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World of Warcraft: Wrath of the Lich King A Pandemic System Board Game
"Calling all worthy defenders of Azeroth! The Lich King and his undead scourge threaten to overrun the continent of Northrend. Will you unite and stand against him? World of Warcraft: Wrath of the Lich King – A Pandemic System Board Game combines the wildly popular World of Warcraft setting with Pandemic’s innovative cooperative gameplay. Players take on the roles of legendary heroes, battling ghouls and abominations, completing quests, and at long last, facing the Lich King at Icecrown Citadel. Can you save the world from the merciless Lich King or will his cursed blade claim yet another soul?"
$84.00$55.00
Arkham Horror The Card Game: Mythos Pack - The Depths of Yoth
The Depths of Yoth is the fifth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game. Following the events of The City of Archives, your team of investigators find yourselves trapped deep in the of the Earth and the only way out is...down. Your mission to protect humanity continues, but the threats to your life increase with each level of the descent. There is no telling what monsters have grown in these dark caverns and now pursue your team, but you cannot look back, or you are surely lost. This Mythos Pack features new player cards to customize your investigators' decks and treacherous encounter cards to immerse you in the peril of your investigation. This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play.
$24.00$16.00
Dead Reckoning
Dead Reckoning is a game of exploration, piracy, and influence based in a Caribbean-esque setting. Each player commands a ship and crew and seeks to amass the greatest fortune. They do this through pirating, trading, treasure hunting, and (importantly) capturing and maintaining control over the uninhabited but resource-rich islands of the region. During the game, you can: • Customize your ship: Your ship is represented by a token on the board. The board starts mostly unexplored and will be revealed as you venture into uncharted waters. You also have a ship board where you load cargo and treasure, and you can customize the guns, speed, or holding space of your ship. • Card-craft your crew: You have a small deck of cards that will drive your actions in the game, with each card representing one of your crew members. This deck functions like one in a deck-building game, but the cards in the deck are sleeved, and rather than add new crew cards to your deck, you improve the skill and abilities of your crew cards by placing transparent "advancement" cards in those sleeves. Aside from the transparent advancements, your crew will also "level up" naturally during the game using a new card-leveling mechanism not seen in other card-crafting games such as Mystic Vale. • Control the region: The region is filled with many deserted islands. These islands are a major source of treasure, and players will battle for control of these islands. • Battle via a dynamic cube-tower: You can battle other players' ships or NPC merchant ships, and these battles are resolved via a new take on what a cube tower can be, with crew cards and ship powers increasing your chances of victory. • Uncover secrets of the sea: Expansions for Dead Reckoning use a "saga" system in which certain content remains hidden and is discovered and added to the game organically only via playing. Rather than add everything at once, you gradually add it by playing and discovering. Depending on luck and player choice, less or more new content may get added each game.
$112.00$95.00
Fallout: Wasteland Warfare - Raiders The Disciples
This miniatures set is compatible with both Fallout: Wasteland Warfare and Fallout: Factions, as part of the Nuka World wave for Wasteland Warfare and Season One of Factions. Don’t get caught? Does that matter if everyone knows you’re just waiting for an excuse to kill them? Fizztop Mountain may have once been a nice place to visit, once. Now it keeps its namesake alive by being packed to the brim with mountains of corpses. A lot like The Pack, most Disciples would describe their perfect Sunday as one full of blood and murder, though they tend to try and at least pretend they’re not thinking about flaying the skin off everyone they meet most of the time. Fans of quick and efficient kills, the Disciples are thrill killers extraordinaire, always eager to move on to their next ‘project’.
$59.00$47.00
Tiny Epic Vikings
In the frigid Runic Isles of the North Sea, the Viking’s reign supreme. These determined explorers navigate the icy fjords, build fertile settlements upon rocky crags, and fight for the glory of their clans with blood and steel. Only the Gods stand above them, and it is every Vikings’ dream to serve their God in the afterlife, Valhalla. Tiny Epic Vikings is a fast-playing 1-4 player strategy game of drafting, area control, and set collection. In Tiny Epic Vikings, players lead a clan of Vikings over 3 eras, in hopes of claiming the icy lands for their own. They play Viking Cards that represent their clan’s leaders, choosing the best builders, harvesters, explorers, and warriors. Raid and conquer the islands with settlers, build boats and temples to gain influence, and battle for the favor of the gods!
$42.00$34.00
Gloomhaven
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn. Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.
$224.00
Sentinels of the Multiverse: Rook City Renegades - Expansion (Definitive Edition)
Crime Never SleepsRook City: home to more ne’er-do-wells and career criminals than you can count. From Goulish cultists to organized crime syndicates to sewer monsters to massive robots fueled by corporate greed, this city has it all. You are all that stands between them and the innocent bystanders, there are more of them than there are of you. Do you have what it takes to save the city?Sentinels of the Multiverse: Rook City Renegades expands the award-winning core game of Sentinels of the Multiverse: Definitive Edition! Gritty heroes, terrible villains, and deadly environments all come together in this expansion, adding a lot of content, and even a few new mechanics!
