Conquest
Conquest: Nords - Army Support Pack Wave 5
This Nords Army Support Pack set includes 19 Command Cards, Secret Objective Cards as well as all new, individually illustrated, Spell and Incantation Cards as available to the casters of each faction to serve as memory aids, plus special TLAOK and First Blood Scenario cards uniquely used in each game play style. A new Nords Spell card brings an offensive spell for the Shaman. All of these cards are contained within a beautifully illustrated Nords themed deck box to allow players to keep all of the cards needed to play Conquest in a single, easy to access container.
$42.00$38.00
Conquest: Dweghom Faction Dice On Gray Swirl
Ready to stoke the Fires of Fury?! These contain a stunning mix of hardened steel swirled with worked silver and inlaid with a burnt orange; resin 16mm dice. The symbols are on the ONE side. Yes, the ONE side.
$47.00$38.00
Conquest: City States - Faction Dice on Gray swirl Dice
These dice contain a stunning mix of architectural greys and are inlaid with the City States Blue for stunning effect; resin 16mm dice. The symbols are on the ONE side. Yes, the ONE side.
$47.00$38.00
Conquest: Nords - Sea Jotnar (Artisan Series)
In ancient times, so long gone as to have passed from legend into myth, the Sea Jötnar challenged the Ice Jötnar for the leadership of their people and were only defeated when their dim mountain kindred joined the opposing side. Forced to swear mighty oaths of fealty and service, they were nonetheless exiled from Jotunheim, forced to make their homes in the waters around what were once their lands. Grown strong and powerful again by the bounty of the oceans, when the Einherjar awoke, the Sea Jötnar were drawn into combat against the Einherjar by their Ice Jötnar rulers, only to see their oaths of fealty transferred to the victorious humans. Centuries of hunting and feasting upon the bounty of the deep ocean have made them powerful and honed their cunning, making them an ideal battlefield asset for those formidable enough to enforce the authority of the ancient oaths.
$196.00$168.00
Conquest: Spires - High Clone Executor
Lacking the refined education of their Spire betters, veteran High Clones possess only those skills they have earned on the battlefield. Tactically knowledgeable as infantry men and strategically acute as infiltrators and Pteraphon riders, High Clones excel at what they do but not always at the society they live in. A fraction of them have managed to adapt and employ their training in politics, rising above their intended station. Most often than not, they are given a modest stipend and employed as ceremonial guards, (since the real bodyguard roles for the truly exalted amongst their society are reserved for those creatures whose loyalty and combat capacity are compelled by Biomantic means). Those who are not content with these limited roles must vie to be recognized as Executors, officers in one of the Sovereign Lineages’ armies. - Alt Sculpt
$38.00$28.00
Conquest: Dweghom - Hold Raegh
To behold a Hold Raegh on the field of war is to witness a Paragon of his craft at the very pinnacle of his prowess. To rise to the position of Raegh, a Dweghom must reach a value of Aghm determined by the Mnemancers of each hold (considering the population, productivity, history and achievements of the Hold in question) while surpassing all others. In a society as militarized as the Dweghom, there is only one path that can lead to such heights: the craft of war. In the early stages of his prospective career, an aspiring candidate earns his Aghm directly: feats of arms and valor at the trials, and later the field of battle.
$38.00$28.00
Conquest: Nords - Stalkers
For most Stalkers, the onset of their powers is more gradual. As they manifest, the din and clamor of village life makes it impossible for them to sleep or concentrate, to say nothing of the stench their nostrils bathe in at all times. Slowly driven from their homes, they soon find a peace of sorts in the frozen forests and mountains of Mannheim.
$41.00$28.00
Conquest: Dweghom - Flame Berserkers
Among the Ardent, Flame Berserkers are a small brotherhood who, gifted beyond their peers with the raw power of the Element of Fire, do not seek to master or tame it, but rather embody it. For most, this transition happens during the Dheukorro, the Descent, the trail of passage all Ardent must complete to prove their devotion. None speak of what happens in the deep, but when they return they are changed: their bodies sport crude implants that compensate for those losses they have suffered to foe or flame, while their obsidian arms and what little armor they bear are impervious to the flame and heat they generate. In their mind, the trade is a favorable one: life for glory, time for worth.
