Board Games | Historical Games
Tiletum: Prospect for Silver Expansion
Welcome to the Renaissance, where merchants' thirst for gold is rivaled only by their desire for silver. As you amass your initial wealth, your first move is to dispatch prospectors to delve into the depths of silver mines, extracting this coveted resource. With silver in hand, you can now invest in the expertise of scholars and artisans, gaining crucial advantages over your rivals. Moreover, you'll embark on a mission to improve the harsh conditions of mining by constructing Underground houses and Cathedrals within the mines themselves. But your ambitions know no bounds. As you expand your operations, you'll venture into new territories, previously beyond your reach, sending your prospectors to uncover even more lucrative mines. Are you ready to navigate the treacherous waters of Renaissance commerce and claim your place among the elite merchants of the era? Tiletum: Prospect for Silver introduces a unique resource, Silver. To gain it, you need to utilize a new type of action that controls your Prospectors, moving them on Underground maps in search of sources of this precious material. Moreover, Silver allows you to acquire Technologies that vastly enhance your game.
$43.00$35.00
Concordia: Aegyptus / Creta
Concordia: Aegyptus / Creta is an expansion for Concordia that contains two maps for new strategic challenges: In Aegyptus, the Nile and its yearly flood brings some extra food. You can also engage yourself in trade with frankincense or gold for sestertii and victory points at the end of the game. In Creta, you play on a tight map containing only twenty cities in nine provinces (one with only a single city). Both maps can be played at all player counts, but become very competitive with four and especially with five players. The maps also have a new format which is a little longer, but clearly smaller than previously released maps. The two-sided personality card display is separated from the map and contains a side with different additional costs.
$36.00$33.00
Inkwell
The abbey at Iona is famed for its illustrious manuscripts, replete with gold leaf and remarkable calligraphy. In fact, through talent and discipline, you have joined their ranks as a master illuminator! In Inkwell, each player will either take supplies from a shared mat, or choose to score and move on to a new page of their own codex. Supplies include colored ink cubes, gold leaf, and technique cards with special powers and effects. Everything you take must fit on your manuscript card, and if you empty the last inkwell of a certain type, the abbot ticks down the game time towards ending the game. If you choose to turn the page, you score for all your completed work, and collect your ability cards on the side to benefit you the rest of the game, building an 'engine' of learned skills. You also get a reward of gold leaf and a chance to pick your next page to work on. Just beware that if the abbot becomes upset, he may force you to move forward before you are finished. A strategic and tactical game with few rules and lots of choices, Inkwell is designed to celebrate beautiful historical manuscripts and surprisingly tricky gameplay for groups or even solo play.
$43.00$37.00
Kutná Hora: The City of Silver
Join other ambitious guild leaders in mining and developing the famous City of Silver during its period of rapid economic growth and expansion in the 14th century — from the first discovery of silver near the cistercian monastery to the construction of Kutná Hora, which quickly became one of the most important cities in central Europe.Kutná Hora is a historical, asymmetrical city building euro game for 24 players that features a real-life supply and demand experience where every action you take has an impact on the game's dynamic economic systems.Mine ore and smelt it into a fortune of silver for expanding this beautiful historic city, but take care to balance your personal goal advancement with the need to further the city’s growth. Everything is connected, and sometimes the path to personal victory relies on the prosperity of the many.
$86.00
Blueprints of Mad King Ludwig
Test your architectural skills in Blueprints of Mad King Ludwig, a flip-and-sketch strategy game to draw the most extravagant blueprints for King Ludwig's next castle! Select rooms to add to your castle's floor plan. As you complete rooms' entrances by connecting them to other rooms, earn new abilities such as adding or removing entrances, earning new bonus cards, and taking extra turns. Keep your eye on the King's favors to beat out your opponents for public goals, as well as create courtyards and moats around your castle for some massive points to get ahead! The player who sketches the castle most suited to the whims of King Ludwig takes the royal victory!
