Board Games | Historical Games
Paleo
Return to the stone age in a new cooperative adventure! Paleo is a strategy game for 24 players that sends you back to the early days of human history to undertake the ultimate paleolithic quest: completing your mammoth cave painting and cementing your legacy for all time. Each player begins the game with a couple of humans, each of whom have a skill and a number of life points. On your turn, you’ll send them to locations of different types to explore. While you can guess what resources you might find there—food, crafting materials, extra help on your mission—you never know what dangers may await you. At the end of each day, you’ll need enough food and resources to keep your people alive and on track to complete your final masterpiece. Work together to paint your legacy in stone and win the game!
$91.00$59.00
Escape the Dark Castle: Blight of the Plague Lord
From the deepest, long-forgotten passageways to the vaulted eaves of the highest towers there you will find his creation. For he is the Plague Lord - a monstrous, sentient mass of weeping pustules, proud emanator of an all-encompassing evil. It would be his most perverse pleasure to watch as you slowly succumb to the agonising torment of the Plague... Along with fifteen new castle locations, three new playable prisoners, and a new boss, this expansion for Escape the Dark Castle introduces an entirely new mechanic to the system Plague! Prisoners will now encounter Carriers - plague-infected lunatics bent on spreading the disease. Prisoners can contract, spread, and even succumb entirely to this rampant atrocity, adding a new dimension and weight to the game’s risk-reward decisions.
$36.00$23.00
Zombicide: Black Plague
Zombicide: Black Plague takes the zombie apocalypse into a fantastical medieval setting! The arcane powers of the Necromancers have unleashed a zombie invasion in the age of swords and sorcery, and it's up to your group of straggling survivors to not only stay alive during these dark times, but to take back the realm and punish those responsible for the apocalypse! Zombicide: Black Plague allows you take control of paladins, dwarves, knights, and magicians, wielding powerful swords, crossbows, and even magic spells to defeat the zombie hordes and its Necromancer overlords. The classic Zombicide rules have been revamped for this new incarnation of the game, while still retaining the nonstop action, tense atmosphere and easy-to-learn rules that made Zombicide a classic. Equip your survivor with equipment like chainmail armor or shields to defend against the undead, pick up spell books to perform fantastic enchantments, or light up a pool of dragon bile to create an all-consuming inferno of dragon fire! Take on the zombie invasion from the medieval streets to secret vaults that create quick passages through the citadel (and often hold special artifacts). Chase down the elusive Necromancers to keep them from multiplying the zombie masses. And tackle a whole new set of missions through which your group of survivors will become the heroes of the land (or the last victims of the zombie massacre).
$156.00$120.00
Bang! The Dice Game
In the Wild West, the eternal battle between the Law and the Outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: it`s an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you? Experience all the excitement of BANG! - now with dice! In BANG! The Dice Game, players take turns rolling the dice up to three times. The dice determine which actions that player can take on his turn. You must manage your dice rolls carefully to attack your enemies and avoid dangers and threats. Featuring the artwork of Riccardo Pieruccini - winner of the BANG! Birthday Contest Best Artwork award in 2012 - BANG! The Dice Game comes complete with five special BANG! dice, 30 game cards, arrow tokens, and bullet tokens.
$21.00
Castle Panic (Second Edition)
Castle Panic Second Edition is the latest version of the hit cooperative tower defense board game for 1 to 6 players. The co-op element makes Castle Panic a great family game and the perfect kick-off for your weekly game night. You and your friends must work together to defend your Castle, in the center of the board, from Monsters that attack out of the forest, at the edges of the board. Trade cards, hit and slay Monsters, and plan strategies together to keep your Castle towers intact. You either win or lose together, but only the player with the most victory points is declared the Master Slayer. Castle Panic Second Edition features the same great gameplay as the original game, but with all-new updated art, and a custom die. Includes: Game board Rule book 1 Die 1 Tar token 6 Walls 6 Towers 2 Fortify tokens 49 Castle cards 49 Monster tokens 6 Order of Play cards 12 Plastic Stands
$50.00$42.00
Mists Over Carcassonne
 Mists Over Carcassonne is the world’s first cooperative version of Carcassonne. Players already familiar with Carcassonne will be able to dive right into the game. 6 exciting levels will guide players step by step through the individual elements and rules of Mists over Carcassonne and present them with ever greater challenges. In the game, players take turns adding a new land tile to the board. As the game board expands, players will place their meeples to score points. However, ghosts will appear during the game and it’s up to the player to pacify them. Together, players must reach the goal tile by scoring a pre-determined number of points. But if there are too many ghosts on the board, or players can’t draw any more land tiles, then they have lost. All players play together against the game. Show each other your tiles and decide as a team where to place them. In later levels especially, you will need to cooperate well!Â
$57.00$39.00
Santorini: Second Edition
Santorini is an accessible strategy game, simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore. The rules are simple. Each turn consists of 2 steps: 1. Move - move one of your builders into a neighboring space. You may move your Builder Pawn on the same level, step-up one level, or step down any number of levels. 2. Build - Then construct a building level adjacent to the builder you moved. When building on top of the third level, place a dome instead, removing that space from play. Winning the game - If either of your builders reaches the third level, you win. Variable player powers - Santorini features variable player powers layered over an otherwise abstract game, with 40 thematic god and hero powers that fundamentally change the way the game is played.
$71.00$56.00
BANG!
