Board Games | Card Games
Velonimo
The card game Velonimo allows you to depict the merciless struggle in the animal world for the distinctive and highly prized "petits pois-carottes" jersey rewarded to the best climbing cyclist. This trick taking game features ultra simple rules for an absolutely addictive play experience. Goal of the Game: Race to the summit to score as many points as possible and win the covered jersey. To win a race, you must be the first player to get rid of all your cards. Racer cards may be played alone or in specific combinations of the same color or same value. There are also breakaway specialist cards which work alone to speed ahead of the pack. Victory: The game has 5 rounds, each representing the ascent of a different mountain summit by riders in a cycling race. To win the round, yo need to get rid of all of your cards before any other player. Even if you are not the winner, you can still score points for your position. Keep playing until there is only one player left. At the end of each round, the player with the highest points total is the leader and received the coveted jersey. The player who receives the jersey at the end of the last round, after the final scoring, is the winner.
$30.00$21.00
Surrealist Dinner Party
Show your hosting prowess and treat your favorite Surrealist artists and writers to an excellent dinner party! But this might be trickier than you’d imagine. Keep your guests happy by serving the food they desire, managing drama between them, and sending them home at the right time. On your turn, bring new guests to the party, serve food and drink, or have guests socialize with their neighbors at the table. Each artist also has a unique habit, so pay careful attention to who is sitting next to whom! Of course you want to make all the guests you’ve invited happy, but if you can arrange for your opponents’ guests to start a little drama, that’s okay too! It is living and ceasing to live that are imaginary solutions. Existence is elsewhere… – André Breton.
$37.00$27.00
Superfight - The Red Deck 2
Superfight is party game of super powers and super problems. The game is all about arguing with your friends about ridiculous fights. This Superfight expansion adds 100 more horribly offensive cards to your SUPERFIGHT deck. Do not mix this deck with the Green deck. That would be a very bad idea.
$22.00$19.00
Munchkin: Apocalypse 2 - Sheep Impact
Have even more fun bringing about the End Times with 106 new cards for Munchkin Apocalypse! Arm your hardened survivor with the Patriot Axe and Ketchup Gas to take on the The Thawed Reich! Protect yourself with the Bomb Suit and Survival Manual, or the Antisocial Media will end you prematurely! Watch out for Disaster! Velocirapture! and terrifying new Seals like The Singularity! Play a new Class, the Daredevil, and thumb your nose at apocalyptic peril! •Disaster! Velocirapture! You want this very much.•A fun new Class to play: the Daredevil!•For three to six players For three to six players•Playable in about 90 minutes•Ages 10 and up
$30.00$21.00
Valeria Card Kingdoms: Flames and Frost Expansion
The Kingdom of Valeria is expanding to the fiery peaks of volcanoes, and the cold ridges of glacial mountains! Expansion! Core Game required to play
$37.00$27.00
Four Taverns
In Four Taverns, everyone is competing to have the best tavern in the land. And how do you measure success for a tavern? Customers. No, wait – awesome customers who have done great things that inspire others to come drink with them and your tavern. Thus, you're going to support adventurers on their quests to do great things, which will ideally bring renown upon you and your tavern in the end. In game terms, each player starts with a hand of adventurers and some coins. Two or three quests are laid out face-up, and each quest shows the strength of the adventurer party – in terms of warrior, wizard, cleric and rogue – required to complete the quest. On a turn, you draw two adventurers cards, then play any number of cards (including zero) – paying their costs at the same time – in order to complete quests and gain the income and renown associated with it. When a quest is completed, all other adventurer cards are discarded. Why not just hold adventurers in hand until you can send out a massive party all at once? Your tavern is tiny at the start of the game, so you need to keep sending out adventurers in order to make room for more. As you gain renown, though, you'll increase the size of your tavern and have room to hold more adventurers in wait. Champions are special adventurers who fulfill two roles at once, and special action cards bring spice to the game play. The first player to collect twenty renown wins.
$44.00$37.00
Munchkin: Conan
What is good in life? To kill the monsters and take their stuff! Conan challenging the world, slaying monsters, defeating armies, laughing in the face of death. He steals the treasure, spends it, and steals more. Conan is THE Barbarian. Robert E. Howard's epic hero gets the full Munchkin treatment in Munchkin Conan, the new core set written by Steve Jackson and illustrated by John Kovalic. Play a Cimmerian Warrior or a Stygian Wizard! Wield the Sword of the Phoenix and poison your foes with Black Lotus! Slay Thoth-Amon's minions, Pict raiders, and abominable monsters, and hear the lamentations of their women!
