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Board Games | Economic Games

21 products


  • Gamers Guild AZ Red Raven Games Above and Below GTS

    Above and Below

    1 in stock

    Your last village was ransacked by barbarians. You barely had time to pick up the baby and your favorite fishing pole before they started the burning and pillaging. You wandered over a cruel desert, braved frozen peaks, and even paddled a log across a rough sea, kicking at the sharks whenever they got too close, the baby strapped tightly to your back. Then you found it! The perfect place to make your new home. But as soon as you had the first hut built, you discovered a vast network of caverns underground, brimming with shiny treasures, rare resources, and untold adventure. How could you limit your new village to the surface? You immediately start organizing expeditions and building houses underground as well as on the surface. With any luck, you'll build a village even stronger than your last-- strong enough, even, to turn away the barbarians the next time they come knocking. Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers? A great cavern lies below the surface, ready for you to explore-- this is where the storytelling comes in. When you send a group of villagers to explore the depths, one of your friends reads what happens to you from a book of paragraphs. You'll be given a choice of how to react, and a lot will depend on which villagers you brought on the expedition, and who you're willing to sacrifice to succeed. The book of paragraphs is packed with encounters of amazing adventure, randomly chosen each time you visit the cavern. At the end of the game, the player with the most well-developed village wins!

    1 in stock

    $71.00$51.00

  • Gamers Guild AZ Capstone Games Terra Mystica PHD

    Terra Mystica

    1 in stock

    In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a full information game, without any luck, that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are: Desert (Fakirs, Nomads) Plains (Halflings, Cultists) Swamp (Alchemists, Darklings) Lake (Mermaids, Swarmlings) Forest (Witches, Auren) Mountain (Dwarves, Engineers) Wasteland (Giants, Chaos Magicians) Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult...

    1 in stock

    $114.00$70.00

  • Gamers Guild AZ Awaken Realms Great Wall (Miniatures Version) Asmodee

    Great Wall (Miniatures Version)

    1 in stock

    The Great Wall is a fresh take on Euro / Worker placement type of Board Games. In the game, players take the roles of generals of an ancient Chinese empire who lead the defense against ruthless hordes. Players will gather allied advisors, manage their workers, recruit armies and raise and defend the Great Wall! As the game progresses, you will often need to negotiate and interact with other players but make no mistake – there can be only one winner!

    1 in stock

    $212.00$169.00

  • Gamers Guild AZ GRANDPA BECK GAMES Cover Your Kingdom GTS

    Cover Your Kingdom

    2 in stock

    Cover Your Kingdom is an absurdly ruthless set-collection party game for 3-6 players. This game is a unique spin off of "Cover Your Assets".In Cover Your Kingdom, you and your rivals will each become Rulers of your own fantasy Kingdom.Kingdoms are divided in two different regions, the Mountains, and the Valley and most creatures will only live in one region or the other.Each Ruler's Kingdom mat indicates where each kind of Creature may be placed. Rulers take either 1-2 actions per turn, forming Clans, attempting to recruit Clans, adding Creatures to existing Clans, replacing unwanted Creatures by discarding and drawing. and employing the services of Free Creatures.This game is as fun (and violent) as the people you play it with.Contents:116 (IR)Regular Creatures10 Free Creatures15 Wild Creatures6 Kingdom MatsTurn TokenRulebook

    2 in stock

    $39.00

  • Gamers Guild AZ Awaken Realms Great Wall - Stretch Goals Asmodee

    Great Wall - Stretch Goals

    2 in stock

    This box contains four expansions that offer new and exciting gameplay options. They are:Ancient Chronicles - Six new scenarios for competitive and cooperative play, adding a layer of strategy and flavor Rat expansion - Bring fortune to your chosen location, making it more profitable for all players.5th player expansion -  Add another player to the base game. Genghis Khan expansion - Face the formidable leader of the Mongol Empire and earn honor and great rewards if you live up to his expectations.

    2 in stock

    $107.00$73.00

  • Gamers Guild AZ Capstone Games Terra Mystica: Mini Expansion 1 PHD

    Terra Mystica: Mini Expansion 1

    2 in stock

    Terra Mystica: Mini Expansion 1, a promotional mini-expansion released at Spiel 2015, is a compilation of old and new mini-expansion content. It includes: The previously released Bonus Card Shipping Value and 4 Town Tiles promos. A special landscape tile for each faction, with official rules determined by Helge Ostertag and the BoardGameGeek community. A scoring tile that gives points for building a Temple and rewards Coins at the end of the round to players who have Priests sent to Cults.

    2 in stock

    $15.00$12.00

  • Gamers Guild AZ Odd Bird Games Feudum: Seals & Sirens GTS

    Feudum: Seals & Sirens

    1 in stock

    Feudum: Seals & Sirens is a surreal seafaring expansion of Feudum. This expansion adds 6 whirlpool discs, 1 royal writs and a wooden siren.

