Board Games | Historical Games
Tiny Epic Kingdoms: Heroes Call Expansion
The war continues and spreads further and further. New factions have arrived from the north igniting more epic battles than before. Heroes rise over the fallen bodies of their enemies. Kingdoms spread across the frozen wastelands in search of silver. War Towers grow taller than the trees. Who will be victorious in the end? Tiny Epic Kingdoms: Heroes' Call introduces heroes to the war. Heroes will bring to play a variety of benefits unique to their class. Players will use a larger meeple to represent the hero of their faction. Additionally new mechanisms are introduced to the building action of the game. This will have players tracking their tower progress by placing tower cubes onto regions they possess. Players are encouraged to keep these tower cubes safe because losing them in war results in a loss of progress on the tower card. Furthermore Tiny Epic Kingdoms: Heroes' Call introduces a slew of new factions, new regions with new mechanisms and a new resource type, and even brings solo play to Tiny Epic Kingdoms! The lore of Tiny Epic Kingdoms: Heroes' Call occurs after Tiny Epic Kingdoms and before Tiny Epic Defenders.
$43.00$37.00
Axis & Allies: Commanders (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Take on the role of a famous commander with abilities that shake up the tried-and-true way you’ve played for years. The “standard” opening moves that you’ve seen over and over again will soon be a thing of the past, and that will lead to new and exciting conclusions as well! Axis & Allies: Commanders introduces Admirals and Generals from 9 different countries, plus two WWI Supreme Commanders, each with power-specific abilities that can be used in any version of Axis & Allies. Features new artwork of every commander!
$29.00
Chrysanthemum
The Faerie Queen has decreed that flowers must be planted on the World Bloom, promising the champions of the effort a handsome reward. Unable to settle on a single best approach for the task, the Faerie Guild fractured into several sects, each of whom believe their own magic is best suited for the task. In Chrysanthemum, you will learn the magic of the guilds as you travel across the World Bloom, gathering and planting seeds in pursuit of the Faerie Queen's reward. Chrysanthemum is a mechanically simple natural-fantasy strategy game with high replayability due to its complex interactions.
$36.00
HERD: Epoch Environments Expansion
HERD: Epoch Environments adds a new level of strategy and decision-making to your HERD experience. This expansion features new Herds, Prey, and Predators to up the challenge level, as well as an entirely new gameplay element: Environments and Environmental Hazards! Your Herd can migrate to new Environments throughout the game, from jagged prehistoric coastlines to blustery tundra landscapes, each imposing new challenges and providing certain advantages which can be the key to your Herd’s survival. Watch out for new Environmental Hazards though. From sudden forest fires to volcanic eruptions, these new cards drawn from the Prey deck can spell doom for you and your fellow Herds!
$29.00
Inis Nemed
Nemed is the second expansion to Inis, the area-influence game rooted in Celtic history and Lore. Nemed incorporates three different modules that will change the dynamics of your game. With the Nemetons module, try to gain control of these sacred sites. They will award you deeds based on various conditions and adjacency, as you can't enter the Nemetons! With the Hallowed Sanctuaries module, dedicate your sanctuaries to legendary heroes! Give offerings to these particular sanctuaries, and receive special favours based on the hero you honored. Finally, the Territories and Epic tales module will bring more variety to various element of the game. Discover 10 new epic tale cards, 5 new territory tiles, and new advantage cards. DEEPEN THE WORLD OF INIS WITH SACRED POWER: Expand your game with new layers of Celtic lore, divine influence, and strategic complexity through the Nemed expansion. DEDICATE SANCTUARIES TO DEITIES AND HEROES: Earn powerful favors by making offerings to gods and legendary figures, gaining new advantages on your path to kingship. DISCOVER MYSTICAL NEMETONS: Introduce unique sacred groves that break standard territorial rules and unlock special Deeds when specific conditions are met. ADAPT TO SHIFTING POWER AND NEW CHALLENGES: Navigate unexpected changes brought by sacred spaces, new Epic Tale cards, and evolving strategic opportunities. EXPAND YOUR GAME WITH PREMIUM COMPONENTS: Includes miniatures, tiles, cards, and tokens that seamlessly integrate into Inis and enhance replayability. Contents: 5 Character Miniatures, 5 Favor Tiles, 6 Nemeton Tiles, 6 Nemeton Deed Tiles, 10 Epic Tale Cards, 4 Territory tiles, 5 Advantage cards, 5 player aid cards, 1 Cailleach token, 2 Harbor tiles, 1 island tile, 1 rulebook
$65.00
The Red Dragon Inn: Adventure is Nigh! - Extras Pack
This Extras Pack contains the material that was exclusive to the Collector’s Edition for the Red Dragon Inn: Adventure is Nigh Kickstarter. If you missed the project, or only backed it for the base game, you can still snag everything RDI x AIN! The Red Dragon Inn: Adventure is Nigh! Extras Pack is an expansion for The Red Dragon Inn, and a base game is required in order to play.