$84.00$59.00
Call to Adventure: The Stormlight Archive
Call to Adventure: Stormlight is a 120-card standalone game containing everything you need to play. Based on the works of Brandon Sanderson, this expansion, and others to follow, add new challenges, new destinies, and new paths to follow. Call to Adventure is a hero-crafting game that combines strategy and storytelling. It's similar to some "tableau-building" games in which you're creating a kingdom or civilization, but in this game you're building a character. Each player begins with cards that define your hero's origin, motivation, and destiny. Over the course of the game, you overcome challenges and gain traits. It's a game with points and a clear winner, but the highlight of every game is telling your hero's story at the end.
$56.00$41.00
Fallout: Wasteland Warfare: Hollywood Heroes
This miniatures set ties-in to the Amazon TV show and includes rules for use with Fallout: Wasteland Warfare!‘War… War Never Changes.’It doesn’t matter where you go in the Wasteland, even in the most remote places people of repute can be found carving out their stories amidst the most dire of circumstances. Be they an innocent Vault-Dweller, ruthless Bounty Hunter, loyal Brotherhood soldier, or even just a good dog - there are always stories to be found in the Wasteland.• 1x Lucy• 1x The Ghoul• 1x Maximus• 1x CX404• 3x 30mm Scenic Base• 1x 40mm Scenic BaseThis Fallout: Wasteland Warfare set contains three 32mm scale high-quality multi-part resin miniatures with a 30mm scenic base, and one 32mm scale high-quality multi-part resin miniature with a 40mm scenic base, and Instruction Booklet. Requires some assembly. Supplied unpainted. Contents may vary from those shown on the packaging.This model can be used with either theincluded Instruction Booklet or available free from modiphius.net/pages/fallout-downloads© 2024 ZeniMax Media Inc. © 2024 Amazon Content Services LLC
$55.00$38.00
Fallout: Miniatures - Unaligned - Legends of Vault 76
This miniatures set is part of THE WILDS OF APPALACHIA wave for Fallout: Wasteland Warfare! ‘Funny people Vault Dwellers, it’s like they walk out of that big cog door with dreams about what they’ll find - then the Wasteland gets a hold of them and makes them into something completely different.’ When Emergence day came, and the great door of Vault 76 opened, it was impossible to know who would walk out. Heroes, killers, wanderers, or something else entirely - no-one - can tell how the Wasteland will reforge a person as they walk its paths. One thing has been proven through the myriad histories of the world, that almost every Vault Dweller who steps outside has an impact on the greater world, each forming their own stories, their own legends. Contents: 1x Raid Leader 1x Wasteland Drifter 1x Sneaky Survivor 3x Plastic Bases This Fallout: Miniatures set contains three 32mm scale high-quality multi-part resin miniatures with plastic bases. Requires some assembly. Supplied unpainted. Contents may vary from those shown.
$42.00$31.00
What Lies Beneath
A solo dungeon-crawler of dice, decisions and death You dream you’re in a chapel. Small, high-pitched voices sing an ancient song. Yet a sense of unease washes through you. The core is more macabre. Dream yields to waking confusion. Dust, bones and dried death. A flickering torch. Underground. A crypt. You catch a wisp of a breeze, heavy with the stench of rot. You gag. Yet a breeze suggests a way out. You take the torch, determined to get out of here alive. Structured as a branching narrative, What Lies Beneath invites you to direct the plot – but only if you master a unique combination of game mechanisms. Enjoy all the challenges of solo roleplay: Buffing your character: Gain items that unlock new powers Classic skill checks: Roll against thresholds to hit enemies Intellectual puzzles: Manipulate dice using limited actions Dexterity tests (optional): Flick dice at specified targets And when (not if) you die, you can spend experience points to boost your next character. Perhaps, this time, you will survive.
$23.00$15.00
Fallout: Wasteland Warfare - New Vegas Rule Expansion
Enter the dangerous world of the Mojave wasteland, Fight over its future at the Hoover Dam, and get some R & R on the lush New Vegas Strip if you can afford the entry fee! The Mojave wasteland stretches from New California Territory to the contested Hoover Dam, containing all sorts of treasures for the bold and dangers for the unwary. For those who come out on tip there is glory or territory to be gained; the unlucky join the desert sands of feed the geckos.
$63.00$41.00
Hostage Negotiator - Alternate Finale Pack #2
The second Alternate Finale Pack, providing a completely different finale to your Career experience.
