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Fantasy Flight

11 products


  • Gamers Guild AZ Fantasy Flight Games Twilight Imperium: Prophesy of Kings Asmodee

    Twilight Imperium: Prophesy of Kings

    3 in stock

    The Prophecy of Kings expansion is packed with new content for Twilight Imperium (Fourth Edition). The galaxy has grown far larger as seven never-before-seen factions enter the game, each boasting its own unique strengths and weaknesses, from the gene-altering powers of the Mahact to the watchful guard of the Argent Flight, to the mysterious and ancient Empyrean. And new factions aren't the only way the galaxy grows bigger! Forty new system and hyperlane tiles add new planets and obstacles to the map, and with two new colors of player components included in the box, you can play Twilight Imperium with up to eight players. But that's only a fraction of what you'll find in this expansion! Adding even more flavor to your chosen species, a wealth of unique leader cards arrive to support every faction in the game, giving you powers to unlock during the game. Lumbering mechs stomp onto the battlefield as powerful new ground forces with unique special abilities for every faction. As you venture into the unknown regions of space, brand-new exploration decks seed new planets and the void of space with new discoveries, including fragments you can combine to create awe-inspiring relics. On top of this, Prophecy of Kings includes new action cards, agenda cards, objectives, technologies, promissory notes, legendary planets, and more.

    3 in stock

    $153.00$101.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: The Innsmouth Conspiracy Expansion Asmodee

    Arkham Horror The Card Game: The Innsmouth Conspiracy Expansion

    1 in stock

    Not far from Arkham, the stooped and weathered town of Innsmouth squats on the Atlantic coast. An aura of decrepitude and decay hangs over the city like the ocean fog, from the weirdly glowing windows of the Gilman House to the deserted and toppling Fish Street bridge. Beyond the city limits, the Innsmouth shoreline is pocked with half-flooded tidal tunnels and unnatural coves. Who knows what strange, abyssal trinkets you might find, among the skeletons of fish and rotting seaweed?The Innsmouth Conspiracy, the sixth deluxe expansion for Arkham Horror: The Card Game, invites you to take your first steps in a twisting, time-jumping tale, starting with the campaign’s first two scenarios included in this expansion. From the heart of Innsmouth itself to the torturous coastline and beyond, these scenarios tee up an adventure that will continue to unfold across the subsequent six Mythos Packs. Far from including just two new scenarios, however, The Innsmouth Conspiracy brings five new investigators to the table with an undersea trove of player cards to support new types of decks—along with new mechanics for players to sink their teeth into, including keys, flood tokens, bless tokens, and curse tokens!

    1 in stock

    $38.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: The Scarlet Keys Campaign Expansion Asmodee

    Arkham Horror The Card Game: The Scarlet Keys Campaign Expansion

    4 in stock

    Strange disappearances haunt the city of Arkham, Massachusetts. With each object, building, or person that vanishes, they are erased not just from physical existence, but from history and memory as well. Only a select few investigators remember those that disappeared–or so they believe. Before long, the mystery unravels into an international conspiracy, and our wary investigators find themselves recruited by a shadowy government agency whose sole purpose is the collection and research of paradimensional implements they call “Keys.” However, they aren’t the only ones searching for them… In The Scarlet Keys Campaign Expansion, one to four investigators are sent on a dangerous assignment comprising up to ten scenarios all across the globe. Travel around a map of the world and chart your path to discover eldritch Keys before they are found by members of the mysterious and deadly Red Coterie…or work together with your foes to stop an even greater threat that lurks in the shadows. But can you really trust them? This expansion contains the entirety of The Scarlet Keys campaign. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story.

    4 in stock

    $98.00$63.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror: Secrets of the Order Asmodee

    Arkham Horror: Secrets of the Order

    3 in stock

    The unquiet spirits of the dead cry out and ghouls stalk the midnight streets. Derelict portals yawn open between our existence and the horrific Underworld, and even in the storied French Hill neighborhood, the Order of the Silver Twilight plots their path to greater power. Venture to other worlds in the Secrets of the Order expansion for Arkham Horror: The Board Game! Four new investigators confront the ghosts of Arkham’s past in three new scenarios, challenging you to venture beyond the veil and travel into other worlds. Whether players are chasing ghosts through the storied French Hill neighborhood, or descending into the Underworld—a realm of monsters and madness—they’ll have the chance to pass beyond the threshold in the Secrets of the Order expansion.

    3 in stock

    $63.00$41.00

  • Gamers Guild AZ Fantasy Flight Games Twilight Imperium (Fourth Edition) Asmodee

    Twilight Imperium (Fourth Edition)

    2 in stock

    Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy. No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate. A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways. After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.

