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Board Games | Historical Games

229 products


  • Gamers Guild AZ Board & Dice Minos: Dawn of the Bronze Age GTS

    Minos: Dawn of the Bronze Age

    Historical theme, Bronze Age. Players are in charge of Minoan Clans (Minoans are deemed as the first European civilization), fighting for the Minos (king) title. Build cities, monuments and other structures, open new trade routes, expand and fight off barbarians out of your land, plan your actions with your clan council, research and issue decrees so your actions will be more powerful than your opponents! You have only 4 rounds to prove you are worthy of the legendary Minos title.Contents• 1 Double-Sided Main Board• 5 Action Board Overlays• Map Overlay Sheet• 1 First Player Marker• 4 Double Layered Player Boards• 72 Age I Decree Cards• 72 Age II Decree Cards• 9 Starting Cards• 3 Double-Sided Trading Post Tiles• 15 Blue Trade Bonus Tiles• 15 Red Trade Bonus Tiles• 20 City Foundation Tiles• 14 Vase Tiles• 54 Good Tiles• 54 Temporary Good Tiles• 9 Age I Barbarians Tiles• 11 Age II Barbarians Tiles• 5 Special Ability Tiles• 5 Action Bonus Tiles• 52 Coins (40 Of Value 1 And 12 Of Value 5)• 52 Military (40 Of Value 1 And 12 Of Value 3)• 4 +100/+200 VP Tiles• 17 Dice (4 Red, 4 Blue, 4 Yellow, 5 Gray)• 8 Player Aids♦ In Each Of 4 Player Colors:• 3 Cities• 3 Towers• 3 Merchants• 4 Farms• 10 Armies• 1 Income Marker• 1 Scoring Marker• 1 Ability Marker• 3 Progress Markers• 3 Objective Markers• 4 Dice Containers  

    $86.00$58.00

  • Gamers Guild AZ Plan B Games Century: Eastern Wonders Asmodee

    Century: Eastern Wonders

    Centuries ago, the lucrative spice trade compelled the prosperous nations of the world to explore alternate routes to the sources of these precious goods. These nations took to the seas to seek out exotic lands. This led to the discovery of the famed Spice Islands where the most valuable spices of the world were found. This discovery also led to further exploration, competition....and later, war! During this time of prosperity and opportunity, you find yourself traveling on the high seas in search of these exotic wonders. As a merchant and privateer representing your nation, you seek to control this region for glory and profit. Your journey continues in the Far East... Designed by Emerson Matsuuchi, Century: Eastern Wonders invites fans to return to the exciting world of spice trading as players take to the high seas in the role of merchants seeking to prosper in the exotic Indonesian islands. Century: Eastern Wonders offers new, satisfying game mechanisms that provide infinite replayability and countless strategies. Century: Eastern Wonders can be combined with Century: Spice Road to create a new gaming experience called Sand To Sea!

    $57.00$37.00

  • Gamers Guild AZ Matagot Inis: 3rd Edition (Pre-Order) Asmodee

    Inis: 3rd Edition

      In Inis, players strive to become the King or Queen by achieving one of three victory conditions: controlling territories with six or more enemy clans, occupying six or more territories, or having clans in regions with six or more sanctuaries. The game unfolds in rounds alternating between drafting action cards and executing actions, including battles and strategic maneuvers. Players will settle new lands, construct buildings, and manage resources, all while navigating alliances and rivalries to assert their dominance. CLAIM THE THRONE THROUGH MULTIPLE PATHS: Achieve victory by controlling enemy clans, occupying territories, or dominating regions filled with ancient sanctuaries. DRAFT CARDS AND EXECUTE BOLD ACTIONS: Alternate between strategic card drafting and decisive action phases that drive battles, movement, and political influence. MANAGE ALLIANCES AND RIVALRIES: Negotiate, betray, and adapt as shifting alliances shape the balance of power across the island. SETTLE LANDS AND BUILD YOUR LEGACY: Expand into new territories, construct key structures, and manage resources to strengthen your position each round. ENJOY DEEP STRATEGY WITH HIGH REPLAYABILITY: Multiple victory conditions and dynamic player interaction ensure every game unfolds differently. Contents: 18 Buildings (1 Capital, 8 Citadels, 9 Sanctuaries) 67 Cards (17 Action Cards, 16 Advantage Cards, 30 Epic Tale Cards 4 Reference Cards) 16 Territory Tiles 17 Tokens & Markers 1 Brenn Marker 1 Flock of Crows Token 4 Pretender Tokens (1 in each color) 10 Deed Tokens 1 Festival Marker 48 Clan Figures (12 in each color)

  • Gamers Guild AZ 25th Century Games Resist! (Pre-Order) GTS

    Resist!