$14.00$12.00
Atlantis Rising: Monstrosities
The gods will spare no effort to destroy Atlantis. From the hidden depths of the world they have called forth unspeakable terrors, monsters sent to destroy, frighten, and harry the Atlantean effort to save their civilization. But hope is not lost. On Atlantis, as new leaders rise up to answer the challenge, new powers also emerge to save the isle. And the gods have summoned a power even they cannot control, for some of these creatures are more sympathetic to Atlantis than to the cruel and petty gods. Atlantis Rising: Monstrosities is an expansion for Atlantis Rising (Second Edition) that offers these new challenges: Medusa Unleashed, in which the gorgon Medusa turns Atlanteans to stone. Can you break her curse and recruit her to your side? The Harpies’s Lair, in which three monstrous, birdlike creatures steal the resources and workers you need to build the Cosmic Gate. Can you defeat the Harpies and win back the treasures found in their lair? Between Scylla & Charybdis, in which the monsters that have long doomed sailors leave their narrow straight and terrorize the shores of Atlantis. Can you satisfy their hunger and calm the waters surrounding the isle? Four new mechanisms are introduced to the game: Monsters Allies Magic Items Locations
$63.00$38.00
Cryptid Cafe
You are a lead server at the Cryptid Cafe, a Sasquatch-owned restaurant packed with legendary creatures from all over the world. Gather food. Fill orders. Earn the most tips and be crowned, dare we say, the most "legendary" server. Strategically dispatch your team of Sasquatch servers to the different food stations, gathering the much-needed items to complete your customers' orders. As you serve the customers they will give you tips based on their satisfaction level. However, with each passing round, the Cryptids get more and more frustrated waiting for their food and will leave smaller tips. Eventually, they’ll leave the restaurant if they are not served fast enough. If that happens, plan on giving the owner some of your tips at the end of the night, he doesn't like to lose customers. Sounds simple, right? Not so fast, because you’re not the only lead server working tonight. You'll be competing with other players who are trying to serve their customers as well. Spaces are limited. Food stations are breaking. The orders are piling up. Customers are getting angry! It may be wise to share some of your tips with the chef, so you get the food you need first. If all goes well, at the end of the night you'll be the player crowned the most legendary server.
$56.00$41.00
Magnate: The First City
In Magnate: The First City you’re a tycoon trying to make as much money as you can in a citywide property boom by building an empire of realistic 3D buildings. But beware… the boom will eventually go bust in a game-ending market crash!
$125.00$84.00
Atlantis Rising 2nd Edition
Atlantis Rising is a strategic, fully cooperative worker placement game. In this challenging mission of escape and survival, 1-7 players take on the role of the leaders of Atlantis and their followers, councilors tasked with building the components of a cosmic gate that can lead their people to safety.
$91.00$47.00
Chronicles of Drunagor: Age of Darkness - Apocalypse, The Fallen Sisters
The Fallen Sisters is a small expansion that includes a 80mm Mini-Boss Miniature and 5 Mini-Boss Cards. You need a copy of the Chronicles of Drunagor: Age of Darkness core game to play with this expansion.
$28.00$21.00
Table Golf Association: Family Edition
Now the Table Golf Association comes in the new Family Edition, giving you the same great fun as the 'Pro-Edition', at an even better price! Inside you'll get 25 double-sided terrain tiles so you can build and play the course of your dreams. These heavy-duty cardboard tiles give you endless design options for unlimited replayability. The game comes with 4 official TGA balls, ball markers, clubs, Pro-Player cards, a scorecard, a hazard reference chart, a rulebook, a weather die and spinner and of course, the beautiful TGA trophy! Everything you need to turn your tabletop into a championship golf course. Playing the game is easy, but mastering it is difficult. You'll have to deal with sand bunkers, water hazards, trees cliffs and even ridges that will make your ball roll and roll! You better make sure you check the wind conditions first because it can make the difference between landing on the green, or fishing your ball out of the water. Play as a foursome, in teams, or even alone. Even if you don't play golf, you're gonna love playing in the TGA
$77.00
Imperial Settlers: Empires of the North Wrath of the Lighthouse
The counselor of the South Shore has passed away. The Emperor declared it your task to take care of the neglected villages of this abandoned land. Restore old buildings, revitalize the trade routes, and discover the truth behind local myths and legends about the wrath of the lighthouses...Empires of the North: Wrath of the Lighthouse is a story-driven solo campaign for the awardwinning engine building card game: Empires of the North.The expansion comes with 15 unique solo scenarios played in the order corresponding with the story included in the Campaign book. When playing the campaign mode, players gain access to the new type of cards including Event cards, Legacy locations cards that last from one game to another, and Lighthouses cards that are shuffled to Island decks. Additionally, each of the scenarios can be played individually, just like the scenarios in the base game.In story mode you will play alongside a Campaign book and slowly discover how the plot unfolds.Why is the number of lighthouses on the coast increasing? Why do the people so strongly oppose the cathedral being rebuilt? And those seas constantly assaulted by storms...Empires of the North: Wrath of the Lighthouse is designed by Joanna Kijanka, co-designer of the base game and all previously released expansions to the game. The expansion includes 55 cards, a Scenario booklet with 15 unique scenarios, and a Campaign book with more than 50 story branches.★ A single-player expansion to the Empires of the North★ 15 new scenarios connected with an overarching story★ 3 new types of cards, including Event cards and Legacy locations
$56.00$38.00
Sherlock Holmes: The Beginning
For the first time, you can see where it all began. The entire line of Sherlock GNAs takes place after the famed dive off of Reichenbach Falls, where Sherlock and Moriarty allegedly plunged to their deaths. Now you can see what happened after those incredible events, and how Sherlock got back in the investigatory saddle, through the eyes of his trusted friend, Dr. Watson.Sherlock trusts you to prove your deductive prowess and solve cases that have left Inspector Lestrade, and Scotland Yard, puzzled to say the least. Be careful though, not only are your investigations perilous, but Sherlock himself has little tolerance for failure. However you choose to go about solving the mysteries, as always, it's your story, your choices, and your adventure.
