Board Games | Card Games
G.I. JOE Mission Critical Heavy Firepower Expansion
Destro and Scrap Iron have arrived to help Cobra bring the world to its knees! Thankfully, Roadblock, Bombstrike, and Gung Ho have arrived to reinforce the G.I. JOE team against this explosive threat. This expansion introduces three new characters to play and new enemies to take down! Requires G.I. JOE Mission Critical to play. Components: 48 Standard (63 x 88 mm) 30 Combat Cards 2 Deployment cards 16 Enemy Cards 6 Tarot Cards (70 x 120 mm) 3 Character Cards 3 Vehicle Cards 3 Heroes Roadblock, Bombstrike, Gung-Ho 2 Villains Destro (Boss), Scrap-Iron (Lieutenant) At a Glance: Ages 14+ 2–5 Players 45-60 Minutes
$65.00
Countdown to Christmas Sale - Mage Wars Academy: Necromancer Expansion
The Priestess has enrolled into the Academy! “Be strong, knowing that I am with you.” That was another saying of Asyra that she found herself repeating. Subconsciously, she gripped her spellbook even tighter. She had studied and trained and prepared. This was just another test handed down by Asyra, and with the Goddess’ help, she would surely pass this one as well…
$29.00$22.00
Munchkin: Zombies 4 - Spare Parts
Featuring 56 new cards for Munchkin Zombies, while also being compatible with the entire Munchkin line, Munchkin Zombies 4: Spare Parts allows players to take on a new Power ("Solo") and show the other zombies on the block who's boss. In addition, they receive new items like "Spare Parts" and "Bowling Gloves" and battle new monsters like the "Surgeon General" and "The LARPing Dead"!
$16.00$12.00
Lost For Words
Lost for Words has over 300 unique words from over 60 different languages, aiming to broaden our vocabularies, as well as our emotional awareness. There are Word cards and Action cards:Word cards have a unique word, along with its definition and source language, and one of seven symbols on the top: heart, lightning, cloud, star, sun, moon, or diamond.Action cards have special instructions that affect gameplay and strategy. At the start of each game, each player is dealt seven random cards from the deck, which they keep secret from other players. On each turn, players have three options: Play a word card. Place it face-up in front of you, and share how you've experienced that feeling or experience: a moment or memory, who it reminds you of, or how you hope to experience it in the future.Play an action card. Follow the rules on the card, which ends your turn.Discard and draw again. Place any of your cards in the discard pile and draw a new card from the deck. When any player runs out of cards in their hand, draw seven new cards from the deck. The first player to play cards with each of the seven symbols or five of the same symbol is the winner!
$37.00$31.00
Wakening Lair: The Dark Forest
In Wakening Lair: The Dark Forest, 1-6 players must cooperate against overwhelming odds to rid a classic fantasy themed dark and spooky forest of its assorted ne’er-do-well monsters and haunts. Should they succeed, songs will be sung of their noble exploits for generations to come. If they fail, then the Dark Forest’s evil will spread across the realm. Wakening Lair: The Dark Forest is a 1-6 player fully cooperative dungeon delve which plays in 45-60 minutes. Each player assumes one of nine heroes forming a party which must explore the forest disturbing and vanquishing its denizens. As they do, they’ll receive treasure in the form of weapons and magic items. Eventually, one of six monstrous terrors will awaken and try to escape the dark forest. Victory is achieved by defeating it before that happens! Wakening Lair: The Dark Forest is a standalone sequel to the original Wakening Lair and the components of both games can be swapped for unique and new game combinations.
$58.00$42.00
Wakening Lair
Built long ago by an ancient evil, a lair lies at the heart of a dense forest not far from your village. Silent for generations, a noxious reek now wafts from the entrance and unsettling noises from within signal that something terrible is about to awaken. Do you dare venture into the depths and combat what monsters lurk inside? Wakening Lair is a fully cooperative dungeon delve for 2-6 players who take on the roles of heroic adventurers banded together to defeat the monsters inhabiting a nearby lair. Play heroes from nine different character classes, each with unique abilities to help vanquish foes. Double-sided hero cards provide both male and female versions of each class for a total of 18 heroes from which to choose. A variety of monsters, nine different monstrous terrors, and randomized boss monster awakening changes the game narrative each time you play. Six different room types can give you an attack bonus if your character type matches the room advantage. Weapons have character preferences and arming the right weapons can increase the power of your attacks. Use magical items for rerolls, healing, or other boosts for yourself or members of your party. Monsters have attack vulnerabilities and immunities, so you need to watch out and square off with the best suited members of your team! Players take turns exploring rooms in Wakening Lair, defeating monsters, disarming traps, and gathering weapons and magic items. Equip those items to maximize your hero's abilities, all in preparation to defeat the slumbering monstrous terror that is bound to awaken at any moment. When it does, you need all your collective power to keep it from escaping the lair and destroying the land!