$41.00$28.00
Conquest: Weaver Courts - Will o' Wisps
An Atypical Premium Plastic Brute Miniature set with 3 Cavalry Stands and Bases, Command Card and assembly instructions.
$110.00$91.00
Conquest: Old Dominion - Unhallowed Sepulcher
Box Contents ● 1 Huge Plastic Monster Miniature● 2 Plastic Monster Bases and Stands● 1 Command Card Product Information ● Assembly: Required● Material: Plastic● Scale: 38mm | Length: 31.5cm Lore: Every Cathedral, Basilica and place of worship of note in the Old Dominion was built by the forefathers of the Tectons with full awareness on the nature of Divinity and the power of Belief. Deep in the bowels of each of these buildings existed a spark of Divinity, held in abeyance until such time as the Pantheon needed a source of power, or a new Divinity. It was in this vulnerable, embryonic stage that many seeds of Divinity were exposed to the baleful energies of the UnGod after the Fall. Now little more than mewling masses of unrequited necromantic potential, these baleful entities are bound to their places of worship. To overcome this limitation, the Final Creed has learnt to pare away the construction, reducing it in size until the unborn godling trapped within is capable of dragging it. Tapping into its essence with little regard for its own survival the clergy of the pantheon uses the corrupted divine power within these hapless beings to empower its troops with corrupted miracles on the battlefield. How they Play: A twisted pile of the once faithful, the Unhallowed Sepulcher consumes both itself and the essence of others, offering temporary power to itself and those around it. The sepulcher functions as an unholy battery, slowly draining its fuel to empower others or unleash barrages of corrupted energy. WARNING: Not suitable for children under 36 months. Small parts. Essential pointed components.
$224.00$196.00
Conquest: W'Adrhun - Chosen of War
Towering well over 7ft tall and clad in personalized armor so heavy and ornate it must be grafted directly onto their bodies, the chosen of War are the greatest warriors the W’adrhun can field. These towering figures represent not only the unbridled destructive power of War, but also represent the stability and cohesion of Earth, embracing the dichotomy of their god by being the greatest smiths, stonemasons and builders within W’adrhun society. When unleashed on the battlefield, however, none of these traits are visible as these hulking dreadnoughts wade into the fray and navigate its ruthless and dangerous tides as they were born to do. Each of their pounding blows one more note in the growing song of battle that presages victory for the W’adrhun. How They Play: Hulking brutes with a lust for battle, these are the steel-clad Chosen of War; they act as the army's anvil – if that anvil was to be thrown at the enemy with great force!
$77.00$63.00
Conquest: Yoroni - Kitsune Onmyoji
Lore: Those Kitsune who embrace the spirit of water over the capricious nature of wind are the closest the Yoroni have to a priesthood. Embracing the art of Kotodama, the power of names, these serene figures seek to allow those Yoroni who possess the enlightenment but lack the power to part the veil to do so through the inscription of their name. The more powerful the spirit, the sturdier and longer-lasting the summoning. For the least of them, the innumerable souls broken too far by the travails of the elemental hells, an incantation of their name allows them to peer into the prime Domain and make their presence felt, empowering allies and hexing foes as they manifest themselves, making these figures much sought after on the field of battle, where one incantation can doom an enemy to misfortune or propel an ally into glory. How they Play: A powerful Spellcaster, the Kitsune Onmyoji trades direct damage potential for a toolkit of enhancements and hexes that slow down Enemy Regiments – protecting friendly Yoroni Regiments as they move up the battlefield. As a support Spellcaster, the Kitsune Onmyoji enhances the Adaptability (Sui) Ideal Cards and provides access to protection and mutability-themed Yoroni Disciplines. Yoroni Characters are to share their Ideal Cards’ effects with their attached Regiment, making sure to experiment and attach the Daimyo to Regiments of other Ideals as well, allowing for a ton of customization and options! Box Contents ● 1 Plastic Character Miniature (Dual Kit with Bakasu)● 1 Plastic Cavalry Base and Stand● 2 Ideal Cards Product Information ● Assembly: Required● Box size: 10.4x7.4x3.8cm; 114 grs ● Material: Plastic● Scale: 38mm.
