Board Games | Card Games
DC Comics Deck-building Game: Rebirth
Rebirth is a new evolution of the DC Deck-Building Game, breaking fresh ground by adding linked Campaign Scenarios, character progression, and movement between iconic locations from the DC Universe!Position matters! Players must move their characters around the board to find the cards they want for their deck and to interfere with the Villain’s dastardly plans. When you defeat a Villain, you get a reward, and the Villain is removed from the game. Staying close to your allies will allow them to play Assist cards to help you during your turn.Contents:206 Main Game Cards41 Extra Unlockable Cards8 Resealable Scenario Packs8 Oversized Super Hero Cards8 Character Standees7 Location TilesThreat Track28 Various TokensRandomizer CardPlastic DividerRulebook
$74.00
Exceed: BlazBlue -Ragna Box
Bring the fast-paced action of head-to-head arcade fighting games to your tabletop! Choose your fighter from an ever-growing roster of diverse characters, each with their own deck of special moves and supers. Exceed to reveal your true power and unleash havoc on your opponents! This box contains 4 fighters and everything you need to play.
$52.00$44.00
Exceed: BlazBlue - Noel Box
Bring the fast-paced action of head-to-head arcade fighting games to your tabletop! Choose your fighter from an ever-growing roster of diverse characters, each with their own deck of special moves and supers. Exceed to reveal your true power and unleash havoc on your opponents! This box contains 4 fighters and everything you need to play.
$52.00$44.00
Exceed: BlazBlue - Jin Box
Bring the fast-paced action of head-to-head arcade fighting games to your tabletop! Choose your fighter from an ever-growing roster of diverse characters, each with their own deck of special moves and supers. Exceed to reveal your true power and unleash havoc on your opponents! This box contains 4 fighters and everything you need to play.
$52.00$44.00
DC Comics Deck-building Game: Teen Titans
Teen Titans Go! You'v e played with the old guard. Now play as the youthful up-and-comers. Play as Raven, Beast Boy, Wonder Girl, Red Robin and more. The Teen Titans are all about proving themselves, and with this set you can save your best cards for when you really need them. When you're ready, unleash everything you've got and the results will be spectacular.the big new focus of the set revolves around ONgoing abilities: Cards that stay in play until you need them. Every time you put an Ongoing card into play, it essentially gives you an extra card to utilixze on a future turn. Previously, only Locations and a couple of other cards could ever stay in play. Now every card type at every power level has multiple different cards with Ongoing. Sometimes they help you every turn. But mostly they stay in play until you choose to discard them for their mighty effects. If you can build up several Ongoing cards, unleash as many as you need to take down the Super-Villains!This set also pays attention to the different card types you have in play. Playing cards from your hand puts cards into play as usual. But with Ongoing cards out there, you often have several card types in play already. Such synergy!
$66.00
Mad Libs: The Game
Since its inception in 1958, Mad Libs® has become the world's most popular word game, with over 125 million Mad Libs® activity books in print. Now Looney Labs has created Mad Libs®: The Game—a party game that captures all the unexpected silliness of classic Mad Libs®. Up to eight people can play at once, using their hand of word cards to fill in the blanks in the sentence currently in play. Words are color coded by parts of speech. Funniest sentence creation wins the round!
$37.00
Star Munchkin Space Ships
Munchkin Booty introduced Ships to the world of Munchkin. You guys immediately asked why we didn't have Ships for Star Munchkin as well. So now we do!Star Munchkin: Space Ships lets you ride in — or on — the Horsefly, the Starfurry, or the USS Secondprize. You can buff your ships with a Quad-Mounted Laser or a Bridge. And you can let your new Sidekick, Otto, do the flying for you.Live long and prosper and kill monsters!
$18.00$15.00
Munchkin: Marked For Death
Munchkin Marked for Death has 17 cards ready to add to classic Munchkin. By themselves, these 17 cards can be used as a programmed demo to let existing fans teach new players. But wait; there’s more! This mini-expansion now includes 13 promo cards that we’ve reprinted to bring this set to 30 cards!
