Board Games | Card Games
Clearance - Star Realms
Details: Forge your own star realm. Build up your military through shipping and trade, then use your mighty fleet of warships to protect what's yours and take what isn't! Star Realms is a fast paced deck-building card game of outer space combat. It combines the fun of deck-building games with the interactivity of trading card game style combat. As you play, use trade to add new ships and bases to your deck. When played, those ships and bases generate powerful effects, additional trade, and combat to attack your opponent and their bases. If you reduce your opponent's score to zero, you win! Brand: White Wizard Games Game: Star Realms Age recommendation: 12 and up Number of players: 2 players
$26.00$15.00
Word Fluxx
Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game.In Word Fluxx, the word-building version of the ever-changing card game, the keepers each feature a letter, and the goals involve making words of various types. With twice the typical number of keepers, you'll have plenty of letters to build nouns and verbs, palindromes, three-letter acronyms (TLAs), Roman numerals, and more.
$29.00
Clearance - Call to Adventure: Heroic Fantasy Art Deck
From Brotherwise Games, two curated decks of the best images from the hit hero-crafting game, Call to Adventure. Perfect as a visual aid for your next TTRPG campaign, to inspire storytelling, or just to appreciate beautiful artwork from some of the industry’s best illustrators.Each deck includes 100 Tarot-sized cards packaged in a tuckbox. The front of each card is a full-bleed image. The back includes scene prompts, as well as a spot to write your own notes. The cards are intended for use with any tabletop RPG, whether you’re running an adventure or building your PC’s backstory.
$10.00
Chemical Overload Deluxe Edition
Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. In Chemical Overload, the current Master Alchemist is set to retire, but has been preparing for this by training his apprentices for years. Sure, the Academy of Alchemy has been pretty brutal so far, but the end of the road is near. The final exam is going to be rough, but it’ll be worth it, if you manage to rise above your fellow students and win the title of Master Alchemist!At the end of the final exam, you’ll be judged on the quality of your potions, which can be measured by how many Alchemy Points you’ve managed to accrue. Do this before the lab fills up with too many toxic fumes and the exam is called to a halt. You and your fellow students will start with the same basic chemicals and flasks. You’ll be combining your chemicals with the flasks of the correct size to brew magical potions. Each potion has its own effects and Alchemy Point values, and you’ll be able to use those potion’s effects throughout the game to help you gain more gold, alchemy points, more powerful chemicals, or even more powerful potions! But some potions will also add to the amount of toxic fumes in the lab! There are several thresholds, that once passed, you’ll have to draw a toxin card and deal with those effects. So you’ll want to keep an eye on that track, because once the tracker hits the end of the meter, the test is over! At the end of the final exam, the alchemist with the most Alchemy Points wins and is crowned the Master Alchemist! Chemical Overload is a Deck Building game that has elements of tableau building as well. On your turn, you’ll have a hand of cards. Any flask cards in your hand can be played to the table and remain there until used to brew a potion. There are also potions that can be played to the table for ongoing effects. As a bit of a twist on a classic deck building game, when a player gains new cards, such as new chemicals or a newly brewed deck potion, those cards go right on top of their draw pile. Any flasks or table potions gained can be placed immediately in the players tableau area. Players will be able to decide what unused cards in their hand they want to keep at the end of the round and which they want to discard, all with an eye on the cards they know they’ll be drawing next turn. Chemical Overload is for 1-4 players and takes about 45-60 minutes to play.
$123.00$105.00
Last Minute (Pre-Order)
This item is a pre-order item with an expected release date of 03/28/2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. You’re an elite bomb squad with little time to defuse a series of bombs. Will this be your Last Minute?A solo/coop game that plays in real time: play the right Defuse cards on the appropriate Bomb cards -but the Defuse cards must be played in descending order: play a card too soon, and you might get blocked. Wait too long, and you might end up out of time! EXCITING BOMB DEFUSING GAME: Play as an elite bomb squad racing against time to defuse bombs using the right Defuse cards in this real-time cooperative challenge. REAL-TIME SOLO OR CO-OP PLAY: Designed for 1-4 players, Last Minute lets you tackle bomb cards alone or as a team, creating intense and fast-paced gameplay. STRATEGIC DESCENDING ORDER MECHANIC: Carefully play Defuse cards in descending order to deactivate bombs. Play too soon, and you’re blocked—wait too long, and you’re out of time! FUN AND SIMPLE RULES: With easy-to-learn rules and a short playtime, this game is perfect for quick gaming sessions or as a warm-up for game night. PORTABLE AND STYLISH DESIGN: Part of the Min’inP collection, the compact box features cool, tongue-in-cheek art by Suhang Zhang, making it great for travel or gifting.
$24.00
Queen of Farts
Sneak out a fart without the other players catching wind in this hilarious game of gas! Just play a matching animal to get rid of your cards, but beware! Some are much fartier than others. If someone smells a fart and it turns out to be you, it could cause a real stink. Will you be crowned Queen of Farts or will you be left with a bad taste in your mouth? ADORABLE ANIMAL DESIGNS: Charming illustrations featuring various animals showcasing their amusing gas-passing talents. AMUSING GAME EXPERIENCE: Engage in hilariously entertaining gameplay where players attempt to hide their farts while bracing for amusingly gross moments. FAMILY-FRIENDLY FUN: Suitable for all ages, with straightforward instructions making it easy for everyone to join in and enjoy. GATEWAY TO CARD GAMES: An ideal introduction to the world of card games, providing a light-hearted and enjoyable experience for friends and family. RAPID-FIRE ENTERTAINMENT: Easy and quick to play, ensuring that the fun and farts continue seamlessly for endless amusement. Contents: 80 game cards Instructions
$15.00$12.00
Munchkin Shadowrun: Hack the Future (Pre-Order)
This item is a pre-order item with an expected release date of 03/05/2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. Analog is the past. The Matrix is the future. Now you just need some munchkins to come along and hack it!In the world of Shadowrun, magic and technology mix. Why not add more of both to your Munchkin game? Bring your Impenetrable Logic and your BOOMstick while you wander the Endless Archive – but it is dark in there . . . you just might get eaten by a Grue.More guns, more magic, and more digital monsters than you can shake a credstick at. What are you waiting for? Hack the Future today!Features:Existing Munchkin fans always want more, and Shadowrun fans are loving this fantastic collaboration! They’ll be thrilled to see even more of their favorite creatures and personalities.The new Matrix mechanic has been widely praised – this set adds even more Matrix cards to extend those game options even further.Hack the Future really brings the arcane arsenal that Shadowrun fans love to use (alongside all their shiny guns).
