Board Games | Card Games
Munchkin: Babies 2 - Stork Naked
Did you enjoy the sweet feeling of playing Munchkin Babies? Have you been experiencing signs of baby fever? You’re in luck: Munchkin Babies 2 – Stork Naked will give you that newborn feeling again, without any labor on your part! Add this 56-card expansion to your Munchkin Babies game – or any fantasy Munchkin game.It's all Developmentally Appropriate, and after all that fighting, the babies will surely Sleep Through the Night.
$18.00$15.00
Quatorze
Quatorze is a sequel to Jason Tagmire's Seven7s and includes the original Seven7s game within it and seven brand new suits. You can mix and match any combination of these suits to create your seven suit deck, increasing replayability. In Quatorze, you establish seven columns that utilize the powers of seven different suits. Each player receives a starting hand of three cards, and one card is placed face-up in the tableau to start the first column. After that, players will take turns playing a single card to the tableau, activating that card's ability, then drawing back up to three cards in hand. Each of the fourteen different cards has a unique ability that offers lots of strategy and replayability. The game ends when the seventh card of a column is played. This card is played sideways and counts towards the hand of whoever played it for endgame scoring. Whoever has the most points in hand wins. Components: Rules 98 Cards 8 Quick Reference Cards
$22.00$14.00
Stolen Paintings
In Stolen Paintings, players take turns playing as a thief attempting to steal and auction off paintings from a museum display. The other players are detectives who attempt to spot the paintings stolen before they are auctioned. The thief earns points for each painting they sneak by the detectives, and the detectives earn points for paintings they correctly identify as stolen. Whoever earns the most points as both a thief and as a detective wins. In addition to the basic game, the rulebook contains rules for and suggestions for the play of ten or more additional games and variants.
$83.00
Gangster's Dilemma
In Gangster's Dilemma, you play a gangster eager to satisfy the Mob Boss' demands. Each round, you will secretly choose to loot one of the city's hot spots in hopes of eluding the cops, avoiding other gangsters, and grabbing crates, art, jewels, gin, and cash when possible. But the cops are on patrol at all times, and they randomly search those same hot spots. So if caught in the presence of another gangster, do you pay bribes to the cops, stay silent, or rat out your fellow gangsters? What a dilemma!Gangster's Dilemma was designed by Adrian Adamescu and Daryl Andrews (Sagrada). It features beautiful art and graphic design by Kwanchai Moriya (Dinosaur Island, Pret-a-Porter).Gangster's Dilemma is #23 in our Gryphon Bookshelf Series.Components:42 Gangster Cards6 Cop Cards8 Character Cards6 Location Cards19 Boss Demand Cards7 Play Summary Cards7 Talk/Silent Tokens2 Closed Tokens72 Loot Tokens42 Dollar TokensAdditional Character, the Enforcer, + Church mini-expansion!Rulebook
$44.00$32.00
Hats
In Hats, two to four players compete to acquire the most outstanding hats by exchanging cards in hand with cards on the tea table board. Each card exchange influences how each hat is scored. Naturally, at the end of the game, the player with the highest score will be declared the maddest! Contains: 1 Magnetic book-like box, 1 Rulebook, 1 Non edible but visually delicious resin painted Chocolate Chip Cookie, 42 Hat cards of seven different types, 1 Tea table board, 1 rewritable scoring napkin, 1 Dry-erase marker.
$37.00$34.00
Antiquity Quest
Quickly create the most valuable collections of antiquities and treasures. Be the first to go out. But beware of your opponents efforts to disrupt your plans!Create the most valuable collections of artifacts as you race your opponents to be the first to play all your cards. Disrupt your opponent’s plans by playing on their collections. Watch out for special cards that aid you and hinder others.Antiquity Quest is a reimagined take on the classic card game Hand and Foot, but with more gameplay, strategy, and enticing artwork. In this game, players are aspiring archaeologists who travel the world in order to discover artifacts from ancient civilizations to add to their collections. At the end of the game, the player with the most flawless collection of priceless antiquities and treasures earns the most prestige and wins!