$18.00$15.00
The Enchanted Tarot
Whether you are new to tarot or an advanced reader, this elegant collection of cards — now celebrating its 30th anniversary — will guide you from your very first reading to an elaborate 10 card spread. Since it was first published in 1992, the beautiful Enchanted Tarot deck has become a firm favorite with tarot readers around the world. This deck’s artwork, created by Amy Zerner as fabric tapestries, creates a world of texture and color that gives these cards their distinctive look. This special 30th anniversary edition has been updated and expanded with a new introduction from best-selling author Monte Farber and visionary artist Amy Zerner, as well as a “quick read” for every Tarot card in the book. COMPONENTS AND DETAILS This kit includes: 78 richly detailed Tarot cards (3.3″ x 6.5″) with art created from fabric collage tapestries Elegant purple velvet drawstring bag to store your Tarot cards 208-page full-color book teaches you about divination and all of the card meanings Sturdy hardboard container for your book and deck
$44.00
Hostage Negotiator: Demand Pack #2
An entire pack of 16 all-new cards to use with the abductors featured in Crime Wave (Barrett, Lijah, and Renesha), as well as the abductors in Abductor Packs #5-8 (Cult of Automa, the Seavers, Valerie Stone, and Sammy X). Just like Demand Pack #1, this will bring a whole new challenge to abductors you’ve faced in the past.
$14.00$11.00
Bang! Armed and Dangerous Expansion Pack
BANG! Armed & Dangerous holds many surprises for players of the BANG! card game: deadly weapons, powerful gear, and lethal ammo — which are all Dangerous cards. During the game, you can add load tokens to your Dangerous cards and your character, which you can use to activate your Dangerous cards, use the abilities of some characters, or upgrade the effects of some brown-bordered cards! To reload a Dangerous card, you have to play a blue-bordered card or discard a card from your hand at the end of your turn. This expansion also includes eight new skillful gunslingers.
$30.00$21.00
Sides
Every word counts, so focus and think carefully about your choices. In the brain-teasing co-operative game Sides, you have to weigh your options and wisely choose your words. The objective of the game is simple: Each round, help two detectives find a mystery word. To do so, the other players (the witnesses) give detectives a one-word clue that starts with the letter at either end of the letter-card line. The detectives then jointly offer an answer, and if they found the solution, two other players become the detectives and a new word is uncovered; if not, the witness players suggest a new clue with a new letter card. The fewer the clues used and the more words guessed, the higher the score. Will you beat the world record?
$33.00$28.00
Dubious
Doubt is in the air! How much can you tell about a person from their clothes or moods? Is it possible to work out their occupation or secret by what they have in their bag? That's what you'll have to do. Answer five questions and listen carefully to what others have to say about themselves. Try to guess who's who and become the shrewdest detective ever! Dubious is a game of deduction in which each player creates a story for their character and tries to get the majority of the players to guess their occupation and secret. At the same time, each player has to listen carefully to what others have to say about themselves and prove their detective finesse.
$66.00$47.00
Cool Cool Cool (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025.Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped.Dates and product details are subject to change as new information from the manufacturer is updated. In Cool Cool Cool, you and your friends are in a tongue-twisting, fast-drawing, card-slapping competition. Who can gather the most cards by the time someone is eliminated? Players are dealt an even number of cards, each showing different slang words. A few random rules cards are played which add scoring criteria. Players take turns playing cards until the pile meets the criteria of one of the active rules. The first player to slap the pile wins it and adds it to their stack. The game ends as soon as any player runs out of cards. The one who earned the most cards wins.
