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Board Games | Historical Games

116 products


  • Gamers Guild AZ Fantasy Flight Games Letters from Whitechapel Asmodee

    Letters from Whitechapel

    Welcome to Whitechapel. Welcome to Jack the Ripper’s streets. Letters from Whitechapel™ is a game of deduction and bluffing set in London, 1888, the time of Jack the Ripper. It’s a game for two to six players, age 13 or older, for an average time of 90 min or less. Five important detectives are on the trail of Jack the Ripper, the most dangerous serial killer of all time. They must chase the mysterious murderer through the tangled streets and alleys of the Whitechapel district. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The rest of the players are police detectives, who must cooperate to catch Jack the Ripper before the end of the game.

    $79.00$63.00

  • Gamers Guild AZ Hans im Gluck Carcassonne: Expansion 7 - Siege & Defense (V3.1) (Pre-Order) Asmodee

    Carcassonne: Expansion 7 - Siege & Defense (V3.1)

    In this expansion for Carcassonne, the city is under attack. Invest meeple to strengthen the defense posts and score points. But if you contribute too little, you might have to give up a feature.  DEFEND THE CITY UNDER SIEGE: Introduces new mechanics where players must invest meeples to strengthen defense posts during attacks. BALANCE RISK & REWARD: Contribute to the defense to earn points—but if you offer too little support, you may lose valuable features. NEW TILES & COMPONENTS: Expansion includes 18 land tiles, 2 fortress tiles, 3 catapults, and 12 standard meeples for enhanced gameplay. INCREASED INTERACTION: Fortresses and siege mechanics add competitive tension, creating new layers of tactical decision-making. BASE GAME REQUIRED: Carcassonne base game needed to play. Perfect for fans looking to add dramatic medieval battles and strategic depth. Contains:  18 Land Tiles 2 Fortress tiles 3 Catapults 12 Standard Meeple

    $28.00$22.00

  • Gamers Guild AZ Renegade Game Studios Axis & Allies: Anniversary Edition GTS

    Axis & Allies: Anniversary Edition

    The year is 1941. The Axis war machine appears invincible. The Balkans have fallen. Pearl Harbor has been attacked, and Rommel has the British on the run in North Africa.At this explosive point in history, the Axis & Allies Anniversary Edition challenges you and your opponents to decide the outcome of World War II. As one of the world powers struggling for supremacy in 1941, you must spearhead your country's military drive.Axis & Allies celebrates its 40th anniversary with the re-release of this deluxe edition, designed and developed by Larry Harris, the original creator of Axis & Allies. This edition includes an all-new, huge 24" by 46" game board, new cruiser units, and Italy as the third Axis nation.Features★ Axis & Allies Anniversary Edition challenges you and your opponents to decide the outcome of World War II.★ 40th Anniversary Deluxe Edition★ Huge 24" by 46" game board.★ Over 670 plastic miniatures.★ Adds Italy as the third Axis nation.Contents• 1 Game Board• 1 Rulebook• 1 Battle Board• 6 National Setup Charts• 1 National Production / Research & Development Chart• 120 National Control Markers• 22 Damaged Factory Markers• 18 Victory City Tokens• 18 Researcher Tokens• 6 Nationality Boxes• 2 Storage Boxes• 1 Paper Money Pack• 8 Divider/Inserts• 14 Dice• 80 Poker-Style Chips• 672 Plastic Miniatures

  • Gamers Guild AZ ERIKA SVANOE GAMES Marrying Mr. Darcy (Pre-Order) Quartermaster Direct

    Marrying Mr. Darcy

    Marrying Mr. Darcy is a role-playing game where players are one of the female characters from Jane Austen’s novel Pride and Prejudice. Players work to improve themselves and become more desirable as potential wives for the available Suitors. The ladies do this by attending Events and improving their Characters, but advantage can be gained by the use of Cunning. All of their efforts are in hopes of securing the husband that will make them the most satisfied character at the end of the game. Game play is divided into two stages: the initial Courtship Stage and the concluding Proposal Stage. The Courtship Stage is when players try to improve their Heroine’s chances of happiness by earning points playing Character Cards, and acquiring or playing Cunning Cards. Character Points help you to attract Suitors, and also count toward your total number of Character points at the end of the game. Cunning Points do not count towards your building your Character. However, the Heroine who has acquired the most Cunning will be the first player to enter the Proposal Stage later in the game, putting her at a significant advantage. The Proposal Stage begins when Event Cards have been played. In this stage, players will roll to see which Suitor proposes to them, decide if they will marry them, and calculate their final score.