In the wild west, the Outlaws hunt the Sheriff, the Sheriff hunts the Outlaws, and the Renegade plots in secret, ready to join one side or the other... The world’s best-selling wild west card game!
$36.00$25.00
BANG! The Bullet!
A High Caliber Card Game!Since the beginning, the Outlaws hunt the Sheriff, the Sheriff hunts the Outlaws. The Renegade plots in secret, ready to take one side or the other. But who are the merciless Outlaws, willing to gun him down? To find out you have to draw! (Your cards, that is!)Under the burning High Noon sun, unexpected events send the gunmen scurrying for cover in a ghost town.While in the bison town of Dodge City, new gunmen compete with the old, using new tricks and unknown techniques.When the going gets tough, the tough put it all on the line, putting up A Fistful of Cards and going for broke.If that weren’t enough, even stranger gunmen emerge from their secret hideouts!Now the Sheriff has decided to settle things once and for all in his own way.He has written a name on a single bullet. That name is... BANG!This special edition in a bullet-shaped metal box includes the cards of BANG! and three expansions!
$71.00$51.00
Zombicide: Undead or Alive
Zombicide: Undead Or Alive is a cooperative game for 1 to 6 players, ages 14 and up.Play as a team with your friends, as survivors of a zombie invasion in the Old West, with an action twist! Zombies are played by the game itself, using simple rules and a deck of cards. Find weapons, kill zombies, build your Survivors’ adrenaline to unlock their true potential. The more zombies you kill, the more of them are coming!
$178.00$142.00
Deadwood 1876
There’s gold in the Black Hills of South Dakota, and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town. But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves. Will you be ready to turn on them before they shoot you in the back? In Deadwood 1876, you use cards from your hand to try to win Safes from other players. Safes contain Badges, Gold, or Showdown Guns. Near the end of the game, players with Badges get extra turns. After the final turn, the team with the most Gold will advance to the Final Showdown. There, teammates will have to fight each other to the death using Showdown Guns. The last person alive is the winner! The game is a balance between teamwork and selfishness. If a player uses all of their best cards to hunt down Gold for their team, they’ll be defenseless to fight against their teammates if they go to the Final Showdown. But if a player only goes after Guns and saves all of their best cards, their team might not have enough Gold to actually reach the Final Showdown. If someone on your team doesn’t seem to be pulling their weight, they might be plotting to steal your gold after using you to get to the Finals! There may come a point where you need to gather Showdown Guns instead of Gold, or attack, mislead, frame, abandon, or banish your own teammates. Deadwood 1876, volume 3 in the "Dark Cities" series from Facade Games, can have 2-9 players. Learn in 20 min or less, play in 20-40 min or less.
$36.00$25.00
Cthulhu: Dark Providence
The Elder Ones work their influences on mortal minds in many ways. No one is really sure who is held under their sway. Is someone trying to stop them or support them? It’s impossible to tell and yet, the stakes couldn’t be higher.Cthulhu: Dark Providence is a new take on Martin Wallace’s A Study in Emerald, which combines deck building mechanics, secret agendas, and the works of H.P. Lovecraft. As the Great Depression rages, cultists look to work their influence on the United States, twisting it into a nightmare version while Investigators are working to stop them. SECRET ROLES: Dive into a mysterious world where players are secretly divided into Cultists, Investigators, and Dissidents, each with unique win conditions. Trust no one as you navigate through hidden agendas. DECKBUILDING DYNAMICS: Master the art of deckbuilding to support your secret role. Strategically collect vital cards and thwart opponents by keeping crucial resources out of their hands. SANITY MECHANISM: Engage with a sanity system where keeping your wits is as crucial as your strategies. Investigators must maintain their sanity, while Cultists may benefit from descending into madness. HISTORICAL BACKDROP: Set against the grim backdrop of the Great Depression, this game infuses historical elements with the eerie mythos of H.P. Lovecraft’s universe. IMMERSIVE COMPONENTS: The game includes a rich array of components such as a game board, player dashboards, colored cubes, tarot cards, tokens, and more, enhancing the thematic experience.
$78.00$67.00
Zombicide: White Death Teenage Mutant Ninja Turtles: Timecrash
Worlds collide as the frozen world and modern New York come together. In the calamity, Shredder is trying to raise an army of Zombies. It’s up to the Turtles to put a stop to him. Timecrash is a new expansion for Zombicide: White Death. The Teenage Mutant Ninja Turtles and allies step up to save New York from Shredder and his gang of Foot Ninjas. It includes new Survivors, foes, Equipment, double-sided tiles, and a rulebook with new Missions to embark on to save the city from the Foot Clan. CROSSOVER CAMPAIGN: Dive into 10 exclusive new quests with the Turtle Team in Zombicide: White Death's world, blending the excitement of TMNT with the fantasy of Zombicide. UNIQUE TURTLE POWERS: Utilize mystical energy to supercharge the Turtles' attacks and flip equipment cards to their Ultimate versions for enhanced combat traits. SPECIAL MEDITATION MECHANIC: Harness Turtle Team's meditation abilities to collect Chi tokens, enabling powerful Turtle Skills before each combat, boosting damage and effectiveness. NEW TERRAIN DYNAMICS: Explore four double-sided tiles depicting a surreal mix of New York and Zombicide's fantasy universe, adding a fresh twist to strategic planning. PIZZA POWER UPS: Collect scattered Pizza tokens to enhance Turtle Team gear, turning familiar New York slices into game-changing power-ups. Contents: 23 Highly Detailed Miniatures 4 Game Tiles; 7 ID Cards 14 Mini Cards; 42 Tokens 1 Rulebook
$93.00$60.00
Paleo: A New Beginning
In the A New Beginning expansion, thousands of years have passed since your ancestors struggled to survive in a harsh environment and your tribe thrives in a settlement. However, not everything is as peaceful as it seems: new dangers threaten to destroy everything you have achieved. Master new tools, build huts, and develop agriculture and animal taming to thrive at the dawn of civilization and write a new chapter in human history.