    Spain, 1936: General Franco and his troops advance through the territories of Spain, giving way to a long period of civil war and repression. After the Spanish Civil War, a group of loyalists to the Republic continued the armed struggle, forming resistance groups better known as "Maquis". Hidden in the mountains, these men and women risked their lives to defend the ideals of democracy and freedom. Fighting against them were the Army of Franco, the Civil Guard, and the Armed Police, but the Maquis perfected their guerilla warfare in France during the second World War and were determined to take back their homeland. In the head of each Maquis resonated the echo of the desire of many compatriots: Resist! Resist! is a fast-playing, card-driven solitaire game in which you take on the role of the Spanish Maquis, fighting against the Francoist regime. Over a series of rounds, you undertake increasingly difficult missions, and completing missions earns you the points needed to win. Failing to defeat missions and enemies may cause you to lose. At the end of each round, you must choose whether to end the resistance or risk it and take on another mission. At the beginning of the game, you assemble a team of twelve Maquis, which are represented by a deck of cards. At the heart of the game is the tension between keeping your Maquis concealed from Franco or revealing them to unlock their full potential. Unfortunately, revealed Maquis are removed from your deck, and you likely won't be able to use them for the rest of the game. While Resist! does have some minor deck-building elements, it is primarily a "deck-destruction" game in which you have to manage your deck, balancing the decision of defeating the immediate threat with trying to move on to the next mission.

    $36.00$26.00

  • Gamers Guild AZ Blue Orange Games Kingdomino: Duel PHD

    Kingdomino: Duel

    Roll the dice, choose the ones you want and put them together in pairs to create your dominos. Bit by bit, fill your checkered map while entrusting the territories of your kingdom to families who support you and while keeping an eye on your opponent’s kingdom. Gather favours from wizards in order to cast powerful spells which will allow you to rule without having to share.Kingdomino Duel is a completely independent game which preserves the essence of the original and highly successful Kingdomino.2 playersAges 8+20 minute play timeContents:DiceNotebook with 1 Map Side and 1 Spellbook Side

    $22.00$14.00

  • Gamers Guild AZ Osprey Games Undaunted: Battle Of Britain GTS

    Undaunted: Battle Of Britain

    The RAF faces the Luftwaffe in this two-player deck-building game of aerial WWII combat. Summer, 1940. The German war machine has rolled through the continent in less than a year, crushing all before it. Britain is all that stands in the way of German victory in Europe. Command the pilots of the battle-tested Luftwaffe who are looking to extinguish all resistance and pave the way to invasion, or the resourceful and determined RAF opposing them at every turn. Undaunted: Battle of Britain is a standalone game in the Undaunted series, adapting the core gameplay of the previous games to recreate the dynamic dogfighting of aerial combat. Maintain cohesion between your pilots, evade anti-aircraft artillery, and leverage talented aces to win the battle for the skies!

    $79.00$51.00

  • Gamers Guild AZ Garphill Games Raiders of the North Sea: Hall of Heroes Renegade Games

    Raiders of the North Sea: Hall of Heroes

    In Raiders of the North Sea: Hall of Heroes, a mead hall has been constructed, attracting a new breed of adventurers. Each raid brings new quests for the daring to endure. But with mead in abundance, there is little room for the wary. So sharpen your axe and ready your shield, there are new adventures awaiting! Hall of Heroes brings in new ways of gaining resources, acquiring crew and scoring Victory Points. After each raid, a new Quest is placed onto the Board. To complete a Quest, players will need to send (discard) warriors from their hand of a certain strength value. Once completed, the Quest is placed above a Player's Board and will score Victory Points at the game's end. Each Quest also rewards players with Iron, Gold, Silver and other resources. Players can also collect Mead, which can be spent during a raid to fuel their crew and gain even more strength in battle! *Requires Raiders of the North Sea to play.  Features: Components for an extra player Mead Hall Board with new Village location and card drafting area Quests bring new strategies and more ways to score Victory Points New Mead resource allows players to gain more strength in battle Large Player Boards for storing cards, Quests and resources

  • Gamers Guild AZ Osprey Games Undaunted: Normandy ACD Distribution

    Undaunted: Normandy

    June, 1944: Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage! Undaunted: Normandy is a deck-building game that places you and your opponent in command of American or German forces, fighting through a series of missions critical to the outcome of World War II. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favor, but reckless decisions could prove catastrophic as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted. —description from the publisher Contents:108 Cards18 Large map tiles4 D10 DiceTokens1 Rule booklet1 Campaign booklet

    $69.00$44.00

  • Gamers Guild AZ Osprey Games Sankore: The Pride of Mansa Musa (Pre-Order) AGD

    Sankore: The Pride of Mansa Musa

    In Sankor: The Pride of Mansa Musa, a dynamic, interactive, mid-weight Eurogame, 1-4 players manage the prestigious University of Sankor in 14th-century Timbuktu, tasked by the emperor Mansa Musa with spreading knowledge throughout West Africa, even as the great university is raised around them. By enrolling and graduating your pupils, teaching classes, adding to your curriculum, and filling the great library with books, you will advance knowledge in four main disciplines: theology, law, mathematics, and astronomy. Once construction of the university is complete, the value that the empire places on each discipline will dramatically affect how you score the knowledge you have passed on. In a dedicated solo mode, you compete against the Distinguished Scholar, a passionate and ambitious academic controlled by an elegant automated system. They may not be as nimble as you, but they are focused and driven and will strive to produce the best possible students. Can you navigate the corridors of academic competition and bring renown to Mansa Musa's prized university?

