Conquest
Conquest: Sorcerer Kings Vs City States - Two Player Starter Set
Box Contents: 1 Sorcerer : 1 Infantry Base and Stand and 1 Command Card and Ritual Cards 24 Ghols/Rajakur: 24 Plastic Miniatures, 6 Infantry Plastic Stands, 24 Bases and 4 Command Cards 3 Steelheart Djinn/Windborn Djinn: 3 Plastic Miniatures, 3 Brute Plastic Stands, 3 Bases and 2 Command Cards 1 Ipparchos: 1 Cavalry Base and stand and 1 Command Card 12 Hoplites: 12 Infantry Plastic Stands, 12 Bases and 1 Command Card 12 Thorakites: 12 Infantry Plastic Stands, 12 Bases and 1 Command Card 3 Companion Cavalry: 3 Cavalry Base and Stand, 1 Command Card 2 Quick Start Scenarios for First Blood and TLAOK 2 Wood Conquest Measuring Tools 2 Folded Paper Maps 2 Path of Conquest Guides Assembly Instructions
$270.00$230.00
Conquest: Sorcerer Kings - Rakshasa Ravanar (with Hindu Fork)
Monster Dual Kit: 1 Plastic miniature that can either make a Ravanar or Baksura, a Monster Brute Base and Stand, 2 Command cards and assembly instructions.
$185.00$157.00
Conquest: Objective Markers
This box contains 6 Objective markers for use in your Conquest: The Last Argument of Kings and Conquest: First Blood battles. Previously available only to owners of the Core Box, these finely detailed plastic markers are the ideal choice for marking those all important objectives on the battlefield whether playing with friends from home or engaged in a winner take all tournament battle!
$22.00$19.00
Conquest: City States - Eidolon
Box Contents ● 1 Resin Miniature● 1 Cavalry Base● 1 Cavalry Stand● 1 Command Card Product Information ● Assembly: Required.● Box size: 3.7x7.4x10.4cm; 114grs● Material: Resin● Scale: 38mm Lore: The Eidolon are everything that the Inquisitors are not. Unlike those twisted crude vessels, an Eidolon represents the pinnacle of the Scholae’s techne. With its body enhanced in every way imaginable; its flesh reinforced to handle the phlogiston bonded blood that has been decanted into it, its limbs annealed with the strongest and lightest alloys the city states can manufacture and its lungs enhanced to power the blistering furnace that is its metabolism. Even so, all of these changes pale to the masterpiece that is its mind: a blank slate, with not an ounce of will or thought of its own whose autonomic functions are perfectly preserved. The perfect host for the Scholae to download itself into and execute its will. How they Play: Forged and perfected for combat, the Eidolon can be configured so that its very body and combat directives are tailored to any combat role. Whether as a potent duelist or a formidable frontline brawler, the Eidolon serves as the perfect instrument, deployed precisely where and when it's needed.
$43.00$37.00
Conquest: Old Dominion - Kanephors
In Game Role ● Battlefield Role: Brute Regiment● Class: Heavy● Type: Brute Box Contents ● Dual kit. 3 Plastic Miniatures (Kanephors/Karyatids)● 3 Brute Plastic Stands● 3 Brute Bases● 2 Command Card Product Information ● Assembly: Required.● Box size: 18x18x9cm; 410gr● Material: Plastic● Scale: 38mm Lore: Deep within the great temples of Capitas, one could find the Telestria, great halls in which people were initiated into the mysteries of Hazlia’s cult. Ringing these richly appointed halls, dozens upon dozens of Kanephors stood guard, bearing the bounty and gifts their lord would shower unto Hazlia’s new initiates. In a dark parody of their former role, these terrifying animate constructs can be unleashed upon the battlefield to deliver their god’s last gift: Death.