$29.00$25.00
Back Stories: The Emerald Wedding Anniversary (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. As the elite agent Nyx in Backstories: Les Noces d'Émeraude ("The Emerald Wedding"), you must thwart the dark machinations of the fearsome General Darcosa. Infiltration, discretion and composure will be your allies to sneak into his lair, dodge his formidable traps, and steal the precious Top Secret hard drive. Backstories is a co-operative adventure game series that works the same way as a "point & click". Thanks to a clever system of perforated cards, you will reveal the consequences of your choices. Choose an action (perforated) card (Search, Talk, Explore, etc.), place it on the back of a location card, and have a look at the result of your choice! Several endings are possible...
$22.00$19.00
G.I. Joe Deck-Building Game: The Crimson Veil Expansion
Cobra has gone undercover in The Crimson Veil. Utilizing the Twins Tomax & Xamot’s elite Crimson Guard, they have infiltrated organizations around the globe, including G.I. JOE! With their forces positioned, they are ready to take over from within. To fight back against these threats, G.I. Joe has begun construction of a new mobile battle station: The General. The Crimson Veil features new player cards and 2 new Missions to face. This expansion also features Intel dice for new Intel Missions, and a giant card for The General. Bring it online, and keep it repaired, to aid you in thwarting Cobra’s plans! This is an expansion. The G.I. JOE Deck-Building Core Game is required to play.
$44.00
Chemical Overload Base Game
In Chemical Overload, the current Master Alchemist is set to retire, but has been preparing for this by training his apprentices for years. Sure, the Academy of Alchemy has been pretty brutal so far, but the end of the road is near. The final exam is going to be rough, but it’ll be worth it, if you manage to rise above your fellow students and win the title of Master Alchemist!At the end of the final exam, you’ll be judged on the quality of your potions, which can be measured by how many Alchemy Points you’ve managed to accrue. Do this before the lab fills up with too many toxic fumes and the exam is called to a halt. You and your fellow students will start with the same basic chemicals and flasks. You’ll be combining your chemicals with the flasks of the correct size to brew magical potions. Each potion has its own effects and Alchemy Point values, and you’ll be able to use those potion’s effects throughout the game to help you gain more gold, alchemy points, more powerful chemicals, or even more powerful potions! But some potions will also add to the amount of toxic fumes in the lab! There are several thresholds, that once passed, you’ll have to draw a toxin card and deal with those effects. So you’ll want to keep an eye on that track, because once the tracker hits the end of the meter, the test is over! At the end of the final exam, the alchemist with the most Alchemy Points wins and is crowned the Master Alchemist! Chemical Overload is a Deck Building game that has elements of tableau building as well. On your turn, you’ll have a hand of cards. Any flask cards in your hand can be played to the table and remain there until used to brew a potion. There are also potions that can be played to the table for ongoing effects. As a bit of a twist on a classic deck building game, when a player gains new cards, such as new chemicals or a newly brewed deck potion, those cards go right on top of their draw pile. Any flasks or table potions gained can be placed immediately in the players tableau area. Players will be able to decide what unused cards in their hand they want to keep at the end of the round and which they want to discard, all with an eye on the cards they know they’ll be drawing next turn. Chemical Overload is for 1-4 players and takes about 45-60 minutes to play.
$73.00$62.00
Munchkin Starfinder: I Want It All!
Get the complete Munchkin Starfinder collection with Munchkin Starfinder I Want it All! It contains all the physical rewards released and unlocked during the Kickstarter campaign, including items that will never go to retail separately. To prove that you’ve got it all, you’ll also receive a certificate with its own special rules and spots for signatures from Steve Jackson, Howard Tayler, and Andrew Hackard. The box even comes with its own Munchkin Starfinder rule!
$145.00$123.00
Skytear: Horde
Skytear Horde is a solo and cooperative card game inspired by tower defense video games. Waves of monsters will siege your castle all the while a sea of minions will pillage all your resources. Choose a legendary hero to rally the troops, defend the walls, and defeat the Outsider. Now go and fight, for the alliance!The core gameplay of Skytear Horde is the combat between waves of monsters and your hero and troops defending the castle. If you played card battlers like Hearthstone or KeyForge, you will find yourself at home.You lose if your castle is destroyed or if your deck runs out of cards. On the other hand, to win it will not be enough to “just survive” the horde. You will have to find the resources to leave the castle and tear down the gates that are spawning the waves of monsters.
