they must first acquire a province where they can trade and farm. With their profits, they can buy new provinces and building-stones to erect pyramids. For all their actions players must make clever use of their power cards, and always offer appropriate sacrifices to Amun-Re.
$86.00$61.00
The Bazaars of Ubar
The Bazaars of Ubar is a fantastical engine-building game that takes players to the mythical marketplaces of Ubar - the Atlantis of the Sands! Draft trade tiles from a common area, paying for them with time, in a marketplace where the costs shift like the sands from game to game. Make clever use of tradewinds to activate your drafted tiles again and again. Manage the space on your ship to carry only the most precious cargo as you make your way to floating bazaars to sell your goods. Watch for fluctuating values in the markets to make sure your goods bring in the most gold and ensure your victory as the shrewdest trader in The Bazaars of Ubar! During setup, Trade tiles are laid out in a grid in the center of the table. On a player's turn, they take a trade tile from the center area and, paying a time cost for it. The time cost is spent by moving their ship along the path toward the next bazaar. After taking a trade tile, a player adds it to their tableau adjacent to previously taken tiles - activating the newly taken tile and previously taken tiles in their tableau according to the direction of the trade winds on their tile. Trade tiles allow players to earn new goods from the supply or trade goods they already have for more desirable goods. When a player's ship reaches a bazaar, they may sell any number of the goods they have in their ship (to marketplaces with fluctuating values that vary from game to game). When all players have reached a bazaar, the trade tiles in the center are cleared and a new grid of trade tiles created. When all players have reached the third bazaar, the game ends and the player with the most gold from selling their goods wins!
$43.00$29.00
Tianxia: Silk Road (Pre-Order)
This item is a pre-order item with an expected release date of Q3 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. As the rival kingdoms of the Warring States vied for dominance on the battlefield, a different struggle unfolded across the vast trade routes linking East and West. The Silk Road carried caravans laden with silk, jade, and grain through deserts and mountains, creating new opportunities for wealth and influence. Yet these routes were perilous: nomadic raiders threatened the land convoys, while pirates struck at ports along the eastern coast, demanding tribute or blood. To prosper in this age, rulers had to balance war and commerce, building prestige not only with armies and walls, but through mastery of exchange, trade, and the control of caravans.The Silk Road offered fortune to those daring enough to command it - though few could escape its dangers. Tianxia: Silk Road expansion introduces a new scoring opportunity at the end of each round. This scoring depends on the number of exchange actions they do, the scoring condition shown on the Caravan tiles, and the outcome of the Battles. There is also another threat the players must consider - the Pirates attacking the east coast.
$43.00$32.00
Fortune and Famine
Fortune & Famine is a strategy card game, set in a medieval fantasy. You play as the ruler of a kingdom, attempting to store more grain than everyone else. To do that, you will spend silver to bid on worker cards which produce unique goods for your kingdom. You will need to balance your silver and grain, and take some risks. The primary risk-reward comes in the form of FAMINE cards, which show up more and more as the game progresses. You can store as much of your grain as you wish for a single silver coin. This makes it beneficial to leave your grain growing as long as possible. But beware! When FAMINE strikes, you will lose half of it! Each ruler has a unique power. Rulers can be distributed randomly at the start or chosen by each player for the cost of less starting silver. If all else fails and you think an opposing ruler is running away with the game, you may be able to slow them with judiciously played evil wizard cards, although it will cost a precious spot in your kingdom!
$50.00$37.00
Florence
Seduce the Medici at an opulent Renaissance carnevale; deploy members of your noble house to the streets of Florence; compete for control at different parties; meet the Medici when they arrive; then gift, brag and scandalize your way to victory! Florence is a Euro-style area control game in which the regions you want to hold change each round as the Medici move around the city attending various functions. Over nine rounds, each player dispatches family members to attend parties, give gifts, brag about their achievements, engage in spurious gossip, and muscle their way through crowds to get some valuable face-time with the Medici. The chief resource in Florence is time: As the Carnevale moves into full swing and the streets fill with revelers, they will become harder to navigate, and you will need to be cautious of which actions you ask your various scions to complete. ★ Designed by Dean Morris★ Illustrated by Dann May
$86.00$57.00
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