$72.00$58.00
Inis: 3rd Edition
In Inis, players strive to become the King or Queen by achieving one of three victory conditions: controlling territories with six or more enemy clans, occupying six or more territories, or having clans in regions with six or more sanctuaries. The game unfolds in rounds alternating between drafting action cards and executing actions, including battles and strategic maneuvers. Players will settle new lands, construct buildings, and manage resources, all while navigating alliances and rivalries to assert their dominance. CLAIM THE THRONE THROUGH MULTIPLE PATHS: Achieve victory by controlling enemy clans, occupying territories, or dominating regions filled with ancient sanctuaries. DRAFT CARDS AND EXECUTE BOLD ACTIONS: Alternate between strategic card drafting and decisive action phases that drive battles, movement, and political influence. MANAGE ALLIANCES AND RIVALRIES: Negotiate, betray, and adapt as shifting alliances shape the balance of power across the island. SETTLE LANDS AND BUILD YOUR LEGACY: Expand into new territories, construct key structures, and manage resources to strengthen your position each round. ENJOY DEEP STRATEGY WITH HIGH REPLAYABILITY: Multiple victory conditions and dynamic player interaction ensure every game unfolds differently. Contents: 18 Buildings (1 Capital, 8 Citadels, 9 Sanctuaries) 67 Cards (17 Action Cards, 16 Advantage Cards, 30 Epic Tale Cards 4 Reference Cards) 16 Territory Tiles 17 Tokens & Markers 1 Brenn Marker 1 Flock of Crows Token 4 Pretender Tokens (1 in each color) 10 Deed Tokens 1 Festival Marker 48 Clan Figures (12 in each color)
$115.00$92.00
Resist!
Spain, 1936: General Franco and his troops advance through the territories of Spain, giving way to a long period of civil war and repression. After the Spanish Civil War, a group of loyalists to the Republic continued the armed struggle, forming resistance groups better known as "Maquis". Hidden in the mountains, these men and women risked their lives to defend the ideals of democracy and freedom. Fighting against them were the Army of Franco, the Civil Guard, and the Armed Police, but the Maquis perfected their guerilla warfare in France during the second World War and were determined to take back their homeland. In the head of each Maquis resonated the echo of the desire of many compatriots: Resist! Resist! is a fast-playing, card-driven solitaire game in which you take on the role of the Spanish Maquis, fighting against the Francoist regime. Over a series of rounds, you undertake increasingly difficult missions, and completing missions earns you the points needed to win. Failing to defeat missions and enemies may cause you to lose. At the end of each round, you must choose whether to end the resistance or risk it and take on another mission. At the beginning of the game, you assemble a team of twelve Maquis, which are represented by a deck of cards. At the heart of the game is the tension between keeping your Maquis concealed from Franco or revealing them to unlock their full potential. Unfortunately, revealed Maquis are removed from your deck, and you likely won't be able to use them for the rest of the game. While Resist! does have some minor deck-building elements, it is primarily a "deck-destruction" game in which you have to manage your deck, balancing the decision of defeating the immediate threat with trying to move on to the next mission.
$36.00$26.00
Kingdomino: Duel
Roll the dice, choose the ones you want and put them together in pairs to create your dominos. Bit by bit, fill your checkered map while entrusting the territories of your kingdom to families who support you and while keeping an eye on your opponent’s kingdom. Gather favours from wizards in order to cast powerful spells which will allow you to rule without having to share.Kingdomino Duel is a completely independent game which preserves the essence of the original and highly successful Kingdomino.2 playersAges 8+20 minute play timeContents:DiceNotebook with 1 Map Side and 1 Spellbook Side
$22.00$14.00
Queendomino
Build up the most prestigious kingdom by claiming wheat fields, forests, lakes, grazing grounds, marshes, and mountains. Your knights will bring you riches in the form of coins — and if you make sure to expand the towns on your lands, you will make new buildings appear, giving you opportunities for new strategies. You may win the Queen's favors ... but always be aware of the dragon! Queendomino is a game completely independent from Kingdomino, while offering a choice of more complex challenges. Two to four players can play Queendomino independently, but also in connection with Kingdomino, allowing for games with 7x7 grids for four players, or for up to six players if you stick to 5x5 grids.
$58.00$35.00
Raiders of the North Sea: Hall of Heroes
In Raiders of the North Sea: Hall of Heroes, a mead hall has been constructed, attracting a new breed of adventurers. Each raid brings new quests for the daring to endure. But with mead in abundance, there is little room for the wary. So sharpen your axe and ready your shield, there are new adventures awaiting! Hall of Heroes brings in new ways of gaining resources, acquiring crew and scoring Victory Points. After each raid, a new Quest is placed onto the Board. To complete a Quest, players will need to send (discard) warriors from their hand of a certain strength value. Once completed, the Quest is placed above a Player's Board and will score Victory Points at the game's end. Each Quest also rewards players with Iron, Gold, Silver and other resources. Players can also collect Mead, which can be spent during a raid to fuel their crew and gain even more strength in battle! *Requires Raiders of the North Sea to play. Features: Components for an extra player Mead Hall Board with new Village location and card drafting area Quests bring new strategies and more ways to score Victory Points New Mead resource allows players to gain more strength in battle Large Player Boards for storing cards, Quests and resources
$38.00
The Palaces of Carrara
In The Palaces of Carrara, players want to buy the marble from this famous region of Italy as cheaply as possible but any reduction in price will benefit your opponents as well. Maybe you'll find it profitable to instead invest in the buildings created from this exclusive marble? Maybe it'll be more worthwhile to grab the expensive raw material when bigger buildings in town turn out to be not as lucrative as you'd hoped? This second edition includes a revised set of rules, as well as a completely new advanced version that will include many new strategies and ways of scoring. This new advanced mode of play introduces statues, which will allow you to score your buildings in a multitude of new ways. So come and revisit this classic game by famous designers Wolfgang Kramer and Michael Kiesling.