$36.00$28.00
Enigma: Beyond Code
World War II is ongoing. Germany broadly uses Enigma rotor cipher machines. The breaking of the Enigma code gives the Allies an advantage in the war — but this is just one side of the coin because the Enigma code is based on chaos, a non-measurable force lurking beyond the boundaries of our world and eager to consume all its flesh. The code decryption would stop the chaos invasion into our world. An "Agency" operates in a secret heavily-guarded Victorian mansion somewhere in London suburbs; it has been opposing the supernatural for centuries. To break the Enigma code, the Agency has gathered the world's best decrypters together. You are one of them. Your mission is to break the Enigma code as soon as possible while wandering inside the mansion with an ever-changing layout. At least, you tell others so. In fact, you might pursue completely different goals... Enigma: Beyond Code is a game of deduction. Victory depends on your ability to understand the motives of other players and locate the cards you need — while keeping others away from the cards they are looking for. Each play takes 5-10 min or less, and it is best to play Enigma: Beyond Code up to three victories. In the beginning, each player receives a character card featuring a cryptology expert who has arrived at the Agency's mansion to break the Enigma code. But only one of them is the true decrypter; the others are just masterfully posing as cryptologists. Each of them has a unique secret mission. To accomplish the missions of their characters, the players view mansion cards in turns; each of these cards represents a room or an object inside the mansion. The invited experts work as a team, which means that upon looking at a mansion card, you must tell others what is there. You may either lie or tell the truth — that depends on your goals. Lying is always a risk, while telling the truth may allow your opponents to win. The player who first accomplishes their character's mission wins the game. If no one does so within the game's time limit, chaos breaks into our world, and all players lose!
$43.00$32.00
Taverns & Dragons (Kickstarter Edition)
Embrace the role of a tavern owner and strive to win the favor of the King in Taverns & Dragons! Prepare delectable dishes, recruit fearless heroes, and collect dragon trophies to prove your worth. Engage in strategic gameplay through dice placement and worker movement mechanics, where every decision counts on your path to success. Explore a vibrant and fantastical world, venturing into mystical locations, collecting magic ingredients, and embarking on thrilling dragon hunts. Experience the game with a variety of modules, from the Sneaky Goblin to Quest cards, adding and exciting twists to your adventures. Content: 154 cards, 1 gameboard, 5 tiles, 5 tavern boards, 15 minion meeples, 28 engraved dice, 14 galet gems, 10 standees, 7 dragon boards, 1 bag, 10 woodeen markers, 25 acrylic gems, 159 tokens, 2 rulebooks
$65.00
Sammu-ramat
Sammu-ramat is a cooperative board game set in the Near East 800 BC. She was a wonder of a woman, ruling a large empire in turmoil, navigating it into a period of prosperity. But a great leader needs great Advisors. As Sammu-ramats Advisors, your mission in each game you play is to assist her through one of the many challenges that she encountered during her reign. This challenge is presented to you as a scenario, found on a Challenge card that you draw during setup. Apart from completing the scenario, players need to make sure that the Empire is stable and that Queen Sammu-ramat is safe.The designer Besime Uyanik's vision is to spread the knowledge of Sammu-ramat, nuance the image of the Assyrian Empire and highlight a strong female leader. Sammu-ramat continues Ion Game Design’s strong line of history-focused thematic games, giving life to the story with game mechanics and illustrations.
$79.00$72.00
Please Don't Burn My Village
A fearsome dragon is threatening to burn all the villages in the kingdom! Luckily dragons are greedy, so if you can bribe him with treasures from the battlefield like a barbarian's axe or a phoenix feather, you might persuade him to spare your village. Unfortunately, other villagers in the kingdom have the same idea... In Please Don't Burn My Village!, which is set in the world of Castle Panic, you want to bribe with the right treasure at the right time to keep the dragon's attention — while buying treasures at the black market and cursing the other villagers' treasures. When no treasure remains, the dragon will burn all of the villages except one. Will yours be the one that survives? In more detail, players hold a hand of treasure cards that they can use to 1) bribe the dragon, 2) buy more treasure cards from the black market, or 3) draw a treasure card. When they bribe the dragon, they place the cards in sets in front of them, move the token up in value in the dragon's favor, and deal more cards into the black market. If they instead choose to buy at the black market, they pay from their hand the number of cards indicated on a black market stall, take the cards from that stall into their hand, and move down a treasure in the dragon's favor that matches one of the cards they used to buy their cards. The number of spaces a player moves a token up (when bribing the dragon) or down (when buying at the black market) equals the number cards played. If players don't want to affect the values in the dragon's favor or are out of cards, they can simply draw a card. The game features a push-your-luck ending: every time someone bribes the dragon, cards are turned over and placed in the black market spaces until a matching card or wild is revealed. When no card is found and the deck runs out, the game ends, play stops and players add any cards in their hand to bribes that match cards they previously played. (A player cannot add wild cards and new treasure types at this time.) Then they sum the total value of their bribes, with each card being worth its value in the dragon's favor. Unplayed wild and treasure cards are worth -1 to -4 points. The player with the highest score wins, sparing their village from disaster. Who can best time their bribes to ensure their treasures are most valued by the dragon when the game comes to an end?