$44.00$32.00
The Sherlock Files: Vol 6 - Devilish Details
Sherlock Files, vol. 6: Devilish Details includes three new confounding cases to solve. Diagnose the cause of why a shopkeeper’s innocuous stumble led to an unlikely death.Discover if there’s a cure for a medieval mayor’s illness, or if he has been possessed by a demon!Track down the truth behind a Renaissance woman’s death, and why her fingers are mysteriously dyed blue...For each case, you will follow the clues, piece together the evidence, and then identify who did it, how, and why.This is a completely standalone game and does not require any other Sherlock Files games to play.
$37.00$27.00
Munchkin: Zombies - Armed and Dangerous
What do gamers love even more than zombie-themed games? Funny zombie-themed games! So give them this hilariously undead Munchkin expansion. It includes 112 shambling cards, including yummy humans for the players to eat and new slapdash weaponry. So grab the Carrion Suitcase and some Trained Attack Flies . . . it’s time to fight the Survivalist and the Cat Lady. And eat their brains!Players can mix it with regular fantasy Munchkin for a game of heroes and brain eaters, or pump up the original Munchkin Zombies with this new horde of cards.Please note: Contents are identical to Munchkin Zombies 2: Armed & Dangerous. The box format has been updated, it is not a tuckbox and is shallower than the original tuckbox for SJG1482.
$30.00
Hunters of the Lost Creatures
Collect the lost creatures and build the weirdest wildlife park. Will you choose the right hunter at the right time? Cards, fun & puns. Hunters of the Lost Creatures is a fast-paced people-friendly card game that you can win against your buddies or lose against your 6 year old kid. But winning or losing only depends on your decisions – not on dice or drawing luck. Join the ultimate battle between strategy and haphazardness. But keep an eye on the interests of your competitors and beware of Trolls, Thieves and Turnados. The basic rules are simple. Secretly choose a hunter for a designated hunting area: Sea, Air, Forest or Plains. He or she will catch a creature for your awesome wildlife park. You get the creature unless another player has sent a hunter to the same hunting area. The shy creatures will hide if more than one hunter is in their area. So think ahead of your opponents. Will they go for the most worthy creature? Will they try to block the creature you desperately need for a combo? Or will they place an annoying troll or thief in your park?
$37.00$25.00
Ultimate Werewolf Artifacts 2E
Ultimate Werewolf Artifacts, the first-ever mega-expansion to Ultimate Werewolf (and usable in other versions of Werewolf), brings the game into the 21st century by using ancient artifacts to propel the game forward. Each player gets, in addition to his Ultimate Werewolf role card, his own Artifact card. He secretly looks at that card, which has an artifact with some special power on it. At any time during the game, he can choose to reveal his Artifact card and use its special power. Some artifacts, like the Cloak of the Prince, provide a direct benefit to the player with the artifact. Others, like the Cudgel of the Old Hag, impact other players. And still others, like the Ring of Truth, provide information about another player in the game. Some artifacts might not be to your benefit to use right away, like the Claw of the Werewolf, but others, like the Ruby of Kismet, might cause someone to reveal and activate an artifact anyway! What this ends up doing is providing a whole new layer to Ultimate Werewolf games, adding new strategies and tactics to your games. Each game is different, with unique combinations of artifacts in the mix.
$22.00$19.00
Munchkin: Squids
Tentacles and suckers are everywhere! Squid are supposed to be spineless, right? Then why are so many of them trying to kill you in this dungeon? Everything is covered in slime, and even the food is attacking! Grab your Cuttle Bone, put on your Nautilus Shelm, and make sure to deliver some sorely needed Squid Pro Quo. You'll want to seize Munchkin Squids with all eight of your arms – before it jets away!
$17.00$12.00
Munchkin: Booty - Guest Artist
Sail the seven seas. Taunt your foes with your awful Accent. Adorn your Galleon (or your Half-Galleon) with a Figurehead. Slay Blackbeard, Redbeard, or even the fearsome Nobeard, and take their stuff! Now enjoy this Guest Artist Edition, with standies and a gameboard! About the Artist Tom Siddell is best known for his webcomic Gunnerkrigg Court, launched in 2005 and still going. He has also written stories for the Munchkin comic from BOOM! Studios. This is Siddell's first illustration project for Steve Jackson Games.