$101.00$69.00
Tawantinsuyu: The Inca Empire
The great Sapa Inca Pachacuti turned to his offspring and ordered them to worship Inti, the Sun God, and to expand the Inca Empire as far as the llamas roam. With Chinchaysuyu, Antisuyu, Qullasuyu, and Kuntisuyu — the four regions of the new empire — now ripe for conquest, the time has come for Pachacuti's true successor to arise. Gather your people from the villages below and use their unique abilities to strategically place them where they can perform the greatest tasks for you. Climb the steps of the Sun Temple, reaping the rewards of your piety. Build structures that both nourish your people and provide you with benefits no other has at their disposal. Muster an army and conquer villages in the four realms of Tawantinsuyu. Prove yourself a worthy successor to Pachacuti and lead the Inca to glory!Key Points about Tawantinsuyu:• Tawantinsuyu was designed by Dávid Turczi, one of the most prolific and recognizable designers with excellent ties to the gaming community. This also means that Tawantinsuyu comes with an integrated and challenging solo mode.• Tawantinsuyu is a deeply strategic, polished game aimed at fans of heavy games. Any fan of games such as Teotihuacan will feel at home with Tawantinsuyu — both mechanically and thematically.• Tawantinsuyu is an innovative and modern design. While belonging squarely in the heavy games category, Tawantinsuyu is a game like none of its peers, as it introduces a unique combination of mechanisms not found elsewhere.• Dávid is known among solo playing communities for his work on dozens of excellent solo modes. With current lockdown, people are naturally more interested in games that play very well with a small number of players or solo.Ages 14+, 1-4 players, 60-120 min or less
$86.00$58.00
Hamlet: The Village Building Game
Hamlet is a medium-light competitive village builder where players are communally turning their Hamlet into a bustling little town. Construct buildings that everyone can use to create materials, refine resources, earn money and make important deliveries to construct the Hamlet’s big landmark the Church!Game Contents• 32 Buildings• 6 Church assembly tiles• 16 Villagers• 24 Donkeys• 20 Roads• 24 Player tokens• 24 Flags• 32 Refined resources• 18 Raw resources• 30 Gold tokens• 12 Market tiles• 9 Milestones and Awards tiles• 1 Player board• 1 Canvas bag• 1 Starting player token• 1 Rulebook, 1 Solo Rulebook• 1 Starting scenario• 1 Cardboard insert
$72.00$49.00
Nunatak: Temple of Ice
In the three-dimensional construction game Nunatak: Temple of Ice, you build a step pyramid together in a mountain of ice but this game isn't co-operative, so watch your step! (A nunatak, by the way, is a hill or mountain completely surrounded by glacial ice.) For each pillar stone placed, you receive cards with different values that will affect your score in the end. For every four pillars built in a square, a new level of the monument opens up, with the temple of ice growing step by step. Who can place their stones most wisely and rise to the icy challenge?
$58.00$52.00
Tekhenu: Time of Seth
Tekhenu: Time of Seth adds new layers of interaction and new options to Tekhenu: obelisk of the sun. A new board opens up options of conquering neighboring lands to receive in-game benefits, as well as new scoring opportunities. New dice allow for mustering soldiers and gathering priests. However, conquest comes with a price, as with more battles fought, balancing one's deeds becomes more complicated than before. Apart from soldiers needed to take control of lands beyond the borders of Egypt, players also gather priests that allow them to take control of artifacts. These new cards offer new and nuanced ways of planning turns, combining strategic plays and scoring victory points. The expansion also contains advanced rules specifically designed to enhance the 2 player experience.
