Board Games | Historical Games
7 Wonders: Duel - Pantheon
Divine intervention comes to your games of 7 Wonders: Duel with the Pantheon expansion! Pantheon enables you to recruit deities from five different ancient Mediterranean cultures to become patrons of your developing city. Each god or goddess offers a powerful blessing such as fabulous wealth, military fortitude, or the means to thwart your opponent’s plans. Grand Temple cards make the game’s final Age intensely competitive by offering unprecedented points to you if you devote your city to divine concerns, and two new Wonders offer pathways towards victory by courting the favor of the gods. This product is an expansion: 7 Wonders: Duel base game required to play.
$38.00$29.00
7 Wonders: Duel - Agora
In the halls of the Senate, decisions which shape the destiny of a civilization are made... and in the dark corridors of these same halls, conspirators work to further their own interests. This new 7 Wonders Duel expansion puts the spotlight on senators and their influence on the development of your Cities. Each competitor will try to control this influence in order to benefit from favorable decrees or call upon conspirators to try and change the situation. • The Agora expansion adds a the new Senate board, two new Wonders, two new Progress tokens, and a new type of instant victory condition: control of the Senate. • Increased replayability thanks to the new Senator and Plot cards that multiply players’ strategic options. • Simple rules that enrich 7 Wonders Duel without slowing down the flow of the game. • Expansion compatible with 7 Wonders Duel Pantheon
$38.00$27.00
Beer & Bread
Beer & Bread is a multi-use card game for two players. Its clever structure of alternating rounds puts a fascinating twist on player interaction, card drafting, and resource management.Founded on the fruitful lands of an erstwhile monastery, two villages have held up the dual tradition of brewing beer and baking bread. While sharing fields and resources, they still find pride in their friendly rivalry of besting each other’s produce.Each of you represents one of these villages. Over the course of six years - which alternate between fruitful and dry - you must harmonize your duties of harvesting and storing resources, producing beer and bread, selling them for coins and upgrading your facilities.However, in order to win, you must maintain the balance between your baked and liquid goods. Because, after the sixth year, you only score the coins collected from the type of good - beer or bread - for which you earned less. The village with the higher score wins.2 playersAges 10+30-45 minute play time
$49.00$39.00
Iron, Blood, Snow & Mud
Summer of 1941. The Axis invasion of the Soviet Union has begun! Will the vaunted German blitzkrieg prove its invincibility once again? Or will the Soviet Union endure the onslaught long enough to rebuild its might and push back the enemy? Lead the battle-hardened forces of Wehrmacht through unimaginably vast enemy territory or take control of the badly outmatched Soviet Red Army and bide your time for a bloody and devastating counteroffensive. The fate of the war is in your hands! Iron, Blood, Snow & Mud is a low complexity, quick-playing two-player game that gives you control of all German and Soviet forces on the Eastern Front: infantry, armor, and support units (aircraft and fleets). It’s played over the course of four years, each consisting of three markedly different seasons, two of which the aptly named Mud and Snow inhibit the use of some actions and units. The movement and its range are predicated on the current season, unit type, and the ability to create and maintain a chain of units. Featuring introductory-level wargame innovative mechanics and fast-paced gameplay easy to learn, hard to master PLAY TIME 60-90 minPLAYER COUNT 2AGE RATING 14+
$49.00$37.00
Air, Land, and Sea: Critters at War
In Air, Land & Sea: Critters at War, two players vie for control over each theater of war by playing cards and strategically utilizing their special abilities to win battles. Whoever gains the most victory points over several battles wins the war! Gameplay is the same in this standalone game as in Air, Land & Sea, but with 100% critters and more vibrant colors.
$25.00$18.00
Air, Land, and Sea
Achieve Victory in the Theaters of Combat to Win the War! In the midst of the greatest conflict humanity has ever known, victory will be claimed by the military that can overcome their enemies in every battleground. Do you have the skills to lead your nation’s best and bravest in the Air, Land & Sea?
$19.00
Catan: Rivals for Catan Age of Enlightenment Revised
Age of Enlightenment includes three new theme sets: The Era of Explorers, The Era of Sages, and The Era of Prosperity. In all, Age of Enlightenment is a 125-Card Expansion for the two player card game, The Rivals for Catan. It picks up where the first expansion, Age of Darkness, left off. The Era of Explorers Set sail from Catan! Explore! Discover new lands! Your Explorer Harbor serves as a starting point for your exploration of 9 adjacent sea cards. Pirates, islanders, and Shipwrecks await across the waters. Embark on missions and try to be the best explorer. Ship tokens chart your position. Victory awaits the most skilled and intrepid sailor! The Era of Sages Influence events! The wisdom—currency—of the many and varied sages gives you the opportunity to influence the strength and frequency of events. Fend off famines! Deflect attacks. Promote peace. Connect with nature and balance prudence, power, foresight, and vigilance in a your noble struggle! The Era of Prosperity Be a good prince. Govern wisely. Build schools, a Hospital, even promote the arts. Raise your people's spirits and spur expansion. But beware Discontent dooms prosperity! Requires Rivals for Catan to Play.