$44.00$38.00
The Sherlock Files: Vol 3 - Puzzling Plots
Are you a modern mastermind detective? The Sherlock Files: Puzzling Plots includes three new confounding cases for you to solve. First, you will track down a man who vanished during his shift at the cemetery. Next, you will pursue the truth of what happened to a fabulously rich butler. Finally, you will hunt down the man behind the wheel of a suspicious hit-and-run. Decipher clues to determine which are relevant to the case and which are not. Share what you deem relevant with your detective partners. Which theories will you chase? How will you fare compared to the world’s greatest detective? Work together to solve each case and find out!
$37.00$27.00
Munchkin: Warhammer Age of Sigmar: Chaos and Order
No conflict defines the Age of Sigmar like the battles between the forces of Chaos and Order. This expansion for Munchkin Warhammer Age of Sigmar showcases one fan-favorite army from each side of this war: the Kharadron Overlords, dwarves who mine for gold in the skies above the Mortal Realms, and the Bloodbound of Khorne, crimson-streaked warriors who fight anyone and everyone, including each other.
$30.00$22.00
Munchkin: Deathly Pail
We know you've been dying for another hearse-load of Undead. This 30-card set has more monsters, more Treasures, and more postmortem fun for any Munchkin game. We couldn't keep it buried any longer! This is an expansion for Munchkin. It is not a stand-alone game. These cards originally appeared in Munchkin: Unicorns and Friends.
$17.00$14.00
The Resistance: Hostile Intent
Hostile Intent is an expansion to The Resistance consisting of three modules. Hunter Module: The battle between resistance and imperial has become more intense. It is no longer enough to target facilities in missions - the target has become personal as both sides look to neutralize their opponent's leaders. In this module both the resistance and spies must identify a specific individual among the opposing team to win. Hunters introduces many new game concepts that bring a whole new level of deduction and deceit into The Resistance. Reverser Module: Reversers have the ability to change the results of any mission – in the hands of the resistance this can make a doomed mission succeed, or turn certain victory into defeat. A very interesting and potentially chaotic twist that is certain to change your meta game forever. Inquisitor Module: The Inquisitor is an optional player ability first seen in Avalon. The player with the Inquisitor will be able to look at the affiliation of another player and is a simple way to ensure every game is full of interest twists and turns as the Inquisitor uncovers the truth (at least their version of the truth). Includes 34 new cards (89mm x 64mm) and 2 character tokens.
$18.00$14.00
The Sherlock Files: Vol 5 - Marvelous Mysteries
Marvelous Mysteries includes three new confounding cases to solve. Fabian Essays - Investigate the mysterious death of a Victorian lawyer. Has his spirit returned to accuse his murderer? The Forgery - Follow the trail of a famous masterpiece that may have been replaced by a forgery! Murder on the Sind Mail - Crack the case of a high speed homicide, where one man's train trip to Pakistan takes a deadly swerve off the rails. For each case you will follow the clues, piece together the evidence, and then identify who did it, how, and why.This is a completely standalone game, and does not require any other Sherlock Files games to play.
$37.00$27.00
Fabled Fruit: The Lime Expansion
Since many consider green one of the most important colors in the rainbow, no fruit-themed game would be complete without the addition of limes — and these green fruits add just the right twist to the gameplay found in Fabled Fruit. Explore twenty new locations, the exciting gambling tokens, and the mysterious camouflage coat in Fabled Fruit: The Lime Expansion!
$30.00$26.00
Vivarium
1898, Siberia, the seismologist Edgar Vuntaf discovers a continent free of any human presence, sheltering a teeming life, in forms never encountered before! Unknown plants, colossal creatures... Faced with this shocking discovery, the world's scientific elite, gathered in Paris for the Universal exposition, create the Vivarium Syndicate, and decide to send explorers into this new continent.Vivarium is an efficient and tense card collection game with a great artistic direction! Each turn players use dominoes to create coordinates that allow them to build their card collection. After 7 rounds, the player that has successfully completed their objectives and collected the greatest creatures wins the game.★ UNIQUE USE OF DOMINOES: Each turn, add a domino to the one in the middle of the table, creating coordinates that let you take a card from the board.★ COMPLETE SECRET OBJECTIVES: Use these to drive your strategy to collect different creature colors, creature types, equipment, or other aspects of the game.★ POWERFUL EQUIPMENT: Gain these cards to help complete certain objectives and for their unique special abilities or end-game scoring effects.★ HIGH QUALITY COMPONENTS: The custom domino designs, sparkly amber gems, and details on the cards and board add to a luxury gaming experience.★ BEAUTIFUL ARTWORK: See the creatures of Vivarium spring to life, each one with their own personality and storing that shines through in the illustrations.