$57.00$44.00
Zombicide: White Death
Far to the north, the city of Wintergrad had been a haven in the cold. But now, it’s not just the icy wind that bites. Necromancers and zombies have besieged the town. Only the few remaining stalwart Survivors can turn thetide. Zombicide: White Death is a standalone expansion to Zombicide: Black Plague. Survivors are holed up in the city of Wintergrad. The city’s battlements offer places for Survivors to stay high above their foes while they Guards are ready to give their lives to help the cause. But Survivors must beware of Necromancers and the Corruption they’ll spread throughout. A COLD FRONT OF UNDEAD: Face a relentless zombie siege in the frigid city of Wintergrad. Necromancers and zombies threaten to overrun the last bastion of hope in Zombicide: White Death. STANDALONE EXPANSION: Zombicide: White Death is a standalone expansion to Zombicide: Black Plague, offering a fresh and chilling experience for both newcomers and seasoned survivors. FROZEN FORTRESSES: Seek refuge on the city's battlements, high above the undead horde, where Guards are willing to sacrifice everything to aid your cause. BATTLE CORRUPTION: Beware the insidious spread of Necromancer's Corruption, as Survivors must fight not only the undead but also the looming darkness it brings. SURVIVAL IN THE SNOW: Only the most stalwart Survivors can brave the icy winds, Necromancers, and zombie hordes to turn the tide of the undead siege in this winter wonderland. Contents: 83 Detailed Plastic Miniatures 48 Trackers; 6 Colors Bases 6 Plastic Dashboards; 6 Dice 6 ID Cards; 161 Mini Cards 9 Game Tiles; 64 Tokens 1 Rulebook
$178.00$142.00
Zombicide: Undead or Alive - Running Wild
Running Wild introduces mounted combat to Zombicide: Undead or Alive, featuring 6 new Survivors that have the ability to go on foot, or on horseback, each mode with its own miniature. Riders are faster, stronger, and can evade zombies, but cannot enter buildings. If you have to dismount, be sure to protect your trusty steeds! Running Wild also comes with the Nightmare Horse Abomination, a noble mount infected with the zombie disease. Driven mad by its mere presence, zombies become stronger than ever!
$57.00$43.00
Bang! The Dice Game: Undead or Alive
BANG! The Dice Game: Undead or Alive includes five "modules" for BANG! The Dice Game that can be used on their own or combined in any way desired. This expansion adds eight new enraged gunslingers and two new duel dice for fighting duels. If you lose a duel, you must draw a duel wound token. During your turn, each duel wound token you have cancels one identical symbol rolled on a die that you decided to keep. The new dice also feature another new symbol: the whiskey bottle. If you roll a whiskey bottle during your turn and you have no duel wound tokens to discard or if you lose two or more life points in one turn, you must draw a rage card; the symbols on those cards are added to the results of the dice! With four or more players, you can play the "Undead or Alive" module, which adds a deck of boneyard cards. If the boneyard overflows with corpses, a zombie outbreak might begin!
$25.00$17.00
Letters from Whitechapel
Welcome to Whitechapel. Welcome to Jack the Ripper’s streets. Letters from Whitechapel™ is a game of deduction and bluffing set in London, 1888, the time of Jack the Ripper. It’s a game for two to six players, age 13 or older, for an average time of 90 min or less. Five important detectives are on the trail of Jack the Ripper, the most dangerous serial killer of all time. They must chase the mysterious murderer through the tangled streets and alleys of the Whitechapel district. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The rest of the players are police detectives, who must cooperate to catch Jack the Ripper before the end of the game.
$78.00$63.00
Memoir '44 (Refresh)
More than 20 years after it first launched, Memoir '44 is relaunched for today! Memoir '44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes.Memoir '44 includes over 20 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units -- infantry, paratrooper, tank, artillery, and even resistance fighters -- to their greatest strength. New for the 2025 edition is a redesigned plastic tray and army boxes to hold your units, along with redesigned miniatures with more faithful sculpts, more scenarios, tokens and cards! Contents: 1 double-sided board 144 army miniatures (Axis and Allied) 36 Obstacles 44 double-sided terrain tiles 60 command cards 22 summary cards 8 attack dice 6 activation tokens 2 cardholders 1 rulebook 1 scenario book
$100.00$80.00
War Chest
War Chest is a simple to learn, yet highly re-playable and exciting war game, where each player controls a unique army. It combines drafting, with an elegant army composition mechanic. Each player plays with different units, requiring you to develop alternate strategies to balance the need to recruit more troops, offset your losses and effectively maneuver your soldiers.