$36.00$28.00
Amun Re
Everyone knows of the pyramids on the Nile — eternal monuments of a powerful and beautiful culture that can still take our breath away. The players (leaders of a royal Egyptian family) choose their sites, build their pyramids, and thank Amun-Re and the other gods for their bounty. In Amun-Re, each pharaoh wants to build the most pyramids. To accomplish this, they must first acquire a province where they can trade and farm. With their profits, they can buy new provinces and building-stones to erect pyramids. For all their actions players must make clever use of their power cards, and always offer appropriate sacrifices to Amun-Re.
$86.00$62.00
Joan of Arc: Orléans Draw & Write
In Joan of Arc: Orléans Draw & Write, 1-5 players draft followers that will help them move about France, gather goods, build buildings, establish trading stations, make money, and contribute to beneficial deeds. The player who can best utilize the followers they choose will score the most points and win. In slightly more detail, each round, a number of follower tiles are pulled from a bag. Players take turns drafting the followers and taking actions that correspond to the follower they've chosen. After all the followers have been drafted, the bag resets until you've exhausted one bag per player. In the solo mode, you compete directly against Joan of Arc at one of three difficulty levels.
$43.00$35.00
Anunnaki: Trade With Atlantis
Expand your pacts pool in order to add variability! This promo contains a set of 4 new Commercial Pacts with the Gaia icon.
$8.00$7.00
Patrician: Towers of Influence
Welcome to 13th Century Italy, a time when wealthy Patrician families build magnificent towers to represent their power and prosperity: the more influential the family, the taller the tower! You are a master builder, ready to profit from the vanity of the Patrician families. You take building orders, adding floor after floor, and when a tower is complete, you'll be there to take the credit. At the end of the game, the builder with the most victory points wins!
$55.00$34.00
Medieval Academy (Second Edition)
"Welcome, young Students, to Medieval Academy, our Chivalry School. For the next six months, we will train you. You willhave to excel at the jousts and the tournaments, you will have to perfect your studies in the codices of our library, and even go on perilous quests in the service of our fair king. During these sessions, you will gain or lose points, and, at the end of the semester, the Student who earned the most points will be knighted by King Arthur himself!" Here comes the new edition of Medieval Academy, all fresh and revamped! Medieval Academy is a fast, dynamic family game. It is a simple card game with very intuitive rules : when you play a red 3 card, you move 3 spaces on the red track.The core of the game is the drafting of the cards between the players. Choices have to be made at each turn. The gameplay is fluid, as everyone plays at the same time, and it is very interactive. The depth of the gameplay comes from thoughtful timing andrisk taking in each round versus long term planning for the whole game. The back of the board offers another version, more strategic and challenging for experienced players. There is also a solo mode offering different levels of difficulty. It is a game in which players will moan and grump about fate, the other players and the world in general. :)
$58.00$46.00
Explorers of the North Sea: Rocks of Ruin
In Explorers of the North Sea: Rocks of Ruin, new opportunities await daring captains. Recent storms have left longships torn apart, with their precious cargo scattered across the rocky shores. Meanwhile, rumors of great fortresses in nearby regions are beginning to spread. Will you be the first to salvage the wrecks, or will you throw caution to the wind and charge the enemy fortresses for fame and glory? In addition to including components for an extra player, Rocks of Ruin also includes three new building types, 24 tiles, five large player boards, two new captain cards, shipwrecks and fortresses. This game is an expansion and requires "Explorers of the North Sea" to play
$35.00
Ra: Deluxe Pharoah Edition
DELUXE PHARAOH EDITION Invoke the power of the sun god! Take on the role of a line of ancient Egyptian kings, ruling over your vast kingdoms. You will work to improve the culture of Egypt and the strength of your royal lineage, all while following the will of the gods. Time is limited, so you must wisely decide how to spend your days. In the end, will you have pleased the gods enough to move on to the Field of Reeds in the afterlife? One of Reiner Knizia’s most loved games, RA is a classic auction game for 2-5 players, now in a new edition with revised artwork and deluxe components. Additional content found in the Pharaoh (deluxe) edition not in the retail: 180 wooden auction tiles, 1 wooden epoch counter, 80 metal point tablets + bag. The wood tiles are 5 mm while the regular cardboard tiles are 2 mm. (Contents that differ from the 1999 edition in bold) Contents: 1 Rule Booklet (8 pages, 20×25.5 cm two-sided full-colour glossy textured stapled) 1 Game Board (2 leaves of 202×106 mm) 5 Player boards (137×226 mm) 180 tiles (40×45×5 mm): 40 (5 sets of 8) Monument tiles: 5 Sphinx 5 Pyramids 5 Obelisks 5 Statues 5 Mortuary (replacing Fortress) 5 Shrine (replacing Palace) 5 Temple 5 Step Pyramid 30 Ra tiles 25 Pharaoh tiles 25 Nile tiles 25 (5 sets of 5) Civilization tiles: 5 Agriculture 5 Art 5 Astronomy 5 Religion 5 Writing 12 Flood tiles 8 God tiles 5 Gold tiles 4 War tiles (replacing Unrest) 2 Funeral tiles 2 Drought tiles 2 Earthquake tiles 80 VP tokens (17×30×3 mm): 15 1-Point 25 2-Points 25 5-Points 15 10-Points 16 Sun tokens (numbered 1 to 16; 53×38×8 mm) 1 Ra figure (56×78×30 mm) 1 Sun Boat marker (40×45×15 mm) 1 Epoch counter (25×25×5 mm) 1 cloth bag (for the Auction tiles; 27×30 cm) 1 cloth bag (for the scoring tokens; 11.5×16 cm) 15 ziplocs (seven 15×14.5 cm, one 12×16 cm, one 10×11.5 cm, two 8×11.5 cm, two 7×8.5 cm, one 7×7 cm, one 6×6.5 cm)