    $58.00$42.00

  • Gamers Guild AZ North Star Games Evolution: CLIMATE PHD

    Evolution: CLIMATE

    Evolution: CLIMATE is a stand-alone game for 2 - 6 players in the best-selling Evolution game line.In Evolution: CLIMATE, players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Evolving a coat of Heavy Fur will protect your species from the cold, while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to adapt your species, every game of Evolution: Climate unfolds in a beautifully unique way.Evolution is so vivid and true-to-life that it is used in classrooms around the world and was featured in the world's leading scientific journal, Nature: “Evolution features sophisticated biology. Traits can be put together in a dizzying array of combinations, so each game can be very different. The theme of evolution is not just tacked on: it drives play.”Includes: 177 Trait Cards, 30 Event Cards, 240 Food Tokens, 20 Species Boards, 40 Wooden Cubes, 6 Food Token Bags, 1 Climate Board, 1 Climate Marker, 1 Dino Starter Token, 1 Rule Book, and 2 Player AidsAges: 12+ | Players: 2-6

  • Gamers Guild AZ And That's How I Died (Pre-Order) Gamers Guild AZ

    And That's How I Died

    You are the world's mightiest heroes, but you are a little...dead. Sitting atop Valhalla, you tell each other stories of your epic lives. Who among you was the greatest? Combine cards to create "memories" from your past and "correct" the others by changing theirs! Collect Adventures to spin the tallest tales and score the most points.

    $36.00$23.00

  • Gamers Guild AZ Medici (Pre-Order) GTS

    Medici

    The object is to accrue the most points during three rounds, which you do by spending your points to bid on sets of cards. Each turn the current player turns up one to three cards for all the players to bid on, with the highest bid taking all cards. The cards denote a commodity type and quantity/value. The round ends when each player's ships are full, or the commodity card deck is exhausted. After each round, points are awarded to each player having the most of a given commodity, and to the one with the most valuable total "cargo load".

    $58.00$46.00

  • Gamers Guild AZ Renegade Game Studios Architects of the West Kingdom: Age of Artisans Renegade Game Studios

    Architects of the West Kingdom: Age of Artisans

    In Architects of the West Kingdom: Age of Artisans, journeymen have returned to the city as master craftsmen, equipped with knowledge of new crafts and tools. The Guildhall has never been so busy! While some apprentices spend time learning new skills, others adorn the city’s buildings with everything from golden tapestries, to stained glass windows. But don’t let the shimmer of lights and fancy wares deceive you. For not all that glitters is gold. In addition to including components for an extra player, Age of Artisans adds the new Craft Cards, a dual-layered Guildhall Board, two new Player Boards and a variety of new Apprentices and Buildings. Requires Architects of the West Kingdom to play.  Features: Adds components for an additional player!  Includes new Craft Cards and a dual-layered Guild Board Expands the game with two new player boards and  a variety of new Apprentices and Buildings.  Expansion for the award-winning Architects of the West Kingdom Contents 12 Apprentice Cards 12 Building Cards 24 Craft Cards 1 Black Market Card 2 Player Boards 6 Player Aids 20 Orange Workers 2 Player Markers 1 Guildhall Board 6 Artisans 1 Score Pad 1 Illustrated Rulebook

  • Gamers Guild AZ Draco Ideas ONUS! Under The Eagle (Pre-Order) GTS

    ONUS! Under The Eagle

    Simon Scarrow's Eagle series of books takes us back to the times when Claudius was emperor in Rome, beginning with the invasion of Britain, through the adventures of his characters Macro and Cato. The Eagle expansion incorporates new rules for the use of characters (in addition to generals), palisades, assaults, limited visibility and much more. It includes scenarios of the main confrontations of the first three books, starting on the border of the Rhine River against a tribe of Germanic tribesmen, suffering an ambush in Gaul escorting the imperial secretary or decisive battles in the conquest of Britain. Eagle includes units, characters and markers, although you need one of the base games, ONUS! Traianus or ONUS! Pack, to play with this expansion.

