Board Games | Card Games
Piri Piri Summoners
In Piri Piri Summoners, players begin by selecting a wooden sculpture as their game piece and preparing the deck with Spirit and Active Playing Cards, along with Wooden Coins. The game unfolds in turns where players strategically collect cards for summoning, trap and bait their opponents, win territories and mana, and finally summon their spirits. The core challenge lies in summoning Spirit Cards by adhering to rules of suit and number strength, with the ultimate goal being the first to summon all three of their Spirit Cards, using strategy, resource management, and tactical placement to emerge victorious.
$93.00
The Ultimate Breakfast Scramble
An egg-citing card game where a balanced breakfast always wins… and comes served with a side of jokes! Players pick a menu card, and try to be the first to collect all items listed. Scramble Cards are in the mix to shake things up, so strategy is key in this punny and yummy game all about making... the Ultimate Breakfast!An egg-citing card game where a balanced breakfast always wins… and comes served with a side of jokes! BUILD THE PERFECT BREAKFAST: Race to collect breakfast cards and match your menu card to win in this lighthearted, food-themed strategy game. SCRAMBLE ACTION CARDS: Shake up the game with fun and unexpected Scramble Cards, adding salty or sweet twists to keep everyone on their toes. QUICK & EASY TO LEARN: Includes 80 cards (52 à la carte breakfast cards, 4 Scramble Cards, and 20 Menu Cards) and an instruction sheet for fast, fun play. FAMILY-FRIENDLY FUN: Designed for 2-6 players, ages 5 and up, making it perfect for family game nights, parties, and holidays. 52 PUNNY JOKES INCLUDED: Every box comes packed with hilarious breakfast-themed jokes, ensuring laughter and fun throughout the game. Contents: 80 Game Cards Instruction Sheet
$12.00$9.00
Holiday Hijinks 7: The Turkey Trial
Thanksgiving approaches, and as you and the other turkeys do every morning, you peek in the window to see what the humans are up to. However, this morning, a newspaper article catches your eye which forecasts your doom.The Turkey Trial, title #7 in the Holiday Hijinks line, is an escape room style game in just 18 cards! As a group, you will solve a series of puzzles to unravel a mystery.
$15.00
MonsDRAWsity: Shut Up & Start Drawing + Technically Difficult
The brilliant weirdos from Shut Up & Sit Down brought new anomalies for you to sketch. Additionally, the new Technically Difficult events will make the whole process just a little more...interesting! This is an expansion pack and requires the base game. Compatible with all previously published MonsDRAWsity products, over 800 monsters! That's a lot of Monsters! 25 Monster cards drawn by the team behind Shut UP & Sit Down, the largest board game youtube channel. Includes 18 Technically Difficult cards that notch up the difficulty while maintaining the same great game! Contents: 25 monster cards drawn by the Shut Up & Sit Down Crew! 18 Technically Difficult cards to spice up your play! 1 player board
$15.00$12.00
MonsDRAWsity: TerrorSaurs Refresh Pack
The ice has thawed and there are 40 new terrifying dinosaurs that need to be memorized and drawn. This is an expansion pack and requires the base game. TerrorSaurs combines dinosaurs with all sorts of cool things, like the Vuclanasaurus Rex! Compatible with all previously published MonsDRAWsity products, over 800 monsters! That's a lot of Monsters! Contents: 40 monster cards
$8.00$6.00
Throw Fish
An active twist on a classic! Throw Fish takes the game Go Fish and adds extra play and a fish flinging finale. Players race to collect sets of fish (stacking them on crates), while trying to avoid getting bit by the dog fish or cat fish. If all else fails, you can fling your Throw fish to try and knock out the opponent's card piles and steal a set.CONTENTS• 62 Fishin' cards• 4 Throw fish cards• 4 Boat cards• 4 Reference cards• 12 Fish crates
$19.00$15.00
Dungeon Breakout
The fast paced, easy to learn game of dungeon escape! Return to the Würstreich with the second board game from GOBLINKO! DUNGEON BREAKOUT is a heavily flavored, tile placement party game, set in the same world and populated by the same weird characters and creatures as DUNGEON DEGENERATES: Hand of Doom. With easy-to-learn rules and fast game play action, DUNGEON BREAKOUT will be a hit with any crowd!