$21.00$18.00
Decktective: Secrets In The Sand
Decktective is a co-operative crime game that can be played alone or in a group. In Decktective: Secrets in the Sand, three grave robbers raid an archaeological dig to steal precious artifacts, then flee into the Egyptian desert. A lifeless body is found in the sand... Who are the thieves? And how did the victim die? Collect the clues — documents, traces, witness statements — and solve the mystery!
$22.00$16.00
Deckscape: Tokyo Blackout
After a hacker attack, Tokyo is in darkness — but the blackout is just the beginning. Suddenly, the city faces a HUGE problem. This is a case for the Black Team! Can you save Tokyo? Deckscape: Tokyo Blackout is a pocket-sized escape room game that can be played alone or with a group of friends.
$22.00$16.00
Vampire: The Masquerade Rivals Expandable Card Game The Heart of Europe
Journey to the Old World... Vampires fight for control in the heart of Europe! Rather than adding new clans to the game, this newest expansion for Vampire: The Masquerade Rivals instead adds new options and opportunities for all ten clans currently in the game, as well as a new city deck that allows you to battle to control the ancient city of Prague. No matter your favorite clan, there are new tricks to try and Vampires to put into the streets of this new environment. Requires Vampire: The Masquerade Rivals Expandable Card Game to play. Features: Take your battle to a brand-new city, Prague! Adds new Vampires and cards for all existing clans! A multitude of new tools and tricks for your deck construction. Contents Summary: 27 Card City Deck-Prague 96 other cards (20 Vampires, 2 Havens. 2 Agendas, 30 Clan-tagged cards, 42 Generic cards) 6 '-1 BP' Tokens 6 Fear Tokens 1 Card Storage Dividers 1 Rulebook At a Glance: Number of Players: 2-4 For Ages: 14+ Playing Time: 30-70 min
$44.00
Vampire: The Masquerade Rivals Expandable Card Game Blood and Alchemy
Requires Vampire: The Masquerade Rivals Expandable Card Game to play. Trouble is Brewing. Blood & Alchemy is an expansion for Vampire: The Masquerade Rivals Expandable Card Game that adds two new clans: Tremere & Thin-bloods. The Tremere are masters of Blood Sorcery who draw incredible power from their Blood, while the Thin-bloods must mix a plethora of chemicals with their Blood to extract power from it. You may play these two clans head-to-head or simply integrate them with your Core Set to give you more options for mixing clans and creating new decks! Features: Adds two new clans: Tremere & Thin-bloods. Play these two clans head-to-head or integrate them with your Core Set. Includes a 30 card Crypt Pack to customize your decks! Designed for 2-4 players, ages 14+ to play in 30-70 min per game.
$44.00
Bargain Quest Solo Mode Expansion
This pack introduces rules and cards that allow Bargain Quest to be played Solo! Includes 20 Competitor Cards and solo system rules. Expansion: Requires Bargain Quest to play. Features: Face 20 new Competitors in this unique solo mode! Beat your best score by stocking your shelves with the best items! Help your heroes defeat monsters or suffer wounds to your shop! Only the bravest 8 year or older solo shopkeeper can compete! Carefully created as a 30-60 minute expansion for Bargain Quest! Contents Summary: 10 Item Cards 8 Hero Cards 6 Employee Cards 24 Black Market Item Cards 6 Black Market Upgrade Cards 9 Monster Cards 2 Folding Item Shop Boards 1 Rulebook At a Glance Number of Players: 2-6 For Ages: 8+ Playing Time: 30-60 min Game Type: Expansion
$15.00
Superfight - The Hero Machine
It's a bird! It's a plane! It's LIGHTNING SUSHI GRANDMA! The Hero Machine is a 100-card expansion that adds an alternate system for creating your own ridiculous Superfight characters. Just yell "TO THE HERO MACHINE!" and draw up a completely random, completely ridiculous hero.
