Board Games | Dice Games
Warmachine: Cryx Necrofactorium, Core Expansion
This box contains: Master Necrosurgeon Sepsira Grendel (variant chassis), Mechinthrall Swarm Unit, Skarlock Lieutenant , Necrosurgeon Initiates Unit, Machine Wraith Solo.
$229.00$184.00
Warmachine: Cygnar Storm Legion Command Cadre
CYGNAR STORM FORGE CADRE - The stormsmiths of Cygnar have long supported the nations powerful military forces in the field. Embracing advanced galvanic and mechanikal technologies with a gleeful enthusiasm that touches on madness, the arcanists of the Storm Forge maintain this tradition to the present day. Manipulating the weather and harnessing the raw power of nature, the soldiers of the Storm Forge fight alongside the Storm Legion and other branches of Cygnars armed forces; for them, the sky is both weapon and shield. Master Mechanik Adept Figmund Sparkhammer offers the Storm Legion a fourth warcaster option. The Storm Forge cadre can be added to the Storm Legion and forthcoming Cygnar armies. In addition to their offensive capabilities, this cadre utilizes electrical forces for a wide variety of tabletop effects. CONTAINS: Master Mechanik Adept Figmund Sparkhammer, Specialist Tyson Vos, Storm Callers Unit (3 models), Storm Vanes Unit (3 models), Weather Tower Weapon Cre
$144.00$115.00
Vagrantsong: Off The Rails
Vagrantsong: Off the Rails offers players the opportunity to revisit Scenarios from the core game and its expansion, Encore, with new and exciting challenges along the way.Included in Off the Rails: A new game mode that increases the difficulty and replayability of over 40 Scenarios. New Objectives tailored for each Vagrant called Devious Deeds that provide more character customization as Rewards. Smoky Bones, special dice that players earn and find to help turn their bad luck around. And a few spooky surprises along the way. Vagrantsong: Off the Rails requires the core game of Vagrantsong to play. .
$36.00$23.00
Vagrantsong: Miniatures Pack
Pictures and more info coming soon!
$65.00$55.00
Vagrantsong: Bridge of Leaves Ghost Plush
Pictures and more info coming soon!
$29.00$25.00
Aerodome: Rising Horizons
AERODOME: RISING HORIZONS CORE SET - Compete in the Aerodome to become the Aerodome Champion with the Aerodome: Rising Horizons Core Set. Each core set includes enough components for two players to battle it out in the Aerodome. Select from 16 different fighters and customize with over 180 battle cards.How To Play: At the start of each round, players choose one of their Battle cards and place it face down. When both players are ready they simultaneously reveal their card. The player who played the highest initiative and will complete their turn first. Players complete their turns by going through the actions found on the action bar of their card. Always starting from the top and going down to complete their action. Actions include maneuvers: Straight, Turn, Rotate, Roll and Immelmann and a shot action. Players can skip any action on their action bar unless it has the locked icon, in which they must complete it. Actions with a black background may be completed up to that amount offering your fighter more options. The number following each action corresponds to which maneuver tool to use for the speed. The shot action number details how many dice you roll for the attack. If you are in range of an attack on a 5 or 6 the defending player suffers 1 damage.FEATURES★ CHOOSE YOUR CHARACTER: Choose who to fly with 16 unique fighters to choose from.★ DECK-BUILDING: Customize your maneuver hand with 180 different Battle cards.★ FAST-PACED with simultaneous gameplay mechanics with most games taking around 30 min or less to play.★ FIGHTERS range from a video game inspired world of Martaga to the hellscape weird war, Futuria. The world war one inspired story of Ace to the sci-fi bounty hunters of Starlancers.★ Look for accessories to expand your AERODOME experience.COMPONENTS• 16 Fighter Cards• 8 Double Sided Fighter Markers• 180 Battle Cards• 20 Auxiliary Cards• 15 Dice• 1 Set Maneuver and Attack Tool Set• 2 Damage Dials• Tokens• Rulebook• Storage Box
$58.00$43.00
Lore
Lore, enter a world with intriguing characters and enchantment for all adventures. Your chosen archetype will go on quests, battle monsters, and hunt for treasure to collect points before the games end. Lore has action selection, card play, dice rolling, and a shining theme with seeds to grow your archetype's story. A new take on old-school fantasy, Lore is a game for everyone who loves fairy tales and timeless myths.