$43.00$33.00
Queen of Scots: The Card Game
Players: 2-5 • Playing Time: 20-40 • Age: 8+ "Queen of Scots" is a tale of two queens, focusing on the historical fate of Scotland's Queen Mary. Set against the backdrop of Tudor England and Scotland, "Queen of Scots" immerses players in a pivotal time in European history. Players aim to make sets of characters from the story, striving to be the first to achieve a cumulative score of 1000. Along the journey, be on the lookout for "Royal Family" and "Crown Jewel" (Wild) cards, which offer unique playing mechanisms and can be invaluable aids. The rules for "Queen of Scots" have been passed down in Nadine Chestnut's family for over a century. With artwork that has been meticulously crafted to capture the likeness of each historical figure, this beautiful family card game has a real charm.
$36.00$22.00
Pampero
Pampero is a hand-management, card-driven action-selection game. Every player has a starting set of eight cards to be played on their own tableau, which contains two rows of spaces to activate actions on the different sectors of the board. Each turn, you have the option to play a card to the leftmost empty space of either row or to retrieve all cards from your tableau. After three actions, a special phase takes place — consolidation, during which you retrieve the rightmost card from any row, generate batteries from stored energy, collect income, and advance the game timer. The player with the most money at the end of the game wins.
$215.00$122.00
Resafa
The game Resafa takes place during the 3rd century AD in the area of today's Middle East. Resafa now lies in ruins in modern-day Syria, but at this time it was a fortified desert outpost that flourished as a stop along important caravan routes. In the game, players represent merchants who travel on business trips and buy and sell goods in the various cities in the region. Resafa had no local sources of water, so it depended heavily on large cisterns to collect the spring and winter rainwater to make the area habitable. Players build water tanks and canals to distribute that water where it is needed. In the cities, they build workshops to help their businesses grow, which will allow them to collect resources and camels. They also construct gardens between the businesses, generating more resources and also victory points. The game is played over six rounds. In each round, a player takes only three actions, playing action cards in this tight and exciting game.
$115.00$77.00
Hero Realms: Bard Character Pack (Pre-Order)
This item is a pre-order item with an expected release date of 01/01/2027 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. They are the singers of songs and tellers of tales. Bards embolden commonfolk, rally warriors, and captivate kings. As the bard you will gain bonuses as you acquire champions, then inspire those champions to perform great feats!
$9.00$7.00
Varia: Battle Box - Angel vs. Demon
The perfect product for a new player - this box comes with everything you need! Game Contents: 2 Class Decks - 65 cards2 sets of diceToken cardsBuff/debuff tracking cardsRules Booklet1 Vile Essence: Wrath Promo1 Heavenly Vow: Zeal Promo
$43.00$37.00
Aerodome: Rising Horizons
AERODOME: RISING HORIZONS CORE SET - Compete in the Aerodome to become the Aerodome Champion with the Aerodome: Rising Horizons Core Set. Each core set includes enough components for two players to battle it out in the Aerodome. Select from 16 different fighters and customize with over 180 battle cards.How To Play: At the start of each round, players choose one of their Battle cards and place it face down. When both players are ready they simultaneously reveal their card. The player who played the highest initiative and will complete their turn first. Players complete their turns by going through the actions found on the action bar of their card. Always starting from the top and going down to complete their action. Actions include maneuvers: Straight, Turn, Rotate, Roll and Immelmann and a shot action. Players can skip any action on their action bar unless it has the locked icon, in which they must complete it. Actions with a black background may be completed up to that amount offering your fighter more options. The number following each action corresponds to which maneuver tool to use for the speed. The shot action number details how many dice you roll for the attack. If you are in range of an attack on a 5 or 6 the defending player suffers 1 damage.FEATURES★ CHOOSE YOUR CHARACTER: Choose who to fly with 16 unique fighters to choose from.★ DECK-BUILDING: Customize your maneuver hand with 180 different Battle cards.★ FAST-PACED with simultaneous gameplay mechanics with most games taking around 30 min or less to play.★ FIGHTERS range from a video game inspired world of Martaga to the hellscape weird war, Futuria. The world war one inspired story of Ace to the sci-fi bounty hunters of Starlancers.★ Look for accessories to expand your AERODOME experience.COMPONENTS• 16 Fighter Cards• 8 Double Sided Fighter Markers• 180 Battle Cards• 20 Auxiliary Cards• 15 Dice• 1 Set Maneuver and Attack Tool Set• 2 Damage Dials• Tokens• Rulebook• Storage Box
$58.00$43.00
Wild Wild Taco
Wild Wild Taco has more of all the specials you love from Taco Cat Goat Cheese Pizza! Special action cards from the original game plus NEW characters are combined with ALL-NEW rules. In this game, the taco is wild while the specials are not...unless two are played in a row!Players take turns flipping over their card while saying, "Wild, Wild, Taco." When a card played matches the one before it, everyone does the corresponding action and races to slap the pile. The first to get rid of all their cards wins!