$38.00$28.00
Conquest: Hundred Kingdoms - Crusaders (Dual Kit)
Box Contents ● Dual Kit. 12 Plastic Infantry Miniatures (Men-at-Arms/Crusaders, with the option of making their respective command models)● 3 Plastic Infantry Stands● 12 Plastic Infantry Bases● 2 Command Card Product Information ● Assembly: Required.● Box size: 30x15x6cm; 410gr● Material: Plastic● Scale: 38mm
$63.00$49.00
Conquest: Old Dominion - 2025 Supercharged Starter Set
Box Contents ● 1 Xhiliarch● 12 Varangian Guard● 12 Athanatoi● 12 Legionnaires● 3 Centaur Prodromoi● 3 Plastic Brute Bases and Stands● 37 Plastic Infantry Bases● 9 Plastic Infantry Stands● 8 Command Cards● Quick Start Guide● Welcome Guide● 2D Terrain● Assembly Instructions● Measuring Tool● Foldable paper Map of EA● 12 16mm Dice Product Information ● Assembly: Required ● Box size: 30.5x15x19.6cm; 1520grs● Material: Plastic● Scale: 38mm
$224.00$196.00
Conquest: Alternate Art Army Support Pack - W’adrhun
Box Contents: ● 5 Spell Cards● 24 Alternative Command Cards● 10 Objective Cards● 3 Incantation Cards● 1 The Last Argument of Kings and First Blood Scenario Card● 1 W’adrhun Deck Box
$42.00$38.00
Conquest: Alternate Art Army Support Pack - Sorcerer Kings
Box Contents: ● 18 Spell Cards● 16 Alternative Command Cards● 7 Ritual Cards● 10 Objective Cards● 12 Incantation Cards● 1 The Last Argument of Kings and First Blood Scenario Card● 1 Sorcerer Kings Deck Box
$42.00$38.00
Conquest: Nords - Jotnar Seidr Artisan Series
This figure was designed by the team at Para-Bellum in keeping with our aesthetic, and then sculpted by renowned artist Michael Kontraros. This is a true artisan series miniature one that can be constructed to play in the City States or the Nords, with incredible details that make it a presence on a game table, or as a painted model. Millenia has passed since Hazlia's defeat of the giant gods and the shattering of their children. Riven by conflict since, the Fire Giants, or Jotunn as they are known in Manheim today, eschewed the company of their bitter cousins, choosing instead to follow their mothers vision. For centuries these estranged cousins have avoided each other at all costs, their rare meetings frequently ending in discord and bloodshed, but this has started to change. Prometheans from the southern Firelands have started appearing in the northern lands, preaching visions of the return of their mother and the release of their father. Such is the passion of their conviction in their visions that they have cast away their affiliation, gouging out their own eyes that their next vision will be their mother returned and healing them. Elevating them to her side as her most favored children and the keepers of her lore. Their words have touched a cord and long dormant hope in the Titans and Jotunn alike, fanning the flames of a a feeling long lost to them: Hope.. Contents: Assembly instructions, 2 Command Cards, 1 Artisan Quality Resin Monster Miniature 1 Base AND 1 Monster Stands
$196.00$168.00
Conquest: City States - Andromarchos (Officer)
As an Officer to the Thorakites and Agema, the Andromachos builds on the inherent aggression of these two regiments allowing them to Re Roll failed Hit Rolls when Activating out of the Army's strategic Stack! Contents: 1 Resin Miniature 1 x 27mm plastic base and stand 1 PB Info Card
$33.00$26.00
Conquest: Dweghom - Stoneforged
Description The reemergence of Yshkerdos from his presumed death has thrown the Tempered Caste of the Dweghom into disarray. Acknowledged as one of the greatest geniuses of his age, his unorthodox approach to sorcery and its craft revolutionized the field in a society that does not particularly enjoy revolutions or innovations. His ascension to Steel Shaper and presumed death relieved many of his peers who were alarmed at his notions. His sudden reemergence astride a stone behemoth whose revolutionary crystal matrices can be used to channel both Earth and Fire essence has alarmed many of his peers… but no so much that they have not copied his creation and brought it more in line with orthodox Dweghom society, granting the Tempered Caste a powerful new protector in the form of the Stone Forged. How they play: Well-armored and incredibly resistant to spells and ranged attacks, the Stoneforged is bound to contest Objective Zones while feeding on resonating elemental potency to enhance its offensive capabilities. Its true capabilities, however, skyrocket when a Steelshaper rides this elemental monstrosity into battle. Contents: 1 Plastic Monster Miniature 1 Monster Stand 1 Monster Base 1 Command Card and assembly instructions.