$258.00$220.00
Fruit Fight
Fruit Fight is a game about pushing your luck and stealing your friends and family's fruits. If you draw fruit cards that match what other players are about to score, you get to steal them all. But be careful: if you draw a fruit you already have, you bust! Social & Exciting Push your luck by flipping cards from the deck to try to earn more points If you flip cards your opponents have, you can steal them! But if you flip a number you already have, you lose all of the cards you'd revealed that turn Contents: 90 fruit cards
$39.00$35.00
Rheinlander (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This Reiner Knizia game casts players in the roles of dukes who are trying to establish duchies along the banks of the Rhine River. Players hold a hand of cards that correspond to numbered plots on each river bank, and they place knights in open plots for which they hold the corresponding cards. After establishing duchies, players attempt to expand them to include more plots of land, as well as buildings - such as castles, cathedrals, and cities. These buildings both add to the value of a duchy and provide their owners with advantages during game play. The game ends when, at the end of a turn, any one player has no more knights available. The player with the highest score at the end of the game wins.
$72.00$61.00
Ragusa
Set in the legendary city of Ragusa (now Dubrovnik), Ragusa charges players with the task of building the city in the 15th century, constructing its great towers, boosting trade with the East, and finding their fortunes. Players build houses on the spaces between three hexes, gaining access to resources (on rural spaces) and actions (in the city), which means that a house effectively functions as a worker being placed, but triggering three spots at a time. Players use resources gained in the countryside to build buildings, trade, and craft valuable commodities — the value of which varies as ships come and go from the harbor. In the city, players gain access to actions, with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanism as not only will building around production spaces utilize the houses you've already built in the countryside, but building near other player's houses will re-activate them, giving other players valuable opportunities outside of their turns. The game ends once players have placed all their houses. The player with the most points from all sources wins.
$72.00$61.00
Florence
Seduce the Medici at an opulent Renaissance carnevale; deploy members of your noble house to the streets of Florence; compete for control at different parties; meet the Medici when they arrive; then gift, brag and scandalize your way to victory! Florence is a Euro-style area control game in which the regions you want to hold change each round as the Medici move around the city attending various functions. Over nine rounds, each player dispatches family members to attend parties, give gifts, brag about their achievements, engage in spurious gossip, and muscle their way through crowds to get some valuable face-time with the Medici. The chief resource in Florence is time: As the Carnevale moves into full swing and the streets fill with revelers, they will become harder to navigate, and you will need to be cautious of which actions you ask your various scions to complete. ★ Designed by Dean Morris★ Illustrated by Dann May
$86.00$58.00
Whistle Stop
With the driving of the golden spike in 1869, the first transcontinental railroad was completed in the United States — but really it was only the beginning of a rapid expansion of railways that would crisscross the entire country. In Whistle Stop, you make your way west across the country, using your fledgling railroad company to build routes, pick up valuable cargo, and deliver needed goods to growing towns, creating a network of whistle stops that you and your competitors can leverage as you continue to expand your networks. Along the way, you gain shares in other railroads and watch your reputation soar with each successful delivery before making a final push to complete long hauls to the boom towns of the West. This design is a new twist on pick-up-and-deliver games. As players move their trains west and pick up goods, they can deliver those goods to small towns to gain shares in railroads, or hold on to them for a bigger payout when they reach the west coast. At the same time, they try to optimize their actions (and gain extra ones), lay down new track tiles, block the other players, gather and use valuable whistles for special moves and abilities, and carefully manage their coal resources.
$86.00$62.00
Ahau: Rulers of Yucatán
Ahau: Rulers of Yucatán is a Euro-style board game, combining elements of worker placement and resource management with innovative dual-engine building - all set in the Classical Period of the Maya. In the game, the players take the roles of leaders of city-states who are all eager to climb the ladder of power and become the most famous ruler of this era. Throughout their journey, they have the chance to invoke the ancient Maya deities, make the production flourish, build their pyramid temple and capital, and expand the borders of their territory. Ahau is a homage to the breathtaking Maya culture, bringing their history closer to the players. The cultural and historical aspects of the game were closely checked by Mayanist David S. Anderson, professor of anthropology and archaeology, an instructor at the Radford University in Virginia, U.S. The Solo Mode was co-designed with professional game designer, David Digby.