$51.00$48.00
Reviving Kathmandu: Senior Architects
The Senior Architects Expansion takes the gameplay of the Reviving Kathmandu base game to the next level. Take on special abilities through your character cards (architects), collect more points for public objectives, and get ready to complete advanced missions. The expansion includes:• 6 character cards (architects)• 10 public objective cards• 10 advanced mission cards ATTENTION: the Senior Architects Expansion can only be played with the Reviving Kathmandu base game.
$18.00$13.00
Reviving Kathmandu
Reviving Kathmandu is a bidding and set collection game for 1-6 players. In the game, players are builders who travel to Nepal. They’ll compete to earn the title of Most Respected Architect in Kathmandu. Bid on construction materials (cards). Then collect those cards and use them to build the most prestigious Buddhas, Shrines, Stupas and Pagodas (“Monuments”). You’ll score points for your monuments, for achieving special objectives, and for paying special attention to color. The architect who achieves the most points will win the game. HOW TO PLAYThe game is played over 8 rounds. Each round has 3 phases: Bid, Collect, and Build. Players work through these 3 phases, in this order. Each phase is explained in greater detail in the rulebook. But, generally, players will: - BID: Starting with the first player and continuing clockwise, each player must place 1 coin of their choice face-down onto one of the bid spots on the playmat. Each bid spot targets 2 cards within the same row or column. - COLLECT: Players flip their coins and determine who won each card. Determine the winner for each card using this order:1. The only bidder2. Highest bidder3.If tied, the player whose coin is closest to the card4. If still tied, the player whose coin is on the long edge of the cardThen each player collects 2 cards total to their hands — taking from the Market and/or the red deck. - BUILD: Players use as many cards as they want from their hands to build Monuments. To add to a Monument, slide an appropriate card under the previous one, revealing the section that continues the Monument. Once a Monument has all its required sections, it is “complete.” Buddhas are considered complete immediately after they are built. When you complete a Monument, immediately score points for completing it The game has 8 rounds. After every 4 rounds, each player will only have 1 coin left. When this happens, players either convert their last coin to points or buy 1 discarded card. MISSIONS: Players may complete various objectives for bonus points. Each Mission contains 4 objectives—to complete a Buddha, a Shrine, a Stupa, and/or a Pagoda with sections matching the color(s) shown on the Mission. GAME END:- Discard all cards left in your hands and discard piles.- Score points for the topmost card of any incomplete Monuments.- Score color bonuses (if any) for your completed Monument. WINNING: The player with the most points becomes the most well-respected architect, and therefore wins the game! Reviving Kathmandu is the second game in the Lemery Games Globetrotter Game Series, after Chili Mafia.
$58.00$39.00
Prehistories
You are the leader of a prehistoric tribe, deciding which members of your tribe go hunting and what prey they want to catch. To guide you, the Elders have created challenges that you can complete by painting on the wall of your cave. Each round in Prehistories, you and your fellow tribe leaders bid simultaneously (and secretly) to decide who hunts where. The more hunters you have, the bigger the game you can catch, but the slower you are. The fastest player — that is, the one with the smallest sum of hunters — goes first, but they have few hunters with which to hunt. To hunt, you assign your hunters to one or more locations to catch the prey waiting there. Prey is represented by polyomino tiles, and the larger the tile, the higher the sum required. If you have just enough hunters to catch your prey, they might be wounded in the process, which means you'll draw fewer hunter cards at the end of the round to refill your hand. (They distrust your leadership when you get them injured!) In the second phase of a round, you paint your cave with the animal tiles collected during the hunting phase. Your cave is represented by a 7x7 grid that starts with a few tiles already in place. The first tile you place goes in the left-hand column, and all subsequent tiles must touch tiles already placed, with all tiles being oriented so that the animals are viewed with their legs (or fins) down. (Cavemen have simple tastes and want everything to be representational.) When you fulfill the wishes of the Elders by painting your cave in certain ways — such as completing a horizontal line or connecting opposing corners or surrounding a legendary animal on all sides — you place one or more totem tokens on that challenge. Whoever first discards their eight totem tokens wins.