$196.00$168.00
Conquest: Dweghom - Magma Forged
All Dweghom have an affinity to the elements of earth and fire. Some possess enough to walk the path of the Sorcerer, bending these elements to their will, while most others possess only enough to be a danger to themselves and others. The Tempered Sorcerers have long sought to both harness and mitigate these tendencies in the dweghom race. The Magma Forged are among their latest successes: allowing the unbalanced and uncontrolled interaction between fire and earth power to power Magma, a lesser form of the balanced mastery of Metal, with enough control that the wielder is not immediately reduced to a pile of smoldering bones and charred flesh. The fumes and heat produced from this process are channeled outwards, generating a powerful field that both weakens the foe and innervates the wielder making him impervious to damage as his foes wither and melt around him. HOW THEY PLAY: The Magmaforged are the more heavily armored brethren of the Flame Berserkers, focusing on following up on the Berserkers' advance and tasked with holding onto the territory the Berserkers cleared before them.
$63.00$49.00
Conquest: Dweghom - Flame Berserkers 5th Anniversary Remix
Among the Ardent, Flame Berserkers are a small brotherhood who, gifted beyond their peers with the raw power of the Element of Fire, do not seek to master or tame it, but rather embody it. For most, this transition happens during the Dheukorro, the Descent, the trail of passage all Ardent must complete to prove their devotion. None speak of what happens in the deep, but when they return they are changed: their bodies sport crude implants that compensate for those losses they have suffered to foe or flame, while their obsidian arms and what little armor they bear are impervious to the flame and heat they generate. In their mind, the trade is a favorable one: life for glory, time for worth. It is this, above all the other overwhelming advantages, that make Flame Berserkers such a terrifying foe to face. Only when one faces them on the field of battle can one truly grasp that behind the swirling flames and red-hot flurry of axes, lies a being that has consciously chosen self-immolation over survival; destruction over preservation; the death of their foes at the price of their own. HOW THEY PLAY: Driven by pure aggression and fiery determination the flame berserkers rush ahead of the main force to make short work of most enemy Light and Medium Regiments. Unleash these powerful warriors during the opening stages of a game but be careful to not waste their potential on unimportant targets!
$63.00$49.00
Conquest: Hundred Kingdoms - Order Of The Sealed Temple
Despite its long evolution from a ancient infantry legion into the order of mounted knights the world sees today, the Order of the Sealed Temple has never wavered from its mandate to protect its charges from a hostile world. More worldly and politically involved than all other Orders, this order has proven equally adept at wielding the velvet glove of wealth and influence or the iron fist of battlefield superiority. On the battlefield these paragons of the chivalric ideal are horsemen without peer, using their speed and maneuverability to deliver powerful charges where the enemy is least prepared.
$91.00$77.00
Conquest: Spires - Army Support Pack Wave 5
This Spires Army Support Pack set includes 18 Command Cards, Secret Objective Cards as well as all new, individually illustrated, Spell and Incantation Cards as available to the casters of each faction to serve as memory aids, plus special TLAOK and First Blood Scenario cards uniquely used in each game play style. Two new Biomancy spell cards are added for 2024. All of these cards are contained within a beautifully illustrated Spires themed deck box to allow players to keep all of the cards needed to play Conquest in a single, easy to access container.
$42.00$38.00
Conquest: W'Adrhun - Predator
To call those W’adrhŭn who lead the Hunter caste a word as menial as hunter is an insult to the terrifying proficiency they have attained. Predator is the word that can convey their talent. Capable of stalking and slaying almost any beast, their talents and those of their team are bound to be useful to any aspiring war leader.
$38.00$28.00
Conquest: Dweghom - Initiates
All Dweghom honor the Deukhorro, the Descent of their Ancestors into the fiery core of War’s prison. None take it as far as the Ardent who actively re-enact it. Initiates are those prospective members of the Ardent Creed who band together to take part in battles to gain some experience before exposing themselves to the real danger of the Deukhorro. Be they shield-bearing warriors or ballistae specialists, when one encounters unranked Hold Warriors, he will mostly be facing hardened veterans who have devoted their life to military service. The small percentage who are not lifelong servicemen, however, trade battlefield experience for ambition and ruthlessness, making them just as dangerous on the field of battle.