$101.00$64.00
The Court of Miracles
JOIN THE BEGGAR'S GUILD: Immerse yourself in the secretive world of The Court of Miracles, a captivating board game where you'll navigate the seedy courtyards of Paris as part of the Beggars' Guild. Ascend to greatness and become the PENNILESS KING! CONCEALED IDENTITIES: Strategically place Rogues (workers) on the board, concealing their identities within tactile wooden discs. Recruit new Rogues from the cotton bag, each with unique abilities, including Pickpockets and Defrocked Priests, to strengthen your ranks and outwit your foes. EXCITING STANDOFFS: As neighborhoods fill up or when the Penniless King reaches a Wrath space, intense Standoffs occur. Reveal the strength of your Rogues to win Standoffs, but beware of opponents' secreted Rogues sowing disruption. PLOT YOUR ASCENT: Utilize Plot Cards to enhance your strategy, strengthening your ranks or stealing coins from opponents. Plan your moves wisely to gain Renown and achieve your rise from rags to riches. UNLEASH YOUR SCHEMING: Enjoy an engaging blend of worker placement, area control, and strategic scheming as you maneuver your way to greatness in the beggar's underworld of The Court of Miracles.
$58.00$46.00
Sacred Valley
According to Legend, the Incans of Machu Pichu cultivated many different crops on their terraces by a nearby river. Your family has successfully specialized in one crop but now wants to expand the business, hire Specialists, and occupy more land with new kinds of crops. Sacred Valley is a tile laying game. Players earn most of VP by building a larger area of same crops. However, every time you place is actually helping other players as well. It is a game about being more efficient than other players and making the right decision at the right time. Hiring different Specialists allows you to break the limitation and lead in the game.
$58.00
Kingsburg 3rd Edition
King Tritus has appointed you, his most trusted governors, to maintain and defend the border provinces from the enemy onslaught. To prosper, you must outmaneuver your rival governors and persuade the king’s advisors to assist you. Only one governor will be admitted to the Royal Council, so gather your resources, construct your buildings, and prepare your defenses. The future of Kingsburg is in your hands! Over the course of the game, players gain victory points (VP) by influencing the king’s advisors, constructing buildings, and repelling the invading enemies. The game ends at the end of the fifth year, and the player with the most VP wins. STRATEGIC DEPTH: Engage in deep strategic gameplay with dice rolling and worker placement mechanics, perfect for both newcomers and seasoned board gamers. IMMERSIVE EXPERIENCE: Become a governor in the fantasy realm of Kingsburg, defending your province and influencing royal advisors to expand your influence. ENHANCED REPLAYABILITY: With a brand new art style and updated game components, enjoy a fresh experience with every game. COMPETITIVE AND ENGAGING: Ideal for 2-5 players ages 10 and up, offering about 90-120 minutes of captivating gameplay per session. RICH CONTENT: Includes 1 game board, 5 province sheets, 15 player dice, 60 goods tokens, 120 building tokens, enemy and governor cards, and more. Contents 1x Rulebook 1x Game Board 5x Province Sheets (double-sided) 6x bonus Dice 15x Player Dice (3 for each player) 60x good tokens (25x gold, 20x wood, 15x stone) 120x building tokens (24 for each player) 20x “+2” tokens 1x King’s Envoy token 1x Season Marker token 1x Year Marker token 10x Governor tokens (2x each player) 20x Soldier tokens (10x 1 Army, 5x 3 Army, 5x 5 Army) 25x Enemy cards 30x King’s Army tokens (6 for each player) 25x Governor cards
$72.00$58.00
Ronin
Stripped of your title and cast out from your clan, your journey begins as a ronin, a masterless samurai wandering a world that no longer claims you — but the path of redemption is not closed. Through careful strategy and unshakable determination, you can reclaim your honor and rise once more as a true samurai. Ronin is a game of resilience, growth, and the pursuit of purpose. Every choice shapes your destiny — will you restore your name and find your place in the world again? During the four rounds of the game, you will place your ronin in different cities on the map, trying to expand their influence in the regions of the Japanese empire. With collected resources and clever placement, you will be able to complete missions that will grant you special abilities and victory points.
$86.00$73.00
Luminis
Luminis is a fast-paced card game where players compete to build the most magnificent cathedral. Drawing and placing cards to generate resources, players carefully grow their structure upward, aiming to be the first to complete a towering Spire. With simple rules, elegant resource management, and strong table presence, Luminis is an accessible yet tactical title that fits perfectly into family and strategy game shelves.
$43.00$37.00
Rulebenders
Embark on a fascinating adventure through multiple themes like pirates, sci-fi, fantasy, prehistoric, zombies, and more in Rulebenders, a theme-traveling game that twists the rules of the game (literally and figuratively) and will create a unique game experience every time you play! In Rulebenders, players choose a number of themes out of the available six, changing the character of each round as the game progresses. Players fight for control over the different rules aspects of the game, bending the rules of the game to their advantage. You have to use your wits in this unique game where the rules change as you play.
$86.00$53.00
Kilim
The Sultan asked the weavers of the city to create their finest work for him, an exceptional Kilim! The Person who weaves the most beautiful one will be become the High Weaver of the Sultanate. An Honor and a promise of fortune that you cannot ignore. All you have to do is go to the market, buy the best carpets and assemble them to make a Kilim worthy of the Sultan!