$22.00$19.00
Munchkin: Star Munchkin Deluxe
Grab your laser sword. Fight every cyborg and alien you meet. Stab your rivals in the back and steal their stuff. Take the loot and run!1. Kick Down the Door2. Fight the Monster3. Grab the Treasure4. Reach Level 10 and Win. •Playable in one to two hours•3-6 players•It's Munchkin in spaaaaaaaaace!It's Munchkin in spaaaaaaaaace!•Great art by John Kovalic, great design by Steve Jackson!•Comes with a board and standies!
$52.00$37.00
Deadly Doodles
In this quick-playing doodle game, 1- 4 players simultaneously draw paths through a dangerous dungeon to collect loot and weapons, fight monsters, and set traps for their opponents. Who can defeat the dragon for the big score?
$30.00$22.00
Whine Night
Get ready to whine a little and laugh a lot! Contains 300 juicy prompt cards, draw a prompt and spill the tea, whoever had the best whine wins!
$30.00$22.00
Tidal Blades: Heroes of the Reef
In Tidal Blades: Heroes of the Reef, each player takes the role of a young hero competing to be named a Tidal Blade. The tournament takes place over 5 Days and Nights. By gathering the needed resources, signing up to compete in Challenges and timing your arrival at different islands you can make the most of your Hero’s turns and rise in the ranks of the contestants.
$88.00$80.00
Munchkin: Pathfinder 2 - Guns and Razzes
Bullets and Blades! 112 new cards for your Pathfinder dungeon delving! This is an Expansion for Munchkin Pathfinder!
$30.00$22.00
Superfight: Fortress Mode
New gameplay mode for Superfight: Argue to defend the most ridiculous fortress you can imagine from invaders.
$22.00$19.00
Star Munchkin: The Clown Wars 2
The Munchkins take to the stars -- again! Star Munchkin 2 brings the epic saga of The Clown Wars to life, except with better acting... Star Munchkin took the rules-bending, power-gaming, dungeon-crawling insanity of the original Munchkin and put the whole thing in space, where the monsters are more alien, the weapons more zappy, and the treasure -- well, there's still piles of treasure. Strap on the Sprayser or X-Rayser and go ray-gunning for new monsters like the Nerds of Prey! Play a new race (the Bugs) or class (Space Ranger!), and do it all with Ralph, the Wonder Dog, by your side. Star Munchkin 2 -- The Clown Wars also has a new card type: Rooms. Just open the door, and... "oh, noooooooooo...!" The Clown Wars is a supplement for Star Munchkin; you will need the original game to play. Or you could add it to a game of Munchkin (or any of the Munchkin family!) instead, or mix them all together for a Munchkin-fest of truly mind-bending proportions!
$30.00$21.00
Atmar's Cardography - Survive the Badlands
The deranged and raving mad King Kaldor has captured your party within his catacombs. For entering into his Greyskrull domain, he has sentenced your party to trial by dungeon! The trial will not be easy, as the Greyskrulls have set their infamous traps along every possible escape route. Will you manage to escape and survive the Badlands? Or will you drop like the many fallen skeletons you’ve passed since entering this cavernous dungeon?This is a 52 card dungeon crawl module for use with your favorite roleplaying game, with a downloadable pdf module for Fate and Dungeons & Dragons 5th Edition. The dungeon tile cards can be used in a specific order for the module, in a random dungeon build, or as a story builder for your own setting.The downloadable full color module contains new monsters, new magic items, and new NPCs from the unique fantasy world Revilo.Whether you are looking to surprise your players with something they have never seen, or looking for a way to keep a dungeon in your bag, Cardography is great for every gamer.
$19.00$13.00
Atmar's Cardography - Below the Forest of the Dead
An important merchant convoy has gone missing beneath the Forest of the Dead. They were last seen entering the tunnels that run from below the Forest of the Dead to the Valley of Despair. The magical wardens that keep the Unliving contained within the forest above have been weakening, making the convoy’s disappearance all the more worrisome. Rumors have spread that new uncharted tunnels have been discovered in the passages where the merchants disappeared. Can you find the convoy and guide them out of the Forest alive?This is a 52 card dungeon crawl module for use with your favorite roleplaying game, with a downloadable pdf module for Fate and Dungeons & Dragons 5th Edition. The dungeon tile cards can be used in a specific order for the module, in a random dungeon build, or as a story builder for your own setting.The downloadable full color module contains new monsters, new magic items, and new NPCs from the unique fantasy world Revilo.