$93.00$70.00
Power Rangers: Heroes of the Grid Santa vs Heximas Holiday Pack
This is a Renegade Exclusive! “Evil spells, Santa smells, cursing coal all day. Oh what fun it is to turn kids bad on Christmas Day, hey!” —Heximas The holidays are a time of mirth and merriment — but this Christmas, it’s also morphin’ time. Heximas has arrived with a bag of cursed coal and a plot to take over the world by transforming people into his mind-controlled minions! The Power Rangers must enlist the help of their longtime ally, Santa Claus. This time, jolly old Saint Nick is suiting up with a twinkle in his eye and his Reindeer Zord ready to take down anyone who dares to threaten these happy holidays! Contains: 1 Ranger Figure 1 Character Card 10 Combat Cards 1 Zord Card 1 Monster Figure 8 Enemy Cards 1 Deployment Card
$29.00
Power Rangers: Heroes of the Grid Legendary Rangers Tommy Oliver Pack
I'm a Power Ranger 'til the end! Though Tommy Oliver started out as an enemy of the Power Rangers, he became a legendary hero and one of the greatest Rangers of all time. Enhance your game with four of Tommy's legendary forms: Mighty Morphin Green, Mighty Morphin White, Turbo Red, and Dino Thunder Black. Be prepared to face his evil cybernetic doppelganger, created by the villainous Lord Draven! This expansion also introduces Legendary Ranger Mode, which allows you to construct your own custom Ranger combat decks. Requires Power Rangers: Heroes of the Grid to play. Rules available here. Features Includes four of Tommy’s Legendary forms and his evil cybernetic doppelganger! Introduces Legendary Ranger Mode to create your own deck! All 5 miniatures are large scale and highly detailed! Contents Summary: 4 Ranger Figures 6 Character Cards 40 Combat Cards 4 Zord Cards 1 Megazord Card 1 Monster Figure 1 Monster Deployment Card 8 Monster Enemy Cards 1 Rule Sheet
$65.00
Mythic Arcana
The Apocalypse. Götterdämmerung. Ragnarök. It goes by many names, but in the end, there are only ashes. The heavens have fallen, and in their wake, a void beckons to be filled. Mythic Arcana is an epic card and dice game about the creation of a new pantheon from the remains of shattered ones. Choose your gods wisely, and use them to battle the opposition. Only one pantheon can reign supreme. 2 - 4 players take turns rolling dice and summoning deities to build a unique pantheon. Each deity grants you special powers to increase your odds and level the battlefield. The first player to summon a deity of each of the five domains is declared the winner.
$58.00$42.00
Monopoly: Sailor Moon
The series that brought anime to American mainstream meets MONOPOLY! Be the fighter to depend on and choose from six rosé-finished tokens, including a Moon Chalice, Deep Aqua Mirror, or Cosmic Heart Compact, to encounter the characters you know and love across a custom game board. Love and Friendship cards will affect your fate as you buy, sell, and trade towards a Pretty Guardian's support for the win!
$58.00
Mage Wars Academy: Druid Expansion
Mage Wars Academy is a fast-paced strategy card game of magical combat! In this expansion set, play as a verdant Druid whose skillyfully tended plants and carefully crafted potions show that the natural way is best! Game play is quick and exciting, with tough tactical decisions and devious surprises every round! Players can customize their spellbook, with exciting spells from this and other Mage Wars Academy products. Summon mighty plants and swarms of insects, brew potent potions, and release the strength of nature!
$29.00$25.00
The Mother Road: Route 66 - Pink Cadillac Expansion
Sid Sackson is thought by many to be the greatest American-born game designer. Sackson designed The Great Races in 1974 (published by Gamut of Games). He also designed Can't Stop in 1980 (published by Parker Brothers). Eagle-Gryphon Games has integrated elements of these two Sackson designs, and developed a new game called The Mother Road, Route 66. Its publication in 2021 celebrates the 101st anniversary of Sid Sackson's birth.
$5.00$4.00
The Red Dragon Inn: Battle For Greyport: Chaos In Copperforge Expansion
Copperforge is a gnomish city, and the center of arcano-mechanical invention in the world of the Red Dragon Inn. It’s Wizgille the Tinkerer’s hometown, and normally it’s the picture of peace and prosperity. Unfortunately, there are new and nefarious bad guys bringing all the cogwheel-ed chaos you can imagine to town! In this expansion to our cooperative deckbuilding adventure game The Battle for Greyport, you’ll be able to protect the landmarks of a whole new city, halt a train heist, and KO steampunk-flavored mecha pilots. New Scenarios, new Bosses, new Locations and new Monsters are all a part of the package! EIGHT new playable heroes come to the game in this expansion. In addition, a new Contraption mechanic shakes up the game. Contraptions begin play ‘attached’ to Monsters, enhancing them with new or stronger abilities. When a Monster with a Contraption is Defeated, that Contraption becomes a resource for the heroes instead, to be played like an Item card.
$43.00$32.00
Mage Wars Academy: Monk Expansion
The Monk enrolls into the Academy! “The most promising disciples of the ancient fighting style of Ketsuro are granted the honor to test their martial skills against the students in the Academy of Sortilege. Only those who survive the trials may take the title of Sohei Master.” Aspiring young mages from all the nations of Etheria flock to Sistarra, the Grand Academy of Magic. Students are trained in the ancient secrets of magic, and choose which path they will follow. Those who hope to gradate must hone their knowledge and skills, and compete in combat to prove their worth. Discipline and meditation have allowed the Monk to master the ancient fighting style of Ketsuro. She has unlocked the powers of her mind, as well as the martial prowess of her body. She can make devastating physical strikes and mentally propel her body to new heights.