$73.00$62.00
Final Girl Series 2 Storage Box
The following items ARE INCLUDED in the Storage Box:Final Girl: S2 Bonus Features BoxFinal Girl: S2 Cast and Crew box The following items ARE NOT in the Storage Box and must be purchased separately:Everything else
$58.00$50.00
DC Comics Deckbuilding Game: Crisis Collection 2
Crisis Collection 2 brings together the third and fourth Crisis Expansion Packs, which expand any DC Deck-Building Game base set with cooperative gameplay and tons of new cards. You’ll have to take on Crisis events and Impossible Mode Super-Villains that will put your team to the test!This is not a standalone product. Requires any DC Deck-Building Game base game to play.Features:Collects Crisis Expansion Pack 3 and 4Adds cooperative play to any DC Deck-Building Game base setNew mechanics: Unity Ongoing cards, Personal Crises, Hidden Objective mode28 Crisis cards for players to overcome28 FOIL oversized Characters28 Impossible Mode Super-Villains59 new Hero, Villain, Equipment, Super Power, Location, and Hidden Objective cardsRed X Promo cardFIRST PRINTING: Project Thaumaton Promo cardAges 15+2-5 players90 minutes play timeContents:116 Game Cards, including 2 Promo Cards28 Character Cards (FOIL)1 Token Sheet1 Divider2 Rulebooks
$58.00
Vampire The Masquerade: RPG - Laws of the Night (Standard Edition) (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The V5 setting of Vampire: The Masquerade evolves the storyline into the modern nights. A world where the Anarchs have wrestled for domination of the cities from the Camarilla, where mortal and other hunters have gained a technological edge, where Gehenna is no longer coming but is upon us. The Laws of the Night include all of the core mechanics necessary to play the Live Action Roleplaying game -Vampire the Masquerade. Features: A new, cinematic, and mathematically-balanced rules system was developed specifically to support the story and style of a live-action environment for Vampire: The Masquerade. A streamlined character creation system that is both a comprehensive and efficient translation to live action. Detailed settings for Camarilla and Anarch games, with updated rules and material designed to enhance the story of each setting. Support, guidance, and materials for both Storytellers and players. A detailed guide to character progression through a live-action chronicle to assist both players and storytellers. Incredible artwork in full color and high definition. The Laws of the Night standard edition book is a softcover
$58.00$50.00
Munchkin: The Floor is Larva
Don’t let the Bed Bug bite!Speaking of bugs, Munchkin: The Floor is Larva adds the Bug Race from Star Munchkin to the ever-growing swarm in Munchkin. If compound eyes and wiggly antennae are your thing, these cards are for you! This 56-card Munchkin expansion is ready to go marching one-by-one into your deck! Except for the DeviAnt – it does its own thing. Stay at a Roach Motel, where you’ll be Snug as a Bug in a Rug, and it will make you a Bee Lever! Before you reach for your rolled-up newspaper or can of Wasp Spray, though, be sure you look down and check to see if . . . The Floor Is Larva! Key Features★ Your customers can add now add 56 new cards to their decks at a really great price!★ Adds a new (old) Race to Munchkin, making mixing Munchkin and Star Munchkin easier than ever!★ An absolute delight for your entomologist friends – and much better than having actual bugs around!
$18.00$15.00
Hero: Tales Of The Tomes - Lost Heroics
The once-lost stories of 3 new heroes have been uncovered and will soon be available for you to play. This first expansion to Hero: Tales of the Tomes introduces Briar, Gwendolyn, and Ju'golach to the fray. Each of these heroes offer a fresh and interesting playstyle, taking advantage of the different cards from the deck in never before seen ways. Each set of Lost Heroics 1 comes with these 3 new heroes.
$15.00$13.00
DC Comics Deck-building Game: Crossover Collection 1
Crossover Collection 1 brings together three classic Crossover Packs in one amazing package. Each expansion lets you play as new Super Heroes or Super-Villains, adds new game cards, and introduces innovative mechanics to any base game in the DC Deck-Building Game series.In Crossover Pack 5: The Rogues, you become a Super-Villain who always has some help within reach, thanks to “Teamwork.” This keyword found on many of the cards allows you to play the top card of another player’s deck. The code “honor among thieves” usually applies here, as the player who assists you gets a piece of the action.In Crossover Pack 6: Birds of Prey, you can play as the preeminent all-female covert ops team founded by Black Canary and Oracle. A brand-new innovation in this expansion is card rotation. Many effects on the cards, including the Super Heroes, allow players to rotate their cards and earn bonuses.Finally, in Crossover Pack 7: The New Gods, you can play as Super Heroes living on New Genesis or Super-Villains residing on Apokolips. There are two stacks of HOMEWORLD cards, each with a special ability that all players can take advantage of. If you are Darkseid, you seek to conquer New Genesis … but so do your fellow Super-Villain players. The Super Heroes, conversely, compete to conquer Apokolips.Contents:3 Crossover Packs95 Game Cards18 Character Cards (FOIL)3 Rules Cards1 Info Sheet1 Black Racer Promo Card
$44.00
Munchkin: Snakes
This mini-expansion adds 30 brand-new serpentine monsters, coiling curses, and other sinuous surprises to any Munchkin game! Face down the King Snake or the Pie-thon, armed with your trusty Boa and Arrow. And don’t worry; if anything goes wrong, a dose of Asp-rin will get you right back in the fight!
