Conquest
Conquest: Nords - Blooded
When raids are planned, or musters drawn for battle, clever Jarls and Kings will seek out the Blooded within their realms and entice them to service to lead the… wilder… elements of their forces. The Blooded thus stalk across the battlefield like demigods of old, leading a monstrous host straight into the heart of the enemy forces. (Plastic)
$39.00$29.00
Conquest: City States - First Blood New Edition Warband
A First Blood Warband that is ready to assemble and play. Think of this as a 1 player starter for the new edition of First Blood. This box has 14 City States Models, 6 Dice, Measuring Tool, 2 sets of 3D punch out Terrain (of a randomly assorted mix of 6 different types), a Quick Start and Welcome Guide, all needed Command Cards, Bases and Stands, and assembly manuals!City States- Warband (14 models)1x PLASTIC Aristarch4x Thorakites ( with Leader), Dual Kit Option Available4x Selinoi, Dual Kit Option Available4x Sacred Band1x Minotaur Thyrean, Dual Kit Option Available
$100.00$78.00
Conquest: Dweghom - 2026 Supercharged Starter Set
A Supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings, with 31 Dweghom miniatures, a Quick Start and Welcome Guide, all needed Command Cards, Bases and Stands, assembly manuals, a Conquest EA Paper Map, 12 16mm dice, 2 D Terrain, a Measuring Tool and more....
$242.00$199.00
Conquest: Dweghom - Artisan Series Ancestor
This Artisan Series release is dedicated to high quality, handcrafted sculpt and resin. When the Dweghom Ancestors broke the prison of War to empower their kin that they might cast off their shackles they knew their efforts would doom them to the same eternal prison the dragons had forged for the Horseman of War. The unprecedented arrival of these mythical heroes amongst the Dweghom populace at large galvanized many and threatened the already delicate balance of Dweghom society further. Seeking to forestall an apocalyptic war that could only result in the destruction of the Dweghom race, these venerated elders have chosen to earn the support of all in the most traditional manner possible: earning Worth and Glory (Aghm) on the battlefield. Even the incredible metal effigues these elders crafted to bypass War’s prison cannot long survive the power these Ancestors bring to bear on the battlefield; their physical forms deteriorating even as their spiritual power grows, ultimately consuming the host in an incandescent blast.
$64.00$50.00
$93.00$78.00
Conquest: Yoroni - Kitsune Onmyoji
Lore: Those Kitsune who embrace the spirit of water over the capricious nature of wind are the closest the Yoroni have to a priesthood. Embracing the art of Kotodama, the power of names, these serene figures seek to allow those Yoroni who possess the enlightenment but lack the power to part the veil to do so through the inscription of their name. The more powerful the spirit, the sturdier and longer-lasting the summoning. For the least of them, the innumerable souls broken too far by the travails of the elemental hells, an incantation of their name allows them to peer into the prime Domain and make their presence felt, empowering allies and hexing foes as they manifest themselves, making these figures much sought after on the field of battle, where one incantation can doom an enemy to misfortune or propel an ally into glory. How they Play: A powerful Spellcaster, the Kitsune Onmyoji trades direct damage potential for a toolkit of enhancements and hexes that slow down Enemy Regiments – protecting friendly Yoroni Regiments as they move up the battlefield. As a support Spellcaster, the Kitsune Onmyoji enhances the Adaptability (Sui) Ideal Cards and provides access to protection and mutability-themed Yoroni Disciplines. Yoroni Characters are to share their Ideal Cards’ effects with their attached Regiment, making sure to experiment and attach the Daimyo to Regiments of other Ideals as well, allowing for a ton of customization and options! Box Contents ● 1 Plastic Character Miniature (Dual Kit with Bakasu)● 1 Plastic Cavalry Base and Stand● 2 Ideal Cards Product Information ● Assembly: Required● Box size: 10.4x7.4x3.8cm; 114 grs ● Material: Plastic● Scale: 38mm.
$39.00$29.00
Conquest: Objective Zones - C Logo
Dates and product details are subject to change as new information from the manufacturer is updated. Set of 9 Ultra Thin Objective Zones. Three 9" Zones and Six 6" Zones packaged together.