$35.00$21.00
Catan: Rivals for Catan
Rivals for Catan puts you in charge of one of the two factions developing newly-settled Catan. Use your cards to create your own principality. Explore and settle new lands, acquiring resources through card play and the luck of the dice. Use gold, resource combinations, and trade to develop your domain. Expand your settlements and cities, recruit heroes, and defend your lands through politics, invention, and intrigue. Your cunning and a dash of luck decides who will be the ruler over Catan. In addition to the starter game, Rivals for Catan contains three exciting “Theme Games†to challenge you: The Age of Gold, The Age of Turmoil, and The Era of Progress all await...
$42.00$24.00
The Red Dragon Inn: Allies - Keet and Nitrel
The The Red Dragon Inn: Allies Keet and Nitrel is a pair of characters for use in any standalone The Red Dragon Inn game, with this expansion including larger character boards and separator cards as introduced in The Red Dragon Inn 5. Contains 23 coin tokens, two each alcohol and fortitude tokens, Keet and Nitrel character decks (40 cards each), Keet Artifact deck (18 cards), Nitrel Bomb deck (18 cards).
$35.00$25.00
Catan: Rivals for Catan Deluxe
Rivals for Catan Deluxeâ„¢ is a fast-paced card game for 2 players. Rivals for Catan Deluxe puts you in charge of one of the two factions developing newly-settled Catan. Use your unique card mix to create your own principality. Explore and settle new lands. Acquire resources through card play and the luck of the dice. Use gold, resource combinations, and trade to develop your domain. Expand your settlements and cities, recruit heroes, and defend your lands through politics, invention, and intrigue. Use your cunning! Become prince of Catan! Rivals for Catan Deluxe is the perfect way for 2 players to settle and develop the ever-mysterious and fantastic land of Catan.
$63.00$36.00
A Gest of Robin Hood
An ideal entry point to the COIN system and the ICS series: a two player, relatively low complexity game with a family friendly theme that plays in one hour and introduces all of the key concepts found in the COIN series. - A new hidden movement mechanic: The Sheriff will chase Robin Hood across Nottinghamshire to prevent him from organizing peasant revolts, but Robin can sneak away and hide amongst his Merry Men. - A second new hidden movement mechanic: Carriages serve as a simple twist on Lines of Communication, transferring wealth back to Nottingham while providing a target for robbery by the Merry Men, but some of them might be a trap, containing concealed Henchmen! - A streamlined sequence of play: Further developing the two-player sequence of play first found in Colonial Twilight, this new sequence of play is easy to understand while still presenting difficult tactical decisions. - Player Factions: Robin Hood and the Merry Men: Robbing from the rich to give to the poor. - The Sheriff of Nottingham and his Henchmen: In charge of maintaining order and collecting taxes for Prince John.
$114.00$84.00
World of Tanks Strategy Card Game - First Strike - Booster Box Display
Product Configuration: 1 standard base card, 5 common cards, 3 uncommon cards, 1 rare or higher rarity cardBOX BREAK: 24 Booster boxes per box, 20 booster boxes per case Thanks to the World of Tanks: The Card Game booster packs, you can get more of your favorite tanks and expand your collection!
$122.00
Pacts (Pre-Order)
This item is a pre-order item with an expected release date of 02/27/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Celtic legend, faefolk align themselves with courts of influence over the ancient lands. The Seelie are allies of spring and growth, while the Unseelie are those of cold and trickery. In Pacts, you shall rule one of these two courts, facing your eternal opponent in a duel of wits. Before starting, each of you will gain the assistance of mythological creatures such as dragons, banshees, and selkies to give you the edge. Each round, cards are dealt, where one player will split the possible actions between two piles, while the other will select who gets which set. You will each place, move, and remove influence across six regions and see who rules these sacred places, seeking majority control. The player who scores the best after three and six rounds will be declared the new ruler of this great isle. This is a two-player dueler finished with a touch of legendary extravagance, a focused plaything of tactics and strategy worthy of the fae queen herself.
$42.00$36.00
Company of Heroes: 2nd Edition: Solo & Fog of War Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The 2nd Edition Solo and Cooperative Expansion is a completely revised product drawing on the strengths of the 1st Edition but now with a much more intelligent A.I to play against or with a human player's team. The A.I. now secures resource and victory control points like a human player allowing for standard victory conditions rather than the previous abstract round limit of 1st Edition. Players can also use the 250 high quality acrylic unit tiles to play in multiple Fog of War modes including the 45 minute Fog of War Lite Mode for quick games.
