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Black Mold
You awake, disoriented, foggy. You are alone…silence. You shamble through shadowy corridors webbed with mycelium growths slithering towards you. Opaque blackened clouds of haunting fog loom in a cramped tunnel teeming with unnatural fungal forms beckoning you to come closer. Ghostly black figures dart through the effluvium spurring paranoid thoughts as your inner voice asks “is someone there or am I losing my mind?” You begin to feel weak, your psyche slips, your dread mounts. Your survival instinct suddenly kicks in and you realize that if you're here much longer, you may never leave. Can you escape the Black Mold? In Black Mold you are an escaped prisoner trying to find your way out of an abandoned subterranean prison compound. Black undulating fungal growths coat every surface of these corridors, emitting ghostly clouds that poison the air. To avoid breathing the harmful, hallucinogenic mist, you must limit your exposure and make your escape. This is simulated in the game by limiting the length of your turn to how long you're able to physically hold your breath. A tense, "co-op till it's not" survival horror escape. Work together or don't, there are many ways to explore, survive, interact and escape. With rasping fungal thralls lurking in the darkness, the other prisoners...? You can trust them...until they die and become changed. A monochromatic nightmare that never scares you the same way twice. With 70 areas to reveal and survive, numerous items to find and craft, 6 unique prisoners to play and multiple win conditions every harrowing escape is different than the last. Deep thematic immersion through thoughtful, intense mechanisms. Whether quickly forming "Neural paths" to expand the compound, mitigating your asymmetric prisoner vitality track, or chucking dice to search for that essential item you need so you can craft the torch, BLACK MOLD will challenge your body and your mind while clinging to its bleak survival horror aesthetic. A Game you play to play more than you play to win. Whether bolting for the exit alone, working together as a tight-knit team, or perishing in the fungal fog and returning to kill everyone as a Fungal Thrall - each game of Black Mold is an unfolding story that creates tense, fun, and harrowing moments that will stay with you, win or lose.
$94.00$80.00
Guild Master
Guild Master is a fantasy tabletop game for 2-4 players. Players manage an adventuring guild, competing with each other to become the most famous guild as an escalating series of events threaten the land. In each of the nine rounds, players simultaneously and secretly program orders to send teams of adventurers out to do the following: Recruit more adventurers. Attempt increasingly difficult contracts to gain money, fame and other rewards. Hire builders to upgrade their guild to increase their capacity to do all of that more. All players then sequentially resolve their planned orders, starting with each players' 1st order, then 2nd order and so on, and in the order they appear on the board (builders, then adventurers A-F then contracts 1-6). Players plan and program orders carefully around other players' likely moves, various strategies, risks, and rewards. They manage their guilds' growth and optimize combinations between their adventurer abilities and contract rewards to achieve their goals. As the game advances, guilds become more powerful and must rise to meet an increasing number of game state changing threats. Recruiting increasingly powerful adventurers and upgrading your guild capacity are both key to victory. There are various ways to exert control over the board, your dice rolls, and your chances to get what you want. Most orders are resolved by paying coin or rolling dice based on your adventurers' skills. Sometimes players resolve these orders alone, and sometimes cooperating with, or in conflict with, other guild's adventuring teams attempting the same thing at the same time. When players' orders overlap, coins and negotiated prisoners' dilemma cooperate/conflict skill checks resolve the contest. Negotiation over shared goals, contract bonuses and reward splits is encouraged and rewarding, but not absolutely required to win. Everything you do earns you fame (victory points) and other rewards. At the end of nine rounds, any remaining coins are converted to fame at a rate of 5 coins = 1 fame. Then any special prestige upgrade fame is added. The most famous guild is then declared the winner.
$72.00$52.00