$47.00$39.00
Conquest: Hundred Kingdoms - Men At Arms REMIX (Dual Kit)
Box Contents ● Dual Kit. 12 Plastic Infantry Miniatures (Men-at-Arms/Crusaders, with the option of making their respective command models)● 3 Plastic Infantry Stands● 12 Plastic Infantry Bases● 2 Command Card Product Information ● Assembly: Required.● Box size: 30x15x6cm; 410gr● Material: Plastic● Scale: 38mm
$64.00$50.00
Conquest: Dweghom - 2025 Supercharged Starter Set
● 1 Steelshaper● 24 Fireforged● 12 Magmaforged● 3 Steelforged● 3 Plastic Brute Bases and Stands● 36 Plastic Infantry Bases● 9 Plastic Infantry Stands● 6 Command Cards● Quick Start Guide● Welcome Guide● 2D Terrain● Assembly Instructions● Measuring Tool● Foldable paper Map of EA● 12 16mm Dice
$227.00$199.00
Conquest: Lore Campaign Pack - Crucible of Wills: Ashes and Faith
Contents: ● 1 Campaign Book for the Nords vs Old Dominion battle● 1 Special Sculpted Miniature of Faithbearer Reginleif (Volva)● 1 Special Sculpted Miniature of Andronicus the Firebringer (Archimandrite)● 2 Command Cards● 2 Infantry Bases and Stand● 1 Folded Map● Assembly Instructions● 2 5$ Discount Coupons for STL Terrain! Product Information ● Assembly: Required● Box size: 30x30x6cm; 300gr
$93.00$78.00
Conquest: Nords - Goltr Beastpack
Most Nords know Loki as a deranged entity, dangerous at best, downright hostile and deadly at worst. He is the father of monsters, the bane of the Aesir and a constant thorn in the sides of heros, mortals and gods alike. However for all his faults it was Loki who created the Goltr, the only animal in Manheim that can survive in the wild, yet can also be domesticated. Its flesh is succulent and its hardy constitution makes parasites vanishingly rare, although not unknown, and its leather is supple, resilient and remarkably warm. Clever and loyal, Goltr can be trained for a number of roles, and it's common to see herds of these beasts loaded onto ships on raid. That more foes and handlers have fallen to their occasionally murderous temperament than any other beast, or that their ravenous omnivorous appetite has earned the Nords a reputation for cannibalism seldom crosses people's minds, but never fails to bring a smile to an old, deranged god. How they Play: Viscious and at times uncontrollable, the Goltr beastpacks run ahead of the main force crashing violently on enemy lines, leaving behind them scattered formations - the rest of the raiding force can easily pick apart. Where Fenr excel at quickly enveloping an enemy force's flanks, the Goltr act as the hard hitting bestial hammer! Contents: Brute Kit: 3 Plastic miniatures, 1 set of Brute bases & Stands, 1 Command Card and assembly instructions.
$78.00$64.00
Conquest: W'Adrhun - Quartl
Soaring on thermals above the oases in the Wastelands, the Quatl captured the imagination of W'adrhun from the very beginning. Unfortunately, the process of bonding and domesticating one of these terrifying beasts is an arduous one that begins as soon as the beast is hatched, as it imprints on the first living being it identifies as its "mother". Countless Braves found an unfortunate end seeking to tame adolescent Quatls only to be torn limb from limb by their enraged parents or the beast itself. Once the secret of imprinting was discovered, the number of Quatl riders has steadily risen, but difficulty in acquiring a healthy quatl egg has stymied their growth. Loath to risk these rare resources in combat, enterprising riders have learnt to use the beast's speed to maximum effect, soaring through the battlefield at breakneck speeds then spearing their hapless foe with their custom harpoons. Those that are not instantly slain by the violent impact are invariably slain by the sudden pull, even larger beasts risk being mangled or even slain by a well placed harpoon. HOW THEY PLAY: Much like birds of prey, the Quatl circles the battlefield as the defacto W'adrhun long distance operator, stalking enemies and points of interest before it swoops in to finish off engaged opponents, isolated ranged Regiments, or diving in to deny an Enemy from holding an Objective Zone. Contents: 1 Plastic Monster Miniature with Crew 1 Monster Base with Flying Support Stand 1 Command Card, Assembly Instructions
$199.00$171.00
Conquest: Lore Campaign Pack - Crucible of Wills: Fanning the Fire
