Board Games | Dice Games
Latte Throwdown
In this coffee-themed dice board game, you’re a Barista competing in a Latte Art Throwdown; the pressure is intense, as you try to pour more lattes than your competition. A 1-4 player, caffeine intense game, using a dice pool/dice roll and placement game mechanism in an innovative way! ☕️
$57.00$42.00
Alien Frontiers Edition X
Celebrating 10 years of Alien Frontiers, Alien Frontiers Edition X offers the quintessential experience of this beloved game. As a brave and daring deep space colonist, an alien frontier awaits you! If you have the skills to manage your resources, you will survive and thrive on this harsh planet, building a fleet, researching alien life, and settling colonies. Alien Frontiers Edition X includes the Outer Belt and Factions expansion material, to elevate the thrill and strategy of your gameplay. Build or conquer your piece of a new world Manipulate your dice rolls with Alien Techcards and place your dice to gain advantages Contains Outer Belt and Factions expansion content Contents: 24 Dice in Four Colors, 32 Colony Tokens in Four Colors, 3 Special Dice, 8 Miniatures, 1 Set of Fuel Tokens, 1 Set of Ore Tokens, 75 Alien Tech Cards, 45 Agenda cards, 31 Asteroid Cards, 1 game Board, 1 Outer Belt Board, 14 Faction Boards, 9 Territory Tiles, 1 Scoring Track
$213.00
Avatar: Journey of Aang - Southern Air Temple - Painted Dice Tower (Pre-Order)
This item is a pre-order item with an expected release date of 11/27/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Embrace the wisdom of the Air Nomads! This stunning, fully painted Southern Air Temple Dice Tower from Avatar: The Last Airbender is a tribute to their philosophy of freedom and detachment. Let each roll become a mindful moment – a release of expectations as your dice journey through the temple paths. It's not just about playing a game; it's about infusing your experience with the spirit of adventure and balance that defines the Air Nation. A unique piece for any true fan.
$114.00$85.00
Avatar: Journey of Aang - Iconic Locations Pack - Painted Miniatures (Pre-Order)
This item is a pre-order item with an expected release date of 11/27/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Hold the world of Avatar: The Last Airbender in your hands! This essential collector's pack includes 5 fully painted, ready-to-display miniatures of the most iconic locations from the beloved series. Relive Aang's epic journey with detailed representations of the Eastern Air Temple, Fire Nation Palace, Northern Water Tribe, Statue of Avatar Kyoshi, and the impenetrable Ba Sing Se. Perfect for displaying your fandom or enhancing your Avatar: Journeys of Aang game!
$64.00$49.00
Storyburg
Storyburg is a co-op adventure story deckbuilding game for 1-4 players. A mysterious force is ripping apart Storyburg. Explore the perils solo or as a team by playing as Dorothy Gale, Peter Pan, Alice Liddell and Little Nemo. Players will travel to Oz, fly to Neverland, fall down the rabbit hole to Wonderland, and dream of Slumberland. Solve the mystery of the Pages and save Storyburg before it’s too late! Players will equip cards, play actions, and create ultimate dice rolls in a thrilling adventure for the ages. Elements of dungeon-crawlers, deck-building, and pick-your-own-stories create a unique gameplay each time. With five action-packed Chapters, Storyburg will entertain your gaming group through multiple sessions.
$99.00$85.00
Klaw: Were-Wars - The Forgotten Zodiac Expansion Set
Expand your game of KLAW: WERE-WARS with a second set of 12 animal spirits with unique powers and abilities that can lead a Dizhi to greatness if wielded wisely But as powerful as the Totems may be, they are powerless without an experienced HOST to give them form. A vast array of unique and diverse individuals bring their own talents and skills to what can add up to an extremely formidable Dizhi foe. A copy of the Forgotten Zodiac expansion featuring 120 new cards, 30 new punchout tokens, and additional gameplay conditions for use with the KLAW: WERE-WARS card and dice game.
