Board Games | Card Games
Hats
In Hats, two to four players compete to acquire the most outstanding hats by exchanging cards in hand with cards on the tea table board. Each card exchange influences how each hat is scored. Naturally, at the end of the game, the player with the highest score will be declared the maddest! Contains: 1 Magnetic book-like box, 1 Rulebook, 1 Non edible but visually delicious resin painted Chocolate Chip Cookie, 42 Hat cards of seven different types, 1 Tea table board, 1 rewritable scoring napkin, 1 Dry-erase marker.
$36.00$23.00
Gangster's Dilemma
In Gangster's Dilemma, you play a gangster eager to satisfy the Mob Boss' demands. Each round, you will secretly choose to loot one of the city's hot spots in hopes of eluding the cops, avoiding other gangsters, and grabbing crates, art, jewels, gin, and cash when possible. But the cops are on patrol at all times, and they randomly search those same hot spots. So if caught in the presence of another gangster, do you pay bribes to the cops, stay silent, or rat out your fellow gangsters? What a dilemma!Gangster's Dilemma was designed by Adrian Adamescu and Daryl Andrews (Sagrada). It features beautiful art and graphic design by Kwanchai Moriya (Dinosaur Island, Pret-a-Porter).Gangster's Dilemma is #23 in our Gryphon Bookshelf Series.Components:42 Gangster Cards6 Cop Cards8 Character Cards6 Location Cards19 Boss Demand Cards7 Play Summary Cards7 Talk/Silent Tokens2 Closed Tokens72 Loot Tokens42 Dollar TokensAdditional Character, the Enforcer, + Church mini-expansion!Rulebook
$43.00$31.00
Stolen Paintings
In Stolen Paintings, players take turns playing as a thief attempting to steal and auction off paintings from a museum display. The other players are detectives who attempt to spot the paintings stolen before they are auctioned. The thief earns points for each painting they sneak by the detectives, and the detectives earn points for paintings they correctly identify as stolen. Whoever earns the most points as both a thief and as a detective wins. In addition to the basic game, the rulebook contains rules for and suggestions for the play of ten or more additional games and variants.
$80.00
Quatorze
Quatorze is a sequel to Jason Tagmire's Seven7s and includes the original Seven7s game within it and seven brand new suits. You can mix and match any combination of these suits to create your seven suit deck, increasing replayability. In Quatorze, you establish seven columns that utilize the powers of seven different suits. Each player receives a starting hand of three cards, and one card is placed face-up in the tableau to start the first column. After that, players will take turns playing a single card to the tableau, activating that card's ability, then drawing back up to three cards in hand. Each of the fourteen different cards has a unique ability that offers lots of strategy and replayability. The game ends when the seventh card of a column is played. This card is played sideways and counts towards the hand of whoever played it for endgame scoring. Whoever has the most points in hand wins. Components: Rules 98 Cards 8 Quick Reference Cards
$22.00
Munchkin: Babies 2 - Stork Naked
Did you enjoy the sweet feeling of playing Munchkin Babies? Have you been experiencing signs of baby fever? You’re in luck: Munchkin Babies 2 – Stork Naked will give you that newborn feeling again, without any labor on your part! Add this 56-card expansion to your Munchkin Babies game – or any fantasy Munchkin game.It's all Developmentally Appropriate, and after all that fighting, the babies will surely Sleep Through the Night.
$17.00$15.00
The Sherlock Files: Vol 4 - Fatal Frontiers
Are you a modern mastermind detective? The Sherlock Files: Final Frontiers includes three new confounding cases for you to solve - all taking place in Tornado Town, a place full of quarrels, cowboys, and cahoots. First, you will delve into the sordid history of a mine rumored to be cursed. Next, you will unearth the truth of who has been desecrating graves in the Tornado Town cemetery. Finally, you will investigate a fatal duel that killed both participants at sunrise. Decipher clues to determine which are relevant to the case and which are not. Share what you deem relevant with your detective partners. Which theories will you chase? How will you fare compared to the world’s greatest detective? Work together to solve each case and find out!
$36.00$26.00
Munchkin: Starfinder
Munchkin Starfinder combines the roleplaying, backstabbing action of classic Munchkin with the lasers, alien planets, starships, and adorably deadly skittermanders from the Starfinder Roleplaying Game! Defeat The Swarm and loot the universe in Munchkin Starfinder!