$40.00
Skytear: Unforgotten Expansion
With enemies on all sides, Kaeno and Xotlan are on the edge of defeat. Gathered from the darkest corners of Olan Taa, new heroes rise to aid them.The Doomies, a Lost Legion of Kaeno, explode from an abandoned temple, ready to fight fire with fire.Kohai, the Barbed Hunter, has come from a distant island to honor an old oath, as he tries to keep the monster inside away. Contents 2 Heroes 2 Minions 2 Hero Cards 33 Power Cards 2 Tokens Plastic Insert
$52.00$37.00
Vampire The Masquerade: Vendetta
Vampire: The Masquerade — Vendetta is an asymmetrical competitive card game of strategy, bluff, and deduction, designed by renowned game designers Charlie Cleveland (Subnautica) and Bruno Faidutti (Citadels). 3 to 5 players will take control of one of the scheming vampires and fight at several locations to win the support of influential allies and ultimately challenge the throne of Chicago.★ Strategy, bluff, and deduction.★ Each clan plays and feels different from all others.★ Build your hand of cards according to your plans!Components• 7 Clan Sheets• 143 Cards (clan, relic, location, ally, victim)• 32 Tiles (location, position)• 100 + Tokens• 1 RulebookAges 14+, 3-5 players, 30 minutes
$59.00$27.00
Dragon Keepers: Deluxe Edition
In this fantasy universe, players take on the role of a chief in a tribe of dragon keepers. The players must train and defend the dragons from attacks by evil hunters. The hunters want to see those cute dragons trophies, but they will need to defeat the dragon keepers first.The keepers wield ancient weapons and magic in their duel to defeat the evil hunters. Each keeper belongs to a different tribe but together they have a common goal of protecting and training the dragons.Dragon Keepers offers two different modes of gameplay in one box! The first mode, called the Keepers game, focuses on a lighter experience for children 6 and up. The game only takes 5-10 minutes and is easy for young children to comprehend and enjoy with the help of an adult.The second mode of play, called the Dragons game, is a cooperative game with aspects of press your luck, deduction, and hand management for 2-4 players. This game requires more strategic thinking and is suited for adults and older children. In the deluxe edition, you will find:♦ Wooden Start Player token is upgraded to a high-quality 3D mini♦ White Linen dice bag is upgraded to a printed blue felt bag♦ The plain white box insert is upgraded to a thicker full-color insert♦ All punchboard tokens are upgraded to wooden tokens with many having double-sided prints on them
$59.00$42.00
Teen Titans Go! Mayhem
In Teen Titans GO! Mayhem, 2 to 4 players have the chance to battle it out with their favorite teen heroes like never before. Players form Teams with 2 of their favorite characters from Teen Titans GO! and battle it out in this tag-team rumble. Each Team will battle it out across the city as they work to complete missions and earn Victory Points, using their special skills to try to knock each other out, and trying to avoid the other Team’s tricks and traps across the board.
$88.00$71.00
Looney Tunes Mayhem
In Looney Tunes Mayhem, 2 to 4 players sit in the director’s chair as two teams of the wackiest Toons face off in this tag-team rumble. Only by using the best strategy and everything ACME has to offer can one team be the last one on screen when the smoke clears. Players will move their Toons through iconic locations from the cartoons in the pursuit of Victory Points (VP), using their special skills to try to knock each other out and trying to avoid the other team’s tricks and traps across the board.Â
$88.00$71.00
Alewood
Alewood is an inclusive Wild West roleplaying drinking card game where alcohol and consumption are optional but silliness is absolutely required. It re-imagines the drinking game format by rewarding rambunctious roleplaying and allowing players to only drink as much or as little as they please. Players roleplay as the various townfolk (the banker, the doctor, the saloonist etc) working together to defeat the Outlaws but only one player will win the game with the highest bounty amount. Players will use their unique character Grit-Meters to measure their pint glass anytime a shootout begins to determine their shooting initiative. Each meter is arranged differently and only players landing the killing shot will collect the bounty - so faster isn't always better and drinking less may give you more. Cards are strategically used to give yourself flexibility on the initiative or (more importantly) to hinder other players by giving them silly acting prompts to follow. Hinders pile up fast if you're not careful and if you're caught not performing your prompt, you're punished by discarding the precious ammo you've been working so hard to collect. There can be no bounty for those without bullets. Drinking can alter your in-game strategy and earn you upgrades and everything achievable by consumption can also be done through card play and game manipulation so anyone can be a threat at the table. Blast through the evening as you sling pints and perform hilarious character prompts turning your game night into an event to remember!