$47.00$38.00
Conquest: W'Adrhun - Slingers
The humble sling they wield is a weapon of surprising efficiency when wielded by a proficient human. In the hands of an experience W’adrhŭn, these primitive weapons become a terror. Backed by the savagery of their wielders, few formations can withstand a double volley followed by a charge of these fearsome warriors, who have cut their teeth hunting the most dangerous of prey on jungle and plains alike.
$63.00$49.00
Conquest: Spires - Centaur Avatara
A massive humanoid torso crowns the baroque, armored equine monstrosity of the Centaur Avatara, bristling with arms each carrying a deadly blade. Scoffing at the notion of partnership with another being, but keenly aware of the advantages of cavalry upon the field, Spires created the Centaur iterations of the Avatara to mimic the original knights, the companions and equites of the Old Dominion. To date these have been reserved for only the eldest and most powerful elders of the Lineages. Their recent presence on the western battlefield can only bode ill for the Hundred Kingdoms as these hoary monsters shed millennia of ennui and rekindle their bloodlust and interest in battle.
$91.00$77.00
Conquest: Weaver Courts - Kern Skirmishers
Kern skirmishers form the backbone of most Weaver forces. Drawn from the extended kith-bands of the Weaver Courts these skilled warriors, equally deadly with the bow and blade, can take advantage of any opening in the opponent's line, equally comfortable staying back and pelting the enemy with seed tipped arrows or rushing in to exploit the gaps created by the willy Weaver forces. How they Play: The backbone of the Weaver Courts' forces, the Kern Skirmishers unleash volleys of arrows at the enemy, weakening them and applying Seeds that the rest of the Weaver Courts army can exploit!
$63.00$49.00
Conquest: Weaver Courts - Mhor Sidhe
A single sept will have a number of Fianna warbands protecting it and its lands. Each one of these warbands is commanded by a Mhor, elected by the acclaim of his troops to lead them. Fearless, fierce and swift, these warriors exemplify the martial ideals of the Weaver Courts, leading their young warrior charges to combat, seeking glory and recognition from the Queens and Consorts. How they Play: Embodying the very essence of Autumn, the Mhor Sidhe is a formidable melee combatant. When Autumn arrives, so does the Mhor Sidhe's harvest, unleashing a torrent of flawless strikes!
$38.00$28.00
Conquest: Dice - City States Logo on Light Grey Marbled Dice with Gold Pips- 24 per pack
Package of 24 Conquest 16MM Six Sided Resin Dice
$47.00$38.00
$49.00$42.00
$91.00$77.00
Conquest: Yoroni - Dai Yokai
Dai Yokai are those currently walking the path of the Bushi and their martial prowess and expertise know no match. Masters of the blade and confident in their own power these enlightened paragons have been known to bring down fortress walls with a single perfect strike. Slicing through the mortal flesh of their foes is no challenge at all for these roving calamities. Greatest among the Yoroni are those who seek to emulate the path of Shuten-doji, the first of their path to walk and master the path of Enlightenment. Each of these brave souls must walk the path of the realms twice, once as a Bushi, seeking enlightenment from the noble ideas of their Path, and another as an Ayakashi, seeking enlightenment through self gratification. While none have yet managed to replicate this legendary achievement, many of the greatest among the Yoroni continue to try this lonely path. Their forms have swelled to accommodate the power their enlightenment affords them even as their corruption and impurities slowly seep from their bodies, further perfecting them as they walk the path towards ultimate enlightenment. How they play:An amalgamation of all Ideal types, the Dai Yokai is a monstrous master swordsman and duelist effortlessly moving through the battlefield while cutting down enemy regiments in its path. It only takes a split second before its sword is unsheathed and a path of fallen enemies has opened. This monster can play with any of the 5 Ideal Card types. The player selects the Ideal Card that they will use in the game in the beginning from the 5 options. Dual Kit Monster - can also build the Genya No. Box Contents ● Dual Kit. 1 Plastic Monster Miniature (Dai Yokai or Genya no Yokai)● 1 Plastic Monster Base and Stand● 5 Ideal Cards Product Information ● Assembly: Required. ● Box size: 3030x6cm; 300grs● Material: Plastic● Scale: 38mm, Miniature Height: 31.5cm
$196.00$168.00
Conquest: W'adrhun - First Blood Cohort Starter Set
Box Contents 1 Predator miniature 8 Hunters miniatures 2 Thunder Riders miniatures 8 Veterans miniatures 4 Chosen of Conquest miniatures 4 Braves miniatures 25 Plastic Infantry Bases and Stands 2 Plastic Brute Bases and Stands 8 Command Cards 1 Quick Start Guide 1 Welcome Guide Assembly Instructions Product Information Assembly: Required Box size: 34x17.5x7.5 cm; 700grs Material: Plastic regiments and Characters Scale: 38mm.