$43.00$31.00
Munchkin: Cthulhu - Sanity Check
Time for Your Checkup! Being a Cultist is a lot harder than you might think. It's good to stop occasionally and make sure you're OK. Add these 30 cards to your Munchkin Cthulhu game for the ultimate test of your sanity!
$14.00$11.00
Doctor Who Card Game 2E
Daleks! Cybermen! Sontarans! The list of threats is endless and no place in the universe is ever truly safe from danger. But there’s one man who’s made it his mission to defend the defenceless, help the helpless, and save everyone he can. The Doctor Who: The Card Game is by internationally renowned designer Martin Wallace, and has been designed for both seasoned time-travelling gamers and newly regenerated players. •A great game for any fan of the show, both young and old.•Contains new companions - Rose Tyler and Clara Oswald as well as new enemies, the Impossible Astronaut, the Vashta Nerada and the Adipose.•New edition of the best-selling card game.•Contains new versions of the Doctor - including the Ninth, Tenth and Twelfth Doctors!•Familiar enough that existing fans can get started right away, but with enough new cards that it's still a must-buy!
$43.00$31.00
One Two Many Rabbits
The rabbits of Wiggins Farm have gotten out of control. While Farmer Wiggins was away on vacation, the rabbits got into the house where they kept the sports equipment, the art supplies, the cosplay costumes and the box of classic movies. The farmer arrived home to find the place overrun with all kinds of rabbits. He’s calling upon you, the luckiest person he knows, for help to get these rabbits back into their rabbit hole where they belong. It’s a big job. There are a LOT of rabbits to round up. Maybe even one too many---but if you hop to it, you can save the day. One Two Many Rabbits is a fun, fast-paced, family friendly card and dice game that is easy to learn and takes about 10 to 20 minutes to play. The main rules are for 2-4 players, but also included are rules for a one player game so that people can try their hand at some solo play. Each player starts off with a LOT of rabbits and will choose to roll one, two or three dice in order to create the numbers that will help them decide which rabbits will willingly go back into the rabbit hole. But, watch out, these rabbits are tricky and will use the turns of the people playing against you to find ways to hop back into your hands. As play continues and the number of rabbits in your hand start to dwindle, the more difficult it will be to roll the numbers that you need to get rid of all of your rabbits. There are also special cards in the deck to help you along. Wild cards can be used as any number. Plus Minus cards can be used to add or subtract two of your number cards together. Piggyback cards allow you to use the roll of your opponent to get rid of some rabbits. And Place Your Rab-Bets cards allow you to take a wild guess on which number will be rolled next and try to get rid of some rabbits that way.
$36.00$24.00
The Sherlock Files: Vol 2 - Curious Capers
Are you a modern mastermind detective? The Sherlock Files: Curious Capers includes three new confounding cases for you to solve. First, you will investigate the family, friends, and business partners of a freshly deceased don. Next, you will uncover how a group of devious jewel thieves and their loot vanished into thin air. Finally, you will discover the truth behind a disastrous laboratory fire. Decipher clues to determine which are relevant to the case and which are not. Share what you deem relevant with your detective partners. Which theories will you chase? How will you fare compared to the world’s greatest detective? Work together to solve each case and find out!
$36.00$26.00
Munchkin: Spell Skool
Munchkin Spell Skool is a standalone Munchkin game, in which players are students in a magic school.
$29.00$21.00
Munchkin: Pathfinder 3 - Odd Ventures
Munchkin Pathfinder fans, expand your adventure possibilities with the 20 new Dungeon cards in Munchkin Pathfinder 3 – Odd Ventures! These Dungeons are based on the best-selling Adventure Paths for the Pathfinder Roleplaying Game from Paizo Inc. We've also delved into the game to find the most (in)famous gates, doorways and other passageways to use for the Portal cards. Your heroes will be going on some very Odd Ventures indeed!
$22.00$16.00
Munchkin: Steampunk Girl Genius
Munchkin Steampunk: Girl Genius introduces Sparks from the Girl Genius comics to the Munchkin Steampunk game, not to mention mad scientists, undead mammoths, and more.