    $128.00$83.00

  • Gamers Guild AZ Mighty Boards Hamlet: The Village Building Game GTS

    Hamlet: The Village Building Game

    Hamlet is a medium-light competitive village builder where players are communally turning their Hamlet into a bustling little town. Construct buildings that everyone can use to create materials, refine resources, earn money and make important deliveries to construct the Hamlet’s big landmark the Church!Game Contents• 32 Buildings• 6 Church assembly tiles• 16 Villagers• 24 Donkeys• 20 Roads• 24 Player tokens• 24 Flags• 32 Refined resources• 18 Raw resources• 30 Gold tokens• 12 Market tiles• 9 Milestones and Awards tiles• 1 Player board• 1 Canvas bag• 1 Starting player token• 1 Rulebook, 1 Solo Rulebook• 1 Starting scenario• 1 Cardboard insert

    $71.00$48.00

  • Gamers Guild AZ Board & Dice Tawantinsuyu: The Inca Empire GTS

    Tawantinsuyu: The Inca Empire

    The great Sapa Inca Pachacuti turned to his offspring and ordered them to worship Inti, the Sun God, and to expand the Inca Empire as far as the llamas roam. With Chinchaysuyu, Antisuyu, Qullasuyu, and Kuntisuyu — the four regions of the new empire — now ripe for conquest, the time has come for Pachacuti's true successor to arise. Gather your people from the villages below and use their unique abilities to strategically place them where they can perform the greatest tasks for you. Climb the steps of the Sun Temple, reaping the rewards of your piety. Build structures that both nourish your people and provide you with benefits no other has at their disposal. Muster an army and conquer villages in the four realms of Tawantinsuyu. Prove yourself a worthy successor to Pachacuti and lead the Inca to glory!Key Points about Tawantinsuyu:• Tawantinsuyu was designed by Dávid Turczi, one of the most prolific and recognizable designers with excellent ties to the gaming community. This also means that Tawantinsuyu comes with an integrated and challenging solo mode.• Tawantinsuyu is a deeply strategic, polished game aimed at fans of heavy games. Any fan of games such as Teotihuacan will feel at home with Tawantinsuyu — both mechanically and thematically.• Tawantinsuyu is an innovative and modern design. While belonging squarely in the heavy games category, Tawantinsuyu is a game like none of its peers, as it introduces a unique combination of mechanisms not found elsewhere.• Dávid is known among solo playing communities for his work on dozens of excellent solo modes. With current lockdown, people are naturally more interested in games that play very well with a small number of players or solo.Ages 14+, 1-4 players, 60-120 min or less

    $86.00$57.00

  • Gamers Guild AZ Game Brewer The Palaces of Carrara GTS

    The Palaces of Carrara

    In The Palaces of Carrara, players want to buy the marble from this famous region of Italy as cheaply as possible but any reduction in price will benefit your opponents as well. Maybe you'll find it profitable to instead invest in the buildings created from this exclusive marble? Maybe it'll be more worthwhile to grab the expensive raw material when bigger buildings in town turn out to be not as lucrative as you'd hoped? This second edition includes a revised set of rules, as well as a completely new advanced version that will include many new strategies and ways of scoring. This new advanced mode of play introduces statues, which will allow you to score your buildings in a multitude of new ways. So come and revisit this classic game by famous designers Wolfgang Kramer and Michael Kiesling.

    $100.00$69.00

  • Gamers Guild AZ Thames and Kosmos Nunatak: Temple of Ice AGD

    Nunatak: Temple of Ice

    In the three-dimensional construction game Nunatak: Temple of Ice, you build a step pyramid together in a mountain of ice but this game isn't co-operative, so watch your step! (A nunatak, by the way, is a hill or mountain completely surrounded by glacial ice.) For each pillar stone placed, you receive cards with different values that will affect your score in the end. For every four pillars built in a square, a new level of the monument opens up, with the temple of ice growing step by step. Who can place their stones most wisely and rise to the icy challenge?

    $57.00$52.00

  • Gamers Guild AZ Gigamic Games Akropolis: Pantheon Expansion (Pre-Order) Hachette Boardgames USA

    Akropolis: Pantheon Expansion

    The sun has set on the age of competition... a new era beckons. No longer seeking all the glory for themselves, these erstwhile rival Cities are now pooling resources and expertise into a joint project: Building a magnificent Capital to honor the gods! Construct beautiful Divine Altars to the gods who will protect your Capital, radiating its glory throughout the ancient world. The goal of the Architects is to work together to construct the Capital and achieve the highest possible score. You’ll need to combine your skills and play cooperatively. As you progress through the Scenarios, it will become increasingly difficult to score top points!Content:5 Starting Tiles3 Scenario Tiles20 Architectural Challenge tiles20 Divine Altar markers

  • Gamers Guild AZ Geek Attitude Games Babylon (Pre-Order) GTS

    Babylon

    In the 6th century BCE, Nebuchadnezzar II, king of Babylon, wanted to honor his young wife, Amytis of Media, with magnificent gardens featuring a multitude of beautifully scented flowers, so he called on the most eminent architects in his kingdom to test their ingenuity and realize his vision of creating what would become one of the seven wonders of the ancient world. In Babylon, you take on the role of an eminent architect. Dig the quarry for the best materials, and use them wisely to build your gardens. At the end of the game, the player who unveils the most impressive design before the king will be declared the winner and crowned the greatest architect in the kingdom. Although Babylon is accessible to the whole family, it is also very popular with heavy gamers, due to a large number of optimization possibilities. The game box, representing the quarry from which you will draw your construction materials, is placed in the center of the table. On your turn, take a Terrace tile of your choice from the quarry and receive, depending on its location, a variable number of pillars. Use these pillars to place your tile on your personal board and, if you can, beautify your garden with different decorative elements. Build your terraces to go from floor to floor and decorate them as much as possible. At the end of the game, each decorative element will give you victory points depending on the floor where it is located.

