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7 products


  • Gamers Guild AZ Direwolf Dune: - Ixians and Tleilzxu House GTS

    Dune Board Game: Ixians and Tleilzxu House Expansion

    This expansion adds two new houses, the Ixians and the Tleilaxu, to the Dune boardgame. Tleilaxu: Led by a small council of Tleilaxu Masters - the fanatic, xenophobic Tleilaxu were tolerated because of their useful genetic engineering superiority. Although underestimated and loathed by others, they hoped to someday dominate all.Ixian: The cyborg, Prince Rhombur of House Vernius, leads the Ixians, masters of manufacturing and technologies only they know how to deploy.Both the Ixians and the Tleilaxu are integral to the economy of CHOAM and the Imperium. The royal family of Ix had once been one of the wealthiest in the Imperium. Because of a successful invasion of Ix by the Tleilaxu and the Emperor’s Sardaukar, and then, after many years, the liberation of Ix by Ixian and Atreides forces, the Ixians and the Tleilaxu are mortal enemies.This expansion also introduces new game mechanics to help you gain advantages over your rivals.

  • Gamers Guild AZ Ares Games Mega Empires: The Special Buildings (Pre-Order) ACD Distribution

    Mega Empires: The Special Buildings

      Mega Empires The Special Buildings features 18 unique building miniatures and rules to add these wondrous monuments to your civilization.

    $29.00$22.00

  • Gamers Guild AZ Caleb Gannon Algomancy Oversized Playmats - Omniwield Evoker Caleb Gannon

    Algomancy Oversized Playmats - Omniwield Evoker

    Elevate your gameplay with our premium stitched edge, oversized playmats, featuring artwork from the Algomancy Alpha Edition. At 28 inches wide (4 inches larger than standard playmats), these deluxe mats give you extra room to spread out your cards to really enjoy the combos you're unleashing on your opponents. Features: Oversized 28" x 14" design for a more spacious playing area Smooth, professional-grade surface for perfect card gliding Stitched edges to prevent fraying Non-slip rubber backing keeps your mat firmly in place

    $58.00$49.00

  • Gamers Guild AZ Caleb Gannon Algomancy Oversized Playmats - Organic Exchange Caleb Gannon

    Algomancy Oversized Playmats - Organic Exchange

    Elevate your gameplay with our premium stitched edge, oversized playmats, featuring artwork from the Algomancy Alpha Edition. At 28 inches wide (4 inches larger than standard playmats), these deluxe mats give you extra room to spread out your cards to really enjoy the combos you're unleashing on your opponents. Features: Oversized 28" x 14" design for a more spacious playing area Smooth, professional-grade surface for perfect card gliding Stitched edges to prevent fraying Non-slip rubber backing keeps your mat firmly in place

    $58.00$49.00

  • Gamers Guild AZ Caleb Gannon Algomancy Oversized Playmats - Mirage Skuttler Caleb Gannon

    Algomancy Oversized Playmats - Mirage Skuttler

    Elevate your gameplay with our premium stitched edge, oversized playmats, featuring artwork from the Algomancy Alpha Edition. At 28 inches wide (4 inches larger than standard playmats), these deluxe mats give you extra room to spread out your cards to really enjoy the combos you're unleashing on your opponents. Features: Oversized 28" x 14" design for a more spacious playing area Smooth, professional-grade surface for perfect card gliding Stitched edges to prevent fraying Non-slip rubber backing keeps your mat firmly in place

    $58.00$49.00

  • Gamers Guild AZ DPH Games Affliction: Salem 1692 (Second Edition) GTS

    AFFLICTION: Salem 1692 (Second Edition)

    The hysteria over witches among the people of Salem swept the region like a disease in 1692. As is the case in any tragic event, there are those whom will use the circumstances to their advantage. Under the veil of the witch-hunt lie other motivations; power, greed, revenge, and righteousness.AFFLICTION: Salem 1692 is a game set in the hysteria of a witch-hunt. Use your influence to whisper in the ear of the magistrate, judge, governor or minister to protect some and have others arrested. Salem was a chance to gain property, exact revenge and prove one’s righteousness.The characters in the game were actual residents of the Salem region. This is the closest possible simulation of actual events in a game to date. This is the one witch-hunting game without witches! Affliction uses a low luck, highly interactive worker placement, engine building, engine disruption mechanic.In the second edition, you will find:★ Modified starting characters and increased the number to eight. Each player is now dealt two and chooses one. With more afflicted girls as starting characters, the game feels even more authentic.★ Simplified two of the character's abilities.★ Improved the accusation ability of Rev. Paris★ Increased circle defense

    $58.00$35.00

  • Gamers Guild AZ Outlandish Games Defenders Of The Wild (Pre-Order) AGD

    Defenders Of The Wild

      Tactical area control meets fantasy adventure in this card-driven cooperative game of animals against machines from the designer of PARKS and the creator of Bloc by Bloc. Play as one of four unique factions and assemble your crew of defenders from a wide range of animal characters to resist the machines across a modular map that changes with each game. War has come to the Wild. For millennia, animals have weathered shifting alliances and the cycle of hundred-year seasons—but they’ve never faced an enemy like this. An army of machines powered by corrupted magic is rampaging across the woodlands, enclosing everything in its path and exploiting the warmth of the world. Across the marshes, plains, mountains, and forests, scrappy crews of defenders rise up to resist the machine occupation. The partisans hail from four factions, each determined to fight back in their own way: the Council with its fortitude and bread, the Order with its wisdom of the flame, the Sect with its ingenious inventions, and the Coven with its spells and subterfuge. Players are organizers of the animal resistance who have converged on a dangerous flashpoint in the war against the machines. Construction has begun on a new machine core and sprawling factory complex where an animal village once stood. Engines are building walls that enclose habitat after habitat while mechs guard expanding factories and toxic pollution spreads. Organizers must cooperate with each other despite longstanding factional disagreements and help their network of fellow defenders take actions in the right locations and at the right times in order to win this crucial battle. Clear pollution, fight mechs, breach walls, build camps, and rewild factories before the machines complete construction of the core and conquer this region of the Commonwood. Can the Defenders band together to heal the land and outsmart a seemingly impossible enemy? Or will the Commonwood succumb to an endless industrial winter? It’s up to you and your comrades to decide.

    $78.00$64.00

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