Board Games | Card Games
G.I. JOE Mission Critical Vehicle Pack #1
Eight EXCLUSIVE new Vehicle cards bring more firepower to fight against Cobra!
$8.00
Birdwatcher
In this fast, competitive game players are rival wildlife photographers on a hunt to snap photos of the elusive and illustrious birds-of-paradise. Players lure birds to their tree from the jungle, take photos of the birds in their tree, and publish their findings. The photographer with the most citation points at the end of the game is awarded Nature Photographer of the Year and is the winner! Features: Beautiful bird cards illustrated by Lauren Helton, a biologist and scientific illustrator! Build your own tableau of bird photographs and publications! Play solo or against friends Contents Summary: 113 cards (including bird cards, hybrid bird cards, and publications) 5 Player Mats 31 Insect Punchboard Tokens 1 Scorepad At a Glance Number of Players: 1-5 For Ages: 13+ Playing Time: 25-60 min Game Type: Set Collection, Hand Management, Card Game
$58.00
Superfight - The Hero Machine
It's a bird! It's a plane! It's LIGHTNING SUSHI GRANDMA! The Hero Machine is a 100-card expansion that adds an alternate system for creating your own ridiculous Superfight characters. Just yell "TO THE HERO MACHINE!" and draw up a completely random, completely ridiculous hero.
$22.00$19.00
Munchkin: Star Munchkin Deluxe
Grab your laser sword. Fight every cyborg and alien you meet. Stab your rivals in the back and steal their stuff. Take the loot and run!1. Kick Down the Door2. Fight the Monster3. Grab the Treasure4. Reach Level 10 and Win. •Playable in one to two hours•3-6 players•It's Munchkin in spaaaaaaaaace!It's Munchkin in spaaaaaaaaace!•Great art by John Kovalic, great design by Steve Jackson!•Comes with a board and standies!
$51.00$37.00
Deadly Doodles
In this quick-playing doodle game, 1- 4 players simultaneously draw paths through a dangerous dungeon to collect loot and weapons, fight monsters, and set traps for their opponents. Who can defeat the dragon for the big score?
$29.00$22.00
Whine Night
Get ready to whine a little and laugh a lot! Contains 300 juicy prompt cards, draw a prompt and spill the tea, whoever had the best whine wins!
$29.00$22.00
Munchkin: Pathfinder 2 - Guns and Razzes
Bullets and Blades! 112 new cards for your Pathfinder dungeon delving! This is an Expansion for Munchkin Pathfinder!
$29.00$26.00
Superfight: Fortress Mode
New gameplay mode for Superfight: Argue to defend the most ridiculous fortress you can imagine from invaders.
$22.00$19.00
Star Munchkin: The Clown Wars 2
The Munchkins take to the stars -- again! Star Munchkin 2 brings the epic saga of The Clown Wars to life, except with better acting... Star Munchkin took the rules-bending, power-gaming, dungeon-crawling insanity of the original Munchkin and put the whole thing in space, where the monsters are more alien, the weapons more zappy, and the treasure -- well, there's still piles of treasure. Strap on the Sprayser or X-Rayser and go ray-gunning for new monsters like the Nerds of Prey! Play a new race (the Bugs) or class (Space Ranger!), and do it all with Ralph, the Wonder Dog, by your side. Star Munchkin 2 -- The Clown Wars also has a new card type: Rooms. Just open the door, and... "oh, noooooooooo...!" The Clown Wars is a supplement for Star Munchkin; you will need the original game to play. Or you could add it to a game of Munchkin (or any of the Munchkin family!) instead, or mix them all together for a Munchkin-fest of truly mind-bending proportions!
$29.00$22.00
Atmar's Cardography - Survive the Badlands
The deranged and raving mad King Kaldor has captured your party within his catacombs. For entering into his Greyskrull domain, he has sentenced your party to trial by dungeon! The trial will not be easy, as the Greyskrulls have set their infamous traps along every possible escape route. Will you manage to escape and survive the Badlands? Or will you drop like the many fallen skeletons you’ve passed since entering this cavernous dungeon?This is a 52 card dungeon crawl module for use with your favorite roleplaying game, with a downloadable pdf module for Fate and Dungeons & Dragons 5th Edition. The dungeon tile cards can be used in a specific order for the module, in a random dungeon build, or as a story builder for your own setting.The downloadable full color module contains new monsters, new magic items, and new NPCs from the unique fantasy world Revilo.Whether you are looking to surprise your players with something they have never seen, or looking for a way to keep a dungeon in your bag, Cardography is great for every gamer.