    $86.00$50.00

  • Gamers Guild AZ Renegade Game Studios Architects of the West Kingdom: Age of Artisans Renegade Game Studios

    Architects of the West Kingdom: Age of Artisans

    In Architects of the West Kingdom: Age of Artisans, journeymen have returned to the city as master craftsmen, equipped with knowledge of new crafts and tools. The Guildhall has never been so busy! While some apprentices spend time learning new skills, others adorn the city’s buildings with everything from golden tapestries, to stained glass windows. But don’t let the shimmer of lights and fancy wares deceive you. For not all that glitters is gold. In addition to including components for an extra player, Age of Artisans adds the new Craft Cards, a dual-layered Guildhall Board, two new Player Boards and a variety of new Apprentices and Buildings. Requires Architects of the West Kingdom to play.  Features: Adds components for an additional player!  Includes new Craft Cards and a dual-layered Guild Board Expands the game with two new player boards and  a variety of new Apprentices and Buildings.  Expansion for the award-winning Architects of the West Kingdom Contents 12 Apprentice Cards 12 Building Cards 24 Craft Cards 1 Black Market Card 2 Player Boards 6 Player Aids 20 Orange Workers 2 Player Markers 1 Guildhall Board 6 Artisans 1 Score Pad 1 Illustrated Rulebook

  • Gamers Guild AZ Board & Dice Tekhenu: Time of Seth GTS

    Tekhenu: Time of Seth

    Tekhenu: Time of Seth adds new layers of interaction and new options to Tekhenu: obelisk of the sun. A new board opens up options of conquering neighboring lands to receive in-game benefits, as well as new scoring opportunities. New dice allow for mustering soldiers and gathering priests. However, conquest comes with a price, as with more battles fought, balancing one's deeds becomes more complicated than before. Apart from soldiers needed to take control of lands beyond the borders of Egypt, players also gather priests that allow them to take control of artifacts. These new cards offer new and nuanced ways of planning turns, combining strategic plays and scoring victory points. The expansion also contains advanced rules specifically designed to enhance the 2 player experience.

  • Gamers Guild AZ Stronghold Games Rome In A Day GTS

    Rome In A Day

    The once thriving Roman Empire fell apart. Who can resist the temptation to claim some of the lands for themselves? Do you prefer vineyards or quarries? Or maybe you want a little bit of everything with some olive groves and an oil mill on top? All you need is to make a good trade: offer a beautiful antique theater in exchange or add a few precious diamonds… Divide and swap lands, outguess and bribe your opponents! Create a prosperous domain from the lots of Rome! Lotta Rome is a simple strategy game based on the original "cut-and-choose" mechanic that will win the hearts of aspiring conquerors of all ages. Before the start, all players are dealt with their personal set of buildings with the card of buildings, a pile of lands tiles (there are 5 types - fields, city, olive gardens etc), gems/cristals, choice cards of smaller and bigger lands, reminder cards and screens. The game is played in 4 turns. During each turn, players take top 5 tiles of lands and place them in front of themselves. Then they take 2 top buildings from the building card and place them on the 2 lands from the left. Next, players take their screens and start divivding those 5 pieces of lands into 2 groups - a bigger and a smaller ones. In any ratio they want (3\2, 1\4 even 5\0). And add 1 crystal to the smaller land. When everyone is ready, the exchange begins.Players put the screens down allowing other players to see and choose a land that they have made. Note: at the first turn players choose the lands from a neighbour from the left, at 2nd - from the right, and then again left and finally right. For the max interaction When selection is made, players put a choice card reflecting their decidion of lands. Then, players take the chosen lands from the neighbour from the left and join them to the remaining piece of their own. Turn by turn, they build their domains, taking the most suitable lands to make their so-called new empire more profitable. How to gain points?For every kind of terrain with the corresponding building placed on it or next to it. Then the number of lands multiply with the number of buildings for EACH type of lands.The crystals gained for choosing smaller lands also bring points - 3 points for each crystal. The player with the most points wins the game.

    $43.00$34.00

  • Gamers Guild AZ Gamelyn Games The Last Kingdom Board Game (Pre-Order) GTS

    The Last Kingdom Board Game

      The Last Kingdom Board Game is game of war and politics for 2-5 players by renowned designer John D Clair that's based on the Netflix series The Last Kingdom. In this world, the kingdoms of Britain are at war. Many have already fallen to the invading Danes, leaving the great kingdom of Wessex standing alone and defiant under the command of King Alfred. You are one of the great commanders and politicians in this war-torn land known today as England. Both Saxon and Dane armies openly battle for dominance, and it is up to you to title the scales of power. To claim these lands, you will need to tread a dangerous path between both sides of the conflict. Will you betray your allies for power? What part will you play in the birth of a new nation, and will you ultimately rule it all? The Last Kingdom Board Game plays over the course of two rounds during which players will perform actions to command armies to shape the course of the war. Your allegiance to the Saxons or the Danes can be firm or fickle, and your score will reflect not just your prowess in battle, but your political skill in maneuvering the competing forces of Britain. Each of the ten leaders offers unique benefits to your strategy and provides special cards to start your hand. At the start of each round, players complete their hand by drafting cards from a deck specific to that round, then the war begins in one of the five regions. Players take turns playing cards to command Saxon or Dane armies, gaining affinity with the different factions, or positioning their heroes and leaders to shift the tides of war. Players also have access to a rotating market of actions that are available to everyone. Alternatively, players may choose to not act on their turn and instead pass to see what moves their opponents make. Once all players have passed consecutively, the war in the current region will be decided by the strengths of the Saxon and Dane armies battling there. Players gain victory points if they are aligned with the winning faction and based on their level of affinity. The focus of the war then moves to the next region, and the battle continues. After the fate of each of the five regions has been decided, the round ends. After two rounds of play, the player who has accrued the most points wins.