    1 in stock

    $36.00$22.00

  • Gamers Guild AZ Awaken Realms Great Wall - Iron Dragon Blister Asmodee

    Great Wall - Iron Dragon Blister

    3 in stock

    This special addon consists of 1 big miniature, 1 mini board and deck of 5 cards. The Dragon is the weapon of last resort, to use if you see that you won’t be able to hold a Wall. Using it carries great danger, but usually positive effects will overshadow the negatives.

    3 in stock

    $56.00$37.00

  • Gamers Guild AZ Awaken Realms Great Wall - Black Powder Expansion Asmodee

    Great Wall - Black Powder Expansion

    1 in stock

    Black Powder expansion brings new soldiers, hordes, and war machines to the game. Players will have new powerful options to choose from during play, but the invaders’ threat will also be greater. The invention of the black powder has changed the battlefields forever. Experience it yourself by employing powerful defensive machines and new units wielding deadly weapons. However, invaders learn fast, and they will use your own technology against you – you’ll have to face fearsome siege engines and their new formidable abilities.

    1 in stock

    $93.00$66.00

  • Gamers Guild AZ Awaken Realms Great Wall - Ancient Beasts Asmodee

    Great Wall - Ancient Beasts

    1 in stock

    Ancient Beasts expansion adds four legendary entities into the game - players will try to gain their favor to receive their blessings. Harness Ancient Beasts’ legendary powers but be careful – you’re not the only one who can steal a part of their might. Use new Artifacts, Advisors, and Tactics – all focused on the Ancient Beasts – to tip the scales in your favor.is expectations.

    1 in stock

    $50.00$40.00

  • Gamers Guild AZ Capstone Games Terra Mystica: Automa Solo Box Capstone Games

    Terra Mystica: Automa Solo Box

    2 in stock

    This expansion allows you to play solo. It includes 10 new automa factions and different levels of difficulty. This expansion can be combined with Fire and Ice and Merchants of the Seas.

    2 in stock

    $29.00$23.00

  • Gamers Guild AZ Dawn Of Ulos (Pre-Order) Gamers Guild AZ

    Dawn Of Ulos

    3 in stock

    You will be excited to hear about Dawn of Ulos, an economic tile-laying game for 1-5 players set in the World of Ulos (Roll Player and Cartographers.) You compete in a game among gods of the planarverse, wagering on and manipulating the rise and fall of mortals in 60-90 minutes.★ Invest in rival fantasy factions, whose power grows as their territory increases.★ Control the fate of Ulos! Pit factions against each other to influence their rise and fall.★ Features tile-laying, investing, and dynamic conflict resolution where all players are involved.★ A twist on classic economic games.

    3 in stock

    $100.00$67.00

  • Gamers Guild AZ Capstone Games Terra Mystica: Fire and Ice PHD

    Terra Mystica: Fire and Ice

    2 in stock

    Terra Mystica: Fire & Ice has the original factions brace themselves for new competitors: Yetis – the masters of power, Ice Maidens – who adore their Temples, Acolytes – whose entire life is focused on the cults, and Dragonlords – who use their power to create volcanoes. And as if this wasn't enough, there are two more factions, Shapeshifters and Riverwalkers, who ignore the most basic of rule of one faction, one terrain type. (Inconceivable to the Halflings!)

    2 in stock

    $71.00$57.00

  • Gamers Guild AZ Capstone Games Terra Mystica: Merchants of the Seas PHD

    Terra Mystica: Merchants of the Seas

    2 in stock

    The factions of Terra Mystica have opened their doors for business beyond the trading post in Terra Mystica: Merchants of the Seas. More trade flows between the factions with their brand new ships sailing on the rivers. A new large building, the shipyard, upgrades your shipping or range and produces ships with twenty faction board extensions. Factions that export will receive VP and resources depending on the building they deliver to. Factions importing and receiving an opponent's ship will gain power. Ships will dig and build in adjacent hexes, so watch out! Ships can also be consumed and form new Dwellings. The ship movement and Dwelling actions add a new tactical movement element to the already deep strategy of Terra Mystica while maintaining perfect information. The factions must also adjust to an entire new set of 12 round scoring tiles, four new Ship related Favors, three new bonus tiles, three additional power actions, town tiles, and two maps: Loon Lakes and Fjords. The maps and most of the round scoring may also used be used with the base game if desired. The Fire and Ice expansion is not required, but the material for them is provided.

    2 in stock

    $71.00$57.00

  • Gamers Guild AZ Indie Boards and Cards Magic Money GTS

    Magic Money

    1 in stock

    Merlin the Magnificent has passed away and left behind a marvelous menagerie of magical monsters to be put up for adoption. Bid against your fellow wizards to take home adorable critters of all shapes and sizes. As a magician, money is no object, you can create as much of it as you need to win the auctions, but whoever has spent the most money by the end of the game is out! In Magic Money, players bid on a creature card every round by writing down secretly an amount of money they are willing to conjure up from thin air. The player who won the previous round of bidding is the auctioneer and takes all the bids. Only the opening bid and the winning bid are revealed to all players. Once all the creatures have been won, players score their cards winning points for the horn, wings, and heart attributes on their newly won creatures along with any other special abilities that may give additional points or change what they had bid earlier in the game. Players also reveal the sum of all their bids for the game and the greediest wizard, the one who has bid the most, is eliminated.  