$44.00$32.00
Munchkin: Zombies 2: Armed and Dangerous
Return of the (un)Living Munchkins! Munchkin Zombies is a hit – we had to order a second printing less than a month after its release! And the fans demanded more! Who are we to argue? Munchkin Zombies 2 – Armed and Dangerous includes 112 new cards for Munchkin Zombies. Players can wield their Trained Attack Flies and Prehensile Tongue against the Zombie Gamer, or be the Rankest of the Rank and use the Power of SCIENCE against the dread Survivalist. Includes a new Power, “Hungry,” and a new Mojo . . . the Patchwork Zombie! This is an expansion for Munchkin Zombies. It is not a stand-alone game. Description: 112 cards in a tuckbox.
$29.00$21.00
Munchkin: Zombies Grave Mistakes
This looks safe . . .No one ever thinks to hide in the cemetery when the zombies roam the streets. With sensible heels and a personalized gravestone, what could possibly go wrong?Grave Mistakes unearths 30 new cards for every Munchkin Zombies fan. Includes living humans to kill, new Treasures, and even a new Power: the Horde Zombie! Expansion! Core game required to play
$15.00$11.00
Muse: Renaissance
Muse: Renaissance is a stand-alone expansion for Muse and Muse: Awakenings featuring 84 additional and unique Masterpiece cards. This version can be played alone or added as an expansion to Muse and/or Muse: Awakenings. Muse: Renaissance also has an all-new individual scoring system which opens up more options for playing. Enjoy a new game, or play the classic party style, it’s up to you!
$37.00$33.00
Munchkin: Skull Kickers Booster Pack
Munchkin is the classic card game of fantasy adventuring. Skullkickers is the hit new Image comic of fantasy adventuring. Munchkin Skullkickers combines both great flavors! The fans will be begging for more as the comic's unnamed heroes tear through the World of Munchkin, destroying everything in their path as they help the players fight their way to Level 10.
$15.00
Longboard
It's a beautiful day at the beach, and the surfers are out shopping for new boards. Create the coolest and biggest longboards to establish your surfboard-shaping shop as the best in town. Surf's up! In Longboard, players draft and trade surfboard pieces as they attempt to build the tallest and most surfboards. More specifically, on a turn you take two actions, with three types of actions being possible: Add a card from the deck to your personal supply, that is, cards lying face up in front of you. Take a card from your supply to start or lengthen a board; all cards in a board have to be the same color (or wild) and each new card on a board must be equal to or greater in value than the card below it. Place one or more cards in your supply in an opponent's supply, then take a single card from their supply of value less than the sum of what you gave them and use this card to start or lengthen a board. Each board card features 1-3 stickers, which count as points when the surfboard is complete, that is, when it contains at least four cards. When a player has 3-4 complete boards, at least one of which contains 7+ cards, they can choose to end the game. If that doesn't happen before the deck runs out, the game ends at that point. Players then score sticker points on completed boards, lose points for incomplete boards, and score bonus points if they have the longest completed board or the most completed boards or if they have completed any of the four random objective cards put into play at the start of the game.
$29.00$21.00
I Would Fight the Dragon
You want to fight a dragon? Let's think about this a moment... Setting aside the fact that it has a large mouth full of nasty, sharp, pointy teeth, it outweighs you by about four tons, it flies, and it breathes fire. And you're going to pick up a sharp, pointy stick and wrap yourself in metal skin like some kind of TV dinner waiting to be cooked? Of course you aren't! But the king commands it, and all the other knights are watching, so you have to do something! I Would Fight The Dragon... is a fun, fast-paced game of bluffing and bluster. Show no fear, make your excuses, and foist gear onto the other knights to help them on their way. One brave soul will be facing the dragon today. Don't let it be you!
$18.00$16.00
Ghosts Love Candy Too
It's a little-known fact that ghosts love to eat candy. But they can only eat it one night a year...Halloween! On that night, the ghosts travel through the neighborhood looking for delicious candy. Using their best scare tactics, ghosts will haunt the costumed kiddos to steal their sweet sweet candy. But they have to be careful not to scare them away. Ghosts just want a candy delight, not to cause them a fright. This new edition expands upon the original version with more kids (100 total!), a new "junk" set of treats that you do not want to collect (like toothbrushes, rocks, ketchup packets, pennies, etc.) and new ghosts. Playing the game is easy. Select one of your ghost cards to bid for turn order. Then resolve by choosing a kid to haunt, taking their candy then using their unique ability. Treats score at the end of the game based on your ghosts specific preferences. Note: Ghosts Love Candy Too is a revised and expanded new version of Ghosts Love Candy, released by Steve Jackson games in 2016.
$44.00$32.00
Chiseled: A Deck Sculpting Card Game
Three critics... One set of tools... No excuses! Chiseled is a deck-sculpting game about sculpting marble. In Chiseled, play as artists in a shared studio, working to complete your sculptures by the time any player has checked in with the three critics enough times to get rated. Using one tool at a time from the shared workbench, remove and accentuate cards from your starting deck of cards to improve its artistic value, and please the critics for bonuses. Each tool offers a unique method of interacting with the marble. Chiseled features a single-player score challenge mode, as well as competitive play for 1 to 4 players.