    $100.00$80.00

  • Gamers Guild AZ Bedouin Games Rise of Babel (Pre-Order) ACD Distribution

    Rise of Babel (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Become the builders of the greatest Tower known to man!Use elephants to transport resources, spend gold to upgrade your deck and acquire influence as you compete to gain the highest score. Assemble a deck of cards, tactically position resource tiles on the Tower of Babel, and upgrade your warehouse to unlock a range of rewards.

    $71.00$54.00

  • Gamers Guild AZ Ludonaute Lewis And Clark: The Expedition (Second Edition) (Pre-Order) GTS

    Lewis And Clark: The Expedition (Second Edition)

      On November 30, 1803, the United States purchased Louisiana from Napoleon. U.S. President Thomas Jefferson decided to send two explorers Meriwether Lewis and William Clark to discover this huge terra incognita. Lewis & Clark is a board game in which each player manages an expedition intended to cross the North American continent. Their goal is to be the first to reach the Pacific. Each one has his own Corps of Discovery that will be completed by the Native Americans and the trappers met during the journey. He has to cleverly manage his characters and also the resources he finds along the way. Beware, sometimes frugality is better than abundance. Lewis & Clark features dual use cards. To be activated, one card must be combined with another one, which becomes unavailable for a while. Thus, players are faced with a constant dilemma: play a card or sacrifice it. During the game, each player acquires character cards that enlarge his hand, building a crew that gives him more options but it needs to be optimized as he will recycle his cards more slowly. This new "handbuilding" mechanism fits strongly with the historical background. Since the aim of the game is to be the first on the Pacific coast, the timing and the opportunistic use of the other players' positions are crucial.

    $71.00$48.00

  • Gamers Guild AZ Fireside Games Please Don't Burn My Village (Pre-Order) AGD

    Please Don't Burn My Village

    A fearsome dragon is threatening to burn all the villages in the kingdom! Luckily dragons are greedy, so if you can bribe him with treasures from the battlefield like a barbarian's axe or a phoenix feather, you might persuade him to spare your village. Unfortunately, other villagers in the kingdom have the same idea... In Please Don't Burn My Village!, which is set in the world of Castle Panic, you want to bribe with the right treasure at the right time to keep the dragon's attention — while buying treasures at the black market and cursing the other villagers' treasures. When no treasure remains, the dragon will burn all of the villages except one. Will yours be the one that survives? In more detail, players hold a hand of treasure cards that they can use to 1) bribe the dragon, 2) buy more treasure cards from the black market, or 3) draw a treasure card. When they bribe the dragon, they place the cards in sets in front of them, move the token up in value in the dragon's favor, and deal more cards into the black market. If they instead choose to buy at the black market, they pay from their hand the number of cards indicated on a black market stall, take the cards from that stall into their hand, and move down a treasure in the dragon's favor that matches one of the cards they used to buy their cards. The number of spaces a player moves a token up (when bribing the dragon) or down (when buying at the black market) equals the number cards played. If players don't want to affect the values in the dragon's favor or are out of cards, they can simply draw a card. The game features a push-your-luck ending: every time someone bribes the dragon, cards are turned over and placed in the black market spaces until a matching card or wild is revealed. When no card is found and the deck runs out, the game ends, play stops and players add any cards in their hand to bribes that match cards they previously played. (A player cannot add wild cards and new treasure types at this time.) Then they sum the total value of their bribes, with each card being worth its value in the dragon's favor. Unplayed wild and treasure cards are worth -1 to -4 points. The player with the highest score wins, sparing their village from disaster. Who can best time their bribes to ensure their treasures are most valued by the dragon when the game comes to an end?

    $36.00$27.00

  • Gamers Guild AZ Garphill Games Shipwrights of the North Sea Renegade Games

    Shipwrights of the North Sea

    Shipwrights of the North Sea is set in the early years of the Viking Age, circa 900 AD. As Viking shipwrights, players compete to build the greatest fleet on the North Sea. Players must collect oak, wool and iron, as well as getting other craftsmen on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they're on your side! Aim of the Game The aim of Shipwrights of the North Sea is to be the player with the most Victory Points at the game’s end. Points are gained by constructing various Ships and Buildings. The game ends after the round where 1 or more players constructs their 4th ship. Gameplay Overview The game is played over a series of days (rounds). Each day follows the same pattern: Morning Phase - Planning (Each player receives 3 cards)Afternoon Phase - Working (Players take actions and play or discard their 3 cards)Evening Phase - Resting (Players receive Gold and Workers for the next day) Printed Components 128 Cards - Featuring 46 unique and stunning illustrations5 Beautifully Illustrated Player Boards5 Player Reference Boards1 Illustrated Rulebook1 Pioneer Token5 VP Markers Wooden Components 5 Gold Ships25 Oak25 Wool25 Iron50 Workers

    $86.00$54.00

  • Gamers Guild AZ Arcane Wonders Chang'an (Pre-Order) ACD Distribution

    Chang'an

      Chang'an is an engine-building and resource-management game where you must carefully plan renewal projects by placing cards on your City boards to Produce resources. Strategically Build these cards into your City districts, creating amazing structures and welcoming influential people to the city. Choose which areas to focus on each game: Trade, Politics, Production, Science, or Military; creating unique and ever-changing combinations to become the premiere Urbanist of Chang'an.