$71.00$61.00
Conquest: Hundred Kingdoms - Order of the Ashen Dawn
Box Contents 3 Plastic Miniatures (with the option of making 2 Command models) 3 Cavalry Plastic Stands 3 Cavalry Bases 3 Command Cards
$100.00$86.00
Conquest: Hundred Kingdoms - Errant of the Order of the Shield
During the early reign of the Hundred Kingdoms, the Order of the Shield took it upon itself to protect man from its most dangerous predators. Eschewing the combat formations of their predecessors, the Order of the Shield traveled the lands alone and sought to alleviate suffering where they could. The Emperor elevated their Order to the rank of Imperial Magistrates, allowing the Errant Knights of the Shield to work as judge, jury and executioner against all but the most powerful of noble houses. This did not endear them to the nobility, and when the last Emperor died one of their first moves was to seek out and destroy any members of this ancient order. Today they are few and far in between but continue their thankless task of protecting the citizens and peasants of the 100 Kingdoms against all those who would prey upon them, especially the nobility itself.
$36.00$29.00
Conquest: Nords - Huskarls
While raiders might form the bulk of a Nord ‘expedition’, a wise Jarl will always look to secure the services of his Huscarls for a raid before even considering the enterprise. These men are the survivors of a dozen raids, wealthy enough to no longer need to work the fields and instead devote themselves to the pursuit of war exclusively.
$57.00$43.00
Conquest: Spires - Vanguard Clone Infiltrators
Unlike the Brute and Force Grown Drones the Vanguard Clones are not grown in the spawning pits deep within the Underspire. Woven from 100% pure exile tissue, their strands are improved upon and woven to produce superior specimens. Infiltrator training differs radically from what Vanguards have come to expect. As Vanguard Infantry, they fought in the main battle line, counting on support from countless menial drones, beasts and sentients that forge the war machine of the Spires. Infiltrators operate independently of this complex, relying solely on their skills and those of their team mates to survive in an environment that is not only alien to them, but a population who is invariably hostile. Stealth and ambush are their chosen methods of combatant their training regime emphasizes this. Few forces on Eä can match them in their chosen craft.
$57.00$43.00
Conquest: Hundred Kingdoms - Imperial Ranger Corps
The Imperial Ranger Corps was born in the early years of the Tellian Empire when its expansion gave the Imperial family more lands than it could reasonable and safely manage. A group of expert woodsmen was hired to explore, catalogue, and safeguard these lands. After the fall of the Empire successive Chamberlains have reinforced and expanded the role of the Imperial Ranges, given their intimate knowledge of not only them Imperial Households lands, but all lands in between making them the fearsome force they are today, equally at home on the field as they are in the woods.
$57.00$43.00
Conquest: Sorcerer Kings - Steelheart Djinn (with Polearms)
3 Premium Plastic Miniatures, 3 Brute Stands, 3 Brute Bases, 2 Command Cards and assembly instructions. Dual Kit with Windborn
$86.00$73.00
Conquest: Old Dominion - Army Support Pack Wave 5
This Old Dominion Army Support Pack set includes 17 Command Cards, Secret Objective Cards as well as all new, individually illustrated, Spell and Incantation Cards as available to the casters of each faction to serve as memory aids, plus special TLAOK and First Blood Scenario cards uniquely used in each game play style. Two new spell cards feature the Hierodecaon Spells. All of these cards are contained within a beautifully illustrated Old Dominion themed deck box to allow players to keep all of the cards needed to play Conquest in a single, easy to access container.
$43.00$37.00
Conquest: City States - Army Support Pack Wave 5
This City States Army Support Pack set includes 17 Command Cards, Secret Objective Cards as well as all new, individually illustrated, Spell including the new Mechanist Utility Spell. plus Incantation Cards as available to the casters of each faction to serve as memory aids, plus special TLAOK and First Blood Scenario cards uniquely used in each game play style. All of these cards are contained within a beautifully illustrated City States themed deck box to allow players to keep all of the cards needed to play Conquest in a single, easy to access container..