$37.00
Tribes of the Wind
After centuries of exploiting nature, mankind caused a new type of pollution to spread on the whole planet, destroying all forms of life on its path.Scattered groups of people managed to survive in small forests that somehow remained unscathed, hiding in high cities built in the tree’s canopy. They are called the Tribes of the Wind, for they fly from one place to another, avoiding any contact with pollution.In this game, you’ll play as a Guide who uses elemental magic to fight against pollution. Have forests grow, build new cities in the canopy, and secure the future of mankind.
$74.00
Final Girl: Zombie Miniatures
Terror From the Grave Miniatures
$30.00$24.00
Loonacy: Olympus
The maniacal matching fun of Loonacy has reached the peak of Mount Olympus! This version of the high-speed card game features all the greatest deities and heroes of Greek and Roman mythology, each beautifully depicted in stunning new illustrations by Echo Chernik! To win, be the first to empty your seven-card hand by matching up the gods and goddesses. Aphrodite says you’ll love it!
$30.00
Sentinels of the Multiverse: Chokepoint - Villain Mini Expansion
Chokepoint is a villain mini-expansion for the Sentinels of the Multiverse Card Game. This mini-expansion includes a unique deck of 25 cards, two character cards, and a divider card.Choke was a regular opponent of the Freedom Five and their allies, frequently at the heart of troubles concerning military installations or stockpiles of weaponry. Her ability to communicate with metal on a primal level twisted her mind. After allying herself with the Vengeful Five, she was fatally wounded by K.N.I.F.E. Many believed that would be the end of Choke. However, in a shocking turn of events she survived after using the Energy Crystal and Chokepoint was born.
$8.00$6.00
Escape from Flat Earth
Having joined the Red Suits, you and others dressed in potentially fatal fashion have formed Away Teams and are already beaming down to the Flat Planet. As Events are revealed that combine to create a mission timeline, it is now up to each of you to take Actions in the hope that you will be the one to land a Red Suit on the final Event. Do this and earn yourself a promotion out of the Red Suits and into a colour that's not only flattering... but also comes with a much higher life expectancy.Or, you could be the only Red Suit left alive, as the planet is fraught with potentially deadly Attacks. You don't want to be going home in carbonite, do you? Then you'd better keep a Teleport close at hand.A card game for those of us who know better than to step onto an alien planet while dressed in red. And especially for those who don't.Congratulations on becoming a Red Suit - it's a job for life!
$30.00$25.00
Mage Wars Arena: Core Spell Tome 2
More cards from the Arena Core Set to fill your spellbooks! Expand upon the Mage Wars Arena Core Set and fill out your spellbooks! With 110 additional copies of spells from the core game, this spell tome is a must-have for players who want to build multiple spellbooks, or have additional copies of the spells found in the Mage Wars Arena Core Set. When coupled with the Core Spell Tome 1, players will have additional copies of every spell in the core game, and more than enough to build whatever Mage strategy they desire!
$30.00$18.00
Mage Wars Arena: Core Spell Tome 1
Additional copies of cards from the Mage Wars Arena Core Set! Expand upon the Mage Wars Arena Core Set and fill out your spellbooks! With 110 additional copies of spells from the core game, this spell tome is a must-have for players who want to build multiple spellbooks, or have additional copies of the spells found in the Mage Wars Arena Core Set. When coupled with the Core Spell Tome 2, players will have additional copies of every spell in the core game, and more than enough to build whatever Mage strategy they desire!
$30.00$18.00
Mage Wars Arena: Action Marker Set 2
Time to throw a multiplayer mage brawl! The Mage Wars Action Marker Set allows you to have up to four players in a game of Mage Wars by giving players three and four their own action markers in grey and purple. This accessory also includes two quickcast markers so that your mages are always prepared for battle.