Crucible of Wills: The Stone Face Campaign is a new and limited-run box set for Conquest, pitting the forces of Eric Shurr and the Hundred Kingdoms against those of Ragodosh, known as the Stone Face King, and the Dweghom.This unique set will have two exclusively sculpted miniatures included for the characters of Eric Shurr and the Stone Face King. This set will come with a uniquely designed campaign book to encourage new and interesting narrative play for these armies. Campaign driven kit that introduces players to the gameplay and lore. This Campaign set, will be made only one time in 2024 – available while supplies last. Contents 1 Campaign Book for the Dweghom vs Hundred Kingdom battle 1 Special Sculpted Miniature of Ragodosh, the Stone Face King (Hold Raegh) 1 Special Sculpted Miniature of Eric Schurr (Imperial Officer) 2 Command Cards 2 Infantry Bases and Stand Assembly Instructions
$93.00$78.00
Conquest: City States - Clockwork Hoplites
Conquest – The Last Argument of Kings is an exhilarating mass battle wargame that offers a perfect blend of accessibility for newcomers and intricate strategic options for seasoned veterans. Say goodbye to traditional player turns and predictable army deployment, because Conquest introduces a refreshing command stack mechanic. As a commander, you’ll have the power to determine the activation order of your troops at the beginning of each round, injecting a thrilling layer of tactical decision-making into every engagement. But that’s not all. Conquest employs an innovative escalation reinforcement mechanic, where the roles of light, medium, and heavy troops come into play. This ingenious system creates a realistic fog of war, ensuring that each unit’s capabilities and strengths matter in the ever-shifting tides of battle.
$64.00$50.00
Conquest: Sorcerer Kings Faction Dice On Grey And Magenta Swirl
Package of 25 Conquest 16MM Six Sided Resin Dice
$50.00$43.00
Conquest: City States - Skorpios
Box Contents ● Dual Kit: 1 Plastic Miniatures Skorpios or Flogobolon ● 2 Brute Stand● 2 Brute Base● 2 Command Card Product Information ● Assembly: Required.● Box size: 30x30x6cm; 300gr● Material: Plastic● Scale: 38mm, Miniature Height: 17cm
$93.00$78.00
Conquest: Sorcerer Kings - Raj
Box Contents: ● 1 Resin Miniature● 1 Infantry Base and Stand● 1 Command Card
$39.00$29.00
Conquest: City States - Satyroi (Dual Kit)
Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Satyroi/Selinoi, with the option of making their respective command models)● 3 Infantry Plastic Stands● 12 Bases● 2 Command Cards Product Information ● Assembly: Required.● Box size: 30x15x6cm; 300gr● Material: Plastic● Scale: 38mm Lore: Nowhere in the society of the City States is their ambivalent relationship with the Bred more evident than with the Selinoi and Satyroi. A nigh seamless blend of man and goat, these Bred ultimately proved to be the hardiest and most adaptable of the Bred who survived. Intelligent, fast and tough, they quickly excelled at their tasks, putting them at odds with humans and painting a mark on their back when the purges started during the Fall. Today, those who survive have done so by learning to coexist with humanity or avoiding it as much as possible. Unlike the more peaceful Selinoi, Satyroi have turned to anger, hate and violence. Kidnappers, extortionists, consummate thugs and dangerous gangers the most dangerous of Satyroi are often press ganged into the army where their combat skills and unbridled ferocity make them skirmishers without peer. How they play:Deadly in close-quarters combat, these combat-hardened guerrilla troops lie in ambush, waiting for the perfect moment to strike the flanks and rear of any Enemy Regiment audacious enough to try outflanking the main City States' phalanx lines.
$64.00$50.00
Conquest: Spires - Catabolic Node
Nothing epitomizes the Spires’ approach to warfare more than the Catabolic Node. Every drone contains the latent genetic code to become a Catabolic Node. With its twisted body is seething with toxic gasses and corrosive vital fluids a Catabolic Node is so unstable they are only created on the eve of battle. One shudders to imagine what could happen if the Spires found a way to stabilize these deadly sacrificial troops.