$43.00$37.00
Conquest: City States - Selinoi (Dual Kit)
Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Satyroi/Selinoi, with the option of making their respective command models)● 3 Infantry Plastic Stands● 12 Bases● 2 Command Cards Product Information ● Assembly: Required.● Box size: 30x15x6cm; 300gr● Material: Plastic● Scale: 38mm Lore: Nowhere in the society of the City States is their ambivalent relationship with the Bred more evident than with the Selinoi. A nigh seamless blend of man and goat, the Selinoi ultimately proved to be the hardiest and most adaptable of the Bred who survived. Intelligent, fast and tough, they quickly excelled at their tasks, putting them at odds with humans and painting a mark on their back when the purgest started during the Fall. Today, those Selinoi who survive have done so by learning to coexist with humanity or avoiding it as much as possible. Selinoi Hunters shun the crowded streets of the City States, choosing instead to roam the deep forests and wildlands that the invariably form around the City States. Their woodcraft and hunting skills making them invaluable scouts for the City States and their presence is tolerated and sometimes even encouraged if only to secure these capable scouts in a cities force. How they play: Experienced trackers and hunters, the Selinoi pressure enemy ranged regiments not only with their dependable ranged output but also because of their natural resistance to enemy ranged fire.
$57.00$49.00
Conquest: W’adrhun - Chosen Of Conquest (Dual Kit)
Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Chosen of Conquest/Veterans, with the option of making their respective command models)● 3 Plastic Infantry Stands ● 12 Bases ● 2 Command Card. Product Information ● Assembly: Required. ● Box size: 30x15x6cm; 300g● Material: Plastic● Scale: 38mm, Miniature Height: 5.5cm In Game Role ● Battlefield Role: Mainstay Infantry ● Class: Medium● Type: Infantry Lore The presence of the Ukunfazane, the Living Goddess, among the W’adrhun, ensures that the population at large is devout; the Cults, composed of those W’adrhun who dedicate their lives to the worship and emulation of their patron God, take this a step further. The Chosen of Conquest are the most prolific of these Cults, its Chosen warriors present in almost every tribe. Speed and discipline, coupled with the Goddess’ gifts, allow the Chosen of Conquest to always be where they need to be on the battlefield, blunting the enemy’s advance and turning the tide with flawlessly executed assaults. This kit will also make a Veterans force, but the same is not true in reverse. How they PlayElite troops, being able to bring a mix of naturally high offensive and defensive stats, making the pound-for-pound the most versatile W'adrhun Infantry Regiment coming at a significant price but their Medium classification allowing them to excel against even heavier Regiments they will encounter later on as the battle unfolds.
$64.00$50.00
Conquest: City States - Lochagos (Officer)
Box Contents ● 1 Resin Officer Miniature● 1 Infantry Plastic Base
$36.00$29.00
Conquest: W’adrhun - One Player Starter Set
Box Contents 1 Predator 12 Slingers/Hunters 12 Blooded/Braves 3 Hunting Pack 3 Raptor Riders 25 Infantry Bases and Stands 6 Cavalry Bases and Stands 7 Command Cards Conquest: The Last Argument of Kings Paperback Rulebook Conquest: First Blood Paperback Rulebook Path of Conquest Guide Assembly Instructions
$213.00$171.00
Conquest: City States - Hephaestian
Box Contents ● Dual Kit. 1 Plastic Monster Miniature (Hephaestian or Promethean)● 1 Plastic Monster Base and Tray● 2 Command Cards
$142.00$121.00
Conquest: W'Adrhun - Veterans
Few mortal forces strike as much fear into the hearts of an opposing general as the sight W’adrhŭn Veterans taking the field. Hardened by years of combat and honed to a fine edge over countless campaigns, these hard bitten W’adrhŭn have been awarded steel arms and armor by the Cult of War in recognition of their mastery of the field of battle. With reflexes and instincts nurtured by a lifetime of war, these grizzled Veterans can perform almost any role on the battlefield, shifting from obdurate defense to savage attack in the blink of an eye. Box Contents ● Contains 12 Plastic Miniatures (with the option of making their respective command models)● 3 Plastic Infantry Stands ● 12 Bases ● 1 Command Card Product Information ● Assembly: Required. ● Box size: 30x15x6cm; 300g● Material: Plastic● Scale: 38mm
$57.00$43.00
Conquest: City States - Polemarch
Raised almost exclusively within the walls of the Scholae, aspirant Polemarchs are selected from the teeming multitudes of the City State through the rigorous yearly exams that feed the City State’s administration. Chosen for their leadership skills and physical proficiency, their exhaustive, ten-year curriculum is rounded out with at least a decade’s worth of actual combat experience before they can claim the title. Leading from the front lines and inspiring their troops, Polemarchoi have become iconic figures epitomizing the martial strength of the City States. This has led ignorant northern scholars to translate the title of Polemarchos as ‘Warlord’. This is wrong, the correct title is ‘Lord of War’.