$33.00$28.00
Your Best Life - Holiday Sale
Strike out on your own or team up with a partner to build Your Best Life!Will you go on vacation with each other, or build the house of your dreams? Will you raise a big family or do you prefer to party with friends every evening? Why not both?! Go ahead, try to have it all!Your Best Life is a flip & write life story game. Playing as couples and/or singles, players will manage their Happiness and Joy as they experience various choices in their lives. Each turn, players choose cards with the actions that will build their character and family unit. Players will mark their actions on their individual and/or family sheets in order to “live” the most successful life!Flip! — Reveal new life choices every turn!Write! — Choose a different path every game!Bond! — Share your life with your partner!Players can choose to invest across a myriad of self-improvements relating to Education, Creativity, Business, Friendship, Nutrition, and even Romance! Take vacations with family, friends, or on your own! Experience both the stress and joy children can bring, and even spend time with their pets! Invite players to your important life events with customizable Invitation Cards!Balance Health, Knowledge, Social Skills, Finances, Time and even a little bit of luck to come out on top. After ten rounds, all players will score their Character and family sheets. The player with the most Life Achievement points wins!Your Best Life plays from 1-8 players! Players can play in couples of two, or as singles, and you can even mix and match!There is also a solo or co-op mode that can be enjoyed by a single player or couple! Live your Best Life whenever you choose with Solo/Co-Op mode! Play the game with the same rules and score yourself against the results on the included table play any time!Live your best life!
$42.00$23.00
Evenfall: The Crystal Path
Once again, the World-Tree opens its gateways and the supernatural awakens. But this time it doesn’t just mark the beginning of a new era. With the dawn of a new era, magic that was once believed to be lost flows through the land via the Crystal Path, drawing in new clans from far and wide. There is much to discover but the goal remains the same: Fight to secure a place on the magical throne! This expansion to the base game Evenfall contains two new clans, a Crystal Path and many new Rituals, Specialists and Places of Power to explore. With a new catalyst - the crystal - you will unveil a new form of magic. Parts of this expansion can be modularly integrated into the base game.
$54.00$40.00
Marbleous
Colorful marble-popping multiplayer fun! Strategically roll sets of colored marbles down the tracks in your tray. When three or more matching marbles touch, you can pop them out of your tray and score points. Set off a cascade of pops for a bonus! Play with a group and try to score the most points, or play against the game for a solo challenge. A fun and unique tactile game that perfectly combines strategy with a dose of luckUnpredictable game board allows for high replayabilityBeautiful, colorful components result in a striking table presenceEasy to learn yet difficult to master, it’s ideal for a family game nightCompetitive and accessible price point, perfect as a birthday present or for the classroom Each turn in Marbleous, you choose a marble card on display, then roll those two or three marbles into your grid. If three or more marbles of the same color are touching, they pop, with you grabbing the scoring card matching the color and size of the group — and if you form another group after removing those marbles from the grid, those pop, too. Make large groups, and you earn bonus markers that allow you to drop a marble of its matching color into your grid, giving you a better chance of scoring a large group. In the advanced game, you earn a star whenever you pop two or more groups on a turn, allowing you more choice over the scoring card you grab, in addition to earning extra points at game's end for the stars you've collected.
$38.00$34.00
Keep the Heroes Out: Guild Master's Revenge Expansion
This expansion adds a 1 VS many game mode: 1 player becomes the Guild Master and plays against the other players! According to designer, the 1 vs many mode can go until 5-6 players vs 1 Guild Master(Max player count : 7).
