Board Games | Dice Games
Dungeon Breakout
The fast paced, easy to learn game of dungeon escape! Return to the Würstreich with the second board game from GOBLINKO! DUNGEON BREAKOUT is a heavily flavored, tile placement party game, set in the same world and populated by the same weird characters and creatures as DUNGEON DEGENERATES: Hand of Doom. With easy-to-learn rules and fast game play action, DUNGEON BREAKOUT will be a hit with any crowd!
$43.00$32.00
Weirdwood Manor
Weirdwood Manor is a cooperative board game that marries great adventure gameplay with some euro-inspired underpinnings, as you and your group of valiant companions battle to protect Weirdwood Manor and its enigmatic ruler, Lady Weirdwood, from an invading Fae Monster and his Clockwork Scarab minions. The Manor is a mysterious and magical place where rooms and the pathways between them can shift as time progresses. The game features a unique temporal mechanic; every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Players have some agency in how to use their actions to affect how quickly (or slowly) time moves, but beware, if the players use up their allotted time and have not defeated the monster, they lose! You will assume the role of one of six asymmetrically designed characters as you battle against one of the three different Fae Monsters, each with their own unique mechanics and loss conditions. You’ll make use of dice drafting, card play, resource management, and location actions as you move through the ever-shifting Manor in pursuit of the Fae Monster and his minions. You can also recruit additional companions to aid you and you will improve your character’s abilities as you earn experience. Each turn, the players will use their own deck of cards to take one primary action. Rooms they move to can offer additional actions and benefits. As well, players can make use of their own unique player and companion powers. These combinations can create varied and potentially powerful chains of actions on a player's turn. However, after each player's turn the Fae Monster will act, using their own custom deck of cards. As the game progresses, the Fae Monster’s strength will grow and things will become more dire for the players so they will have to work together to solve the challenges in front of them. The game offers deep tactical choice and a degree of unpredictability that will make traditional leader quarterbacking virtually impossible; the players will truly have to strategize as a group to succeed as the threat deepens! And so, if the players can defeat the Fae Monster before time runs out - or before the Fae Monster completes his own unique victory condition, the players will win the game and have kept Weirdwood Manor safe for now... until he next threat arrives!
$121.00$81.00
Sub Terra II: Typhaon Wakes Expansion
Face fearsome new Guardians and the might of the mountain itself. Face the full might of the Ashen Legion, or wield the power of the sleeping god and obliterate your friends - the choice is yours. Typhaon Wakes is the second expansion for Sub Terra II, with 2 new explorers; a new temple mode (‘Legion’) that changes the hazards you’ll face; and a new game mode (‘Typhaon’), that will pit 1 player against the explorers. In the Typhaon Wakes expansion for Sub Terra II, battle alongside the studious Faculty against the risen volcano god Typhaon and the empowered Ashen Legion. Contains two new playable explorers, three new enemy types, three new tile types, and a "one vs many" game mode where a player takes the role of the volcano god. Can you defeat them and save our world? Or will you help Typhaon bring it all to a fiery end? EXPANSION: Requires Sub Terra II Core Game to play 1-7 Explorers | Ages 14+ | 60 Minutes Playing Time
$71.00$58.00
Lairs
You’ve worked hard to earn your spot in the Adventurers Guild, but one last obstacle remains. You must square off with a cunning rival guild hopeful in an exam of precarious paths that will test your skills at building a devious dungeon...and exploring one. To pass, you have to complete the tricky labyrinth your opponent has created full of dead ends, traps, enchanted monsters — oh, and if you can find it, valuable treasures. You enter their dungeon with your own set of skills and over the course of this challenge, you'll grow as an adventurer. Will it be enough to map the right path, defeat the monsters in your way, and escape with the most valuable collection of treasure? Your spot in the Adventurers Guild depends on it! Lairs is a two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck. The stakes are high! Only one player can make it into the Guild!
$56.00
Lairs: Deeper Dungeons Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 05/13/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Expansion, not a standalone game. Lairs is a two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck. The stakes are high! Only one player can make it into the Guild!
$56.00
Maize Craze
Get ready for a dice racing game where up to 6 players simultaneously race to navigate various corn mazes!In Maize Craze, 2-6 players will simultaneously roll and place dice on their player boards attempting to match various paths shown on a maze card in the center of the table. You earn points based on correctly placed dice and receive a bonus for being the first to exit the maze. The player with the highest score after 6 rounds is declared the winner. The game features 12 double sided maze cards to give 24 different maze configurations with varying difficulty. There are also 15 unique "round" cards which alter the way the game is played over the course of the 6 round cards. Both combine to give great replayability to the game.Dungeon Denizens is a 500+ page hardcover of foes that encompass a wide range of monsters. Each entry includes brand-new full-color art, fully developed DCC RPG statistics, plus notes on ecology, evocative lore, and tactics. Appendices include new monster tables including random encounters, critical hits, and ways to make these curious creatures even more unique in you DCC RPG campaigns.
$50.00$40.00
H.Y.S.T. (How You Steal Things)
H.Y.S.T. (How You Steal Things), is a board game for 2-6 players. Each of you is a thief that needs to steal the diamond for a mysterious wealthy buyer. This particular diamond is housed in a museum that has "state of the art" security. Also, the museum's halls are a maze of passageways that can be arranged in over 14 billion ways using 9 tiles to create the board. In the middle of the museum is the target of your heist, the diamond. You will use action cards that assist you to bypass security, hinder opponents, or gain movement. Regular movement is taken using dice rolls. Get to the diamond first to steal it, Be warned, other thieves can steal the diamond from you using luck or action cards. Choose your exit wisely as another thief may catch you. Be the first to get out with the diamond to win the game.
$61.00
Lairs: Adventurer's Pack (Pre-Order)
This item is a pre-order item with an expected release date of 04/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Expansion, not a standalone game. Lairs is a two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck. The stakes are high! Only one player can make it into the Guild!
$56.00
The Magic Labyrinth
The little magician apprentices have lost some magic objects inside of the master’s maze. Now they try to collect them before the Master notices anything. However, in the maze there are invisible walls and only one of the missing objects is revealed at a time. So they have to make their way through the maze by means of a good memory and lots of skill. Each player moves their magician over the board while trying not to bump the labyrinth below. Each magician is joined with a magnetic ball so if you hit a wall the ball drops and you have to start all over again.
$57.00$46.00
Genius Connection
The fast lane to puzzling fun!Roll the dice and place the two yellow starting pieces in the indicated positions. Then race to make the connection AND fill up the gameboard with the remaining puzzle pieces! Genius Connection is a puzzle game that challenges you to think fast and outsmart your opponent! Enjoy endless random dice challenges or explore the 576 card based puzzles, ranging from easy to difficult. Whether you play with a friend or go solo, Genius Connection is a must have addition to your SmartGames collection.
$36.00