$19.00$12.00
Atmar's Cardography - Below the Forest of the Dead
An important merchant convoy has gone missing beneath the Forest of the Dead. They were last seen entering the tunnels that run from below the Forest of the Dead to the Valley of Despair. The magical wardens that keep the Unliving contained within the forest above have been weakening, making the convoy’s disappearance all the more worrisome. Rumors have spread that new uncharted tunnels have been discovered in the passages where the merchants disappeared. Can you find the convoy and guide them out of the Forest alive?This is a 52 card dungeon crawl module for use with your favorite roleplaying game, with a downloadable pdf module for Fate and Dungeons & Dragons 5th Edition. The dungeon tile cards can be used in a specific order for the module, in a random dungeon build, or as a story builder for your own setting.The downloadable full color module contains new monsters, new magic items, and new NPCs from the unique fantasy world Revilo.
$19.00$12.00
Atmar's Cardography - Dangerous Traps & Obstacles
Cardography is a 52 card dungeon crawl module for use with your favorite roleplaying game. We have created downloadable pdf module for Fate Core and Dungeons & Dragons 5th Edition. The dungeon tile cards can be used in a specific order for the module, in a random dungeon build, or as a story builder for your own setting. The downloadble full color module contains new monsters, new magic items, and new NPCs from the unique fantasy world Revilo. Whether you are looking to surprise your players with something they have never seen, or looking for a way to keep a dungeon in your bag, Cardography is great for every gamer. *Dice not included
$19.00$12.00
Village Rails
In the sleepy English countryside, life continues undisturbed as it has for centuries. It is up to you to travel to every corner of this land, bearing the promise of modernisation, accommodating the oddly specific demands of the locals, and ushering in the age of steam. In Village Rails, you will be criss-crossing the fields of England with railway lines, connecting villages together, and navigating the complex and ever-changing demands of rural communities. Connect stations and farmsteads to your local network while placing your railway signals and sidings ever so carefully. Meet the exacting standards of cantankerous locals planning strangely specific trips, and weigh their demands against your limited funding. There is much to balance in this tricky tableau-building card game of locomotives and local motives.
$41.00$29.00
Superfight - The Red Deck 2
Superfight is party game of super powers and super problems. The game is all about arguing with your friends about ridiculous fights. This Superfight expansion adds 100 more horribly offensive cards to your SUPERFIGHT deck. Do not mix this deck with the Green deck. That would be a very bad idea.
$22.00$19.00
Squire for Hire - Squire Pack 1
Expand your selection of loot-hauling squires with Squire Pack 1, the first character expansion pack for Squire for Hire and Squire for Hire: Mystic Runes. This pack includes 18 new Squire cards with a range of new item combinations and abilities to help manage your junk and give you a lot more variability with each play. Includes an equal number of compatible squires for both Core Set 1 and 2. Use any squire when combining both core sets!
$11.00$8.00
Space Explorers: Age of Ambition
In the Age of Ambition expansion, you discover new frontiers of the Golden Era of Astronautics. Defend the interests of your Space Power. Enlist the support of influential politicians, powerful military leaders, and renowned scientists. Overcome crises and reach your strategic goals. Launch cutting-edge spacecraft and achieve breakthroughs in research. Manage it all using your own unique talents to carry out the most daring plans. The glorious history of space exploration unfolds over the 7 separate Modules. You add them to the game in any combination, using up to 3 Modules at a time. Each Module perfectly fits the others and creates new gaming experiences. Solo rulebook is also included and is compatible with the new modules.
$44.00$32.00
Munchkin: Turtle Carnage
In Munchkin Turtle Carnage, we've got a shell-load of great new cards for you!
$16.00$12.00
Munchkin: Booty 2: Jump the Shark
Sail the seven seas. Taunt your foes with your awful Accent. Adorn your Galleon (or your Half-Galleon) with a Figurehead. Slay Blackbeard, Redbeard, or even the fearsome Nobeard, and take their stuff! Now enjoy this Guest Artist Edition, with standies and a gameboard! About the Artist Tom Siddell is best known for his webcomic Gunnerkrigg Court, launched in 2005 and still going. He has also written stories for the Munchkin comic from BOOM! Studios. This is Siddell's first illustration project for Steve Jackson Games.
