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Board Games | Economic Games

12 products


  • Gamers Guild AZ Roxley Brass: Lancashire GTS

    Brass: Lancashire

    Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following: Build an industry tile Build a rail or canal Develop an industry Sell cotton Take a loan At the end of a player's turn, they replace the two cards they played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, from lowest spent first to highest spent. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns. After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed for the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and a double-connection build (though expensive) is possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned. The cards limit where you can build your industries, but any card can be used for the develop, sell cotton or build connections actions. This leads to a strategic timing/storing of cards. Resources are common so that if one player builds a rail line (which requires coal) they have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized). Brass: Lancashire, the 2018 edition from Roxley Games, reboots the original Warfrog Games edition of Brass with new artwork and components, as well as a few rules changes: The virtual link rules between Birkenhead have been made optional. The three-player experience has been brought closer to the ideal experience of four players by shortening each half of the game by one round and tuning the deck and distant market tiles slightly to ensure a consistent experience. Two-player rules have been created and are playable without the need for an alternate board. The level 1 cotton mill is now worth 5 VP to make it slightly less terrible.

    $114.00$78.00

  • Gamers Guild AZ Daybreak Gamers Guild AZ

    Daybreak

    Daybreak is a co-operative game about climate action. Each player controls a world power, deploying policies and technologies to both dismantle the engine of global heating and to build resilient societies that protect people from life-threatening crises. If the global temperature gets too high,

    $93.00$84.00

  • Gamers Guild AZ Hegemonic Project Limited World Order (Pre-Order) ACD Distribution

    World Order (Pre-Order)

    This item is a pre-order item with an expected release date of 06/19/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The year is 2010, and the global balance of power is shifting… As the once-dominant United States sees its influence drop, other major powers are poised to redefine the global landscape. China emerges as a rising force, while Russia plays an intricate chess game with Washington. At the same time, the European Union seeks to assert its place on the world stage. Be one of four global superpowers. Utilize your unique abilities and strategic mindset to expand your influence and achieve global Hegemony. Immersive Simulation: Navigate real-world international relations by managing alliances, diplomacy, and military threats.Dynamic Strategies: Blend Diplomatic, Economic, and Military tactics. Form alliances, trade, and build military bases to expand influence.Dominance Decks: Play as a global superpower with unique strengths and weaknesses, using area control and deck-building for adaptable strategies. World Order was brought to life through the support of over 13,000 backers, raising more than €2,000,000 on Kickstarter and Gamefound, a testament to the enthusiasm for deep, strategic, and meaningful gameplay. Are you ready to conquer the new world order? Your destiny awaits. Ages 14+2-4 players120-180 minute play time

    $121.00$103.00

  • Gamers Guild AZ Hegemonic Project Limited Hegemony: Lead Your Class to Victory GTS

    Hegemony: Lead Your Class to Victory

    Hegemony: Lead Your Class to Victory is an asymmetric politico-economic card-driven board game for 2-4 players that makes use of mechanics like Resource Management, Hand Management, Voting and Variable Player Powers, putting you in the role of one of the socio-economic groups in a fictional state: The Working Class, the Middle Class, the Capitalist Class and the State itself.

    $135.00$115.00

  • Gamers Guild AZ Lookout Games Atiwa Asmodee

    Atiwa

    Uwe Rosenbergs new game Atiwa explores the agricultural wonders of the Africancontinent. Leading a family of fruit farmers, the players find that fruit bats - so called flying foxes,once considered to be fruit thieves only - are indeed useful for their farming endeavors.While it's true that the bats are eating the fruits from their trees, they also spread the seeds, overall helping to grow the amount of trees they can farm. This led to a symbiotic lifestyle between farmers and bats in which the farmers keep the bats as pets in order to grow their farms more quickly. However, the more bats, the more space they need... The players who will find the perfect balance between their bats and the growth of theirfarm will finally succeed and win the game!

    $93.00$73.00

  • Gamers Guild AZ Brainy Hearty Tech Race (Pre-Order) Quartermaster Direct

    Tech Race

    Tech Race is a medium-weight, Euro-style strategy game that simulates the dynamic, fast-paced world of tech startups. Players race to the highest startup valuation through smart hiring, innovation, and lobbying. Fast-paced and strategic, it captures the thrill of growing a company from the ground up with humor and surprises.  Choose your CEO and take the reins of your new tech startup! Each CEO has a unique skill that you must utilize if you want to take your company to the top. Hire and train employees to unlock new abilities and build your company. Just remember, each employee needs a salary, so you’ll need to keep an eye on payroll costs—or risk going bankrupt before your company takes flight. Use your employees’ actions to drive demand, expand your territories, obtain customers or steal from your competitors, and collect resources to develop futuristic technologies. Resources are limited, but savvy CEOs can exchange or buy resources from other players. As the game advances, policy cards will be drawn each round. CEOs then bid on their desired policy. The policy with the highest total bid from all players will be selected and put into play. Plan well, as these policies can earn you valuable rewards or even trigger chaotic events!

    $83.00$69.00

  • Gamers Guild AZ Artana Tesla vs. Edison: Powering Up! Discontinue

    Tesla vs. Edison: Powering Up!