$31.00$23.00
One Night Ultimate Super Villains
Unbeknownst to the citizens of Shady Grove, USA, a battle is brewing while they sleep. The most powerful heroes the world has ever known have converged to stop an onslaught of malicious super villains. The trouble is, these nefarious criminals are hiding in plain sight as residents of Shady Grove, so the heroes first have to find these treacherous evil-doers before it’s too late... In One Night Ultimate Super Villains, players take on the roles of heroes or villains, each with amazing superpowers that help further their cause. The vile trio of Rapscallion, Dr. Peeker, and Henchman #7 are intent on getting away with their crimes, while the members of the Super Club Of Overt Powers (SCOOP), are all out to catch them. Shady Grove — maybe even the world — will never be the same. One Night Ultimate Super Villains is a standalone game in the One Night series that's perfect for the whole family to enjoy, challenging you to capture the baddies and save the world! Super Villains can also be combined with the other entries in the series — One Night Ultimate Werewolf, Daybreak, Vampire, and Alien — to create even more fun and chaos. The game also includes a free companion app which guides players through the different player actions during the night phase of the game.
$36.00$24.00
Munchkin: Black Friday
Retailers have helped make Munchkin a Black Friday staple for years... it's time to return the favor!
$9.00$7.00
Curmudgeon
You’re a cantankerous crank,a surly grump, a crusty grouch, and an ill-tempered malcontent all in one body! This game rewards you for being the biggest Curmudgeon on the block because it’s pretty great. Use word cards to invent and throw silly insults at opponents' life cards. Star retort battles with fill-in-the-blank and prompted cards. Match colors or symbols on those retort cards to keep the battle going. Last one to play a retort, wins that life card and scores points. You create the funny, even if you're not. Unlike other party games that have other players judge you, anything you say goes. Where other games provide the funny and you just string it together, this game provides the prompts to let your creativity shine through. It's like a game of mad libs...with insults. The biggest curmudgeon wins the game! GAME OBJECTIVE:Curmudgeon is a game of insults! Use your own creativity to build insults from keywords. Throw those insults on other players’ life cards, engage in retort battles, win the battles and earn points. After the final round, all players have died and the game ends. The person with the most points wins and dies the biggest Curmudgeon! GAME CONTENTS:89 – Life Cards (4 blank for customization)94 – Insult Cards96 – Retort Cards38 – Curmudgeon Cards1 – Rulebook6 – Lame Cards6 - Cheat sheet cards1 - Last Breath card1 – Player Indicator
$36.00$26.00
Guild Master
Guild Master is a fantasy tabletop game for 2-4 players. Players manage an adventuring guild, competing with each other to become the most famous guild as an escalating series of events threaten the land. In each of the nine rounds, players simultaneously and secretly program orders to send teams of adventurers out to do the following: Recruit more adventurers. Attempt increasingly difficult contracts to gain money, fame and other rewards. Hire builders to upgrade their guild to increase their capacity to do all of that more. All players then sequentially resolve their planned orders, starting with each players' 1st order, then 2nd order and so on, and in the order they appear on the board (builders, then adventurers A-F then contracts 1-6). Players plan and program orders carefully around other players' likely moves, various strategies, risks, and rewards. They manage their guilds' growth and optimize combinations between their adventurer abilities and contract rewards to achieve their goals. As the game advances, guilds become more powerful and must rise to meet an increasing number of game state changing threats. Recruiting increasingly powerful adventurers and upgrading your guild capacity are both key to victory. There are various ways to exert control over the board, your dice rolls, and your chances to get what you want. Most orders are resolved by paying coin or rolling dice based on your adventurers' skills. Sometimes players resolve these orders alone, and sometimes cooperating with, or in conflict with, other guild's adventuring teams attempting the same thing at the same time. When players' orders overlap, coins and negotiated prisoners' dilemma cooperate/conflict skill checks resolve the contest. Negotiation over shared goals, contract bonuses and reward splits is encouraged and rewarding, but not absolutely required to win. Everything you do earns you fame (victory points) and other rewards. At the end of nine rounds, any remaining coins are converted to fame at a rate of 5 coins = 1 fame. Then any special prestige upgrade fame is added. The most famous guild is then declared the winner.