$36.00$24.00
Hostage Negotiator: Crime Wave
Hostage Negotiator: Crime Wave is a stand-alone expansion to the hit solitaire game from 2015! A rash of crime is hitting the city. Most crimes don't require a negotiator. But for the ones that do... you get the call. Hostage Negotiator: Crime Wave is completely playable without any other content. So if you don't own the original Hostage Negotiator, you are still getting a fully playable game right out of the box. Of course, having the original as well really brings out the most in this expansion! With new Conversation Cards, new Terror Cards, new Pivotal Events, new Abductors, and new Demands that can all be integrated with the original, your Hostage Negotiator experience will be taken to an all new level!
$59.00$47.00
Call to Adventure: Heroic Fantasy Art Deck
From Brotherwise Games, two curated decks of the best images from the hit hero-crafting game, Call to Adventure. Perfect as a visual aid for your next TTRPG campaign, to inspire storytelling, or just to appreciate beautiful artwork from some of the industry’s best illustrators.Each deck includes 100 Tarot-sized cards packaged in a tuckbox. The front of each card is a full-bleed image. The back includes scene prompts, as well as a spot to write your own notes. The cards are intended for use with any tabletop RPG, whether you’re running an adventure or building your PC’s backstory.
$14.00
Epic Card Game: Duels
Welcome to Epic, a fast-paced fantasy card game designed by the creators of Star Realm Deckbuiling Game: Magic Hall of Famers Rob Dougherty and Darwin Kastle. Epic gives you all the great gameplay and beautiful art of a trading card game, but without the high cost or hard-to-find cards!This starter set contains everything needed for two players to learn and play the game.Contents:100 Cards2 Gold Trackers1 Turn Marker1 Rulebook1 Quick Start Guide
$21.00
Critical Mass: Raijin vs Archon
Critical Mass is a game of hard-core, heavy-hitting Mech-on-Mech combat. As the pilot of a massive war machine, you must head out into the irradiated wastes and destroy your opposition. Behind the control panel, you must carefully choose the card you play each turn to attack your opponent, defend against their weapons, perform special actions, or enhance your Mech.
$74.00
Mage Wars Academy: Priestess Expansion
The Priestess has enrolled into the Academy! “Be strong, knowing that I am with you.” That was another saying of Asyra that she found herself repeating. Subconsciously, she gripped her spellbook even tighter. She had studied and trained and prepared. This was just another test handed down by Asyra, and with the Goddess’ help, she would surely pass this one as well…
$30.00
Mage Wars Academy: Core Set - Beastmaster vs Wizard
Mage Wars: Academy - Core Set is a fast-paced strategy card game of magical combat! In this core set, play as a powerful Beastmaster or Wizard, competing to prove your school of magic is supreme! Game play is quick and exciting, with tough tactical decisions and devious surprises every round! Players can customize their spellbook, with dozens of exciting spells to choose from. Summon powerful monsters, hurl lightning bolts, and cast secret enchantments! Aspiring young mage from all the nations of Etheria flock to Sistarra, the Grand Academy of Magic. Students are trained in the ancient secrets of magic, and choose which path they will follow. Those who hope to graduate must hone their knowledge and skills, and compete in combat to prove their worth. Follow your destiny, grab a spellbook, and Enter the Academy!Contents:2 New Academy Mages: Beastermaster and Wizard2 Four-Pocket Spellbooks2 Status Trackers131 Spell Cards62 Markers6 Attack Dice1 Twelve-Sided Effect DieRules and Codex
$44.00$24.00
Mage Wars Academy: Warlock Expansion
The Warlock has enrolled into the Academy! This was the day he had been waiting for, the Day of Reckoning, the day that students of his Lyceum either showed that they were strong enough to walk the path of the Dark arts, or that they were fit only for simple servitude.
$30.00$24.00
Critical Mass: Patriot vs Iron Curtain
Critical Mass is a game of hard-core, heavy-hitting Mech-on-Mech combat. As the pilot of a massive war machine, you must head out into the irradiated wastes and destroy your opposition. Behind the control panel, you must carefully choose the card you play each turn to attack your opponent, defend against their weapons, perform special actions, or enhance your Mech.
$37.00$23.00
Mage Wars Arena: Lost Grimoire Volume 1
A tome of new spells for Mage Wars Arena! Mage Wars: Arena – Lost Grimoire Volume 1 contains 108 previously unreleased spells that augment every playstyle. Do the secrets in this ancient tome contain the advantage you need to crush those who oppose you in the Arena?