$71.00
Ace of Spades
Your path of vengeance has led you to Sweet Haven, Arizona. You know that the necromancer who has ruined your life has taken over the cemetery as his base of operations and you are going to finish him off at all costs. You face Lord Overkill, a supernatural being, but your prowess as a gambler goes beyond sleight of hand. Channel your magic through poker plays to take out Lord Overkill's minions one by one and descend into Hell itself to duel the monster who ruined your life. Ace of Spades is a single-player game, or a two-player game if you prefer to play it in co-op mode, that uses poker mechanics to resolve dangerous duels against the worst spawns from Hell.
$36.00$29.00
The Grizzled: At Your Orders
The Grizzled: At Your Orders is an expansion for The Grizzled that consists of three elements: Rules for solitaire play. New rules for playing with two players. Mission cards that present players with new challenges that scale in difficulty based on their experience. On this last topic, mission cards come in easy, normal and hard difficulty levels, and based on the experience of the players, you set up a deck of missions. Each round, the mission leader draws two of these cards, then decides which one to attempt. These missions might affect the number of starting cards in a round or allow players not to lose a round due to a specific condition, such as night or rain.
$22.00$16.00
Tianxia
In Tianxia, players take the role of leaders of noble families who want to earn prestige, as well as favors from the powerful rulers that govern the seven warring kingdoms. The game lasts four rounds, in which you install governors in the regions, bolster the power of rival ruling houses and thus their favor. You also sell goods to merchant ships that sail the Chinese shores to gain wealth and various other benefits. Nevertheless, you must not forget about the nomadic warriors who pose a constant threat on the northern borders of the seven kingdoms. Thus, you must train soldiers and build walls and towers to weaken the invaders and protect your interests, earning prestige in the process. Each round the nomads (Xiongnu) advance toward the borders of the seven kingdoms and gather even larger numbers. When they reach the border a battle takes place that affects all players. At the end of the game, the player who was the best governor, politician, merchant, and protector becomes the winner!FEATURES★ Tianxia boldly blends Euro-Style Strategy with Tower Defense Mechanics, delivering a fresh and dynamic experience. Players build economic engines, defend the empire, and compete for multiple paths to victory.★ Each player controls a unique asymmetric power, adding depth, variety, and high replayability. Every role invites a new approach to the core mechanisms, ensuring that no two games feel the same.★ Created by Daniele Tascini, Tianxia is a proud addition to the acclaimed T-Game series. It offers rich, strategic gameplay for experienced players, with a streamlined solo mode and innovative twists that will engage fans and newcomers alike.Contents• 1 x Main Board (Double-Sided)• 4 x Player Boards (Double-Sided)• 3 x Barges• 6 x Starting Supply Tiles• 5 x Palace Banner Tiles• 10 x Income Building Tiles• 18 x Passive Building Tiles• 6 x Starting Building Tiles• 12 x Additional Cost Tokens• 4 x Port Demand Tiles• 18 x Ship Tiles• 32 x Demand Tiles• 28 x Palace Bonus Tiles• 52 x Regular Bonus Tiles• 16 x Easy Nomad Attack Cards• 16 x Normal Nomad Attack Cards• 28 x Objective Cards• 4 x Player Aids• 4 x Nomad Chieftains• 4 x Nomad Strength Markers• 4 x Defense Markers• 9 x Neutral Meeples• 4 x 50/100 Prestige Points Tokens• 4 x 150/200 Prestige Points Tokens♦ 75 Resources:• 25 x Stone• 25 x Rice• 25 x Wood♦ 60 Goods:• 20 x Silk• 20 x Helmet• 20 x Jewelry♦ 40 Coins:• 30 x “1” coins• 10 x “5” coins♦ Per Player Color (x4 sets):• 16 x Meeples• 6 x Walls• 2 x Towers• 3 x Action Markers• 1 x Turn Order Marker• 1 x Scoring Marker• 4 x Palace Tracks Markers• 7 x Shipping Markers• 7 x Delivery Markers• 1 x Bonus Shipping Tile• 1 x Double Tower Tile♦ 2 Player Game Mode:• 1 x Bot Player Board• 9 x Bot Cards• 1 x Bot Player Aid♦ Solo Game Mode:• 1 x Solo Player Board• 16 x Li Mu Cards• 1 x Solo Mode Player Aid• 1 x Six-Sided Die
$86.00$60.00
Hispania: The Roman Conquest
HISPANIA is a cooperative game in which 1 to 3 players take the role of all the praetors and consuls that Rome sent to Hispania for almost 200 years, until the first emperor Caesar Augustus culminated the conquest with the final defeat of the Cantabrians and the incorporation of Hispania to his brand new Empire. The core engine is built upon that of TETRARCHIA, with several important changes (like Roman coins and roads) but a similar difficulty matrix that leads in this game to 243 different levels. On top of that, the game includes several modular expansions, historical scenarios, and a competitive mode that allows 1 additional player to lead the Hispanic resistance against Rome. Content: 1 board (map), 8 wooden meeples (3 Roman generals,1 procunsul, 3 Hispanic armies, 1 special army), 42 wooden discs (15 garrisons, 1 Legio Hispana, 4 Roman fleets, 22 revolts), 5 Roman roads, 8 metal coins, 1 turn token, 2 dice, 1 rulebook
$56.00$39.00
Axis & Allies: 1942 Second Edition
Spring 1942, The world is at war! Five major powers struggle for supremacy: Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 25 players, the game is set in 1942—the historical high-water mark of Axis expansion. Show that you are a brilliant military strategist by planning your attacks, marshaling your forces into embattled territories, and resolving the conflicts. Victory goes to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. Change the course of history in a few short hours! Features: Controlling one of the Axis or Allied powers, you will command both your country’s military forces and its wartime economy. Punchboard tokens are now double sided with resealable bags for storage! 410 plastic pieces with resealable bags for storage! Game board measures 40” wide x 26” high! Updated rulebook and reference cards based on Errata documents and FAQs! Contents Summary: 1 40” x 26” Game Board 1 Battle Strip 1 Casualty Strip 410 Plastic Pieces 12 Industrial Complex Markers 100 National Control Markers 5 Setup Cards 80 Chips 6 Dice At a Glance Number of Players: 2-5 For Ages: 12+ Playing Time: 3-4 hours Game Type: Strategy
$107.00
Dice Realms: Trade Expansion
As realms recover from the Great Plague, trade resumes, universities are founded, and merchant houses flourish. Can you build the most prosperous realm while contending with fate? Dice Realms: Trade Expansion adds a new die type, nine more die faces, five lines of related die faces, and eight events that modify the fate die, representing the tumultuous late medieval world. New co-operative and solo play options, as well as recommended set-ups, are also provided.