$71.00$51.00
Old Bill
Build a den of thieves with matching pairs, but avoid Old Bill by outwitting and outwitting the other Masterminds! The player who gets the most matching pairs of thieves (two cards with the same picture) wins the game, but watch out for Old Bill! If you end up with him in your hand, he will remove one of your matches! Players draw cards and either play or trade them to make matches. Old Bill will reduce some of your matches. The game continues until a player takes the last card from the deck. This is now the last round, in which each player makes a final move. Players now count the number of pairs they have managed to make in their area for the score. If a player ends up with any number of old bills in their hand, they must discard one of their scoring pairs. The player with the most pairs of thieves wins the game! If there is a tie, add up the ranks across your paired pairs, counting the pair's rank only once, not both Thieves within a pair. Whoever has the highest total score wins! If there is still a tie, the win is split. You can also pull this box out for a classic game of Old Maid (with ole' Bill) or Memory with the whole family.
$22.00$18.00
Munchkin: Star Munchkin
The Munchkins are back – and they're in space! Now they're Mutants, Cyborgs, and Cat People . . . grabbing Lasers, Vibroswords, and Nova Grenades . . . fighting Fanged Fuzzballs, Bionic Bimbos, and the Brain In A Jar. This is a complete game using the best-selling Munchkin rules (with a few twists like Sidekicks). Yes, it CAN be combined with Munchkin and all the sequels! And, of course, it features the twisted humor of Steve Jackson and the wacky cartoons of John Kovalic. •10+•3-6 players•It's Munchkin in space! Same rules (with a couple of twists) -- but different monsters and characters!It's Munchkin in space! Same rules (with a couple of twists) -- but different monsters and characters!•Can be combined with Munchkin for even more fun!•Pokes good-natured fun at the best and worst sci-fi tropes!
$43.00$31.00
Munchkin: Goats
With all the kid-ding around we do, you had to know we'd get to goats eventually . . . Expansion! Core game required to play
$16.00$12.00
Munchkin: Booty 2: Jump the Shark
Sail the seven seas. Taunt your foes with your awful Accent. Adorn your Galleon (or your Half-Galleon) with a Figurehead. Slay Blackbeard, Redbeard, or even the fearsome Nobeard, and take their stuff! Now enjoy this Guest Artist Edition, with standies and a gameboard! About the Artist Tom Siddell is best known for his webcomic Gunnerkrigg Court, launched in 2005 and still going. He has also written stories for the Munchkin comic from BOOM! Studios. This is Siddell's first illustration project for Steve Jackson Games.
$29.00$21.00
Munchkin: Turtle Carnage
In Munchkin Turtle Carnage, we've got a shell-load of great new cards for you!
$16.00$12.00
Munchkin: Shakespeare Deluxe
The pen is mightier than the sword. If you have a big enough pen. Munchkin Shakespeare takes players into the breach, once more. Use your Shake Spear to Break the Fourth Wall, Praise Caesar, and Fake Your Death! This game is Much Ado About Nothing and can be played as a stand-alone game for up to 6 players, or used to add a touch of "drama" to any Munchkin game.
$50.00$36.00
Space Explorers: Age of Ambition
In the Age of Ambition expansion, you discover new frontiers of the Golden Era of Astronautics. Defend the interests of your Space Power. Enlist the support of influential politicians, powerful military leaders, and renowned scientists. Overcome crises and reach your strategic goals. Launch cutting-edge spacecraft and achieve breakthroughs in research. Manage it all using your own unique talents to carry out the most daring plans. The glorious history of space exploration unfolds over the 7 separate Modules. You add them to the game in any combination, using up to 3 Modules at a time. Each Module perfectly fits the others and creates new gaming experiences. Solo rulebook is also included and is compatible with the new modules.