$16.00$14.00
The Hunger: High Stakes Expansion
The stakes have been raised! The Hunger: High Stakes expansion features exciting new twists for hungry vampires. The Event Deck creates random starting options. Vampires can now Attack allowing them to defeat new Threats, improve your Hunting abilities and attack other vampires. The Hunter: High Stakes Expansion box is designed to store all your cards and tokens for both The Hunger base game and High Stakes Expansion. Download the Rulebook! High Stakes is an expansion for The Hunger. The base game is required to play. Features: New Threats bring new strategies and excitement to the game. Events create unique hunt nights and spawn the threats. Powers that fight new dangers like Vampire Hunters and Werewolves, and even other Vampires. High Stakes is an expansion for The Hunger. Base game required. Contents Summary: 180 cards 36 Starting cards 48 Wound cards 6 Injured cards 28 Hunt cards 1 Rose card 16 Threat cards 9 Spawn location cards 36 Event cards 10 Mission tiles 28 Damage tokens 6 Bonus tokens At a Glance Number of Players: 2-6 For Ages: 12+ Playing Time: 60 min Game Type: Deck-building, Push-your luck
$44.00
Studies in Sorcery: Divination
This is an expansion for Studies in Sorcery. You need the base game to play the expansion. Have you mastered Alchemy, Sorcery, and Reanimation? Think you have it all? Ha! You've only scratched the surface of the arcane powers our universe has to offer. You have yet to explore the vast expanses of the human mind. Your understanding is limited to the here and now, where the ability to prophesy future timelines will show you how truly insignificant your power is. The school of Divination is an additional set of 24 project cards and tokens that can be mixed in with the projects provided by the base game. Mechanically this area of study some major themes: Place watchful eye tokens (a new component) to prophesy your opponent's actions and be rewarded for successful predictions. Manipulate perception, placing extra credit tokens and turning demerits into a positive. Increased knowledge of hidden information, which you can use against your opponents. Be rewarded for surrendering yourself to fate and pushing your luck. While the base game stands well on its own we recommend you pick up the Divination expansion if you're looking for advanced strategies, more player interaction, and more variety on your educational journeys.
$18.00$15.00
Sanctuary: The Keepers Era: Lands Of Dusk
Sanctuary: The Keepers Era - Lands of Dusk is a competitive, fast paced, hand management card game, the starting chapter of a story which takes place in a brand new fantasy setting.The game features three unique Faction decks illustrated with stunning artworks by a team of international artists.According to the legends of Elnerth, a powerful mystic energy was flowing dangerously through the world. To avoid catastrophic events, that energy was split into six parts called the Essences.Sanctuaries are the only way to channel the power of the Essences. Players impersonate the Keepers, each one is attuned to an Essence and rules over a Faction. The Keepers are fighting each other to preserve their Sanctuaries and themselves. The goal of the game is to destroy all the oppponent's Sanctuaries, to become the only Keeper able to shape the fate of the world through their Essence.Choose your Faction, each one with its own peculiarity, and dive into the dark and wondrous world of Elnerth.Lands of Dusk Factions:★ Molran — Strong and savage, the Molran are devoted to the Essence of Power. They fight united, with impetus and bravery, nothing can stop them as long as they rely on each other.★ Kras — The ruthless Kras are burning inside with their devotion to the Essence of Frenzy. They have a hive mind and don’t hesitate to sacrifice their own fellows to increase the brutality of their attacks.★ Wul — Holding terrible secrets behind their dreadful masks, the Wul venerate the Essence of Decay. They are able to raise undead armies from their fallen warriors, who fight like they have nothing to lose.
$29.00$25.00
Sentinels of the Multiverse (Definitive Edition) Foil Pack 2
The Rook City Renegades Definitive Edition Foil Card Set is here to brighten up your Sentinels of the Multiverse: Rook City Renegades gameplay experience! This set contains a premium foil version of each Hero character and variant card, as well as each Villain character card and Event card, for a total of 30 double-sided foil Hero-sized cards, and 29 double-sided foil Villain-sized cards! With these cards, the Multiverse will shine brighter than ever!
$29.00$25.00
The Sackson Legacy Collection (Blue)
The Blue Edition includes the following 3 games I’m the Boss: The Dice Game is about making deals in today’s modern business environment. It is not just about having money; you must also have the expertise in critical fields to pull off these deals. Players roll the dice to increase their knowledge in the 6 career fields. When a player finally reaches the pinnacle of their knowledge, they become an indispensable expert in that field.While making your moves, you also gather influence in the form of cards that can be used during your turn or the deal-making process. There are always two potential deals on the table. Watch for the deals that are in your wheelhouse, and be ready to go on the offensive when the time is right. Be wary, as your opponents may be prepared to sidetrack your deal and take it for their own... Banana Blitz is played over a series of hands where players try to avoid gaining bananas in tricks. The player to the dealer’s left starts by playing a card from their hand face up on the table. Continuing with the player to the left, each player then also plays one card face up. Players must “Follow fruit (suit)” if possible, meaning they must play a card of matching fruit type as the first card played. If a player cannot follow fruit, they can play any card.After everyone has played a card, the winner of the trick is the owner of the highest number card of the fruit that was led. The winner takes all the cards from the middle of the table and places them in a personal face-down pile nearby. The winner of the trick then leads the next trick until all cards are played, ending the hand. In each round of Scope, a player will reveal the top card from the Number Deck. All players will then cross out one or more numbers in their own Grid that add up to the Number Card revealed. A player can skip a card if they wish, even if there is a legal play associated with the card. Multiple numbers may be crossed out only if they are vertically or horizontally adjacent to each other. Or, players may choose to cross out a single number that matches the Number Card.Once all players have crossed out their number(s), another Number Card is revealed. Play continues until 15 Number Cards have been revealed. The player with the least amount of numbers left on their Grid is the winner. Components I’m the Boss: The Dice Game 16 Deal Cards 48 Influence Cards 36 Player Markers (6 in each Color) 6 Expert Dice 6 Wooden Stars 65 Money Cards 6 Player Aids Game Board Rules Banana Blitz 12 Apple cards (1-12) 12 Banana cards (1-12) 12 Grape cards (1-12) 12 Orange cards (1-12) 4 Fruit Salad cards (13-16) Rules Scope Number Deck Number Grids (50 page score pad) Rules