$114.00$69.00
Poetry for Neanderthals: NSFW Edition
Poetry for Neanderthals: NSFW Edition is an adult party game similar to Taboo® where players earn points by getting their teammates to guess words and phrases. The catch is that they are only allowed to use single-syllable words. Enjoy getting grandma to guess phrases like “nudist beach,” “mile high club” or “banana hammock,” but be careful. If you use any words with more than one syllable, the other team gets to spank you with the 2-foot inflatable Spank Stick. But maybe that’s not such a bad thing?
$29.00$23.00
Tainted Grail: Age of Legends & Last Knight Campaigns
Tainted Grail's Stretch Goals offer two full-sized campaigns: The Last Knight, set 400 years after the core box campaign, where players explore a frozen, apocalyptic Avalon and bring the history of human conquest to a conclusion, and The Age of Legends, set 600 years before the core box campaign, where players join legends like King Arthur and Merlin to discover the origins of many myths. Players can also command armies and build structures thanks to the new military power mechanic. These campaigns, combined with the Fall of Avalon campaign, create a trilogy spanning a millennium and hundreds of locations and journal pages, providing a unique board game experience.
$155.00$100.00
Chronicles of Crime: 1400
It is the year 1400 and you are Abelard Lavel, a knight living in Paris. Since you were a child, strange prophetic dreams of past and future crimes have haunted you. You managed to put your power to good use, solving mysteries that nobody else could. Now thanks to your growing reputation, the people of Paris seek your help. Will you come to their aid? Chronicles of Crime: 1400 is a stand-alone, cooperative game of crime investigation. Using Scan & Play technology to mix digital and board games, it allows for many crime investigation stories to be told with the same components. Interrogate the suspects, collect evidence, and find the culprit before you run out of time! Chronicles of Crime - The Millennium Series features three standalone Chronicles of Crime games which utilize the same great Chronicles of Crime system, but provide interesting gameplay twists and refreshing settings, that span an entire millennium from 1400 to 1900 and finally 2400. Players will be able to experience Paris like never before as they solve cases across three distinct time periods.
$43.00
War Chest: Siege Expansion
Not all battles are fought on the open field. In many cases defenders hide behind the thick walls of mighty castles. Now is the time to prepare for Siege! As castles grew larger and stronger throughout the middle ages, new ways evolved to scale, knock down, and even undermine their walls. In War Chest: Siege you will be confronted with fortified locations. Fear not, you have siege towers and trebuchets at your disposal and hardy sappers to both build your own fortifications and undermine your opponents. Can you successfully return to the battlefield with your war engines in this ingenious and engaging game of tactics and strategy?
$36.00
Tainted Grail: The Fall of Avalon - Red Death
The advanced Red Death campaign provides a challenge for experienced groups of players, giving them a new, exciting story to play through, and new ways to advance their characters. Journey to Camlann, the ancient human capital, abandoned during the plague of the Red Death. Deal with new, exciting threats with unique rules, such as separate mini-encounters outlined on secret cards. Uncover the secrets of the Homelands, while making your way through locations dripping with mood and foul miasma. Arm yourself with new knowledge and find allies among two new races: the wild Picts and the mysterious Fomorians. Learn brand-new advanced skills, and find unique ancient items – but beware of the horrific Danse Macabre that trots up and down the city streets to the shrill sound of pipes, inviting you to join their eternal dance!