$38.00
Architects of the West Kingdom: Age of Artisans
In Architects of the West Kingdom: Age of Artisans, journeymen have returned to the city as master craftsmen, equipped with knowledge of new crafts and tools. The Guildhall has never been so busy! While some apprentices spend time learning new skills, others adorn the city’s buildings with everything from golden tapestries, to stained glass windows. But don’t let the shimmer of lights and fancy wares deceive you. For not all that glitters is gold. In addition to including components for an extra player, Age of Artisans adds the new Craft Cards, a dual-layered Guildhall Board, two new Player Boards and a variety of new Apprentices and Buildings. Requires Architects of the West Kingdom to play. Features: Adds components for an additional player! Includes new Craft Cards and a dual-layered Guild Board Expands the game with two new player boards and a variety of new Apprentices and Buildings. Expansion for the award-winning Architects of the West Kingdom Contents 12 Apprentice Cards 12 Building Cards 24 Craft Cards 1 Black Market Card 2 Player Boards 6 Player Aids 20 Orange Workers 2 Player Markers 1 Guildhall Board 6 Artisans 1 Score Pad 1 Illustrated Rulebook
$51.00
Babylon
In the 6th century BCE, Nebuchadnezzar II, king of Babylon, wanted to honor his young wife, Amytis of Media, with magnificent gardens featuring a multitude of beautifully scented flowers, so he called on the most eminent architects in his kingdom to test their ingenuity and realize his vision of creating what would become one of the seven wonders of the ancient world. In Babylon, you take on the role of an eminent architect. Dig the quarry for the best materials, and use them wisely to build your gardens. At the end of the game, the player who unveils the most impressive design before the king will be declared the winner and crowned the greatest architect in the kingdom. Although Babylon is accessible to the whole family, it is also very popular with heavy gamers, due to a large number of optimization possibilities. The game box, representing the quarry from which you will draw your construction materials, is placed in the center of the table. On your turn, take a Terrace tile of your choice from the quarry and receive, depending on its location, a variable number of pillars. Use these pillars to place your tile on your personal board and, if you can, beautify your garden with different decorative elements. Build your terraces to go from floor to floor and decorate them as much as possible. At the end of the game, each decorative element will give you victory points depending on the floor where it is located.
$86.00$50.00
Akropolis: Pantheon Expansion
The sun has set on the age of competition... a new era beckons. No longer seeking all the glory for themselves, these erstwhile rival Cities are now pooling resources and expertise into a joint project: Building a magnificent Capital to honor the gods! Construct beautiful Divine Altars to the gods who will protect your Capital, radiating its glory throughout the ancient world. The goal of the Architects is to work together to construct the Capital and achieve the highest possible score. You’ll need to combine your skills and play cooperatively. As you progress through the Scenarios, it will become increasingly difficult to score top points!Content:5 Starting Tiles3 Scenario Tiles20 Architectural Challenge tiles20 Divine Altar markers
$25.00
The Last Kingdom Board Game
The Last Kingdom Board Game is game of war and politics for 2-5 players by renowned designer John D Clair that's based on the Netflix series The Last Kingdom. In this world, the kingdoms of Britain are at war. Many have already fallen to the invading Danes, leaving the great kingdom of Wessex standing alone and defiant under the command of King Alfred. You are one of the great commanders and politicians in this war-torn land known today as England. Both Saxon and Dane armies openly battle for dominance, and it is up to you to title the scales of power. To claim these lands, you will need to tread a dangerous path between both sides of the conflict. Will you betray your allies for power? What part will you play in the birth of a new nation, and will you ultimately rule it all? The Last Kingdom Board Game plays over the course of two rounds during which players will perform actions to command armies to shape the course of the war. Your allegiance to the Saxons or the Danes can be firm or fickle, and your score will reflect not just your prowess in battle, but your political skill in maneuvering the competing forces of Britain. Each of the ten leaders offers unique benefits to your strategy and provides special cards to start your hand. At the start of each round, players complete their hand by drafting cards from a deck specific to that round, then the war begins in one of the five regions. Players take turns playing cards to command Saxon or Dane armies, gaining affinity with the different factions, or positioning their heroes and leaders to shift the tides of war. Players also have access to a rotating market of actions that are available to everyone. Alternatively, players may choose to not act on their turn and instead pass to see what moves their opponents make. Once all players have passed consecutively, the war in the current region will be decided by the strengths of the Saxon and Dane armies battling there. Players gain victory points if they are aligned with the winning faction and based on their level of affinity. The focus of the war then moves to the next region, and the battle continues. After the fate of each of the five regions has been decided, the round ends. After two rounds of play, the player who has accrued the most points wins.