$84.00$75.00
Dogfight
Rule The Skies in 20 min or less! A worthy new addition to the Blitzkrieg 20 minute line: with Dogfight, don your flying helmet and goggles and strap in for a fast and fun game of WW1 aerial combat. Tussle with your opponent to shoot them down or take on more advanced espionage, bombing, rescue or escort missions.★ Easy to learn★ Easy to play★ Solo mode included★ Perfect wargame for non-wargamers★ Advanced missions★ Twin sided board and different ability biplanes for extensive replayabilityContents• Board• Player Screens• Bag• Punch tokens• Wooden Plane Tokens• Player Cubes• Cards• Rules• Solo Player Aid
$42.00$28.00
Axis & Allies Battle of the Bulge
Spring 1942, The world is at war! Five major powers struggle for supremacy: Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 25 players, the game is set in 1942—the historical high-water mark of Axis expansion. Show that you are a brilliant military strategist by planning your attacks, marshaling your forces into embattled territories, and resolving the conflicts. Victory goes to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. Change the course of history in a few short hours! Features: Controlling one of the Axis or Allied powers, you will command both your country’s military forces and its wartime economy. Punchboard tokens are now double sided with resealable bags for storage! 410 plastic pieces with resealable bags for storage! Game board measures 40” wide x 26” high! Updated rulebook and reference cards based on Errata documents and FAQs! Contents Summary: 1 40” x 26” Game Board 1 Battle Strip 1 Casualty Strip 410 Plastic Pieces 12 Industrial Complex Markers 100 National Control Markers 5 Setup Cards 80 Chips 6 Dice At a Glance Number of Players: 2-5 For Ages: 12+ Playing Time: 3-4 hours Game Type: Strategy
$84.00$67.00
Undaunted: Battle Of Britain
The RAF faces the Luftwaffe in this two-player deck-building game of aerial WWII combat. Summer, 1940. The German war machine has rolled through the continent in less than a year, crushing all before it. Britain is all that stands in the way of German victory in Europe. Command the pilots of the battle-tested Luftwaffe who are looking to extinguish all resistance and pave the way to invasion, or the resourceful and determined RAF opposing them at every turn. Undaunted: Battle of Britain is a standalone game in the Undaunted series, adapting the core gameplay of the previous games to recreate the dynamic dogfighting of aerial combat. Maintain cohesion between your pilots, evade anti-aircraft artillery, and leverage talented aces to win the battle for the skies!
$77.00$50.00
The Hunt
September 1939: The commander of the Admiral Graf Spee receives the order to sink as many British freight ships as possible in the South Atlantic. The objective is to intercept the ships crossing the Atlantic and prevent supplies from reaching the UK and other destinations. The plan seems to work in the first months. Within a few weeks, the Admiral Graf Spee sinks nine freight ships and sends almost 50,000 gross register tons to the seabed. The gigantic loss puts the army command in London Whitehall under pressure. In order to protect their freighters in the best possible way, the Admiralty had no choice but to reinforce the English fleet in the South Atlantic by sending three cruisers in what is known as "The Battle of River Plate". The Hunt is an asymmetric duel in which one player assumes the leadership of the British Royal Navy, while the other player represents the German Kriegsmarine. Each player has their own deck of cards. In order for the German side to win, it must stay hidden from the British while sinking five cargo ships. The British player must hunt down and fight the Admiral Graf Spee in a final naval battle, in which case the side that ends up with less damage wins. Will the Royal Navy be able to take advantage of its numerical superiority, or will the Kriegsmarine be the ones who with their cunning and refined strategy manage to overthrow their rival? —description from the publisher
$49.00$36.00
It's a Wonderful Kingdom
You are vying for the throne of the kingdom, intent on restoring the rightful heir. Use one of the three included modules to experience different play modes. Master the “Split & Trap” system to trick your opponent into choosing the wrong cards. Be the best at developing your duchy, and become the new ruler of this Wonderful Kingdom!It’s a Wonderful Kingdom is a standalone solo or 2-player game in a fantasy universe. Inspired by the core mechanics of its predecessor “It’s a Wonderful World”, this new game offers more interaction, a bluff mechanism and new challenges. The game is played using modules, each different and offering mechanical twists. Each game, players will choose one of the different modules to compete against each other.The players take turns offering cards from their hands using an “I split, you choose” mechanism, choosing one of the opponent’s offerings, then making an offering of their own. Trap tokens allow some cards to be offered face down. Once all the cards have been offered, both players simultaneously review their selections to decide what they want to add to their duchy, and what they want to recycle for immediate resources. Finally, both players’ duchies produce resources. Clever planning will enable growth and development at this stage.Once production is complete, the round ends and a new offering phase begins. This process is repeated a total of four times, after which the player who has earned the most victory points is the winner, and is crowned ruler of the Wonderful Kingdom!CONTENTS:• 130 cards• 1 game board• 3 Quest boards• 90 translucent cubes• 46 tokens• 1 dry erase scoreboard• 1 dry erase marker• 1 rulebook
$63.00$42.00
1565: St. Elmo's Pay The Great Siege of Malta
Relive the Greatest Siege in HistoryA vendetta spanning decades reaches its terrible and bloody crescendo as Suleiman the Magnificent’s 30,000 strong armada descends on the 500 beleaguered Knights of St. John defending the people of Malta, with the express purpose of wiping them from existence and changing the course of history forever...The thematic card game of war & history for 1-2 players1565, St. Elmo’s Pay is an asymmetric, competitive, tactical card game and the successor to the award-nominated 1066, Tears to Many Mothers. Each player, as either Ottoman Turks or Knights of St. John, musters troops and resources to overcome the various obstacles in their path before the two armies clash in an epic siege over three fronts on the tiny island of Malta: Birgu, Senglea, and the doomed fortress of Saint Elmo.