$84.00$55.00
Hoplomachus: Remastered
Enter the arena again, for the first time!Hoplomachus: Remastered is a gladiatorial combat game set in mythic first century AD. Play as one of seven factions in an easy to learn, difficult to master ruleset of squad-based tactics, holding your own in an arena against other warriors and beasts from other worlds.Featuring play modes for solo, two-player co-op, and PVP up to four players, Hoplomachus: Remastered is an epic collection of the very best content from Chip Theory classics Hoplomachus: The Lost Cities and Hoplomachus: The Rise of Rome. Now updated with streamlined rules and original, beautiful art, Hoplomachus: Remastered provides hours of revitalized gameplay content no matter which way you prefer to play! Box contents • 121 Heavy Weighted Chips • 22 Heavy Weighted Thick Chips • 68 Health Chips • 1 Double-Sided Edge-Stitched Arena Mat • 17 Attack Dice • 3 Arena Dice • 2 Crowd Favor Beads • 4 Chip Trays • 2 Chip Bags • 7 Reference Sheets • Rulebook
$185.00
Tiny Epic Tactics
Tiny Epic Tactics utilizes a simple combat system with variable player powers and 3-D terrain to achieve endless layers of strategy and fun. Tiny Epic Tactics offers competitive play, cooperative play and solo play! Conquer your opponents in tactical combat where every calculated move matters... or journey across the land and through the caves in a grand cooperative/solo adventure! Nesting inside the game box are 5 smaller boxes and a map/scroll. Players will set up the game by placing these 5 boxes, plus the box bottom, onto the scroll in designated areas. This creates the environment that players will explore and battle across. In Tiny Epic Tactics, players will have a team of four unique heroes: a Fighter, a Wizard, a Rogue and a Beast. Each hero type, and each character within that type, offers unique advantages to movement, attacks, and/or support. Finding the synergy in your team is key to victory. In competitive play, players will pit their teams against one another in effort to score the most victory points by the end of the game. Each turn, players will have three actions to assign across their team. They can move and/or attack with their heroes. Victory points are rewarded for area control, enemy heroes captured, and keeping your own heroes alive. Gaining complete control of one, or multiple, specific areas offers the most victory points in competitive play. Gaining control of said areas requires your heroes maintaining majority presence in these areas over the course of a few turns. This requires a careful balance of offense and defense. The control of these areas can easily shift from one player to another based on which player has the majority heroes present in the designated spaces. Once a set number of areas are captured, or one of the players has lost all of their heroes, the end game is triggered. Tiny Epic Tactics offers a distinctly different experience for solo and cooperative play. In these modes, players will adventure across the map, fighting spawning enemies and exploring caves (printed on the interior of each of the boxes). The goal is to acquire treasures, that belongs to the enemy, from these caves while keeping your heroes alive. Once the end of the game is triggered, victory points are tallied based on how many treasures you took from the enemy and how many of your heroes you kept alive.
$43.00$35.00
Tetrarchia (2nd Edition)
TETRARCHIA (Latin of Tetrarchy, “leadership of four”) is a cooperative game in which 1 to 4 players take the role of the 4 Emperors, fighting the revolts within the Empire and the Barbarian armies that try to bring it down. With simple rules, the core engine leads to very different games and surprising endings.
$50.00$36.00
Captain's Log
Captain’s Log is a sandbox board game where you will be in charge of a ship from the colonial period and you will compete against other players to become the most famous captain of all. The game starts with the selection of our ship. You will have a choice between a swift and agile but fragile ship; a well-balanced ship, if you want to play it safe; and a heavy and slow but strong ship. We can transform our ship into a frightening man-o-war and loot boarded ships or into the fastest sailboat ever imagined. We will be able to trade in the market to get doubloons, grow our crew, improve our weapons and load capacity, enrol on a mission and get a reward, explore the ocean to search for treasures, fight against or with others, and above all acquire wealth. Throughout the game, we will make contact with other ships commanded by our friends (although we know in a board game is better not to rely on friendships). While exploring the map, we will start catching sight of other ships belonging to the different nations in the game. These are Spain, Holland, France, England, and pirates and corsairs. During the game, you will be able to decide if you want to side with any of these nations which will give you a variety of perks. However, nothing in this life comes for free and your acts might take you to make enemies of some other nations which will make their ships come after yours and try to sink you into the ocean.
$171.00$127.00
Castle Panic: The Wizard's Tower 2E
The Wizard's Tower is an expansion to the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up. Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells. And you'll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You'll fight against magical Imps, evasive flying creatures, and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well! The challenge is high but so is the adventure. Can you survive more panic and defend The Wizard's Tower?
$43.00
Tiny Epic Defenders: The Dark War
Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains. Tiny Epic Defenders The Dark War, an expansion to Tiny Epic Defenders, is the latest installment in Chronicles of Aughmoore. It introduces new Heroic characters like the Lionkin Charioteer and the Birdfolk Shadow Walker. It also introduces new Epic Foes, new Dire Enemies, and new Artifacts, but more importantly it introduces new and exciting features that keep players making difficult choices from the edge of their seats. These new features include a Campaign Mode, with Enemy Generals, Skills that Heroes can learn, Advanced Regions and Caravans. Caravans represent the shattered homes of villagers during this dark time and are spread across all the Regions. Players are faced with the additional challenge of rescuing these Caravans and escorting them safely to the Capital City before they are can defeat the Epic Foe. Skills are useful abilities players can assign to their Heroes and require Experience Points to activate. Experience Points are now earned during play by making meaningful decisions that help the party reach their goals. The Campaign Mode plays like an evolving gauntlet challenge, where players must play through the game multiple times facing Generals at the intervals instead of the regular Epic Foe. The different abilities players will have at their disposal, as well as the threats they face, are unique to each Campaign and evolve with the choices players make during each Campaign. If players can survive long enough, they will face an Epic Foe at the conclusion of the Campaign. The Advanced Regions introduce new threats and also new abilities to aid the players in The Dark War. These new threats and abilities come in the way of 3D constructs like a giant Tree Heroes can hide in, a flying Manticore Heroes can ride, or mysterious Sandstorms! They play a big part of the evolving Campaign Mode. Each Advanced Region features a dark, harmful, side and a light, helpful, side. As player progress through the Campaign Mode, they will work to restore the dark regions to their helpful side. Making the right choices to restore these Regions and rescue the Caravans are critical to achieving victory in Campaign Mode.