$29.00$25.00
Four Horsemen: the Omega Wars
In 2025, aliens make first contact with Earth. They've arrived hoping to find a rich new source of resources or advanced technological trading partners. After all, they've detected deep space probes and evidence of space travel. Needless to say they're disappointed Now 100 years later, humanity has made a name for itself as tenacious and resourceful mercenaries. Unable to face most aliens hand to claw, they've developed powered combat armor known as CASPers, Combat Assault Systems Personal. These 8 foot tall, half ton combat suits have given humanity a serious edge, and the aliens are tired of it. In a carefully coordinated plot, Earth has been invaded, and the human merc armies fled in order to survive. With Earth occupied, the Omega War is underway. The future of Earth, her few tiny colonies and all of our people's lives are at the stake. This is the Omega War The Four Horsemen literary universe is a series of best-selling Military SF by Chris Kennedy and Mark Wandrey. In The Four Horsemen: Omega War, you assume command of an base belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve victory on the battlefield.
$71.00$61.00
Gourmet Popcorn Dice
Gourmet Popcorn Dice is a fast & fun push your luck dice rolling and color matching game for the whole family.
$22.00$17.00
Tharos
As a successful Magician, you have been able to fund a lifetime of research by delivering to the petty demands of liars, philanderers, gluttons, and the least of Humanity. How refreshing, then, when a client should emerge with a commission of horrifying simplicity that has the potential for acquiring a vast amount of knowledge perhaps the ultimate knowledge albeit at the expense of many millions. “Release the denizens of Hell into the Earth, with Baphomet The Sabbath Goat at their Head, for one night only and let them run amok. Let us see the consequences for aesthetic reasons only, of course.” However, do not expect this matter to proceed without interference from the Church and/or from Hell itself: the best-laid plans do not always go the way expected. Inspired by the Black Easter novellas by James Blish, the aim of Aleph Null is to successfully summon the demonic Prince Baphomet who, when he appears, expects there to be no cards in your hand, the main deck and the discard pile; if there are any cards remaining in these ‘zones’, you lose. However, ‘not losing’ in this way doesn’t mean that you have won: any cards still in play also count against you too many and you shall lose also. The sooner you ‘win’, the better your chance of surviving any due punishment. CONTENTS 28 Main deck cards12 Interference cards in 3 levels9 Grimoire cards1 Baphomet card14 FAQ cards1 Aleph Null inspired Lux Aeterna Promo card1 Lux Aeterna inspired Interference card3 Magical power tokens3 Damage tokens1 Wooden grimoire stand1 Rulebook
$85.00$68.00
Proving Grounds
Maia Strongheart stands alone against the world. A cabal of conspirators has framed her for the death of her own mother, the Sun Queen, and these traitors intend to usurp the throne from her family. To prove her own innocence and reclaim her birthright, Maia must step into the Proving Grounds to complete a trial that will stretch her combat skills to the limit. Will the Wizened’s chosen daughter vanquish her foes in the arena? Or will she be overwhelmed by the conspirators and their evil aspirations? Maia must battle 6 combatants at a time and defeat a total of 8 enemies to win. She enlists the help of a dragon to help turn the tide of the battle to win. Features: Battle an onslaught of combatants to reclaim the throne! Includes a 32-page booklet providing back story for the epic final battle in the game! Increased replayability from 6 included mix-n-match modules, adding extra challenges! Defeat your foes in 30-45 min of intense 1 min real time rounds! The first game in the Solo Hero Series, designed for solo heroes ages 10 and up. Contents Summary: 14 Custom Attack Dice (8 white, 2 blue, 2 green, 2 yellow) 1 Custom Dragonling Die 1 Health Marker 1 Dragonling Token 1 Encounter Board 6 Battle Markers 1 Reference Card 6 Conspirator Cards 1 Sun and Moon Dial 6 Shield Tokens 15 Inspiration Cards 19 Chariot Cards 30 Enemy Cards 1 Story Book (32 Pages) 1 Rulebook
$50.00
FUSE Countdown
All of the fast paced gameplay from FUSE is back, with a stand alone expansion! Can be used by itself, or combined with the original game. Still only takes 10 min or less to play! Cooperative, realtime, intense gameplay with new dice & bomb cards, a new card type (Spark cards!) and unique player role cards! Download the rulebook here. New Features: Multi-colored Dice-can fulfill either color Spark Cards - When you can’t place a die, instead of rolling it and removing arelated die, you draw a Spark card. It’s like a mini-bomb card for you to fulfill. You cannot win the game unless all active Spark cards are resolved. Roles - Each player willhave a special player power. New Cards! New bomb cards using some of the new features/icons. New Fuse cards featuring multiple colors/numbers (easier to trigger, but you onlyhave to get rid of one die per card), or a text-based ability (example: all players roll a die as fast as they can until each player has rolled a 6). Contents Summary: 25 Dice 52 Bomb cards 10 Fuse cards 7 Role cards 20 Spark cards 1 Drawstring Bag At a Glance Number of Players: 1-4 For Ages: 14+ Playing Time: 10 min Game Type: Family Strategy, Cooperative
$50.00
Roll the Deck!