$43.00$31.00
Atmar's Cardography - Dangerous Traps & Obstacles
Cardography is a 52 card dungeon crawl module for use with your favorite roleplaying game. We have created downloadable pdf module for Fate Core and Dungeons & Dragons 5th Edition. The dungeon tile cards can be used in a specific order for the module, in a random dungeon build, or as a story builder for your own setting. The downloadble full color module contains new monsters, new magic items, and new NPCs from the unique fantasy world Revilo. Whether you are looking to surprise your players with something they have never seen, or looking for a way to keep a dungeon in your bag, Cardography is great for every gamer. *Dice not included
$19.00$12.00
Atmar's Cardography - Below the Forest of the Dead
An important merchant convoy has gone missing beneath the Forest of the Dead. They were last seen entering the tunnels that run from below the Forest of the Dead to the Valley of Despair. The magical wardens that keep the Unliving contained within the forest above have been weakening, making the convoy’s disappearance all the more worrisome. Rumors have spread that new uncharted tunnels have been discovered in the passages where the merchants disappeared. Can you find the convoy and guide them out of the Forest alive?This is a 52 card dungeon crawl module for use with your favorite roleplaying game, with a downloadable pdf module for Fate and Dungeons & Dragons 5th Edition. The dungeon tile cards can be used in a specific order for the module, in a random dungeon build, or as a story builder for your own setting.The downloadable full color module contains new monsters, new magic items, and new NPCs from the unique fantasy world Revilo.
$19.00$12.00
Atmar's Cardography - Survive the Badlands
The deranged and raving mad King Kaldor has captured your party within his catacombs. For entering into his Greyskrull domain, he has sentenced your party to trial by dungeon! The trial will not be easy, as the Greyskrulls have set their infamous traps along every possible escape route. Will you manage to escape and survive the Badlands? Or will you drop like the many fallen skeletons you’ve passed since entering this cavernous dungeon?This is a 52 card dungeon crawl module for use with your favorite roleplaying game, with a downloadable pdf module for Fate and Dungeons & Dragons 5th Edition. The dungeon tile cards can be used in a specific order for the module, in a random dungeon build, or as a story builder for your own setting.The downloadable full color module contains new monsters, new magic items, and new NPCs from the unique fantasy world Revilo.Whether you are looking to surprise your players with something they have never seen, or looking for a way to keep a dungeon in your bag, Cardography is great for every gamer.
$19.00$12.00
Munchkin: Pathfinder 2 - Guns and Razzes
Bullets and Blades! 112 new cards for your Pathfinder dungeon delving! This is an Expansion for Munchkin Pathfinder!
$29.00$16.00
Whine Night
Get ready to whine a little and laugh a lot! Contains 300 juicy prompt cards, draw a prompt and spill the tea, whoever had the best whine wins!
$29.00$22.00
Vampire: The Masquerade Rivals Expandable Card Game The Heart of Europe
Journey to the Old World... Vampires fight for control in the heart of Europe! Rather than adding new clans to the game, this newest expansion for Vampire: The Masquerade Rivals instead adds new options and opportunities for all ten clans currently in the game, as well as a new city deck that allows you to battle to control the ancient city of Prague. No matter your favorite clan, there are new tricks to try and Vampires to put into the streets of this new environment. Requires Vampire: The Masquerade Rivals Expandable Card Game to play. Features: Take your battle to a brand-new city, Prague! Adds new Vampires and cards for all existing clans! A multitude of new tools and tricks for your deck construction. Contents Summary: 27 Card City Deck-Prague 96 other cards (20 Vampires, 2 Havens. 2 Agendas, 30 Clan-tagged cards, 42 Generic cards) 6 '-1 BP' Tokens 6 Fear Tokens 1 Card Storage Dividers 1 Rulebook At a Glance: Number of Players: 2-4 For Ages: 14+ Playing Time: 30-70 min
$43.00
G.I. Joe Deck-Building Game
The evil organization Cobra threatens the world with their schemes and it’s up to you to stop them! In this Deck-Building game, you and your fellow players will lead teams of G.I. Joe soldiers on missions to stop Cobra’s dastardly plans! Each player starts the game with a meager deck that will grow more powerful as you recruit veterans from the G.I. Joe team, requisition gear, and field new vehicles. This fully cooperative game pits you against increasingly dangerous missions to save the world. This Core Set begins your journey with everything needed to play, but be prepared for more Joes and missions to come! Features: Dozens of G.I. Joe heroes and vehicles! 36 unique missions! Play solo or with friends! Includes Expert Mode cards for even greater challenges! Designed for 1-4 players ages 14+ The age rating on this game speaks to the age an individual can independently cultivate a quality, as-intended experience for themselves playing the game. It's not to say that younger kids can't play, quite the contrary. It's just suggested that they have a 14+ person helping them play to ensure they have a quality experience.