$49.00$37.00
Congress Of Vienna
CoV creates an enthralling gaming arena. It allows players to become the main characters of the dramatic, titanic struggle between the struggling Napoleonic Empire and the coalition of Russia, Austria, and Great Britain (with their Prussian, Spanish, Portuguese, and Swedish allies).The game starts after Napoleon’s disastrous 1812 retreat from Moscow, covering the decisive years of 1813 and 1814. The abstract game map involves a strategic theatre portraying Europe from the Iberian Peninsula to the boundaries of Poland and Prussia. It also includes the secondary front of Italy, an area for depicting maritime warfare and the British/American War of 1812. This game by designer Frank Esparrago and developer Dick Sauer (with much appreciated input from Mark Herman) has been created to be played as both a diplomatic and strategic military conflict without losing the taste of the Napoleonic era’s great battles.All tables necessary for gameplay are printed on the game board. Congress of Vienna reproduces the spirit of Churchill in the mechanics and organization of its rules, diplomatic display, and its military map.
$119.00$80.00
Chronicles of Drunagor: Age of Darkness - Shadow World
The Heroes of Drunagor struggle mightily against the Darkness to keep the light of hope alive. But beyond the edge of reality there sits another worldone where Darkness has already claimed dominion over all! Dare to bring the light to this Shadow World and face horrifying creatures of pure evil. But beware: for wherever there is light, there are Shadows!Age of Darkness is a fully-cooperative strategy board game of tactical combat and dungeon-crawl style adventure for one to five players. Explore the world of Drunagor through the games immersive 3d environment and illustrated Points of Interestwhere your choices determine the route your story will take! You need a copy of the Chronicles of Drunagor: Age of Darkness core game to play with this expansion
$49.00$30.00
Fallout: Wasteland Warfare - Institute: Arcadia Renegades
This miniatures set is part of the FAR HARBOR wave for Fallout: Miniatures. Requires some assembly. Supplied unpainted. Contents may vary from those shown.
$57.00
Fallout: Wasteland Warfare - Survivors: Harbourmen
This miniatures set is part of the FAR HARBOR wave for Fallout: Miniatures. Requires some assembly. Supplied unpainted. Contents may vary from those shown.
$49.00$33.00
Fallout: Wasteland Warfare - Children of Atom: Priesthood
This miniatures set is part of the FAR HARBOR wave for Fallout: Miniatures. “After years of skulking in the shadows like whipped dogs, our purpose is clear and I know that the key to our victory lies within the Nucleus itself. We will claim the secrets hidden away by that accursed robot...” The reach of His light draws all kinds of people into Atom’s fold. Grand Zealot Richter was a member of the Enclave in a prior life, before being rescued from certain doom by the Children of Atom. He is now a faithful disciple of Atom, leading the zealots in their efforts to protect the Nucleus. Amongst those following the Grand Zealot are Zealot Theil, a dedicated convert to the church that was once part of a group of island settlers. High Confessor Tektus leads the Nucleus sect of the Children of Atom, extolling the great plans that Atom has for the island’s inhabitants. If the High Confessor’s will is done, the fog’s grip on the surrounding area will only grow stronger. Contents: 1x High Confessor Tektus 1x Grand Zealot Richter 1x Zealot Theil 3x Plastic Bases This Fallout: Miniatures set contains three 32mm scale high-quality multi-part resin miniatures with plastic bases and alternative heads. Requires some assembly. Supplied unpainted. Contents may vary from those shown.
$49.00$42.00
Fallout: Wasteland Warfare - Children of Atom: Choir
This miniatures set is part of the FAR HARBOR wave for Fallout: Miniatures. “And when we are finally granted Division, it will be as heroes! A new day dawns, brothers and sisters. Glory to Atom!” A devout group worshipping the power of the atomic bomb as a holy prophet, the Children of Atom want nothing more than to spread Atom’s word across what remains of the Wasteland. Circumstance has brought them to Far Harbor, where they worship and pray inside an old nuclear submarine. Zealots and Grand Zealots form the elite fighting core of the group, using some of the most durable suits of armor found anywhere. The vast majority of the flock are not skillful combatants but even they pose a threat, armed with Gamma guns that fire the radioactive essence of Atom Himself... Contents: 4x Marine Armored Zealots 1x Brother 1x Sisterl 6x Plastic Bases This Fallout: Miniatures set contains six 32mm scale high-quality multi-part resin miniatures with plastic bases and alternative heads and weapons. Requires some assembly. Supplied unpainted. Contents may vary from those shown.