$70.00
1066, Tears to Many Mothers: The Battle of Hastings
Recreate the infamous Battle of Hastings!A promise has been broken, an evil omen is in the sky, a crown is at stake, and history is about to be made...THE THEMATIC CARD GAME OF WAR & HISTORY FOR 1-2 PLAYERS1066, Tears to Many Mothers is an asymmetric, competitive, tactical card game in the style of Magic the Gathering, but non-collectable. Both players, as either Normans or Saxons, muster their troops and resources to overcome the various obstacles in their way before the two armies clash on the battlefield at Hastings.Every card in the game is inspired by a real person or event from the time. With a focus on quick, tactical play and a thematic re-imagining of that seismic year in history, there is no Deck / Bag / Pool Building required, each player simply grabs their deck and shuffles, then play begins.
$84.00$59.00
Token Terrors: Battlegrounds
Welcome Warlords to the Battleground! Battles rage between fearsome factions on the continent of Terra, and you must command your army to crush your opponent in a savage skirmish! In Token Terrors: Battlegrounds, two players each draft an army of 10 Token Terrors from a variety of factions, and use them to completely eliminate their opponent's army on the 7x7 battleground grid. Through strategic movement, well-timed attacks and clever use of each factions' unique abilities, one army will conquer the Battleground, and reign victorious. This compact strategy battle game is deceptively simple, with remarkable strategic depth. The combat is packed with decisive choices, action point management, area control, press your luck, and sometimes a bit of puzzle-solving. The Token Terrors miniatures themselves, are also durable, inexpensive, dice-sized mini-monsters with a ton of character, that make great MTG token creature representations or RPG minions. See you on the Battleground!
$63.00
Epic Card Game: Duels
Welcome to Epic, a fast-paced fantasy card game designed by the creators of Star Realm Deckbuiling Game: Magic Hall of Famers Rob Dougherty and Darwin Kastle. Epic gives you all the great gameplay and beautiful art of a trading card game, but without the high cost or hard-to-find cards!This starter set contains everything needed for two players to learn and play the game.Contents:100 Cards2 Gold Trackers1 Turn Marker1 Rulebook1 Quick Start Guide
$17.00
Imhotep: The Duel
The competition of the builders continues!In Imhotep: The Duel you play the roles of Nefertiti and Akhenaten - one of the most popular royal couples of ancient Egypt. Place your meeples tactically to unload the most valuable tokens from the six boats. Little by little you build your four monuments in order to gain as many points as possible and win the duel.Based on the hit game Imhotep, a 2016 Spiel des Jahres nominee, this two-player version has the building fun and player interaction of the original with new gameplay perfect for one-on-one competition.Contents:60 Cargo Tokens8 Meeples8 Site Boards6 Boat Tokens1 Harbor Board1 Rulebook Ages: 10+Players: 2Game Length: 30 min or less
$28.00$20.00
Jurassic Feud Game Bundle
This game bundle includes Jurassic Feud, the Jurassic Feud Pangea Expansion, the Jurassic Feud Quarry Pack, and a set of two Catapult Feud Game Mats! Jurassic Feud is a standalone spinoff of Catapult Feud, and the goal of both games is the same: Knock down all of your opponent's warriors and be the last one standing. In short, choose your warriors, then use your bricks to build a prehistoric-style fortress on your player board. Place your warriors on top of your fort, then take turns using your dino-catapults to launch boulders in an attempt to destroy your opponent's fortress and knock over their warriors. Each turn consists of four phases: tactics (playing an action card), aim, fire, and clean-up. When all warriors of one side are knocked over, the battle is over. The winner must have at least one warrior miniature standing upright. Jurassic Feud is a standalone game, but can be played with Catapult Feud and its expansions.