$51.00$43.00
The Sackson Legacy Collection (Red)
The Red Edition includes the following 3 games In Cinema the players are movie producers in the Golden Era of Hollywood attempting to make the next box office smash hit. But you must find the right script and book the best talent. To do this, you’ll have to negotiate with the other players as they try to land roles for the Talent cards they have in your upcoming film. Finally, after all of the movies have been completed, the awards for best cinematic features are given out, and the player that makes the most money wins! In Dig Site, the players are archaeologists trying to collect colored sets of artifacts. The more of the same type of artifact you have in your collection, the more valuable the set. But, you must plan your moves carefully. Each time a player makes a move, it limits the available options for their opponent. Once the players run out of options, whoever has the most points at the end of the game wins! Bowling Solitaire follows the same format as tenpin bowling. The player will play ten frames, bowling up to two throws in each frame, attempting to knock over as many pins as possible. After the completion of a frame, the score is tallied, and all the cards are re-shuffled in order to set up the ten pins and ball decks anew. To start the first throw of a frame, select one of the face-up cards on your ball piles to “bowl” at the pins. Each ball card can knock over 1-3 pins from the layout.. Components Cinema 36 Talent Cards 24 Movie Script Cards 88 Review Cards 6 Award Tokens 20 Genre Tokens 78 Money Cards 5 Player Aid Cards Rules Dig Site 4 Trowel Tokens Game Board 36 Assorted Gems Rules Bowling Solitaire 20 Bowling Cards 50 page score pad Rules
$51.00$43.00
The Sherlock Files - Junior Introductory Investigations
The Sherlock Files: Curious Capers includes three crazy cases that are fun for the whole family! From a missing meerkat to a naughty dog that pooped in the park, these cases are both engaging and kid friendly. In this family weight mystery game, the beloved Sherlock Files mechanics have been adapted to be simpler to play, without losing any of the fun. Each of the three cases will have both adults and kids engaged and intrigued. Are your bubble-gumshoe skills up to the task?? Work together to solve each case and find out!
$37.00$31.00
Channel Won
RESORT TO ANYTHING TO REPORT EVERYTHING! This just in! You're a budding reporter for Channel WON News and are so close to catching that big break! The network has decided to bring a fresh face to their news anchor desk, and you're one of the final candidates. The station head, Myra Porters, has decided to put the best to the test in a one-day, all-out showdown to see who can land the job of prime time news anchor! Your goal is to travel the city, gather sources, and help report the best news stories of the day.The objective of this game is to earn the most points after 3 rounds (morning, evening, and nightly news) by reporting stories and keeping the network ratings above zero.★ Easy to learn★ Unique semi-cooperate play★ Individual character powers★ Beautiful retro art style★ Hysterical puns and humor★ Family-friendly, but still strategic
$51.00$41.00
Nut Job
Did you pass a red leaf or a blue leaf? Or maybe it was actually a rock? You’ll never find those hidden hazelnuts if you can't remember the way! Surely it can't be that difficult... or can it? In Nut Job, players will scramble like squirrels through a colorful forest looking for the hazelnuts they have hidden away. Each turn you will have to get through three placards that separate you from your nutty prize. These placards each have a form (rock, leaf, mushroom), and a color (red, yellow, blue) that are hidden from players. If you name the correct color on all three placards in your path you collect a nut token! But make a mistake and your turn ends immediately, giving your opponents a chance to make their own guesses. Once you collect a nut token it forces all other players to flip their character tokens to the opposite side, meaning they will now have to guess forms instead of colors and vice versa. Be the first player to collect 5 hazelnuts and you can win the game, just try not to go nuts in the process! Components:9 Forest Placards12 Nut Tokens4 Squirrel Tokens1 Rule Sheet
$18.00$15.00
Funfair
Can you build the best theme park in town? Build an exciting mix of attractions, upgrades and staff in your very own theme park. Build to match secret blueprints and public awards for extra points. Explore combinations to give you the edge, and maximize you park's strategy for the win! Funfair is a standalone game in the Unfair universe. It's a lighter and faster introduction to Unfair’s ludicrously modular theme park building. With fast setup and gameplay, and only positive player interaction included in Funfair, it’s a fun family-friendly game. However, new goals, new cards, all new build strategies, and tight combos will give experienced gamers and Unfair fans plenty of challenge.
$58.00$42.00
Giga-Robo!
Giga-Robo! is a card-driven giant robot combat across a fully destructible city.Mix, match, and fully customize your pilot, robot, and every card you use in thematic duels evoking classic Super Robot anime.The battlefield is a weapon—smash your opponent across the map, through miniature buildings and hazards, changing the terrain as you play.Act on every turn—respond to attacks with any card in your hand, and gain resources from taking damage, so you’re never on the sidelines.Dynamic cooldown system—plan your turns and set up powerful combos by tracking when each of your cards will return to your hand.Expandable and evolving—pilot and robot expansions, card packs and playable kaiju add even more to a deeply replayable core game, and allow up to 6 players to join the battle.Game Contents:• 4 unpainted plastic robot miniatures• 15 unpainted plastic terrain structures• 132 robot cards, 65 pilot cards, 32 impact cards• 144 barrier, trauma, and power tokens• 89 impact tiles• 12 attack dice• 12 power dice• 5 defense dice• 24 robot abilities• 16 tracking cubes• 5 pilot boards• 4 robot boards• Full-color rulebook
$167.00$142.00
Power Rangers: Heroes of the Grid Foot Soldier Promo Pack #1
Includes: 10 Foot Soldier Cards (Ranger Sentries) 1 Rules Card Requires Power Rangers Heroes of the Grid to play.
