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Board Games | Historical Games

83 products


  • Gamers Guild AZ Space Cowboys Splendor: Duel Asmodee

    Splendor: Duel

    The award-winning game Splendor returns with this fresh take on its classic drafting gameplay. Featuring the clever engine building that Splendor is known for, Splendor Duel offers a compact, tight two-player experience that will be instantly recognizable to fans of the original game, while also adding new decisions and mechanisms that offer deeper strategic options.The new common board has players drafting Gem, Gold and rare Pearl tokens from a 5x5 grid. Only allowed to draft up to 3 tokens in a consecutive line, taking tokens will create gaps in the board and will limit how many and what kind of token players will be able to take in future turns.Co-designed by Marc André (Splendor) and Bruno Cathala (7 Wonders Duel, Kingdomino), Splendor Duel is an exciting new entry in the Splendor product line.

    $47.00$38.00

  • Gamers Guild AZ Repos Production 7 Wonders: Duel Asmodee

    7 Wonders: Duel

    Experience an intense two-player struggle for supremacy in the ancient world! Designed by Antoine Bauza and Bruno Cathala, 7 Wonders: Duel adapts the game play and excitement of 7 Wonders for one-on- one battles. Choose the Wonders you aim to build and guide your city through three Ages of drafting cards from cunningly shaped tableaus. Victory can be achieved in three ways: by invading your opponent’s capital, by achieving a monopoly on scientific advancement, or simply by crafting the city that will earn the most victory points in the end. But be warned: only seven of the eight Wonders in play can be built. Will your city achieve greatness, or will your opponent prevent you from completing all your Wonders?

    $53.00$42.00

  • Gamers Guild AZ Repos Production 7 Wonders: Duel - Agora Asmodee

    7 Wonders: Duel - Agora

    In the halls of the Senate, decisions which shape the destiny of a civilization are made... and in the dark corridors of these same halls, conspirators work to further their own interests. This new 7 Wonders Duel expansion puts the spotlight on senators and their influence on the development of your Cities. Each competitor will try to control this influence in order to benefit from favorable decrees or call upon conspirators to try and change the situation. • The Agora expansion adds a the new Senate board, two new Wonders, two new Progress tokens, and a new type of instant victory condition: control of the Senate. • Increased replayability thanks to the new Senator and Plot cards that multiply players’ strategic options. • Simple rules that enrich 7 Wonders Duel without slowing down the flow of the game. • Expansion compatible with 7 Wonders Duel Pantheon

    $39.00$27.00

  • Gamers Guild AZ Arcane Wonders Onitama GTS

    Onitama

    Onitama is an elegant and simple two player abstract strategy game where you take on the role of a Master, guiding your monk followers, in an attempt to defeat your opponent. Armed only with a handful of moves, your cunning, and your wits, have you the skill to be victorious?

    $36.00

  • Gamers Guild AZ Arcane Wonders Air, Land, and Sea GTS

    Air, Land, and Sea

    Achieve Victory in the Theaters of Combat to Win the War! In the midst of the greatest conflict humanity has ever known, victory will be claimed by the military that can overcome their enemies in every battleground. Do you have the skills to lead your nation’s best and bravest in the Air, Land & Sea?

    $20.00

  • Gamers Guild AZ DVC Games Pacts (Pre-Order) Quartermaster Direct

    Pacts

    In Celtic legend, faefolk align themselves with courts of influence over the ancient lands. The Seelie are allies of spring and growth, while the Unseelie are those of cold and trickery. In Pacts, you shall rule one of these two courts, facing your eternal opponent in a duel of wits. Before starting, each of you will gain the assistance of mythological creatures such as dragons, banshees, and selkies to give you the edge. Each round, cards are dealt, where one player will split the possible actions between two piles, while the other will select who gets which set. You will each place, move, and remove influence across six regions and see who rules these sacred places, seeking majority control. The player who scores the best after three and six rounds will be declared the new ruler of this great isle. This is a two-player dueler finished with a touch of legendary extravagance, a focused plaything of tactics and strategy worthy of the fae queen herself.

    $43.00$37.00

  • Gamers Guild AZ Days of Wonder Memoir '44: Terrain Pack Asmodee

    Memoir '44: Terrain Pack

    From the sand dunes of North Africa to the mountain passes of Northern Italy; from the Pripet Marshes of Southern Belarus to the high ground surrounding Operation Market Garden... Prior to World War II, never before in history had a conflict been fought by so many people over such vast expanses of land and so many different terrain types. Filled to the brim with new terrain pieces, new elite unit badges, and additional victory medals, the Memoir '44: Terrain Pack expansion also includes dozens of new game elements, including rules for North African warfare, minefields, big gun markers, radar stations, supply depots, airfields and more. This product is an expansion: Memoir '44 base game required to play.

    $50.00$38.00

  • Gamers Guild AZ SlugFest Games The Red Dragon Inn: Allies - Keet and Nitrel GTS

    The Red Dragon Inn: Allies - Keet and Nitrel

    The The Red Dragon Inn: Allies Keet and Nitrel is a pair of characters for use in any standalone The Red Dragon Inn game, with this expansion including larger character boards and separator cards as introduced in The Red Dragon Inn 5. Contains 23 coin tokens, two each alcohol and fortitude tokens, Keet and Nitrel character decks (40 cards each), Keet Artifact deck (18 cards), Nitrel Bomb deck (18 cards).