$25.00
Mage Wars Arena: Paladin vs Siren Expansion Set
The Paladin and Siren enter the Arena! To confront the militaristic power of Ivarium, Paladin forces from Westlock have been dispatched to the East. Meanwhile, the southern coastline roils. The Merren, a reclusive unterwater race, have risen from the deeps, and stormed the coastal cities. Their mysterious Siren Mages have emerged, with a new range of Water, Mind, and song based magics.
$59.00$36.00
Hostage Negotiator: Abductor Pack #6
Clive Seaver's life is in shambles. His wife divorced him and he has hit rock bottom. In fear of losing his two children, he has kidnapped them. He as them hidden somewhere in Becker Swamp with his loyal, but crazy sister. One wrong move and she will take the children and disappear. In this expansion the stakes are high. You'll have to have your team search to find the Seaver kids and rescue them before anything happens.
$14.00$11.00
Hostage Negotiator: Abductor Pack #5
The Circle of Automa, a local cult, is under siege by the FBI. Your job is to de-escalate the situation and save the cult members from themselves. Will the situation end in violence? Or will cooler heads prevail? This pack introduces a stack of Abductors that you can manipulate, as well as "firefight checks" you will need to resolve when attempting to extract hostages.
$14.00$11.00
Hostage Negotiator: Abductor Pack #4
The abductor has hijacked a bus full of people and is making a run for the border. You'll be forced to employ tactics you've never used before and deal with the challenges of negotiating in different locations. Are you up for the challenge? Innocent lives are depending on you. In this pack you will have to deal with a new type of card: "Location Cards." The abductor's bus will need to be stopped, and the all new Tactics Cards are just the thing you need to set up a road block or create a diversion.
$14.00$11.00
Hostage Negotiator: Abductor Pack #3
This time it's different. A member of your own police force has take hostages. He claims he's being framed for the recent murder of the chief, and you're the only one that believe him. Some of the hostages are starting to sympathize with him, making your job more difficult. Everything is riding on your shoulders. In this pack you'll have to deal with hostages that get "Stockholm Syndrome," which means they identify with the hostage taker. Saving those that want to be saved is hard enough! Will you be up to this new challenge?
$14.00$11.00
Hostage Negotiator: Abductor Pack #1
Conner E. Ogden, aka "The CEO," just watched as his company's stock took a nose dive. After being notified by the board of directors that he is being asked to step down, he decided to take matters into his own hands. Now he has hostages at gunpoint and is demanding that things go back to the way they were. In this expansion you'll have access to a resource on the inside. A hostage has found a way to communicate with you. Will you be able to make the most of this advantage?
$14.00$11.00
The Big Score
The vault at Centennial City Bank is currently rumored to be holding a record amount of cash, precious diamonds, ancient artifacts, and highly-sensitive digital information. As the boss of one of the city's most notorious crime organizations, robbing that vault for all it's worth is constantly on your mind. There's only one problem—this job is too big for just your crew alone. You're going to need help from some of your biggest rival crime bosses if you want to succeed. You'll need to join forces on a series of smaller jobs in order to acquire the skills and resources you'll need to pull off the biggest heist the city has ever seen—but watch your back! Once you and your new partners in crime are inside the bank vault, it'll be every boss for himself. If you manage to safely escape the scene with more loot than your rivals, you'll be revered as the city's most notorious crime boss. Hire your crew, plan the heist, and get ready for the big score! The Big Score is a competitive game for 1-6 players that plays in 30-60 minutes. The game is structured into two distinct halves. In the first half of the game, players use card drafting to carefully choose which specialists to add to their crew. They secretly decide how to assign them to various small heists throughout the city, and they need to pick just the right moment to send in their most skilled expert to ensure a job's success! If these plans go well, players steal a variety of loot: cold hard cash, diamonds that escalate in value as more are gained, artifacts that are profitable for the player with the largest collection, and hard drives full of information that become lucrative only if hacked with a digital key. In the second half of the game, individual player abilities come into play as the players attempt the mother of all heists—the big score. Players risk being busted by the cops as they steal even more loot in an exciting, press-your-luck grand finale inside the vault at Centennial City Bank!
$74.00$59.00
Blaze
Blaze is based on the classic, world-renowned card game originating from Russia called Durak. In Blaze, players try to get rid of their cards, but they have to do it in a very clever and unusual way. The player team up with the other players to challenge the following player, which leads to constantly changing alliances. In the end, the player who collects the most feathers wins.