$101.00$81.00
Rome In A Day
The once thriving Roman Empire fell apart. Who can resist the temptation to claim some of the lands for themselves? Do you prefer vineyards or quarries? Or maybe you want a little bit of everything with some olive groves and an oil mill on top? All you need is to make a good trade: offer a beautiful antique theater in exchange or add a few precious diamonds… Divide and swap lands, outguess and bribe your opponents! Create a prosperous domain from the lots of Rome! Lotta Rome is a simple strategy game based on the original "cut-and-choose" mechanic that will win the hearts of aspiring conquerors of all ages. Before the start, all players are dealt with their personal set of buildings with the card of buildings, a pile of lands tiles (there are 5 types - fields, city, olive gardens etc), gems/cristals, choice cards of smaller and bigger lands, reminder cards and screens. The game is played in 4 turns. During each turn, players take top 5 tiles of lands and place them in front of themselves. Then they take 2 top buildings from the building card and place them on the 2 lands from the left. Next, players take their screens and start divivding those 5 pieces of lands into 2 groups - a bigger and a smaller ones. In any ratio they want (3\2, 1\4 even 5\0). And add 1 crystal to the smaller land. When everyone is ready, the exchange begins.Players put the screens down allowing other players to see and choose a land that they have made. Note: at the first turn players choose the lands from a neighbour from the left, at 2nd - from the right, and then again left and finally right. For the max interaction When selection is made, players put a choice card reflecting their decidion of lands. Then, players take the chosen lands from the neighbour from the left and join them to the remaining piece of their own. Turn by turn, they build their domains, taking the most suitable lands to make their so-called new empire more profitable. How to gain points?For every kind of terrain with the corresponding building placed on it or next to it. Then the number of lands multiply with the number of buildings for EACH type of lands.The crystals gained for choosing smaller lands also bring points - 3 points for each crystal. The player with the most points wins the game.
$43.00$34.00
Lewis And Clark: The Expedition (Second Edition)
On November 30, 1803, the United States purchased Louisiana from Napoleon. U.S. President Thomas Jefferson decided to send two explorers Meriwether Lewis and William Clark to discover this huge terra incognita. Lewis & Clark is a board game in which each player manages an expedition intended to cross the North American continent. Their goal is to be the first to reach the Pacific. Each one has his own Corps of Discovery that will be completed by the Native Americans and the trappers met during the journey. He has to cleverly manage his characters and also the resources he finds along the way. Beware, sometimes frugality is better than abundance. Lewis & Clark features dual use cards. To be activated, one card must be combined with another one, which becomes unavailable for a while. Thus, players are faced with a constant dilemma: play a card or sacrifice it. During the game, each player acquires character cards that enlarge his hand, building a crew that gives him more options but it needs to be optimized as he will recycle his cards more slowly. This new "handbuilding" mechanism fits strongly with the historical background. Since the aim of the game is to be the first on the Pacific coast, the timing and the opportunistic use of the other players' positions are crucial.
$72.00$49.00
Rise of Babel (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Become the builders of the greatest Tower known to man!Use elephants to transport resources, spend gold to upgrade your deck and acquire influence as you compete to gain the highest score. Assemble a deck of cards, tactically position resource tiles on the Tower of Babel, and upgrade your warehouse to unlock a range of rewards.
$72.00$54.00
Guillotine (Pre-Order)
This item is a pre-order item with an expected release date of 08/01/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Guillotine, players engage in the head-chopping frenzy of the French Revolution in an attempt to score points by decapitating the most notorious nobles of the era. They will need to manipulate the line on the way to the guillotine by playing action cards to make sure they collect heads that are worth the most. After three days of executions, the player with the highest total wins.
