Board Games | Historical Games
Bristol 1350
The dreaded Black Death has descended upon the town of Bristol. You are racing down the streets in one of the three available apple carts, desperate to escape into the safety of the countryside. If your cart is the first to leave the town and it is full of only healthy villagers when you leave, you and your fellow cart-mates successfully escape and win the game!
$36.00$26.00
Deadwood 1876
There’s gold in the Black Hills of South Dakota, and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town. But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves. Will you be ready to turn on them before they shoot you in the back? In Deadwood 1876, you use cards from your hand to try to win Safes from other players. Safes contain Badges, Gold, or Showdown Guns. Near the end of the game, players with Badges get extra turns. After the final turn, the team with the most Gold will advance to the Final Showdown. There, teammates will have to fight each other to the death using Showdown Guns. The last person alive is the winner! The game is a balance between teamwork and selfishness. If a player uses all of their best cards to hunt down Gold for their team, they’ll be defenseless to fight against their teammates if they go to the Final Showdown. But if a player only goes after Guns and saves all of their best cards, their team might not have enough Gold to actually reach the Final Showdown. If someone on your team doesn’t seem to be pulling their weight, they might be plotting to steal your gold after using you to get to the Finals! There may come a point where you need to gather Showdown Guns instead of Gold, or attack, mislead, frame, abandon, or banish your own teammates. Deadwood 1876, volume 3 in the "Dark Cities" series from Facade Games, can have 2-9 players. Learn in 20 min or less, play in 20-40 min or less.
$36.00$25.00
Roma XLI (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Roma XLI is the 6th volume in the Dark Cities Series by Facade Games. It plays 1-9 players in 20-40 minutes and includes elements of social deduction and light strategy. Caesar is dead, stabbed on the senate floor. In the years following this power-shifting event, the world wonders, who will lead the Roman Republic? You are one of the nine contenders poised to take control, and perhaps even transform the Republic into an Empire. Vote your opponents into exile, build your power by gathering endorsements, and form (and break) alliances at the opportune moment. The last player remaining on the map wins the game and takes all of Rome. On your turn play one card face down as a vote or as a protective legion, or face up as an action or a permanent character boost. Roll the die to end your turn and potentially advance the exile track. When the exile token reaches a red square, votes are revealed and the character(s) with the most votes are exiled (unless protected by a legion). Spend gold to play an extra card per turn. Earn gold by working with your allies and backstabbing them at the opportune moments. Exiled players have a chance to earn their way back into the game or convince a powerful player to take them on as a devoted follower. The final un-exiled player wins!
$36.00$31.00