A small booklet of 11 dice games designed for use with Steve Jackson's Pick a Card Dice and standard playing cards. The games in this booklet are built around the concept of generating a series of random draws from a standard deck of playing cards. Instead of playing cards, though, we've used our Pick a Card Dice. And so can you!
$21.00
Ravensburger: Disney Space Mountain: All Systems Go
3 Navigation Dice, 1 Space Mountain Dice Tower, 20 Starport Tokens, 20 Mission Cards, 25 Mission Marker Tokens, 5 Starport Standees, 16 Encounter Tokens, Galaxy Board, Fuel Gauge, Fuel Marker, 4 Rocket Movers, Rules
$43.00$37.00
Wakening Lair: The Dark Forest
In Wakening Lair: The Dark Forest, 1-6 players must cooperate against overwhelming odds to rid a classic fantasy themed dark and spooky forest of its assorted ne’er-do-well monsters and haunts. Should they succeed, songs will be sung of their noble exploits for generations to come. If they fail, then the Dark Forest’s evil will spread across the realm. Wakening Lair: The Dark Forest is a 1-6 player fully cooperative dungeon delve which plays in 45-60 min or less. Each player assumes one of nine heroes forming a party which must explore the forest disturbing and vanquishing its denizens. As they do, they’ll receive treasure in the form of weapons and magic items. Eventually, one of six monstrous terrors will awaken and try to escape the dark forest. Victory is achieved by defeating it before that happens! Wakening Lair: The Dark Forest is a standalone sequel to the original Wakening Lair and the components of both games can be swapped for unique and new game combinations.
$57.00
Roll Player Adventures: Nefras's Judgment Expansion
Throughout your journey to defend the kingdom of Nalos and uncover a mystery in Roll Player Adventures, your characters become aware of Nefras, the snake-faced goddess of judgement. Nefras assesses the hearts of your heroes, empowers them with appropriate gifts, and will ultimately judge each character based on the choices they make. Uncover your backstory and choose your alignment! Roll Player Adventures: Nefras’s Judgement features 41 backstory quests integrated into the core narrative of Roll Player Adventures, one for each backstory card in Roll Player. Each player will face unique encounters across multiple adventure books and make choices that adjust their alignment and provide different story arcs. The expansion includes a massive backstory codex (250+ pages) and 65 rare cards, among other components. Nefras’s Judgement requires the Roll Player Adventures base game to play. If you are importing a character from Roll Player to your Adventures campaign, this expansion will add new elements related to your backstory and alignment. Nefras's Judgement can also be used with any of the 36 pre-generated characters included in Roll Player Adventures, who each have a unique backstory.
$71.00$48.00
Dice Kingdoms of Valeria: Game Sheet Refill Pack
Refill Pack: Copy of Dice Kingdoms of Valeria Core Game required. You, your spouse, and the couple next door have been playing Dice Kingdoms of Valeria every evening for nearly two weeks and you’re about to cement a winning streak to put the others to shame. You open the game box, hand out the sheets and...OMG...there’s not enough for everyone! The pads are empty...exhausted!Don’t let this happen at your game night. Have a pack of DKOV Game Sheet Refills handy and you’ll avoid the embarrassment of not being able to play your favorite game.• More of What You Need - When players run out of the game sheets for DKOV, this pack will put them back in business fast• Just What You Want - There’s no need to buy a whole new copy of the game. These sheets are the same as the original game components.• Fun Solo or Multiplayer - Invite your friends or kick back solo on a rainy weekend. You’ll have all the sheets you need! Contents:50 Castle Sheets50 Forest Sheets
$22.00$16.00
Dicenstein: PETDE1 - Mr. Shiny
What if the power to grant life was used on the best parts of the world’s most infamous monsters? What if you knew this secret? Would you make the world a better place, or just a better place … for you? Dicenstein lets you dig up body parts, use them to build a monster, then use that monster to attack your rivals’ monsters, all the while assembling a monster army for world domination. It features heaps of dice rolling and constant decision-making to better your monster and your parts collection. You have to balance creating your monster army (which means spending body parts) with creating the best monster possible (which means hoarding monster parts). The monsters are constructed by rolling monster part dice and assembling them onto a slab in your lab. Each monster has its own unique ability - combine multiple monsters to get more abilities!