$18.00
Ultimate Werewolf: Bonus Roles
More variety. More ways to protect the village. More great special abilities. More incredible role combos. More ways to play Ultimate Werewolf Extreme than ever before. Ultimate Werewolf Bonus Roles contains 44 new unique roles and 2 new player items to keep your games compelling and fresh for moderators and players alike.
$22.00$16.00
Truffle Shuffle
Truffle Shuffle is a fast and fun card-drafting game for the whole family! Players take turns selecting truffles from a shared box of overlapping cards in order to make their own arrangements of chocolates to sell. Players can complete a variety of sets, using special modifiers and action cards. With so many different chocolate truffles to unwrap, and different ways to combine them, every game of Truffle Shuffle is unique! Contents: 117 Truffle cards 4 Reference cards 36 Coin tokens 1 Rulebook
$37.00$30.00
Einstein: His Amazing Life and Incomparable Science
Players take on the role of Albert Einstein during one of four periods of his life:Young Einstein, who emerged from obscurity to become a titan of physicsPrime Einstein, an acknowledged leader of modern theoretical physics and international celebrityGlobetrotting Einstein, traveling to the four corners of the worldWise Einstein, an idealistic sage who transcended science and impacted our social valuesEach Einstein has their own deck of Inspiration Cards based on the real happenings of his life. These inspirations give you simple theories to complete. Using ideas from four different branches of science - physics, mathematics, chemistry, and philosophy - represented by four shapes, each Einstein places tiles representing their ideas onto an emergent common board. Players get points for completing their own theories, contributing to the theories of other players, and helping to finish major theories from Einstein's life.As Albert Einstein transcended science and became a recognizable figure around the world, so the game Einstein focuses on simple rules and quick playability, an accessible strategy game for gamers and non-gamers alike.
$37.00$24.00
Eggs and Empires
Eggs and Empires is a quick playing card game for 2-6 players who will use matching decks of empire cards that contain adventurers numbered 1-10. Starting with a hand of three empire cards, each turn all players select one card from their hand, then play them simultaneously in an attempt to collect egg cards. Generally, the player who played the highest empire card chooses an egg first, then the player with the second highest empire card, and so on until all revealed eggs are collected. However, each empire card has a unique power that can affect the order in which eggs are selected. The powers interact in strategic and awesome ways so that every hand is exciting and fun!Outwit your opponents to collect as many eggs as possible, but be sure to avoid those nasty exploding eggs! Whoever collects the most VPs over three rounds wins.Eggs and Empires is #1 in our E.G.G. Pocket Size Game Series.Components 60 Empire cards 42 Egg cards 13 Egg tokens Tie-breaker marker
$17.00
Dominion: (Second Edition) Intrigue Update Pack
Update Packs contain just the cards necessary to convert a first edition game to a second edition!
$22.00$19.00
Sorcerer: Godforsaken Church Domain Pack
Claim the Godforsaken Church as your domain and rain bullets down on your enemies. You will deal lots of collateral damage, but your opponent will always choose how to assign it! The minions of the Godforsaken Church are extremely aggressive. Many deal collateral damage, which the opponent must immediately assign to their minions or the battlefield.This pack is a complete Domain Deck for use with Sorcerer, containing the Godforsaken Church domain skill card and 10 cards for your grimoire.Contains:11 game cardsThe Forsaken Church Domain skill card10 grimoire cards
$9.00$8.00
Sorcerer: Seth Character Pack
Play as Seth and forge the sins of your enemies into bullets! You’ll play sin ards, gaining effects and free actions, then attach those sins to your character skill card. Unleash those sins to deal collateral damage to the battlefield.This pack is a complete Character Deck for use with Sorcerer containing a Seth avatar standee, the Seth character skill card, and 10 cards for your grimoire. Learn more about Seth and other Sorcerer expansion packs at SorcererGame.com/packs.Contents:11 game cardsThe Seth character skill cardA Seth avatar standee10 grimoire cards
$9.00
Sorcerer Endbringer
Sorcerer is a 2-4 player dark fantasy game from the creators of Star Realms. It combines the best elements of a strategy card game and a tactical board game to create a whole new play experience! This game expansion allows one to three players to team up and battle against a crazed demigod known as a Maneater. You’ll create the Maneater by combining one of four Nemeses (who they are), one of four Archetypes (what army they lead), and optionally one of four Scenarios (what they are doing).For example, you may battle Erlik Khan the Deathdealer who is Leading the Invasion. There are 64 different combinations you can battle against, each providing unique challenges for you and your friends to overcome! The Sorcerer Base Game is required to play.Ages 14+1-3 players90 minutes play timeContents:12 oversized cards260 standard cardsA health dial4 oversized standees72 other punchoutsA full-color rulebook
$63.00
Sherlock Solitaire (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024 Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Take on some of Sherlock Holmes’ most famous mysteries in this smart, quick strategy card game for 1 player (solo) or 2 players (co-op).With a little luck, you may even be able to thwart the dastardly Professor Moriarty and his agents once and for all! Are you clever enough to survive and solve the case? Contains 55 game cards and a rules sheet.