$36.00$21.00
Prehistories
You are the leader of a prehistoric tribe, deciding which members of your tribe go hunting and what prey they want to catch. To guide you, the Elders have created challenges that you can complete by painting on the wall of your cave. Each round in Prehistories, you and your fellow tribe leaders bid simultaneously (and secretly) to decide who hunts where. The more hunters you have, the bigger the game you can catch, but the slower you are. The fastest player — that is, the one with the smallest sum of hunters — goes first, but they have few hunters with which to hunt. To hunt, you assign your hunters to one or more locations to catch the prey waiting there. Prey is represented by polyomino tiles, and the larger the tile, the higher the sum required. If you have just enough hunters to catch your prey, they might be wounded in the process, which means you'll draw fewer hunter cards at the end of the round to refill your hand. (They distrust your leadership when you get them injured!) In the second phase of a round, you paint your cave with the animal tiles collected during the hunting phase. Your cave is represented by a 7x7 grid that starts with a few tiles already in place. The first tile you place goes in the left-hand column, and all subsequent tiles must touch tiles already placed, with all tiles being oriented so that the animals are viewed with their legs (or fins) down. (Cavemen have simple tastes and want everything to be representational.) When you fulfill the wishes of the Elders by painting your cave in certain ways — such as completing a horizontal line or connecting opposing corners or surrounding a legendary animal on all sides — you place one or more totem tokens on that challenge. Whoever first discards their eight totem tokens wins.
$43.00$31.00
Critical: Sanctuary
Beyond the Neveen sea, something strange is unfolding on the Crescent archipelago, the cradle of the gods. Tombs that have long lain dormant have awakened, and ancient tales of monsters now abound. The Explorers' Guild is seeking to unveil these mysterious new occurrences, and has sent its most talented members. Critical: Sanctuary (Season 1) is constructed like a television series, plunging you straight into 9 heart-stopping episodes of 30 minutes each. Take on the role of Gamemaster, to bring the adventure to life, or play one of the characters interacting with the scenario.
$51.00
Prehistories: Evolutions
Adds 4 evolutive modules to the base game. Each module comes in a sealed envelope with a backstory and special rules/new gameplay elements. Once all the modules are opened, you can mix and match them.
$29.00$19.00
Ra: Sun God Edition with Traders Expansion
Invoke the power of the sun god! Take on the role of a line of ancient Egyptian kings, ruling over your vast kingdoms. You will work to improve the culture of Egypt and the strength of your royal lineage, all while following the will of the gods. Time is limited, so you must wisely decide how to spend your days. In the end, will you have pleased the gods enough to move on to the Field of Reeds in the afterlife? One of Reiner Knizia’s most loved games, RA is a classic auction game for 2-5 players, now in a new edition with revised artwork and deluxe components. Includes the base Ra game & includes Ra Traders expansion, both with upgraded acrylic components.
$287.00$244.00
Crypt-X
Crypt X is a narrative puzzle game, following the mystery of a missing archaeology professor. After his curious absence at a dig near Luxor, you began to investigate the notes he left behind. As his student, you must piece together the puzzles in his file to discover more about his work and where he is now. Solve ciphers and codes, identify patterns and combine clues to uncover the professors secrets. Answering each of the fifty-one puzzles unlocks a new section of narrative in the Crypt X companion app, unraveling the story surrounding his disappearance. Each puzzle contributes to your score, depending on the number of hints used and attempts made. Your total score will determine the ending to the professors story - can you find the secrets hidden deep within Crypt X?
$36.00$31.00
Blood: Dark Prince Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 12/14/2026. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This rich expansion dedicated entirely to Blood's ultimate villain will add 3 new Bosses, a new game mode, and... the 5th player! Vlad Tepes III is the messiah the people of the night have been waiting for millennia. He is the Chosen One who will wage war against the Light, driven by an iron will and unparalleled cruelty. His vengeance will fall upon all mortals and cause rivers of Blood to flow! This expansion introduces Vlad's powerful forms: Fiară, the Wolf Form; Aburi, the Mist Form; Umbră, the Bat Form. Each form of Vlad is a separate Nemesis and can be faced in Single Battle or Roguelite games. The expansion also includes a new Story Mode booklet that allows you to unlock the secrets of Vlad's past by facing his forms, which join the Core Box Nemesis in a series of predefined scenarios, and adds a second campaign consisting of 8 new narrative missions. The Dark Prince expansion allows players to play as Vlad himself, taking control of the Dark Prince and his army of champions and minions. Dark Prince, combined with the Blood Core Box, can be played in all 3 game modes and with any number of players, from 2 to 5, with one player directly controlling the Nemesis and Vlad himself, against Troupers controlled by other players!