$15.00
Final Girl - S1 Alternate Killer Minis
The following items ARE INCLUDED in the Storage Box:Final Girl: S2 Bonus Features BoxFinal Girl: S2 Cast and Crew box The following items ARE NOT in the Storage Box and must be purchased separately:Everything else
$51.00$41.00
Star Munchkin 3: Diplomatic Impunity Expansion
After far too long, your favorite space-faring munchkins are BACK! This expansion includes Ships your characters can use to explore the cosmos; a new Class, Ambassador, that can commandeer Ships from other players; and a new Race, Veggie, because even munchkins need fiber. Plus plenty of new monsters, Traps, and Treasures. (Yes, of course there are more Lasers. PEW PEW!) Star Munchkin 3: Diplomatic Impunity ... in space, no one can hear you squee!
$29.00
NOW!
NOW! is a real-time competitive card game where everyone plays at the same time. Discard your cards as quickly as possible in search of the perfect number! Watch out, your deck is limited and you’ll go through it faster than you’d think! Think you have the best card? Shout «NOW!» Get as close as possible to the target numbers (without going over!) to win them. Get the most points, leaving your opponents with none. And, most importantly, try to keep your cool, while everyone else loses theirs! • For all audiences • Everyone plays at the same time! • A unique mechanism: Take risks and manage your deck of cards • Short, frenetic games! • Addictive; play one game after another • Plays equally well at 3 players as at 8 • BONUS: 2-Player variant included Content • 161 Cards • 32 Target cards (12 red, 12 blue, 8 both) • 128 Player cards (in 8 coloured decks) • 1 Refresh card • 1 Rulebook
$22.00
Escape from New York: US Police Forces
The United States Police Force expansion is playable for 1 to 5 players, and it adds a command board, on which Bob Hauk is placed. Task cards will be revealed, with missions for players that will allow them to get Rewards. Heroes will need to complete Rewards to get the presidential pardon at the end of the game, but there are not enough pardons for everyone, making the lone victory even more appealing than before. That is also more difficult though, because you will need to find the item that lets you remove the deadly charges from your body, since you will not get the X rays treatment escaping alone.
$29.00$23.00
Pocket Paragons: Acquisition Incorporated
Pocket Paragons: Acquisitions Incorporated. Lightning fast fighting card game! A quick deceptively simple game of big spells and big reads. Take their HP down to 0 or deliver a carefully placed Execute to take your opponent out in an instant!♦ 8 Paragons from Penny Arcade's Acquisitions Incorporated!♦ 10 Dividers for organizing your collection.
$29.00$18.00
Heiki Strike Alternative
In Heiki Strike Alternative (兵姫ストライク オルタナティブ), the two players each build their own deck from the cards in the box, then deploy their princesses and anthropomorphized weapons to sea and air spaces in a fight to occupy the battlefields. To do this, a player must meet the "occupation conditions" for a battlefield, after which they take the battlefield card. Whoever claims three battlefield cards first wins. Players will grow stronger over the course of the game through the playing of cards. If a player empties their deck, they shuffle the discarded cards in their reserve to create a new deck, rebuild their base, and now get more resources each turn — but if they run through their deck a third time, they lose.