$29.00
Mage Wars Academy: Core Set - Beastmaster vs Wizard
Mage Wars: Academy - Core Set is a fast-paced strategy card game of magical combat! In this core set, play as a powerful Beastmaster or Wizard, competing to prove your school of magic is supreme! Game play is quick and exciting, with tough tactical decisions and devious surprises every round! Players can customize their spellbook, with dozens of exciting spells to choose from. Summon powerful monsters, hurl lightning bolts, and cast secret enchantments! Aspiring young mage from all the nations of Etheria flock to Sistarra, the Grand Academy of Magic. Students are trained in the ancient secrets of magic, and choose which path they will follow. Those who hope to graduate must hone their knowledge and skills, and compete in combat to prove their worth. Follow your destiny, grab a spellbook, and Enter the Academy!Contents:2 New Academy Mages: Beastermaster and Wizard2 Four-Pocket Spellbooks2 Status Trackers131 Spell Cards62 Markers6 Attack Dice1 Twelve-Sided Effect DieRules and Codex
$43.00$27.00
Mage Wars Arena: Core Spell Tome 2
More cards from the Arena Core Set to fill your spellbooks! Expand upon the Mage Wars Arena Core Set and fill out your spellbooks! With 110 additional copies of spells from the core game, this spell tome is a must-have for players who want to build multiple spellbooks, or have additional copies of the spells found in the Mage Wars Arena Core Set. When coupled with the Core Spell Tome 1, players will have additional copies of every spell in the core game, and more than enough to build whatever Mage strategy they desire!
$29.00$18.00
Mage Wars Arena: Paladin vs Siren Expansion Set
The Paladin and Siren enter the Arena! To confront the militaristic power of Ivarium, Paladin forces from Westlock have been dispatched to the East. Meanwhile, the southern coastline roils. The Merren, a reclusive unterwater race, have risen from the deeps, and stormed the coastal cities. Their mysterious Siren Mages have emerged, with a new range of Water, Mind, and song based magics.
$58.00$49.00
Maniacal
Maniacal is a strategy game in which 2-5 aspiring supervillains compete to become the most (in)famous in the world. Choose from one of five villains, each with unique abilities and weaknesses. First, build a secret base by drafting from over seventy different rooms, such as a Robotics Lab, Massage Parlor, or Torture Chamber. These rooms will attract a motley assortment of henchmen to your lair: Beasts, Criminals, Scientists, and Mystics. Want more brainy Scientists around? Build rooms that appeal to them (a Planetarium? or perhaps an Intrinsic Field Chamber?). In this way, each player will construct a unique secret base and recruit an exceptional crew of henchmen. Then, assign your henchmen to evil contracts posted around the globe. Become a local warlord in Asia. Steal a nuclear warhead in Europe. Build a floating fortress of doom in South America! Time, however, is a critical resource. The farther away a contract is from your secret base, the more weeks you spend and the fewer contracts that you'll complete in a round. Succeed at contracts to earn infamy and money. Fail, and your henchman might get injured, captured, or serendipitously gain a superpower. Build your secret base, recruit henchmen, and complete as many missions as you can. Along the way, hire mercenaries, hatch schemes, and chastise your lackey. Do so, and the history books might remember you as the best of the worst!
$86.00$50.00
Sanctum
Sanctum is a competitive strategy game inspired by hack-and-slash RPG video games. Each player controls one of four unique characters as they journey into the heart of the fallen city of Sanctum, building up their skills and arsenals along the way to prepare for the final fight against the Demon Lord. Multiple players may survive the fight, but only one may claim the glory of purifying Sanctum. Gameplay is brisk, with the possibility for overlapping turns. The four characters all have unique skill sets, and you’ll level up fast, giving you frequent opportunities to choose new skills. Every decision counts. Though the game is competitive, the goal is to destroy the Demon Lord, not each other. So player interaction is a race rather than a fight: Who’s furthest along the board? Who will get to choose first when an equipment draft gets triggered? Who will gain the benefit of reaching the Demon Lord first? Who will get to that group of blue demons everyone wants? Who will unlock that achievement and claim the bonus? On your turn, you choose one action: 1) Move: Advance along the path toward the Demon Lord, and engage some demon minions to fight later.2) Fight: Fight all the demon minions you’ve engaged. If you kill any demons, upgrade Skills and acquire Items.3) Rest: Equip some of the loot you’ve won, recharge the resources you use to fight, and buy potions with extra Items you don't need. The choices you’ll be balancing and weighing against each other as you go include: - What demons should you fight? Demons come in three colors: Blue, red, and green. The color of the demon determines which of your character’s Skills you’ll be able to choose to upgrade if you win the fight. Plus, each Demon drops a specific piece of gear when you beat it. What kind of gear do you need — a chest plate? Footgear? A weapon? Finally, since killing demons requires you to roll dice to match the die face showing on the demon’s card, which demons can you kill based on your current gear and skill setup? - Which Skills should you unlock? Each character has 9 skills. Which ones you choose to gain in a given game drastically changes how the character functions. - What gear should you equip? Some gear helps you block damage. Some helps you modify dice rolls. The better the gear, the harder it is to equip. - When should you Move, Fight, and Rest? You’ll want to Move and Fight as many times as possible between Rests, but wait too long to Rest and you may take more damage than you can afford. Rest too often, though, and you’ll fall behind the other players and miss out on some kills. - Should you do what is most optimal for your character at any given moment, or should you sometimes put that aside in order to claim competitive achievements before other players can? The final battle with the Demon Lord is tough. Even surviving can feel rewarding. But only the player with the most health at the end of the boss fight can truly claim the glory of his defeat!