    $64.00$55.00

  • Gamers Guild AZ Button Shy Games Skulls Of Sedlec Essential Collection (Pre-Order) PSi

    Skulls Of Sedlec Essential Collection

    Sedlec Ossuary, 16th Century AD. The Black Plague and Hussite Wars have overcrowded the graveyard. Help the Bone Collector, a half-blind monk, by exhuming graves and arranging the skulls inside the crypt. You are novice monks, competing to create the best arrangement of skulls. Dig up graves from the graveyard to reveal cards, take cards into your hand to collect skulls, and arrange the cards from your hand into a stack. Whoever better honors the deceased’s last wishes will score more points. The Bone Collector will then judge each player’s completed stack and declare one as the most exceptional.

    $29.00$22.00

  • Gamers Guild AZ Jordan Draper Turin Market Jordan Draper

    Turin Market

    Turin Market is an auction set collection game for 2-5 players, takes 10-30 minutes to play, and utilizes bluffing, silent auctions, sales, and loans. It is incredibly quick and easy to pick up, but has a deep breadth of strategy driven by player interaction and perceptive card value. There are 18 goods cards in the game, each with 3 of one good, 2 of another, and 1 of another. The goal of the game is to have the most Scudo (aka money) when the game ends. Each round all players will put one card from their hand in the center, and reveal them simultaneously. Then all players will participate in a Silent Auction, with the highest bidder receiving the most cards and so on down the chain. All players who received any cards pay their bid to the bank, and anyone who did not receive a card (lowest bidders) will pay half their bid rounded down. Everyone will then have the option to put a card they have won up for sale using their own Scudo as collateral for the sale price. There are slight variations based on the number of players, such as keeping a secret card in your hand until game end to add to your goods. In the 2-4 player games there are 5 auction rounds, after which a payout phase begins. Players with the most of each good are paid an amount from bank, as well as 1 Scudo from each other player with any of the good. Once payout is complete, everyone pays back their loans (taken out for 10 and paid back for 15) and the game is over. The player with the most Scudo is declared the winner! CONTENTS ・18 bridge sized commodity cards ・5 bridge sized loan cards ・4 bridge sized goods payout cards ・36 wooden scudo in multiple denominations ・9 leader chits ・1 wooden goose

    $29.00$25.00

  • Gamers Guild AZ Indie Boards and Cards Senators GTS

    Senators

      It is the late Republican period of Rome, and you are the leader of one of the factions in the city, competing for power in the Senate. You are increasing your wealth by buying up resources, then using your position to sell them to the state for fat profits. With the resulting cash, you then "buy" more Senators, controlling yet more votes in the Senate. Rome is constantly in conflict, and you know that at some point wars will increase to the point that the Senate will choose to centralize power and appoint a single leader. At that moment, the leader of the faction with the most Senators will be made Caesar. Senators is best described as an adversarial bidding game. Players earn money by purchasing resources at auction, extorting them from other players, then selling them in sets to the bank. Cash is required to support wars, defend against aggressive bids, and most importantly to buy more Senators. The game lasts a variable number of turns, and when the fourth war is revealed it immediately ends. At that point, the player with the most Senators wins. On their turn, a player first draws an event card from the deck, then takes one of three actions: a) launching an auction by putting new cards up for sale, b) extorting cards from other players, or c) cashing in sets of cards and buying new Senators. The game is simple, relatively short, and highly interactive. The key decisions are both tactical — how to value the cards at auction and how to bid for the wars, deficits, and other events given your relative position — and strategic: choosing which Senators to collect and how long to build sets versus when to cash in and buy Senators. Everyone is transacting all the time, and the game integrates different bidding systems including an open step bid (like many worker placement games) at the market auctions, blind bidding at the wars, an innovative high/low blind bid at the budget deficits, dutch auctions when new Senators arrive, and shotgun offers (similar to Kuhhandel or Medici v Strozzi) when players extort from each other.