$22.00
Shipwrights of the North Sea
Shipwrights of the North Sea is set in the early years of the Viking Age, circa 900 AD. As Viking shipwrights, players compete to build the greatest fleet on the North Sea. Players must collect oak, wool and iron, as well as getting other craftsmen on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they're on your side! Aim of the Game The aim of Shipwrights of the North Sea is to be the player with the most Victory Points at the game’s end. Points are gained by constructing various Ships and Buildings. The game ends after the round where 1 or more players constructs their 4th ship. Gameplay Overview The game is played over a series of days (rounds). Each day follows the same pattern: Morning Phase - Planning (Each player receives 3 cards)Afternoon Phase - Working (Players take actions and play or discard their 3 cards)Evening Phase - Resting (Players receive Gold and Workers for the next day) Printed Components 128 Cards - Featuring 46 unique and stunning illustrations5 Beautifully Illustrated Player Boards5 Player Reference Boards1 Illustrated Rulebook1 Pioneer Token5 VP Markers Wooden Components 5 Gold Ships25 Oak25 Wool25 Iron50 Workers
$86.00$55.00
Sniper Elite: Operation Kraken (Pre-Order)
This item is a pre-order item with an expected release date of 06/26/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The end of Operation Kraken is nigh in this thrilling expansion for Sniper Elite: The Board Game. Infiltrate a ruined Norman Village, navigating open streets while evading armoured patrols, and stow away aboard the formidable Super Carrier, sabotaging critical systems amidst locked doors and reinforced walls. With new maps, strategies, and deadly encounters, the fate of the war hangs on your skill - and one perfect shot. This new expansion for Sniper Elite: The Board Game introduces two new maps along with new mechanics and abilities for both the sniper and defenders. Players can infiltrate a Norman village to uncover intel on Operation Kraken, where defenders now deploy devastating armoured cars, balanced by open spaces and multiple flanking routes. The second map takes place aboard a massive Super Carrier, delivering a tense, close-quarters experience with locked rooms, limited visibility, and new tools for the sniper.
$72.00$61.00
Turin Market
Turin Market is an auction set collection game for 2-5 players, takes 10-30 minutes to play, and utilizes bluffing, silent auctions, sales, and loans. It is incredibly quick and easy to pick up, but has a deep breadth of strategy driven by player interaction and perceptive card value. There are 18 goods cards in the game, each with 3 of one good, 2 of another, and 1 of another. The goal of the game is to have the most Scudo (aka money) when the game ends. Each round all players will put one card from their hand in the center, and reveal them simultaneously. Then all players will participate in a Silent Auction, with the highest bidder receiving the most cards and so on down the chain. All players who received any cards pay their bid to the bank, and anyone who did not receive a card (lowest bidders) will pay half their bid rounded down. Everyone will then have the option to put a card they have won up for sale using their own Scudo as collateral for the sale price. There are slight variations based on the number of players, such as keeping a secret card in your hand until game end to add to your goods. In the 2-4 player games there are 5 auction rounds, after which a payout phase begins. Players with the most of each good are paid an amount from bank, as well as 1 Scudo from each other player with any of the good. Once payout is complete, everyone pays back their loans (taken out for 10 and paid back for 15) and the game is over. The player with the most Scudo is declared the winner! CONTENTS ・18 bridge sized commodity cards ・5 bridge sized loan cards ・4 bridge sized goods payout cards ・36 wooden scudo in multiple denominations ・9 leader chits ・1 wooden goose
$29.00$25.00
Skulls Of Sedlec Essential Collection
Sedlec Ossuary, 16th Century AD. The Black Plague and Hussite Wars have overcrowded the graveyard. Help the Bone Collector, a half-blind monk, by exhuming graves and arranging the skulls inside the crypt. You are novice monks, competing to create the best arrangement of skulls. Dig up graves from the graveyard to reveal cards, take cards into your hand to collect skulls, and arrange the cards from your hand into a stack. Whoever better honors the deceased’s last wishes will score more points. The Bone Collector will then judge each player’s completed stack and declare one as the most exceptional.
$29.00$22.00
Pastiche (International Edition)
A World of Beautiful Colors comes alive as players choose commission cards picturing 34 of the finest European art works of the past six centuries. Players score their commissions by mixing primary colors through clever tile placement and recreating the palette of colors used by the masters. Explore the paintings, palettes and pasts of the artists in this unique and challenging family game. While placing hexagonal pieces to gain palette (color) cards, players learn the different color combinations that produce the many hues of an artist’s palette... all listed on the Player Reference Card. Players also learn to recognize many great artists and their works as they complete commissions.Contents of Pastiche: 8 Easels to hold players’ commission cards Game Board 131 Palette Cards 54 Palette Hexes & 1 Three-Hex Starting Piece 34 Commission Cards reproduced from the Bridgeman Art Library 4 Player Reference Cards Rulebook in 5 languages (English, German, French, Italian, and Dutch) “Pastiche…is stripped down to the core of art creation: get colors, mix colors, paint. The game comes across as both highly abstract and deeply thematic.” ~~ Eric Martin on BGG News“The game components in Pastiche are amazing. Great quality from the famous art works on the canvas cards, to the rest of the game.” ~~ ghostbusterbob on BGG.com“Pastiche helps enhance art appreciation… you get to enjoy and admire some great paintings while you're playing! It’s elegant, it's beautiful, and it works!” ~~Ender Wiggins on BGG.com"Pastiche is a winner of the Mensa Mind Games competition" This information about the MENSA Select Award is presented from the MENSA website: www.mindgames.us.mensa.org. The Mensa Mind Games® competition provides an opportunity for game manufacturers to compete in one of the most respected and recognizable national games competitions, while having their games reviewed by some of the nation's most avid game-players — members of American Mensa. Each year, 200 Mensan participants, or "judges," play and critique games released in the past year and award the coveted Mensa Select® seal to the top five vote-getters.