    $43.00$41.00

  • Gamers Guild AZ Z-Man Games Rattus: Big Box Asmodee

    Rattus: Big Box

    It is the year 1347 AD. A disaster is about to strike. The Black Death is approaching, and during the next few years, large parts of the population of Europe and Northern Africa will be killed by the plague. In Rattus, the players settle in the various regions of Europe and Northern Africa, while the plague spreads through all these regions. The players gain help from the various professions of the middle ages. Some of these, like Peasants and Bakers, help the players grow their populations. Some, like the Monks and Nuns, use wisdom and faith to avoid the plague, while the warfare conducted by the Knights and Soldiers spreads the plague to new areas. However, the plague does not make any distinction. When the rats arrive, no one can feel safe. Finally, the plague withdraws and the game ends. Only then it will be clear who was able to keep his population alive, and win the game!

    $101.00$58.00

  • Gamers Guild AZ Key Card Games Monsters Of Loch Lomond (Pre-Order) Quartermaster Direct

    Monsters Of Loch Lomond

    Monsters of Loch Lomond is a light strategic and interactive card game for 2 - 6 players. In around 30 min, you’ll play 4 rounds in which you’ll have to secure your clan from monsters to get the lowest amount of points to win the game. It's easy to learn and is full of fun interaction and exciting situations. It comes with a score pad and rulebook including a full character overview. In the game, you are the chieftain of a Scottish clan. Each night, monsters crawl out of the lake and torment the local clans around Loch Lomond. Your clan must defend itself and chase these monsters into the highlands or towards rival clans. Find where the monsters are hiding, chase them away and make your clan the strongest in the area. In Monsters of Loch Lomond, you will be taken into the magical world of Scottish folklore, where Kelpies, Selkies and many more famous Scottish tales come to live! A must play for anyone who loves Scotland and light strategic card games. This product features art where AI was used to generate images.

    $29.00$26.00

  • Gamers Guild AZ Hasbro Chutes and Ladders ACD Distribution

    Chutes and Ladders

    Chutes and Ladders is the game of rewards and consequences. As kids travel along the game path, they encounter situations that reward them for good deeds by letting them climb the ladders or punish them for misbehaving by sending them down chutes. All the while, they are learning to recognize numbers and count to 100.We endeavor to provide accurate information, but this product’s name, color, and materials are subject to change without notice.

  • Gamers Guild AZ Mojito Studios The Mystery of the Abbey (Pre-Order) Quartermaster Direct

    The Mystery of the Abbey

    Step into a medieval whodunit with Mystery of the Abbey! A unique deduction game where every turn brings you closer to uncovering the truth. Can you identify the culprit before it’s too late?  Mystery of the Abbey is an engaging deduction game set in a medieval abbey, where players must uncover which of the monks living in the abbey is responsible for a mysterious murder. Each participant takes on the role of a monastic investigator, using their powers of deduction and strategy to gather clues and identify the culprit. The game comes with a deck made of 24 unique suspects and during the setup a random one is set aside, unseen by the players: this is the culprit to find. The other cards are handed to the players, that have to explore the abbey questioning eachother to find out which monks are to rule out, taking notes in their secret notes sheet. Each suspect is unique in the combination of 5 characteristics: Order, Rank, Girth, Hood and Facial hair, and knowing what to ask -and when to answer!- is the key to victory. The flow of the game also includes events that will bustle the streamlined life in the abbey and special cards, available in the Scriptorium and Bibliotheca, that will help players in their task!

    $65.00$48.00

  • Gamers Guild AZ Odd Bird Games Feudum: Seals & Sirens GTS

    Feudum: Seals & Sirens

    Feudum: Seals & Sirens is a surreal seafaring expansion of Feudum. This expansion adds 6 whirlpool discs, 1 royal writs and a wooden siren.