$30.00
Mage Wars Arena: Forged in Fire Spell Tome Expansion
A Beastmaster and a Priest enter the Arena! Far to the south, the Johktari tribes of Kumanjaro have thrived for hundreds of years, not just a warlike tribe, but a thriving nation with their own Mages trained in the ways of Nature Magic. Now the peace of a century has turned to conflict as the forces of Westlock carve out their own territories for the good of the crown and the glory of Asyra.
$44.00$24.00
Mage Wars Arena: Forcemaster vs Warlord Expansion Set
The Forcemaster and Warlord enter the Arena! For too long the orcs and goblins of the Bloodwave have languished to the northwest of Westlock. But now, a Warlord has risen to unite their soldiers, and take the riches of the Heartlands. As the horns of war sound, new heroes have risen to lend their magic to the fight. The mysterious Forcemaster has come to lend her aid against the marching hordes, unveiling previously unknown Mind magics to control the minds and bodies of the attackers!
$59.00$31.00
Skytear: Winterdeep Expansion
Winterdeep is an advanced expansion that helps you mix blue and green heroes together in the same team. Winterdeep is recommended to players already owning the Taulot and Liothan faction expansions. The expansion contains: 2 Hero Miniatures (38mm) 2 Minion Miniatures (25 mm) 2 Hero Cards (63x88mm) 2 Hero HP Token (30x30mm) 32 Power Cards (63x88mm) Signed in Skytear infused blood and writ upon animal skins, the pact of Winterdeep declares unity between Grialth and Xotlan. VORHILD, the White Shade, is the first sign of their army. Her magic bow, a gift from Taulot’s champions, strikes silently and from afar, while her ermine friends swarm around her chosen prey. The ancient queen NANTACA has been awoken from her overgrown tomb. The Monarch Unliving is back, and her followers, both the living and the dead, await her commands.
$52.00$35.00
Hostage Negotiator: Abductor Pack #9
Misha Koskinin is the poster child for sensationalism gone wrong in the best of times, but today things spiraled out of control. Her opponents snuck into an event and threatened her, so she incited her loyal devotees to violence. Now you have to interject between these two groups before things spiral further out of control.
$14.00$11.00
Street Fighter the Miniatures Game: Purple Shadaloo Dice
A set of 8 Purple Shadaloo Dice for use with Street Fighter Miniatures Game.Contents:8 Six-sided Custom Dice
$27.00$23.00
Deadlands Noir: The Big Easy
'The Big Easy' is a competitive card game set in alternate history New Orleans. Designed by renowned Deadlands author and creator of Deadlands Noir, John Goff, the Big Easy pits players against each other as private investigators competing to solve a brutal crime.In The Big Easy, all players play from the same deck of cards as they move around the city in search of a suspect, motive, and a piece of evidence. The first player to come up with all three clues solves the case and wins the game.At each location they visit, however, the detectives must overcome some obstacle or threat, ranging from organized criminals to diabolical cultists and demons. As if that weren't enough, their rival detectives are always meddling in their investigation, trying to slow them down and steal the vital lead for themselves.With cunning, guts, and a little luck, you should be able to keep your enemies at bay long enough to crack the case and clean up the streets of The Big Easy.
$36.00
Thunderstone Quest: What Lies Beneath
What Lies Beneath, the sixth quest for Thunderstone Quest, which presents a story-driven scenario for the attack on the village, can be played in normal competitive mode as well as in Barricade mode. This expansion includes more than 240 cards, six dungeon tiles, and a rulebook.
$59.00$41.00
Thunderstone Quest: Ripples in Time
This is Quest #5 for Thunderstone Quest. Each Quest consists of a selection of dungeon tiles and monster cards that create an engaging storyline. Each Quest includes rules for selecting Village and Dungeon cards to create a variety of Adventures. After you've mastered each Quest you use random setups of Quest cards to create new Dungeons and Villages - build your own Quests and Adventures! Contains dungeon tiles, dividers, randomizers, and 243 cards, including 6 heroes, 6 monsters, 12 support items, treasure and three versions of the Guardian, each of slightly different difficulty, meaning that different Adventures within the Quest have a scaling challenge. First retail-only quest expansion after the Kickstarter campaign.