$19.00$13.00
Atmar's Cardography - Dangerous Traps & Obstacles
Cardography is a 52 card dungeon crawl module for use with your favorite roleplaying game. We have created downloadable pdf module for Fate Core and Dungeons & Dragons 5th Edition. The dungeon tile cards can be used in a specific order for the module, in a random dungeon build, or as a story builder for your own setting. The downloadble full color module contains new monsters, new magic items, and new NPCs from the unique fantasy world Revilo. Whether you are looking to surprise your players with something they have never seen, or looking for a way to keep a dungeon in your bag, Cardography is great for every gamer. *Dice not included
$19.00$13.00
Village Rails
In the sleepy English countryside, life continues undisturbed as it has for centuries. It is up to you to travel to every corner of this land, bearing the promise of modernisation, accommodating the oddly specific demands of the locals, and ushering in the age of steam. In Village Rails, you will be criss-crossing the fields of England with railway lines, connecting villages together, and navigating the complex and ever-changing demands of rural communities. Connect stations and farmsteads to your local network while placing your railway signals and sidings ever so carefully. Meet the exacting standards of cantankerous locals planning strangely specific trips, and weigh their demands against your limited funding. There is much to balance in this tricky tableau-building card game of locomotives and local motives.
$41.00$30.00
Space Explorers: Age of Ambition
In the Age of Ambition expansion, you discover new frontiers of the Golden Era of Astronautics. Defend the interests of your Space Power. Enlist the support of influential politicians, powerful military leaders, and renowned scientists. Overcome crises and reach your strategic goals. Launch cutting-edge spacecraft and achieve breakthroughs in research. Manage it all using your own unique talents to carry out the most daring plans. The glorious history of space exploration unfolds over the 7 separate Modules. You add them to the game in any combination, using up to 3 Modules at a time. Each Module perfectly fits the others and creates new gaming experiences. Solo rulebook is also included and is compatible with the new modules.
$44.00$32.00
Munchkin: Turtle Carnage
In Munchkin Turtle Carnage, we've got a shell-load of great new cards for you!
$17.00$12.00
Munchkin: Booty 2: Jump the Shark
Sail the seven seas. Taunt your foes with your awful Accent. Adorn your Galleon (or your Half-Galleon) with a Figurehead. Slay Blackbeard, Redbeard, or even the fearsome Nobeard, and take their stuff! Now enjoy this Guest Artist Edition, with standies and a gameboard! About the Artist Tom Siddell is best known for his webcomic Gunnerkrigg Court, launched in 2005 and still going. He has also written stories for the Munchkin comic from BOOM! Studios. This is Siddell's first illustration project for Steve Jackson Games.