    $36.00$29.00

  • Gamers Guild AZ GMT Games Virgin Queen GTS

    Virgin Queen

    Virgin Queen is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther’s posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen: over half of the rulebook remains unchanged.

    $132.00$92.00

  • Gamers Guild AZ Modiphius Entertainment Cohors Cthulhu RPG: Gamemaster's Guide (Pre-Order) AGD

    Cohors Cthulhu RPG: Gamemaster's Guide

    CONTROL THE COURSE OF THE HIDDEN WARS! Take your place as gamemaster of a dark epic RPG set in an age of world-shaking heroes and villains vying to protect or corrupt humanity. This is a setting rife with brutal battles, sinister plots, and murderous intrigue, blending Lovecraftian cosmic horror with ancient civilizations who must rise above old feuds. As gamemaster, you will bring this world to life, shining a light into dark corners along the borders of an expanding empire encroaching on proud cultures already beset by nefarious threats. The supernatural wars are instigated and controlled by secretive cabals. The most powerful of these are led by quasi-immortal beings who have turned to dark magic, poorly understood relics, and unholy pacts to extend their lifespans. This includes the last remnants of fallen Atlantis, whose shadow spreads wide. Some of these groups are largely benevolent, if pragmatic and sometimes cruel, seeking to safeguard humanity against its greatest foes. Others are fully devoted to the Outer Gods and would see the world burn. Will your players rise to become great legends or, like so many others, fall to the corruptive temptations offered by Mythos Gods? Their fates are in your hands. Features: Detailed information on the factions at play, including the history of the Hidden Wars, and a guide to the frontier town of Laurium, which serves as an ideal place for heroic PCs of all backgrounds to assemble. Perspectives on the mindset of the ancient era and how this can inform your own games, including an examination of the gods and divine pantheons of the ancient world. Lore and rules systems to generate artifacts of legend, including those built by the fallen Atlanteans, the vanished Hyperboreans, and the lurking Mythos cults. Description of the magic tomes and grimoires, with four complete spellbooks covering Mormo, Nyarlathotep, Cthulhu, and Yog-Sothoth. A repository of profiles for adversaries including potent and dangerous mortals as well as many monstrous Mythos creatures. Special advancement options to create Voidforged, the most experienced PCs who have shouldered difficult burdens in exchange for great power. Detailed Plot Generator to help generate NPCs, Hooks, Plot Concepts, Antagonists, Themes, Goals, Objectives, Artifacts, Locations, and more.

    $86.00$73.00

  • Gamers Guild AZ Modiphius Entertainment Cohors Cthulhu RPG: Legends of Laurium - Fiction Anthology (Pre-Order) AGD

    Cohors Cthulhu RPG: Legends of Laurium - Fiction Anthology

    Laurium is a bustling but isolated town on the edge of Germanic territory controlled by the Roman Empire in the late second century. There, daily life can be difficult, laden with simmering tension between the citizens of the empire, whose soldiers control the town, and the Germanic people who have lived in this region as long as anyone can remember. They are the descendants of proud tribes who reluctantly bent their knees to Roman conquerors, though many still plot to see these interlopers overthrown. Yet strange creatures lurk in the forests beyond Laurium's palisade walls and stalk the forgotten tunnels beneath the town. These foul monsters are tied to sinister forces that threaten life and sanity, themselves echoes of malevolent alien gods from beyond the stars-deities older than Rome, older even than lost Atlantis, who see humanity as nothing but fodder and fuel. These are the collected stories of an odd assortment of unlikely heroes of Laurium. Although they all come from different walks of life and backgrounds, they must set aside old enmities and bitter feuds in order to save their home from the sinister plots of devious cultists. For at the bidding of these power-hungry individuals, a greater threat arises from its slumber-a god of slaughter, sealed away long ago and nearly forgotten. Welcome to Cohors Cthulhu: Legends of Laurium! This 204-page fiction anthology features the stories of the brave few who risk everything to safeguard both friend and foe from an unimaginable evil. Here, in this ancient and mysterious land, the Hidden Wars play out in full. Those brave heroes willing to confront the darkness will claim hidden knowledge and eternal glory-but terror, insanity, and doom await those who fail.