$84.00$83.00
Army of Darkness Board Game - Miniature Expansion
In "Army of Darkness," Ash Williams must retrieve the Necronomicon to return home. That's the object of this game too, find this before the undead do, as you defend Lord Arthur's Castle! A fun game for fans of the series, this board game has the unique opportunity to expand with custom miniatures for the Army of Darkness cast. Available as a separate expansion, these 40 miniatures are ready for you to paint them if you wish, and they are fully assembled and ready for play. The miniature boxed set comes with an exclusive King Henry playboard and miniature as an added bonus for hours of gameplay. This is a Tower Defense game, so it can be played as a single player too!
$84.00$72.00
Army of Darkness Board Game
Army of Darkness: The Board Game is a co-operative game for 1 to 4 players that can be played in 60 to 90 minutes. In this action-assignment area-control game, you play as Ash and his allies, and work together to fight off swarms of Deadites commanded by Evil Ash and Evil Shiela. Upgrade your defenses with modern technology from the trunk of Ash's car, and stop the Deadites from overtaking the castle. Each turn, players have a limited time to simultaneously play move, attack, action, and special cards in order to defend the various sections of the castle. After time is up, resolve your chosen cards and play out your programmed actions, rolling dice to attack Deadites. Survive long enough to use the necronomicon to save Shiela, and take down Evil Ash to win the game!
$70.00$60.00
Onus! Army XVII: Crassus
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. Crassus’ army box leads the player to take up the banners of the legions that the “richest man in Rome” formed to fulfill his dream of conquering the opulent Parthian Empire. Contents:- Generals Licinius Crassus, Crassus Iunior and Surena- 7 Marius Mules- 6 Antesignani- 4 Veterani- 2 Carrhae Survivors- 3 Vigiles- 2 Equites Consulares- 3 Light Equites- 2 Rhodian Slingers- 2 Galatian Legionaries- 2 Balearic slingers- 2 Peripolos- 2 Toxotai
$21.00$18.00
Table Golf Association: Big Box Family Edition
You're gonna need a bigger table!!! The Table Golf Association's motto is...go big, or go home! You can go really big now with the Big Box Family Edition that comes with 79 double-sided heavy duty cardboard terrain tiles to build and play the course of your dreams. Inside you'll get: 25 Base Game tiles, 25 Bonus Base Game tiles, 10 European Expansion tiles, 10 Original Kickstarter Stretch Goal tiles, 9 Driving Range tiles. That's a total of 79 tiles that will bring out the inner golf-course designer in you and everyone else who plays the game! In addition to the tiles, you have the complete set of components to play a 4-player game, or create teams and play up to 8 or more. When you buy this Big Box you save significantly from buying each expansion and bonus tile set separately. This set up would work best on a 6' by 3' rectangular table, and a non-skid mat or playing surface is recommended
$167.00$135.00
Bottom of the Ninth: Clubhouse
The Bottom of the 9th: Clubhouse expansion builds on both the gameplay and theme of the original game by adding a ton of new players, extensive tournament rules, and additional managers and support staff, as well as introducing brand new equipment cards to the mix! Each team has a budget to spend on tools like bats, balls, and pine tar, as well as gear like new jerseys, rally caps, and more. You can even upgrade your clubhouse to benefit every player in your lineup! Cards featuring the new Shift ability and token-driven powers increase the incredible number of combinations possible while making your winning lineup.
$28.00$18.00
Newton - Holiday Sale
The 18th Century is a time of unparalleled advancement in science and technology. The world is being settled. Great thinkers and philosophers are penning their seminal works. New inventions are being created daily. Many eager young students long to be the next Newton, or Copernicus, or Galilei. But who will add their name to the list of greats and be remembered throughout time? In Newton, players take on the role of students in 18th century Europe. During their turn, they will play cards from their hand in order to perform actions of various types. They will attend universities, research using dusty tomes, and train their own students. There’s more than one path to victory, as there’s no one way to become a true intellectual giant.