$29.00$21.00
Munchkin: Goats
With all the kid-ding around we do, you had to know we'd get to goats eventually . . . Expansion! Core game required to play
$16.00$12.00
Guild Master
Guild Master is a fantasy tabletop game for 2-4 players. Players manage an adventuring guild, competing with each other to become the most famous guild as an escalating series of events threaten the land. In each of the nine rounds, players simultaneously and secretly program orders to send teams of adventurers out to do the following: Recruit more adventurers. Attempt increasingly difficult contracts to gain money, fame and other rewards. Hire builders to upgrade their guild to increase their capacity to do all of that more. All players then sequentially resolve their planned orders, starting with each players' 1st order, then 2nd order and so on, and in the order they appear on the board (builders, then adventurers A-F then contracts 1-6). Players plan and program orders carefully around other players' likely moves, various strategies, risks, and rewards. They manage their guilds' growth and optimize combinations between their adventurer abilities and contract rewards to achieve their goals. As the game advances, guilds become more powerful and must rise to meet an increasing number of game state changing threats. Recruiting increasingly powerful adventurers and upgrading your guild capacity are both key to victory. There are various ways to exert control over the board, your dice rolls, and your chances to get what you want. Most orders are resolved by paying coin or rolling dice based on your adventurers' skills. Sometimes players resolve these orders alone, and sometimes cooperating with, or in conflict with, other guild's adventuring teams attempting the same thing at the same time. When players' orders overlap, coins and negotiated prisoners' dilemma cooperate/conflict skill checks resolve the contest. Negotiation over shared goals, contract bonuses and reward splits is encouraged and rewarding, but not absolutely required to win. Everything you do earns you fame (victory points) and other rewards. At the end of nine rounds, any remaining coins are converted to fame at a rate of 5 coins = 1 fame. Then any special prestige upgrade fame is added. The most famous guild is then declared the winner.
$73.00$53.00
Munchkin: Black Friday
Retailers have helped make Munchkin a Black Friday staple for years... it's time to return the favor!
$9.00$7.00
Munchkin: Pathfinder 3 - Odd Ventures
Munchkin Pathfinder fans, expand your adventure possibilities with the 20 new Dungeon cards in Munchkin Pathfinder 3 – Odd Ventures! These Dungeons are based on the best-selling Adventure Paths for the Pathfinder Roleplaying Game from Paizo Inc. We've also delved into the game to find the most (in)famous gates, doorways and other passageways to use for the Portal cards. Your heroes will be going on some very Odd Ventures indeed!
$22.00$16.00
The Sherlock Files: Vol 6 - Devilish Details
Sherlock Files, vol. 6: Devilish Details includes three new confounding cases to solve. Diagnose the cause of why a shopkeeper’s innocuous stumble led to an unlikely death.Discover if there’s a cure for a medieval mayor’s illness, or if he has been possessed by a demon!Track down the truth behind a Renaissance woman’s death, and why her fingers are mysteriously dyed blue...For each case, you will follow the clues, piece together the evidence, and then identify who did it, how, and why.This is a completely standalone game and does not require any other Sherlock Files games to play.
$37.00$28.00
Scape Goat
You’re part of an internationally renowned group of billy goat criminal masterminds, and you’ve just pulled off your greatest caper yet. Stealing the coveted golden hoof right out of the most secure bank vault in Barn City. Someone’s got to take the fall for it, just make sure it’s not you. In Scape Goat, everyone at the table is trying to pin a crime on the same player, all while that player has no idea they’re taking the fall. The twist? That player could be anyone! Trade cards, make deductions, and figure out if you’re the scapegoat before the cops come after you!
$29.00$21.00
Munchkin: Spell Skool
Munchkin Spell Skool is a standalone Munchkin game, in which players are students in a magic school.