$37.00$26.00
Kilim
The Sultan asked the weavers of the city to create their finest work for him, an exceptional Kilim! The Person who weaves the most beautiful one will be become the High Weaver of the Sultanate. An Honor and a promise of fortune that you cannot ignore. All you have to do is go to the market, buy the best carpets and assemble them to make a Kilim worthy of the Sultan!
$37.00$29.00
Ultimate Werewolf: Inquisition
Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game. Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf, and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns if one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated. Ultimate Werewolf, a new edition of the award-winning, best-selling werewolf title from Bézier Games, has been reimagined to allow new players to quickly get up and running, with a larger box, totally rewritten and simplified rules, and a guide for the included roles. With all-new art and a great new card design, it's the perfect way to introduce groups of 7-30 people to Werewolf.
$37.00$26.00
Colony
In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory. •Upgrade your buildings for enhanced capabilities and more VPs.•42 dice include stable resources that can be stored between player turns, and unstable resources that must be used each turn.•Rebuild civilization with a tableau of specialized buildings and a large pool of resources.•28 variable building card types in the box, with only 7 of them used, adds enormous replayability.•Dynamic dice-as-resources mechanic creates opportunities for constantly shifting tactical decisions, while avoiding random and unexpected impacts on strategic play.
$58.00$42.00
Fireball Island: The Last Adventurer
The last adventurer has been stranded on Fireball Island a long time. He knows every cave, every path, every snake hole, fire pit, and bug. He has a thing or two to teach the rookies.The Last Adventurer figure to increase player count to 5! The Last Adventurer expansion pack includes: New souvenirs! Player powers so that all players can survive more easily on the island! Snakes (small marbles) that sleep on the rocks and attack the unaware! A giant boulder that will crash down the island, knocking over all in its path!
$58.00$42.00
Munchkin: Lite
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Munchkin Lite has all the same dungeon-crawling, pun-making, backstabbing madness of original Munchkin, but with 115 cards, it's the perfect size for three to four players. Take it anywhere, and play it in an hour!
$29.00$21.00
Munchkin: Skullkickers
Munchkin Skullkickers – a 15-card, non-randomized booster with Fantasy Munchkin backs – features the characters from the Skullkickers comic book published by Image Comics.
$9.00$8.00
Senators
It is the late Republican period of Rome, and you are the leader of one of the factions in the city, competing for power in the Senate. You are increasing your wealth by buying up resources, then using your position to sell them to the state for fat profits. With the resulting cash, you then "buy" more Senators, controlling yet more votes in the Senate. Rome is constantly in conflict, and you know that at some point wars will increase to the point that the Senate will choose to centralize power and appoint a single leader. At that moment, the leader of the faction with the most Senators will be made Caesar. Senators is best described as an adversarial bidding game. Players earn money by purchasing resources at auction, extorting them from other players, then selling them in sets to the bank. Cash is required to support wars, defend against aggressive bids, and most importantly to buy more Senators. The game lasts a variable number of turns, and when the fourth war is revealed it immediately ends. At that point, the player with the most Senators wins. On their turn, a player first draws an event card from the deck, then takes one of three actions: a) launching an auction by putting new cards up for sale, b) extorting cards from other players, or c) cashing in sets of cards and buying new Senators. The game is simple, relatively short, and highly interactive. The key decisions are both tactical — how to value the cards at auction and how to bid for the wars, deficits, and other events given your relative position — and strategic: choosing which Senators to collect and how long to build sets versus when to cash in and buy Senators. Everyone is transacting all the time, and the game integrates different bidding systems including an open step bid (like many worker placement games) at the market auctions, blind bidding at the wars, an innovative high/low blind bid at the budget deficits, dutch auctions when new Senators arrive, and shotgun offers (similar to Kuhhandel or Medici v Strozzi) when players extort from each other.
$37.00$30.00
Magic Money
Merlin the Magnificent has passed away and left behind a marvelous menagerie of magical monsters to be put up for adoption. Bid against your fellow wizards to take home adorable critters of all shapes and sizes. As a magician, money is no object, you can create as much of it as you need to win the auctions, but whoever has spent the most money by the end of the game is out! In Magic Money, players bid on a creature card every round by writing down secretly an amount of money they are willing to conjure up from thin air. The player who won the previous round of bidding is the auctioneer and takes all the bids. Only the opening bid and the winning bid are revealed to all players. Once all the creatures have been won, players score their cards winning points for the horn, wings, and heart attributes on their newly won creatures along with any other special abilities that may give additional points or change what they had bid earlier in the game. Players also reveal the sum of all their bids for the game and the greediest wizard, the one who has bid the most, is eliminated.