    $36.00$33.00

  • Gamers Guild AZ Eagle-Gryphon Games Pastiche (International Edition) Eagle Gryphon

    Pastiche (International Edition)

    A World of Beautiful Colors comes alive as players choose commission cards picturing 34 of the finest European art works of the past six centuries. Players score their commissions by mixing primary colors through clever tile placement and recreating the palette of colors used by the masters. Explore the paintings, palettes and pasts of the artists in this unique and challenging family game. While placing hexagonal pieces to gain palette (color) cards, players learn the different color combinations that produce the many hues of an artist’s palette... all listed on the Player Reference Card. Players also learn to recognize many great artists and their works as they complete commissions.Contents of Pastiche:   8 Easels to hold players’ commission cards Game Board 131 Palette Cards 54 Palette Hexes & 1 Three-Hex Starting Piece 34 Commission Cards reproduced from the Bridgeman Art Library 4 Player Reference Cards Rulebook in 5 languages (English, German, French, Italian, and Dutch) “Pastiche…is stripped down to the core of art creation: get colors, mix colors, paint. The game comes across as both highly abstract and deeply thematic.” ~~ Eric Martin on BGG News“The game components in Pastiche are amazing. Great quality from the famous art works on the canvas cards, to the rest of the game.” ~~ ghostbusterbob on BGG.com“Pastiche helps enhance art appreciation… you get to enjoy and admire some great paintings while you're playing! It’s elegant, it's beautiful, and it works!” ~~Ender Wiggins on BGG.com"Pastiche is a winner of the Mensa Mind Games competition" This information about the MENSA Select Award is presented from the MENSA website: www.mindgames.us.mensa.org. The Mensa Mind Games® competition provides an opportunity for game manufacturers to compete in one of the most respected and recognizable national games competitions, while having their games reviewed by some of the nation's most avid game-players — members of American Mensa. Each year, 200 Mensan participants, or "judges," play and critique games released in the past year and award the coveted Mensa Select® seal to the top five vote-getters.

  • Gamers Guild AZ Grey Fox Games Reavers of Midgard GTS

    Reavers of Midgard

    Reavers of Midgard is a single worker placement game with elements of set collection, dice combat and engine building set in the Champions of Midgard universe. In Champions of Midgard, your quest was to become Jarl. You battled back the trolls, draugr and some of the epic monsters that once threatened the sanctity of your humble port town. Now it's time to go on the offensive. In Reavers of Midgard, you'll be looking to gain glory by raiding nearby villages for their riches, sacking well-fortified castles and battling both man and monster on the open seas. You'll not only need to take your rowdy crew of vikings and the food needed to keep them happy along for the ride but you'll also have to recruit a crew of elite warriors - the Reavers. Reavers can be used in three different ways. They can be made your ship's leader, earning you a one-time bonus and enabling your warriors to be more versatile in combat. They can also be used to rally more warriors to your cause, filling your ship to the brim with the right fighters for the right situations. Finally, they can also be used to help your crew specialize, earning you a bonus every time your crew sails into battle. Whoever can earn the most glory after six rounds will be the winner.

    $100.00$57.00

  • Gamers Guild AZ KOSMOS Tribes: Dawn of Humanity PHD

    Tribes: Dawn of Humanity

    Experience 30,000 years of civilization in 45 min or less: With Tribes: Dawn of Humanity, there is finally a civilization game in which you do not need to wait long for your turn. The players lead their tribes in short, fast turns through the early history of humanity to the Bronze Age. They settle unknown lands and extract valuable resources through which they in turn discover new tools and inventions. Who will best prepare their tribe against events such as natural disasters? Who will take the lead, and who will follow in the footsteps? Each turn, a player selects an action from the action display: grow, explore, or move. The first action is always free, while additional ones cost valuable shells. The used action moves to the end and the next player takes another action. It is important to use your scarce shells cleverly. The players start with a small tribe with the immediately surrounding area explored. They discover new land and send the members of their tribe out to discover valuable resources. These resources are needed for new inventions that bring victory points and improve your actions: become better at exploration, grow more tribe members, and move further. Who will be the most tactical leader and guide their tribe to victory?

    $71.00$64.00

  • Gamers Guild AZ Draco Ideas 2GM United Kingdom Expansion (Pre-Order) Quartermaster Direct

    2GM United Kingdom Expansion

    2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Expand your game experience with the United Kingdom expansion for 2GM TACTICS. In this box, you will find United Kingdom, participant of World War II with new Unit cards, Support cards and Generals. More armies are joining the battle, adding new abilities and versatility to the core game. In order to play this expansion, you need a copy of 2GM TACTICS or 2GM PACIFIC. Contents: 1 rulebook (A5 size), 120 cards (56 x 87 mm), 1 headquarter (Italy), and 1 10-sides die.

    $35.00$26.00

  • Gamers Guild AZ Draco Ideas 2GM Soviet Union Expansion (Pre-Order) Quartermaster Direct

    2GM Soviet Union Expansion

    2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Expand your game experience with the Soviet Union expansion for 2GM TACTICS. In this box, you will find Soviet Union, participant of World War II with new Unit cards, Support cards and Generals. More armies are joining the battle, adding new abilities and versatility to the core game. In order to play this expansion, you need a copy of 2GM TACTICS or 2GM PACIFIC. Contents: 1 rulebook (A5 size), 120 cards (56 x 87 mm), 1 headquarter (Italy), and 1 10-sides die.

    $35.00$32.00

  • Gamers Guild AZ Draco Ideas 2GM German Reinforcements Expansion (Pre-Order) Quartermaster Direct

    2GM German Reinforcements Expansion

    2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Expand your game experience with the German Reinforcements expansion for 2GM TACTICS. In this box, you will find new German Unit cards, Support cards and Generals. More armies are joining the battle, adding new abilities and versatility to the core game. In order to play this expansion, you need a copy of 2GM TACTICS or 2GM PACIFIC. Contents: 1 rulebook (A5 size), 120 cards (56 x 87 mm), 1 headquarter (Italy), and 1 10-sides die.