$140.00$126.00
Conquest: Spires - First Blood Cohort Starter Set
Box Contents 1 High Clone Executor miniature 1 Ward Preceptor miniature 12 Vanguard Clones/Clone Infiltrator miniatures 8 Bound Clones miniatures 1 Incarnate Sentinel miniature 4 Desolation Drones miniatures 4 Marksman Clones miniatures 30 Plastic Infantry Bases and Stands 1 Plastic Brute Base and Stand 8 Command Cards 1 Quick Start Guide 1 Welcome Guide Assembly Instructions Product Information Assembly: Required Box size: 34x17.5x7.5 cm; 700grs Material: Plastic regiments and Resin Characters Scale: 38mm.
$140.00$126.00
Conquest: Old Dominion - First Blood Cohort Starter Set
Box Contents 1 Strategos miniature 1 Profane Reliquary miniature 9 Legionnaires miniatures 6 Praetorian Guards miniatures 8 Varangian Guards miniatures 4 Athanatoi miniatures 6 Kheres miniatures 1 Karyatid miniature 35 Plastic Infantry Bases and Stands 1 Plastic Brute Base and Stand 10 Command Cards 1 Quick Start Guide 1 Welcome Guide Assembly Instructions Product Information Assembly: Required Box size: 34x17.5x7.5 cm; 700grs Material: Plastic regiments and Resin Characters Scale: 38mm.
$140.00$126.00
Conquest: Hundred Kingdoms - First Blood Cohort Starter Set
Box Contents 1 Mounted Noble Lord miniature 4 Longbowmen miniatures 3 Household Knights miniatures 8 Men at Arms (Remix) miniatures 6 Steel Legion miniatures 4 Militia miniatures 23 Plastic Infantry Bases and Stands 3 Plastic Brute Bases and Stands 9 Command Cards 1 Quick Start Guide 1 Welcome Guide Assembly Instructions Product Information Assembly: Required Box size: 34x17.5x7.5 cm; 700grs Material: Plastic regiments and Characters Scale: 38mm.
$140.00$126.00
Conquest: Yoroni - Kami Ayakashi
Box Contents ● 3 Plastic Miniatures● 3 Cavalry Plastic Stands● 3 Cavalry Bases● 2 Ideal Cards Product Information ● Assembly: Required● Box size: 30x15x6cm; 300gr● Material: Plastic● Scale: 38mm, Height: 12cm.
$91.00$77.00
Conquest: Spires - 2025 Supercharged Starter Set
Box Contents ● 1 Pheromancer● 24 Force Grown Drones● 12 Desolation Drones● 12 Stryx● 3 Brute Drones● 3 Plastic Brute Bases and Stands● 48 Plastic Infantry Bases● 12 Plastic Infantry Stands● 6 Command Cards● Quick Start Guide● Welcome Guide● 2D Terrain● Assembly Instructions● Measuring Tool● Foldable paper Map of EA● 12 16mm Dice Product Information ● Assembly: Required ● Box size: 30.5x15x19.6cm; 1520grs● Material: Plastic● Scale: 38mm
$224.00$196.00
Conquest: Alternate Art Army Support Pack - Dweghom
Box Contents: ● 16 Spell Cards● 20 Alternative Command Cards● 10 Objective Cards● 9 Incantation Cards● 1 The Last Argument of Kings and First Blood Scenario Card● 1 Dweghom Deck Box
$42.00$38.00
Conquest: City States - Promethean Oracle Artisan Series (Dual Kit)
Box Contents ● Dual Kit. 1 Resin Monster Miniature (Jotnar Seir or Promethean Oracle)● Alternative Weapon and Head● 1 Plastic Monster Base and Tray● 2 Command Cards Product Information ● Assembly: Required. ● Box size: 3030x6cm; 300grs● Material: Resin● Scale: 38mm, Miniature Height: 20cm
$196.00$168.00
Conquest: W'adrhun - Drum Beast
Box Contents ● 1 Huge Plastic Monster Miniature● 3 Crew Miniatures● 1 Command Card Product Information ● Assembly: Required● Material: Plastic● Scale: 38mm, Height: 24cm, Width: 15cm, Length: 27.5 cm
$224.00$196.00
Conquest: Old Dominion - Centaur Prodromoi