$29.00$25.00
Munchkin: Zombies 3 - Hideous Hideouts
Munchkin Zombies 3: Hideous Hideouts is a "Dungeon" expansion for Munchkin Zombies that's similar in nature to Munchkin 6: Demented Dungeons and Munchkin Cthulhu 4: Crazed Caverns. It comes with 16 standard-sized Portal cards such as "Breach the Perimeter" and "Walking in Circles" and 20 double-sized Dungeon cards (e.g., "Fort Deadly", "The Creepy Isolated Cabin of the Dead", and "ResurrectiCon") that warp the current rules. Part of the Munchkin series.
$16.00$12.00
Deadly Doodles 2
Deadly Doodles 2 contains new maps, new rules, and a new custom six-sided die for use with the Deadly Doodles base game. Some of the new boards include doors, gemstones, and other features that are triggered by rolling the die at the start of each round.
$37.00$26.00
Super Munchkin 2: The Narrow S Cape
Munchkin is about beating up monsters, taking their stuff, and sequels. Munchkin Bites! is no different. Thus were born... the Pants Macabre. The World of Dorkness has been busy. Can you face the sonic stylings of Ten Inch Tacks, the annoyance of the Gnat Bats, and the chilling waddle of the Were-Penguin? Will you wield the might of Power Piercing with the Huge Dice Pool, or will you be bludgeoned by Bad Fiction? And do you dare play the new Race... the Mummy? In addition to the always awesome art from John Kovalic, we have two guest artists: Pete Abrams of Sluggy Freelance and Maritza Campos of College Roommates from Hell. The jokes can be blamed on Steve Jackson (I). It's got 110 shiny new... no, not shiny, dark! It's got 110 dark and evil new cards, plus two blanks to create your own. And of course, like all other Munchkin releases, this supplement is completely compatible with the original Munchkin and all its supplements and spinoffs. Of course, since Pants Macabre has powers, it will work especially well with Super Munchkin.
$29.00$21.00
Munchkin: Bites! 2 - Pants Macabre
Munchkin is about beating up monsters, taking their stuff, and sequels. Munchkin Bites! is no different. Thus were born... the Pants Macabre. The World of Dorkness has been busy. Can you face the sonic stylings of Ten Inch Tacks, the annoyance of the Gnat Bats, and the chilling waddle of the Were-Penguin? Will you wield the might of Power Piercing with the Huge Dice Pool, or will you be bludgeoned by Bad Fiction? And do you dare play the new Race... the Mummy? In addition to the always awesome art from John Kovalic, we have two guest artists: Pete Abrams of Sluggy Freelance and Maritza Campos of College Roommates from Hell. The jokes can be blamed on Steve Jackson (I). It's got 110 shiny new... no, not shiny, dark! It's got 110 dark and evil new cards, plus two blanks to create your own. And of course, like all other Munchkin releases, this supplement is completely compatible with the original Munchkin and all its supplements and spinoffs. Of course, since Pants Macabre has powers, it will work especially well with Super Munchkin.