$84.00$44.00
Paleovet - Holiday Sale
We’ve brought dinosaurs back to life, but who will care for these magnificent and dangerous beasts? You are paleo-veterinarians, competing to save as many dinos as possible from modern illnesses and injuries. Roll dice, upgrade your hospital, and compete with fellow paleo-veterinarians to treat injured and sick dinosaurs. As long as the dinosaurs don’t wake up during treatment, nothing can go wrong… In Paleovet, players take turns drafting dinosaur cards from a central river, rolling dice, and spending dice icons for various effects, most notably curing sick and injured dinosaurs. Each dinosaur card lists which icons are needed to cure it, and effect, victory points, its genetic order, and diet. Dinosaur effects can occur when the dinosaur appears in the center of the table when it is added to your hospital, or while it remains in your hospital. These effects can change gameplay in a variety of ways. On your turn, you’ll follow a series of steps: 1. Remove a sleep token from each dinosaur in your hospital. 2. If you have fewer than four dinosaur cards in your hospital, select a dinosaur card from the five cards showing in the center of the table. Move it into your hospital. 3. Roll your dice. You begin with three basic dice and can purchase specialty dice later. The dice faces show the three treatments needed to cure dinosaurs, a tranquilizer dart, and a wild icon. 4. You may now spend dice and wild tokens to: a. Cure dinosaurs by matching the treatment icons on the dice to the treatments listed on the dinosaur card. Each dinosaur requires between 1 and 5 treatments to complete b. Buy additional dice by spending three matching dice icons c. Buy a one-use wild token by spending two matching dice icons d. Buy an upgrade card that provides a permanent beneficial effect by spending two matching icons e. Spend a tranquilizer dart icon to move an additional dinosaur into your hospital (if you have less than 4 in your hospital already) 5. Any dinosaurs that are not cured and have no sleep tokens on them at the end of your turn wake. When this happens, discard the dinosaur card. If it was a carnivore, you must also discard another dinosaur card in your hospital (if you have any). 6. Any dinosaurs that were cured during your turn are moved into a victory pile. You’ve now scored the points listed on that dinosaur card. Play continues until one of the card piles in the center of the table is empty. The round is completed, then all players total the points on their cured dinosaurs. The player with the highest score wins.
$63.00$33.00
Bear Mountain Camping Adventure
In a world where nature's grandeur meets the thrill of adventure, lies the looming shadow of Bear Mountain. And now, you're invited to embark on a remarkable journey through its untamed wilderness in Bear Mountain Camping Adventure. But this won't be any ordinary expedition. To conquer Bear Mountain, you must venture through the great outdoors, camping in at least one site of every color. As you traverse the scenic trails, you'll be pitted against your own desire to stop and smell the roses and the urge to push the trek further into the mountains. For at the end of the day, the first brave adventurer to reach the Bear Mountain Campsite will come out victorious. In order to complete the journey, travelers must strategically build both their green and their blue camping activity decks by collecting cards which will help them to explore new areas and campsites. Upgrade your tent to unique campers to carry more gear and strengthen each hand. Every night, you'll want to carefully decide where to set up camp, as this will determine which activities you'll draw for the next day. But be warned, while some campsites have incredible benefits, you may accidentally startle a roaming bear, causing you to flee in the wrong direction. Your choices will shape your adventure. Every decision is an opportunity to experience the wonders of Bear Mountain in new and exciting ways, creating limitless replayability. And when you reach the pinnacle, a panorama of natural splendor stretches before you. Gaze upon the gorgeous vistas, a testament to your triumph and the memories you've created along the way.
$56.00$41.00
Shadows of Brimstone: Hero Pack - Ulfsark Skinwalker
This Hero Pack contains everything you need to play as an Ulfsark Skinwalker in your games of Shadows of Brimstone! There are 2 Ulfsark models in human form (male and female) and 1 large-sized Werewolf Hero model, as well as 2 large Hero Character Sheets, Upgrade Chart, and all of the cards needed to take on the role of a savage and shamanistic Ulfsark Hero
$42.00$30.00
Neuroshima Hex! 3.0: Smart (Second Edition)
Smart is a part of Moloch, which has reached the southern part of the continent, where after fights with humans it was cut off from its origin and found sanctuary deep inside the Neojungle. It resembles Moloch less and less with every passing day. Smart has completely disregarded the directives that have so far been followed by Moloch's electronic brains and started producing strange half-machines combined with living organisms, including regeneration capable biodroids, micro robots functioning as parasites equipped with technologically advanced electromagnetic weaponry. Most Smart bases are hidden deep underground and whatever happens there stays behind a veil of mystery, hidden from both humans and Moloch.
$17.00
Arkham Horror: The Card Game - The Path to Carcosa Investigator Expansion
Imprisoned in an imaginary city among the stars, the Lord of Carcosa works to spread madness and misery among the unwitting. However, there are those who would sacrifice their very sanity to close the pathways to his nightmarish realm. The Path to Carcocsa Investigator Expansion features six investigators for Arkham Horror: The Card Game and contains all of the player cards from the original The Path to Carcosa cycle of content. Take revenge as the soldier, Marke Harrigan; support your allies as the secretary, Minh Thi Phan; explore the artistic world as the painter, Sefina Rousseau; perform arcane rites as the shaman, Akachi Onyele; unearth buried secrets as the gravedigger, William Yorick; and take on any role you wish as the actress, Lola Hayes. This expansion is a fantastic addition to any Arkham Horror: The Card Game player’s collection, and the cards within can be used to build or enhance investigator decks for any of the game’s scenarios or campaigns.