    $36.00$25.00

  • Gamers Guild AZ Catan Studio Catan: Rivals for Catan Asmodee

    Catan: Rivals for Catan

    Rivals for Catan puts you in charge of one of the two factions developing newly-settled Catan. Use your cards to create your own principality. Explore and settle new lands, acquiring resources through card play and the luck of the dice. Use gold, resource combinations, and trade to develop your domain. Expand your settlements and cities, recruit heroes, and defend your lands through politics, invention, and intrigue. Your cunning and a dash of luck decides who will be the ruler over Catan. In addition to the starter game, Rivals for Catan contains three exciting “Theme Games” to challenge you: The Age of Gold, The Age of Turmoil, and The Era of Progress all await...

    $43.00$35.00

  • Gamers Guild AZ World of Tanks TCG World of Tanks Strategy Card Game - First Strike - Booster Box Display (Pre-Order) Southern Hobby

    World of Tanks Strategy Card Game - First Strike - Booster Box Display

    Product Configuration: 1 standard base card, 5 common cards, 3 uncommon cards, 1 rare or higher rarity cardBOX BREAK: 24 Booster boxes per box, 20 booster boxes per case Thanks to the World of Tanks: The Card Game booster packs, you can get more of your favorite tanks and expand your collection!

    $125.00

  • Gamers Guild AZ Catan Studio Catan: Rivals for Catan Deluxe Asmodee

    Catan: Rivals for Catan Deluxe

    Rivals for Catan Deluxeâ„¢ is a fast-paced card game for 2 players. Rivals for Catan Deluxe puts you in charge of one of the two factions developing newly-settled Catan. Use your unique card mix to create your own principality. Explore and settle new lands. Acquire resources through card play and the luck of the dice. Use gold, resource combinations, and trade to develop your domain. Expand your settlements and cities, recruit heroes, and defend your lands through politics, invention, and intrigue. Use your cunning! Become prince of Catan! Rivals for Catan Deluxe is the perfect way for 2 players to settle and develop the ever-mysterious and fantastic land of Catan.

    $64.00$52.00

  • Gamers Guild AZ Devir Games Ace of Spades (Pre-Order) GTS

    Ace of Spades

    Your path of vengeance has led you to Sweet Haven, Arizona. You know that the necromancer who has ruined your life has taken over the cemetery as his base of operations and you are going to finish him off at all costs. You face Lord Overkill, a supernatural being, but your prowess as a gambler goes beyond sleight of hand. Channel your magic through poker plays to take out Lord Overkill's minions one by one and descend into Hell itself to duel the monster who ruined your life. Ace of Spades is a single-player game, or a two-player game if you prefer to play it in co-op mode, that uses poker mechanics to resolve dangerous duels against the worst spawns from Hell.

    $36.00$29.00

  • Gamers Guild AZ Avalon Hill Axis & Allies Battle of the Bulge (Pre-Order) AGD

    Axis & Allies Battle of the Bulge

    Spring 1942, The world is at war! Five major powers struggle for supremacy: Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 25 players, the game is set in 1942—the historical high-water mark of Axis expansion. Show that you are a brilliant military strategist by planning your attacks, marshaling your forces into embattled territories, and resolving the conflicts. Victory goes to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. Change the course of history in a few short hours! Features: Controlling one of the Axis or Allied powers, you will command both your country’s military forces and its wartime economy. Punchboard tokens are now double sided with resealable bags for storage! 410 plastic pieces with resealable bags for storage! Game board measures 40” wide x 26” high! Updated rulebook and reference cards based on Errata documents and FAQs! Contents Summary: 1 40” x 26” Game Board 1 Battle Strip 1 Casualty Strip 410 Plastic Pieces 12 Industrial Complex Markers 100 National Control Markers 5 Setup Cards 80 Chips 6 Dice At a Glance Number of Players: 2-5 For Ages: 12+ Playing Time: 3-4 hours Game Type: Strategy

    $86.00

  • Gamers Guild AZ VESUVIUS MEDIA Catapult Feud Golden Goose Games

    Catapult Feud

    Build your castles, set up your troops, load your catapults and use your cunning tactics to win the day! The War for the Floor has begun once more! Catapult Feud, is a game of last person standing. Your objective is to knock down all your opponent's troops! Starting with the youngest player, choose your family: Chaufort or Cunningfields. Then, use your bricks to build a castle to fortify your troops. Using your catapult, launch boulders in an attempt to destroy your opponent's castle and knock over their troops. When all troops of one family are knocked over, the battle is over. The winning family must have at least one troop standing upright. The game is played in a series of rounds. During a round, starting with the youngest player, everyone takes a turn. Each player's turn is divided into four phases: Tactics, Aim, Fire and Cleanup. Perform these phases in order, finishing each one before moving to the next. When all players have had their turn, the round finishes. You keep on playing round after round until there is only one player with troops on the table. Warning! This is a game of construction/destruction of plastic bricks and figures... NOT your opponent, pets, or people who may foolishly pass through the field of battle! Please play fair and be careful not to hurt each other or damage anything... other than your opponent's attempt at a impenetrable fortress!