$8.00$6.00
A Column of Fire: The Game
The game is set in Europe during the time of Elizabeth I when Catholics and Protestants were competing for power and influence in England, France, Spain and the Netherlands. In this politically unstable environment, resourceful operatives and courageous secret agents plot to secure power for their rulers. The balance of power shifts back and forth amidst foiled assassinations, successful rebellions, and futile invasions. Who will best exploit the changing power conditions in Europe to win the game?
$85.00$77.00
Omicron Protocol
Omicron Protocol is an “intra-apocalyptic”, cyberpunk-themed miniatures board game for 1-4 players, where you control a squad of unique characters and a 3rd party enemy to harass your opponent, or play solo/cooperatively as a team to fight enemies, complete objectives, and survive! Every character in the game is represented by a detailed 32mm-scale miniature, possessing their own rich history and personality, as well as powerful cybernetic abilities! Play the competitive or solo/co-op modes through various narrative scenarios to survive the crisis! The game is filled with innovative game mechanics that make every game thrilling and exciting, ushering players deeper and deeper into the gripping lore of San Lazaro and those who fight in its chaotic streets.
$142.00$95.00
Magical Athlete
Magical Athlete is a racing game of pure chaos! Roll a die and move your racer that many spaces. But! All of the racers have wacky, game-breaking abilities. Compete over four races and whoever has the most points wins! A Japanese cult classic, that uses many traditional game mechanics - like roll & move or losing a turn Updated with new racer powers and rules by Richard Garfield You'll feel like you built a powerful team of racers that let you skip over the spaces occupied by other players or can reroll their die, but what's this - your opponent has a character that always gets to move 5!? Contents: 1 double sided race track36 wooden racers36 racer cards6 dice4 1st place trophies4 2nd place trophies9 three point stars
$43.00$39.00
Dice Throne: Alchemist Hero Pack
The Alchemist steps into the Mad King’s arena—ready to transmute chaos into victory! Each year, champions battle for the ultimate prize: The Throne. Will your mastery of science and sorcery be enough to claim it? All heroes are compatible with any heroes from any other season of Dice Throne Each hero has their own beautiful set of custom dice Use upgrade cards to improve your hero's abilities as the game progresses Play action cards strategically to manipulate dice and surprise your foe Dice Throne premium heroes can now be purchased individually! Mix and match your favorites and assemble them for your next game night or organized tournament event! Each Single Hero pack includes: 1 Hero Board, 1 Token Sheet, 1 Leaflet, 1 Combat Points Dial, 1 Health Dial, 5 Dice, 34 Cards, 1 Hero Nameplate, 34 Cards, 1 Hero Nameplate
$25.00
Escape the Dark Castle
Escape the Dark Castle is a simple, fantasy adventure game for 1-4 players, with a focus on storytelling, atmosphere and player cooperation perfect for newcomers to tabletop gaming. It takes 2 min or less to set up, lasts around 30 min or less, and no two games are ever the same. Players take the roles of prisoners and must work together using custom dice and item cards to overcome the castle’s many horrors, trapsand challenges - each of which is represented by a large, beautifully illustrated chapter card. As these immersive chapter cards are revealed one by one, the game takes on the form of a shared storytelling experience, with the players making decisions about what to do each chapter as they embark on a desperate quest to escape.
$71.00$46.00
Machi Koro 2
Your favorite lovably quirky city is back at it again! Welcome to Machi Koro 2, where new adventures await, but the bakeries and business centers still abound. In Machi Koro 2, veteran players will notice some big changes.Under the new zoning laws, players receive a limited budget to choose their own starting establishments. The available cards are pulled from three decks and arranged for all to see. It's a race to grab the coolest new establishments and landmarks in the land!The cards in this set have exciting, never-before-seen effects. But choose what you build wisely, as your landmarks might also benefit your opponents! With more variety than ever before, no two games will be the same. Machi Koro 2 will have fans visiting again and again!Contents:86 Establishments20 Landmarks5 Reference Cards2 Oversized Dice80 Plastic CoinsAges: 10+Players: 2-5Game Length: 45 min or less
$43.00$31.00
20 Strong: Solar Sentinels
20 Strong is a new solo game system of dice rolling, strategic decisions, and resource management. Playable in 30-40 min or less, the 20 Strong system can be applied across multiple decks, each with their own unique challenging mechanics. 20 Strong: Solar Sentinels is the core game, featuring a squad of stellar warriors fighting off an alien invasion.