$118.00$104.00
Espana 1936
Lovers of strategy and historical simulation are in luck. 16 years after the initial publication, España 1936 returns to stores with completely revamped artwork and with the Armada expansion included. Armada takes place in 1938 and includes 8 optional cards that add uncertainty to the events. Are you ready to be immersed in history?
$84.00$67.00
Undaunted: Normandy
June, 1944: Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage! Undaunted: Normandy is a deck-building game that places you and your opponent in command of American or German forces, fighting through a series of missions critical to the outcome of World War II. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favor, but reckless decisions could prove catastrophic as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted. —description from the publisher Contents:108 Cards18 Large map tiles4 D10 DiceTokens1 Rule booklet1 Campaign booklet
$67.00$43.00
Rising Cultures (Pre-Order)
This item is a pre-order item with an expected release date of March 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Rising Cultures, you take control of one of four different civilizations — Egypt, Persia, Rome, or the Abbasid Caliphate — each with its own unique deck and abilities. Your goal is to lead your culture to fame and glory through conquered provinces or building cards. Each of the multi-use cards presents you with an important decision: Do you use them for resources, for your military, to build important buildings, or to play unique leaders? The decision is yours!
$49.00$39.00
The Battle of White Plains
Most authors relegate the Battle of White Plains to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Volume 10 in GMT’s award-winning Battles of the American Revolution series by designer Mark Miklos provides such a much-needed analysis.The GameThe game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31.Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized.In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force?COMPONENTS• 2 hard-mounted maps featuring 1-inch hexes• 245 Unit counters & game markers (1.5 counter sheets), including 7 replacement counters for previous games in the series• 52 Opportunity Cards: 26 American & 26 British• 16 Tactics Cards: 8 American & 8 British• 2 Full color, four-page player aid cards: 1 American & 1 British• 1 Full-color exclusive rule book• 1 Full-color series rule book• 2 dice (10-sided)HistoryAs it occurred, the Battle of White Plains could properly be called the Battle for Chatterton Hill. This relatively limited affair, fought on the American right flank on October 28, 1776, was the only set piece action between the two protagonists. Here some 4,000 British and Hessian troops attacked fewer than 2,000 Americans with the King’s forces ultimately prevailing.The main armies, however, were enormous for the period with 14,500 Americans confronting 13,000 British and Hessians who were eventually reinforced to 15,400, making this one of the largest concentrations of opposing troops during the war and the largest game in the Battles of the American Revolution series to-date. Yet despite this concentration of forces along a front barely three miles wide, the armies sat primarily idle after the fight for Chatterton Hill while the British probed at the flanks, and the Americans improved their defenses.Washington had chosen a strong position which he fortified with two concentric lines of fieldworks that bristled with forty guns. His flanks were anchored on high hills and further secured by the Bronx River to the west and swampy wilderness to the east. Secure in these positions, Washington welcomed the prospect of a frontal assault against his works.For his part, General Howe’s reluctance to launch a frontal attack was due in part to his having witnessed the Battle of Bunker Hill in June, 1775, the memory of that slaughter still fresh in his mind. The weather at White Plains was also a mitigating factor with cold autumn rains falling for much of the week during which the armies remained in contact. Finally, Howe’s own proclivity to hesitate when decisive victory was within his grasp further exacerbated any plans for a major British assault.Washington reacted to the loss of Chatterton Hill by initially refusing his right. Sensing the growing weight of the British host, he eventually swung on a hinge leaving his left where it began, on Hatfield Hill, while pulling the rest of the line back approximately two miles to even higher ground in the North Castle Heights where he dug new fieldworks. Like two heavyweights maneuvering to shorten the ring, each sought an opening—Howe to press the attack on favorable terms and Washington to receive the attack on fortified ground of his choosing.Ultimately reinforced by Lord Percy with six regiments plus some newly-arrived Hessians and having discovered no viable way around the flanks, General Howe determined to attack Washington frontally on the morning of October 31. He stood his men to arms at 5:00 am but driving morning rains cooled his ardor and the army was again ordered to stand down.There was more probing and some long range artillery fire against the American flanks on November 1 to no great consequence. Howe now believed he was facing only an American rear guard in the North Castle Heights lines and saw no value in attacking it, believing that Washington with his main force had already evaded him by marching further north. The armies, therefore, sat staring at one another until November 5-6 when General Howe elected to turn south to complete the conquest of Manhattan by capturing Fort Washington which he did successfully on November 16. As Howe turned south, Washington turned north. He divided his forces into three groups. Major General Lee was to screen the approaches to New England while Major General Heath was to guard the Hudson Highlands and points north. The commander-in-chief with the balance of the army crossed the Hudson River at Peekskill and marched south through New Jersey to stay between the British in New York and the American capitol at Philadelphia.Throughout the White Plains campaign, the prospect for a decisive victory was ever-present. The fact that it didn’t occur is a fascinating story.