$29.00$21.00
Among the Stars: Expanding the Alliance
Among The Stars: Expanding the Alliance, the second expansion for Among the Stars, provides much additional material to enhance the base game (with or without the Ambassadors expansion), including 46 Locations, 2 Conflict sets, 6 Objectives, 3 Alien Races, 8 Ambassadors, the Alliance Inspection mini-expansion, and additional components to support up to six players. All promo cards and alien races available at the time of printing have been included in this single boxed expansion. The only exceptions are the Hythian and Wiss Alien Races, which are available at conventions and sold from the Geek Store. Special LocationsAmbassadorial Shuttle (2 cards)Waste Processing Facility(2 cards)Galactic Expo (2 cards)Xenobiology Lab (2 cards)Zero Gravity Area (2 cards)Defense Grid (2 cards)Casino (2 cards)Section Seal (2 cards)Logistics Facility (2 cards)Galactic Trade Centre (2 cards)Space Combat Simulator (2 cards)Alliance Strategic Command Location Set (2 cards)Mess Hall Location Set (2 cards)Administrative Sector Gateway (2 cards)Diplomatic Sector Gateway (2 cards)Business Sector Gateway (2 cards)Recreational Sector Gateway (2 cards)Military Sector Gateway (2 cards)Hotel (alternative artwork) (2 cards)Holding Cells (alternative artwork (2 cards)Ship Repair Facility (alternative artwork) (2 cards)Alien Museum (alternative artwork) (2 cards)Galactic Court (alternative artwork (2 cards) Conflict SetsInfestation (12 cards) + TokensRelocation (12 cards) ObjectivesEnergy Efficient (1 card)Fully Operational (1 card)Something for Everyone (1 card)Multipurpose (1 card)No Delays (1 card)Reach for the Stars (1 card) RacesDebos Alien RaceNyxtos Alien Race + TokensLudons Alien Race + Tokens AmbassadorsLudons (4 cards)Revuarz (4 cards) Mini ExpansionsAlliance Inspection (6 cards) ReactorsVak Main Reactors (2 cards)Vak Main Reactor for the 5th and 6th player (1 card)Main Reactors for the 5th and 6th player (2 cards)Power Reactors (3 cards) OtherShip Tokens for the 5th and 6th player (2 tokens)Bureau cards for the 5th and 6th player (10 cards)10-credit token (1 token)5-credit token (1 token)8 Energy Cubes
$51.00$39.00
Bear Valley
In Bear Valley, you must be the first to survive the treacherous wilderness and escape to the safety of the camp at the end of the valley. Players start as 2-6 campers along the Bear River and must navigate the wilderness, avoiding bears and trying to not get lost. The map of trails and challenges is built by the players as they explore the wilderness. These wilderness cards feature beautifully illustrated realistic art and have between three and six exit points along with a variety of features, both man-made and natural in origin. No two games will ever play the same. Gameplay is structured around a clever movement mechanism in which the first player moves one card, the second player moves up to two cards, the third player three, and so on. Each of the six player characters has both advantages and disadvantages that can be used across a variety of play options — short or long play, regular or advanced. Dive into caves, row canoes, cross bridges, climb mountains, and cut through treacherous underbrush as you stop at nothing — except bears — to be the first to reach base camp. Can you survive and escape Bear Valley?
$57.00
Among the Stars Miniatures
Among The Stars: Miniatures Pack is a companion product and component upgrade for games in the Among The Stars universe. It is playable currently with the games New Dawn and Among the Stars: Revival, and it will be playable with future games in the Among The Stars universe. Among The Stars: Miniatures Pack contains 8 plastic Miniatures, each 2 inches tall. The miniatures are bust sculptures of each of the 8 primary Races in the Among The Stars universe: Debos, Minireen, Humareen, Qualeen, Nyxtos, Garn'Athak'Nok, Hythian, Feronsy.
$44.00$34.00
Among the Stars: The Ambassadors
Among the Stars: The Ambassadors is a boxed expansion for Among the Stars featuring more than 150 new cards. Apart from the Ambassador cards, it includes more than twenty different new Locations, new Objectives, a new Alien race, new Conflict sets (to replace the original one, rather than mix with).
$51.00$37.00
Paper Tales
Experience two fantastical centuries of expansions and combat in Paper Tales. Remodel your assorted assembly of characters, units, and buildings in each period based on your developments and the age of your heroes. Write a new legend of the rightful ruler who brought unity to the rival kingdoms. In more detail, Paper Tales is a simultaneous drafting card game. Each turn, players draft five units that they then recruit into their kingdom — assuming that they can pay. These choices determine the players ability to shine in battle, generate great income, construct dominant buildings, and earn legend points. There are only four hiring positions available during the four rounds of the play, but your units grow older with each turn until time takes them away. Build a comprehensive strategy and adapt the shape of your realm according to opportunities and restrictions and you will make history!
$65.00$49.00
Master of Orion: Conquest
Master of Orion: Conquest is a two-player dueling deckbuilder. Play as one of two species in the galaxy — the humans and the shape-changing, mimicking Darloks — as you build and fight your way to victory. Explore the galaxy to find new planets to colonize and use their production to build your fleets. Destroy the enemy's home world and become the Master of Orion!
$29.00$19.00
Sheep Hop
 Get as many sheep as possible back to the Sheepfold before they’re captured by the wolves! Move your sheep from square to square like a game of checkers!
$26.00$21.00
Champions!
 Between Frankenstein and your Granny, who counts on their fingers?And between Beyoncé and Darth Vader, who eats kiwis with the skin on?Each round, 8 Contestants will face off in a tournament of wacky and improbable duels.For each duel, vote for the contestant you think will win, then find out the results of the tournament.Will you be able to predict who will be named the ultimate Champion?
$32.00$26.00
Riftforce: Beyond
Go beyond the Rift and discover a new plane of possibilities in Riftforce Beyond! Experience Riftforce now alone with a challenging solo mode or team up with your friends to fight together and control the Rift in epic three- or four-player games. You will need the powers of the eight new guilds to succeed in this new hostile environment. Can you unleash the Beast, crush your opponents with the Sand, or mend wounds with the power of Love?