$68.00$49.00
Arkham Horror The Card Game: Scenario Pack - Fortune and Folly
 A casino in Monte Carlo is twisting luck in its favor, gaining massive wealth but also endangering its patrons. You and your fellow investigators must steal the source of the casino’s power and put a stop to their nefarious work, but doing so will be no easy task. Will fortune favor the bold? Or will your luck run out?In Fortune and Folly, one to four investigators plan and execute a daring casino heist. Their target: the Wellspring of Fortune, a mysterious relic that allows the casino to stack the odds in its favor (literally). As a scenario pack, Fortune and Folly can be played standalone or inserted into a campaign as a side-story. It even has a few extra features if used as a side-story in The Scarlet Keys campaign!Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the scenario. Test your luck and see if fortune is in your favor!
$34.00$25.00
Arkham Horror: The Card Game - The Circle Undone Investigator Expansion
 In the grim and brooding town of Arkham, arcane secrets lie buried with the dead. When sinister forces threaten to unveil these truths, it is up to a brave, foolish few to put a stop to it. The Circle Undone Investigator Expansion for Arkham Horror: The Card Game features six investigators and contains all of the player cards and customization options featured in the original The Circle Undone cycle of products. Keep your allies’ minds from breaking as the psychologist, Carolyn Fern. Solve supernatural mysteries as the private investigator, Joe Diamond. Throw money at your problems as the millionaire, preston Fairmont. Prevent terrible rituals as the redeemed cultist, Diana Stanley. Stay ahead of trouble or run headlong into it as the athlete, Rita Young. Or, tap into a mystical bloodline as the entertainer, Marie Lambeau. The Circle Undone Investigator Expansion can be used to build or enhance investigator decks for any Arkham Horror: The Card Game scenario or campaign.
$68.00$57.00
Arkham Horror The Card Game: Scenario Pack - The Labyrinths of Lunacy
In The Labyrinths of Lunacy, you and your fellow investigators wake to find yourselves gathered in a strange place, with no memory of how you arrived. Your muscles are weak and uncooperative. Your vision is blurred. Simply rising to your feet takes a tremendous effort. Your legs are wobbly and can barely support your weight. With this unique, 80-card standalone scenario for Arkham Horror: The Card Game, you become the prisoner of a mysterious mastermind, forced to take part in his cruel experiments. To escape, you and your fellow investigators will need to work together. You'll need to piece together the clues to solve your captor's twisted riddles. And you'll need to hurry—you aren't alone in this prison…
$34.00$23.00
Arkham Horror: The Card Game - The Forgotten Age Investigator Expansion
In secret and forbidden ruins buried in the uncharted places of the world, there hide ancient relics humanity was never meant to find. But a brave few will sacrifice everything to set things right and protect the Earth from its own undoing.  The Forgotten Age Investigator Expansion features five investigators and contains all of the player cards originally featured in The Forgotten Age cycle. Guide your party to safety as the expedition leader, Leo Anderson. Discover untouched wilds as the explorer, Ursula Downs. Make a quick escape as the bootlegger, Finn Edwards. Call forth miracles as the priest, Father Mateo. And finally, seek strength in a dark pact as the haunted, Calvin Wright.  This expansion can be used to build or enhance investigator decks for any Arkham Horror: The Card Game scenario or campaign.Â
$75.00
Arkham Horror The Card Game: Mythos Pack - Weaver of the Cosmos
Defend the Dreamlands from the schemes of the Spinner in Darkness in Weaver of the Cosmos, the sixth and final Mythos Pack in the Dream-Eaters cycle for Arkham Horror: The Card Game!You have finally reached the perilous nightmare-scape that you have been chasing since the very beginning. Everything has led to this— Virgil’s writings, your companions’ unending sleep, the black cat, all of it. This transdimensional space is home to a spider creature that would obliterate your world and replace it with a new reality. If you cannot stop it, there will be no Earth left to return to—no escape from this hellish dream—and the Dreamlands will be lost as well. You have no choice but to fight!
$24.00$16.00
Arkham Horror: The Card Game - The Dream-Eaters
In light slumber he descended the seventy steps to the cavern of flame and talked of this design to the bearded priests Nasht and Kaman-Thah. And the priests shook their pshent-bearing heads and vowed it would be the death of his soul. H. P. Lovecraft, "The Dream-Quest of Unknown Kadath" There is a hidden realm outside the world of the waking: a realm of wonder, imagination, and nightmares. After occult author Virgil Gray writes about his adventures in these “Dreamlands,” you decide to set forth and learn the truth for yourself. What is real, and what is fiction? And what secrets await in the dark, forbidden places beyond the gates of sleep? The Dream-Eaters is the fifth deluxe expansion for Arkham Horror: The Card Game. In this expansion, 14 players take on the roles of either a group of investigators venturing into the Dreamlands or their companions who have been left in the waking world. This expansion contains the first two scenarios of The Dream-Eaters cycle; one scenario for each of these two groups. This expansion also contains new investigator and player cards that increase the customization options for the game. This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.
$47.00$35.00
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