$59.00$47.00
Munchkin Starfinder: I Want It All!
Get the complete Munchkin Starfinder collection with Munchkin Starfinder I Want it All! It contains all the physical rewards released and unlocked during the Kickstarter campaign, including items that will never go to retail separately. To prove that you’ve got it all, you’ll also receive a certificate with its own special rules and spots for signatures from Steve Jackson, Howard Tayler, and Andrew Hackard. The box even comes with its own Munchkin Starfinder rule!
$147.00$125.00
Dominion: (Second Edition) Hinterlands Update Pack
This update pack will update your copy of Dominion Hinterlands 1st Edition to 2nd Edition.
$22.00$19.00
The Plot Thickens: Detective Edition
The Plot Thickens is a storytelling game for quick-thinking, imaginative folks just like you and your friends. The object is to take your hand of story cards, (people, places and things) and lay out the tale of your character, and their fate! You’ll earn plot points for every card you use to build your story, and every time you interweave with other’s narratives. The storyteller with the most points gets to craft the ending as main character, while the person who connected the most to their cards gets to name the epic as the Author. What will your story be?
$37.00$32.00
The Plot Thickens: Science Fiction Edition
The Plot Thickens is a storytelling game for quick-thinking, imaginative folks just like you and your friends. The object is to take your hand of story cards, (people, places and things) and lay out the tale of your character, and their fate! You’ll earn plot points for every card you use to build your story, and every time you interweave with other’s narratives. The storyteller with the most points gets to craft the ending as main character, while the person who connected the most to their cards gets to name the epic as the Author. What will your story be? In the Sci-Fi edition you'll explore strange place, meet weird aliens and blast your way through asteroids!
$37.00$32.00
The Plot Thickens: Romance Edition
The Plot Thickens is a storytelling game for quick-thinking, imaginative folks just like you and your friends. The object is to take your hand of story cards, (people, places and things) and lay out the tale of your character, and their fate! You’ll earn plot points for every card you use to build your story, and every time you interweave with other’s narratives. The storyteller with the most points gets to craft the ending as main character, while the person who connected the most to their cards gets to name the epic as the Author. What will your story be? The Romance Edition throws you into your favorite paper back romance novel with muscle bound heroes, Manic Pixie Dream girls and a hooker with a heart of gold!
$37.00$32.00
Side Quest: The Isle Of Cats
Side Quest: The Isle of Cats is a new, exciting puzzle game from the authors of the Escape Tales series, set in the world of well known board game the Isle of Cats.Solve the puzzles and escape the ship to save not just your own life, but the lives of these adorable creatures. They don’t want to cooperate in the beginning but you're sure you will gain their trust and together you will escape this horrible trap and find way back home.FEATURES★ It takes all the creative concepts from whole side quest line and pack into the family escape room experience★ Easiest and shortest from the Side Quest line that suits the adorable the Isle of Cats IP★ Great mix of spatial and traditional puzzles that are interesting for both amateurs and experienced escape room playersCOMPONENTS• 29 Game Cards• 1 Answer Matrix I Hint Sheet• 1 Ship Sheets• 1 Storage Deck Sheet I Floor Sheet• 8 Answer Tiles• 15 Fish Tokens• 8 Cat Tiles
$24.00$20.00
Skytear: Horde
Skytear Horde is a solo and cooperative card game inspired by tower defense video games. Waves of monsters will siege your castle all the while a sea of minions will pillage all your resources. Choose a legendary hero to rally the troops, defend the walls, and defeat the Outsider. Now go and fight, for the alliance!The core gameplay of Skytear Horde is the combat between waves of monsters and your hero and troops defending the castle. If you played card battlers like Hearthstone or KeyForge, you will find yourself at home.You lose if your castle is destroyed or if your deck runs out of cards. On the other hand, to win it will not be enough to “just survive” the horde. You will have to find the resources to leave the castle and tear down the gates that are spawning the waves of monsters.