$13.00
Drinking Quest: Belch Of The Wild
It’s a Drinking Game and a Tabletop RPG! Go an adventure, fight monsters, find treasure, but when your hero dies you must CHUG YOUR DRINK! Belch of the Wild introduces the new “Annoying Sidekick” system where you choose a hero and an annoying sidekick. This will create a new combination for your hero and sidekick each time! This is the best Drinking Quest yet and works well as a starting point or sequel to previous games. It is a self contained game and not an expansion. This is the first new Drinking Quest game since Drinking Quest: Six Pack. The Belch of the Wild deluxe edition has custom card sleeves, a “Chibi Chuglox” bottle opener keychain, four die-cut stickers of silly monsters from the game (like Winnie the P’thulu) and a large neoprene playmat! Plus the second edition of the Guzzle Buddies enhancement deck. The Six Pack deluxe edition contains an alternate slipcover for “Drinks of Future Past” on top of the regular cover, a Six Pack Mimic Bottle Opener, The illustrated Item Deck, the first edition of Guzzle Buddies that matches the card size, extra character sheets and a drunk unicorn sticker. *Preorder ships on or just before July 16th 2024 Press Release: “Introducing "Belch of the Wild” Embark on a wild new adventure with the latest addition to the acclaimed Drinking Quest series: "Belch of the Wild". This innovative game takes the beloved RPG and drinking game hybrid to new heights with exciting features and sloppily immersive gameplay. Annoying Sidekick System The standout feature of "Belch of the Wild" is the revolutionary "Annoying Sidekick" system. Players now have the ability to create over 100 different character combinations by pairing their main character with an annoying sidekick. Each combination brings unique abilities, new challenges, and a different experience every time. Explore New Realms Delve into vibrant new realms filled with quirky characters, dangerous monsters, and of course, plenty of opportunities for libations. "Belch of the Wild" expands the Drinking Quest universe with 6 new themed quests: - Dryrule: Heroes wander an open field and aimlessly explore Dryrule. Fight monsters and flirt with Cthulhus! - Wiener Factory: The heroes are charged with running a WIENER FACTORY! They are instantly terrible at it. There are hundreds of wieners in this quest! - Bait & Swish: The heroes go fishing! Drinking and fishing is a great combination… or is it? These are some fiendishly fishy cards. - Malted Murder Mystery: There has been a MURDER! Are the heroes sober enough to solve it? There is a definite answer to who the murderer is and we don’t use a copout. - Alcoholic Anime: Want to fight One Brunch Man who has the ability to eat a single brunch? Well, now you can! This quest skewers anime in all forms. - House of the Flagon: If George won’t finish those books, we’re adding some mythology of our own. Standalone or the Logical Followup to Drinking Quest: Six Pack All Drinking Quest games are standalone, but the wildly popular Drinking Quest: Six Pack is the most recent Drinking Quest hit. Belch of the Wild is a great place to start or the next game in the series for existing fans. Perfect for Game Nights Whether you're a seasoned adventurer or new to the Drinking Quest series, "Belch of the Wild" promises endless entertainment for game nights and gatherings with friends. Its blend of role-playing elements and drinking game mechanics ensures that every session is memorable and full of laughter.”
$44.00$38.00
Hostage Negotiator - Alternate Finale Pack #2
The second Alternate Finale Pack, providing a completely different finale to your Career experience.
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Final Girl - S1 Alternate Killer Minis
The following items ARE INCLUDED in the Storage Box:Final Girl: S2 Bonus Features BoxFinal Girl: S2 Cast and Crew box The following items ARE NOT in the Storage Box and must be purchased separately:Everything else
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