$36.00$31.00
Conquest: Hundred Kingdoms - Imperial Officer
Today the War Colleges represent one of the only sources of higher education in the Hundred Kingdoms. Wealthy and influential parents face only three real choices: the War Colleges, the Church Schools or an apprenticeship. The War Colleges remain by far the most popular choice.
$36.00$29.00
Conquest: Nords - Jarl
The title of Jarl is perhaps the most misleading. Much like the word ‘Lord’ used in the southern lands, there can be a great gulf between two different individuals addressed by the same title. The same holds true in Nord society, where a Jarl remains a recognized leader of men, but the number and quality of the troops at his disposal can vary wildly. In the southern coast of Mannheim, where the weather is a little sweeter than in the true north and the sea provides its bounty through both raiding and fishing, a Jarl might rule over no more than one prosperous town or village, but still manage to support a standing fighting force of over a hundred hard bitten raiders and huskarls, doubling or tripling that during times of need. On the other hand, in the deep north where only small communities of few people can be sustained, a Jarl’s available manpower shrinks tremendously, often resulting in situations where a single Jarl and his hand-picked chosen men range over a large area, hunting and tracking outlaws and predators.
$36.00$29.00
Conquest: Hundred Kingdoms - Order of the Crimson Tower
The Order of the Crimson Tower has taken upon itself to combat one of the great scourges of mankind: War. They have forsaken the notion of eliminating it entirely, instead focusing on ensuring it causes as little collateral damage as possible. Incredibly scrupulous in securing employment, they not only demand their employer have a strong Casus Belli (legal reason for war) but demand from their employers that no looting or pillaging take place. Were they any less effective in combat, these terms would make them incredibly unpopular, but such is their prowess that many lords are willing to forsake the material gains of war in order to secure their service.
$86.00$71.00
Conquest: Nords - Volva
Volvas are the smartest and most ambitious of the Valkyries who have risen to positions of command and authority within the cult. Schooled in the rituals and mysticism of the Valkyrie cults from childhood, they have untangled the mysteries of faith-based magic and can lead their followers to terrifying heights of religiously fueled violence, both on and off the field.
$36.00$29.00
Conquest: Sorcerer Kings - Maharajah
Box Contents: ● 1 Resin Miniature● 1 Infantry Base and Stand● 1 Command Card Product Information: ● Assembly: Required● Material: Resin● Scale: 38mm
$36.00$31.00
Conquest: Spires - Siegebreaker Behemoth
● Battlefield Role: Restricted Monster ● Class: Heavy● Type: Monster No creations of the Spire embody both the Directorates pursuits of efficiency and the Sovereigns quest for perfection as does the Siegebreaker Behemoth. Its limbs are designed to dig, climb and still strike with such force it cavitates the very air, producing a thunderous boom that dwarfs the sound of its impact, shredding metal, pulverizing stone and obliterating flesh. Its sinuous serpentine body is almost nothing but muscle and armor, sacrificing everything for power, mobility and durability. Its nervous system is a complex mix of simple systems that govern its movement and complex self-referencing pain and pleasure receptors attuned only to its hearing. This is intentional, for its control is established by frequencies known only to its master, who dispenses pain or pleasure ensuring the compliance and good behavior of this unstoppable behemoth.