$30.00$21.00
Munchkin: Goats
With all the kid-ding around we do, you had to know we'd get to goats eventually . . . Expansion! Core game required to play
$17.00$12.00
Guild Master
Guild Master is a fantasy tabletop game for 2-4 players. Players manage an adventuring guild, competing with each other to become the most famous guild as an escalating series of events threaten the land. In each of the nine rounds, players simultaneously and secretly program orders to send teams of adventurers out to do the following: Recruit more adventurers. Attempt increasingly difficult contracts to gain money, fame and other rewards. Hire builders to upgrade their guild to increase their capacity to do all of that more. All players then sequentially resolve their planned orders, starting with each players' 1st order, then 2nd order and so on, and in the order they appear on the board (builders, then adventurers A-F then contracts 1-6). Players plan and program orders carefully around other players' likely moves, various strategies, risks, and rewards. They manage their guilds' growth and optimize combinations between their adventurer abilities and contract rewards to achieve their goals. As the game advances, guilds become more powerful and must rise to meet an increasing number of game state changing threats. Recruiting increasingly powerful adventurers and upgrading your guild capacity are both key to victory. There are various ways to exert control over the board, your dice rolls, and your chances to get what you want. Most orders are resolved by paying coin or rolling dice based on your adventurers' skills. Sometimes players resolve these orders alone, and sometimes cooperating with, or in conflict with, other guild's adventuring teams attempting the same thing at the same time. When players' orders overlap, coins and negotiated prisoners' dilemma cooperate/conflict skill checks resolve the contest. Negotiation over shared goals, contract bonuses and reward splits is encouraged and rewarding, but not absolutely required to win. Everything you do earns you fame (victory points) and other rewards. At the end of nine rounds, any remaining coins are converted to fame at a rate of 5 coins = 1 fame. Then any special prestige upgrade fame is added. The most famous guild is then declared the winner.
$74.00$53.00
Curmudgeon
You’re a cantankerous crank,a surly grump, a crusty grouch, and an ill-tempered malcontent all in one body! This game rewards you for being the biggest Curmudgeon on the block because it’s pretty great. Use word cards to invent and throw silly insults at opponents' life cards. Star retort battles with fill-in-the-blank and prompted cards. Match colors or symbols on those retort cards to keep the battle going. Last one to play a retort, wins that life card and scores points. You create the funny, even if you're not. Unlike other party games that have other players judge you, anything you say goes. Where other games provide the funny and you just string it together, this game provides the prompts to let your creativity shine through. It's like a game of mad libs...with insults. The biggest curmudgeon wins the game! GAME OBJECTIVE:Curmudgeon is a game of insults! Use your own creativity to build insults from keywords. Throw those insults on other players’ life cards, engage in retort battles, win the battles and earn points. After the final round, all players have died and the game ends. The person with the most points wins and dies the biggest Curmudgeon! GAME CONTENTS:89 – Life Cards (4 blank for customization)94 – Insult Cards96 – Retort Cards38 – Curmudgeon Cards1 – Rulebook6 – Lame Cards6 - Cheat sheet cards1 - Last Breath card1 – Player Indicator
$37.00
Munchkin: Black Friday
Retailers have helped make Munchkin a Black Friday staple for years... it's time to return the favor!
$9.00$7.00
One Night Ultimate Super Villains
Unbeknownst to the citizens of Shady Grove, USA, a battle is brewing while they sleep. The most powerful heroes the world has ever known have converged to stop an onslaught of malicious super villains. The trouble is, these nefarious criminals are hiding in plain sight as residents of Shady Grove, so the heroes first have to find these treacherous evil-doers before it’s too late... In One Night Ultimate Super Villains, players take on the roles of heroes or villains, each with amazing superpowers that help further their cause. The vile trio of Rapscallion, Dr. Peeker, and Henchman #7 are intent on getting away with their crimes, while the members of the Super Club Of Overt Powers (SCOOP), are all out to catch them. Shady Grove — maybe even the world — will never be the same. One Night Ultimate Super Villains is a standalone game in the One Night series that's perfect for the whole family to enjoy, challenging you to capture the baddies and save the world! Super Villains can also be combined with the other entries in the series — One Night Ultimate Werewolf, Daybreak, Vampire, and Alien — to create even more fun and chaos. The game also includes a free companion app which guides players through the different player actions during the night phase of the game.
$37.00$24.00
Munchkin: Steampunk Girl Genius
Munchkin Steampunk: Girl Genius introduces Sparks from the Girl Genius comics to the Munchkin Steampunk game, not to mention mad scientists, undead mammoths, and more.