$91.00$77.00
Pulitzer (Pre-Order)
This item is a pre-order item with an expected release date of 08/19/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. You take the reins of a team of American investigative journalists during the early stages of the turbulent decade of the 1970s. The Vietnam War, the Pentagon Papers, the Watergate Case... You will work to maintain the prestige and sales of the newspaper while dedicating the necessary resources to complete the investigation of the big story. The one that will win you the Pulitzer and etch your name in the history of journalism forever. Pulitzer is played over 8 rounds, divided into 2 phases: Placement and Resolution. In the Placement phase you will place your Journalists hidden in the different areas of the board to publish exclusives, do work outside the newspaper, document or investigate in the field. When the players have placed their Journalists the simultaneous phase of Resolution begins. You may flip all the Journalists on the board to show their values and you will check who prevails in each of the zones. In addition, you will try to gather the necessary evidence to advance with the report on your personal investigation board in a unique way never seen before in this type of Eurogames. Each new piece of evidence uncovered will bring you closer to the Pulitzer. At the end of the eighth round, you will see who has managed to pass the Pulitzer committee's minimum requirements and participate in the final scoring. Whoever has scored the most points for their newspaper's Reportage, Prestige and Reach will win the coveted award. Pulitzer includes an advanced mode for 1 or 2 players and several game modes to accommodate the game experience to the group.
$86.00$65.00
Axis & Allies & Zombies (Pre-Order)
This item is a pre-order item with an expected release date of September 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. It is 1941, and the world is at war. The Axis war machine is crushing everything in its path, while the Allies are rallying together to mount a heroic stand. And then zombies show up. As the commander of one of the five major powers, you are charged with planning a strategy to win the war. But none of your military handbooks mention how to deal with zombies. Now each battle provides more fresh corpses for the flesh-eating hordes, and the problem is getting out of hand. With your human enemies on one side, and the ravenous undead on the other, it is time to ask yourself, “Do I invest in tanks or chainsaw tanks?”Stand firm, commander. It’s tough choices like this that will determine victory or undeath.FEATURES★ An alternate history edition of Axis & Allies. With new zombie miniatures!★ Includes an 86-card expansion deck for Axis & Allies 1942 Second Edition (sold separately) which adds zombies to that game.★ 215 plastic miniatures included!★ New twists that refresh the Axis & Allies ExperienceCONTENTS• 1 Game Board• 1 Battle Board• 5 National Setup Charts (one for each power)• 70 National Control Markers• 12 Custom 6-sided Combat Dice• 6 Custom 6-sided Zombie Dice• 50 Plastic Unit Stacking Counters• 215 Plastic Miniatures (including 30 all-new zombie figures)• 60 Zombie Cards• Paper Money• Rulebook (including quick start rules)• Introductory Scenario• 86-card expansion deck for the Axis & Allies 1942 board game
$94.00
Axis & Allies: Task Force Plates Accessory (Pre-Order)
This item is a pre-order item with an expected release date of 09/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Task Force Plates make moving your forces in any Axis & Allies game easier than ever! Place your largest land and sea forces on Task Force Plates off the crowded gameboard, then quickly and easily move a single corresponding wooden marker instead of several stacks of units and chips. Includes 6 Axis Plates and 6 Allies Plates, each with one side for land, and the other for the sea, as well as 12 Wooden markers.
$29.00
Axis & Allies: Deluxe Token Pack Set (Pre-Order)
This item is a pre-order item with an expected release date of 09/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Upgrade your Axis & Allies Games experience with the Deluxe Token Pack! This set includes a set of 255 custom acrylic tokens for use in any WWII-based Axis & Allies game. Deluxe tokens match existing A&A punchboard tokens and provide a better feel and more longevity for these commonly used game pieces. Includes National Control Markers, major and minor Industrial Complex tokens, and Naval/Air Base tokens.
$72.00
El Grande
El Grande is set in 15th century Spain, at the end of the Reconquista. The players send out their caballeros to gain control over the 9 regions and become “El Grande”. However, everything depends on the location of the king - and majorities may shift in the blink of an eye. Players take turns depending on which power card they play. Each turn, players choose 1 of 5 action cards, allowing them to place caballeros on the map and perform a special action. After 3 rounds, they gain points depending on the majorities in the different regions - and extra points for the majority in the current “kingdom” and their home region. After 9 rounds total, somebody will be the new ruler of medieval Spain. ENGAGE IN MEDIEVAL INTRIGUE: Set in 15th century Spain, El Grande is a classic area control game where players compete to become the ruler of the land. DYNAMIC GAMEPLAY: Majorities in regions can shift rapidly based on the location of the king, offering strategic depth and excitement in every round. CHOOSE YOUR ACTIONS: Each turn, use power cards to select from 5 action cards, allowing you to place caballeros strategically and perform special actions. CLASSIC REBORN: El Grande, the 1996 Game of the Year, is back with a fresh overhaul, making it more captivating than ever. BONUS EXPANSIONS: This edition includes two new mini expansions not found in the original version, adding even more excitement to the game.
$79.00$63.00
Quacks: All-In Edition
A ridiculous game of brewing potions, pushing your luck, and exploding. Draw ingredients out of your bag and put them onto your cauldron. As you spiral outward, your concoction will bring you more and more rewards. But your ingredients have a mind of their own-they all have wild effects that make each game completely different. And if you push your luck too far, your cauldron explodes!All-In Edition includes the same deluxe tiles and bags, plus both game expansions: The Witches and The Alchemists. It also expands the player count from 4 to 5! The same great game with amazing new art! The modern classic push your luck game of potions, explosions, and not being able to stop. Supports a 5th player and includes two expansions "The Herb Witches" and "The Alchemists" Includes upgraded hard plastic ingredient chips
$158.00$142.00
Concordia: Salsa
"Salsa" is the Latin word for "salted", and in the Concordia: Salsa expansion for Concordia, players will find: Two new maps: "Byzantium" and "Hispania" Salt: Wooden salt tokens (a sixth commodity) and city tokens for salt-producing cities. Salt can be exchanged for any other commodity at any time, making it essentially a "wild" commodity. The Forum: A new deck of Forum cards that players can acquire during the game. These cards are all unique and grant abilities and bonuses to salt your game with new strategic challenges. The two new modules (Salt and Forum) can be used with the new maps as well as those of the base game and all other expansions, thus giving even more variety.