$185.00$157.00
Conquest: Dweghom - Steelforged
Box Contents ● 3 Plastic Miniatures● 3 Cavalry Stands● 3 Bases● 1 Command Card Product Information ● Assembly: Required.● Box size: 10.8x15.5x4cm; 150g● Material: Plastic● Scale: 38mm In Game Role ● Battlefield Role: Restricted Brute● Class: Medium● Type: Brute Lore Some Dweghom manifest so much of their Elemental Gift, they must master it or be consumed by it. Few Have the skill, will or dedication needed to become Sorcerers. In fact, most Dweghom elect to install techno sorcerous grafts that allow them to harmlessly vent their excess power. Steelforged pilots are recruited from amongst these individuals who possess a Gift for both Elements: their excess Primordial Fire and Earth channeled through their grafts and into these towering steel automata. Countless foes have been cut down expecting a lumbering clanking behemoth, only to be confounded by the speed and power of these deadly automata. How they PlayThe Steelforged are the Dweghom’s answer to the age old question of “quantity or quality of Attacks?”. With the Flux-Powered Rule Steelforged are capable of switching from one mode of Attack to the other whilst their naturally high Defense stats allows them to withstand even the most violent of onslaughts!
$86.00$71.00
Conquest: Old Dominion - First Blood Warband
A starting Warband for your First Blood Army - An Officer, A Character and 3 Squads with a First Blood II Rulebook 6 Legionnaires 6 Moroi 4 Varangian Guard 1 Optio 1 Mounted Strategos 17 Infantry Bases 4 Infantry Stands 1 Cavalry Base and Stand 7 Command Cards 1 First Blood Softcover Rulebook Assembly Instructions Path of Conquest Brochure
$100.00$86.00
Conquest: Dweghom - Herald of Fire
Conquest now offers an entire, two-in-one wargaming experience, all with the same Conquest minis: The Last Argument of Kings and First Blood! Veteran Conquest players already have everything they need to play First Blood; one would only need to download the FREE First Blood rules. For newcomers, as one's collection grows, it provides one with the opportunity to use one's Models to play its Mass Battles brother.
$36.00$29.00
Conquest: Hundred Kingdoms - Chapter Mage
The Chapter Mages of the Hundred Kingdoms have long been a powerful political tool, their magics more suited to the civilized environment of the court rooms and balls, than the raw elemental puissance demanded on the battlefield. Be one a noble, a bishop or a merchant, keeping a Chapter Mage in one’s retinue is proof of power and influence.
$36.00$29.00
Conquest: Hundred Kingdoms - Hunter Cadre
The Hunter Cadre are bounty hunters, plain and simple. Gifted with the right tools and know-how, they are tasked with hunting down the most dangerous of beasts and spellcasters who would threaten the main battleline of the Hundred Kingdoms force. Their dedicated professionalism has spelt the doom to countless dangerous foes across hundreds of battles.
$57.00$43.00
Conquest: Hundred Kingdoms - Priory Commander
All of the Orders have adopted a loosely decentralized model of operations for their forces. This is in large part due to the conflicting nature of their goals, but also closely tied to the idealism of their cause and the zeal with which they pursue it. Most Orders forces are concentrated in small groups called cloisters that usually operate from a single fortified monastery or abbey. A priory Commander is the greatest amongst his peers, elected by them to lead them in combat and represent their interests at the round table of Argem.
$43.00$36.00
Conquest: Hundred Kingdoms - Mercenary Crossbowmen
The crossbow represents a significant technological improvement over the bow and longbow. While some could argue that the longbows increased range and rate of fire outclass the crossbow, mastery of that massive weapon requires years, while a man can learn to competently care for and use a crossbow in a matter of days.
$57.00$43.00
Conquest: W'adruhn - Army Support Pack Wave 5
This special Wadruhŭn set includes 20 Command cards, Secret Objectives as well as all new, individually illustrated, Spell and Incantation Cards as available to the casters of each faction to serve as memory aids, special TLAOK and First Blood Scenario cards and casting tokens. Two new spells for 2024 involve the Scions spells. All of these cards are contained within a beautifully illustrated and faction themed deck box to allow players to keep all of the cards needed to play Conquest in a single, easy to access container. Updated for 2023 with recent releases.