    $50.00$42.00

  • Gamers Guild AZ PSC Games Dogfight GTS

    Dogfight

    Rule The Skies in 20 min or less! A worthy new addition to the Blitzkrieg 20 minute line: with Dogfight, don your flying helmet and goggles and strap in for a fast and fun game of WW1 aerial combat. Tussle with your opponent to shoot them down or take on more advanced espionage, bombing, rescue or escort missions.★ Easy to learn★ Easy to play★ Solo mode included★ Perfect wargame for non-wargamers★ Advanced missions★ Twin sided board and different ability biplanes for extensive replayabilityContents• Board• Player Screens• Bag• Punch tokens• Wooden Plane Tokens• Player Cubes• Cards• Rules• Solo Player Aid

    $43.00$29.00

  • Gamers Guild AZ Hall or Nothing Productions LTD 1066, Tears to Many Mothers GTS

    1066, Tears to Many Mothers: The Battle of Hastings

    Recreate the infamous Battle of Hastings!A promise has been broken, an evil omen is in the sky, a crown is at stake, and history is about to be made...THE THEMATIC CARD GAME OF WAR & HISTORY FOR 1-2 PLAYERS1066, Tears to Many Mothers is an asymmetric, competitive, tactical card game in the style of Magic the Gathering, but non-collectable. Both players, as either Normans or Saxons, muster their troops and resources to overcome the various obstacles in their way before the two armies clash on the battlefield at Hastings.Every card in the game is inspired by a real person or event from the time. With a focus on quick, tactical play and a thematic re-imagining of that seismic year in history, there is no Deck / Bag / Pool Building required, each player simply grabs their deck and shuffles, then play begins.

    $86.00$54.00

  • Gamers Guild AZ Lucky Duck Games It's a Wonderful Kingdom GTS

    It's a Wonderful Kingdom

    You are vying for the throne of the kingdom, intent on restoring the rightful heir. Use one of the three included modules to experience different play modes. Master the “Split & Trap” system to trick your opponent into choosing the wrong cards. Be the best at developing your duchy, and become the new ruler of this Wonderful Kingdom!It’s a Wonderful Kingdom is a standalone solo or 2-player game in a fantasy universe. Inspired by the core mechanics of its predecessor “It’s a Wonderful World”, this new game offers more interaction, a bluff mechanism and new challenges. The game is played using modules, each different and offering mechanical twists. Each game, players will choose one of the different modules to compete against each other.The players take turns offering cards from their hands using an “I split, you choose” mechanism, choosing one of the opponent’s offerings, then making an offering of their own. Trap tokens allow some cards to be offered face down. Once all the cards have been offered, both players simultaneously review their selections to decide what they want to add to their duchy, and what they want to recycle for immediate resources. Finally, both players’ duchies produce resources. Clever planning will enable growth and development at this stage.Once production is complete, the round ends and a new offering phase begins. This process is repeated a total of four times, after which the player who has earned the most victory points is the winner, and is crowned ruler of the Wonderful Kingdom!CONTENTS:• 130 cards• 1 game board• 3 Quest boards• 90 translucent cubes• 46 tokens• 1 dry erase scoreboard• 1 dry erase marker• 1 rulebook

    $64.00

  • Gamers Guild AZ Hall or Nothing Productions LTD 1565 St. Elmo's Pay GTS

    1565: St. Elmo's Pay The Great Siege of Malta

    Relive the Greatest Siege in HistoryA vendetta spanning decades reaches its terrible and bloody crescendo as Suleiman the Magnificent’s 30,000 strong armada descends on the 500 beleaguered Knights of St. John defending the people of Malta, with the express purpose of wiping them from existence and changing the course of history forever...The thematic card game of war & history for 1-2 players1565, St. Elmo’s Pay is an asymmetric, competitive, tactical card game and the successor to the award-nominated 1066, Tears to Many Mothers. Each player, as either Ottoman Turks or Knights of St. John, musters troops and resources to overcome the various obstacles in their path before the two armies clash in an epic siege over three fronts on the tiny island of Malta: Birgu, Senglea, and the doomed fortress of Saint Elmo.

    $78.00

  • Gamers Guild AZ Sand Castle Castle Nightingale (Pre-Order) Asmodee

    Castle Nightingale

    Castle Nightingale looms out of the night, both intimidating and full of promise. Three ninjas slip inside, searching for the fabled treasure hidden within. Yet a vigilant samurai patrols the halls, watching and listening for intruders. STEALTH VS. VIGILANCE: Three nimble ninja infiltrators face off against a lone samurai guardian in a tense, asymmetric strategy game of hidden movement, deception, and sharp observation. IMMERSIVE MODULAR CASTLE: Features 4 double-sided boards and a garden tile, allowing players to create multiple castle layouts for high replayability and shifting tactical challenges. TACTICAL ACTION SYSTEM: Includes 20 action cards that drive player decisions, encouraging creative infiltration, clever patrol routes, dynamic cat-and-mouse gameplay, and unexpected twists. HIGH-QUALITY GAME COMPONENTS: Comes with 4 detailed miniatures (3 ninja + 1 samurai), equipment tokens, trap door tiles, vase tokens, footprint discs, helper sheets, and a game turn board for smooth, thematic play. SEARCH FOR TREASURE… OR STOP THE THIEVES: Ninja players attempt to locate the fabled treasure hidden within Castle Nightingale, while the samurai uses sound, deduction, and vigilance to track and capture intruders before it’s too late. Contents: 4 miniatures (3 ninja, 1 samurai) 20 action cards 4 double-sided boards and 1 garden tile 1 game turn board 6 nightingale tiles 14 equipment tokens 8 closed trap door 8 vase tokens 5 footprint discs 2 helper sheets 1 rulebook

    $43.00

  • Gamers Guild AZ HUCH! Rising Cultures (Pre-Order) Capstone Games

    Rising Cultures

    In Rising Cultures, you take control of one of four different civilizations — Egypt, Persia, Rome, or the Abbasid Caliphate — each with its own unique deck and abilities. Your goal is to lead your culture to fame and glory through conquered provinces or building cards. Each of the multi-use cards presents you with an important decision: Do you use them for resources, for your military, to build important buildings, or to play unique leaders? The decision is yours!