    $35.00$26.00

  • Gamers Guild AZ Draco Ideas 2GM Italy Expansion (Pre-Order) Quartermaster Direct

    2GM Italy Expansion

    2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Expand your game experience with the Italy expansion for 2GM TACTICS. In this box, you will find Italy, participant of World War II with new Unit cards, Support cards and Generals. More armies are joining the battle, adding new abilities and versatility to the core game. In order to play this expansion, you need a copy of 2GM TACTICS or 2GM PACIFIC. Contents: 1 rulebook (A5 size), 120 cards (56 x 87 mm), 1 headquarter (Italy), and 1 10-sides die.

    $35.00$26.00

  • Gamers Guild AZ Final Frontier Games Robin Hood and the Merry Men PHD

    Robin Hood and the Merry Men

    Nottingham 1100 A.D.: The True King is away in the Holy Lands and the town is under rule by the evil tyrant, Prince John. He has forced matrimony upon Maid Marian and locked her in his castle against her will. The young princess sends word of her captivity to fabled outlaw and her true love, Robin Hood. He vows to save her with help from his Merry Men — faithful souls who would follow him to hell and back! But this time, Robin sees doubt in their eyes. Little John, Will Scarlet and the other Merry Men deem the mission so perilous—it could plunge Nottingham into turmoil. Torn between love for the princess and his town, Robin devises a plan to save both! He proposes a challenge, betting his men that none can protect Nottingham as well as he. If one of them bests him at this task, he will bestow his mantle of leadership to the victor! They accept his wager, and pledge to rescue Maid Marian, no matter the outcome. Their quest will require bravery, cunning and all the wits they can muster! Will one of the Merry Men become Nottingham’s newest hero, or will Robin live up to his own legend? Robin Hood and the Merry Men is a semi cooperative, but a highly competitive board game set in the folklore we all know and love. It’s a thematic euro style game that perfectly blends worker placement, hand management, set collection and dice rolling into a one big exciting crossover. In Robin Hood and the Merry Men, players take on the role of a famous outlaw such as Robin Hood, Little John, Will Scarlet and Jane Fortune, and their mission is to protect the town of Nottingham from the tyranny of infamous ruler Prince John and the notorious Sheriff of Nottingham throughout 5 rounds of onslaught. If they succeed, a winner is declared-the player with the most VP becomes Nottingham’s greatest champion. Each round consists of two phases: A Merry Men phase and a Hero phase. In the Merry Men phase, you will call upon your faithful friends who are famous for their abilities to build and set various traps. In order to stay one step ahead, you will send The Merry Men to acquire resources and weapons, and lay traps to catch the Sheriff’s endless army of Guards. Assigning Merry Men is done through playing Merry Men cards that offer variable actions. With King Richard being away on the Crusades, Prince John has given the Sheriff of Nottingham power to tax the villages in and around Nottingham, so you must order your Merry Men to build barricades on the roads to prevent the heavily guarded and gold-filled carriages from entering the castle. Before he went on his crusade, King Richard gave you certain tasks. In the midst of his struggles, he would welcome the news that his brave heroes have completed them. In the Hero phase you will send your Hero to fight the Sheriff’s guards, ambush and rob the royal carriages of their treasures, enter archery tournaments, rescue prisoners from the castle’s darkest dungeons and much much more.

  • Gamers Guild AZ Cranio Creations Newton Asmodee

    Newton

    The 18th Century is a time of unparalleled advancement in science and technology. The world is being settled. Great thinkers and philosophers are penning their seminal works. New inventions are being created daily. Many eager young students long to be the next Newton, or Copernicus, or Galilei. But who will add their name to the list of greats and be remembered throughout time? In Newton, players take on the role of students in 18th century Europe. During their turn, they will play cards from their hand in order to perform actions of various types. They will attend universities, research using dusty tomes, and train their own students. There’s more than one path to victory, as there’s no one way to become a true intellectual giant.

    $86.00$69.00

  • Gamers Guild AZ Space Cowboys Splendor Duel: The Counterfeiters Expansion (Pre-Order) Asmodee

    Splendor Duel: The Counterfeiters Expansion (Pre-Order)

    This item is a pre-order item with an expected release date of 07/03/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Splendor Duel: Counterfeiters enriches your duels with daring new mechanics and clever twists. Add shimmering Glassware tokens, powerful Counterfeiter cards, and new Royal cards that open bold paths to victory. But beware–these additions don't just give you more choices, they sharpen every move, making each duel more tense, tactical, and unpredictable! STRATEGIC DEPTH: Expand your Splendor Duel experience with new mechanics that heighten tension and tactical play in every match. INNOVATIVE MECHANICS: Counterfeiter cards create bold choices and unpredictable twists, rewarding clever play and precise timing. COMPETITIVE VARIETY: Unlock fresh paths to victory with powerful new Royals that push every duel into dynamic and high-stakes territory. PERFECT ADDITION: Designed for fans of Splendor Duel seeking more challenge and variety—requires the Splendor Duel base game to play. NEW COMPONENTS: Introduce 4 shimmering Glassware tokens, 17 unique Counterfeiter cards, and 4 Royal cards to diversify strategies and challenge opponents. Contents: 4 Glassware tokens, 17 Counterfeiter cards, 4 Royal cards, Rulebook

    $19.00

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