$96.00$73.00
Scope PANZER
SCOPE Panzer is a game for 2 players, with quick games of 15 min or less of duration, recommended from 12 years of age. Third installment of the saga, with a very different air within the SCOPE system, and that combines the hidden movement by grids with a great amount of strategic possibilities. Scope PANZER is a card game of combat between tanks in the European theater of WWII. One player commands a squad of American tanks, which faces a squad of German tanks commanded by the other player, in a battle of ambushes and close-range encounters. It has several game modes, with different levels of complexity and duration.
$27.00$21.00
LUDOS America Collection
The LUDOS Collection was born to preserve games of the past, for the generations of the future. The second volume, LUDOS America features four, 2-player ancient strategy games from Chile (Komikan), Guatemala (Puluc), Hawaii (Kōnane) and the American Southwest (Awithlaknannai). 2900+ backers supported this project on Kickstarter. Komikan - Chile⏳20 👨👩👧👦 2 🧒 6+History: Komikan is a traditional hunt game with deep roots in the Mapuche culture.How to play: Capture Alpacas or conquer the Puma's den. Puluc - Guatemala ⏳20 👨👩👧👦 2 🧒 6+History: Puluc is a pre-Columbian running-fight game originating from the Maya civilization.How to play: Capture all your opponent's Warriors in a ritual combat. Kōnane - Hawaii ⏳ 20 👨👩👧👦 2 🧒 6+History: Kōnane is a centuries-old jump-and-capture game, traditionally played by Hawaiian chiefs.How to play: Create the perfect lei by being the last player to pick a flower. Awithlaknannai - New Mexico⏳ 20 👨👩👧👦 2 🧒 6+History: Awithlaknannai is a war game from the Zuni tribe of New Mexico.How to play: Capture all your opponent's Serpents along the Rio Grande.
$86.00$74.00
Epic Card Game: Guardians of Gowana
Guardians of Gowana is a two-player box set exploring the tropical supercontinent of Gowana, land of the Gods. A complete game on it’s own, Guardians of Gowana may also be combined with other Epic sets to support more players. The box includes 60 all-new game cards, 34 token cards, score cards, rules reference cards, “Gold” trackers, “+1/+1” counters, and a rulebook.
$19.00
1212 Las Navas de Tolosa
1212: Navas de Tolosa is a small tactical wargame for 2 players that allows you to revive this famous medieval battle of the Reconquista where two very different ways of understanding war face each other: the Christian one represented by the kingdoms of Castile, Aragon and Navarre, and the Muslim one represented by the Almohad Empire. Through action points, players move their troops across the battlefield and fight fiercely to death, but only if they learn to play their cards wisely they will be able to claim victory. Each player plays one card face down. The two cards are revealed simultaneously. The player with the highest number wins the initiative. Starting with the player who has won the initiative, players take turns playing their cards as action points.Victory conditions: the Black Guard troop is eliminated (Christian); 8 or fewer troops on the battlefield and no Christian in the Muslim zone (Muslim); double or more troops than the rival (Both players).
$41.00$34.00
Dungeon Heroes
Dungeon Heroes is a tile-placement rogue-like dungeon crawl. One player controls an adventure party consisting of four heroes: a warrior, a wizard, a cleric and a rogue. The other player is the dungeon lord. He creates the dungeon and controls the monsters within. The goal of the Dungeon Lord is to construct a devious dungeon layout by placing tiles turn by turn. When the Dungeon Lord runs out of tiles, the monsters enrage and hunt down the heroes. The heroes must unravel the Dungeon Lord's scheme by disarming traps, killing monsters early and using powerful magic to reveal hidden areas. Their goal is to locate three treasures to win the game. The Dungeon Lord, quite naturally, wants to eradicate the Heroes...
$42.00
Komikan (LUDOS America Collection)
Komikan is part of the LUDOS Ancient Games of the World Collection. Komikan - Chile⏳20 👨👩👧👦 2 🧒 6+History: Komikan is a traditional hunt game with deep roots in the Mapuche culture.How to play: Capture Alpacas or conquer the Puma's den. The LUDOS Collection was born to preserve games of the past, for the generations of the future. The second volume, LUDOS America features four, 2-player ancient strategy games from Chile (Komikan), Guatemala (Puluc), Hawaii (Kōnane) and the American Southwest (Awithlaknannai).
$21.00$18.00
Kōnane (LUDOS America Collection)
Kōnane is part of the LUDOS Ancient Games of the World Collection. The LUDOS Collection was born to preserve games of the past, for the generations of the future. The second volume, LUDOS America features four, 2-player ancient strategy games from Chile (Komikan), Guatemala (Puluc), Hawaii (Kōnane) and the American Southwest (Awithlaknannai). 2900+ backers supported this project on Kickstarter. Kōnane - Hawaii ⏳20 👨👩👧👦 2 🧒 6+History: Kōnane is a centuries-old jump-and-capture game, traditionally played by Hawaiian chiefs.How to play: Create the perfect lei by being the last player to pick a flower.