$93.00$86.00
Clash of Clans: The Epic Raid
Inspired by the hit mobile game Clash of Clans, the board game Clash of Clans: The Epic Raid allows players to build defenses, deploy units, and raid friends' bases in a fast-paced, highly strategic battle that brings the thrill of the mobile game to the tabletop. Build up your village, unleash your troops, and smash your rivals in a race for dominance! No base is safe. No clan goes unchallenged. Let the raids begin! Raiding is the goal of this combat, engine-building game. Send your armies, roll the dice, and watch their cities burn. Destroying your opponents structures earns you points, resources, and bonuses. The end of the game is triggered when at least 1 player has 40 or more stars. The player with the most victory stars (points), wins! THE ULTIMATE TABLETOP RAIDING EXPERIENCE: Bring the thrill of the hit mobile game to your table with Clash of Clans: The Epic Raid, a fast-paced combat and engine-building game where you build defenses and deploy troops to smash rival villages. BUILD, DEPLOY, AND DESTROY: Unleash your armies and roll the dice to watch enemy cities burn; this strategic battle system allows you to manage resources, upgrade your base, and execute perfectly timed raids to earn victory stars. STRATEGIC ENGINE-BUILDING MECHANICS: Develop your village's defenses to withstand attacks while simultaneously refining your offensive tactics; every structure you destroy earns you critical points and bonuses needed to dominate the leaderboard. DYNAMIC COMPETITION FOR GAME NIGHT: Whether it's a competitive weekend tournament or a casual hobby night, this race for 40 stars provides a high-energy experience perfect for winter holidays or summer gaming meetups. A MUST-HAVE FOR CLASH FANS: Designed for fans of the mobile app and tabletop strategy enthusiasts alike; ideal for home game rooms, local gaming clubs, or retail play spaces where rival clans go head-to-head for glory.
$122.00$104.00
Grimdark Future: Broken Truth Master Box
New to wargaming? This is the place to start, with an accessible entry point to the One Page Rules system!Our Grimdark Future: Broken Truth Starter Box contains everything you need to dive into the Grimdark Future universe, with the Grimdark Future Core Rules (famously fitting on a single sheet), two full armies for the Saurian Starhost and Robot Legions, dice, tokens, missions, a playmat and more!The Starter Box contains:- 51 Grimdark Future Miniatures in Pre-Assembled Plastic- Grimdark Future Core Rules- Quickstart guide in 6 languages: EN, FR, DE, ES, PL, IT- 8-piece Cardstock Terrain Set- 70 Tokens- 34x34" Paper Battlemat- 20 DiceSaurian Starhost Miniatures:- 1 Saurian Veteran- 1 Gecko Psychic- 3 Gators- 10 Geckos with Shields- 10 Saurians with Pistols and Close Combat WeaponsRobot Legion Miniatures:- 1 Overseer- 1 Technomancer- 10 Guardians with Shields- 10 Robot Warriors with Gauss Rifles- 3 Bot Swarms- 1 Forge Spider
$315.00$268.00
Grimdark Future: Starter Set
The ultimate out of the box experience for One Page Rules enthusiasts, featuring two large armies and everything you need to play!With this box, you will be set up to play full-scale games of Grimdark Future right out of the box. Miniatures are pre-assembled, even the big ones! You will just have to glue the big bases on (infantry will come pre-based too), so you can just open, set up, and play! The Master Box contains:- 77 Grimdark Future Miniatures in Pre-Assembled Plastic- Grimdark Future Core Rules- Quickstart guide in 6 languages: EN, FR, DE, ES, PL, IT- 14-piece Cardstock Terrain Set- 70 Tokens- 45x34" Paper Battlemat- 20 Dice
$172.00$146.00
Lunar: 2-Player Starter Box
Earth's first colonies have arrived and are fighting each other for precious resources and ultimately, survival. You're thousands of miles away from Earth with orders to protect the most vital assets of your homeland's colony. Will you take hold on The Moon or drift off into the void?Lunar is a brutal 32mm skirmish game set during humanity's battle for lunar superiority. Choose from a variety of factions including the USA, USSR, Republic of China and more.Each box includes everything you and friend start playing Lunar. This box is designed as a jumping in point for the game.A game of Lunar is played with 3-5 miniatures per side on a 2ft x 2ft area. Gameplay is based on a simple D6 mechanic that makes the game easy to understand and easy to teach new players.What's Inside the Box:- Core Rulebook (85 Pages full of Art, Lore, Factions and Rules)- Token sheet (double sided print)- 3 USSR & 3 USA unit cards- 12 Weapon and Item cards- 5Multipart Plastic USA Astronauts- 5Multipart Plastic USSR Astronauts- 10 32mm bases- 4 D6 dice (Dice color may vary from images shown here)- 2 Custom Lunar Hazard dice- USA and USSR Decal Sheet-Scale and Size Info: This product is scaled for 28-32mm wargames miniatures. This works out to a scale roughly between 1/43rd and 1/50th.Please note that these miniatures will require some assembly/cleanup and removal from the sprues. We recommend that you have prior experience with assembling/painting miniatures.