Unlike the more docile Minotaurs or cunning Satyroi, the Centaurs were simply too primitive to integrate effectively into human society. The vast majority found their roles nonetheless as Prodromoi, scouts and border patrol forces that operated in regimented tribal structure bolstering the Legions with formidable vanguard and skirmish forces. A select few, the most ardent and pious among them, would be selected for further training, becoming an elite unit of messengers for the Pantheon: the Kyrikes, or Heralds, who could be trusted to deliver their gods’ messages even in the raging heart of a battlefield. Â How they Play: Prodromoi ride ahead of the legions to scout the battlefield and contest enemy Light Regiments attempting to push their Reinforcement Lines forward. Although they are very strong on the offense, the Prodromoi's Memories of Old ability allows their damage output to scale up throughout the battle, making them a competent shock regiment as the game progresses. Expand your Old Dominion Army with these new units! Contents 3 Premium Plastic Miniatures 3 Brute Stands 3 Brute Bases 2 Command Cards and assembly instructions Dual Kit with Centaur Kerykes
$91.00$77.00
Conquest: Nords - Ulfhednar
Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Ulfhednar/Bearsarks, with the option of making their respective command models)● 3 Infantry Plastic Stands● 12 Bases● 2 Command Cards Product Information ● Assembly: Required.● Box size: 30x15x6cm; 410gr● Material: Plastic● Scale: 38mm In Game Role ● Battlefield Role: Mainstay Infantry● Class: Medium● Type: Infantry Lore: Few who look upon the Ulfhednar on the field of battle realize that these raging barbarians are in fact a warrior lodge whose origins predate the veneration of the Aesir and the Vanir. Descending upon their foe clad in their ceremonial furs and armed with twin blades, these ritual warriors are a menace to all who would stand in their path, their frenzied state inuring them to fear or pain. Fast, savage and deadly, the Ulfhednar close with their opponents with terrifying speed, their twin blades whistling as they carve a path of savage mayhem through the enemies vulnerable flank and read. How they Play: An elite Medium Regiment, blindly charging and unleashing a true whirlwind of Attacks overcoming even the most determined opponents. Extremely lethal in close combat although vulnerable to missile fire. WARNING: Not suitable for children under 36 months. Small parts. Essential pointed components.
$63.00$49.00
Conquest: W'adrhun - First Blood Warband
A starting Warband for your First Blood Army - An Officer, A Character and 3 Squads with a First Blood II Rulebook 4 Blooded 4 Veterans 4 Braves 1 Hunting Pack 1 Aberration 1 Scion of Conquest 14 Infantry Bases 4 Infantry Stands 1 Cavalry Base and Stand 7 Command Cards 1 First Blood Softcover Rulebook Assembly Instructions Path of Conquest Brochure
$70.00$56.00
Conquest: Hundred Kingdoms - First Blood Warband
A starting Warband for your First Blood Army - An Officer, A Character and 3 Squads with a First Blood II Rulebook 4 Hunter Cadre 4 Gilded Legion 4 Militia Bowmen 1 Household Knight 1 Errant of the Order of the Shield 1 Noble Lord 14 Infantry Bases 4 Infantry Stands 1 Cavalry Base and Stand 7 Command Cards 1 First Blood Softcover Rulebook Assembly Instructions Path of Conquest Brochure
$70.00$56.00
Conquest: W'Adrhun - Braves
Braves are the young W’adrhŭn warriors who have completed the merciless training regime all W’adrhŭn must serve and have earned the right to support their Tribe is battle as a warrior rather than a gatherer. They have yet to prove themselves, so their equipment is basic and defensive in nature and they are often relegated to secondary positions within the battlefield.
$63.00$49.00
Conquest: Weaver Courts - Scathach Hunters (Pre-Order)
This item is a pre-order item with an expected release date of 01/30/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. 12 Premium plastic models per pack Includes Command expansion and regiment stands. 1 Command Card and assembly instructions..
$63.00$49.00
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