$43.00$37.00
Conquest: City States - Inquisitors
Box Contents ● 3 Plastic Miniatures● 3 Brute Plastic Stands● 3 Brute Bases● 1 Command Card Product Information ● Assembly: Required.● Box size: 18x18x9cm; 410gr● Material: Plastic● Scale: 38mm Lore: LOOMING almost twice the height of man, these lumbering monstrosities bear little resemblance to the men they once were. Now little more than empty vessels that the Scholae can unleash at will, Inquisitors are the red right hand of this shadowy consult. Now a twisted amalgam of flesh and steel, the sole purpose is to embody the wrath and will of that shadow consult on the battlefield and beyond. Piston driven limbs cleave through flesh and steel with alarming ease, their limbs powered by the traces of phlogiston that courses through their veins, even as it burns their stunted lives short.How they play:Inquisitors offer essential fast-moving, offensive, flanking capabilities to any City States Army. While formidable lines of Hoplites and Phalangites anchor the center of the battlefield, the Inquisitors unleash a barrage of attacks on the enemy's vulnerable flanks!
$71.00$61.00
Conquest: Dweghom - Herald of Magma
Few, if any Dweghom, understand the phenomenon that the Heralds represent. The only ones who might have some understanding of these are the very eldest of sorcerers and the cryptic the Steel Shapers, and they chose to remain silent on the topic even when confronted with the existence of the Heralds of Magma, who seem to share their Mastery of Primordial Earth and Fire, but employ it in a completely different way: seeking to destroy, rather than create. Box Contents ● 1 Resin Officer Miniature● 1 Infantry Plastic Base
$36.00$29.00
Conquest: First Blood Softcover Rulebook - 2.0
First Blood! is 2.0 a fully fledged competitive, skirmish wargame! To do that we focused on the nuances of individual Model positioning and intra-Regiment synergies. The rules now treat individual teams of soldiers as building blocks together which form powerful ad-hoc formations. It is each player's job to find the weak point in their enemy's formation and disentangle it through smart maneuvering and intelligent order of play.
$22.00$15.00
Conquest: W'Adrhun - Scion of Conquest
Only a War-Priest dedicated to Conquest is trusted enough by the Tribal Council to lead troops on the field of battle. Dedicated to the most farsighted and adaptable of Gods, they are the most capable of bringing the true power of the Cult Bands to play in the most hotly contested battles.
$36.00$29.00
Conquest: Dweghom - Ardent Kerawegh
Exemplars of the Ardent creed, the Kerawegh have gone farther and deeper than any living Dweghom in the Dheukorro: they have reached the very gates of War’s Primordial prison. Refusing the dark call of that promethean threshold, the Kerawegh find in their devotion to kin and creed the strength to turn back to the surface. Acclaimed by their fellow Ardent, the respect they command among their fellows naturally pushes them into positions of leadership in their anarchic creed.
$36.00$29.00
Conquest: Dweghom - Herald of Stone
There are a few gifted Dweghom who reach a state of balance with their Element without formal Sorcerous training. Exalted amongst the Ardent, the Heralds of Stone are paragons whose mere presence in a Dweghom formation is enough to enhance their defense against all attacks from the foe.
$36.00$29.00
Conquest: First Blood - Two Player Starter Set
Grab a friend and dive into the world of Conquest: This special 2 player starter set is themed for our fast paced narrative game, First Blood. With 50 Conquest miniatures, these may be used to play either First Blood or our mass fantasy battle game The Last Argument of Kings. One miniature set, one world of Eä, two game styles to play! The Old Dominion is our newest, 6th faction, to be released for the Conquest series. Your starter army contains the Kheres, Moroi, Praetorians and Legionaires infantry set with the Xhillarch character. The W’adrhŭn starter army comes ready to play with Blooded, Braves, Hunters, and Slingers infantry sets with the Predator character. This includes 2 deluxe paperback copies of the new 2.0 First Blood Rulebook (in English), Narrative Quick Start Scenarios, Living World Information Cards and a path of Conquest guide that helps players understand how to next advance their game play!
$256.00$218.00
Conquest: W'Adrhun - Hunting Pack
Not all beasts employed by the W'adrhun are hulking monstrosities that dominate the battlefield. They have in fact almost managed to domesticate a smaller breed, affectionately called the uzibukhali, (smart claw). Packs of these feathered menaces roam W'adrhun settlements keeping them clear of vermin and smaller predators in exchange for scraps and access to the charnel pits. In times of war they are easily wrangled into packs and unleashed upon the scouts and forerunners of the enemies force, their cunning and ferocity making them more than a match for more powerful opponents.