$101.00$86.00
Conquest: Hundred Kingdoms - Trebuchet
Castles and men at arms form the backbone of the feudal might of the Hundred Kingdoms. Well aware of this, the Emperors of the Tellian Empire wished to ensure that the ability to breach fortifications and sweep those men from the battlefield remained unmatched amongst their vassals. The Imperial Collegia were created to develop these deadly machines of war, something they continue doing at the behest of the Imperial Throne, even when the Emperors of old are long gone. The monopoly on the advanced principles needed to successfully construct these deadly machines of war is one of the tools the Imperial Chamberlain often employs, allowing chosen allies, even if temporary ones, to wield the awesome might fo these power machines against their foes. First Blood How They Play: Hurling your choice of 3 payloads at the enemy, the Trebuchet unleashes devastation upon your opponent’s battleline. Smash armored enemies with a boulder, scorch hordes of enemies with a fire pot, or blast away foes with an explosive barrel. Protect the crew, as each slain crewman lowers the Trebuchet’s efficacy. TLAOK How They Play : The most iconic of war machines, the Trebuchet offers a choice of three distinct ammunition types to unleash suppressing and devastating fire upon its enemies. However, such power comes at a cost. Its inherently static nature means that once deployed, it cannot move or rotate. The Trebuchet provides vital fire support to a 100K army - but if an opponent finds an opening in your front line, the Trebuchet and its crew will quickly find themselves in mortal danger.
$201.00$172.00
Moonstone: Grub
Contains 1x Grub Miniature, Stat Card and Base.
$27.00
Dice Throne: Hero Pack - Moon Elf
The Moon Elf enters the Mad King’s arena, guided by the light of the moon. From the shadows of the forest vale, she draws quiet power and deadly focus. With a giant longbow in hand and moonlit precision in every shot, her exploding arrows pierce even the toughest armor as foes fall before they ever close the distance. Swift, nimble, and elusive, the Moon Elf controls the battlefield with blinding shots and entangling strikes that disrupt enemy attacks. Her evasive agility makes her exceptionally hard to hit, while her precision ensures every arrow counts. With low complexity, themed abilities, and custom dice, she excels in tactical, one-on-one battles where careful timing and accuracy decide the fight. Dice Throne is a fast-playing game of skilled card play and dice manipulation for 2–6 players. Roll your hero’s custom dice up to three times per turn to activate unique abilities, unleash attacks, and outplay opponents. All heroes are fully compatible across the entire Dice Throne series. Each Hero Pack includes all components needed for one hero. A minimum of two Hero Packs is required to battle. Each Hero Pack includes all components needed for one hero. A minimum of two Hero Packs is required to battle.
$25.00
Conquest: Sorcerer Kings - First Blood New Edition Warband (Pre-Order)
A First Blood Warband that is ready to assemble and play. Think of this as a 1 player starter for the new edition of First Blood. This box has 11 Sorcerer King Models, 6 Dice, Measuring Tool, 2 sets of 3D punch out Terrain (of a randomly assorted mix of 6 different types), a Quick Start and Welcome Guide, all needed Command Cards, Bases and Stands, and assembly manuals!Sorcerer Kings- Warband (11 models):1x Raj4x Rajakur (Leader and Standard)4x Mahabharati Initiates1x Windborne Djinn, Dual Kit Option Available1x Efreet Sword Dancer, Dual Kit Option Available
$101.00$79.00
Conquest: Old Dominion - First Blood New Edition Warband (Pre-Order)
A First Blood Warband that is ready to assemble and play. Think of this as a 1 player starter for the new edition of First Blood. This box has 16 Old Dominion Models, 6 Dice, Measuring Tool, 2 sets of 3D punch out Terrain (of a randomly assorted mix of 6 different types), a Quick Start and Welcome Guide, all needed Command Cards, Bases and Stands, and assembly manuals!Old Dominion- Warband (16 models):1x Mounted Strategos6x Legionnaires + Command Sprue (Leader and Standard), Dual Kit Option Available4x Varangian Guard, Dual Kit Option Available4x Cultists, Dual Kit Option Available1x Karyatid
$101.00$79.00
Conquest: Hundred Kingdoms - First Blood New Edition Warband (Pre-Order)
A First Blood Warband that is ready to assemble and play. Think of this as a 1 player starter for the new edition of First Blood. The box has 14 Hundred Kingdom Models, 6 Dice, Measuring Tool, 2 sets of 3D punch out Terrain (of a randomly assorted mix of 6 different types), a Quick Start and Welcome Guide, all needed Command Cards, Bases and Stands, and assembly manuals! 100k- Warband (14 models)1x Mounted Noble Lord4x Men at Arms (Leader and Standard), Dual Kit Option available4x Household Guard, Dual Kit Option Available4x Longbowmen, Dual Kit Option Available1x Sealed Temple
$101.00$79.00
Conquest: Dweghom - First Blood New Edition Warband (Pre-Order)
A First Blood Warband that is ready to assemble and play. Think of this as a 1 player starter for the new edition of First Blood. This box has 13 Dweghom Models, 6 Dice, Measuring Tool, 2 sets of 3D punch out Terrain (of a randomly assorted mix of 6 different types), a Quick Start and Welcome Guide, all needed Command Cards, Bases and Stands, and assembly manuals!Dweghom- Warband (13 models)1x Hold Raegh6x Hold Warriors + Command Sprue (Leader and Standard), Dual Kit Option Available4x Wardens, Dual Kit Option Available1x Found, Dual Kit Option Available1x Steelforged
$101.00$79.00
Chichén Itzá
As the sun sets on the great Mayan empire, in the heart of Chichen Itza beneath the great pyramids and temples, ancient seals that once bound mythical creatures have been broken. The gods and beasts of legend — serpents of the sky, jaguar spirits of the underworld, and other beasts of lore — emerge from the forgotten realms to reclaim the world of mortals. Their siege is relentless, their power immense, as they descend upon the sacred city to consume its glory, but the people of Chichen Itza will not fall without a fight. In Chichén Itzá, you must command your forces, harness the favor of the gods, and fight the relentless tides of mythical beasts. The game lasts six rounds, with each player taking four actions during each round. During set-up, place 16 (of 21) action tiles in a 4x4 grid, then randomly place four cost markers along the top and side of the grid. If you're the first player to take an action in the round, you pay an amount equal to the lower of the cost markers to the top and side of the tile you choose; anyone who takes this action later in the round pays the higher of the markers. You can choose an action only once per round. With these actions, you move troops, acquire god cards, upgrade your four combat gears, fight legendary creatures, and reclaim the villages, temples, camps and ruins that have been taken over. At the end of each round, you see whether you've completed particular achievements, and your score is based on creatures defeated, areas controlled, achievements met, heroes present, endgame god cards and crystals collected, and more.