$21.00$18.00
Awithlaknannai (LUDOS America Collection)
Awithlaknannai is part of the LUDOS Ancient Games of the World Collection. The LUDOS Collection was born to preserve games of the past, for the generations of the future. The second volume, LUDOS America features four, 2-player ancient strategy games from Chile (Komikan), Guatemala (Puluc), Hawaii (Kōnane) and the American Southwest (Awithlaknannai). 2900+ backers supported this project on Kickstarter. Awithlaknannai - New Mexico⏳20 👨👩👧👦 2 🧒 6+History: Awithlaknannai is a war game from the Zuni tribe of New Mexico.How to play: Capture all your opponent's Serpents along the Rio Grande.
$21.00$18.00
Nine Years: War of the Grand Alliance - Deluxe Edition (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This standalone game uses the No Peace without Spain System, also contains a campaign game combining the components and scenario rules of both the Nine Years: War of the Grand Alliance 1688-1697 and NO PEACE WITHOUT SPAIN games into one epic scenario running from 1688 to 1713 for the epic scenario ownership off both games is needed. Now players can recreate one of the decisive moments in European history, as France begins its long slide to revolution, Austria enjoys its last moment of continental dominance, and Britain asserts itself as the preeminent economic power of Europe. This Deluxe Edition includes a MOUNTED game map!
$105.00$99.00
1565: St. Elmo's Pay The Great Siege of Malta - Resolution Sale
Relive the Greatest Siege in HistoryA vendetta spanning decades reaches its terrible and bloody crescendo as Suleiman the Magnificent’s 30,000 strong armada descends on the 500 beleaguered Knights of St. John defending the people of Malta, with the express purpose of wiping them from existence and changing the course of history forever...The thematic card game of war & history for 1-2 players1565, St. Elmo’s Pay is an asymmetric, competitive, tactical card game and the successor to the award-nominated 1066, Tears to Many Mothers. Each player, as either Ottoman Turks or Knights of St. John, musters troops and resources to overcome the various obstacles in their path before the two armies clash in an epic siege over three fronts on the tiny island of Malta: Birgu, Senglea, and the doomed fortress of Saint Elmo.
$70.00$34.00
For Glory (Premium Edition)
For Glory is a game of gladiatorial combat and Deck / Bag / Pool Building for 2 players. Players take on the role of gladiator school owners, or lanistas, in ancient Rome. The game utilizes a two-phase system for Deck / Bag / Pool Building and combat. During the Machinations Phase, players recruit gladiators, secure the support of influential patrons, increase their income, and train their gladiators in a multitude of tactics. When the crowd’s bloodlust becomes insatiable, the game shifts to the Arena Phase, during which players control their gladiators in various arenas to battle their opponents’ gladiators for glory. Each gladiator has a unique set of stats and a unique ability. Having the right synergies between gladiators often means the difference between death and glory. During arena battles, players also play tactic and reaction cards from their hand to support their gladiators, or turn the tides of battle. The first player to gain six glory by winning arena battles is the victor, and will be remembered for all time as the greatest lanista of Rome.
$84.00
Sparta: Deluxe Edition
Who Will Head Your Efforts? Lead your forces with legendary characters such as Pericles and Cleon. Each leader has a unique ability, be it combat prowess or cunning diplomacy. Characters may become experienced flipping the leader to their upgraded form with a more powerful ability. Meet your foes on the bloody battlefield Balance diplomacy, economy, and military might in this card-driven game of historic conflict! The Splendor Of Greece Is Yours For The Taking! SPARTA! is for 1-2 players (SOLO bot is included) plays in 2-3 hours. Includes all of these historical scenarios: First Peloponnesian War, Second Peloponnesian War, Theban/Spartan War, and Cleomenian War. The Deluxe Version Includes: miniatures and metal coins
$136.00
1212 Las Navas de Tolosa - Resolution Sale
1212: Navas de Tolosa is a small tactical wargame for 2 players that allows you to revive this famous medieval battle of the Reconquista where two very different ways of understanding war face each other: the Christian one represented by the kingdoms of Castile, Aragon and Navarre, and the Muslim one represented by the Almohad Empire. Through action points, players move their troops across the battlefield and fight fiercely to death, but only if they learn to play their cards wisely they will be able to claim victory. Each player plays one card face down. The two cards are revealed simultaneously. The player with the highest number wins the initiative. Starting with the player who has won the initiative, players take turns playing their cards as action points.Victory conditions: the Black Guard troop is eliminated (Christian); 8 or fewer troops on the battlefield and no Christian in the Muslim zone (Muslim); double or more troops than the rival (Both players).