$58.00$46.00
Deckscape: Heist In Venice
Deckscape: Heist in Venice is the third title in a series of cooperative games inspired by real escape rooms in which a group of people is "trapped" inside a room full of puzzles and odd items. The goal of the game is to solve puzzles, understand the plot of the story, and make intelligent use of the items provided in order to exit from the room as quickly as possible. In Deckscape: Heist in Venice you are professional thieves, now retired, but a mysterious missive forces you to reunite the old gang. The mission: sneak into the oldest casino in the world, in Venice, and steal a 1 billion euro chip! Each of you has specific skills and abilities, and if you stick to the plan everything will be fine. Although, yours is a risky job, and an unexpected event could compromise the whole mission... Can you overcome the intricate security systems of the casino and then run away with the loot?
$22.00$17.00
Deckscape: Behind The Curtain
Deckscape: Behind the Curtain is the fifth title in a series of cooperative games inspired by real escape rooms in which a group of people is "trapped" inside a room full of puzzles and odd items. The goal of the game is to solve puzzles, understand the plot of the story, and make intelligent use of the items provided in order to exit from the room as quickly as possible.
$22.00$15.00
FTW?! For The Win
“For the Win?!”In each round of FTW?! you try to play your cards, so you preferably keep only 1 card with a high number. It is possible that you get rid of less cards than the other players. As soon as a player only has 1 card left in their hand, you score plus points for your highest card, but minus points for all additional cards in your hand.
$22.00$17.00
The Sherlock Files: Vol 7 - Sinister Secrets
The Sherlock Files: Sinister Secrets includes three new confounding cases for you to solve. Track down a priceless diamond necklace that vanished after a glamorous Hollywood party. Unravel the sordid tale of a man who was murdered before the eyes of his own mother. Investigate the supernatural secrets of a haunted hotel room that kills anyone who tries to stay in it! Decipher clues to determine which are relevant to the case and which are not. Share what you deem relevant with your detective partners. Which theories will you chase? How will you fare compared to the world’s greatest detective? Work together to solve each case and find out!
$36.00$27.00
Lotus
Lotus is a beautiful game that grows into a unique work of art every time you play. Clear your head and take in the quiet strength of the lotus garden. It takes skillful care and nurturing to grow these flowers to their full potential, but, once picked, they provide their owner with wisdom. Beware, for there are others who will do anything they can to get their hands on these mystical flowers. You'll need to enlist the help of creatures native to this land to take control of the lotus garden and achieve true enlightenment.
$43.00
BANG! Armed and Dangerous Expansion Pack
BANG! Armed & Dangerous holds many surprises for players of the BANG! card game: deadly weapons, powerful gear, and lethal ammo — which are all Dangerous cards. During the game, you can add load tokens to your Dangerous cards and your character, which you can use to activate your Dangerous cards, use the abilities of some characters, or upgrade the effects of some brown-bordered cards! To reload a Dangerous card, you have to play a blue-bordered card or discard a card from your hand at the end of your turn. This expansion also includes eight new skillful gunslingers.
$29.00$21.00
Mage Wars Academy: Druid Expansion
Mage Wars Academy is a fast-paced strategy card game of magical combat! In this expansion set, play as a verdant Druid whose skillyfully tended plants and carefully crafted potions show that the natural way is best! Game play is quick and exciting, with tough tactical decisions and devious surprises every round! Players can customize their spellbook, with exciting spells from this and other Mage Wars Academy products. Summon mighty plants and swarms of insects, brew potent potions, and release the strength of nature!