$8.00
Power Rangers: Heroes of the Grid Dino Thunder Pack
Dino Thunder! Power Up! When evil threatens the city of Reefside, a new team of teenagers with attitude must rise to the occasion! Conner McKnight, Ethan James, Kira Ford, and Trent Mercer transform into the Dino Thunder Rangers to take on evil. But beware — the villains will put them against their own, Trent’s dark side made manifest: Evil Dino Thunder White! This is an expansion. Power Rangers: Heroes of the Grid is required to play. Features: New team! Add fan favorite Dino Thunder team to your Heroes of the Grid game! Face the villainous strength of Evil Dino Thunder White! Includes five new figures, each with their own unique combat decks.
$65.00
Gates of Delirium
You have finally set out to find the truth. You’ve heard the rumors of ancient runes and the lost pages of a scattered tome that tell of ancient and evil monstrosities; calling for their return. You’ve heard tales of those who came before you in this search losing grip on their sanity as they grew nearer to the truth. As you press on you can’t help but notice that you feel less attached to reality yourself. Some days you lose track of time and can’t account for hours of the day. The whispers of secret gates to another world are growing stronger, and while no one knows who is building them... You have a dreadful hunch... Could you be the hidden architect of the Gates of Delirium? In Gates of Delirium, players will have a hand of split action cards: one side sane, and the other insane. Every round, one player will decide if it is a sane or insane round, and all players must play that side of their cards. During sane rounds, players will be searching for maps and lost pages to a secret tome, while assigning investigators to help them in their cause. During insane rounds, players collect ancient runes and work to build Gates to release the monstrosities that their sane selves have been trying so hard to understand and prevent. Earn the most victory points by the time the last monstrosity is released to be the winner in Gates of Delirium. Features: Find the truth behind the ancient tomes that speak of evil monstrosities! Sane or Insane round? Each plays differently with separate goals and actions! While Sane, send your investigators or search for maps, lost pages, and the truth. While Insane, build gates to another dimension in order to release powerful monstrosities. From the Designers of the award-winning card game, Lotus! 2-4 Investigators aged 14+ will compete for 30-45 min to collect the most victory points! Contents Summary: 1 Game Map (double sided) 80 Action Cards 90 Gate Cards 40 Investigators (10 per player) 4 Player Journals (1 per player) 4 Score Markers (1 per player) 24 Desperation Tokens 7 Scroll Cards 6 Monstrosity Discs 1 Sanity Disc (double sided) 1 Rulebook
$65.00
G.I. Joe Mission Critical: Sgt. Slaughter Figure Pack
This is an expansion. G.I JOE Mission Critical is required to play. At Ease! Sgt Slaughter, reporting for duty! The famous Drill Sergeant is ready to slam Cobra into the ground and make your squad the best it can be! Features: Special Hero Figure expansion! Add Sgt Slaughter’s signature vehicle, the Triple T, to your team’s arsenal! Unique combat cards to help drive Cobra into submission or whip your team into fine fighting force! Renegade Limited! Contents Summary: 1 Hero Figure 1 Vehicle Card 10 Combat Cards 1 Rule Sheet At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 50-70 min Game Type: Co-operative Miniatures Board Game Expansion
$32.00
G.I. Joe Mission Critical: Chaos Break Expansion
“Outwork and Outlast!” – Beach Head Chaos has arrived! The Dreadnoks, led by Cobra agent Zartan, are an outlaw biker gang devoted to spreading anarchy and panic before quietly slipping away. Zartan’s lieutenants, Zarana and Road Pig, are masters at sowing destruction - they will be formidable foes to bring to justice! Thankfully, G.I. Joe has called in reinforcements! The elite ranger Beach Head and the expert paratrooper Ripcord have been deployed to stop Zartan before he leaves the world in ruins. This is an expansion. G.I JOE Mission Critical is required to play. Features: Play as new Heroes – Beach Head and Ripcord! Introduces a new boss – Zartan! 2 new lieutenants – Zarana & Road Pig 2 new vehicles! Contents Summary: 20 Hero Combat Cards 16 Lieutenant Combat Cards 2 Lieutenant Deployment Cards 8 Boss Combat Cards 1 Boss Deployment Card 2 Hero Cards (Tarot-sized) 2 Vehicles Cards (Tarot-sized) 2 Hero Miniatures (Beach Head & Ripcord) 2 Lieutenant Miniatures (Zarana & Roadpig) 1 Boss Miniature (Zartan) At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 50-70 min Game Type: Co-operative Miniatures Board Game Expansion
$65.00
G.I. Joe Deck-Building Game
The evil organization Cobra threatens the world with their schemes and it’s up to you to stop them! In this Deck-Building game, you and your fellow players will lead teams of G.I. Joe soldiers on missions to stop Cobra’s dastardly plans! Each player starts the game with a meager deck that will grow more powerful as you recruit veterans from the G.I. Joe team, requisition gear, and field new vehicles. This fully cooperative game pits you against increasingly dangerous missions to save the world. This Core Set begins your journey with everything needed to play, but be prepared for more Joes and missions to come! Features: Dozens of G.I. Joe heroes and vehicles! 36 unique missions! Play solo or with friends! Includes Expert Mode cards for even greater challenges! Designed for 1-4 players ages 14+ The age rating on this game speaks to the age an individual can independently cultivate a quality, as-intended experience for themselves playing the game. It's not to say that younger kids can't play, quite the contrary. It's just suggested that they have a 14+ person helping them play to ensure they have a quality experience.