$29.00
Vagrantsong
You trainhop aboard the Silver Ferryman, chasin’ a dream or runnin’ from the past. What you find is a welcomin’ hand - white glove, stretched skin… and a fiddle player in the distance, playin’ a tune that’s awfully inviting. Makes you never wanna leave. In Vagrantsong, a cooperative and story-driven boss battler, you will take on the role of a Vagrant trapped on a supernatural ghost train. Face off against ghosts lingering on the train (called Haints), adjust your playstyle with Skills and Junk acquired along the way, and uncover the secrets of the Silver Ferryman in this spooky and challenging adventure.
$114.00$70.00
Dice Throne: Season One ReRolled - Barbarian v Moon Elf
Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season One Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). The Barbarian isn't the most elegant hero around. He loves to smash things. He is known for hitting opponents so hard, they are left stunned and concussed. His endless barrage of heavy-hitting attacks shows that even the most simple fighting style can be deadly. The Moon Elf draws her energy from the light of the moon. Her exploding arrows can pierce even the toughest of armor when loosed from her giant long bow. Her quick and nimble stature makes her extremely hard to hit, as she picks off her targeted foes from the vale of the forest. Contents:2 Hero Boards2 Hero Leaflets2 Health Dials2 Combat Points Dials2 Hero Decks10 DiceTokensRulebookGametrayz Inserts
$43.00
Dice Throne Season Two: GunSlinger vs Samurai
Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups. A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.
$36.00
Dice Throne: Season One ReRolled - Pyromancer v Shadow Thief
Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season One Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). The Pyromancer has only way to deal with her enemies: swift, hot destruction. Even her defense is offensive. She is a glass cannon who deals massive amounts of damage, turning her foes to ash. The Shadow Thief doesn't like to end things quickly, much preferring the long con. Gaining CP, poisoning his foes, hiding and striking from the shadows - that is the way of the Shadow Thief, and if their complicated game plans are allowed to reach fruition, victims will find themselves in utter ruin. Contents:2 Hero Boards2 Hero Leaflets2 Health Dials2 Combat Points Dials2 Hero Decks10 DiceTokensRulebookGametrayz Inserts
$43.00
Civolution
Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design! For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos. When the exam ceases after four eras, whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance. Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play, tons of strategies and paths to victory emerge, though each time you play, you will only explore a fraction of the possibilities that the game’s system and many cards provide.
$156.00$114.00
Deep Sea Adventure
A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don't get back to the sub before they run out of air, they'll drop all their treasure. Now it's time to see who can bring home the greatest riches. Game ObjectiveThe game takes place over 3 rounds, and the player to gain the most points over the 3 rounds is the winner. In order to gain points, you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round, and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips.
$33.00$22.00
Dice Throne Season Two: Artificer vs Cursed Pirate
Dice Throne Season 2 Artificer vs Cursed Pirate box.Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities.It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's).
$43.00
The Fox Experiment
 In 1958, Demitri Belyaev and Lyudmila Trut started an experiment on domestication. From a large group of foxes, the selected the ones that reacted to humans with more curiosity and less aggression. In each generation, they selected only the friendliest pups to become parents - hoping to recreate the process that originally led to domestication thousands of years ago. In The Fox Experiment players will breed their own domesticated foxes over the course of the game. Each round represents one breeding generation, in which each player will select a pair of fox parents to breed. They will take dice according to the traits they have and roll them, attempting to make whole trait symbols to mark on their pup cards. These pups then go on to become parents in the next round! Be strategic in the foxes you choose to breed, because the right ones will help you finish studies and please your patrons to score points and win the game.
$85.00$55.00
Machi Koro: The Expansions
Machi Koro: The Expansions brings both original expansion sets (Harbor Expansion and Millionaire's Row expansions) to Machi Koro 5th anniversary edition. This means there is now room for 5 players, tons of new variety and establishments and new ways to play Machi Koro. You can build harbors and send fishing boats out from the city to earn extra income and supply the Sushi restaurant. In Millionaire's Row the city of Machi Koro will put on the Ritz with fancy restaurants and members only clubs! The Harbor expansion adds 10 new establishments and 2 new landmarks. Millionaire's Row adds 14 brand new establishments! Now there are more ways to play, new variable game set-up instructions and so much added variety to strategy that you'll never play the same game twice! A copy of Machi Koro: 5th Anniversary Edition is required to play.