    $50.00$40.00

  • Gamers Guild AZ Terrible Games Token Terrors: Battlegrounds Bridge Distribution

    Token Terrors: Battlegrounds

    Welcome Warlords to the Battleground! Battles rage between fearsome factions on the continent of Terra, and you must command your army to crush your opponent in a savage skirmish! In Token Terrors: Battlegrounds, two players each draft an army of 10 Token Terrors from a variety of factions, and use them to completely eliminate their opponent's army on the 7x7 battleground grid. Through strategic movement, well-timed attacks and clever use of each factions' unique abilities, one army will conquer the Battleground, and reign victorious. This compact strategy battle game is deceptively simple, with remarkable strategic depth. The combat is packed with decisive choices, action point management, area control, press your luck, and sometimes a bit of puzzle-solving. The Token Terrors miniatures themselves, are also durable, inexpensive, dice-sized mini-monsters with a ton of character, that make great MTG token creature representations or RPG minions. See you on the Battleground!

    $64.00

  • Gamers Guild AZ Wise Wizard Games Epic Card Game: Duels Wise Wizard Games

    Epic Card Game: Duels

    Welcome to Epic, a fast-paced fantasy card game designed by the creators of Star Realm Deckbuiling Game: Magic Hall of Famers Rob Dougherty and Darwin Kastle. Epic gives you all the great gameplay and beautiful art of a trading card game, but without the high cost or hard-to-find cards!This starter set contains everything needed for two players to learn and play the game.Contents:100 Cards2 Gold Trackers1 Turn Marker1 Rulebook1 Quick Start Guide

    $18.00

  • Gamers Guild AZ Z-Man Games Citadels Duel (Pre-Order) Asmodee

    Citadels Duel (Pre-Order)

    This item is a pre-order item with an expected release date of 10/23/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Scheme Your Way to Victory! Vie for control of the city in Citadels Duel, a strategy and deduction game for two players. Sway the council, build new districts, and utilize unique character powers to stay one step ahead of your opponent in this two-player version of the award-winning classic. BUILT FOR TWO PLAYERS: Designed exclusively for head-to-head play, Citadels Duel delivers tense strategy, bluffing, and tactical choices in every match. SCHEME & OUTTHINK YOUR RIVAL: Use clever deduction and timing to predict your opponent’s moves, disrupt their plans, and seize control of the city. ICONIC CHARACTER POWERS: Sway the council by selecting characters with unique abilities, creating powerful combos and mind-game moments each round. FAST, TACTICAL CITY BUILDING: Construct districts, manage resources, and adapt your strategy as the city grows—every decision matters in this streamlined duel format. CLASSIC FEEL, MODERN TWIST: A refined two-player adaptation of the award-winning Citadels, offering high replayability and deep strategy in a compact experience. Contents: 25 Gold Tokens, 2 Cloth Bags, 2 Unique District Stands, 1 Council Board, 4 Starting Tiles, 16 Basic Tiles, 10 Unique Tiles, 1 King’s Guard, 9 Double Sided Council Seat Tokens, 9 Character Cards, 2 Player Reference Cards

    $43.00$35.00

  • Gamers Guild AZ Osprey Games Rattlesnake (Pre-Order) ACD Distribution

    Rattlesnake (Pre-Order)

    This item is a pre-order item with an expected release date of 06/09/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Tensions are high in the town of Rattlesnake. The sun beats down and tempers fray. Two figures start moving, hands flashing to the pistols at their hips… The first shot rings out… Rattlesnake is a chaotic, action-packed card game for two players. Target your opponent with high-powered card combos. Disrupt their plays or get out of scrapes using special card abilities. Reinforce your dwindling deck with new cards to stay in the action. But, above all, don't get hit! Ages 14+2 players15 minute play time Contents:65 cardsActive player tokenRulebook

    $36.00$27.00

  • Gamers Guild AZ Bridge Distribution Pocket Samurai (Pre-Order) Bridge Distribution

    Pocket Samurai

    Unleash your inner samurai and engage in epic duels with Pocket Samurai, a new, lightning-fast, drafting card game. Its easy-to-learn rules and intuitive gameplay make it the perfect game for casual and hardcore players alike. Overpower, outmaneuver or outwit your opponents to claim victory on the field of battle. Get ready to experience the thrill of the fight with Pocket Samurai! The game is broken up into two phases: the Dojo Phase and the Bushido phase. The Dojo phase is an open draft where players take turn selecting face up cards and adding them to their hand. In the Bushido phase players lay cards face down then simultaneously reveal them. The winner is the player that plays a strike card while having more sword icons then their opponent has Helm Icons. It is possible for both players to Strike and the game end in a draw!

    $29.00$22.00

  • Gamers Guild AZ Draco Ideas 1212 Las Navas de Tolosa Quartermaster Direct

    1212 Las Navas de Tolosa

    1212: Navas de Tolosa is a small tactical wargame for 2 players that allows you to revive this famous medieval battle of the Reconquista where two very different ways of understanding war face each other: the Christian one represented by the kingdoms of Castile, Aragon and Navarre, and the Muslim one represented by the Almohad Empire. Through action points, players move their troops across the battlefield and fight fiercely to death, but only if they learn to play their cards wisely they will be able to claim victory. Each player plays one card face down. The two cards are revealed simultaneously. The player with the highest number wins the initiative. Starting with the player who has won the initiative, players take turns playing their cards as action points.Victory conditions: the Black Guard troop is eliminated (Christian); 8 or fewer troops on the battlefield and no Christian in the Muslim zone (Muslim); double or more troops than the rival (Both players).