$65.00
Mage Wars Academy: Necromancer Expansion
The Priestess has enrolled into the Academy! “Be strong, knowing that I am with you.” That was another saying of Asyra that she found herself repeating. Subconsciously, she gripped her spellbook even tighter. She had studied and trained and prepared. This was just another test handed down by Asyra, and with the Goddess’ help, she would surely pass this one as well…
$29.00$22.00
Grifters: Nexus
Grifters operate on the fringes of The Dystopian Universe, eager to take advantage of every opportunity to profit from the chaos caused by the resistance. Players take on the role of powerful crime bosses, building their criminal organizations by carefully recruiting new operatives with specialized skills. During the game, the players' criminal teams will steal ISK from the government, powerful corporations, and each other via cons, blackmail, daring heists, and a multitude of other nefarious deeds. As always, money is power in The Dystopian Universe and the player with the most ISK at the end of the game is the winner. Grifters: Nexus is a standalone game that is also an expansion for Grifters, which was released by Indie Boards and Cards in 2016. Nexus uses the same core "cool down" mechanisms found in Grifters, and introduces 15 new specialist cards, new mechanisms and a new job card system.
$37.00$26.00
Superfight: The Walking Dead Deck
All of your favorite Walking Dead survivors and villains have made their way into Superfight! With all new blood-splattered cards and ten Walking Dead inspired locations and scenarios, this deck will take your fights to the darkest places they’ve ever been. This deck includes 100 cards and can be played on its own but we highly recommend playing it with the Core Deck.
$22.00$16.00
Rabbit Rabbit: A Game of Superstitions
A magical 350-card trivia game for 1-10 players collecting superstitions, myths, spells, folklore, and more- old and new, from around the world. The goal of Rabbit Rabbit is to be the first to collect seven cards by answering questions correctly, and play starts with the person whose birthday is closest to the current date. In clockwise order, players take turns answering question cards pulled from the top of the deck by the person to their right, taking care to keep the answer hidden. If the player answers it correctly, they keep the card. If they don't, it's discarded. When you win your sixth card and are one card away from winning, you must say "Rabbit Rabbit" out loud. If you forget and another player notices and says it first, skip your next turn, giving everyone else a chance to catch up. There are multiple ways to play: Team Play. If you're playing with four or more players, you can optionally split up into teams of equal size. Host Mode. Playing with three or more, and have an odd number of players? Designate one player as the Trivia Host, who opts out of answering cards, and instead has card reading duties. Scored Play. If you'd like a faster pace, the host can open up each question card to all players, and everyone who answers correctly each round gets a point. The first to reach seven points wins. Solo Play. Playing by yourself? Read the cards, challenge yourself to answer them correctly, and see if you're right. Important Note: Superstitions, like all folklore, can vary wildly and change over time, with multiple variations even in the same small region. If you find a superstition in Rabbit Rabbit described differently than one that you grew up with and hold close to your heart, you're strongly encouraged to share your version with everyone. That storytelling is part of the game! Rabbit Rabbit is the third game from Ami Baio of Pink Tiger Games, the creator of You Think You Know Me and Flatter Me: A Compliment Battle Card Game.
$37.00$26.00
The Walking Dead: Something to Fear
The Walking Dead: Something to Fear is a simultaneous card selection game with variable powers for 2-6 players and uneasy partnerships. Players must outwit their frenemies in order to acquire the best sets of cards to win the game, but if players aren't careful, the group will be overwhelmed and everyone will lose. In The Walking Dead: Something to Fear, players attempt to survive nine waves of walkers and brutal villains while collecting supplies and weapons in the post-apocalyptic world of Skybound’s acclaimed series, The Walking Dead. Each round, players secretly play 1 card from their hand facedown. All cards are simultaneously revealed to determine round turn order, and ability resolution(s). Players use iconic characters to secure sets of cards in an attempt to survive the harsh conditions the groups face. At the end of each round, 1 card will escape the group and deal an amount of damage to all players at the end of the game. Players must manage 20 collective group health, and if all players survive, the player with the highest set collection score wins! If the group takes 20 or more damage at the end of the game, all players lose. Do you have what it takes to survive?
$29.00$21.00
Lost For Words
Lost for Words has over 300 unique words from over 60 different languages, aiming to broaden our vocabularies, as well as our emotional awareness. There are Word cards and Action cards:Word cards have a unique word, along with its definition and source language, and one of seven symbols on the top: heart, lightning, cloud, star, sun, moon, or diamond.Action cards have special instructions that affect gameplay and strategy. At the start of each game, each player is dealt seven random cards from the deck, which they keep secret from other players. On each turn, players have three options: Play a word card. Place it face-up in front of you, and share how you've experienced that feeling or experience: a moment or memory, who it reminds you of, or how you hope to experience it in the future.Play an action card. Follow the rules on the card, which ends your turn.Discard and draw again. Place any of your cards in the discard pile and draw a new card from the deck. When any player runs out of cards in their hand, draw seven new cards from the deck. The first player to play cards with each of the seven symbols or five of the same symbol is the winner!
$37.00$26.00
Atmar's Cardography - NPC Heroes & Villains
Fill your adventures with a wide array of 52 characters. Some heroes, some villains, all can be used as NPCs or as player characters! Contained within this deck are the characters found in decks 1-5 of Atmar’s Cardography.This is a 52 card dungeon crawl module for use with your favorite roleplaying game. We have created original content for Fate and Dungeons & Dragons 5th Edition. The dungeon tile cards can be used in a specific order for the module, in a random dungeon build, or as a story builder for your own setting.The downloadble full color module contains new monsters, new magic items, and new NPCs from the unique fantasy world Revilo.Whether you are looking to surprise your players with something they have never seen, or looking for a way to keep a dungeon in your bag, Cardography is great for every gamer.