$29.00$25.00
The Red Dragon Inn: Battle For Greyport: Chaos In Copperforge Expansion
Copperforge is a gnomish city, and the center of arcano-mechanical invention in the world of the Red Dragon Inn. It’s Wizgille the Tinkerer’s hometown, and normally it’s the picture of peace and prosperity. Unfortunately, there are new and nefarious bad guys bringing all the cogwheel-ed chaos you can imagine to town! In this expansion to our cooperative deckbuilding adventure game The Battle for Greyport, you’ll be able to protect the landmarks of a whole new city, halt a train heist, and KO steampunk-flavored mecha pilots. New Scenarios, new Bosses, new Locations and new Monsters are all a part of the package! EIGHT new playable heroes come to the game in this expansion. In addition, a new Contraption mechanic shakes up the game. Contraptions begin play ‘attached’ to Monsters, enhancing them with new or stronger abilities. When a Monster with a Contraption is Defeated, that Contraption becomes a resource for the heroes instead, to be played like an Item card.
$43.00$32.00
My Little Pony: Adventures in Equestria Deck-Building Game Familiar Faces Expansion
It’s time for some trouble as a new bunch of mischief makers join My Little Pony: Adventures in Equestria! Take advantage of the new Discover mechanic to creatively build your deck and make the most of your traits. With new characters, cards, hurdles, and challenges, Familiar Faces adds lots of new content for your game! Featuring Spike, Discord, Starlight Glimmer, and Trixie as playable characters! This expansion is not a standalone game. A copy of My Little Pony: Adventures in Equestria Deck-Building Game is required to play. Features: Introduces new palyable characters of Spike, Discord, Starlight Glimmer, and Trixie! Adds the new Discover mechanic to gameplay Adds new cards, hurdles, and challenges Contents Summary: 17 Oversized Cards 77 Standard Cards 4 Character Standees & Plastic Bases Rulebook At A Glance: For Ages: 14+ Number of Players: 14 Playing Time: 45-90 Game type: Deck-Building Game Expansion
$43.00
Mage Wars Academy: Monk Expansion
The Monk enrolls into the Academy! “The most promising disciples of the ancient fighting style of Ketsuro are granted the honor to test their martial skills against the students in the Academy of Sortilege. Only those who survive the trials may take the title of Sohei Master.” Aspiring young mages from all the nations of Etheria flock to Sistarra, the Grand Academy of Magic. Students are trained in the ancient secrets of magic, and choose which path they will follow. Those who hope to gradate must hone their knowledge and skills, and compete in combat to prove their worth. Discipline and meditation have allowed the Monk to master the ancient fighting style of Ketsuro. She has unlocked the powers of her mind, as well as the martial prowess of her body. She can make devastating physical strikes and mentally propel her body to new heights.
$29.00
Munchkin Zombies: Grave Mistakes
This looks safe . . .No one ever thinks to hide in the cemetery when the zombies roam the streets. With sensible heels and a personalized gravestone, what could possibly go wrong?Grave Mistakes unearths 30 new cards for every Munchkin Zombies fan. Includes living humans to kill, new Treasures, and even a new Power: the Horde Zombie! Expansion! Core game required to play
$15.00$11.00
Four Taverns
In Four Taverns, everyone is competing to have the best tavern in the land. And how do you measure success for a tavern? Customers. No, wait awesome customers who have done great things that inspire others to come drink with them and your tavern. Thus, you're going to support adventurers on their quests to do great things, which will ideally bring renown upon you and your tavern in the end. In game terms, each player starts with a hand of adventurers and some coins. Two or three quests are laid out face-up, and each quest shows the strength of the adventurer party in terms of warrior, wizard, cleric and rogue required to complete the quest. On a turn, you draw two adventurers cards, then play any number of cards (including zero) paying their costs at the same time in order to complete quests and gain the income and renown associated with it. When a quest is completed, all other adventurer cards are discarded. Why not just hold adventurers in hand until you can send out a massive party all at once? Your tavern is tiny at the start of the game, so you need to keep sending out adventurers in order to make room for more. As you gain renown, though, you'll increase the size of your tavern and have room to hold more adventurers in wait. Champions are special adventurers who fulfill two roles at once, and special action cards bring spice to the game play. The first player to collect twenty renown wins.