$29.00$26.00
The Sherlock Files: Vol 2 - Curious Capers
Are you a modern mastermind detective? The Sherlock Files: Curious Capers includes three new confounding cases for you to solve. First, you will investigate the family, friends, and business partners of a freshly deceased don. Next, you will uncover how a group of devious jewel thieves and their loot vanished into thin air. Finally, you will discover the truth behind a disastrous laboratory fire. Decipher clues to determine which are relevant to the case and which are not. Share what you deem relevant with your detective partners. Which theories will you chase? How will you fare compared to the world’s greatest detective? Work together to solve each case and find out!
$37.00$26.00
Fireball Island: Wreck of Crimson Cutlass
In battle, there are no equals. Unmatched: Cobble & Fog features four new heroes for the Unmatched system. Invisible Man uses fog to dart around the board and strike without warning. Sherlock, with the trusty Watson by his side, schemes and calculates to ensure victory. Dracula and the sisters slowly drain you of your power. Jekyll & Hyde uses the former's cunning and the latter's brute strength to win the day. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.
$58.00$42.00
Munchkin: Legends 2 - Faun and Games
Munchkin Legends 2: Faun and Games is a 56-card expansion for Munchkin Legends (and other Munchkin games) that introduces a new race — the Faun — as well as more jokes and puns based on figures from mythology and history. You can use the "Spear of Destiny" to fight "J.R.R. Trollkin" or fend off the "Wendigo" with your "Hell Toupee".
$16.00$13.00
Munchkin 10: Time Warp
With Munchkin 10 – Time Warp (our first numbered Munchkin expansion in more than three years!), you'll get 112 new cards compatible with the classic set by the TIME-honored team of Steve Jackson and John Kovalic. Arm yourself with George Washington’s False Teeth and Archimedes’ Screw. Whack your foes with the Philosopher’s Stone and a precious Ming Vase. And what foes! Cleopatra and her Pet Roc . . . Lucrezia Borgia, . . . with Monkeys, and even Mrs. O’Leary’s Cow, aided by Huns, Goths, and Vandals! Use of these cards will guarantee you fail History class, but a good TIME will be had by all!
$29.00$21.00
Munchkin: Cthulhu - Sanity Check
Time for Your Checkup! Being a Cultist is a lot harder than you might think. It's good to stop occasionally and make sure you're OK. Add these 30 cards to your Munchkin Cthulhu game for the ultimate test of your sanity!
$17.00
Final Girl: Zombie Miniatures
Terror From the Grave Miniatures
$29.00$24.00
Stolen Paintings
In Stolen Paintings, players take turns playing as a thief attempting to steal and auction off paintings from a museum display. The other players are detectives who attempt to spot the paintings stolen before they are auctioned. The thief earns points for each painting they sneak by the detectives, and the detectives earn points for paintings they correctly identify as stolen. Whoever earns the most points as both a thief and as a detective wins. In addition to the basic game, the rulebook contains rules for and suggestions for the play of ten or more additional games and variants.
$82.00
Gangster's Dilemma
In Gangster's Dilemma, you play a gangster eager to satisfy the Mob Boss' demands. Each round, you will secretly choose to loot one of the city's hot spots in hopes of eluding the cops, avoiding other gangsters, and grabbing crates, art, jewels, gin, and cash when possible. But the cops are on patrol at all times, and they randomly search those same hot spots. So if caught in the presence of another gangster, do you pay bribes to the cops, stay silent, or rat out your fellow gangsters? What a dilemma!Gangster's Dilemma was designed by Adrian Adamescu and Daryl Andrews (Sagrada). It features beautiful art and graphic design by Kwanchai Moriya (Dinosaur Island, Pret-a-Porter).Gangster's Dilemma is #23 in our Gryphon Bookshelf Series.Components:42 Gangster Cards6 Cop Cards8 Character Cards6 Location Cards19 Boss Demand Cards7 Play Summary Cards7 Talk/Silent Tokens2 Closed Tokens72 Loot Tokens42 Dollar TokensAdditional Character, the Enforcer, + Church mini-expansion!Rulebook
$44.00$31.00
Hats
In Hats, two to four players compete to acquire the most outstanding hats by exchanging cards in hand with cards on the tea table board. Each card exchange influences how each hat is scored. Naturally, at the end of the game, the player with the highest score will be declared the maddest! Contains: 1 Magnetic book-like box, 1 Rulebook, 1 Non edible but visually delicious resin painted Chocolate Chip Cookie, 42 Hat cards of seven different types, 1 Tea table board, 1 rewritable scoring napkin, 1 Dry-erase marker.