    2 in stock

    $229.00$184.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror: Dead of Night Asmodee

    Arkham Horror: Dead of Night

    2 in stock

    Kate Winthrop pulled the collar of her long coat tight against her neck to ward off the creeping chill of a damp autumn night. With a squeal of tires, a long black car raced by, pursued closely by a police wagon. Kate pressed herself up against the iron railing of the bridge over the Miskatonic to keep clear of the chaos. She’d read in the papers about the recent upsurge in violent crime and felt the increasing tension all around the city. As the nights grew longer, she noticed a deeper darkness lurking in the shadows around Arkham, and the instruments in her research lab at the university were responding to some influence that she couldn’t observe. Something was coming. Fantasy Flight Games is proud to announce Dead of Night, a new expansion for Arkham Horror Third Edition! In Dead of Night, investigators explore the facets of Arkham best left unseen in the light of day. Organized crime builds a strong foothold in the city, secret cults labor for a dark master, an alien moon hangs overhead, and unknowable horrors stalk the night. This expansion includes two all-new scenarios, new encounters for every location in Arkham, new monsters and anomalies, a new monster deck holder, and four new investigators to face these fresh horrors, armed with new spells, items, and allies. 

    2 in stock

    $46.00$37.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror: Under Dark Waves Asmodee

    Arkham Horror: Under Dark Waves

    2 in stock

    Cold salt waves beat on the New England coast and thick fog rolls in off the bay, obscuring the small fishing hamlets that nestle in the darkness. Dark things creep along the shoreline, strange lights glide deep beneath the surface of the Atlantic, and the pallid villagers go missing with disturbing regularity. Under Dark Waves is a new large box expansion for Arkham Horror, taking your investigations beyond the town of Arkham to the other ill-fated towns of Massachusetts. Two new double-sided tiles bring Kingsport and Innsmouth to vibrant life, while eight more investigators arrive to join your party, ranging from a drifter like “Ashcan” Pete to a letter carrier such as Stella Clark. These investigators will have their work cut out for them with four entirely new scenarios pitting them against the horrors that lurk beneath the ocean waves. With over 150 encounter and event cards, alongside new assets, monsters, conditions, and the terror mechanic, Under Dark Waves boasts a vast undersea treasure trove, pulling you into some of the Cthulhu Mythos’s most compelling tales.

    2 in stock

    $84.00$59.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror (Third Edition) Asmodee

    Arkham Horror (Third Edition)

    4 in stock

    The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion. Only a handful of investigators stand against the Arkham Horror. Will they prevail? Arkham Horror Third Edition is a cooperative board game for one to six players who take on the role of investigators trying to rid the world of ancient beings known as Ancient Ones in the 1920s. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies to stand any hope of defeating the ancient creatures that exist just beyond the veil of our reality.  

    4 in stock

    $111.00$89.00

  • Gamers Guild AZ Fantasy Flight Games Letters from Whitechapel Asmodee

    Letters from Whitechapel

    4 in stock

    Welcome to Whitechapel. Welcome to Jack the Ripper’s streets. Letters from Whitechapel™ is a game of deduction and bluffing set in London, 1888, the time of Jack the Ripper. It’s a game for two to six players, age 13 or older, for an average time of 90 minutes. Five important detectives are on the trail of Jack the Ripper, the most dangerous serial killer of all time. They must chase the mysterious murderer through the tangled streets and alleys of the Whitechapel district. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The rest of the players are police detectives, who must cooperate to catch Jack the Ripper before the end of the game.

    4 in stock

    $70.00$56.00

  • Gamers Guild AZ Fantasy Flight Games A Game of Thrones: The Board Game (Second Edition) Asmodee

    A Game of Thrones: The Board Game (Second Edition)

    1 in stock

    Based on the best-selling novel series A Song of Ice and Fire by George R. R. Martin, A Game of Thrones: The Board Game Second Edition lets 3-6 players take control of the great houses of Westeros in an epic struggle to claim the Iron Throne. The updated second edition brings a host of enhancements to your A Game of Thrones experience. It incorporates elements from previous expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations. Convenient player screens will hide your underhanded dealings from prying eyes, while new Tides of Battle cards convey the uncertainty of war. This, along with updated graphics and a clarified ruleset, means the time has never been better to claim the Iron Throne. A Game of Thrones: The Board Game Second Edition includes: 1 Rulebook and 1 Game Board 138 Plastic Units 105 Cards 6 Player Screens 266 Tokens and Overlays

    1 in stock

    $91.00$73.00

  • Gamers Guild AZ Fantasy Flight Games Legacy of Dragonholt Asmodee

    Legacy of Dragonholt

    3 in stock

    Gather your band of heroes and journey to the edge of the Terrinoth in Legacy of Dragonholt! The first game to use the Oracle system, Legacy of Dragonholt captures the spirit of a roleplaying game without needing a game master. This narrative game for one to six players allows players to build their own unique hero and embark on six noble quests. Battle goblins, foil the plot of an evil lord, and add a new story to your tale!

    3 in stock

    $98.00$83.00

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