$33.00$26.00
Conquest: Old Dominion - Moroi
Those cultists who lack the ambition or brilliance required to reach unlife on their own terms are granted one final chance to become one with their Lord. In the final hours of their life they climb onto a bonfire lit with the unholy flames of the Pyre. Kheres are the animated charred remains of those who manage not to go insane, the Moroi are not so lucky… In Game Role Battlefield Role: Restricted Line Infantry Class: Light Type: Infantry
$47.00$39.00
Conquest: Nords - Raiders
The wealth that can be earned in a single successful raid far eclipses anything a Nord might hope for while working one’s own lands. If particularly lucky, a Raider could secure enough captives, wealth and booty to truly secure his household and devote himself entirely to the perfection of his martial abilities...
$42.00$29.00
Conquest: W'Adrhun - Blooded
The Blooded are those W’adrhŭn Braves who have proven themselves in battle. Having earned their standing, these warriors have secured better weaponry and a prominent role in the battlefield. In time, their success might allow them to be recognized as a veteran, granting them access to the coveted metal armor and weaponry.
$64.00$50.00
Conquest: Weaver Courts - Morrowen
Formerly known as Myrmidon. All of the Courts look to the Morrowen and their Hive Queens with distrust, even Spring, their titular liege lords. Surrendering their will and individuality to the Hive is not a decision taken lightly, but the solace offered in the alien embrace of the Hive has drawn those who are drowned by grief or ennui as well as those enamored with the premise of the perfectly egalitarian society. Desperate times might also see individuals joining the ranks of the Morrowen to protect their loved ones for once their delicate elfin traits are encased in coarse chitinous armor, a 'gift' of their life bound partners, their complete dedication to the cause, coupled with an absolute disregard for the self, make Morrowen terrifying warriors on the battlefield even with minimal training. Their collective consciousness makes a formation of Morrowen react in unison to threats on the battlefield, granting them a cohesion and discipline other units cannot hope to match. How they Play: Shunned for their insectoid minds, the Morrowen nonetheless channel the relentless power of Spring, forging an impenetrable anvil upon which the rest of your forces can close in and crush the enemy in a pincer.
$64.00$50.00
Conquest: Spires - Merchant Prince
1 Resin model per box Includes Carrier, Command expansion and 1 Command Card.
$39.00$29.00
Conquest: Dice - Weaver Courts Logo on Peach Marbled Dice with Navy Blue Pips
These contain a mixture of marbled peach and inlaid with easily readable navy pips. Pack of 24 resin 16mm dice. The Weaver Courts symbol replaces the ONE side.
$47.00$39.00
Conquest: Weaver Courts - Sciathan Riders
Lunopeth Moths were tamed and bound millennia ago by the Weaver Courts. Long lines of these night flyers have been life-bound to the weavers for so long, they are now an inseparable part of their society. The tangled terrain and verticality of the Weaver Domains lends itself to flying mounts. Their delicate bodies do not lend themselves well to the rigors of combat, but the Weavers have compensated for this, arming their riders with ranged weapons. The Sciathan warriors are able to hurl noxious pods of awakened seeds on their foe, equipped to protect themselves from the inevitable fumble as they cast their deadly cargo with the aid of curved gloves deep into the ranks of the enemy. How they Play: These flying cavalry skirmishers execute hit-and-run tactics, bombing enemy regiments as they fly overhead! However, to deal significant damage, the enemy regiments must be marked with Seeds—something the Weaver Courts are highly proficient at!