$58.00$36.00
RA
Ra is an auction and set-collection game with an Ancient Egyptian theme. Each turn players are able to purchase lots of tiles with their bidding tiles (suns). Once a player has used up his or her suns, the other players continue until they do likewise, which may set up a situation with a single uncontested player bidding on tiles before the end of the round occurs. Tension builds because the round may end before all players have had a chance to win their three lots for the epoch. The various tiles either give immediate points, prevent negative points for not having certain types at the end of the round (epoch), or give points after the final round. The game lasts for three "epochs" (rounds). The game offers a short learning curve, and experienced players find it both fast-moving and a quick play. From the Box:The game spans 1500 years of Egyptian history in less than an hour!The players seek to expand their power and fame and there are many ways to accomplish this: Influencing Pharaohs, Building monuments, Farming on the Nile, Paying homage to the Gods, Advancing the technology and culture of the people. Ra is an auction and set collecting game where players may choose to take risks for great rewards or... And all this is for the glory of the Sun God Ra!
$72.00$48.00
Castle Combo: Out of The Oubliette!
The dungeon’s doors have kept in 12 outlaws (whose felonies are debatable, to say the least!). Will you free them soon enough for them to join the party? Castle Combo: Out of the Oubliette adds new characters, fresh scoring opportunities, and a brand-new mechanism: Lock abilities. These one-time powers give players flexible tactical tools they can trigger at key moments, boosting combo potential and deepening decisions without adding complexity. Just shuffle the new cards into the base game decks and you’re ready to play! NEW CHARACTERS FROM THE DUNGEON: Free 12 colorful outlaws from the oubliette—each bringing unique abilities that create surprising interactions and powerful new combos. INTRODUCES LOCK ABILITIES: Adds an all-new Lock mechanic, granting one-time tactical powers that can be triggered at critical moments for maximum impact. DEEPER STRATEGY, SAME SIMPLICITY: Expands decision-making and combo potential without adding rules complexity, keeping Castle Combo fast, intuitive, and accessible. FRESH SCORING OPPORTUNITIES: New effects and timing windows create exciting paths to victory, rewarding clever planning and well-timed plays. SHUFFLE & PLAY EXPANSION: No setup hassle—just shuffle the new cards into the base game decks and start playing immediately. Base game required. Contents: 6 Village cards, 6 Castle cards, 1 rulebook
$15.00
The Red Dragon Inn 9: The Undercity
You and your heroic companions have celebrated, brawled, and spent your hard earned gold night after night at Greyport’s legendary tavern. But what of those daring souls who make their lives beneath the cobblestone roads that take you to The Red Dragon Inn? Let’s take a trip down below, and visit the Undercity! Five New Characters: Choose from five new characters from Greyport’s Undercity, who can be mixed and matched with characters from any other Red Dragon Inn sets!
$58.00$42.00
The Red Dragon Inn: Allies - Witchdoctor Natyli
Natyli is a impulsive young troll who likes to make dolls of her friends and the monsters that she comes across in the dungeons. These aren't normal dolls, though. They are magical, and she can use them to affect whomever the doll looks like, for good or ill. After foolishly using her dolls to prank the village elders, her uncle, Brewmaster Phrenk, decided that she'd probably be better off with his adventuring friends, where at least they could prank her back. The Good: Natyli has a doll for each party member and uses them in the dungeons to enhance her friends' abilities. The Bad: Those dolls? She's still got them at the tavern... The The Red Dragon Inn: Allies - Witchdoctor Natyli expands the party at the The Red Dragon Inn with a brand new troll shaman, introducing a new debuff mechanism that allows Natyli to temporarily weaken other players! The The Red Dragon Inn: Allies is a series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.
$22.00$15.00
The Red Dragon Inn: Allies - Erin the Ever-Changing
When you first meet this soft-spoken young elf, you might be surprised to learn that she's an adept adventurer; even more so that she's often fighting on the front line. But then again, you don't run into very many shapeshifting druids at the The Red Dragon Inn... The Good: Erin's always ready with a kind word and a healing chant to smooth ruffled feathers or mend wounded flesh. The Bad: When the drinks start flowing, Erin can turn into a tree. Have you ever tried out-drinking a tree? It's not pretty. The The Red Dragon Inn: Allies - Erin the Ever-Changing expands the party at the The Red Dragon Inn with a brand new elven shapeshifting druid, introducing new mechanisms that allow her to take on multiple forms throughout the game. She has to carefully manage which form she is in for the situation as being caught in the wrong form at the wrong time can spell for dire consequences! The The Red Dragon Inn: Allies is a new series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.
$15.00
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