$37.00$22.00
Riftforce
The Rifts changed our world. Villages were torn apart, Riftforce emerged from it and spread across the land. What seemed lifeless before started to rise and wake. Flames left campfires and waves poured out of their riverbeds. Even the sun and moon leave their footprints in the ground. We learned how to control those living elementals and formed guilds to perfect this knowledge. While competing for Riftforce the guilds forged temporary alliances to share their unique abilities and guard the access to the Rifts. Now it is your time! Choose your guilds, combine their powers and rush into battle. Gain Riftforce from the land you control and all the elementals you destroy until you have enough to ascend into a higher state of power. ••• In Riftforce, the two-player duel card game, each player starts by drafting four of the ten different guilds, each with a unique power, to forge their own asymmetrical alliance. Every game of Riftforce gives you a chance to discover new synergies between guilds which will greatly influence your overall strategy and strengths. Can you combine the flexible and mobile water guild with the all-consuming fire elementals who even harm their allies and unleash their full potential? The guilds’ elementals are the lifeblood of the game - they are your troops and at the same time the resource necessary to attack. Soon you will find yourself wondering how to use them best. Each turn you are torn, choosing one of three possible actions. Do you want to strengthen your position at the Rift, sacrifice elementals for powerful combo attacks or gather support for your next turn? Gain Riftforce by destroying the elements of your opponent and by controlling locations along the Rift. Only then will you ascend and win the game. Discovering new synergies between the different guilds, clever gameplay combos and the deeper layers of strategy will keep you coming back to enjoy the game again and again.
$37.00$22.00
Countdown to Christmas Sale - Einstein: His Amazing and Incomparable Science - Genius Expansion
The Genius Expansion evolves the world of Einstein and provides an exciting step-up for more expert players. Leveraging the components in the base game, along with some new ones, the expansion layers on the kinds of strategic choices and player interactivity that hobby gamers love, with a new deck of cards to bring these mechanisms to life along with entirely new rules for taking your Einstein experience to the genius level!More specifically, with this expansion players now have:• Insight cards• Genius scoring cards• Prestige scoring that's broken into six categories: Physics, Mathematics, Chemistry, Philosophy, Major Theories, and Collaboration earned during the game• The opportunity to use inspirations and ideas played by both you and your opponents Ages: 14+Players: 2-4Game Length: 15-30 minutes
$11.00
Marvel Champions: Sinister Motives Expansion
Our world is just one of many. In fact, our universe is just one of many. The multiverse is full of infinite possibilities and alternate timelines, and no characters in the Marvel universe demonstrate this better than the colorful and wonderful Web-Warriors! As the fourth campaign expansion for Marvel Champions: The Card Game, Sinister Motives introduces several Spider-Man-related characters and scenarios to the game. Ghost-Spider and Spider-Man (Miles Morales) join the fray with fully pre-built and ready-to-play player decks filled to the brim with new cards. Whether players try out these new champions or stick with old favorites, they can test their skills against iconic Spider-Man villains, including Sandman, Venom, Mysterio, and the Sinister Six. Each of these villains offers unique challenges to overcome, and while players can take them on in any order as standalone scenarios, the expansion also comes with a brand-new cinematic campaign for Marvel Champions: The Card Game!
$65.00$51.00
Marvel Champions: Hero Pack - Psylocke
A powerful telepath and skilled martial artist, Psylocke’s psionic knives can cleave her enemies’ minds as easily as her katanas cut through their armor. As a member of both X-Force and the X-Men, she is willing to go to any lengths—and would even lay down her life—for her team. Now, Psylocke powers her way into your games of Marvel Champions: The Card Game! By switching between her Psi-Knives and Psi-Katantas, Psylocke can boost her ATK or THW stats to fit her needs, giving her unparalleled versatility. Within this Hero Pack, you will find Psylocke, her seventeen signature cards, and a full assortment of Justice cards inviting you to thwart the villains’ schemes. The X-Force team would not be complete without the Psylocke Hero Pack! This expansion comes with a 40-card pre-built deck, giving you the chance to start playing from the moment you open the box.