$64.00
Deckscape: Tokyo Blackout
After a hacker attack, Tokyo is in darkness — but the blackout is just the beginning. Suddenly, the city faces a HUGE problem. This is a case for the Black Team! Can you save Tokyo? Deckscape: Tokyo Blackout is a pocket-sized escape room game that can be played alone or with a group of friends.
$22.00$16.00
Cool Cool Cool (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025.Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped.Dates and product details are subject to change as new information from the manufacturer is updated. In Cool Cool Cool, you and your friends are in a tongue-twisting, fast-drawing, card-slapping competition. Who can gather the most cards by the time someone is eliminated? Players are dealt an even number of cards, each showing different slang words. A few random rules cards are played which add scoring criteria. Players take turns playing cards until the pile meets the criteria of one of the active rules. The first player to slap the pile wins it and adds it to their stack. The game ends as soon as any player runs out of cards. The one who earned the most cards wins.
$20.00$17.00
Dubious
Doubt is in the air! How much can you tell about a person from their clothes or moods? Is it possible to work out their occupation or secret by what they have in their bag? That's what you'll have to do. Answer five questions and listen carefully to what others have to say about themselves. Try to guess who's who and become the shrewdest detective ever! Dubious is a game of deduction in which each player creates a story for their character and tries to get the majority of the players to guess their occupation and secret. At the same time, each player has to listen carefully to what others have to say about themselves and prove their detective finesse.
$64.00$42.00
Vampire: The Masquerade Rivals Expandable Card Game Blood and Alchemy
Requires Vampire: The Masquerade Rivals Expandable Card Game to play. Trouble is Brewing. Blood & Alchemy is an expansion for Vampire: The Masquerade Rivals Expandable Card Game that adds two new clans: Tremere & Thin-bloods. The Tremere are masters of Blood Sorcery who draw incredible power from their Blood, while the Thin-bloods must mix a plethora of chemicals with their Blood to extract power from it. You may play these two clans head-to-head or simply integrate them with your Core Set to give you more options for mixing clans and creating new decks! Features: Adds two new clans: Tremere & Thin-bloods. Play these two clans head-to-head or integrate them with your Core Set. Includes a 30 card Crypt Pack to customize your decks! Designed for 2-4 players, ages 14+ to play in 30-70 min per game.
$43.00
Hostage Negotiator: Demand Pack #2
An entire pack of 16 all-new cards to use with the abductors featured in Crime Wave (Barrett, Lijah, and Renesha), as well as the abductors in Abductor Packs #5-8 (Cult of Automa, the Seavers, Valerie Stone, and Sammy X). Just like Demand Pack #1, this will bring a whole new challenge to abductors you’ve faced in the past.
$13.00$11.00
Rising Storm: The Starborne
An easy to learn tactical sci-fi card game where faction leaders battle for planetary supremacy. With diplomats, assassins, mercenaries, and a dynamic array of characters at your command, assemble your faction from a card draft and strategize for a triumphant takeover across three intense challenges. Based on the works of author Patrick Thomas and his series of stories about the 142nd Starborne.
$43.00$36.00
The Enchanted Tarot
Whether you are new to tarot or an advanced reader, this elegant collection of cards — now celebrating its 30th anniversary — will guide you from your very first reading to an elaborate 10 card spread. Since it was first published in 1992, the beautiful Enchanted Tarot deck has become a firm favorite with tarot readers around the world. This deck’s artwork, created by Amy Zerner as fabric tapestries, creates a world of texture and color that gives these cards their distinctive look. This special 30th anniversary edition has been updated and expanded with a new introduction from best-selling author Monte Farber and visionary artist Amy Zerner, as well as a “quick read” for every Tarot card in the book. COMPONENTS AND DETAILS This kit includes: 78 richly detailed Tarot cards (3.3″ x 6.5″) with art created from fabric collage tapestries Elegant purple velvet drawstring bag to store your Tarot cards 208-page full-color book teaches you about divination and all of the card meanings Sturdy hardboard container for your book and deck
$43.00
Star Munchkin Space Ships
Munchkin Booty introduced Ships to the world of Munchkin. You guys immediately asked why we didn't have Ships for Star Munchkin as well. So now we do!Star Munchkin: Space Ships lets you ride in — or on — the Horsefly, the Starfurry, or the USS Secondprize. You can buff your ships with a Quad-Mounted Laser or a Bridge. And you can let your new Sidekick, Otto, do the flying for you.Live long and prosper and kill monsters!