    $42.00$30.00

  • Gamers Guild AZ Portal Games Basilica PHD

    Basilica

    Basilica is an area control tile-laying game for two players set in medieval Florence offering heavy player interaction and easy-to-learn rules. In this game, players take on the roles of competing architects overseeing the construction of a magnificent cathedral. Each turn, they place tiles to enlarge the cathedral and create areas of a single color while placing builder pawns to gain advantages and control areas. In addition, players execute orders to move or remove builders, increase abilities, block spaces, or tear down previously built cathedral parts. There are four tile colors in the game. Players' goals are to create the largest possible areas representing a single color and to have more pawns in these areas than their opponent. Basilica designed by Łukasz M. Pogoda was first published in 2010 and further developed by the expansion Festum Fatuorum in 2012. The new edition by Portal Games includes the base game with a revamped game board, premium custom-made wooden pawns depicting medieval characters, and the expansion, offering players a premium full game experience.

    $35.00

  • Gamers Guild AZ Wonderful World Board Games Pyradice (Pre-Order) ACD Distribution

    Pyradice (Pre-Order)

    This item is a pre-order item with an expected release date of 04/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Outbuild Your Rival! In Pyradice, you are the visionary leader of an ancient civilization, driven by a grand ambition to construct great pyramids. Strategically gather the best stones from the quarry, outmaneuver your rival builder, and earn the most points to claim victory. Ages 14+2 players25 minute play time Contents:48 Dice2 Pyramid Boards1 Quarry Board1 Rulebook2 Tile Reference Sheets24 Tokens9 Cards4 Discs1 Score Pad

    $64.00$43.00

  • Gamers Guild AZ Gamelyn Games Dungeon Heroes (Pre-Order) Asmodee

    Dungeon Heroes

    Dungeon Heroes is a tile-placement rogue-like dungeon crawl. One player controls an adventure party consisting of four heroes: a warrior, a wizard, a cleric and a rogue. The other player is the dungeon lord. He creates the dungeon and controls the monsters within. The goal of the Dungeon Lord is to construct a devious dungeon layout by placing tiles turn by turn. When the Dungeon Lord runs out of tiles, the monsters enrage and hunt down the heroes. The heroes must unravel the Dungeon Lord's scheme by disarming traps, killing monsters early and using powerful magic to reveal hidden areas. Their goal is to locate three treasures to win the game. The Dungeon Lord, quite naturally, wants to eradicate the Heroes...

    $43.00

  • Gamers Guild AZ Lemery Games Kōnane (LUDOS America Collection) (Pre-order) Quartermaster Direct

    Kōnane (LUDOS America Collection)

    Kōnane is part of the LUDOS Ancient Games of the World Collection. The LUDOS Collection was born to preserve games of the past, for the generations of the future. The second volume, LUDOS America features four, 2-player ancient strategy games from Chile (Komikan), Guatemala (Puluc), Hawaii (Kōnane) and the American Southwest (Awithlaknannai). 2900+ backers supported this project on Kickstarter. Kōnane - Hawaii ⏳20 👨👩👧👦 2 🧒 6+History: Kōnane is a centuries-old jump-and-capture game, traditionally played by Hawaiian chiefs.How to play: Create the perfect lei by being the last player to pick a flower.

    $22.00$19.00

  • Gamers Guild AZ Draco Ideas Scope PANZER Quartermaster Direct

    Scope PANZER

    SCOPE Panzer is a game for 2 players, with quick games of 15 min or less of duration, recommended from 12 years of age. Third installment of the saga, with a very different air within the SCOPE system, and that combines the hidden movement by grids with a great amount of strategic possibilities. Scope PANZER is a card game of combat between tanks in the European theater of WWII. One player commands a squad of American tanks, which faces a squad of German tanks commanded by the other player, in a battle of ambushes and close-range encounters. It has several game modes, with different levels of complexity and duration.

    $27.00$21.00

  • Gamers Guild AZ Plague Island Games Sparta: Standard Edition AGD

    Sparta: Standard Edition

    In SPARTA! command Athenians or Spartans in a battle to rule the Greek world. Achieve dominance and control valuable regions that grant unique benefits - be it the wealth of Sicily, the fleets of Corinth, or alliances with larger cities like Thebes or Syracuse to provide fresh recruits for battle. You might even rally the Persians and Macedonians to your side.Command The Conflict! March armies and sortie fleets to raid enemy territories. Siege valuable cities, and engage your foes in fierce battles. Steel your nerves when you enter the fray of battle, as it is bloody and swiftly resolved using an elegant card-based system.Who Will Head Your Efforts? Lead your forces with legendary characters such as Pericles and Cleon. Each leader has a unique ability, be it combat prowess or cunning diplomacy. Characters may become experienced— flipping the leader to their upgraded form with a more powerful ability.Meet your foes on the bloody battlefield Balance diplomacy, economy, and military might in this card-driven game of historic conflict! The Splendour Of Greece Is Yours For The Taking!SPARTA! is for 1-2 players (SOLO bot is included) & plays in 2-3 hours. Includes all of these historical scenarios:- First Peloponnesian War- Second Peloponnesian War- Theban/Spartan War- Cleomenian War

    $142.00$114.00

  • Gamers Guild AZ Espana 1936 (Pre-Order) Gamers Guild AZ

    Espana 1936

      Lovers of strategy and historical simulation are in luck. 16 years after the initial publication, España 1936 returns to stores with completely revamped artwork and with the Armada expansion included. Armada takes place in 1938 and includes 8 optional cards that add uncertainty to the events. Are you ready to be immersed in history?