$73.00
Senators
It is the late Republican period of Rome, and you are the leader of one of the factions in the city, competing for power in the Senate. You are increasing your wealth by buying up resources, then using your position to sell them to the state for fat profits. With the resulting cash, you then "buy" more Senators, controlling yet more votes in the Senate. Rome is constantly in conflict, and you know that at some point wars will increase to the point that the Senate will choose to centralize power and appoint a single leader. At that moment, the leader of the faction with the most Senators will be made Caesar. Senators is best described as an adversarial bidding game. Players earn money by purchasing resources at auction, extorting them from other players, then selling them in sets to the bank. Cash is required to support wars, defend against aggressive bids, and most importantly to buy more Senators. The game lasts a variable number of turns, and when the fourth war is revealed it immediately ends. At that point, the player with the most Senators wins. On their turn, a player first draws an event card from the deck, then takes one of three actions: a) launching an auction by putting new cards up for sale, b) extorting cards from other players, or c) cashing in sets of cards and buying new Senators. The game is simple, relatively short, and highly interactive. The key decisions are both tactical — how to value the cards at auction and how to bid for the wars, deficits, and other events given your relative position — and strategic: choosing which Senators to collect and how long to build sets versus when to cash in and buy Senators. Everyone is transacting all the time, and the game integrates different bidding systems including an open step bid (like many worker placement games) at the market auctions, blind bidding at the wars, an innovative high/low blind bid at the budget deficits, dutch auctions when new Senators arrive, and shotgun offers (similar to Kuhhandel or Medici v Strozzi) when players extort from each other.
$36.00$34.00
Tribes: Dawn of Humanity
Experience 30,000 years of civilization in 45 min or less: With Tribes: Dawn of Humanity, there is finally a civilization game in which you do not need to wait long for your turn. The players lead their tribes in short, fast turns through the early history of humanity to the Bronze Age. They settle unknown lands and extract valuable resources through which they in turn discover new tools and inventions. Who will best prepare their tribe against events such as natural disasters? Who will take the lead, and who will follow in the footsteps? Each turn, a player selects an action from the action display: grow, explore, or move. The first action is always free, while additional ones cost valuable shells. The used action moves to the end and the next player takes another action. It is important to use your scarce shells cleverly. The players start with a small tribe with the immediately surrounding area explored. They discover new land and send the members of their tribe out to discover valuable resources. These resources are needed for new inventions that bring victory points and improve your actions: become better at exploration, grow more tribe members, and move further. Who will be the most tactical leader and guide their tribe to victory?
$72.00$65.00
Reavers of Midgard
Reavers of Midgard is a single worker placement game with elements of set collection, dice combat and engine building set in the Champions of Midgard universe. In Champions of Midgard, your quest was to become Jarl. You battled back the trolls, draugr and some of the epic monsters that once threatened the sanctity of your humble port town. Now it's time to go on the offensive. In Reavers of Midgard, you'll be looking to gain glory by raiding nearby villages for their riches, sacking well-fortified castles and battling both man and monster on the open seas. You'll not only need to take your rowdy crew of vikings and the food needed to keep them happy along for the ride but you'll also have to recruit a crew of elite warriors - the Reavers. Reavers can be used in three different ways. They can be made your ship's leader, earning you a one-time bonus and enabling your warriors to be more versatile in combat. They can also be used to rally more warriors to your cause, filling your ship to the brim with the right fighters for the right situations. Finally, they can also be used to help your crew specialize, earning you a bonus every time your crew sails into battle. Whoever can earn the most glory after six rounds will be the winner.
$101.00$58.00
Newton
The 18th Century is a time of unparalleled advancement in science and technology. The world is being settled. Great thinkers and philosophers are penning their seminal works. New inventions are being created daily. Many eager young students long to be the next Newton, or Copernicus, or Galilei. But who will add their name to the list of greats and be remembered throughout time? In Newton, players take on the role of students in 18th century Europe. During their turn, they will play cards from their hand in order to perform actions of various types. They will attend universities, research using dusty tomes, and train their own students. There’s more than one path to victory, as there’s no one way to become a true intellectual giant.