$37.00
Countdown to Christmas Sale - Skytear: Unforgotten Expansion
With enemies on all sides, Kaeno and Xotlan are on the edge of defeat. Gathered from the darkest corners of Olan Taa, new heroes rise to aid them.The Doomies, a Lost Legion of Kaeno, explode from an abandoned temple, ready to fight fire with fire.Kohai, the Barbed Hunter, has come from a distant island to honor an old oath, as he tries to keep the monster inside away. Contents 2 Heroes 2 Minions 2 Hero Cards 33 Power Cards 2 Tokens Plastic Insert
$51.00$36.00
Dragon Keepers: Deluxe Edition
In this fantasy universe, players take on the role of a chief in a tribe of dragon keepers. The players must train and defend the dragons from attacks by evil hunters. The hunters want to see those cute dragons trophies, but they will need to defeat the dragon keepers first.The keepers wield ancient weapons and magic in their duel to defeat the evil hunters. Each keeper belongs to a different tribe but together they have a common goal of protecting and training the dragons.Dragon Keepers offers two different modes of gameplay in one box! The first mode, called the Keepers game, focuses on a lighter experience for children 6 and up. The game only takes 5-10 minutes and is easy for young children to comprehend and enjoy with the help of an adult.The second mode of play, called the Dragons game, is a cooperative game with aspects of press your luck, deduction, and hand management for 2-4 players. This game requires more strategic thinking and is suited for adults and older children. In the deluxe edition, you will find:♦ Wooden Start Player token is upgraded to a high-quality 3D mini♦ White Linen dice bag is upgraded to a printed blue felt bag♦ The plain white box insert is upgraded to a thicker full-color insert♦ All punchboard tokens are upgraded to wooden tokens with many having double-sided prints on them
$58.00$42.00
Teen Titans Go! Mayhem
In Teen Titans GO! Mayhem, 2 to 4 players have the chance to battle it out with their favorite teen heroes like never before. Players form Teams with 2 of their favorite characters from Teen Titans GO! and battle it out in this tag-team rumble. Each Team will battle it out across the city as they work to complete missions and earn Victory Points, using their special skills to try to knock each other out, and trying to avoid the other Team’s tricks and traps across the board.
$87.00$70.00
Looney Tunes Mayhem
In Looney Tunes Mayhem, 2 to 4 players sit in the director’s chair as two teams of the wackiest Toons face off in this tag-team rumble. Only by using the best strategy and everything ACME has to offer can one team be the last one on screen when the smoke clears. Players will move their Toons through iconic locations from the cartoons in the pursuit of Victory Points (VP), using their special skills to try to knock each other out and trying to avoid the other team’s tricks and traps across the board.Â
$87.00$70.00
Alewood
Alewood is an inclusive Wild West roleplaying drinking card game where alcohol and consumption are optional but silliness is absolutely required. It re-imagines the drinking game format by rewarding rambunctious roleplaying and allowing players to only drink as much or as little as they please. Players roleplay as the various townfolk (the banker, the doctor, the saloonist etc) working together to defeat the Outlaws but only one player will win the game with the highest bounty amount. Players will use their unique character Grit-Meters to measure their pint glass anytime a shootout begins to determine their shooting initiative. Each meter is arranged differently and only players landing the killing shot will collect the bounty - so faster isn't always better and drinking less may give you more. Cards are strategically used to give yourself flexibility on the initiative or (more importantly) to hinder other players by giving them silly acting prompts to follow. Hinders pile up fast if you're not careful and if you're caught not performing your prompt, you're punished by discarding the precious ammo you've been working so hard to collect. There can be no bounty for those without bullets. Drinking can alter your in-game strategy and earn you upgrades and everything achievable by consumption can also be done through card play and game manipulation so anyone can be a threat at the table. Blast through the evening as you sling pints and perform hilarious character prompts turning your game night into an event to remember!