    1 in stock

    $29.00$25.00

  • Gamers Guild AZ Stronghold Games Auztralia (Pre-Order) GTS

    Auztralia

    Out of stock

      AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace's A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port, construct railways, mine and farm for food. You’ll need to prepare for the awakening. You’ll need to fight. Everything you do in the game costs time, which is one of AuZtralia's most valued resources. At a point in time, the Old Ones will wake up and become an active player. They begin to reveal themselves and move, with potentially devastating outcomes. You’ll need to prepare wisely for the awakening and may have to co-operate with others to defeat the most dangerous Old Ones. Military units will help you to locate, fight and defend against the nightmarish beings that may be lurking on your doorstep. As well as hardware, you’ll need to recruit some Personalities who have the skills and resources to help you. Riches from the land, mixed with darkness and insanity await you in the outback. Will humanity prevail or will the Old Ones wreak their revenge? By default, the game is semi-cooperative, where one wins or everyone loses. The rulebook includes a fully cooperative variant.  

    Out of stock

    $100.00$71.00

  • Gamers Guild AZ Odd Bird Games Feudum: Big Box Edition GTS

    Feudum: Big Box Edition

    Out of stock

    Blimey! You and your blokes have been banished and stripped of everything but a few shillings and table scraps. Undaunted, you journey to a strange land to reinvent yourself and reclaim your honor! Will you farm the earth, fight as knights or finagle your own feudums? Hailed as “articulate and inventive,” Feudum is a deeply nuanced game in which you optimize your hand, leverage your resources and compete for guild status in a fantastical land! Six uniquely powered characters and multiple paths to victory make for an ever-changing, open-world experience each time you play! 2-5 players. Ages 12+. 80-180 minutes. English/German/French. “Feudum is a rarity of rarities in the board game world. The game is absolutely fantastic.” Lance Myxter of Undead Viking.

    Out of stock

    $114.00

  • Gamers Guild AZ Odd Bird Games Feudum: Squirrels & Conifers GTS

    Feudum: Squirrels & Conifers

    Out of stock

    Feudum: Squirrels & Conifers is a "mini-expansion" featuring 50 tasty squirrels and 6 wooden conifer trees that bring the board's topography to life! This expansion replaces the green food cubes with pink ones and creates a multiplying food source on the map. NOTE: The pink cubes are more accessible for color blind players and may also be used apart from the expansion rules. RULES: - Remove the green food cubes from the game and use the pink "squirrel" cubes instead. - Whenever a brown wood cube is placed on the map (during setup or replenishment), place a conifer tree next to it, if one is available. - Place a pink cube beside any tree you just placed and beside any tree without a squirrel during replenishment.

    Out of stock

    $22.00

  • Gamers Guild AZ Odd Bird Games Feudum: Windmills & Catapults GTS

    Feudum: Windmills & Catapults

    Out of stock

    Bull spit and horse feathers! More strange folk have migrated to your neck of the woods, leaving you with little elbow room. To make matters worse, windmills and catapults are popping up like dandelions. That takes the biscuit! You’re not about to lick someone’s boots without a fight. Feudum: Windmills & Catapults adds new region tiles, royal writs, a wooden windmill, and the ability to play with a 6th, pewter-colored player.

    Out of stock

    $43.00$26.00

  • Gamers Guild AZ Odd Bird Games Feudum: Alter Ego GTS

    Feudum: Alter Ego

    Out of stock

    Feudum: Alter Ego is a clever and customizable deck expansion to play Feudum. The game lets you swap up to 6 of the action cards before the game with alternate cards featuring special abilities. The expansion includes: 36 alternate action cards, 6 per player1 flying epoch marker1 rulebook

    Out of stock

    $22.00

  • Gamers Guild AZ Odd Bird Games Feudum: Rudders & Ramparts GTS

    Feudum: Rudders & Ramparts

    Out of stock

    By Jove! A splendid array of vessels have arrived at port. Will you use your wealth to procure a craft—or save your shillings to reinforce your ramparts? The Rudders & Ramparts expansion features artisan-edition vessels and castles that may be used purely for decoration—or to play a military variant of the game Feudum! Upon acquiring a regular vessel or feudum, players may pay an additional shilling to upgrade to a deluxe vessel or castle feudum. Players earn +1 attack for a deluxe vessel and +1 defense for a castle feudum. At the dawn of each epoch, players must pay 1 shilling to maintain each castle or deluxe vessel in their possession—or lose their advantage! These minor rule additions add a boatload of interesting choices! Players with castles forego the need to reinforce their feudums with subjects because a gold-clad "royal guard" accompanies each castle! Conversely, deluxe vessels make targets of any opponent in a nearby port. But beware! The expensive upkeep may slowly impoverish a player.

    Out of stock

    $70.00

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