$86.00$69.00
2GM Italy Expansion
2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Expand your game experience with the Italy expansion for 2GM TACTICS. In this box, you will find Italy, participant of World War II with new Unit cards, Support cards and Generals. More armies are joining the battle, adding new abilities and versatility to the core game. In order to play this expansion, you need a copy of 2GM TACTICS or 2GM PACIFIC. Contents: 1 rulebook (A5 size), 120 cards (56 x 87 mm), 1 headquarter (Italy), and 1 10-sides die.
$35.00$26.00
2GM German Reinforcements Expansion
2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Expand your game experience with the German Reinforcements expansion for 2GM TACTICS. In this box, you will find new German Unit cards, Support cards and Generals. More armies are joining the battle, adding new abilities and versatility to the core game. In order to play this expansion, you need a copy of 2GM TACTICS or 2GM PACIFIC. Contents: 1 rulebook (A5 size), 120 cards (56 x 87 mm), 1 headquarter (Italy), and 1 10-sides die.
$35.00$26.00
2GM Soviet Union Expansion
2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Expand your game experience with the Soviet Union expansion for 2GM TACTICS. In this box, you will find Soviet Union, participant of World War II with new Unit cards, Support cards and Generals. More armies are joining the battle, adding new abilities and versatility to the core game. In order to play this expansion, you need a copy of 2GM TACTICS or 2GM PACIFIC. Contents: 1 rulebook (A5 size), 120 cards (56 x 87 mm), 1 headquarter (Italy), and 1 10-sides die.
$35.00$33.00
2GM United Kingdom Expansion
2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Expand your game experience with the United Kingdom expansion for 2GM TACTICS. In this box, you will find United Kingdom, participant of World War II with new Unit cards, Support cards and Generals. More armies are joining the battle, adding new abilities and versatility to the core game. In order to play this expansion, you need a copy of 2GM TACTICS or 2GM PACIFIC. Contents: 1 rulebook (A5 size), 120 cards (56 x 87 mm), 1 headquarter (Italy), and 1 10-sides die.
$35.00$26.00
Robin Hood and the Merry Men
Nottingham 1100 A.D.: The True King is away in the Holy Lands and the town is under rule by the evil tyrant, Prince John. He has forced matrimony upon Maid Marian and locked her in his castle against her will. The young princess sends word of her captivity to fabled outlaw and her true love, Robin Hood. He vows to save her with help from his Merry Men — faithful souls who would follow him to hell and back! But this time, Robin sees doubt in their eyes. Little John, Will Scarlet and the other Merry Men deem the mission so perilous—it could plunge Nottingham into turmoil. Torn between love for the princess and his town, Robin devises a plan to save both! He proposes a challenge, betting his men that none can protect Nottingham as well as he. If one of them bests him at this task, he will bestow his mantle of leadership to the victor! They accept his wager, and pledge to rescue Maid Marian, no matter the outcome. Their quest will require bravery, cunning and all the wits they can muster! Will one of the Merry Men become Nottingham’s newest hero, or will Robin live up to his own legend? Robin Hood and the Merry Men is a semi cooperative, but a highly competitive board game set in the folklore we all know and love. It’s a thematic euro style game that perfectly blends worker placement, hand management, set collection and dice rolling into a one big exciting crossover. In Robin Hood and the Merry Men, players take on the role of a famous outlaw such as Robin Hood, Little John, Will Scarlet and Jane Fortune, and their mission is to protect the town of Nottingham from the tyranny of infamous ruler Prince John and the notorious Sheriff of Nottingham throughout 5 rounds of onslaught. If they succeed, a winner is declared-the player with the most VP becomes Nottingham’s greatest champion. Each round consists of two phases: A Merry Men phase and a Hero phase. In the Merry Men phase, you will call upon your faithful friends who are famous for their abilities to build and set various traps. In order to stay one step ahead, you will send The Merry Men to acquire resources and weapons, and lay traps to catch the Sheriff’s endless army of Guards. Assigning Merry Men is done through playing Merry Men cards that offer variable actions. With King Richard being away on the Crusades, Prince John has given the Sheriff of Nottingham power to tax the villages in and around Nottingham, so you must order your Merry Men to build barricades on the roads to prevent the heavily guarded and gold-filled carriages from entering the castle. Before he went on his crusade, King Richard gave you certain tasks. In the midst of his struggles, he would welcome the news that his brave heroes have completed them. In the Hero phase you will send your Hero to fight the Sheriff’s guards, ambush and rob the royal carriages of their treasures, enter archery tournaments, rescue prisoners from the castle’s darkest dungeons and much much more.
$62.00
You have seen 229 out of 229 products