$17.00$15.00
Mad Libs: The Game
Since its inception in 1958, Mad Libs® has become the world's most popular word game, with over 125 million Mad Libs® activity books in print. Now Looney Labs has created Mad Libs®: The Game—a party game that captures all the unexpected silliness of classic Mad Libs®. Up to eight people can play at once, using their hand of word cards to fill in the blanks in the sentence currently in play. Words are color coded by parts of speech. Funniest sentence creation wins the round!
$36.00
Oceans: Legends of the Deep Expansion
Legends of the Deep brings cultural legends, high fantasy, and mythologies from around the globe into the Oceans ecosystem.Oceans is a journey from the known world into the unknown, where you discover powerful traits that hardly seem possible in the realm of biology. With Legends of the Deep, you will discover things beyond the world of science!Game PlayAt the beginning of the game, deal four Legend cards to each player. Choose one of them, and pass the rest to the player on your left. Continue drafting until everyone has four Legend cards.During your Play Cards phase, you may play one Legend card in addition to your normal card play. Legend cards have game-changing abilities with global effects.To replace an Legend card with a new one, subtract the cost of the old Legend card from the cost of the a new Legend card.
$36.00
Hostage Negotiator - Alternate Finale Pack #1
The first Alternate Finale Pack, providing a completely different finale to your Career experience.
$15.00$12.00
The Plot Thickens: Romance Edition
The Plot Thickens is a storytelling game for quick-thinking, imaginative folks just like you and your friends. The object is to take your hand of story cards, (people, places and things) and lay out the tale of your character, and their fate! You’ll earn plot points for every card you use to build your story, and every time you interweave with other’s narratives. The storyteller with the most points gets to craft the ending as main character, while the person who connected the most to their cards gets to name the epic as the Author. What will your story be? The Romance Edition throws you into your favorite paper back romance novel with muscle bound heroes, Manic Pixie Dream girls and a hooker with a heart of gold!
$36.00$30.00
The Plot Thickens: Science Fiction Edition
The Plot Thickens is a storytelling game for quick-thinking, imaginative folks just like you and your friends. The object is to take your hand of story cards, (people, places and things) and lay out the tale of your character, and their fate! You’ll earn plot points for every card you use to build your story, and every time you interweave with other’s narratives. The storyteller with the most points gets to craft the ending as main character, while the person who connected the most to their cards gets to name the epic as the Author. What will your story be? In the Sci-Fi edition you'll explore strange place, meet weird aliens and blast your way through asteroids!
$36.00$30.00
The Plot Thickens: Detective Edition
The Plot Thickens is a storytelling game for quick-thinking, imaginative folks just like you and your friends. The object is to take your hand of story cards, (people, places and things) and lay out the tale of your character, and their fate! You’ll earn plot points for every card you use to build your story, and every time you interweave with other’s narratives. The storyteller with the most points gets to craft the ending as main character, while the person who connected the most to their cards gets to name the epic as the Author. What will your story be?
$36.00$30.00
Sherlock Solitaire (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Take on some of Sherlock Holmes’ most famous mysteries in this smart, quick strategy card game for 1 player (solo) or 2 players (co-op).With a little luck, you may even be able to thwart the dastardly Professor Moriarty and his agents once and for all! Are you clever enough to survive and solve the case? Contains 55 game cards and a rules sheet.
$12.00
Sorcerer Endbringer
Sorcerer is a 2-4 player dark fantasy game from the creators of Star Realms. It combines the best elements of a strategy card game and a tactical board game to create a whole new play experience! This game expansion allows one to three players to team up and battle against a crazed demigod known as a Maneater. You’ll create the Maneater by combining one of four Nemeses (who they are), one of four Archetypes (what army they lead), and optionally one of four Scenarios (what they are doing).For example, you may battle Erlik Khan the Deathdealer who is Leading the Invasion. There are 64 different combinations you can battle against, each providing unique challenges for you and your friends to overcome! The Sorcerer Base Game is required to play.Ages 14+1-3 players90 minutes play timeContents:12 oversized cards260 standard cardsA health dial4 oversized standees72 other punchoutsA full-color rulebook
$60.00