    Tesla vs. Edison: Powering Up! expands the world of the smash-hit game Tesla vs. Edison! This first expansion is loaded with upgrades that amplify the epic War of Currents to new levels:   Build a Headquarters. Each inventor can develop their own custom Lab, Works, Office, and Studio which offer special abilities and bonus points. Experience Historical Events. 21 different cards bring to life the history of the War of Currents with thrilling opportunities and devastating calamities that make each turn unique. AIs for Solo or Group Play. Custom AI decks, each with TWO difficulty settings - an Ada Lovelace side and a Charles Babbage side - are included for all six Inventors in the expansion. Play solitaire against 1-5 AIs or add AIs for additional challenge in 2+ player games. Welcome a 6th Inventor, Madam C.J. Walker. Another option to choose, and enables you to play a 6-player game! Female Luminaries. Six other brilliant and pioneering women of the time serve as Luminaries and spice things up in the War of Currents. New propaganda cards. Six cards commemorating the U.S Presidents of the period.   Tesla vs. Edison: Powering Up! is an expansion and requires a copy of the Tesla vs. Edison base game to play.

    $29.00$18.00

  • Gamers Guild AZ Hegemonic Project Limited Hegemony: Crisis And Control (Pre-Order) GTS

    Hegemony: Lead Your Class To Victory - Crisis And Control

    You have successfully led your class to victory... but the battle of ideologies is far from over! The old world is in crisis, and the new world struggles to regain control. Now is the time to make a difference! Crisis & Control offers new challenges and additional game modes that will test your governance skills like never before! Crisis Response cards and Alternative Events add more diversity to your games, class-specific Hidden Agendas incentivize new politico-economic strategies, and the Automas provided allow you to experience all of the game’s roles, no matter the player count! —description from the rulebook Crisis & Control contains all the gameplay material that was given in the form of stretch goals during Hegemony's Kickstarter campaign. All that content was included in the Extended Edition of Hegemony which is what the campaign's backers received.

    $43.00$33.00

  • Gamers Guild AZ Hegemonic Project Limited Hegemony: Lead Your Class To Victory - Historical Events ACD Distribution

    Hegemony: Lead Your Class To Victory - Historical Events

    Dive deep into the history of the world in Hegemony! Be at the forefront of the French, American, or Russian Revolution, experience the politico-economic effects of World War I and II, navigate your nation through the Global Financial Crisis, and much more with Historical Events Mode! The Historical Events deck consists of 50 unique, new cards that will add historical flavor to your games!

    $20.00$13.00

  • Gamers Guild AZ Osprey Games Sankore: The Pride of Mansa Musa (Pre-Order) AGD

    Sankore: The Pride of Mansa Musa

    In Sankor: The Pride of Mansa Musa, a dynamic, interactive, mid-weight Eurogame, 1-4 players manage the prestigious University of Sankor in 14th-century Timbuktu, tasked by the emperor Mansa Musa with spreading knowledge throughout West Africa, even as the great university is raised around them. By enrolling and graduating your pupils, teaching classes, adding to your curriculum, and filling the great library with books, you will advance knowledge in four main disciplines: theology, law, mathematics, and astronomy. Once construction of the university is complete, the value that the empire places on each discipline will dramatically affect how you score the knowledge you have passed on. In a dedicated solo mode, you compete against the Distinguished Scholar, a passionate and ambitious academic controlled by an elegant automated system. They may not be as nimble as you, but they are focused and driven and will strive to produce the best possible students. Can you navigate the corridors of academic competition and bring renown to Mansa Musa's prized university?

    $128.00$83.00

  • Gamers Guild AZ Hegemonic Project Limited World Order: Diplomacy & Dominance Expansion (Pre-Order) ACD Distribution

    World Order: Diplomacy & Dominance Expansion (Pre-Order)

    This item is a pre-order item with an expected release date of 05/29/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The international balance of power is rapidly evolving, with emerging actors reshaping the geopolitical arena. It's time for you to lead your country through this dynamic global landscape! Diplomacy & Dominance enriches the strategic depth of World Order, introducing new challenges and gameplay modes that test your geopolitical skills. Utilize additional Ability cards, Strategic Assets, and Growth cards to extend your influence, pursue Superpower Objectives that mirror real grand strategies, and use the Automas to assert your dominance against the other global powers regardless of player count. World Order base game is required to play. Ages 14+1-4 players120-180 minute play time Contents:91 Cards1 Rulebook1 Dual Layer Automa Board

    $36.00$31.00

  • Gamers Guild AZ Hegemonic Project Limited World Order: World in Turmoil Expansion (Pre-Order) ACD Distribution

    World Order: World in Turmoil Expansion (Pre-Order)

    This item is a pre-order item with an expected release date of 05/28/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The world is in turmoil. Regional conflicts, shifting alliances, and new economic agreements challenge the world's leading powers like never before. During these uncertain times, will you manage to lead your power to global hegemony? World in Turmoil brings 60 Event cards to World Order, drawn from real-world developments that reshaped the global geopolitical landscape since 2010. Confront the aftermath of the Arab Spring, navigate the consequences of Brexit, the US-China Trade War, and respond to challenges like the rise of the Islamic State, the COVID-19 pandemic, or Russia's invasion of Ukraine. With this expansion, you will have to respond to threats, identify opportunities and simulate real-world scenarios with calculated decision-making in order to guide your power through the shifting currents of the emerging world order. Ages 14+2-4 players120-180 minute play time Contents:87 Cards50 Wooden Cubes1 Events Board1 Rulebook World Order base game is required to play.

    $36.00$28.00

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