$43.00$31.00
The Castles of Burgundy (20th Anniversary)
The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers. The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile. The game is played in five phases, each consisting of five rounds. Each phase begins with the game board stocked with settlement tiles and goods tiles. At the beginning of each round all players roll their two dice, and the player who is currently first in turn order rolls a goods placement die. A goods tile is made available on the game board according to the roll of the goods die. During each round players take their turns in the current turn order. During his turn, a player may perform any two of the four possible types of actions: 1) take a settlement tile from the numbered depot on the game board corresponding to one of his dice and place it in the staging area on his player board, 2) take a settlement tile from the staging area of his player board to a space on his player board with a number matching one of his dice in the corresponding region for the type of tile and adjacent to a previously placed settlement tile, 3) deliver goods with a number matching one of his dice, or 4) take worker tokens which allow the player to adjust the roll of his dice. In addition to these actions a player may buy a settlement tile from the central depot on the game board and place it in the staging area on his player board. If an action triggers the award of victory points, those points are immediately recorded. Each settlement tile offers a benefit, additional actions, additional money, advancement on the turn order track, more goods tiles, die roll adjustment or victory points. Bonus victory points are awarded for filling a region with settlement tiles. The game ends when the last player finishes his turn of the fifth round of the fifth phase. Victory points are awarded for unused money and workers, and undelivered goods. Bonus victory points from certain settlement tiles are awarded at the end of the game. The player with the most victory points wins. The rules include basic and advanced versions.
$71.00$57.00
20 Strong: Tanglewoods Red (Core Box)
Jump into the 20 Strong system with this brand new core box. This core box features everything you need to play any 20 Strong deck. It includes the base 20 Strong rules, 20 dice, a magnetic chip tracker, and the brand new 20 Strong: Tanglewoods Red deck -- all in a lovely new core box with red foil accents! Navigate the Tanglewoods while avoiding the Big Bad Wolf's pack. Face off against the shifty denizens of the woods while you make your way to grandmother's house! Then, once you've mastered all the Tanglewoods: Red deck has to offer, grab any of the other 20 Strong decks to have brand new adventures!
$43.00
Lords Of Vegas (Revised Edition)
The Lords of Vegas 6-player base set is a new printing of the classic board game, expanded to support 2-6 players and including modernized graphic designs, plus all of the components from the Up! expansion. In Lords of Vegas you start out with empty lots, build small casinos, and expand them as your bankroll grows. Your rivals can build next door, and they just might take you over with a clever paint job or a lucky roll of the dice. Buy, sell, trade, and gamble your way to the top as you build your empire along the storied Strip. Channel your inner casino mogul and build your piece of Paradise! This new edition from the creators of the game features redesigned money, cards, tray, and more. All the rules and components are functionally the same as the classic edition, just with a fresh coat of paint in some cases. The new Lords of Vegas includes updated components and the 5 & 6-player expansion Up!, which lets players build their casinos in three dimensions, adding new stories as their towers compete for control of the sky. Here are some improvements in the new edition. -Plays with 2-6 players.-Contains 72 dice!-Risers and the raise rule are included, at any player count.-Streamlined property cards work seamlessly with Vegas, as well as the expansion boards for Americana.-More reference cards with turn orders, replacing the less useful House and Player cards.-Turn order has been streamlined based on years of player feedback.