$74.00$63.00
Final Girl Series 2 Storage Box
The following items ARE INCLUDED in the Storage Box:Final Girl: S2 Bonus Features BoxFinal Girl: S2 Cast and Crew box The following items ARE NOT in the Storage Box and must be purchased separately:Everything else
$59.00$50.00
DC Comics Deckbuilding Game: Crisis Collection 2
Crisis Collection 2 brings together the third and fourth Crisis Expansion Packs, which expand any DC Deck-Building Game base set with cooperative gameplay and tons of new cards. You’ll have to take on Crisis events and Impossible Mode Super-Villains that will put your team to the test!This is not a standalone product. Requires any DC Deck-Building Game base game to play.Features:Collects Crisis Expansion Pack 3 and 4Adds cooperative play to any DC Deck-Building Game base setNew mechanics: Unity Ongoing cards, Personal Crises, Hidden Objective mode28 Crisis cards for players to overcome28 FOIL oversized Characters28 Impossible Mode Super-Villains59 new Hero, Villain, Equipment, Super Power, Location, and Hidden Objective cardsRed X Promo cardFIRST PRINTING: Project Thaumaton Promo cardAges 15+2-5 players90 minutes play timeContents:116 Game Cards, including 2 Promo Cards28 Character Cards (FOIL)1 Token Sheet1 Divider2 Rulebooks
$59.00
DC Comics Deck-building Game: Crossover Collection 2
CROSSOVER TO AMAZING NEW GAMEPLAY!Ready to add more to your DC Deck-Building Game experience? Crossover Collection 2 brings together three fan-favorite Crossover Packs that take you to the past (Justice Society of America), present (Green Arrow), and future (Legion of Super-Heroes).Each expansion lets you play as classic Super Heroes, adds new game cards, and introduces innovative mechanics to any base game in the DC Deck-Building Game series.This is not a standalone product. Requires any DC Deck-Building Game base game to play.Key Features:Collects three Crossover Pack expansions: Justice Society of America, Legion of Super-Heroes, and “Redux” version of Crossover Pack 2 that replaces images from the Arrow TV show with art from Green Arrow comic booksPlay as fan-favorite Characters featuring beautiful comic book artNew main deck cards and game mechanics like Time TravelFOIL oversized Character cardsCyclone oversized Promo Character card (FOIL)FIRST PRINTING: Shadow Lass Promo cardAges 15+2-5 players60 minute play timeContents:64 Game Cards, including 1 Promo Card19 Character Cards (FOIL), including 1 Promo Character Card3 Rules Cards1 Info Sheet
$44.00
Vampire The Masquerade: RPG - Laws of the Night (Standard Edition) (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The V5 setting of Vampire: The Masquerade evolves the storyline into the modern nights. A world where the Anarchs have wrestled for domination of the cities from the Camarilla, where mortal and other hunters have gained a technological edge, where Gehenna is no longer coming but is upon us. The Laws of the Night include all of the core mechanics necessary to play the Live Action Roleplaying game -Vampire the Masquerade. Features: A new, cinematic, and mathematically-balanced rules system was developed specifically to support the story and style of a live-action environment for Vampire: The Masquerade. A streamlined character creation system that is both a comprehensive and efficient translation to live action. Detailed settings for Camarilla and Anarch games, with updated rules and material designed to enhance the story of each setting. Support, guidance, and materials for both Storytellers and players. A detailed guide to character progression through a live-action chronicle to assist both players and storytellers. Incredible artwork in full color and high definition. The Laws of the Night standard edition book is a softcover
$59.00$50.00
Munchkin: The Floor is Larva
Don’t let the Bed Bug bite!Speaking of bugs, Munchkin: The Floor is Larva adds the Bug Race from Star Munchkin to the ever-growing swarm in Munchkin. If compound eyes and wiggly antennae are your thing, these cards are for you! This 56-card Munchkin expansion is ready to go marching one-by-one into your deck! Except for the DeviAnt – it does its own thing. Stay at a Roach Motel, where you’ll be Snug as a Bug in a Rug, and it will make you a Bee Lever! Before you reach for your rolled-up newspaper or can of Wasp Spray, though, be sure you look down and check to see if . . . The Floor Is Larva! Key Features★ Your customers can add now add 56 new cards to their decks at a really great price!★ Adds a new (old) Race to Munchkin, making mixing Munchkin and Star Munchkin easier than ever!★ An absolute delight for your entomologist friends – and much better than having actual bugs around!