$43.00$37.00
Munchkin Mighty Monsters
Munchkin Mighty Monsters is a fast-playing card game based in the world of Steve Jackson's best-selling Munchkin. You and your monster buddies are hanging out in the dungeon, just waiting to wallop some munchkins...but there are just too many of them! Play cards by matching either the rank or color of the last card played. Be careful if you get stuck and can't play a card, bad stuff happens the munchkins wallop you instead! Get walloped too often, and the munchkins defeat you. The first player who gets defeated three times loses the game, and everyone else wins! Includes five Munchkin promo cards, because everyone needs more cards!
$15.00$11.00
Hunters of the Lost Creatures
Collect the lost creatures and build the weirdest wildlife park. Will you choose the right hunter at the right time? Cards, fun & puns. Hunters of the Lost Creatures is a fast-paced people-friendly card game that you can win against your buddies or lose against your 6 year old kid. But winning or losing only depends on your decisions not on dice or drawing luck. Join the ultimate battle between strategy and haphazardness. But keep an eye on the interests of your competitors and beware of Trolls, Thieves and Turnados. The basic rules are simple. Secretly choose a hunter for a designated hunting area: Sea, Air, Forest or Plains. He or she will catch a creature for your awesome wildlife park. You get the creature unless another player has sent a hunter to the same hunting area. The shy creatures will hide if more than one hunter is in their area. So think ahead of your opponents. Will they go for the most worthy creature? Will they try to block the creature you desperately need for a combo? Or will they place an annoying troll or thief in your park?
$36.00$29.00
Pitchstorm: NC-17
The NC-17 Deck is an expansion for Pitchstorm. Includes 100 terribly offensive new characters, plots, and notes that should be immediately buried in the back of your closet and only removed when you have the house to yourself. Related Products Pitchstorm is a party card game that puts players in the position of unprepared writers pitching movie ideas to the world's worst executives. During each round, one player acts as the executive, and everyone else attempts to pitch them movie ideas based on a character card and a plot card. At some point during each pitch, though, the executive may add a note card to the pitch and force the writer to add some really terrible new elements to their movie. At the end of the pitches, the executive chooses which movie they liked the best, with that person scoring a point, then the game continues from there. In groups of 6-12, players split into teams of two and must work with a partner to pitch their movie. This also means that there are two executives, and each of them gets to play a note card onto the pitch, leading to some pretty ridiculous movies.
$18.00$15.00
Pitchstorm: Animation
A timeless expansion for Pitchstorm. From classic fairytales to Saturday morning cartoons, the Animation Expansion for Pitchstorm adds 100 cards inspired by the best and weirdest animation we’ve seen. Whether you’re a kid at heart, or hate children, this deck will add animated flair to all your terrible movie pitches. Pitchstorm is a party card game that puts players in the position of unprepared writers pitching movie ideas to the world's worst executives. During each round, one player acts as the executive, and everyone else attempts to pitch them movie ideas based on a character card and a plot card. At some point during each pitch, though, the executive may add a note card to the pitch and force the writer to add some really terrible new elements to their movie. At the end of the pitches, the executive chooses which movie they liked the best, with that person scoring a point, then the game continues from there. In groups of 6-12, players split into teams of two and must work with a partner to pitch their movie. This also means that there are two executives, and each of them gets to play a note card onto the pitch, leading to some pretty ridiculous movies.
$18.00$15.00
Faux Diamonds
Faux Diamonds is a 4-suit trick-taking card game in which players sell their cards (diamonds) on value tracks that change after each sale. After a series of hands, the winner is the player who has accumulated the most wealth.You have tough choices to make. Will you sell high by winning the trick? Or, if you don’t have any of the suit led, which alternative market gives you the best chance of profit? But be careful, your opponents can also play faux diamonds at any time, and this will cause the markets to fluctuate. Play the markets right, and you can get rich selling Faux Diamonds!