$186.00$149.00
HALO: Flashpoint: Buck and Dare (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Edward Buck enlisted in the UNSC Marine Corps at eighteen and excelled in marksmanship during training. A veteran of many conflicts and a highly skilled soldier, he was an ODST fireteam leader during the Battle for Earth. Captain Dare is armoured and equipped in a similar style to an ODST, as she assumed tactical command of Alpha-Nine during the Battle for Earth. Her position in the Office of Naval Intelligence (ONI) allowed her the privilege of inserting into battle with other UNSC units, including ODST fireteams, and issuing them with new orders when necessary to fulfil her own covert agenda…
$58.00$46.00
Moonstone: Rune Fated
The Rune Fated Troupe Box contains 3 Gnome miniatures made in fine quality resin. Contains:1 x Liv Miniature, with base and Stat Card.1 x Bjorn Miniature, with base and Stat Card.1 x Olim Miniature, with base and Stat Card. Miniatures are multipart and require assembly.
$72.00$63.00
Moonstone: Brothers in Arms
Brothers in Arms Troupe Box 3 Gnome miniatures made in fine quality resin. Contains: 1 x Young Jack Miniature and Stat Card1 x Gradock Miniature and Stat Card1 x Morris Miniature and Stat Card Miniatures are multipart and require assembly.
$59.00$53.00
Cyberpunk RED: Combat Zone - Going Metal Full Body Conversion Kit
Cyberpunk RED: Combat Zone- Going Metal Full Body Conversion Kit In the neon-soaked streets of Night City, where cybernetic enhancements blur the line between flesh and chrome, the Going Metal expansion introduces a cadre of fully cybernetic bodies—engineered to bring raw power and tactical versatility to your team. Each model in the set is paired with a Full Body Conversion (FBC) card, detailing unique abilities and stats that reflect its advanced cybernetic design. These tarot-sized cards function much like gear cards, seamlessly replacing your Character’s model without altering their stat card. Instead, the FBC grants powerful upgrades and new combinations of abilities. Key Features: Extra Action Dice: Every Full Body Conversion grants at least +1 Action die—with some granting +2. Flexible Skills: Each card lists specific Skill values. A converted model may use either their own skill modifiers or those of their chrome body (but not both). Gear Compatibility: Additional cybergear does not enhance conversions—except for the Alpha, which can integrate upgrades for even more devastating potential. Includes: 6x Miniatures 6x FBC Cards
$72.00$61.00
Anachrony: Future Imperfect
Future Imperfect is a modular expansion for Anachrony, with three new modules expanding the possibilities beyond new horizons. These modules are playable on their own, but they are also compatible with each other and most past and future Anachrony modules and expansions. The Hypersync module allows you to perform a Capital action without actually placing an Exosuit, then in the future use the new Hypersync Action to make your placement affect the past. This puts serious strain on the space-time continuum, increasing the risk of Paradoxes, but often the risk is worth the reward and the flexibility. This module is supported for 1-4 players (Fractures of Time expansion required for solo play.) With the Quantum Loops module, you are no longer limited to warping from your own timeline: the module opens up parallel universes where resources are more plentiful, the locals are eager to join your cause, or their technology allows you to shortcut your own travels through time... The possibilities multiply through a new Warp tile that grants access to the powerful Quantum Effect cards, but beware - to close a loop to a parallel universe, you will need a real Breakthrough... This module is supported for 1-4 players (Fractures of Time expansion required for solo play.) The Intrigues of the Council module simulates the World Council's political machinations, bringing two new aspects to the game: another layer of player interaction and customizable endgame scoring objectives, influenced by the players. By sending Exosuits to the right place at the right time, players can receive bonus resources and compete to build a tableau of Agenda tiles, which replaces the base game's Endgame Condition scoring. This module is recommended for 3 or 4 players. Explorers from the Path of Unity soon discovered a secluded mountain valley where the enigmatic flora not only survived the impact, but it mutated and evolved by the asteroid’s toxic Neutronium dust. The resulting flower-like crystal formations synthesize a substance called Flux, which is collected and studied by the Harvesters, the valley’s mysterious inhabitants. The Harvesters are willing to share the secrets of the Flux technology with the Paths, but remain silent about its side effects, which only they are immune to... In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches; hectic negative effects such as shutting down the Exosuit bay slots, temporarily disabling buildings, or making players more prone to Anomalies. The Valley holds other secrets as well. The Operators’ advanced technology allows players to remove the Temporal Glitches, upgrade their classic Path tech with new quirks, and even enlist the Harvesters themselves as a powerful new class of Workers, who are immune to the Flux’s side effects.