    $86.00$69.00

  • Gamers Guild AZ Ludus Magnus Studio Black Rose Wars: Duel - Void (Pre-Order) ACD Distribution

    Black Rose Wars: Duel - Void

    Duel – Void introduces a new way to play fast and exciting two-player mage fights! In Void, two players clash in the cramped underground rooms of a building in the middle of Malta, choosing and planning spells and actions from a common deck, managing their evocations and resources. Only through careful planning and taking advantage of your opponent’s every mistake may you achieve the ultimate victory.

    $64.00$55.00

  • Gamers Guild AZ Ludus Magnus Studio Black Rose Wars: Duel - Lex (Pre-Order) ACD Distribution

    Black Rose Wars: Duel - Lex

    Duel – Lex introduces a new way to play fast and exciting two-player mage fights! Two mages clash in the cramped underground rooms of a Templar stronghold, choosing and planning spells and actions from a common deck and managing their own evocations and resources. Duel – Lex can also be used to expand Black Rose Wars and Black Rose Wars: Rebirth!

    $64.00$55.00

  • Gamers Guild AZ Compass Games LLC Nine Years: War of the Grand Alliance - Deluxe Edition (Pre-Order) AGD

    Nine Years: War of the Grand Alliance - Deluxe Edition (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This standalone game uses the No Peace without Spain System, also contains a campaign game combining the components and scenario rules of both the Nine Years: War of the Grand Alliance 1688-1697 and NO PEACE WITHOUT SPAIN games into one epic scenario running from 1688 to 1713 for the epic scenario ownership off both games is needed. Now players can recreate one of the decisive moments in European history, as France begins its long slide to revolution, Austria enjoys its last moment of continental dominance, and Britain asserts itself as the preeminent economic power of Europe. This Deluxe Edition includes a MOUNTED game map!

    $107.00$88.00

  • Gamers Guild AZ Lemery Games Awithlaknannai (LUDOS America Collection) (Pre-order) Quartermaster Direct

    Awithlaknannai (LUDOS America Collection)

    Awithlaknannai is part of the LUDOS Ancient Games of the World Collection. The LUDOS Collection was born to preserve games of the past, for the generations of the future. The second volume, LUDOS America features four, 2-player ancient strategy games from Chile (Komikan), Guatemala (Puluc), Hawaii (Kōnane) and the American Southwest (Awithlaknannai). 2900+ backers supported this project on Kickstarter. Awithlaknannai - New Mexico⏳20 👨👩👧👦 2 🧒 6+History: Awithlaknannai is a war game from the Zuni tribe of New Mexico.How to play: Capture all your opponent's Serpents along the Rio Grande.

    $22.00$19.00

  • Gamers Guild AZ Lemery Games LUDOS America Collection (Pre-Order) Quartermaster Direct

    LUDOS America Collection

    The LUDOS Collection was born to preserve games of the past, for the generations of the future. The second volume, LUDOS America features four, 2-player ancient strategy games from Chile (Komikan), Guatemala (Puluc), Hawaii (Kōnane) and the American Southwest (Awithlaknannai). 2900+ backers supported this project on Kickstarter. Komikan - Chile⏳20 👨👩👧👦 2 🧒 6+History: Komikan is a traditional hunt game with deep roots in the Mapuche culture.How to play: Capture Alpacas or conquer the Puma's den. Puluc - Guatemala ⏳20 👨👩👧👦 2 🧒 6+History: Puluc is a pre-Columbian running-fight game originating from the Maya civilization.How to play: Capture all your opponent's Warriors in a ritual combat. Kōnane - Hawaii ⏳ 20 👨👩👧👦 2 🧒 6+History: Kōnane is a centuries-old jump-and-capture game, traditionally played by Hawaiian chiefs.How to play: Create the perfect lei by being the last player to pick a flower. Awithlaknannai - New Mexico⏳ 20 👨👩👧👦 2 🧒 6+History: Awithlaknannai is a war game from the Zuni tribe of New Mexico.How to play: Capture all your opponent's Serpents along the Rio Grande.

    $89.00$63.00

  • Gamers Guild AZ Quartermaster General 2nd Edition: Southern Front (Pre-Order) GTS

    Quartermaster General 2nd Edition: South Front

    Quartermaster General: South Front is the second title in the Quartermaster General Front series, a fast-paced, two-player strategy game that brings the Mediterranean theater of World War II to life. With quick setup and simple rules, its easy to dive into the action. Each player commands a unique deck of cards, representing the equipment, manpower, and strategies of their side. Set between Summer 1940 and Spring 1944, the game depicts the intense struggle for control over Southern Europe, North Africa, and the Mediterranean. The Axis player controls Germany, Italy, and their allies, while the Allied player leads the United Kingdom, the United States, and Free France. Players vie for geographical objectives across 16 seasonal rounds, earning Victory Points during four key scoring phases. The game can end early if one player achieves a 10-point lead; otherwise, the winner is determined in the final round. Relive historical events like the Axis campaigns in North Africa and the Balkans, the Allied landings in Sicily, and the hard-fought advance in Italy. Strategic naval dominance and careful resource management are key to victory in this immersive and dynamic addition to the Quartermaster General Front series, Quartermaster General: South Front. Will you alter history or relive its pivotal moments