$36.00$28.00
Cover Your Kingdom
Cover Your Kingdom is an absurdly ruthless set-collection party game for 3-6 players. This game is a unique spin off of "Cover Your Assets".In Cover Your Kingdom, you and your rivals will each become Rulers of your own fantasy Kingdom.Kingdoms are divided in two different regions, the Mountains, and the Valley and most creatures will only live in one region or the other.Each Ruler's Kingdom mat indicates where each kind of Creature may be placed. Rulers take either 1-2 actions per turn, forming Clans, attempting to recruit Clans, adding Creatures to existing Clans, replacing unwanted Creatures by discarding and drawing. and employing the services of Free Creatures.This game is as fun (and violent) as the people you play it with.Contents:116 (IR)Regular Creatures10 Free Creatures15 Wild Creatures6 Kingdom MatsTurn TokenRulebook
$39.00
Escape from Flat Earth
Having joined the Red Suits, you and others dressed in potentially fatal fashion have formed Away Teams and are already beaming down to the Flat Planet. As Events are revealed that combine to create a mission timeline, it is now up to each of you to take Actions in the hope that you will be the one to land a Red Suit on the final Event. Do this and earn yourself a promotion out of the Red Suits and into a colour that's not only flattering... but also comes with a much higher life expectancy.Or, you could be the only Red Suit left alive, as the planet is fraught with potentially deadly Attacks. You don't want to be going home in carbonite, do you? Then you'd better keep a Teleport close at hand.A card game for those of us who know better than to step onto an alien planet while dressed in red. And especially for those who don't.Congratulations on becoming a Red Suit - it's a job for life!
$32.00$23.00
Epic Card Game: Duels
Welcome to Epic, a fast-paced fantasy card game designed by the creators of Star Realm Deckbuiling Game: Magic Hall of Famers Rob Dougherty and Darwin Kastle. Epic gives you all the great gameplay and beautiful art of a trading card game, but without the high cost or hard-to-find cards!This starter set contains everything needed for two players to learn and play the game.Contents:100 Cards2 Gold Trackers1 Turn Marker1 Rulebook1 Quick Start Guide
$18.00
Mage Wars Academy: Core Set - Beastmaster vs Wizard
Mage Wars: Academy - Core Set is a fast-paced strategy card game of magical combat! In this core set, play as a powerful Beastmaster or Wizard, competing to prove your school of magic is supreme! Game play is quick and exciting, with tough tactical decisions and devious surprises every round! Players can customize their spellbook, with dozens of exciting spells to choose from. Summon powerful monsters, hurl lightning bolts, and cast secret enchantments! Aspiring young mage from all the nations of Etheria flock to Sistarra, the Grand Academy of Magic. Students are trained in the ancient secrets of magic, and choose which path they will follow. Those who hope to graduate must hone their knowledge and skills, and compete in combat to prove their worth. Follow your destiny, grab a spellbook, and Enter the Academy!Contents:2 New Academy Mages: Beastermaster and Wizard2 Four-Pocket Spellbooks2 Status Trackers131 Spell Cards62 Markers6 Attack Dice1 Twelve-Sided Effect DieRules and Codex
$43.00$27.00
Mage Wars Arena: Core Spell Tome 2
More cards from the Arena Core Set to fill your spellbooks! Expand upon the Mage Wars Arena Core Set and fill out your spellbooks! With 110 additional copies of spells from the core game, this spell tome is a must-have for players who want to build multiple spellbooks, or have additional copies of the spells found in the Mage Wars Arena Core Set. When coupled with the Core Spell Tome 1, players will have additional copies of every spell in the core game, and more than enough to build whatever Mage strategy they desire!
$29.00$18.00
Mage Wars Arena: Paladin vs Siren Expansion Set
The Paladin and Siren enter the Arena! To confront the militaristic power of Ivarium, Paladin forces from Westlock have been dispatched to the East. Meanwhile, the southern coastline roils. The Merren, a reclusive unterwater race, have risen from the deeps, and stormed the coastal cities. Their mysterious Siren Mages have emerged, with a new range of Water, Mind, and song based magics.