    $29.00$25.00

  • Gamers Guild AZ Modiphius Entertainment Cohors Cthulhu RPG: Player's Guide (Pre-Order) AGD

    Cohors Cthulhu RPG: Player's Guide

    Welcome to an epic struggle of heroic mortals pitting blade, spear, and bow against the claws and tentacles of eldritch horrors from beyond the stars. These Hidden Wars in the shadows of ancient Rome are all that safeguards humanity from oblivion. Enter a world of stalwart Roman legionaries, brave Germanic, Gaulic, and Celtic warriors, shrewd schemers from Greece and Britannia, and valiant archers and mystics from distant lands like Parthia, Aegyptus, and the island of Hibernia. Embody these heroes and forge unlikely bonds with former enemies to confront the Cult of Mormo, minions of Nyarlathotep and Yog-Sothoth, and other nefarious cabals. Mi-Go skitter voraciously through the tunnels of lost mines, while Deep Ones lurk beneath the waves seeking sacrifices. Answer the call of secret organizations like the Fingers of Dawn and Temperari, who possess the knowledge and will to defy the malevolent gods. These groups offer the secrets of mystic arts and access to the legendary weapons of Atlantis. Your enemies wield dark magics and profaned relics, their minds corrupted by the whispers of beings like Sarthothus, a shattered god whose divided mind lurks within the very weapons you require to defeat the cults inviting humanity’s doom. Can you prevail against overwhelming odds, or will you succumb, like so many others, to Mythos forces that thrive on conflict and war? This is your story!

    $68.00$58.00

  • Gamers Guild AZ Smirk & Dagger Games Before There Were Stars PHD

    Before There Were Stars

    Weave a tale older than the stars themselves. Open this box, and join the storytellers of old. Before there were Stars... is a storytelling game where each player tells the mythic creation story of ‘their people.’ Featuring star-pipped dice that are rolled to form the ‘night sky,’ one scans the stars for constellations to use as keywords for the story. Inspired by Constellation cards, players craft tales about the creation of the world, the origins of civilization, the rise of their great hero, and an end of days.   This ‘feel good’ game lets players appreciate the boundless imagination in all of us.   Points are awarded for best story moments, allowing everyone to shine, regardless of their skill as a storyteller.   Perfect for couples, wine parties and game nights, with high quality components that feel appropriate for the evening.   The most approachable and warmest storytelling game we've ever seen - and a breath of fresh air that never repeats itself, except in the fun and warmth of emotion it brings to your table.

  • Gamers Guild AZ Barbarian Kingdoms (Pre-Order) GTS

    Barbarian Kingdoms

    "Gold is the lifeblood of the war!" As the Hun horde swept across Europe, they forced the Germanic tribes into exodus. These warlike peoples spread within the borders of the Western Empire and, by dint of looting and war, will eventually cause the collapse of the Empire. In the twilight of antiquity and at the dawn of the Middle Ages, the so-called "barbarian nations" founded kingdoms on the former imperial territory. In Barbarian Kingdoms, an asymmetrical and competitive strategy game, each player controls their own nascent kingdom and competes for supremacy over Western Europe. The first player to control seven territories or to eliminate two opposing kings wins. On a turn, each player chooses and resolves a single action of their choice: Recruitment: deploy a warrior from the reserve by paying a cost Taxation: collect money from the provinces in their kingdom Assault: invade a province or attack an enemy unit Maneuvers: reposition their units in their provinces or towards the sea Claim: try to take control of a province by paying a cost Assault and claim actions can be immediately challenged by an opponent and resolved by a battle. During the battle, a bribe may be paid to the opponent to try to reverse the outcome. Players must be vigilant in positioning their forces (with the constraint of a maximum of one unit per province), keep an eye on their opponents, and take advantage of their two asymmetrical powers: that of their kingdom and that of their king.

    $72.00$54.00

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