$33.00$24.00
Munchkin: Pathfinder 3 - Odd Ventures
Munchkin Pathfinder fans, expand your adventure possibilities with the 20 new Dungeon cards in Munchkin Pathfinder 3 – Odd Ventures! These Dungeons are based on the best-selling Adventure Paths for the Pathfinder Roleplaying Game from Paizo Inc. We've also delved into the game to find the most (in)famous gates, doorways and other passageways to use for the Portal cards. Your heroes will be going on some very Odd Ventures indeed!
$22.00$16.00
Scape Goat
You’re part of an internationally renowned group of billy goat criminal masterminds, and you’ve just pulled off your greatest caper yet. Stealing the coveted golden hoof right out of the most secure bank vault in Barn City. Someone’s got to take the fall for it, just make sure it’s not you. In Scape Goat, everyone at the table is trying to pin a crime on the same player, all while that player has no idea they’re taking the fall. The twist? That player could be anyone! Trade cards, make deductions, and figure out if you’re the scapegoat before the cops come after you!
$30.00$22.00
Munchkin: Spell Skool
Munchkin Spell Skool is a standalone Munchkin game, in which players are students in a magic school.
$30.00$21.00
The Sherlock Files: Vol 2 - Curious Capers
Are you a modern mastermind detective? The Sherlock Files: Curious Capers includes three new confounding cases for you to solve. First, you will investigate the family, friends, and business partners of a freshly deceased don. Next, you will uncover how a group of devious jewel thieves and their loot vanished into thin air. Finally, you will discover the truth behind a disastrous laboratory fire. Decipher clues to determine which are relevant to the case and which are not. Share what you deem relevant with your detective partners. Which theories will you chase? How will you fare compared to the world’s greatest detective? Work together to solve each case and find out!
$37.00$27.00
Doctor Who Card Game 2E
Daleks! Cybermen! Sontarans! The list of threats is endless and no place in the universe is ever truly safe from danger. But there’s one man who’s made it his mission to defend the defenceless, help the helpless, and save everyone he can. The Doctor Who: The Card Game is by internationally renowned designer Martin Wallace, and has been designed for both seasoned time-travelling gamers and newly regenerated players. •A great game for any fan of the show, both young and old.•Contains new companions - Rose Tyler and Clara Oswald as well as new enemies, the Impossible Astronaut, the Vashta Nerada and the Adipose.•New edition of the best-selling card game.•Contains new versions of the Doctor - including the Ninth, Tenth and Twelfth Doctors!•Familiar enough that existing fans can get started right away, but with enough new cards that it's still a must-buy!
$44.00$32.00
Munchkin: Legends 2 - Faun and Games
Munchkin Legends 2: Faun and Games is a 56-card expansion for Munchkin Legends (and other Munchkin games) that introduces a new race — the Faun — as well as more jokes and puns based on figures from mythology and history. You can use the "Spear of Destiny" to fight "J.R.R. Trollkin" or fend off the "Wendigo" with your "Hell Toupee".
$17.00$15.00
Munchkin: Cthulhu - Sanity Check
Time for Your Checkup! Being a Cultist is a lot harder than you might think. It's good to stop occasionally and make sure you're OK. Add these 30 cards to your Munchkin Cthulhu game for the ultimate test of your sanity!
$15.00$11.00
The Sherlock Files: Vol 4 - Fatal Frontiers
Are you a modern mastermind detective? The Sherlock Files: Final Frontiers includes three new confounding cases for you to solve - all taking place in Tornado Town, a place full of quarrels, cowboys, and cahoots. First, you will delve into the sordid history of a mine rumored to be cursed. Next, you will unearth the truth of who has been desecrating graves in the Tornado Town cemetery. Finally, you will investigate a fatal duel that killed both participants at sunrise. Decipher clues to determine which are relevant to the case and which are not. Share what you deem relevant with your detective partners. Which theories will you chase? How will you fare compared to the world’s greatest detective? Work together to solve each case and find out!
$37.00$27.00
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