$18.00$15.00
Evolution: Oceans: Legends of the Deep Expansion
Legends of the Deep brings cultural legends, high fantasy, and mythologies from around the globe into the Oceans ecosystem.Oceans is a journey from the known world into the unknown, where you discover powerful traits that hardly seem possible in the realm of biology. With Legends of the Deep, you will discover things beyond the world of science!Game PlayAt the beginning of the game, deal four Legend cards to each player. Choose one of them, and pass the rest to the player on your left. Continue drafting until everyone has four Legend cards.During your Play Cards phase, you may play one Legend card in addition to your normal card play. Legend cards have game-changing abilities with global effects.To replace an Legend card with a new one, subtract the cost of the old Legend card from the cost of the a new Legend card.
$37.00
After Us
2083. Humankind died out decades ago, leaving behind mere vestiges of its time on Earth. As time went by, nature reclaimed land all over. In this resurgent world, apes have kept evolving. They've been gathering in tribes, growing, mastering human items, and advancing in their quest for knowledge. As the leader of such a tribe, you need to guide it towards collective intelligence. After Us is a deck-building and resource management game featuring an original and intuitive combo system in which players are each leading a tribe of apes. Starting only with tamarins, they combine their cards each turn to collect resources and gather victory points, attracting new apes into their tribe along the way: powerful gorillas, resourceful orangutans, versatile chimpanzees, and wise mandrills. The first player to obtain 80 points prevails in the race to collective intelligence — and wins the game.
$74.00$52.00
Hero: Tales Of The Tomes - Lost Heroics
The once-lost stories of 3 new heroes have been uncovered and will soon be available for you to play. This first expansion to Hero: Tales of the Tomes introduces Briar, Gwendolyn, and Ju'golach to the fray. Each of these heroes offer a fresh and interesting playstyle, taking advantage of the different cards from the deck in never before seen ways. Each set of Lost Heroics 1 comes with these 3 new heroes.
$15.00$13.00
DC Comics Deck-building Game: Crossover Collection 1
Crossover Collection 1 brings together three classic Crossover Packs in one amazing package. Each expansion lets you play as new Super Heroes or Super-Villains, adds new game cards, and introduces innovative mechanics to any base game in the DC Deck-Building Game series.In Crossover Pack 5: The Rogues, you become a Super-Villain who always has some help within reach, thanks to “Teamwork.” This keyword found on many of the cards allows you to play the top card of another player’s deck. The code “honor among thieves” usually applies here, as the player who assists you gets a piece of the action.In Crossover Pack 6: Birds of Prey, you can play as the preeminent all-female covert ops team founded by Black Canary and Oracle. A brand-new innovation in this expansion is card rotation. Many effects on the cards, including the Super Heroes, allow players to rotate their cards and earn bonuses.Finally, in Crossover Pack 7: The New Gods, you can play as Super Heroes living on New Genesis or Super-Villains residing on Apokolips. There are two stacks of HOMEWORLD cards, each with a special ability that all players can take advantage of. If you are Darkseid, you seek to conquer New Genesis … but so do your fellow Super-Villain players. The Super Heroes, conversely, compete to conquer Apokolips.Contents:3 Crossover Packs95 Game Cards18 Character Cards (FOIL)3 Rules Cards1 Info Sheet1 Black Racer Promo Card
$44.00
Solo Fluxx Playmat
Since its inception in 1958, Mad Libs® has become the world's most popular word game, with over 125 million Mad Libs® activity books in print. Now Looney Labs has created Mad Libs®: The Game—a party game that captures all the unexpected silliness of classic Mad Libs®. Up to eight people can play at once, using their hand of word cards to fill in the blanks in the sentence currently in play. Words are color coded by parts of speech. Funniest sentence creation wins the round!
$30.00
Adult Mad Libs: The Game
Since its inception in 1958, Mad Libs® has become the world's most popular word game, with over 125 million Mad Libs® activity books in print. Now Looney Labs has created Mad Libs®: The Game—a party game that captures all the unexpected silliness of classic Mad Libs®. Up to eight people can play at once, using their hand of word cards to fill in the blanks in the sentence currently in play. Words are color coded by parts of speech. Funniest sentence creation wins the round!
$37.00
Munchkin: Snakes
This mini-expansion adds 30 brand-new serpentine monsters, coiling curses, and other sinuous surprises to any Munchkin game! Face down the King Snake or the Pie-thon, armed with your trusty Boa and Arrow. And don’t worry; if anything goes wrong, a dose of Asp-rin will get you right back in the fight!
$17.00$14.00
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