$25.00$20.00
Marvel Champions: Hero Pack - Wolverine
Gifted with a powerful healing factor and armed with adamantium claws that can cut through anything, the hero known as Wolverine is a force to be reckoned with. Though trained as a killer by Weapon X, Wolverine has dedicated his life to helping others as one of the X-Men, and now he tears his way into players’ games of Marvel Champions: The Card Game! Wolverine is a combat-focused hero that can pay for attacks with his hit points and unleash a relentless assault upon the villains’ forces. With this Hero Pack, players will find Wolverine, his sixteen signature cards, and a full assortment of Aggression cards inviting them to tear through their enemies. This pack also includes a bonus modular encounter set featuring the dangerous Lady Deathstrike!For players eager to challenge Magneto and his Brotherhood of Mutants, they can get started with the Wolverine Hero Pack! This expansion comes with a 40-card pre-built deck, giving players the chance to start playing right out of the box. Marvel Champions: The Card Game Core Set required to play.
$25.00$17.00
Marvel Champions: The Rise of Red Skull Expansion
The nefarious organization known as Hydra has insidiously spread its tentacles through all of society, corrupting governments and subverting justice around the world. It may begin with an open attack on Project P.E.G.A.S.U.S., but you can be certain that there are tendrils running deep below the surface. Your battle against evil is only beginning… The Rise of Red Skull campaign expansion boasts a massive infusion of new content for your games of Marvel Champions. Hawkeye and Spider-Woman join your roster of heroes with fully pre-built and ready-to-play player decks stuffed with new cards. Whether you’re playing these new heroes or relying on old favorites, you can test their mettle against five brand-new villains: Crossbones, Absorbing Man, Taskmaster, Zola, and Red Skull. Each of these five scenarios offers a unique challenge, and while you can simply choose a villain to battle, this campaign expansion lives up to its name with the introduction of campaign mode to Marvel Champions: The Card Game.
$65.00$47.00
Marvel Champions: The Card Game - Age of Apocalypse Expansion
The end of the world has come. After defeating the likes of Magneto, Mister Sinister, and Stryfe, the X-Men and X-Force have returned home expecting some well-deserved rest. Instead, what they found is worse than anything they could have imagined: Professor X is dead, the world is in ruins, and a ruthless tyrant rules over what remains of humanity with an iron fist. Brace yourselves, heroes, for the Age of Apocalypse has arrived! Welcome to the conclusion of the “mutant trilogy” of expansions for Marvel Champions: The Card Game! As the game’s seventh campaign expansion, Age of Apocalypse brings a number of classic X-Men characters to the table, including two new playable heroes, Bishop and Magik, each of whom comes with a pre-built deck ready to play from the get-go. Face off against the forces of Apocalypse, the X-Men’s greatest and most powerful foe. This expansion includes five brand-new scenarios, each of which can be played individually or as part of a larger campaign. Whether you’re a longtime fan or have only just started playing, anyone who enjoys Marvel Champions won’t want to miss out on Age of Apocalypse!
$65.00$52.00
Splendor: Duel
The award-winning game Splendor returns with this fresh take on its classic drafting gameplay. Featuring the clever engine building that Splendor is known for, Splendor Duel offers a compact, tight two-player experience that will be instantly recognizable to fans of the original game, while also adding new decisions and mechanisms that offer deeper strategic options.The new common board has players drafting Gem, Gold and rare Pearl tokens from a 5x5 grid. Only allowed to draft up to 3 tokens in a consecutive line, taking tokens will create gaps in the board and will limit how many and what kind of token players will be able to take in future turns.Co-designed by Marc André (Splendor) and Bruno Cathala (7 Wonders Duel, Kingdomino), Splendor Duel is an exciting new entry in the Splendor product line.
$44.00$35.00
Marvel Champions: Expanded Hero Pack - Deadpool
Oh yeah, we’re doing this. You know him, you love him, it’s the wacky and wonderful Merc with the Mouth, Deadpool! This fourth-wall-breaking hero has finally arrived in Marvel Champions: The Card Game, and he’s coming in a larger Hero Pack than the others! Deadpool’s all about risk-reward gameplay, with an ability that makes him nearly immortal but also adds acceleration tokens to the main scheme. His pack also comes with a brand-new aspect for the game: the ‘Pool aspect! In this 78-card Hero Pack, you’ll find Deadpool, his fifteen signature cards, and a bunch of ‘Pool aspect cards for you to play around with, including some extras in the back of the pack for you to experiment with! No Marvel game would be complete without Deadpool, and Marvel Champions would not be complete without the Deadpool Hero Pack. This expansion comes with a 40-card pre-built deck, giving you the chance to start playing from the moment you open the box.
$32.00$26.00
Canvas
In Canvas, you play as a painter competing in an art competition. Players will collect transparent Art Cards, layering 3 of them together to create their own unique Painting. Each card contains a piece of artwork as well as a set of icons used for scoring. Icons will be revealed or hidden based on the way players choose to layer the cards making for an exciting puzzle.
$37.00$29.00
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