$71.00$52.00
Conquest: Spires - Desolation Drones
Box Contents 12 Plastic Miniatures (with the option of making Catabolic Nodes) 3 Infantry Plastic Stands 12 Bases 1 Command Cards Product Information Assembly: Required. Box size: 30x15x6cm; 410g Material: Plastic Scale: 38mm
$57.00$49.00
Conquest: Sorcerer Kings - Windborn Djinn (with Bows)
3 Premium Plastic Miniatures, 3 Brute Stands, 3 Brute Bases, 2 Command Cards and assembly instructions. Dual Kit with Steelheart
$86.00$73.00
Conquest: City States - Satyroi (Dual Kit)
Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Satyroi/Selinoi, with the option of making their respective command models)● 3 Infantry Plastic Stands● 12 Bases● 2 Command Cards Product Information ● Assembly: Required.● Box size: 30x15x6cm; 300gr● Material: Plastic● Scale: 38mm Lore: Nowhere in the society of the City States is their ambivalent relationship with the Bred more evident than with the Selinoi and Satyroi. A nigh seamless blend of man and goat, these Bred ultimately proved to be the hardiest and most adaptable of the Bred who survived. Intelligent, fast and tough, they quickly excelled at their tasks, putting them at odds with humans and painting a mark on their back when the purges started during the Fall. Today, those who survive have done so by learning to coexist with humanity or avoiding it as much as possible. Unlike the more peaceful Selinoi, Satyroi have turned to anger, hate and violence. Kidnappers, extortionists, consummate thugs and dangerous gangers the most dangerous of Satyroi are often press ganged into the army where their combat skills and unbridled ferocity make them skirmishers without peer. How they play:Deadly in close-quarters combat, these combat-hardened guerrilla troops lie in ambush, waiting for the perfect moment to strike the flanks and rear of any Enemy Regiment audacious enough to try outflanking the main City States' phalanx lines.
$57.00$49.00
Conquest: Old Dominion - Buccephaloi
Box Contents ● 3 Plastic Miniatures● 3 Brute Plastic Stands● 3 Brute Bases● 1 Command Card Product Information ● Assembly: Required.● Box size: 30x15x6cm; 310gr● Material: Plastic● Scale: 38mm In Game Role ● Battlefield Role: Brute Regiment● Class: Heavy● Type: Brute Lore: The Buccephaloi of the Old Dominion were the sacred guardians of it’s holiest sites. Clad in beautiful ceremonial panoplies, these simple and devout guardians were selected from amongst the most powerful of Minotaur Thyreans, their horns ritually cut off in an act of devotion and subservience to Hazlia. Such was the power and majesty of the Buccephaloi that only in death were they called to battle, while alive none dared oppose them.How they Play:Temple Guardians of Old, the Buccephaloi return to play the role of the unstoppable juggernaut, providing some much needed offensive power to the Old Dominion forces. Even from the early stages of the game a combination of Cleave (3) and Brutal Impact (1), more as Dark Power Pool goes up in Tiers, will provide a much needed counter offensive during the stages of the game where Enemy Heavy Regiments are adding up pressure. WARNING: Not suitable for children under 36 months. Small parts. Essential pointed components.
$86.00$73.00
Conquest: City States - Promethean
Box Contents ● Dual Kit. 1 Plastic Monster Miniature (Hephaestian or Promethean)● 1 Plastic Monster Base and Tray● 2 Command Cards
$142.00$121.00
Conquest: Spires - First Blood Warband
A starting Warband for your First Blood Army - An Officer, A Character and 3 Squads with a First Blood II Rulebook 8 Onslaught Drones 4 Vanguard Clones 1 Incarnate Sentinel 1 Assault Preceptor 1 Pheromancer 14 Infantry Bases 4 Infantry Stands 1 Cavalry Base and Stand 8 Command Cards 1 First Blood Softcover Rulebook Assembly Instructions Path of Conquest Brochure
$100.00$86.00
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