$93.00$78.00
Conquest: Yoroni - Genya no Yokai
Genya no Yokai walks the path of the Ayakashi, and the world itself shudders at their step. Lacking the refinement of their counterparts, these feral behemoths make up for it in sheer power. Twisting the power and enlightenment to their own selfish needs, these raging colossi are capable of drawing all forms of energy and enlightenment into themselves, feeding their bottomless hunger and rage, making them terrifying foes who know no mercy, no weakness and offer no respite to their beleaguered foes. Greatest among the Yoroni are those who seek to emulate the path of Shuten-doji, the first of their path to walk and master the path of Enlightenment. Each of these brave souls must walk the path of the realms twice, once as a Bushi, seeking enlightenment from the noble ideas of their Path, and another as an Ayakashi, seeking enlightenment through self gratification. While none have yet managed to replicate this legendary achievement, many of the greatest among the Yoroni continue to try this lonely path. Their forms have swelled to accommodate the power their enlightenment affords them even as their corruption and impurities slowly seep from their bodies, further perfecting them as they walk the path towards ultimate enlightenment. How they play:The feral Genya no Yokai, unlike the Dai, draws power from all Ideal Types slowly getting more and more enraged and powerful as more Ideal Type effects are applied to it. Ideal for players who are looking into building Yoroni Army Lists with multiple Ideal Types, the Genya no Yokai makes the most out of Ideal Cards as their effects are not lost at the end of the Round, instead they keep piling up! This monster can play with any of the 5 Ideal Card types. The player selects the Ideal Card that they will use in the game in the beginning from the 5 options. Dual Kit Monster - can also build the Dai. Box Contents ● Dual Kit. 1 Plastic Monster Miniature (Dai Yokai or Genya no Yokai)● 1 Plastic Monster Base and Stand● 5 Ideal Cards Product Information ● Assembly: Required. ● Box size: 3030x6cm; 300grs● Material: Plastic● Scale: 38mm, Miniature Height: 31.5cm
$199.00$171.00
Conquest: Yoroni - Kitsune Bakasu
Among the Yoroni, there exist those exemplary individuals who have transcended their origins and have internalized the lessons of more than one realm. Kitsune are amongst the most visible of these rare individuals, beings of mist and dream born of the unfettered winds and tranquil waters of the Reikai. Kitsune Bakasu are most comfortable with the unshackled nature of the wind, allowing these capricious and mischievous spirits to change forms and strike from unseen angles, placing themselves in pivotal roles time and time again. For these consummate artists, the battlefield is but another place where they can express the drama of the sudden betrayal or catastrophic luck, with themselves as the embodiment of it to their foes. How they Play: A Trickster and master of ambush, the Kitsune exemplifies the ideals of Unfettered Winds (Kaze), allowing your troops to quickly navigate the battlefield and get in position. As an ambusher, the Kitsune Bakasu enhances the Unfettered (Kaze) Ideal Cards and provides access to mobility and maneuverability-themed Yoroni Disciplines. As Yoroni Characters share their Ideal Cards’ effects with the Regiment they are attached to, make sure to experiment and attach the Daimyo to Regiments of other Ideals as well, allowing for a ton of customization and options! Box Contents ● 1 Plastic Character Miniature (Dual Kit with Onmyoji)● 1 Plastic Cavalry Base and Stand● 2 Ideal Cards Product Information ● Assembly: Required● Box size: 10.4x7.4x3.8cm; 114 grs ● Material: Plastic● Scale: 38mm.
$39.00$29.00
Conquest: Hundred Kingdoms - Crusaders (Dual Kit)
Box Contents ● Dual Kit. 12 Plastic Infantry Miniatures (Men-at-Arms/Crusaders, with the option of making their respective command models)● 3 Plastic Infantry Stands● 12 Plastic Infantry Bases● 2 Command Card Product Information ● Assembly: Required.● Box size: 30x15x6cm; 410gr● Material: Plastic● Scale: 38mm
$64.00$50.00
Conquest: W'Adrhun - 2025 Supercharged Starter Set
Box Contents ● 1 Chieftain● 24 Veterans● 3 Thunder Riders● 3 Warbred● 6 Plastic Brute Bases and Stands● 24 Plastic Infantry Bases● 6 Plastic Infantry Stands● 5 Command Cards● Quick Start Guide● Welcome Guide● 2D Terrain● Assembly Instructions● Measuring Tool● Foldable paper Map of EA● 12 16mm Dice Product Information ● Assembly: Required ● Box size: 30.5x15x19.6cm; 1520grs● Material: Plastic Regiments, Resin Character● Scale: 38mm
$227.00$199.00
Conquest: Hundred Kingdoms - Sicarii - Hundred Kingdoms
Box Contents ● Contains 12 Plastic Infantry Miniatures (with the option of making their respective command models) ● 3 Plastic Infantry Stands ● 12 Plastic Infantry Bases ● 1 Command Card. Product Information ● Assembly: Required. ● Box size: 18x18x9cm; 410g● Material: Plastic● Scale: 38mm