$107.00
Freelancers: A Crossroads Game
Congratulations! Humanity is dead! The bad news is that all they left behind is their garbage and a broken gig economy. That's why we need freelancers like you who are ready to take any job, no matter how loathsome. As a freelancer, you will delve into ruins, brave the wilds, and slay the hordes of hideous creatures that litter the dark forgotten corners of the world. All so you can gather loot and return home, ready to blow it all and start over again the next day. It's a lousy gig, so it's perfect for the likes of you. Freelancers: A Crossroads Game condenses the fantasy RPG campaign experience into a single night of fun and mayhem. Create a character, roll funky dice, and blaze your way through multiple stories set in a world of magic, monsters, and murder. Better yet, no game master is required, as a magical companion app does all the storytelling for you! Immerse yourself in fully-voiced, industry-leading audio as you play. Explore hundreds of branching paths in five highly replayable campaigns. Mix and match a multitude of species and jobs to build your own unique character. Pick up and play, simple rules, low commitment and no prep. From the award-winning studio behind Forgotten Waters and Dead of Winter. Contents 1 Rulebook 1 Location Book 1 Time Bag 2 20-Sided Dice 2 12-Sided Dice 2 10-Sided Dice 2 8-Sided Dice 2 6-Sided Dice 2 4-Sided Dice 1 Lookout Board 1 Scout Board 1 Medic Board 1 Game Master Tile 1 Bookkeeper Tile 1 Cartographer Tile 1 Influencer Board 1 Pad of Map Sheets 1 Pad of Species Sheets 9 Starting Weapon Cards (mini-sized) 80 Treasure Cards (mini-sized) 78 Story Cards (mini-sized) 20 Follower Cards (mini-sized) 26 Follower Tokens 20 Luck Tokens 20 Corruption Tokens 20 Stress Tokens 7 Wound Tokens 8 Risk Tokens 7 Supplies Tokens 5 Threat Tokens 7 Lock Tokens 9 Influence Markers 9 Character Standees
$85.00$56.00
Cubitos: Fowl Play
Competition for the annual Cube Cup is heating up. Two new colors of dice have joined the race, complete with awesome ability cards. Exciting new ability cards are also included for the base game’s original eight colors. A double-sided racetrack features new rewards and hazardous obstacles. Additional components allow you to race with up to 6 players. The runners are in position and the countdown has begun, so be fast or be last! Contents: 40 Ability Dice 30 Ability Cards 4 Runner Figures 2 Player Boards 2 Phase Tokens 18 Starting Dice 1 Double-sided Racetrack 2 Dice Boxes 1 Rulebook
$57.00
Escape the Dark Sector: Mission Pack 1 - Twisted Tech
The second game in the Escape the Dark series, Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere, storytelling, and player cooperation perfect for newcomers to tabletop gaming. Playing as the crew of an impounded starship, you find yourselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, embark on a desperate mission to find your ship and blast your way home. Discover the bizarre and disturbing technology of the far future, where sinister intentions and limitless possibilities collide... Contains: 1 New Boss: Face-off against an evil uber-genius obsessed with neural implants 12 New Chapters: Four per act, exploring the stations tech-skewed terrors 10 New Items: Including deadly new weaponry and powerful new cybernetics 7 New Dice: Special new Ammo Dice to accompany the enhanced firepower on offer, plus a 'Tech die' - used to determine the effects of certain chapters and items, as well as bringing a new challenge to the final battle New Mechanics: Tactical Drone Selection. During setup, choose which drone your crew will take on the mission. The 'Activate Drone' action now includes a choice of drone ability to trigger, and is no longer limited to merely healing.
$43.00$29.00
Deep Regrets
Deep Regrets is an unfortunate fishing game about pulling progressively more horrifying things out of the ocean. Decide what to eat, what to sell, what to mount, and how many regrets you're willing to carry, as you push yourself too far and spiral towards a conclusion in this strategic horror fishing game. You'll roll bespoke tackle dice at the start of each turn to determine your strength for that round and then decide whether you'll stay at sea or return to port to sell fish, buy provisions, and recharge your energy. Survey the sizes of shadows on the backs of 9 different fish shoals at three depths, determining what you think you can afford to catch and if you want to risk it for a potentially better reward. Flip fish, spend dice, add them to your collection - but beware of reveal and catch abilities that can have various effects on the game! As your eyes spy more and more horrifying things, you'll collect Regrets cards - which drive up your madness but also give you access to more dice and increase the value of weirder fish. It's a risk/reward scenario as you balance your madness, knowing that at the end of the game the player with the highest value of Regrets will have to discard their most valuable mounted fish. Manage you resources, make strategic decisions, leverage madness to your benefit and suppress your Regrets as you try to catch the most valuable haul of weirder and weirder fish in this weird week at sea. SOLO MODE:In the solo mode (which you can also co-op), you'll act as an ichthyologist on a mission to catch and catalog every fish in the sea. Over a campaign of dozens of games, you'll try to reel in every last fish and document their attributes on provided catalog sheet. At the end of each game, you'll have to discard an equal value of fish to the regrets you've collected and may have to let some fish go to return to another day. At the end of the campaign, you'll have a catalog of all fish names, depths, values and difficulties that can be used by players in the multiplayer game to help identify what they might fish up!
