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Board Games | Historical Games

8 products


  • Gamers Guild AZ Lucky Duck Games Unconscious Mind (Pre-Order) ACD Distribution

    Unconscious Mind

    In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, a number of followers were invited to meet at Freud’s apartment every Wednesday afternoon to discuss various ideas about psychology and the meanings of dreams. This group was called the Wednesday Psychological Society. It marked the beginning of the worldwide psychoanalytic movement.Ages 12 and up1-4 Players60-120 minute playtime

    $105.00$60.00

  • Gamers Guild AZ Lucky Duck Games Unconscious Mind: Nightmares (Pre-Order) GTS

    Unconscious Mind: Nightmares

    The Nightmare expansion takes you to the spooky side of the mind, with Nightmare Dreams, Metamorphoses Grief Layers, Uncanny Clients, and more.These chilling images might haunt you at first - but don’t be too afraid; your emotional-support pet will be by your side to help.CONTENTS:• 4 Nightmare Dials• 4 Pet Meeples• 12 Metamorphosis Grief Layers• 4 Pet Tiles• 5 General Uncanny Client Cards• 5 Advanced Uncanny Client Cards• 21 Nightmare Dream Cards• 1 Rulebook• 6 Research Cards• 1 Gramophone Standee• 1 Journalist Meeple• 24 Madness Tokens• 1 Nightmare Treatise Tile• 6 Madness Insight Tokens• 1 Spooky Goal TileAges 12 and up1-4 Players60-120 minute playtime

    $56.00$32.00

  • Gamers Guild AZ Gigamic Games Marrakech GTS

    Marrakech

    In Marrakech each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with 10 coins and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square showing that is contiguous with the landed-on square. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square. The player with most coins wins!

    $53.00

  • Gamers Guild AZ Repos Production 7 Wonders: Duel Asmodee

    7 Wonders: Duel

    Experience an intense two-player struggle for supremacy in the ancient world! Designed by Antoine Bauza and Bruno Cathala, 7 Wonders: Duel adapts the game play and excitement of 7 Wonders for one-on- one battles. Choose the Wonders you aim to build and guide your city through three Ages of drafting cards from cunningly shaped tableaus. Victory can be achieved in three ways: by invading your opponent’s capital, by achieving a monopoly on scientific advancement, or simply by crafting the city that will earn the most victory points in the end. But be warned: only seven of the eight Wonders in play can be built. Will your city achieve greatness, or will your opponent prevent you from completing all your Wonders?

    $52.00$39.00

  • Gamers Guild AZ Gigamic Games Akropolis GTS

    Akropolis

    The most talented architects in ancient Greece stand ready to achieve this goal. Build housing, temples, markets, gardens and barracks, so you can grow your city and ensure it triumphs over the others. Raise its prestige with harmonious planning that conforms to specific rules, and enhance it by building plazas. Stone is an essential resource, so make sure you do not neglect it. You’ll need enough quarries so you can build higher up, making your city stretch towards the sky. Choose a tile from the construction site Arrange it in your city to unlock each district's full potential Build on higher levels, increase the value of your districts and win the game

  • Gamers Guild AZ Allplay Ruins (Pre-Order) Allplay

    Ruins

    Craft unique, transparent cards in this shedding game where you uncover ancient ruins and find treasure! On your turn, upgrade a card and play it. Upgrades can stack into wild, game-altering combinations (like a card that equals four 11’s!). You only get to claim two cards for the entire game, so sometimes your discoveries will end up in the hands of your opponents. How will you construct the perfect combo? Race to play your last card and score!

    $28.00$24.00

  • Gamers Guild AZ Board & Dice Teotihuacan: City of Gods GTS

    Teotihuacan: City of Gods

    Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun. In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade). While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the center of the city. Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner.

    $84.00$49.00

  • Gamers Guild AZ Lucky Duck Games Unconscious Mind - Black Friday Asmodee

    Unconscious Mind - Resolution Sale

    In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, a number of followers were invited to meet at Freud’s apartment every Wednesday afternoon to discuss various ideas about psychology and the meanings of dreams. This group was called the Wednesday Psychological Society. It marked the beginning of the worldwide psychoanalytic movement.Ages 12 and up1-4 Players60-120 minute playtime

    $105.00$50.00

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