$64.00$50.00
Conquest: City States - Andromarchos (Officer)
As an Officer to the Thorakites and Agema, the Andromachos builds on the inherent aggression of these two regiments allowing them to Re Roll failed Hit Rolls when Activating out of the Army's strategic Stack! Contents: 1 Resin Miniature 1 x 27mm plastic base and stand 1 PB Info Card
$33.00$26.00
Conquest: Dweghom - Flame Berserkers 5th Anniversary Remix
Among the Ardent, Flame Berserkers are a small brotherhood who, gifted beyond their peers with the raw power of the Element of Fire, do not seek to master or tame it, but rather embody it. For most, this transition happens during the Dheukorro, the Descent, the trail of passage all Ardent must complete to prove their devotion. None speak of what happens in the deep, but when they return they are changed: their bodies sport crude implants that compensate for those losses they have suffered to foe or flame, while their obsidian arms and what little armor they bear are impervious to the flame and heat they generate. In their mind, the trade is a favorable one: life for glory, time for worth. It is this, above all the other overwhelming advantages, that make Flame Berserkers such a terrifying foe to face. Only when one faces them on the field of battle can one truly grasp that behind the swirling flames and red-hot flurry of axes, lies a being that has consciously chosen self-immolation over survival; destruction over preservation; the death of their foes at the price of their own. HOW THEY PLAY: Driven by pure aggression and fiery determination the flame berserkers rush ahead of the main force to make short work of most enemy Light and Medium Regiments. Unleash these powerful warriors during the opening stages of a game but be careful to not waste their potential on unimportant targets!
$64.00$50.00
Conquest: City States - Talos Artisan Series
Box Contents ● 1 Resin Monster Miniature● 1 Alternative Head and Shield● 1 Resin Scenic Monster Base and Tray● 1 Command Cards Product Information ● Assembly: Required. ● Box size: 3030x6cm; 300grs● Material: Resin● Scale: 38mm, Height: 17cm
$199.00$171.00
Conquest: Spires - Abomination
Abominations were originally an advanced and cruel form of punishment, devised on a whim by the Sovereign. Ensconced deep within an Abomination lies the body of an Exile who has betrayed his trust or breached the most sacrosanct of Spire laws. Survivors speak of a keening whine, just on the verge of hearing that pervades their memories, a sound that registers deeper than the cries of their fallen comrades. This is the only sound an Abomination can make, the only sound it is allowed to make: a keening howl to convey the depth of their misery and torment.
$57.00$43.00
Conquest: Dweghom - Wardens
Amongst the most dangerous and fanatical of the Ardent are the Wardens, those Dweghom who have taken it upon themselves to protect their Holds from those dangers that might arise from the Primordial Depths. Giving their lives over to an endless cycles of conflict and violence, these warriors have made combat a way of life, relishing the opportunity to fight on the surface.
$47.00$39.00
Conquest: Nords - Stalkers
For most Stalkers, the onset of their powers is more gradual. As they manifest, the din and clamor of village life makes it impossible for them to sleep or concentrate, to say nothing of the stench their nostrils bathe in at all times. Slowly driven from their homes, they soon find a peace of sorts in the frozen forests and mountains of Mannheim.
$42.00$29.00
Conquest: Weaver Courts - Scathach Hunters
12 Premium plastic models per pack Includes Command expansion and regiment stands. 1 Command Card and assembly instructions..
$64.00$50.00
Conquest: Yoroni - 2026 Supercharged Starter Set
A Supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings, with 13 Yoroni Brutes, a Quick Start and Welcome Guide, all needed Command Cards, Bases and Stands, assembly manuals, a Conquest EA Paper Map, 12 16mm dice, 2 D Terrain, a Measuring Tool and more!
$242.00$199.00
Conquest: Weaver Courts - Rhun Sidhe
The kith-bands of the Weavers operate on a completely different structure to the formalized and often labyrinthine structure of the Seasonal Courts themselves. Leadership is earned by acclaim, an egalitarian process which has served them well for centuries. Taking their name from the communal abodes of their people, the Sidhe - chieftains- are tasked with the security of their tribe. The Rhun Sidhe are the eyes and ears of their people, chosen from the best woodsmen and marksmen of their tribe and tasked with finding trouble before it finds the band. When they strike, they do so suddenly and fiercely, using their superior knowledge of the land to aid their people in combat. How they Play: Embodying the essence of Spring, the Rhun Sidhe excels at Seed proliferation and synergistic ranged combat, providing a solid foundation on which the Weaver Courts can build their combos.