$85.00$61.00
Kelp
A head-to-head battle of wits between an Octopus and a Shark. Kelp is a two-player asymmetrical game that offers players a unique opportunity to delve into the natural world of Pyjama Sharks and Common Octopuses, set in a South African kelp forest. As players take on the roles of these iconic sea creatures, they will discover that the gameplay mechanics closely mirror their real-life counterparts. Each has a unique path to victory. The Octopus sneaks around the board by playing cards and managing their hidden and revealed blocks, channeling the creature's remarkable ability to camouflage and deceive. On the other hand, the Shark patrols their territory and attempts to hunt down the elusive Octopus by rolling dice and using special abilities to mitigate their luck, showcasing the creature's natural instincts and predatory behavior. The game is a thrilling mix of deck-building and dice bag building, as well as hide and seek, bluffing, and manipulation.
$71.00$48.00
Endangered
The march of humankind’s progress threatens the survival of many species. It's up to you and your team to save them! Work with your fellow conservationists to save tigers and sea otters from extinction. Influence the UN to save the animals and stop environmental destruction. If four UN ambassadors vote yes on the resolution then the players win. But until the vote takes place, players need to keep the destruction at bay, and keep the animals alive! Each turn players will roll the dice they can allocate to action cards. After actions are taken, mating pairs will have a chance to procreate, and destruction tiles will enter the board, possibly killing already scarce animals. Play as the Zoologist, Philanthropist, TV Wildlife Host, Lobbyist, or Environmental Lawyer, each with a special ability. Time is short. Can the animals be saved while also influencing the Ambassadors' votes? Or will threatened animals be lost forever?
$43.00
Dice Throne: Accessory Pack - Mystic Brawler (Pre-Order)
This item is a pre-order item with an expected release date of 07/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Upgrade the Mystic Brawler with this premium Accessory Pack, designed to enhance both gameplay and table presence. Every component is crafted with quality and style, making the Mystic Brawler feel truly legendary at the table. Features: - The painted hero sculpt is for use with expansion products. - Premium card sleeves protect the cards, and make it easy to identify your hero's deck. - Acrylic tokens upgrade the look and feel of your experience! - More cards - Randomizer, Mythic, and Promo Cards!
$36.00
Zombie Dice
Eat brains. Don't get shotgunned. In Zombie Dice, you are a zombie. You want braaains more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 min or less and can be taught in a single round. Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.
$23.00$17.00
Here to Slay: Berserkers & Necromancers
Unleash your fury and harness dark magic with this Berserkers & Necromancers expansion!
$17.00
Bristol 1350
The dreaded Black Death has descended upon the town of Bristol. You are racing down the streets in one of the three available apple carts, desperate to escape into the safety of the countryside. If your cart is the first to leave the town and it is full of only healthy villagers when you leave, you and your fellow cart-mates successfully escape and win the game!
$36.00$26.00
King of Tokyo: Monster Box
The whole King of Tokyo shebang in one Monster Box. The fight for dominating the city of Tokyo has never been so competitive! This explosive Monster Box is filled with fun and adrenaline! Get King of Tokyo and all of its indispensable Power Up! and Halloween expansions for hours and hours of smashes. Use your Monster's Evolution Cards to get even more special properties, and dress them up for even more fun! The Monster Box also comes with a brand new version of Gigazaur, exclusive cards and a new dice tray, some much needed bonuses to destroy Tokyo in style!With the Monster Box awesome content, smash like never before!
$100.00$85.00
Chronicles of Avel Adventurer's Toolkit
The monsters circling around Avel Castle, and especially the approaching Beast, are a real danger for the people of this land. It’s not surprising then that everyone wants to help with the battle. Craftsmen are crafting items, dwarves are building siege machines, and herbalists invent new recipes and boil potions. Even the wildness people will join the battle if you can prove your bravery by defeating monsters. Use their help and together protect Avel Castle! Chronicles of Avel: Adventurer's Toolkit is an expansion that brings even more variety to your games! The characters created by you will get new, useful items and will have a chance to discover unknown corners of the land and all the possibilities they present. The expansion also introduces new monsters — if you manage to defeat them, you might be able to get the favor of animal companions who will gladly give you their helpful paws… or wings, if you need them.
$10.00$8.00
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