$19.00$12.00
Atmar's Cardography - Random Monster Deck
Pick a card, any card. Which monster did you pull? This deck is ideal for a random monster encounter or a quick reference guide to show players what they’re up against. Contained within this deck are the monsters found in decks 1-5 of Atmar’s Cardography.This is a 52 card dungeon crawl module for use with your favorite roleplaying game, with a downloadable pdf module for Fate and Dungeons & Dragons 5th Edition. The dungeon tile cards can be used in a specific order for the module, in a random dungeon build, or as a story builder for your own setting.The downloadable full color module contains new monsters, new magic items, and new NPCs from the unique fantasy world Revilo.
$19.00$12.00
Atmar's Cardography - Breakthrough Icy Divide
A strange illness has spread throughout a community of Groblynns. It has transformed them into hollow beasts that only exist to attack and to feed. These fierce and savage fiends have overtaken part of the Icy Divide. A wealth of magic and splendor lies within this frozen fortress if you can fight your way through these savages to reap the rewards. Can your party stop the Groblynn Fiends before more settlements are laid to waste?This is a 52 card dungeon crawl module for use with your favorite roleplaying game, with a downloadable pdf module for Fate and Dungeons & Dragons 5th Edition. The dungeon tile cards can be used in a specific order for the module, in a random dungeon build, or as a story builder for your own setting.The downloadble full color module contains new monsters, new magic items, and new NPCs from the unique fantasy world Revilo.Whether you are looking to surprise your players with something they have never seen, or looking for a way to keep a dungeon in your bag, Cardography is great for every gamer.
$19.00$12.00
Tacopocalypse
Serve up the best (mutated) foods in the fast-paced drafting game Tacopocalypse. Build combo plates that need to be sold before they eat you, and always be ready to scramble for the Wasteland's best condiments. Push your luck to score big, but beware the monstrous Chalupacabra! In more detail, each turn players select a food card from their hand. All players reveal their cards simultaneously and either begin a combo plate or add to their already existing one. A player's combo plate must consist of all the same or all different food cards. If a card is played that cannot be added, then the combo plate is discarded without scoring it. When any two players play the same food card, all players attempt to grab a condiment card. Will you get Nuclear Hot Sauce to enhance your plate, make your opponents fill up on Chips & Dip, or unleash the Dreaded Monstrous Chalupacabra? There is always one fewer condiment cards on the table than the number of players. These cards allow for greater scoring, opponent bashing, and multiple scoring options. Players then score any combo plates they wish, then pass their hand to the player on their left. This draft-and-play continues until the hands run out. Play as many rounds as you wish, then the player with the highest score wins!
$22.00$16.00
Truck Off: Food Truck Frenzy - Roll & Write
AS FOOD TRUCK TITANS…Send your food truck team to score sales at various venues throughout town. You can only visit each venue once and will need to carefully plan your route and take sales opportunities when they are arise. Drive efficiently and score bonuses, or race to the finish and hit the big-time payouts on the way. Plan your route but expect the unexpected in your path to food truck infamy! Truck Off: The Food Truck Frenzy Roll and Write is a stand alone game and follow-up to the original Truck Off: The Food Truck Frenzy. It throws navigation, risk mitigation, and press your luck into the same meal pack for you to digest. In Truck Off Roll and Write, all players are driving their food trucks around a grid system town map, and marking off venue locations in a secondary location called a route tracker for each venue they visit. All players will visit a new venue each turn and then mark the value of their corresponding venue dice directly scoring them points. If you mark three venues in one row or one column of the route tracker, you gain a bonus. Bonuses help you navigate around town, allow you to reroll your dice more, drive farther, drive faster, and promote venues to make them more valuable. Each turn, the active player rolls the set of polyhedral dice. The active player may reroll up to one die to help the sales on their route or hurt the sales on their opponents route. Then all players select one open venue to drive to if possible up to 4 spaces away following a grid movement system. Each player then marks the value of the die on the corresponding location of their route tracker always progressing their route tracker. Route Tracker: The route tracker is made up of six columns, one for each of D4, D6, D8, D10, D12, and D20 venues. However, the route must always progress forward from D4 to D20 and snake back to D4. If you skip a venue in your route, then you may not return to that venue on the route tracker. The route tracker will play a big role in your pathing around the town and also allows you push the game toward end quicker than your opponents expect. To win the game and score the most sales, you'll need to plan your efficient route, take high sales opportunities when they present themselves, and figure out how to reroute your food truck if you deviate from your plan.
$29.00$21.00
Space Explorers
The conquest of space was one of the greatest achievements of the 20th century. In 1957, the first satellite—named Sputnik 1—was launched into orbit. Just four years later, Yuri Gagarin was the first human in space, aboard the spaceship Vostok 1. This game is dedicated to the early space explorers: all the outstanding people who worked to make space travel possible. As Yuri Gagarin said at the moment of his launch: “Let's go!” You are the head of a Research & Development Hub in a Space Research Center, competing with other such Hubs in the spirit of the Golden Age of Astronautics. Your goal is to complete large-scale space projects by gathering the best and brightest minds humanity has to offer. Thanks to your efforts, satellites, manned spaceships, and orbital stations will be launched into space! You score Progress points by recruiting Specialists and completing Projects. The game ends when all available Projects are completed, or you have recruited 12 Specialists to your Hub. The player who made the most Progress is the winner! Key game features: Closed loop resource system: when recruiting a Specialist to your team, you pass Research tokens to a player to your left. Specialists are assigned to the Divisions according to their skills. The more Specialists you have in a Division, the easier it is to recruit new ones to that Division. All Specialists have unique abilities. Only the ability of the top card in each stack is active. Therefore, by adding a new Specialist, you often get a new ability but lose the other one. Think carefully what is more important for you at that moment in the game!
$44.00$31.00