$41.00$18.00
1066, Tears to Many Mothers: The Battle of Hastings - Resolution Sale
Recreate the infamous Battle of Hastings!A promise has been broken, an evil omen is in the sky, a crown is at stake, and history is about to be made...THE THEMATIC CARD GAME OF WAR & HISTORY FOR 1-2 PLAYERS1066, Tears to Many Mothers is an asymmetric, competitive, tactical card game in the style of Magic the Gathering, but non-collectable. Both players, as either Normans or Saxons, muster their troops and resources to overcome the various obstacles in their way before the two armies clash on the battlefield at Hastings.Every card in the game is inspired by a real person or event from the time. With a focus on quick, tactical play and a thematic re-imagining of that seismic year in history, there is no Deck / Bag / Pool Building required, each player simply grabs their deck and shuffles, then play begins.
$84.00$35.00
Freedom! Insurgents vs Empire
Freedom! is a siege game, a test of will, endurance, and tactics between the besieged Freedom Fighters and the besieging Imperial Forces, who have come to crush the rebellion. This asymmetrical game represents the history of the siege of a Greek Holy City (Messolonghi) by Ottoman forces during the Greek War of Independence (1821-1829). The battle takes place in two maps: one showing the actual city and the forces involved in the siege, and one with the surrounding areas, highlighting the support that each of them provides to both players.The goal of the invading forces is to manage to get inside the city before the end of the game or force the citizens to abandon it when their morale went down to zero. The defenders try to withstand the siege and protect the city long enough for the invaders to abandon their attempt deciding to leave on their own or by their morale going to zero.Contents:• Mounted game board• rulebook• 2 player aid charts• 100 game cards (poker size)• 103 wooden cubes• 21 wooden triangular prisms• 86 cardboard tokens• 2 6-sided dice• 3 8-sided dice• 10 zip-lock bags
$105.00$70.00
Quartermaster General 2nd Edition: South Front
Quartermaster General: South Front is the second title in the Quartermaster General Front series, a fast-paced, two-player strategy game that brings the Mediterranean theater of World War II to life. With quick setup and simple rules, its easy to dive into the action. Each player commands a unique deck of cards, representing the equipment, manpower, and strategies of their side. Set between Summer 1940 and Spring 1944, the game depicts the intense struggle for control over Southern Europe, North Africa, and the Mediterranean. The Axis player controls Germany, Italy, and their allies, while the Allied player leads the United Kingdom, the United States, and Free France. Players vie for geographical objectives across 16 seasonal rounds, earning Victory Points during four key scoring phases. The game can end early if one player achieves a 10-point lead; otherwise, the winner is determined in the final round. Relive historical events like the Axis campaigns in North Africa and the Balkans, the Allied landings in Sicily, and the hard-fought advance in Italy. Strategic naval dominance and careful resource management are key to victory in this immersive and dynamic addition to the Quartermaster General Front series, Quartermaster General: South Front. Will you alter history or relive its pivotal moments
$70.00$52.00
Puluc (LUDOS America Collection)
Puluc is part of the LUDOS Ancient Games of the World Collection. The LUDOS Collection was born to preserve games of the past, for the generations of the future. The second volume, LUDOS America features four, 2-player ancient strategy games from Chile (Komikan), Guatemala (Puluc), Hawaii (Kōnane) and the American Southwest (Awithlaknannai). 2900+ backers supported this project on Kickstarter. Puluc - Guatemala ⏳20 👨👩👧👦 2 🧒 6+History: Puluc is a pre-Columbian running-fight game originating from the Maya civilization.How to play: Capture all your opponent's Warriors in a ritual combat.
$21.00$18.00
Espana 1936 - Resolution Sale
Lovers of strategy and historical simulation are in luck. 16 years after the initial publication, España 1936 returns to stores with completely revamped artwork and with the Armada expansion included. Armada takes place in 1938 and includes 8 optional cards that add uncertainty to the events. Are you ready to be immersed in history?
$84.00$41.00
Race to Berlin (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Race to Berlin game portrays the last months of World War II in Europe. In the West, after the landing in Normandy and forcing German troops to withdraw from France, the armies of the Western Allies stand over the borders of the Reich, being ready to get across Rhine. In the East, mighty Red Army preparing itself to final offensive, which goal is the capital of Nazi Germany, Berlin. Both Allies are set for the race to ultimate victory. Players take role of the commanders of the Soviet and Allied armies competing for prize winners: the capital of the Third Reich. Additionally, they command German armies, standing in front of their ally (player directing the Red Army commands German troops on the Western Front and player, who controls the Western Allies commands German troops on the Eastern Front), whose task is to delay their troops on its way to Berlin. In addition, the players has to seize the strategically important regions of Germany, which later will be administered by occupying troops. Result of this race creates post-war spheres of influence by the winners of the Second World War, which influence the balance of power during the Cold War.
$124.00$105.00
You have seen 48 out of 79 products