$35.00$24.00
Call to Adventure: Heroic Fantasy Art Deck
From Brotherwise Games, two curated decks of the best images from the hit hero-crafting game, Call to Adventure. Perfect as a visual aid for your next TTRPG campaign, to inspire storytelling, or just to appreciate beautiful artwork from some of the industry’s best illustrators.Each deck includes 100 Tarot-sized cards packaged in a tuckbox. The front of each card is a full-bleed image. The back includes scene prompts, as well as a spot to write your own notes. The cards are intended for use with any tabletop RPG, whether you’re running an adventure or building your PC’s backstory.
$13.00
Countdown to Christmas Sale - Epic Card Game: Duels
Welcome to Epic, a fast-paced fantasy card game designed by the creators of Star Realm Deckbuiling Game: Magic Hall of Famers Rob Dougherty and Darwin Kastle. Epic gives you all the great gameplay and beautiful art of a trading card game, but without the high cost or hard-to-find cards!This starter set contains everything needed for two players to learn and play the game.Contents:100 Cards2 Gold Trackers1 Turn Marker1 Rulebook1 Quick Start Guide
$21.00
Critical Mass: Raijin vs Archon
Critical Mass is a game of hard-core, heavy-hitting Mech-on-Mech combat. As the pilot of a massive war machine, you must head out into the irradiated wastes and destroy your opposition. Behind the control panel, you must carefully choose the card you play each turn to attack your opponent, defend against their weapons, perform special actions, or enhance your Mech.
$73.00
Critical Mass: Patriot vs Iron Curtain
Critical Mass is a game of hard-core, heavy-hitting Mech-on-Mech combat. As the pilot of a massive war machine, you must head out into the irradiated wastes and destroy your opposition. Behind the control panel, you must carefully choose the card you play each turn to attack your opponent, defend against their weapons, perform special actions, or enhance your Mech.
$37.00$23.00
Countdown to Christmas Sale - Mage Wars Arena: Lost Grimoire Volume 1
A tome of new spells for Mage Wars Arena! Mage Wars: Arena – Lost Grimoire Volume 1 contains 108 previously unreleased spells that augment every playstyle. Do the secrets in this ancient tome contain the advantage you need to crush those who oppose you in the Arena?
$29.00
Countdown to Christmas Sale - Mage Wars Arena: Forged in Fire Spell Tome Expansion
A Beastmaster and a Priest enter the Arena! Far to the south, the Johktari tribes of Kumanjaro have thrived for hundreds of years, not just a warlike tribe, but a thriving nation with their own Mages trained in the ways of Nature Magic. Now the peace of a century has turned to conflict as the forces of Westlock carve out their own territories for the good of the crown and the glory of Asyra.
$44.00$23.00
Countdown to Christmas Sale - Mage Wars Arena: Forcemaster vs Warlord Expansion Set
The Forcemaster and Warlord enter the Arena! For too long the orcs and goblins of the Bloodwave have languished to the northwest of Westlock. But now, a Warlord has risen to unite their soldiers, and take the riches of the Heartlands. As the horns of war sound, new heroes have risen to lend their magic to the fight. The mysterious Forcemaster has come to lend her aid against the marching hordes, unveiling previously unknown Mind magics to control the minds and bodies of the attackers!
$58.00$31.00
Countdown to Christmas Sale - Skytear: Winterdeep Expansion
Winterdeep is an advanced expansion that helps you mix blue and green heroes together in the same team. Winterdeep is recommended to players already owning the Taulot and Liothan faction expansions. The expansion contains: 2 Hero Miniatures (38mm) 2 Minion Miniatures (25 mm) 2 Hero Cards (63x88mm) 2 Hero HP Token (30x30mm) 32 Power Cards (63x88mm) Signed in Skytear infused blood and writ upon animal skins, the pact of Winterdeep declares unity between Grialth and Xotlan. VORHILD, the White Shade, is the first sign of their army. Her magic bow, a gift from Taulot’s champions, strikes silently and from afar, while her ermine friends swarm around her chosen prey. The ancient queen NANTACA has been awoken from her overgrown tomb. The Monarch Unliving is back, and her followers, both the living and the dead, await her commands.
$51.00$34.00
Hostage Negotiator: Abductor Pack #9
Misha Koskinin is the poster child for sensationalism gone wrong in the best of times, but today things spiraled out of control. Her opponents snuck into an event and threatened her, so she incited her loyal devotees to violence. Now you have to interject between these two groups before things spiral further out of control.
$13.00$11.00
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