$43.00$35.00
Tainted Grail: King Arthur
Collectible King Arthur model (plastic). This model has no gameplay value - it is purely collectible miniature.
$50.00$36.00
HERD: The Dinosaur Survival Card Game
Protect your HERD! HERD: The Dinosaur Survival Card Game is an intense tabletop experience for 1 to 5 players, each controlling a Herd of dinosaurs trying to survive an onslaught of prehistoric predators bent on driving them to extinction! Strategize with your fellow Herds, play Prey cards to distract Predators and defend against the likes of Tyrannosaurus Rex, Allosaurus, Dilophosaurus and more. Will yours be the last Herd standing, or will all five Herds stand together and survive as a group?
$57.00$49.00
Meowdy Partner
Saddle up for a heartwarming adventure with Meowdy Partner, the game where young cowboys and cowgirls learn the value of cooperation and kindness in a ranch-themed wonderland.Perfect for preschoolers and kindergarteners, Meowdy Partner encourages kids to work together as they match attributes on cowboy cat cards and collect a cowboy cookie for each match. But they've got to look closely, as each card with no matches gets added to the Scratching Post. If a player takes the last cookie before three cards make it to the Scratching Post, everyone wins.Bring families together with this sweet, engaging game that proves when kids play well together, they grow well together too!- Ideal for preschoolers and kindergarteners, Meowdy Partner is a kitty cowboy-themed matching game that champions cooperation and building friendships.- Cultivate early social skills and critical thinking with each card match; children learn to observe closely, strengthen memory and promote teamwork for a collective victory.- Includes 27 cowboy cat cards, 1 scratching post, 1 cowboy cookie jar, 10 cowboy cookies and instructionsFor 2-4 players ages 3 and up
$25.00$14.00
Kingdom Rush: Elemental Uprising
Kingdom Rush: Elemental Uprising is the standalone sequel to Kingdom Rush: Rift in Time. It is scenario-based and can be played as individual replayable scenarios or as a steadily evolving campaign leading up to big boss fights, hero challenges, and more. The game offers simple to learn rules with a high level of tactics for experienced gamers. Upon starting each scenario, players will be able to choose from a range of difficulty levels or even take on the dreaded Iron Challenges which require near-perfect strategies to overcome.This is not an expansion, and knowledge of Kingdom Rush: Rift in Time is not necessary to play. STANDALONE TOWER-DEFENSE ADVENTURE: Jump into intense tower-defense action with Kingdom Rush: Elemental Uprising, a complete game for 1-4 players. No need for prior knowledge of Kingdom Rush: Rift in Time to enjoy this sequel's innovative challenges. COOPERATIVE STRATEGY FOR EVERYONE: Designed for both newcomers and seasoned gamers, featuring simple rules with deep tactical gameplay. Work together to defeat monster hordes through strategic planning and cooperation. VARIABLE DIFFICULTY & IRON CHALLENGES: Tailor your gameplay experience with multiple difficulty levels or test your skills with the Iron Challenges, demanding perfect strategies to conquer. Offers a tailored challenge for every type of player. UNIQUE HEROES & ASYMMETRICAL POWERS: Choose from unique, asymmetrical heroes, each with their own powers and playstyles. This diversity allows for dynamic gameplay and endless strategic combinations in every game session. EVOLVING CAMPAIGN & REPLAYABLE SCENARIOS: Engage in an evolving campaign with big boss fights, hero challenges, and more. Replayable scenarios ensure that every game is a new adventure, providing lasting entertainment and value.
$100.00
Rowdy Partners
Howdy, partners! In the sun-baked dust of Dusty Gulch, where shadows stretch long and strange, disagreements find resolution not with a six-shooter, but in the Rowdy Ring. Here, common sense yields to the thrill of a wrestling match, proving that in this corner of the Wild West, might makes right — one suplex at a time. Rowdy Partners is a team trick-taking game played over a series of rounds, with each round being composed of eight tricks. Work with your partner to beat the other players by draining their health through calculated strikes and sneaky counters. Swap wrestlers mid-match, unleash signature moves, and collect Pop to gain the upper hand. The team that first pins one of their opponents wins! Ages14+2-4players30-60 minute play time
$50.00$43.00
Oregon Trail: Ultimate Trek
The year is 1847, and you are about to discover who amongst your wagon party will die of dysentery and who will make the successful trek to Oregon. Face illness, death, thieves, fire, and so much more in this nostalgic simulation game. We wish you the best of luck on your perilous journey! Ages 12+2-6 players Contents:10 Trail Cards40 Calamity Cards26 Supply Cards10 Party Member CardsWagon BoardWagon Mover With BaseDry Erase MarkerInstruction Manual
$32.00$23.00
Axis & Allies: WWI 1914
The world is at war! With the assassination of the Archduke Franz Ferdinand of Austria by a Serbian nationalist in Sarajevo, a fuse is lit and the armies of Europe, and soon the entire world, will be on the march. This war will be like no other ever fought in human history. With the introduction of machine guns, flying machines, tanks and chemical weapons, casualties will be measured in the millions, and advances against the enemy measured in yards. Eight major powers struggle for supremacy. The Central Powers of Germany, the Austro-Hungarian Empire, and the Ottoman Empire are aligned against the great alliance of France, the British Empire, the Russian Empire, Italy, and eventually the United States. Download the Axis & Allies: 1914 rulebook here. What's New: Updated Renegade Limited Edition Includes more German and British Empire infantry units, 30 more chips, and rulebook updates from official errata! Features: Epic Axis & Allies gameplay set in World War I. Over 400 plastic miniatures! Extra large 34” x 32” game board for a greater play experience. Contents Summary: 2 Game Boards 8 National Storage Boxes 1 General Storage Box 1 Battle Board 1 Rulebook 36 Dice 120 National Control Markers (15 for Each Power) 190 Chips (70 Light Red, 25 Dark Red, 70 Light Blue, 25 Dark Blue) Over 400 Plastic Miniatures 102 infantry 80 artillery 32 tanks 32 fighters 32 battleships 48 cruisers 32 submarines 48 transports