$43.00$35.00
Monopoly: Strawberry Shortcake
Step into berry-sweet fun as you journey through Strawberryland alongside Strawberry Shortcake and her Berry Besties in MONOPOLY®: The World of Strawberry Shortcake edition. Explore iconic locations like Big Apple City, Strawberry Shortcake’s house, and Citrus Acres. Each roll of the dice is an opportunity to meet new friends and celebrate the magic of kindness and imagination. With vibrant artwork, collectible game pieces, and delightful references to the classic Strawberry Shortcake series, this game is a treat for fans of all ages. Gather your Berry Besties, and get ready for a berry magical adventure where every moment is sweeter than the last! Ages 8+2-6 players60+ minute play time Contents:- 1 Game Board - 6 Collectible Tokens- 28 Title Deed Card- 16 Chance Cards- 16 Community Chest Cards - 16 Chance Cards - Custom Monopoly Money- 32 Houses - 12 Hotels - 2 Dice- Rules
$65.00
Monopoly: Demon Slayer
Embark on an exciting adventure with Monopoly: Demon Slayer Edition, where the legendary world of Demon Slayer: Kimetsu no Yaiba blends with the classic property-trading game. Buy, sell, and trade iconic locations from the anime—including the Infinity Castle, Butterfly Mansion, and Hashira Dojos—as you compete to become the most powerful Demon Slayer. Build Training Rooms and Inns to strengthen your position and draw from Demon Encounter and Crow Message cards to test your luck. Choose from six uniquely designed tokens inspired by the series: the Warding Mask, Nezuko’s Box, Nichirin Sword, Boar Mask, Hanafuda Earring, and Chuntaro. Featuring beautifully illustrated components and immersive gameplay, this special edition is a must-have for fans and collectors alike. Whether you're battling demons or outsmarting your opponents, only one can come out on top. Will it be you? Ages 12+2-6 players60+ minute play time Contents:- Game Board- 6 Collectible Tokens- 28 Title Deed Cards- 16 Crow Message Cards- 16 Demon Encounter Cards- 32 Houses renamed Training Rooms- 12 Hotels renamed Inns- Money- Dice- Rules
$65.00
Summoner Wars 2nd Edition: Thornhold Drey Expansion
The Thornhold Drey Faction Deck introduces a fierce and resourceful squirrel army to Summoner Wars. As the Great Winter approaches, Fenn Timberheart leads his people in the Final Harvest, using clever tactics and relentless pressure to secure victory. This deck offers unique mechanics, strong thematic flavor, and fresh strategic options for competitive play. A perfect addition for Summoner Wars fans looking to expand their faction roster.
$22.00$19.00
Ashes Reborn: The Song of Soaksend
THIS IS THE PHOENIXBORN DECK ONLY! This deck was previously included in the Song of Soaksend Deluxe Expansion. Namine Hymntide debuts sympathy magic to weave musical energy into the very tides of life to sway fate any way she chooses! Band of merry musicians accompany Namine on the battlefield with their influential instruments. The Song of Soaksend deck, featuring the Phoenixborn Namine Hymntide, is a full, ready-to-play Ashes Phoenixborn deck. Namine requires 10 Sympathy dice to play (not included).
$22.00$17.00
Flash Point: Golden State Heroes (Pre-Order)
This item is a pre-order item with an expected release date of 04/10/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. California is a place unlike any other, with sunshine, celebrities, forest fires, earthquakes, and everything in between. Unique situations call for unique heroes. An elite firefighting squad trained to deal with the unusual situations that only a place like this can produce. Operating out of the beachfront city of the sun-drenched SoCal city of Los Aventura, these brave firefighters are ready for anything. When danger arises and requires the utmost skill, determination, and grit, Gold Company gets the call. Flash Point: Golden State Heroes is a co-operative game of bravery and heroism. Included are six unique game boards representing a gauntlet of challenges for the courageous Gold Company in Southern California. Additionally, this set provides action-packed boosts and new customizable gear to create countless combinations of unique firefighting heroes. During each game, all players are on the same team, winning or losing together. To win, the players must rescue trapped victims before the fire gets out of control or the scene breaks down completely. Flash Point: Golden State Heroes is a standalone game that introduces the "Ignition System", a non-legacy method of creating endless customized firefighters and using thematic event decks tied to each map in the game.
$86.00$65.00
Moonstone: Outlanders
Outlanders Troupe Box contains 3 Gnome miniatures made in fine quality resin. Contains:1 x Joanna, Nordic Princess Miniature and Stat Card1 x Muridae, Gnome Rogue Miniature and Stat Card1 x Loci, Nordic Shipwright and Stat Card Miniatures are multipart and require assembly.