    $71.00$54.00

  • Gamers Guild AZ GMT The Battle of White Plains GTS

    The Battle of White Plains

    Most authors relegate the Battle of White Plains to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Volume 10 in GMT’s award-winning Battles of the American Revolution series by designer Mark Miklos provides such a much-needed analysis.The GameThe game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31.Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized.In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force?COMPONENTS• 2 hard-mounted maps featuring 1-inch hexes• 245 Unit counters & game markers (1.5 counter sheets), including 7 replacement counters for previous games in the series• 52 Opportunity Cards: 26 American & 26 British• 16 Tactics Cards: 8 American & 8 British• 2 Full color, four-page player aid cards: 1 American & 1 British• 1 Full-color exclusive rule book• 1 Full-color series rule book• 2 dice (10-sided)HistoryAs it occurred, the Battle of White Plains could properly be called the Battle for Chatterton Hill. This relatively limited affair, fought on the American right flank on October 28, 1776, was the only set piece action between the two protagonists. Here some 4,000 British and Hessian troops attacked fewer than 2,000 Americans with the King’s forces ultimately prevailing.The main armies, however, were enormous for the period with 14,500 Americans confronting 13,000 British and Hessians who were eventually reinforced to 15,400, making this one of the largest concentrations of opposing troops during the war and the largest game in the Battles of the American Revolution series to-date. Yet despite this concentration of forces along a front barely three miles wide, the armies sat primarily idle after the fight for Chatterton Hill while the British probed at the flanks, and the Americans improved their defenses.Washington had chosen a strong position which he fortified with two concentric lines of fieldworks that bristled with forty guns. His flanks were anchored on high hills and further secured by the Bronx River to the west and swampy wilderness to the east. Secure in these positions, Washington welcomed the prospect of a frontal assault against his works.For his part, General Howe’s reluctance to launch a frontal attack was due in part to his having witnessed the Battle of Bunker Hill in June, 1775, the memory of that slaughter still fresh in his mind. The weather at White Plains was also a mitigating factor with cold autumn rains falling for much of the week during which the armies remained in contact. Finally, Howe’s own proclivity to hesitate when decisive victory was within his grasp further exacerbated any plans for a major British assault.Washington reacted to the loss of Chatterton Hill by initially refusing his right. Sensing the growing weight of the British host, he eventually swung on a hinge leaving his left where it began, on Hatfield Hill, while pulling the rest of the line back approximately two miles to even higher ground in the North Castle Heights where he dug new fieldworks. Like two heavyweights maneuvering to shorten the ring, each sought an opening—Howe to press the attack on favorable terms and Washington to receive the attack on fortified ground of his choosing.Ultimately reinforced by Lord Percy with six regiments plus some newly-arrived Hessians and having discovered no viable way around the flanks, General Howe determined to attack Washington frontally on the morning of October 31. He stood his men to arms at 5:00 am but driving morning rains cooled his ardor and the army was again ordered to stand down.There was more probing and some long range artillery fire against the American flanks on November 1 to no great consequence. Howe now believed he was facing only an American rear guard in the North Castle Heights lines and saw no value in attacking it, believing that Washington with his main force had already evaded him by marching further north. The armies, therefore, sat staring at one another until November 5-6 when General Howe elected to turn south to complete the conquest of Manhattan by capturing Fort Washington which he did successfully on November 16. As Howe turned south, Washington turned north. He divided his forces into three groups. Major General Lee was to screen the approaches to New England while Major General Heath was to guard the Hudson Highlands and points north. The commander-in-chief with the balance of the army crossed the Hudson River at Peekskill and marched south through New Jersey to stay between the British in New York and the American capitol at Philadelphia.Throughout the White Plains campaign, the prospect for a decisive victory was ever-present. The fact that it didn’t occur is a fascinating story.

    $98.00$75.00

  • Gamers Guild AZ Board Games Epic Card Game: Guardians of Gowana GTS

    Epic Card Game: Guardians of Gowana

    Guardians of Gowana is a two-player box set exploring the tropical supercontinent of Gowana, land of the Gods. A complete game on it’s own, Guardians of Gowana may also be combined with other Epic sets to support more players. The box includes 60 all-new game cards, 34 token cards, score cards, rules reference cards, “Gold” trackers, “+1/+1” counters, and a rulebook.

    $35.00$20.00

  • Gamers Guild AZ Warlord Games Vanguard: Normandy (Pre-Order) ACD Distribution

    Vanguard: Normandy (Pre-Order)

    This item is a pre-order item with an expected release date of Q1 2027 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Vanguard: Normandy invites you to deploy your troops and test your tactical acumen in refighting the thrilling battles of Normandy, 1944. The game is incredibly quick and simple – generate a unique battlefield from any of thousands of possible combinations, pick a faction, and you’re ready to go. Multiple unit types are represented with high-quality, bespoke gaming pieces, and no assembly or painting is required! Plus, with a dedicated solo play mode, you don’t necessarily need an opponent either!