$142.00
Axis & Allies: 1940 Europe Second Edition
Decide the Fate of a Nation and the Destiny of the World As an Axis power, you will plan, build, and maneuver your mighty fleets of ships and aircraft in your effort to dominate the world. When the time is right, you will enter into direct military confrontations with the mightiest economic powers on earth, attempting to cripple them before they can thwart your plans. As one of the Allied powers, you will come together with your allies in the recognized need for a common defense. To succeed, you will need to take charge of your economic, political, and military might, because you’ll be challenged by the greatest land, sea, and air powers the world has ever seen. Rewrite the story and leave your mark on history. Features: Theater-level combat focusing on the Western Hemisphere at the beginning of World War II. Leave your mark on history! Play as United States, France, United Kingdom, Soviet Union, Germany, or Italy. 610 plastic pieces! Punchboard tokens are now double sided! Extra large 35” x 32” game board for a greater play experience. Updated rulebook based on Errata documents and FAQs. Stand-alone game, but compatible with Axis & Allies Pacific 1940 (sold separately) for a huge Axis & Allies experience! Contents Summary: 1 Game Board 5 National Storage Boxes 1 Research & Development Chart 1 Battle/Casualty Strip 100 National Control Markers 16 Naval Base Markers 14 Air Base Markers 22 Industrial Complex Markers (10 Major & 12 Minor) 55 Gray Chips 15 Green Chips 10 Red Chips 6 Dice 610 Plastic Miniatures At a Glance Number of Players: 2-5 For Ages: 12+ Playing Time: 6 hours Game Type: Strategy
$142.00
Castle Panic - Crowns and Quests Expansion
Castle Panic: Crowns and Quests adds new characters and quests to the world of Castle Panic. Players can choose from a variety of playable characters, each with their own game-changing power that can be used on that player's turn. Players use these powers to attempt a series of quests that must be completed before the castle is destroyed. Quests can include retrieving magical items from spaces on the board, destroying a cursed temple, or teleporting the entire castle to safety, among other challenges — all while fighting off the monster army. In more detail...Crowns and Quests, the newest expansion to Castle Panic, adds 12 playable characters with unique abilities that allow players to join the royal court to defend the Castle. Each character is assigned to 1 of the 6 towers at the start of the game. If that tower is destroyed, the character is lost, and the player must continue without that ability. Players will need those abilities too, since there are now quests that the players must try to survive to win the game. At the start of the game, players choose 1 Standard Quest and 1 Endgame Quest. Until both of those Quests are completed, the pile of Monsters will refill over and over. Standard Quests include searching for magic scrolls, looking for a cure for a plague of madness, holding off magical stones that cause the Monsters to spawn closer and closer to the Castle, and much more. Once the Standard Quest is achieved, players move on to the Endgame Quest, which they either complete or perish trying. Endgame Quests feature challenges such as collapsing caves to stop the flow of Monsters, racing against time to destroy a cursed obelisk, and placing magical portals to teleport the entire Castle to safety. There are 11 Standard and 7 Endgame Quests to choose from, providing hours and hours of replay as players explore all the different challenges.
$43.00$32.00
Kingdom Rush: Rift in Time
Kingdom Rush: Rift in Time is the tabletop adaptation of the famous mobile tower defense game. It is campaign-driven, has asymmetric hero powers and an infinite replay-ability mode! In Kingdom Rush: Rift in Time, you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage. Command Heroes and build Towers to defend the realm by placing polyomino pieces to attack your enemies and deploying soldiers to hold back the ever-advancing horde. Be careful, though! The Time Mage’s portals are wreaking havoc, causing all of the Towers to warp in and out of existence! Will you play your Towers to defend the Kingdom, or will you pass them to your compatriots so that the Towers can be upgraded? The decision is yours!
$86.00
HERD: Epoch Environments Expansion
HERD: Epoch Environments adds a new level of strategy and decision-making to your HERD experience. This expansion features new Herds, Prey, and Predators to up the challenge level, as well as an entirely new gameplay element: Environments and Environmental Hazards! Your Herd can migrate to new Environments throughout the game, from jagged prehistoric coastlines to blustery tundra landscapes, each imposing new challenges and providing certain advantages which can be the key to your Herd’s survival. Watch out for new Environmental Hazards though. From sudden forest fires to volcanic eruptions, these new cards drawn from the Prey deck can spell doom for you and your fellow Herds!
$29.00
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