$58.00$49.00
Hostage Negotiator: Abductor Pack #8
Samuel Xavier, an angry individual on his best days, was involuntarily forced into a rehabilitation clinic for substance abuse. Now that he is going through withdrawal pains in the form of excruciating migraines, he's angrier than he's ever been before. In this challenging expansion, you must deal with Sammy's blinding headaches while trying to save hostages. If you can't reduce his pain to a manageable level, he may snap... and then it will be too late to save anyone.
$13.00$11.00
Untamed: Feral Factions - Spirit Strike
Which of the great Animal Factions will you choose to be your allies? The scheming Fox spies, the wealthy Panda merchants or the powerful Rhino barbarians? Perhaps you’ll join forces with the crazy Snakes to try and gain the favor of the Owl Gods? Only you can decide who will rule the Wilds!Untamed: Feral Factions is an accessible, stand-alone card battle game for 2+ players, where you build your deck by choosing and shuffling together 3 different Animal factions. Try to take down your opponent’s Strongholds by tactically playing Animal and Item cards. Use the unique Support mechanic to fuel powerful card abilities, but be sure to manage your Power carefully!Game Contents:• 24 Damage Tokens• 24 Fury Tokens• 12 Animal Factions• Spirit Owl Token Cards• 8 Overview Cards• 1 Double-sided 1st Player Token
$20.00
Modern Art: The Card Game (Second Edition)
In Modern Art: The Card Game, the players are art critics, collectors and gallery owners. As it is in art galleries the world over, tastes and opinions change constantly in the world of Modern Art. Today’s treasure is tomorrow’s trash, and no one has more influence on the artists’ values than the players in this game. Which players will exert the most influence on the art market? Who will be the best at anticipating the quickly-changing tastes and opinions of buyers, and thus assemble the highest-valued collection of these new masters? Only the most influential collector will come out on top in Modern Art: The Card Game! Same as Master's Gallery Bookshelf Game.
$22.00
Fliptoons: Season 2 (Pre-Order)
This item is a pre-order item with an expected release date of 08/04/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. FlipToons: Season 2 is a quick deck-building game for 1-4 players. This stand-alone expansion features an all-new cast of cartoon animals hoping to make it into your production, including new aquatic creatures! FlipToons: Season 2 can be played on its own, or combined with the original FlipToons to support up to 8 players.
$29.00$25.00
Power Vacuum (Pre-Order)
This item is a pre-order item with an expected release date of 07/08/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Great news! The Supreme Appliance is dead! You've made your mournful public statement ("tragic day," etc), and now you're ready to hatch your devious plot to steal the newly vacant Supreme Seat and claim Absolute Power for yourself. You only need to outmaneuver your fellow ministers - but they're a heap of low-watt gizmos, how hard could that be? Let the machinations begin! Power Vacuum is a trick-taking game with some treacherous twists. The game is played over several rounds, and in each round players use tricks to adjust the Power levels of other players to work toward their hidden Agenda cards. Power is gained by winning tricks with the highest number of the led suit, but it is also gained, lost, and exchanged between players through shrewd use of the Control Board, which is manipulated by the player of the lowest card of ANY suit. If at the round's end you have fulfilled your Agenda card, successfully picking the players with the most and/or least amount of Power, you get a large bonus payout. End-of-round points are exchanged for pieces of a great statue you are building to yourself. The first player to complete their statue becomes the next Supreme Appliance! Power Vacuum is not about winning every trick, but choosing the right card at the right time to engineer the rise or fall of your opponents in the short term so that you can profit the most in the long term. Additionally, each card's suit is visible on the back side, reducing the need to count your opponent's cards, so you can focus instead on the most cunning move - but watch out for Spies, the fifth suit hiding amongst the other four which will trump the trump suit. In this game, timing is everything. Power abhors a vacuum - will you plug it?! Ages 8+1-5 players30-45 minute play time Contents:1 Control Board5 Appliance boards5 Agenda markers40 Regime cards10 Agenda cards1 Power Cable40 Power tokens5 x 5 Power tokens5 Level markers20 Statue pieces6 Player aids1 Rulebook
$43.00$37.00
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