    $178.00$151.00

  • Gamers Guild AZ Ares Games Quartermaster General: East Front AGD

    Quartermaster General: East Front

    In June 1941, Germany invaded the Soviet Union, along with Finland, Romania, and other Axis nations. Germany was seeking another lightning victory, like those attained in Poland, France, and elsewhere: four years and millions of lives later, Soviet troops captured Berlin and forced German to surrender. Quartermaster General: East Front™ is the first 2-player game using the popular Quartermaster General game system and depicts the deadly struggle between the Soviet Union and Germany. The game is played over sixteen game rounds, each representing 3 months, starting in Summer 1941 and ending in Spring 1945.  East Front is a fast-playing card-driven game which provides an in-depth look at one of the major operational theaters of the World War, allowing players to recreate this historical conflict in less than 2 hours.  Contents: 1 Game board 1 Rulebook 2 Player Aid cards 110 game cards 1 Game Round marker 20 double-sided Control markers 1 Axis Victory Point marker 1 Soviet Victory Point marker Scorched Earth marker Gorki Victory Star marker 55 wooden pieces

    $71.00$61.00

  • Gamers Guild AZ Plague Island Games Sparta: Deluxe Edition AGD

    Sparta: Deluxe Edition

    Who Will Head Your Efforts? Lead your forces with legendary characters such as Pericles and Cleon. Each leader has a unique ability, be it combat prowess or cunning diplomacy. Characters may become experienced flipping the leader to their upgraded form with a more powerful ability. Meet your foes on the bloody battlefield Balance diplomacy, economy, and military might in this card-driven game of historic conflict! The Splendor Of Greece Is Yours For The Taking! SPARTA! is for 1-2 players (SOLO bot is included) plays in 2-3 hours. Includes all of these historical scenarios: First Peloponnesian War, Second Peloponnesian War, Theban/Spartan War, and Cleomenian War. The Deluxe Version Includes: miniatures and metal coins

    $140.00

  • Gamers Guild AZ Portal Games Race to Berlin (Pre-Order) ACD Distribution

    Race to Berlin

    Race to Berlin game portrays the last months of World War II in Europe. In the West, after the landing in Normandy and forcing German troops to withdraw from France, the armies of the Western Allies stand over the borders of the Reich, being ready to get across Rhine. In the East, mighty Red Army preparing itself to final offensive, which goal is the capital of Nazi Germany, Berlin. Both Allies are set for the race to ultimate victory. Players take role of the commanders of the Soviet and Allied armies competing for prize winners: the capital of the Third Reich. Additionally, they command German armies, standing in front of their ally (player directing the Red Army commands German troops on the Western Front and player, who controls the Western Allies commands German troops on the Eastern Front), whose task is to delay their troops on its way to Berlin. In addition, the players has to seize the strategically important regions of Germany, which later will be administered by occupying troops. Result of this race creates post-war spheres of influence by the winners of the Second World War, which influence the balance of power during the Cold War.

    $127.00$95.00

  • Gamers Guild AZ Pegasus Spiele Tricky Traders (Pre-Order) ACD Distribution

    Tricky Traders

    The weekly market has begun, and eager customers swarm everywhere—unfortunately, even at the stalls of your competitors. How fortunate that, with all the hustle and bustle, the odd bit of sabotage is unlikely to be noticed as rival guilds conspire against each other? In Tricky Traders, two players compete against each other by moving customers, rats, and characters amongst seven stalls in an attempt to manipulate the market to their advantage and win the game. Over three days, each divided into three phases, players influence the activities in the marketplace with the goal of causing one stall to flourish and another to fall in ruin. The challenge is that each player’s goals are secret! In each day phase, the opponents play two influence cards which are used to move the characters or trigger their various actions. Depending on where they are located, this can mean fame or sabotage for the surrounding stalls. The presence or absence of customers and rats also influences each day’s scoring of fame. At the end of the third day, players reveal their goal cards and calculate how effectively they have supported and sabotaged their target stalls. The player with the greatest total score is the winner.

    $43.00$32.00

  • Gamers Guild AZ TAU LEADER GAMES Freedom! Insurgents vs Empire GTS

    Freedom! Insurgents vs Empire

    Freedom! is a siege game, a test of will, endurance, and tactics between the besieged Freedom Fighters and the besieging Imperial Forces, who have come to crush the rebellion. This asymmetrical game represents the history of the siege of a Greek Holy City (Messolonghi) by Ottoman forces during the Greek War of Independence (1821-1829). The battle takes place in two maps: one showing the actual city and the forces involved in the siege, and one with the surrounding areas, highlighting the support that each of them provides to both players.The goal of the invading forces is to manage to get inside the city before the end of the game or force the citizens to abandon it when their morale went down to zero. The defenders try to withstand the siege and protect the city long enough for the invaders to abandon their attempt deciding to leave on their own or by their morale going to zero.Contents:• Mounted game board• rulebook• 2 player aid charts• 100 game cards (poker size)• 103 wooden cubes• 21 wooden triangular prisms• 86 cardboard tokens• 2 6-sided dice• 3 8-sided dice• 10 zip-lock bags  

    $107.00$72.00

  • Gamers Guild AZ Space Cowboys Jaipur Asmodee

    Jaipur

    The multi award-winning game Jaipur, by Sebastien Pauchon, returns with all new artwork by Vincent Dutrait and the same great gameplay. Players take on the roles of two of the city's most powerful traders seeking to earn their invite to the Maharaja's court. Blending strategy and luck, Jaipur is a fast-paced card game that is easy to learn while offering plenty of depth to dedicated players. The new edition of Jaipur is the first game to kick off Space Cowboy's new 2-Player Collection. The first print run of Jaipur features an exclusive metallic collectible coin to determine the first player!

    $39.00$31.00


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