$39.00$29.00
Conquest: Old Dominion - Theokrator
Box Contents ● 1 Huge Plastic Monster Miniature● 2 Plastic Monster Bases and Stands● 1 Command Card Product Information ● Assembly: Required● Material: Plastic● Scale: 38mm | Length: 31.5cm Lore: Following the Fall and the Theomachy, a number of Fallen Divinities managed to establish their independence from Hazlia, their once powerless husks bathing in the power that floods from the Pyre to regain a small fraction of their previous might. A few, however, have fallen to the relentless aggression of the Final Creed, who see these apostate Divinities as an affront to Hazlia's own standing as the Pantokrator. The members of the Fallen Creed who succeed in laying low one of these fearsome foes is awarded with the title of Theokrator, Master of Divinity, and granted absolute authority over the bound fallen divinity. Reduced by mighty rituals to a weakened corrupted form, these fallen divinities are often brought to battle where their power is drained to empower their Masters, turning them into unstoppable fonts of blasphemous magic and reducing the battlefield to a channel hole. How they Play: This amorphous mass of former believers has been bound to the will of an Archimandrite, carrying them into battle and fueling their blasphemous sorceries. The Fallen Pulpit excels on the front lines, supporting your troops in combat while providing an incredibly tough launch pad for its essential supporting spells. WARNING: Not suitable for children under 36 months. Small parts. Essential pointed components.
$227.00$199.00
$93.00$78.00
Conquest: Old Dominion - Centaur Kerykes (Dual Kit)
Box Contents ? Dual Kit. Contains 3 Plastic Miniatures (Centaur Prodromoi/Kerykes)? 3 Cavalry Plastic Stands? 3 Cavalry Bases? 2 Command Cards Product Information ? Assembly: Required? Box size: 30x15x6cm; 410gr? Material: Plastic? Scale: 38mm
$93.00$78.00
Conquest: Old Dominion - Hashashin
Much like the God himself, worship of Hazlia did not quite die in the aftermath of the Fall. Small isolated monasteries that worshiped their god and his apocalyptic vision survived by raiding, cannibalism and other methods too foul to describe. Once discovered, the fanatics among their number were selected and inducted into the mysteries of Hazlia’s deathly cult, promised ascension into his deathless ranks should they succeed in killing their target through whatever means they can muster. Today the Cultists and Hashashin operate independently of the undead Legions, sowing chaos and death ahead of their relentless advance. How they Play: Elite and light troops, the Hashashin operate from the flanks of Legionnaire Regiments, patiently waiting for the opportunity to attack the enemy's vulnerable flanks. The Hashashin are the premier Old Dominion tool for dealing with early-game aggression! Contents 12 plastic miniatures 1 set of Infantry Bases and Stands 2 Command Cards - note this is a dual kit with Cultists
$64.00$50.00
Conquest: Conquest Logo on Black Dice
These contain a mixture of ancient greys swirled with deep blacks and inlaid with an easily readable white; resin 16mm dice. The symbols are on the ONE side. Yes, the ONE side.
$50.00$43.00
Conquest: Old Dominion Faction Dice on Purple and Gold
These contain a mixture of ancient greys swirled with deep blacks and inlaid with an easily readable white; resin 16mm dice. The symbols are on the ONE side. Yes, the ONE side.
$50.00$43.00
Conquest: City States - Promethean
Box Contents ● Dual Kit. 1 Plastic Monster Miniature (Hephaestian or Promethean)● 1 Plastic Monster Base and Tray● 2 Command Cards
$156.00$121.00
Conquest: W'Adrhun - Chieftain
While civil divisions and rule by council might be all well and good for the day-to-day rule of a village, the Ukunfazane was well aware that her fractious children would need a strong hand to hold the tiller when they marched to war. Thus was the position of the Chieftain born: Elected from amongst the oldest and canniest of W’adrhŭn warriors and standing outside the village hierarchy, Chieftains wield power only within that confines of a military raid or campaign, but there their will authority is absolute. Box Contents ● 1 Plastic Character Miniature● 1 Infantry Plastic Base Product Information ● Assembly: Required. ● Box size: 15,35 x 14.4 x 2,75cm; 50grs● Material: Plastic● Scale: 38mm
$39.00$29.00
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