$59.00$53.00
Heroscape: Skordyre Soldiers Common Army Expansion [Painted]
From the hives of Arboreas come the disciplined and deadly Skordyre soldiers, ready to march in lockstep with Einar’s legions. These biologically specialized warriors excel at a variety of battlefield roles—from coordinating swarms to corrosive attacks, stealthy ambushes, and even self-sacrifice for strategic advantage. This Common Hero army expansion contains 6 highly detailed miniatures ready to swarm the battlefield. With 4 Army Cards and full compatibility with all Heroscape Battle Boxes, Master Sets, and Expansions, you can reinforce your ranks, field multiple squads, and overwhelm your foes with unyielding precision. Contents 6 Highly Detailed PAINTED Miniatures 4 Army Cards Features Includes 6 highly detailed painted miniatures to unleash on Valhalla! Skordyre Infantry coordinate with other Skordyre or Insect Heroes, boosting attacks and repositioning allies even after losses. Bursting Hive Soldiers deal acid damage to adjacent enemies when destroyed and gain extra dice on leaving engagement attacks. Lurking Hive Soldiers evade ranged attacks and never take leaving engagement attacks. Spitting Hive Soldiers lower enemy defenses after each attack, softening targets for follow-up strikes.
$93.00
Bark Magic: Ultimutt Edition
An expanded and redesigned version of the original Bark Magic, Ultimutt Edition adds new wizards, spells, trials and more. In Classic Battle, 2 to 4 players manage their hand of spell cards, using them to gain magic points (MP), thwart opponents, and dig up relics. Players compete in various dice-based trials to peek at relic cards, gain bonus MP and dig faster. The first to unearth four mystic gems from The Ruins is crowned Ultimutt Sorcerer. In Ultimutt Battle, 2 to 8 players race to gain 7 MP in a non-stop onslaught of trials consisting of both battles and alliances. Winning means digging and relics are the only way to increase one's MP (unless they're cursed of course).
$36.00$31.00
Talisman: Nemesis - Call of the Hunt
The Nemesis commands frenzied beasts, leaving destruction in their wake. The heroes must answer the call of the hunt and take the beasts down! Get ready for one-vs-many gameplay in the Talisman: Nemesis – Call of the Hunt expansion. The hero players must work together to overcome three perilous trials, each with its own unique adversary and villain characters. To win, they need to defeat each adversary before the Nemesis player wipes them out. The Nemesis' objective? Each trial brings a new one. As players complete trials, they'll open boxes and discover new cards and figures to add to their game. Requires Talisman 5th Edition to play. (Sold separately.)
$51.00
Talisman: Alliances - Fate Beckons
When the fate of the world is threatened, your enemies become allies. In this Talisman Alliances: Fate Beckons cooperative game, join forces with fellow players and set forth on an epic adventure to complete five daunting Trials! In each Trial, players will need to place two Talisman on Places of Power, unseal the Portal of Power and defeat that Trial’s adversary. With a vast world of possible scenarios, this expansion to the Talisman strategy board game for teens and adults offers limitless games! Includes: 30 Starting Game Cards, Doom Tracker, Doom Tracker Token, Rulebook, 24 Double-Sided Strength/Craft Tokens, 5 Boxes with 5 Figures, 4 Envelopes with 20 Game Cards. This tabletop adventure game for ages 12+ is for 2-6 players. (Requires Talisman base game 5th Edition to play. Sold separately.) The magical adventure continues with the Talisman Alliances: Fate Beckons game, with fresh characters, spells, Adventure cards – and cooperative play! (Requires Talisman 5th edition to play. Sold separately.)For the first time, contenders for the Crown of Command must form an alliance against evil forces – or the world shall fall! Band together with fellow heroes: share resources, plan and battle as oneTake on five Trials, unique challenges requiring strategy and luck! In each one, players must place two Talismans on the Places of Power, unseal the Portal of Power and defeat that Trial’s adversaryAs each Trial is completed, open envelopes and boxes to reveal five mystery figures, mystery cards and the objective of the next TrialThe Talisman Alliances game includes 50 game cards that bring peril and aid in the form of enemies and strangers, magical objects and places to visit, plus a doom tracker, tokens and moreWith different Trials, adversaries and so many possibilities, go on a new journey every time! The accessible gameplay lets both beginners and fans jump into a game. Ages 12+Looking for exciting games for game nights with friends or Family Game Night? This fantasy game is a great choice, and strategy games make cool presents for teens and adults Includes: 30 Starting Game Cards, Doom Tracker, Doom Tracker Token, Rulebook, 24 Double-Sided Strength/Craft Tokens, 5 Boxes with 5 Figures, 4 Envelopes with 20 Game Cards. Ages 12 and upFor 2 to 6 players.Requires Talisman 5th Edition to play. (Sold separately.)
$49.00
Masters of the Universe: Battleground - Wave 6: Evil Horde Faction
Of Leeches and Scorpions Expand your battles with an exciting add-on featuring two new heroes from the Evil Horde: Leech and Scorpia! The menacing Leech possesses the power to drain mana from his enemies, making him an awe-inspiring adversary for all mages. Meanwhile, with her deadly stinger and ability to control lesser minions, Scorpia is a fearsome melee fighter and a tough nut to crack. With these new characters, you can unleash even more mayhem on the battlefield and tip the scales of victory in your favor! Contents:1x Additional rules booklet1x Manual2x Character minis1x Terrain accessory17x Cards
$28.00
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